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2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel3-56/+68
2016-05-13Use new shader-jit signature for interpreterJannik Vogel3-8/+8
2016-05-13Refactor access to state in shader-jitJannik Vogel4-24/+42
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel3-45/+42
2016-05-12Move default_attributes into Pica stateJannik Vogel1-2/+0
2016-05-11Turn ShaderSetup into structJannik Vogel2-52/+53
2016-05-11Pica: Add tc0.w to OutputVertexJannik Vogel1-1/+2
2016-05-03Pica: Replace logic in shader.cpp with loopJannik Vogel1-34/+4
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot6-14/+43
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner1-3/+0
2016-04-28Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard1-1/+1
2016-04-24shader: Shader size is long uint, not uint.Sam Spilsbury1-1/+1
2016-04-24shader: Handle non-CALL opcodes with a breakSam Spilsbury1-0/+2
2016-04-24shader: Format string must be provided inline and not as a variableSam Spilsbury1-1/+1
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2-5/+5
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei3-92/+92
2016-04-14shader_jit_x64: Free memory that's no longer needed after compilation.bunnei1-0/+6
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2-5/+8
2016-04-14shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei1-17/+7
2016-04-14shader_jit_x64: Separate initialization and code generation for readability.bunnei1-9/+8
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2-6/+2
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei2-5/+19
2016-04-14shader: Remove unused 'state' argument from 'Setup' function.bunnei2-3/+2
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei3-10/+6
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei3-38/+28
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2-35/+119
2016-04-14shader_jit_x64: Fix strict memory aliasing issues.bunnei1-1/+3
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-1/+0
2016-03-17video_core: Don't cast away constLioncash1-1/+1
2016-03-17shader_interpreter: use std::inner_product for the dot productLioncash1-5/+3
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel2-29/+33
2016-03-14Respect vs output mapJannik Vogel1-4/+14
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei3-2/+19
2016-03-12shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei1-4/+7
2016-03-12shader: Update log message to use proper log class.bunnei1-1/+1
2016-03-09Common: Get rid of alignment macrosLioncash1-4/+4
2016-03-03Add immediate mode vertex submissionDwayne Slater4-2/+22
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei2-5/+9
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2-2/+5
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2-6/+6
2015-09-11video_core: Reorganize headersLioncash3-6/+4
2015-09-11video_core: Remove unnecessary includes from headersLioncash1-2/+0
2015-09-10video_core: Remove unused variablesLioncash2-2/+0
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin1-4/+4
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin2-15/+21
2015-09-02video_core: Fix format specifiers warningsaroulin1-1/+2
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin2-28/+18
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin1-3/+3
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin1-2/+2
2015-08-27Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift1-0/+2
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+3
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner1-4/+4
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2-39/+45
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2-2/+10
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner1-3/+5
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash1-2/+2
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner1-8/+23
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin1-1/+1
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin2-10/+10
2015-08-22Shader: implement DPH/DPHI in JITaroulin2-2/+36
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin1-1/+8
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin2-15/+36
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin1-0/+14
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin2-0/+33
2015-08-17Shader: implement EX2 and LG2 in JITaroulin2-2/+22
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin1-0/+36
2015-08-16Build fix for Debug configurations.Tony Wasserka1-1/+1
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka5-37/+322
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka1-6/+0
2015-08-16Shader: Use a POD struct for registers.bunnei5-40/+43
2015-08-16Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei1-6/+5
2015-08-16Common: Cleanup CPU capability detection code.bunnei1-5/+5
2015-08-16Common: Move cpu_detect to x64 directory.bunnei1-2/+1
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei5-144/+22
2015-08-16JIT: Support negative address offsets.bunnei1-26/+25
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei6-2/+924
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei1-1/+1
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei4-184/+278
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei2-0/+701