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2019-02-26shader/decode: Remove extras from MetaTextureReinUsesLisp2-15/+26
2019-02-26shader/decode: Split memory and texture instructions decodingReinUsesLisp4-493/+527
2019-02-25shader/track: Resolve variable shadowing warningsLioncash1-5/+5
2019-02-14shader_decompiler: Improve Accuracy of Attribute Interpolation.Fernando Sahmkow2-3/+14
2019-02-12gl_shader_decompiler: Re-implement TLDS lodReinUsesLisp1-1/+1
2019-02-11Corrected F2I None mode to RoundEven.Fernando Sahmkow1-3/+3
2019-02-11Fix incorrect value for CC bit in IADDFernando Sahmkow1-2/+2
2019-02-07shader_ir: Remove F4 prefix to texture operationsReinUsesLisp2-14/+13
2019-02-07shader_ir: Clean texture management codeReinUsesLisp2-101/+63
2019-02-07gl_shader_disk_cache: Save GLSL and entries into the precompiled fileReinUsesLisp1-0/+9
2019-02-03Fix TXQ not using the component mask.Fernando Sahmkow1-6/+9
2019-02-03shader_ir/memory: Add ST_L 64 and 128 bits storesReinUsesLisp1-3/+11
2019-02-03shader/track: Search inside of conditional nodesReinUsesLisp1-0/+11
2019-02-03shader_ir: Rename BasicBlock to NodeBlockReinUsesLisp29-119/+117
2019-02-03shader_ir: Pass decoded nodes as a whole instead of per basic blocksReinUsesLisp27-57/+62
2019-02-03shader_ir/memory: Add LD_L 128 bits loadsReinUsesLisp1-7/+19
2019-02-03shader_bytecode: Rename BytesN enums to BitsNReinUsesLisp1-4/+4
2019-02-03shader_ir/memory: Add LD_L 64 bits loadsReinUsesLisp1-6/+17
2019-01-30shader_ir: Unify constant buffer offset valuesReinUsesLisp14-22/+24
2019-01-30shader_decode: Implement LDG and basic cbuf trackingReinUsesLisp3-4/+159
2019-01-28shader/shader_ir: Amend three comment typosLioncash1-3/+3
2019-01-28shader/shader_ir: Amend constructor initializer ordering for AbufNodeLioncash1-2/+2
2019-01-28shader/decode: Avoid a pessimizing std::move within DecodeRange()Lioncash1-1/+1
2019-01-16shader_ir: Fixup clang buildReinUsesLisp1-4/+6
2019-01-15shader_decode: Fixup XMADReinUsesLisp1-1/+1
2019-01-15shader_ir: Pass to decoder functions basic block's codeReinUsesLisp27-82/+83
2019-01-15shader_decode: Improve zero flag implementationReinUsesLisp15-75/+79
2019-01-15shader_ir: Remove composite primitives and use temporals insteadReinUsesLisp3-175/+187
2019-01-15shader_decode: Use proper primitive namesReinUsesLisp3-15/+13
2019-01-15shader_decode: Use BitfieldExtract instead of shift + andReinUsesLisp7-48/+30
2019-01-15shader_ir: Remove Ipa primitiveReinUsesLisp2-5/+2
2019-01-15video_core: Rename glsl_decompiler to gl_shader_decompilerReinUsesLisp2-1631/+0
2019-01-15shader_ir: Remove RZ and use Register::ZeroIndex insteadReinUsesLisp3-12/+16
2019-01-15shader_decode: Implement TEXS.F16ReinUsesLisp3-15/+57
2019-01-15shader_decode: Fixup R2PReinUsesLisp1-2/+3
2019-01-15glsl_decompiler: Fixup TLDSReinUsesLisp1-1/+0
2019-01-15glsl_decompiler: Fixup geometry shadersReinUsesLisp1-10/+16
2019-01-15shader_decode: Fixup WriteLogicOperation zero comparisonReinUsesLisp1-1/+1
2019-01-15glsl_decompiler: Fixup permissive member function declarationsReinUsesLisp1-133/+133
2019-01-15shader_decode: Fixup PSETReinUsesLisp1-2/+3
2019-01-15shader_decode: Fixup clang-formatReinUsesLisp2-2/+4
2019-01-15video_core: Implement IR based geometry shadersReinUsesLisp3-2/+96
2019-01-15shader_decode: Implement VMAD and VSETPReinUsesLisp3-0/+125
2019-01-15shader_decode: Implement HSET2ReinUsesLisp3-1/+50
2019-01-15shader_decode: Rework HSETP2ReinUsesLisp4-47/+57
2019-01-15shader_decode: Implement R2PReinUsesLisp1-1/+28
2019-01-15shader_decode: Implement CSETPReinUsesLisp1-14/+37
2019-01-15shader_decode: Implement PSETReinUsesLisp1-1/+16
2019-01-15shader_decode: Implement HFMA2ReinUsesLisp3-5/+59
2019-01-15glsl_decompiler: Remove HNegate inliningReinUsesLisp1-10/+0
2019-01-15shader_decode: Implement POPCReinUsesLisp4-1/+22
2019-01-15shader_decode: Implement TLDS (untested)ReinUsesLisp3-10/+92
2019-01-15shader_decode: Update TLD4 reflecting #1862 changesReinUsesLisp2-52/+52
2019-01-15shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompilingReinUsesLisp3-60/+72
2019-01-15shader_decode: Fixup FSETReinUsesLisp1-2/+2
2019-01-15shader_decode: Implement IADD32IReinUsesLisp1-0/+11
2019-01-15video_core: Return safe values after an assert hitsReinUsesLisp8-8/+19
2019-01-15shader_decode: Implement FFMAReinUsesLisp1-1/+36
2019-01-15video_core: Address feedbackReinUsesLisp4-13/+16
2019-01-15shader_ir: Fixup file inclusions and clang-formatReinUsesLisp3-2/+2
2019-01-15shader_ir: Move comment node stringMat M1-2/+2
2019-01-15shader_ir: Address feedback to avoid UB in bit castingReinUsesLisp1-2/+4
2019-01-15shader_decode: Fixup clang-formatReinUsesLisp2-3/+2
2019-01-15shader_decode: Implement LEAReinUsesLisp1-0/+55
2019-01-15shader_decode: Implement IADD3ReinUsesLisp1-0/+61
2019-01-15shader_decode: Implement LOP3ReinUsesLisp2-0/+62
2019-01-15shader_decode: Implement ST_LReinUsesLisp1-0/+17
2019-01-15shader_decode: Implement LD_LReinUsesLisp1-0/+18
2019-01-15shader_decode: Implement HSETP2ReinUsesLisp1-1/+37
2019-01-15shader_decode: Implement HADD2 and HMUL2ReinUsesLisp1-1/+48
2019-01-15shader_decode: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp1-1/+28
2019-01-15shader_decode: Implement MOV_SYSReinUsesLisp1-0/+27
2019-01-15shader_decode: Implement IMNMXReinUsesLisp1-0/+16
2019-01-15shader_decode: Implement F2F_CReinUsesLisp1-2/+10
2019-01-15shader_decode: Implement I2IReinUsesLisp1-0/+26
2019-01-15shader_decode: Implement BRA internal flagReinUsesLisp1-4/+8
2019-01-15shader_decode: Implement ISCADDReinUsesLisp1-0/+15
2019-01-15shader_decode: Implement XMADReinUsesLisp1-1/+85
2019-01-15shader_decode: Implement PBK and BRKReinUsesLisp1-1/+22
2019-01-15shader_decode: Implement LOPReinUsesLisp1-0/+15
2019-01-15shader_decode: Implement SELReinUsesLisp1-0/+8
2019-01-15shader_decode: Implement IADDReinUsesLisp1-1/+28
2019-01-15shader_decode: Implement ISETPReinUsesLisp1-1/+30
2019-01-15shader_decode: Implement BFIReinUsesLisp1-1/+22
2019-01-15shader_decode: Implement ISETReinUsesLisp1-1/+27
2019-01-15shader_decode: Implement LD_CReinUsesLisp1-0/+31
2019-01-15shader_decode: Implement SHLReinUsesLisp1-0/+8
2019-01-15shader_decode: Implement SHRReinUsesLisp1-1/+26
2019-01-15shader_decode: Implement LOP32IReinUsesLisp2-1/+72
2019-01-15shader_decode: Implement BFEReinUsesLisp1-1/+25
2019-01-15shader_decode: Implement FSETReinUsesLisp1-1/+36
2019-01-15shader_decode: Implement F2IReinUsesLisp1-0/+37
2019-01-15shader_decode: Implement I2FReinUsesLisp1-0/+23
2019-01-15shader_decode: Implement F2FReinUsesLisp1-1/+37
2019-01-15shader_decode: Stub DEPBARReinUsesLisp1-0/+4
2019-01-15shader_decode: Implement SSY and SYNCReinUsesLisp1-0/+19
2019-01-15shader_decode: Implement PSETPReinUsesLisp1-1/+21
2019-01-15shader_decode: Implement TMMLReinUsesLisp1-3/+45
2019-01-15shader_decode: Implement TEX and TXQReinUsesLisp2-0/+223
2019-01-15shader_decode: Implement TEXS (F32)ReinUsesLisp2-0/+217
2019-01-15shader_decode: Implement FSETPReinUsesLisp1-1/+33
2019-01-15shader_decode: Partially implement BRAReinUsesLisp1-0/+12
2019-01-15shader_decode: Implement IPAReinUsesLisp1-0/+12
2019-01-15shader_decode: Implement EXITReinUsesLisp1-1/+32
2019-01-15shader_decode: Implement ST_AReinUsesLisp1-0/+30
2019-01-15shader_decode: Implement LD_AReinUsesLisp1-1/+39
2019-01-15shader_decode: Implement FADD32IReinUsesLisp1-0/+12
2019-01-15shader_decode: Implement FMUL32_IMMReinUsesLisp1-0/+10
2019-01-15shader_decode: Implement MOV32_IMMReinUsesLisp1-1/+9
2019-01-15shader_decode: Stub RRO_C, RRO_R and RRO_IMMReinUsesLisp1-0/+9
2019-01-15shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMMReinUsesLisp1-0/+18
2019-01-15shader_decode: Implement MUFUReinUsesLisp1-0/+29
2019-01-15shader_decode: Implement FADD_C, FADD_R and FADD_IMMReinUsesLisp1-0/+15
2019-01-15shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMMReinUsesLisp1-0/+42
2019-01-15shader_decode: Implement MOV_C and MOV_RReinUsesLisp1-1/+23
2019-01-15glsl_decompiler: ImplementationReinUsesLisp2-0/+1481
2019-01-15shader_ir: Add condition code helperReinUsesLisp2-0/+13
2019-01-15shader_ir: Add predicate combiner helperReinUsesLisp2-0/+15
2019-01-15shader_ir: Add comparison helpersReinUsesLisp2-0/+106
2019-01-15shader_ir: Add half float helpersReinUsesLisp2-0/+44
2019-01-15shader_ir: Add integer helpersReinUsesLisp2-0/+40
2019-01-15shader_ir: Add float helpersReinUsesLisp2-0/+24
2019-01-15shader_ir: Add settersReinUsesLisp2-0/+24
2019-01-15shader_ir: Add local memory gettersReinUsesLisp2-0/+7
2019-01-15shader_ir: Add internal flag gettersReinUsesLisp2-0/+10
2019-01-15shader_ir: Add attribute gettersReinUsesLisp2-0/+26
2019-01-15shader_ir: Add constant buffer gettersReinUsesLisp2-0/+25
2019-01-15shader_ir: Add register getterReinUsesLisp2-0/+9
2019-01-15shader_ir: Add immediate node constructorsReinUsesLisp2-1/+34
2019-01-15shader_ir: Initial implementationReinUsesLisp28-0/+1542
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe9-2453/+0
2017-09-17Improved performance of FromAttributeBufferHuw Pascoe1-1/+2
2017-08-19pica/shader/jit: implement SETEMIT and EMITwwylele2-2/+49
2017-08-19correct constnesswwylele2-2/+4
2017-08-19pica/shader/interpreter: implement SETEMIT and EMITwwylele1-0/+16
2017-08-19pica/shader: extend UnitState for GSwwylele2-0/+84
2017-07-27pica/shader_interpreter: fix off-by-one in LOOPwwylele1-1/+1
2017-06-17Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner1-13/+13
2017-05-11Pica: Set program code / swizzle data limit to 4096Jannik Vogel5-13/+16
2017-02-27Doxygen: Amend minor issues (#2593)Mat M2-2/+4
2017-02-12video_core/shader: Document sanitized MUL operationYuri Kunde Schlesner1-0/+8
2017-02-11video_core: Fix benign out-of-bounds indexing of array (#2553)Yuri Kunde Schlesner1-2/+1
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner2-2/+4
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner2-2/+2
2017-02-04VideoCore: Split shader regs from Regs structYuri Kunde Schlesner4-6/+6
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner2-13/+13
2017-02-03ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele1-2/+5
2017-01-31Common/x64: remove legacy emitter and abi (#2504)Weiyi Wang1-1/+0
2017-01-31shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry1-0/+2
2017-01-30VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner2-37/+14
2017-01-30VideoCore/Shader: Clean up OutputVertex::FromAttributeBufferYuri Kunde Schlesner1-9/+14
2017-01-30VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner2-18/+16
2017-01-30VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner4-12/+12
2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner4-6/+6
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner5-22/+23
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner5-40/+36
2017-01-26Shader: Remove OutputRegisters structYuri Kunde Schlesner3-19/+13
2017-01-26Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner2-3/+3
2017-01-26Shader: Don't read ShaderSetup from global stateYuri Kunde Schlesner1-3/+3
2017-01-26shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner3-22/+22
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner4-19/+10
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner6-96/+150
2017-01-26VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner3-2/+2
2017-01-26VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner3-16/+46
2017-01-26VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2-4/+4
2017-01-26VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner2-9/+11
2017-01-26VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner2-11/+8
2017-01-26VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner2-20/+22
2017-01-23video_core: fix shader.cpp signed / unsigned warningKloen1-2/+2
2017-01-04Fix some warnings (#2399)Jonathan Hao1-2/+0
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner7-101/+97
2016-12-16Remove unnecessary castYuri Kunde Schlesner1-3/+1
2016-12-16VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner1-26/+24
2016-12-16VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner1-21/+17
2016-12-16VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2-18/+11
2016-12-16VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner3-172/+188
2016-12-15shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner1-1/+1
2016-12-15VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner2-2/+2
2016-12-15shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner1-16/+16
2016-12-15VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner2-223/+225
2016-12-04shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel1-1/+1
2016-12-02shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel1-6/+9
2016-09-30VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner1-32/+42
2016-09-30VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner1-3/+1
2016-09-21Remove special rules for Windows.h and library includesYuri Kunde Schlesner1-1/+1
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner3-3/+3
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot5-22/+3
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner4-9/+6
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot6-311/+335
2016-09-16VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner1-1/+1
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel3-56/+68
2016-05-13Use new shader-jit signature for interpreterJannik Vogel3-8/+8
2016-05-13Refactor access to state in shader-jitJannik Vogel4-24/+42
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel3-45/+42
2016-05-12Move default_attributes into Pica stateJannik Vogel1-2/+0
2016-05-11Turn ShaderSetup into structJannik Vogel2-52/+53
2016-05-11Pica: Add tc0.w to OutputVertexJannik Vogel1-1/+2
2016-05-03Pica: Replace logic in shader.cpp with loopJannik Vogel1-34/+4
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot6-14/+43
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner1-3/+0
2016-04-28Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard1-1/+1
2016-04-24shader: Shader size is long uint, not uint.Sam Spilsbury1-1/+1
2016-04-24shader: Handle non-CALL opcodes with a breakSam Spilsbury1-0/+2
2016-04-24shader: Format string must be provided inline and not as a variableSam Spilsbury1-1/+1
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2-5/+5
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei3-92/+92
2016-04-14shader_jit_x64: Free memory that's no longer needed after compilation.bunnei1-0/+6
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2-5/+8
2016-04-14shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei1-17/+7
2016-04-14shader_jit_x64: Separate initialization and code generation for readability.bunnei1-9/+8
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2-6/+2
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei2-5/+19
2016-04-14shader: Remove unused 'state' argument from 'Setup' function.bunnei2-3/+2
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei3-10/+6
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei3-38/+28
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2-35/+119
2016-04-14shader_jit_x64: Fix strict memory aliasing issues.bunnei1-1/+3
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage1-1/+0
2016-03-17video_core: Don't cast away constLioncash1-1/+1
2016-03-17shader_interpreter: use std::inner_product for the dot productLioncash1-5/+3
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel2-29/+33
2016-03-14Respect vs output mapJannik Vogel1-4/+14
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei3-2/+19
2016-03-12shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei1-4/+7
2016-03-12shader: Update log message to use proper log class.bunnei1-1/+1
2016-03-09Common: Get rid of alignment macrosLioncash1-4/+4
2016-03-03Add immediate mode vertex submissionDwayne Slater4-2/+22
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei2-5/+9
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2-2/+5
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2-6/+6
2015-09-11video_core: Reorganize headersLioncash3-6/+4
2015-09-11video_core: Remove unnecessary includes from headersLioncash1-2/+0
2015-09-10video_core: Remove unused variablesLioncash2-2/+0
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin1-4/+4
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin2-15/+21
2015-09-02video_core: Fix format specifiers warningsaroulin1-1/+2
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin2-28/+18
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin1-3/+3
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin1-2/+2
2015-08-27Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift1-0/+2
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner1-0/+3
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner1-4/+4
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2-39/+45
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2-2/+10
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner1-3/+5
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash1-2/+2
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner1-8/+23
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin1-1/+1
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin2-10/+10
2015-08-22Shader: implement DPH/DPHI in JITaroulin2-2/+36
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin1-1/+8
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin2-15/+36
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin1-0/+14
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin2-0/+33
2015-08-17Shader: implement EX2 and LG2 in JITaroulin2-2/+22
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin1-0/+36
2015-08-16Build fix for Debug configurations.Tony Wasserka1-1/+1
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka5-37/+322
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka1-6/+0
2015-08-16Shader: Use a POD struct for registers.bunnei5-40/+43
2015-08-16Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei1-6/+5
2015-08-16Common: Cleanup CPU capability detection code.bunnei1-5/+5
2015-08-16Common: Move cpu_detect to x64 directory.bunnei1-2/+1
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei5-144/+22
2015-08-16JIT: Support negative address offsets.bunnei1-26/+25
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei6-2/+924
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei1-1/+1
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei4-184/+278
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei2-0/+701