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* Merge pull request #1503 from bunnei/clear-jit-cachebunnei2016-03-163-7/+27
|\ | | | | Clear JIT cache
| * shader_jit_x64: Clear cache after code space fills up.bunnei2016-03-123-2/+19
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| * shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei2016-03-121-4/+7
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| * shader: Update log message to use proper log class.bunnei2016-03-121-1/+1
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* | PICA: Fix MAD/MADI encodingJannik Vogel2016-03-152-29/+33
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* Common: Get rid of alignment macrosLioncash2016-03-091-4/+4
| | | | | The gl rasterizer already uses alignas, so we may as well move everything over.
* Add immediate mode vertex submissionDwayne Slater2016-03-034-2/+22
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* pica: Implement decoding of basic fragment lighting components.bunnei2016-02-052-5/+9
| | | | | | | - Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
* Merge pull request #1367 from yuriks/jit-jmpbunnei2016-01-272-6/+6
|\ | | | | Shader JIT: Fix off-by-one error when compiling JMPs
| * Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2016-01-242-6/+6
| | | | | | | | | | | | | | There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future.
* | Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2016-01-252-2/+5
|/ | | | | | If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true.
* video_core: Reorganize headersLioncash2015-09-113-6/+4
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* video_core: Remove unnecessary includes from headersLioncash2015-09-111-2/+0
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* video_core: Remove unused variablesLioncash2015-09-102-2/+0
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* Shader JIT: Use SCALE constant from emitteraroulin2015-09-071-4/+4
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* Shader: Fix size_t to int casts of register offsetsaroulin2015-09-072-15/+21
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* Merge pull request #1088 from aroulin/x64-emitter-abi-callbunnei2015-09-022-28/+18
|\ | | | | x64: Proper stack alignment in shader JIT function calls
| * x64: Proper stack alignment in shader JIT function callsaroulin2015-09-012-28/+18
| | | | | | | | | | Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
* | video_core: Fix format specifiers warningsaroulin2015-09-021-1/+2
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* Shader JIT: Fix SGE/SGEI NaN behavioraroulin2015-08-311-3/+3
| | | | | SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT
* Merge pull request #1065 from yuriks/shader-fpYuri Kunde Schlesner2015-08-283-56/+87
|\ | | | | Shader FP compliance fixes
| * Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner2015-08-241-4/+4
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| * Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner2015-08-242-39/+45
| | | | | | | | | | | | | | | | The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
| * Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2015-08-242-2/+10
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| * Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner2015-08-241-3/+5
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| * Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner2015-08-241-8/+23
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* | Shader JIT: Fix float to integer rounding in MOVAaroulin2015-08-271-2/+2
| | | | | | | | MOVA converts new address register values from floats to integers using truncation
* | Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift2015-08-271-0/+2
| | | | | | | | | | shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
* | Integrate the MicroProfile profiling libraryYuri Kunde Schlesner2015-08-251-0/+3
| | | | | | | | | | This brings goodies such as a configurable user interface and multi-threaded timeline view.
* | shader_jit: Replace two MDisp usages with MatRLioncash2015-08-241-2/+2
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* Merge pull request #1062 from aroulin/shader-rcp-rsqbunnei2015-08-232-10/+10
|\ | | | | Shader: RCP and RSQ computes only the 1st component
| * Shader: Use std::sqrt for float instead of sqrtaroulin2015-08-231-1/+1
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| * Shader: RCP and RSQ computes only the 1st componentaroulin2015-08-232-10/+10
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* | Shader: implement DPH/DPHI in JITaroulin2015-08-222-2/+36
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* | Shader: implement DPH/DPHI in interpreteraroulin2015-08-221-1/+8
|/ | | | | Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
* Shader: implement SGE, SGEI and SLT in JITaroulin2015-08-192-15/+36
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* Shader: implement SGE, SGEI in interpreteraroulin2015-08-191-0/+14
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* Shader: Save caller-saved registers in JIT before a CALLaroulin2015-08-192-0/+33
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* Shader: implement EX2 and LG2 in JITaroulin2015-08-172-2/+22
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* Shader: implement EX2 and LG2 in interpreteraroulin2015-08-161-0/+36
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* Build fix for Debug configurations.Tony Wasserka2015-08-161-1/+1
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* Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka2015-08-165-37/+322
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* citra-qt: Improve shader debugger.Tony Wasserka2015-08-161-6/+0
| | | | Now supports dumping the current shader and recognizes a larger number of output semantics.
* Shader: Use a POD struct for registers.bunnei2015-08-165-40/+43
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* Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei2015-08-161-6/+5
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* Common: Cleanup CPU capability detection code.bunnei2015-08-161-5/+5
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* Common: Move cpu_detect to x64 directory.bunnei2015-08-161-2/+1
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* x64: Refactor to remove fake interfaces and general cleanups.bunnei2015-08-165-144/+22
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* JIT: Support negative address offsets.bunnei2015-08-161-26/+25
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* Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei2015-08-166-2/+924
| | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
* Common: Added MurmurHash3 hash function for general-purpose use.bunnei2015-08-151-1/+1
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* Shader: Define a common interface for running vertex shader programs.bunnei2015-08-154-184/+278
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* Shader: Move shader code to its own subdirectory, "shader".bunnei2015-08-152-0/+701