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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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swrasterizer
/
clipper.cpp
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2017-09-27
Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.
Subv
1
-1
/
+1
2017-08-25
SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGL
wwylele
1
-9
/
+9
2017-08-24
SwRasterizer: implement custom clip plane
wwylele
1
-2
/
+13
2017-08-21
swrasterizer/clipper: remove tested TODO
wwylele
1
-4
/
+0
2017-07-11
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
Subv
1
-0
/
+11
2017-05-21
swrasterizer: add missing tc0_w and fragment lighting attribute processing
wwylele
1
-3
/
+4
2017-02-13
VideoCore: Move software rasterizer files to sub-directory
Yuri Kunde Schlesner
1
-2
/
+2
2017-02-09
VideoCore: Split regs.h inclusions
Yuri Kunde Schlesner
1
-1
/
+0
2017-02-04
VideoCore: Move Regs to its own file
Yuri Kunde Schlesner
1
-1
/
+1
2017-02-04
VideoCore: Split rasterizer regs from Regs struct
Yuri Kunde Schlesner
1
-4
/
+4
2017-01-30
VideoCore: Extract swrast-specific data from OutputVertex
Yuri Kunde Schlesner
1
-11
/
+13
2016-09-21
Use negative priorities to avoid special-casing the self-include
Yuri Kunde Schlesner
1
-1
/
+1
2016-09-21
Remove empty newlines in #include blocks.
Emmanuel Gil Peyrot
1
-4
/
+1
2016-09-19
Manually tweak source formatting and then re-run clang-format
Yuri Kunde Schlesner
1
-2
/
+1
2016-09-18
Sources: Run clang-format on everything.
Emmanuel Gil Peyrot
1
-35
/
+33
2016-05-10
Pica: Implement W-Buffer in SW rasterizer
Jannik Vogel
1
-3
/
+1
2016-04-30
VideoCore: Run include-what-you-use and fix most includes.
Emmanuel Gil Peyrot
1
-1
/
+12
2016-03-03
Add immediate mode vertex submission
Dwayne Slater
1
-0
/
+1
2016-02-05
pica_types: Replace float24/20/16 with a template class.
bunnei
1
-4
/
+4
2016-02-05
pica: Implement decoding of basic fragment lighting components.
bunnei
1
-0
/
+2
2015-12-08
VideoCore: Unify interface to OpenGL and SW rasterizers
Yuri Kunde Schlesner
1
-1
/
+1
2015-09-11
video_core: Reorganize headers
Lioncash
1
-4
/
+4
2015-08-15
Shader: Move shader code to its own subdirectory, "shader".
bunnei
1
-1
/
+1
2015-08-15
GPU: Refactor "VertexShader" namespace to "Shader".
bunnei
1
-1
/
+1
2015-07-15
Pica/Clipper: Output proper number of triangles in debugging logs.
Tony Wasserka
1
-1
/
+1
2015-06-27
VideoCore: Fix floating point warning
zawata
1
-1
/
+1
2015-05-23
Pica: Create 'State' structure and move state memory there.
bunnei
1
-6
/
+7
2015-02-18
Pica: Cleanup clipping code and change screenspace z to range from -1..0.
Tony Wasserka
1
-48
/
+36
2014-12-29
Rasterizer: Pre-divide vertex attributes by W
Yuri Kunde Schlesner
1
-3
/
+10
2014-12-29
Clipper: Compact buffers on each clipping pass
Yuri Kunde Schlesner
1
-28
/
+27
2014-12-29
Clipper: Avoid dynamic allocations
Yuri Kunde Schlesner
1
-10
/
+7
2014-12-21
License change
purpasmart96
1
-1
/
+1
2014-12-13
Convert old logging calls to new logging macros
Yuri Kunde Schlesner
1
-1
/
+1
2014-11-14
Fix two format strings.
Lioncash
1
-2
/
+2
2014-10-30
Fix some warnings
Sean
1
-2
/
+2
2014-10-08
Fix warnings in video_core
Lioncash
1
-4
/
+4
2014-08-26
VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.
bunnei
1
-1
/
+1
2014-08-12
Pica: Add basic rasterizer.
Tony Wasserka
1
-1
/
+2
2014-08-12
Pica: Add triangle clipper.
Tony Wasserka
1
-0
/
+178