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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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video_core
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swrasterizer
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2017-07-11
SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.
Subv
1
-17
/
+17
2017-07-11
SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.
Subv
1
-7
/
+6
2017-07-11
SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.
Subv
1
-3
/
+3
2017-07-11
SwRasterizer/Lighting: Do not use global state in LookupLightingLut.
Subv
1
-12
/
+21
2017-07-11
SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.
Subv
1
-3
/
+2
2017-07-11
SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.
Subv
1
-5
/
+6
2017-07-11
SwRasterizer: Run clang-format
Subv
1
-45
/
+83
2017-07-11
SwRasterizer: Flip the vertex quaternions before clipping (if necessary).
Subv
2
-20
/
+15
2017-07-11
SwRasterizer: Corrected the light LUT lookups.
Subv
1
-6
/
+7
2017-07-11
SwRasterizer: Corrected the light LUT lookups.
Subv
1
-33
/
+43
2017-07-11
SwRasterizer: Fixed the lighting lut lookup function.
Subv
1
-2
/
+4
2017-07-11
SwRasterizer: Calculate fresnel for fragment lighting.
Subv
1
-1
/
+25
2017-07-11
SwRasterizer: Calculate specular_1 for fragment lighting.
Subv
1
-3
/
+59
2017-07-11
SwRasterizer: Calculate specular_0 for fragment lighting.
Subv
1
-13
/
+94
2017-07-11
SwRasterizer: Implement primary fragment color.
Subv
1
-4
/
+113
2017-06-22
gl_rasterizer: use texture buffer for fog LUT
wwylele
1
-2
/
+1
2017-06-04
pica/rasterizer: implement/stub texture wrap mode 4-7
wwylele
2
-8
/
+31
2017-05-29
swrasterizer: implement TextureCube
wwylele
1
-2
/
+51
2017-05-21
swrasterizer: add missing tc0_w and fragment lighting attribute processing
wwylele
2
-5
/
+8
2017-05-20
pica/swrasterizer: implement procedural texture
wwylele
3
-1
/
+251
2017-05-05
pica: shader_dirty if texture2 coord changed
wwylele
1
-1
/
+2
2017-05-03
pica: use correct coordinates for texture 2
wwylele
1
-2
/
+3
2017-04-19
rasterizer: implement combiner operation 7 (Dot3_RGBA)
wwylele
2
-8
/
+18
2017-02-13
SWRasterizer: Move more framebuffer functions to file
Yuri Kunde Schlesner
3
-100
/
+105
2017-02-13
SWRasterizer: Move texturing functions to their own file
Yuri Kunde Schlesner
3
-210
/
+257
2017-02-13
SWRasterizer: Convert large no-capture lambdas to standalone functions
Yuri Kunde Schlesner
1
-315
/
+310
2017-02-13
SWRasterizer: Move framebuffer operation functions to their own file
Yuri Kunde Schlesner
3
-236
/
+283
2017-02-13
VideoCore: Move software rasterizer files to sub-directory
Yuri Kunde Schlesner
6
-0
/
+1588