Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Implement X8_D24 format | Kelebek1 | 2023-10-06 | 1 | -0/+2 |
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* | Log object names with debug renderer, add a GPU address to ImageViews | Kelebek1 | 2023-05-06 | 1 | -1/+1 |
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* | GPU: implement missing ASTC | Fernando Sahmkow | 2023-05-03 | 1 | -0/+6 |
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* | GPU: Implement additional render target formats. | Fernando Sahmkow | 2022-11-24 | 1 | -0/+2 |
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* | VideoCore: Implement formats needed for N64 emulation. | Fernando Sahmkow | 2022-10-06 | 1 | -2/+2 |
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* | Texture Cache: Add ASTC 10x5 Format. | Fernando Sahmkow | 2022-10-06 | 1 | -0/+4 |
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* | renderer_(gl/vk): Implement ASTC_10x6_UNORM | Morph | 2022-07-06 | 1 | -0/+2 |
| | | | | - Used by Monster Hunter Rise Update 10.0.2 | ||||
* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | video_core: implement formats for N64 emulation | Fernando Sahmkow | 2022-04-14 | 1 | -0/+4 |
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* | video_core: Add S8_UINT stencil format | Morph | 2021-11-17 | 1 | -0/+2 |
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* | shader: Initial OpenGL implementation | ReinUsesLisp | 2021-07-23 | 1 | -2/+1 |
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* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -0/+263 |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |