Commit message (Collapse) | Author | Files | Lines | ||
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2021-01-04 | gl_texture_cache: Avoid format views on Intel and AMD | ReinUsesLisp | 1 | -1/+3 | |
Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies. | |||||
2020-12-30 | video_core: Rewrite the texture cache | ReinUsesLisp | 1 | -0/+216 | |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |