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path: root/src/video_core/texture_cache/image_base.cpp (follow)
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* texture_cache: process aliases and overlaps in the correct orderFernando Sahmkow2023-05-241-3/+4
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* ImageBase: Basic fixes.Fernando Sahmkow2022-10-061-8/+5
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Texture Cache: fix memory managment and optimize scaled downloads, uploads.Fernando Sahmkow2021-11-161-1/+1
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* Texture Cache: Fix downscaling and correct memory comsumption.Fernando Sahmkow2021-11-161-2/+2
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* texture_cache: Fix infinitely recursive ImageCanRescale checkameerj2021-11-161-0/+2
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* texture_cache: Simplify image view queries and blacklistingReinUsesLisp2021-11-161-0/+2
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* Texture Cache: Implement Rating System.Fernando Sahmkow2021-11-161-3/+3
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* Merge pull request #6497 from FernandoS27/scotty-doesnt-knowbunnei2021-07-071-0/+3
|\ | | | | GPU Memory Manager - Correct handling of non continuous backing memory.
| * Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-0/+3
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* | video_core: Silence signed/unsigned mismatch warningsMorph2021-06-281-1/+1
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* Reaper: Tune it up to be an smart GC.Fernando Sahmkow2021-06-161-0/+20
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* Initial Reaper SetupReinUsesLisp2021-06-161-0/+17
| | | | WIP
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-2/+3
| | | | | | In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-1/+3
| | | | | | | Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+216
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.