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path: root/src/video_core/texture_cache/image_info.cpp (follow)
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* image_info: adjust rescale thresholds and refactor constant useLiam2023-06-081-8/+12
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* Texture cache: reverse inmediate flush changesFernando Sahmkow2023-05-071-0/+12
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* video_core: Keep the definition of DimensionControl consistent with nvidia open docFeng Chen2023-03-311-15/+18
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* video_core: Better defined ImageInfo parametersFengChen2023-03-141-35/+36
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* Engines: Implement Accelerate DMA Texture.Fernando Sahmkow2023-03-051-2/+43
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* texture_cache: Adjust image view sizes by MSAA samplesameerj2023-01-281-0/+4
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* Update 3D regsKelebek12022-10-071-13/+24
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* common: Change semantics of UNREACHABLE to unconditionally crashLiam2022-06-141-1/+1
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* Texture Cache: revert Image changes.Fernando Sahmkow2021-11-161-0/+4
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* Texture Cahe/Shader decompiler: Resize PointSize on rescaling, refactor and make reaper more agressive on 4Gb GPUs.FernandoS272021-11-161-3/+3
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* Texture Cahe: Fix downscaling on SMO.Fernando Sahmkow2021-11-161-0/+4
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* Texture Cache: Fix Rescaling on MultisampleFernando Sahmkow2021-11-161-2/+2
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* image_info: Mark MSAA textures as non-rescalableameerj2021-11-161-2/+2
| | | | Blitting or resolving multisampled images requires the dimensions of the src and dst to be equal for valid usage, making them difficult for resolution scaling using the current implementation.
* Texture Cache: Implement Rating System.Fernando Sahmkow2021-11-161-0/+11
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* Texture Cache: Implement Vulkan UpScaling & DownScalingFernando Sahmkow2021-11-161-0/+3
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* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+189
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.