Commit message (Collapse) | Author | Age | Files | Lines | |
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* | Texture Cache: Fix untracking on GPU remap | Fernando Sahmkow | 2024-02-10 | 1 | -0/+1 |
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* | Texture cache: sync the first flush. | Fernando Sahmkow | 2023-05-07 | 1 | -0/+1 |
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* | GPU: Add Reactive flushing | Fernando Sahmkow | 2023-05-07 | 1 | -0/+1 |
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* | video_core: Better defined ImageInfo parameters | FengChen | 2023-03-14 | 1 | -2/+5 |
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* | Engines: Implement Accelerate DMA Texture. | Fernando Sahmkow | 2023-03-05 | 1 | -0/+2 |
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* | general: Convert source file copyright comments over to SPDX | Morph | 2022-04-23 | 1 | -3/+2 |
| | | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later. | ||||
* | Texture Cahe: Fix downscaling on SMO. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+1 |
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* | Texture Cache: Implement Rating System. | Fernando Sahmkow | 2021-11-16 | 1 | -0/+1 |
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* | VideoCore: Initial Setup for the Resolution Scaler. | Fernando Sahmkow | 2021-11-16 | 1 | -1/+1 |
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* | video_core: Rewrite the texture cache | ReinUsesLisp | 2020-12-30 | 1 | -0/+38 |
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues. |