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path: root/src/video_core/texture_cache/image_view_base.cpp (follow)
Commit message (Collapse)AuthorAgeFilesLines
* Implement X8_D24 formatKelebek12023-10-061-0/+1
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* video_core: Only apply AF to 2D (array) image typesWollnashorn2023-06-171-2/+7
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* video_core: Use sampler IDs instead pointers in the pipeline configWollnashorn2023-06-161-1/+0
| | | | The previous approach of storing pointers returned by `GetGraphicsSampler`/`GetComputeSampler` caused UB, as these functions can cause reallocation of the sampler slot vector and therefore invalidate the pointers
* video_core: Disable AF for non-color image formatsWollnashorn2023-06-151-0/+9
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* video_core: Add per-image anisotropy heuristics (format & mip count)Wollnashorn2023-06-151-0/+39
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* Texture cache: reverse inmediate flush changesFernando Sahmkow2023-05-071-4/+1
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* Address feedback, add CR notice, etcFernando Sahmkow2023-05-071-1/+2
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* Settings: add option to enable / disable reactive flushingFernando Sahmkow2023-05-071-1/+2
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* GPU: Add Reactive flushingFernando Sahmkow2023-05-071-2/+1
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* Log object names with debug renderer, add a GPU address to ImageViewsKelebek12023-05-061-4/+4
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* TextureCache: Fix Buffer Views Scaling.Fernando Sahmkow2021-11-161-5/+6
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* texture_cache: Simplify image view queries and blacklistingReinUsesLisp2021-11-161-1/+1
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* shader: Interact texture buffers with buffer cacheReinUsesLisp2021-07-231-0/+9
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* common: Move settings to common from core.bunnei2021-04-151-1/+1
| | | | - Removes a dependency on core and input_common from common.
* texture_cache: Blacklist BGRA8 copies and views on OpenGLameerj2021-03-041-1/+1
| | | | | | In order to force the BGRA8 conversion on Nvidia using OpenGL, we need to forbid texture copies and views with other formats. This commit also adds a boolean relating to this, as this needs to be done only for the OpenGL api, Vulkan must remain unchanged.
* gl_texture_cache: Avoid format views on Intel and AMDReinUsesLisp2021-01-041-1/+1
| | | | | | | Intel and AMD proprietary drivers are incapable of rendering to texture views of different formats than the original texture. Avoid creating these at a cache level. This will consume more memory, emulating them with copies.
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+41
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.