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path: root/src/video_core/texture_cache/types.h (follow)
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* general: Convert source file copyright comments over to SPDXMorph2022-04-231-3/+2
| | | | | This formats all copyright comments according to SPDX formatting guidelines. Additionally, this resolves the remaining GPLv2 only licensed files by relicensing them to GPLv2.0-or-later.
* TextureCache: force same image format when resolving an image.Fernando Sahmkow2021-11-191-0/+1
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* texture_cache: Simplify image view queries and blacklistingReinUsesLisp2021-11-161-0/+7
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* Buffer Cache: Fix High Downloads and don't predownload on Extreme.Fernando Sahmkow2021-07-091-2/+2
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* Texture Cache: Initial Implementation of Sparse Textures.Fernando Sahmkow2021-07-041-0/+1
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* texture_cache: Handle out of bound texture blitsameerj2021-05-081-0/+7
| | | | Some games interleave a texture blit using regions which are out-of-bounds. This addresses the interleaving to avoid oob reads from the src texture.
* video_core: Rewrite the texture cacheReinUsesLisp2020-12-301-0/+140
The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage.The current texture cache has several points that hurt maintainability and performance. It's easy to break unrelated parts of the cache when doing minor changes. The cache can easily forget valuable information about the cached textures by CPU writes or simply by its normal usage. This commit aims to address those issues.