Commit message (Collapse) | Author | Files | Lines | ||
---|---|---|---|---|---|
2018-08-10 | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 1 | -2/+2 | |
2018-07-21 | video_core: Use nested namespaces where applicable | Lioncash | 1 | -4/+2 | |
Compresses a few namespace specifiers to be more compact. | |||||
2018-07-02 | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 1 | -0/+6 | |
2018-04-25 | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 1 | -0/+4 | |
2018-04-18 | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 1 | -1/+2 | |
2018-03-24 | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 1 | -2/+8 | |
Allow unswizzling of DXT1 textures. | |||||
2018-03-24 | GPU: Preliminary work for texture decoding. | Subv | 1 | -0/+20 | |