index
:
anonymous/yuzu
master
yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
mirror
summary
refs
log
tree
commit
diff
stats
log msg
author
committer
range
path:
root
/
src
/
video_core
/
textures
/
texture.h
(
unfollow
)
Commit message (
Expand
)
Author
Files
Lines
2018-07-24
gl_rasterizer: Implement texture border color.
bunnei
1
-4
/
+4
2018-07-21
video_core: Use nested namespaces where applicable
Lioncash
1
-4
/
+2
2018-06-07
GPU: Support changing the texture swizzles for Maxwell textures.
Subv
1
-0
/
+16
2018-05-29
add all the known TextureFormat (#474)
greggameplayer
1
-2
/
+71
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
1
-0
/
+1
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
1
-0
/
+1
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
1
-0
/
+1
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
1
-0
/
+7
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
1
-1
/
+16
2018-04-18
texture: Add missing formats.
bunnei
1
-1
/
+3
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-4
/
+14
2018-04-07
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
1
-0
/
+5
2018-03-26
GPU: Added the TSC structure. It contains information about the sampler.
Subv
1
-0
/
+50
2018-03-26
GPU: Added more fields to the TIC structure.
Subv
1
-4
/
+30
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
1
-0
/
+4
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
1
-0
/
+57