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anonymous/yuzu
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yuzu is the world's most popular, open-source, Nintendo Switch emulator — started by the creators of Citra. It is written in C++ with portability in mind,
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src
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video_core
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textures
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2018-05-30
GPU: Implemented the R8 texture format (0x1D)
Subv
1
-0
/
+4
2018-05-29
add all the known TextureFormat (#474)
greggameplayer
1
-2
/
+71
2018-05-27
GPU: Implemented the A1B5G5R5 texture format (0x14)
Subv
2
-0
/
+4
2018-04-25
GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.
Subv
2
-3
/
+6
2018-04-25
gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.
bunnei
1
-0
/
+1
2018-04-22
GPU: Implement the A2BGR10 texture format.
Subv
2
-0
/
+4
2018-04-19
GPU: Add support for the DXT23 and DXT45 compressed texture formats.
Subv
1
-1
/
+9
2018-04-19
GPU: Implemented the B5G6R5 format.
Subv
2
-0
/
+5
2018-04-18
GPU: Allow using a configurable block height when unswizzling textures.
Subv
3
-6
/
+13
2018-04-18
GPU/TIC: Added the pitch and block height fields to the TIC structure.
Subv
1
-1
/
+16
2018-04-18
texture: Add missing formats.
bunnei
1
-1
/
+3
2018-04-07
GPU: Assert when finding a texture with a format type other than UNORM.
Subv
1
-4
/
+14
2018-04-07
Textures: Added a helper function to know if a texture is blocklinear or pitch.
Subv
1
-0
/
+5
2018-03-26
GPU: Added the TSC structure. It contains information about the sampler.
Subv
1
-0
/
+50
2018-03-26
GPU: Added more fields to the TIC structure.
Subv
1
-4
/
+30
2018-03-24
Frontend: Updated the surface view debug widget to work with Maxwell surfaces.
Subv
1
-0
/
+11
2018-03-24
GPU: Added a method to unswizzle a texture without decoding it.
Subv
3
-4
/
+94
2018-03-24
GPU: Preliminary work for texture decoding.
Subv
3
-0
/
+91