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2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv1-0/+4
2018-05-29add all the known TextureFormat (#474)greggameplayer1-2/+71
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2-0/+4
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2-3/+6
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei1-0/+1
2018-04-22GPU: Implement the A2BGR10 texture format.Subv2-0/+4
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv1-1/+9
2018-04-19GPU: Implemented the B5G6R5 format.Subv2-0/+5
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv3-6/+13
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv1-1/+16
2018-04-18texture: Add missing formats.bunnei1-1/+3
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv1-4/+14
2018-04-07Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv1-0/+5
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv1-0/+50
2018-03-26GPU: Added more fields to the TIC structure.Subv1-4/+30
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv1-0/+11
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv3-4/+94
2018-03-24GPU: Preliminary work for texture decoding.Subv3-0/+91