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* Merge pull request #3631 from ReinUsesLisp/more-astcMat M2020-04-131-82/+159
|\ | | | | texture/astc: More small ASTC optimizations
| * astc: Hard code bit depth changes to 8 and use fast replicateReinUsesLisp2020-04-091-21/+15
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| * astc: Use boost's static_vector to avoid heap allocationsReinUsesLisp2020-04-091-10/+14
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| * astc: Implement a fast precompiled alternative for ReplicateReinUsesLisp2020-04-091-2/+57
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| * astc: Move Replicate to a constexpr LUT when possibleReinUsesLisp2020-04-091-8/+38
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| * astc: Make InputBitStream constexprReinUsesLisp2020-04-091-11/+11
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| * astc: OutputBitStream style changes and make it constexprReinUsesLisp2020-04-091-32/+26
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* | video_core: Add MSAA registers in 3D engine and TICReinUsesLisp2020-04-121-0/+15
| | | | | | | | | | This adds the registers used for multisampling. It doesn't implement anything for now.
* | video_core/textures: Move GetMaxAnisotropy to cpp fileReinUsesLisp2020-04-082-19/+23
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* | video_core/texture: Use a LUT to convert sRGB texture bordersReinUsesLisp2020-04-082-9/+60
|/ | | | | | | | | | | | | | | | | | This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit.
* astc: Fix clang build issuesReinUsesLisp2020-03-181-12/+12
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* astc: Fix typos from search and replaceReinUsesLisp2020-03-141-3/+3
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* astc: Minor changes to InputBitStreamReinUsesLisp2020-03-141-28/+34
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* astc: Pass val in Replicate by copyReinUsesLisp2020-03-141-1/+1
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* astc: Call std::vector:reserve on decodedClolorValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
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* astc: Call std::vector::reserve on texelWeightValues to avoid reallocatingReinUsesLisp2020-03-141-0/+2
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* astc: Create a LUT at compile time for encoding valuesReinUsesLisp2020-03-141-7/+19
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* astc: Make IntegerEncodedValue a trivial structureReinUsesLisp2020-03-141-212/+177
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* astc: Make IntegerEncodedValue constructor constexprReinUsesLisp2020-03-141-5/+6
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* astc: Make IntegerEncodedValue trivially copyableReinUsesLisp2020-03-141-9/+2
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* astc: Rename C types to common_typesReinUsesLisp2020-03-141-79/+78
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* astc: Move Popcnt to an anonymous namespace and make it constexprReinUsesLisp2020-03-141-9/+13
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* astc: Use common types instead of stdint.h integer typesReinUsesLisp2020-03-141-284/+282
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* astc: Use 'enum class' instead of 'enum' for EIntegerEncodingReinUsesLisp2020-03-141-25/+25
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* textures: Fix anisotropy hackReinUsesLisp2020-03-081-14/+16
| | | | Previous code could generate an anisotropy value way higher than x16.
* Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2020-02-281-1/+23
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* Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios.Fernando Sahmkow2019-12-221-0/+4
| | | | | | This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games.
* video_core: Silence implicit conversion warningsReinUsesLisp2019-11-082-38/+42
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* shader/node: Unpack bindless texture encodingReinUsesLisp2019-10-301-0/+2
| | | | | | | | | Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images.
* video_core/textures: Remove unused index entry in FullTextureInfoReinUsesLisp2019-10-281-1/+0
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* astc: Silence implicit conversion warningsReinUsesLisp2019-10-271-7/+8
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* Merge pull request #2765 from FernandoS27/dma-fixbunnei2019-09-012-7/+10
|\ | | | | MaxwellDMA: Fixes, corrections and relaxations.
| * MaxwellDMA: Fixes, corrections and relaxations.Fernando Sahmkow2019-07-262-7/+10
| | | | | | | | | | | | | | This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors.
* | textures: Fix texture buffer size calculationReinUsesLisp2019-07-181-1/+1
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* texture_cache: Style and CorrectionsFernando Sahmkow2019-06-211-3/+4
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* surface: Correct format S8Z24Fernando Sahmkow2019-06-211-2/+2
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* decoders: correct block calculationFernando Sahmkow2019-06-211-19/+15
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* maxwell_3d: Partially implement texture buffers as 1D texturesReinUsesLisp2019-06-211-1/+17
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* texture_cache: General FixesFernando Sahmkow2019-06-212-10/+11
| | | | | | | Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height
* video_core: Use un-shifted block sizes to avoid integer divisionsReinUsesLisp2019-06-213-28/+40
| | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits).
* gl_texture_cache: Add fast copy pathReinUsesLisp2019-06-211-2/+1
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* gl_texture_cache: Initial implementationReinUsesLisp2019-06-211-1/+2
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* maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap modeReinUsesLisp2019-05-301-1/+1
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* video_core/textures/astc: Remove unused variablesLioncash2019-05-101-6/+2
| | | | Silences a few compilation warnings.
* Fix Layered ASTC TexturesFernando Sahmkow2019-05-011-1/+3
| | | | By adding the missing layer offset in ASTC compression.
* Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators.Fernando Sahmkow2019-04-162-9/+12
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* Implement Block Linear copies in Kepler Memory.Fernando Sahmkow2019-04-162-0/+24
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* video_core/textures/convert: Replace include with a forward declarationLioncash2019-04-062-1/+5
| | | | Avoids dragging in a direct dependency in a header.
* video_core/texures/texture: Remove unnecessary includesLioncash2019-04-061-2/+0
| | | | | | Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches.
* video_core: Refactor to use MemoryManager interface for all memory access.bunnei2019-03-162-24/+21
| | | | | | | | | | | # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp
* Merge pull request #2229 from ReinUsesLisp/vk-sampler-cachebunnei2019-03-151-24/+29
|\ | | | | vk_sampler_cache: Implement a sampler cache
| * vk_sampler_cache: Implement a sampler cacheReinUsesLisp2019-03-131-1/+1
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| * video_core/texture: Add a raw representation of TSCEntryReinUsesLisp2019-03-121-24/+29
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* | video_core/texture: Fix up sampler lod biasReinUsesLisp2019-03-131-1/+1
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* gl_rasterizer: Encapsulate sampler queries into methodsReinUsesLisp2019-03-091-5/+29
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* gl_rasterizer_cache: Move format conversion to its own fileReinUsesLisp2019-02-275-34/+160
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* decoders: Minor style changesReinUsesLisp2019-02-272-14/+8
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* Merge pull request #2042 from ReinUsesLisp/nouveau-texbunnei2019-02-071-1/+0
|\ | | | | maxwell_3d: Allow texture handles with TIC id zero
| * maxwell_3d: Allow texture handles with TIC id zeroReinUsesLisp2019-02-031-1/+0
| | | | | | | | | | Also remove "enabled" field from Tegra::Texture::FullTextureInfo because it would become unused.
* | video_core/texture: Fix BitField size for depth_minus_oneReinUsesLisp2019-02-051-1/+1
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* Fixed uninitialized memory due to missing returns in canaryDavid Marcec2018-12-191-1/+1
| | | | Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
* Implemented Tile Width SpacingFernandoS272018-11-263-12/+19
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* Merge pull request #1717 from FreddyFunk/swizzle-gobbunnei2018-11-191-37/+33
|\ | | | | textures/decoders: Replace magic numbers
| * textures/decoders: Replace magic numbersFrederic Laing2018-11-171-37/+33
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* | Merge pull request #1693 from Tinob/masterbunnei2018-11-191-1/+14
|\ \ | | | | | | Missing ogl states
| * | fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado2018-11-171-1/+14
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* / Eliminated unnessessary memory allocation and copy (#1702)Frederic L2018-11-192-4/+18
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* textures/decoders: Minor cleanupFrederic Laing2018-11-151-16/+16
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer2018-11-131-0/+4
| | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
* set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado2018-11-111-2/+11
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* Fix ASTC Decompressor to support depth parameterFernandoS272018-11-022-16/+18
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* Fix ASTC formatsFernandoS272018-11-012-7/+9
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* Fixed mipmap block autosizing algorithmFernandoS272018-10-291-0/+6
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* Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado2018-10-281-0/+5
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* Merge pull request #1524 from FernandoS27/layers-fixbunnei2018-10-251-3/+3
|\ | | | | rasterizer: Fix Layered Textures Loading and Cubemaps
| * Fixed Layered Textures Loading and CubemapsFernandoS272018-10-231-3/+3
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* | decoders: Remove unused variable within SwizzledData()Lioncash2018-10-241-1/+0
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* decoders: Introduce functions for un/swizzling subrects.bunnei2018-10-192-0/+49
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* Merge pull request #1488 from Hexagon12/astc-typesbunnei2018-10-141-0/+2
|\ | | | | video_core: Added ASTC 5x4; 8x5 types
| * Added ASTC 5x4; 8x5Hexagon122018-10-131-0/+2
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* | Shorten the implementation of 3D swizzle to only 3 functionsFernandoS272018-10-141-70/+27
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* | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272018-10-131-1/+1
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* | Propagate depth and depth_block on modules using decodersFernandoS272018-10-133-28/+28
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* | Remove old Swizzle algorithms and use 3d SwizzleFernandoS272018-10-131-93/+69
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* | Implement Precise 3D SwizzleFernandoS272018-10-131-3/+71
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* | Implement Fast 3D SwizzleFernandoS272018-10-131-2/+74
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* | Implemented helper function to correctly calculate a texture's sizeFernandoS272018-10-122-0/+22
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* Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS272018-10-101-2/+15
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* Implemented Depth Compare and Shadow SamplersFernandoS272018-10-061-1/+12
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* gl_rasterizer_cache: Implement render to cubemap.bunnei2018-09-301-0/+2
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* Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS272018-09-211-3/+2
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* Join both Swizzle methods within one interface functionFernandoS272018-09-211-11/+19
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* Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table insteadFernandoS272018-09-211-42/+38
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* Remove same output bpp restriction on FastSwizzleFernandoS272018-09-211-4/+5
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* Improved Legacy Swizzler to be better documented and work betterFernandoS272018-09-211-15/+21
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* Improved fast swizzle and removed restrictions to itFernandoS272018-09-211-7/+12
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* Merge pull request #1311 from FernandoS27/fast-swizzlebunnei2018-09-171-2/+49
|\ | | | | Optimized Texture Swizzling
| * Optimized Texture SwizzlingFernandoS272018-09-141-2/+49
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* | Implement ASTC_2D_8X8 (Bayonetta 2)raven022018-09-161-0/+2
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* gl_rasterizer_cache: Track texture depth.bunnei2018-09-081-2/+10
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* Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer2018-08-311-0/+4
| | | | | | | | | * Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
* textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei2018-08-102-83/+6
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* Implement BC5/DXN2 (#996)Khangaroo2018-08-091-0/+3
| | | - Used by Kirby Star Allies.
* Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer2018-08-021-0/+4
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* Implement R16_G16Unknown2018-07-261-0/+3
| | | | | | | | | | | | | | | | | | correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
* GPU: Implemented the Z32_S8_X24 depth buffer format.Subv2018-07-251-0/+3
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* GPU: Implemented the R16 and R16F texture formats.Subv2018-07-241-0/+3
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* Merge pull request #799 from Subv/tex_r32fbunnei2018-07-241-0/+3
|\ | | | | GPU: Implement texture format R32F.
| * GPU: Implement texture format R32F.Subv2018-07-241-0/+3
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* | gl_rasterizer: Implement texture border color.bunnei2018-07-241-4/+4
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* gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei2018-07-241-0/+4
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* video_core: Use nested namespaces where applicableLioncash2018-07-213-12/+6
| | | | Compresses a few namespace specifiers to be more compact.
* decoders: Fix calc of swizzle image_width_in_gobs.bunnei2018-07-191-1/+4
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* astc: Initialize vector size directly in DecompressLioncash2018-07-181-2/+1
| | | | There's no need to perform a separate resize.
* astc: Mark functions as internally linked where applicableLioncash2018-07-181-17/+20
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* astc: const-correctness changes where applicableLioncash2018-07-181-14/+13
| | | | | A few member functions didn't actually modify class state, so these can be amended as necessary.
* astc: Delete Bits' copy contstructor and assignment operatorLioncash2018-07-181-8/+6
| | | | | This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value.
* astc: In-class initialize member variables where appropriateLioncash2018-07-181-39/+22
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* gl_rasterizer_cache: Implement texture format G8R8.bunnei2018-07-151-0/+3
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* gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei2018-07-151-0/+3
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* GPU: Implemented the BC7U texture format.Subv2018-07-071-0/+3
| | | | Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
* GPU: Implemented the 32 bit float depth buffer format.Subv2018-07-041-0/+2
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* gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei2018-07-031-0/+2
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* GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv2018-07-022-0/+37
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* GPU: Implemented the RGBA32_UINT rendertarget format.Subv2018-06-301-0/+4
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* gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei2018-06-183-0/+1664
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* GPU: Support changing the texture swizzles for Maxwell textures.Subv2018-06-071-0/+16
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* GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv2018-06-061-0/+3
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* GPU: Implemented the DXN1 (BC4) texture format.Subv2018-06-021-1/+5
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* gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei2018-05-311-0/+3
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* GPU: Implemented the R8 texture format (0x1D)Subv2018-05-301-0/+4
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* add all the known TextureFormat (#474)greggameplayer2018-05-291-2/+71
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* GPU: Implemented the A1B5G5R5 texture format (0x14)Subv2018-05-272-0/+4
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* GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2018-04-252-3/+6
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* gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei2018-04-251-0/+1
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* GPU: Implement the A2BGR10 texture format.Subv2018-04-222-0/+4
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* GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv2018-04-191-1/+9
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* GPU: Implemented the B5G6R5 format.Subv2018-04-192-0/+5
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* GPU: Allow using a configurable block height when unswizzling textures.Subv2018-04-183-6/+13
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* GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv2018-04-181-1/+16
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* texture: Add missing formats.bunnei2018-04-181-1/+3
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* GPU: Assert when finding a texture with a format type other than UNORM.Subv2018-04-071-4/+14
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* Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv2018-04-071-0/+5
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* GPU: Added the TSC structure. It contains information about the sampler.Subv2018-03-261-0/+50
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* GPU: Added more fields to the TIC structure.Subv2018-03-261-4/+30
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* Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv2018-03-241-0/+11
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* GPU: Added a method to unswizzle a texture without decoding it.Subv2018-03-243-4/+94
| | | | Allow unswizzling of DXT1 textures.
* GPU: Preliminary work for texture decoding.Subv2018-03-243-0/+91