Commit message (Collapse) | Author | Age | Files | Lines | |
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* | General: Resolve warnings related to missing declarations | Lioncash | 2020-04-17 | 2 | -3/+5 |
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* | Merge pull request #3631 from ReinUsesLisp/more-astc | Mat M | 2020-04-13 | 1 | -82/+159 |
|\ | | | | | texture/astc: More small ASTC optimizations | ||||
| * | astc: Hard code bit depth changes to 8 and use fast replicate | ReinUsesLisp | 2020-04-09 | 1 | -21/+15 |
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| * | astc: Use boost's static_vector to avoid heap allocations | ReinUsesLisp | 2020-04-09 | 1 | -10/+14 |
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| * | astc: Implement a fast precompiled alternative for Replicate | ReinUsesLisp | 2020-04-09 | 1 | -2/+57 |
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| * | astc: Move Replicate to a constexpr LUT when possible | ReinUsesLisp | 2020-04-09 | 1 | -8/+38 |
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| * | astc: Make InputBitStream constexpr | ReinUsesLisp | 2020-04-09 | 1 | -11/+11 |
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| * | astc: OutputBitStream style changes and make it constexpr | ReinUsesLisp | 2020-04-09 | 1 | -32/+26 |
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* | | video_core: Add MSAA registers in 3D engine and TIC | ReinUsesLisp | 2020-04-12 | 1 | -0/+15 |
| | | | | | | | | | | This adds the registers used for multisampling. It doesn't implement anything for now. | ||||
* | | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | 2020-04-08 | 2 | -19/+23 |
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* | | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | 2020-04-08 | 2 | -9/+60 |
|/ | | | | | | | | | | | | | | | | | | This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | ||||
* | astc: Fix clang build issues | ReinUsesLisp | 2020-03-18 | 1 | -12/+12 |
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* | astc: Fix typos from search and replace | ReinUsesLisp | 2020-03-14 | 1 | -3/+3 |
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* | astc: Minor changes to InputBitStream | ReinUsesLisp | 2020-03-14 | 1 | -28/+34 |
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* | astc: Pass val in Replicate by copy | ReinUsesLisp | 2020-03-14 | 1 | -1/+1 |
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* | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating | ReinUsesLisp | 2020-03-14 | 1 | -0/+2 |
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* | astc: Call std::vector::reserve on texelWeightValues to avoid reallocating | ReinUsesLisp | 2020-03-14 | 1 | -0/+2 |
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* | astc: Create a LUT at compile time for encoding values | ReinUsesLisp | 2020-03-14 | 1 | -7/+19 |
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* | astc: Make IntegerEncodedValue a trivial structure | ReinUsesLisp | 2020-03-14 | 1 | -212/+177 |
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* | astc: Make IntegerEncodedValue constructor constexpr | ReinUsesLisp | 2020-03-14 | 1 | -5/+6 |
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* | astc: Make IntegerEncodedValue trivially copyable | ReinUsesLisp | 2020-03-14 | 1 | -9/+2 |
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* | astc: Rename C types to common_types | ReinUsesLisp | 2020-03-14 | 1 | -79/+78 |
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* | astc: Move Popcnt to an anonymous namespace and make it constexpr | ReinUsesLisp | 2020-03-14 | 1 | -9/+13 |
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* | astc: Use common types instead of stdint.h integer types | ReinUsesLisp | 2020-03-14 | 1 | -284/+282 |
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* | astc: Use 'enum class' instead of 'enum' for EIntegerEncoding | ReinUsesLisp | 2020-03-14 | 1 | -25/+25 |
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* | textures: Fix anisotropy hack | ReinUsesLisp | 2020-03-08 | 1 | -14/+16 |
| | | | | Previous code could generate an anisotropy value way higher than x16. | ||||
* | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. | Morph | 2020-02-28 | 1 | -1/+23 |
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* | Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. | Fernando Sahmkow | 2019-12-22 | 1 | -0/+4 |
| | | | | | | This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. | ||||
* | video_core: Silence implicit conversion warnings | ReinUsesLisp | 2019-11-08 | 2 | -38/+42 |
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* | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 2019-10-30 | 1 | -0/+2 |
| | | | | | | | | | Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | ||||
* | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | 2019-10-28 | 1 | -1/+0 |
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* | astc: Silence implicit conversion warnings | ReinUsesLisp | 2019-10-27 | 1 | -7/+8 |
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* | Merge pull request #2765 from FernandoS27/dma-fix | bunnei | 2019-09-01 | 2 | -7/+10 |
|\ | | | | | MaxwellDMA: Fixes, corrections and relaxations. | ||||
| * | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | 2019-07-26 | 2 | -7/+10 |
| | | | | | | | | | | | | | | This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | ||||
* | | textures: Fix texture buffer size calculation | ReinUsesLisp | 2019-07-18 | 1 | -1/+1 |
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* | texture_cache: Style and Corrections | Fernando Sahmkow | 2019-06-21 | 1 | -3/+4 |
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* | surface: Correct format S8Z24 | Fernando Sahmkow | 2019-06-21 | 1 | -2/+2 |
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* | decoders: correct block calculation | Fernando Sahmkow | 2019-06-21 | 1 | -19/+15 |
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* | maxwell_3d: Partially implement texture buffers as 1D textures | ReinUsesLisp | 2019-06-21 | 1 | -1/+17 |
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* | texture_cache: General Fixes | Fernando Sahmkow | 2019-06-21 | 2 | -10/+11 |
| | | | | | | | Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height | ||||
* | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | 2019-06-21 | 3 | -28/+40 |
| | | | | | | | | | | | | Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | ||||
* | gl_texture_cache: Add fast copy path | ReinUsesLisp | 2019-06-21 | 1 | -2/+1 |
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* | gl_texture_cache: Initial implementation | ReinUsesLisp | 2019-06-21 | 1 | -1/+2 |
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* | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 2019-05-30 | 1 | -1/+1 |
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* | video_core/textures/astc: Remove unused variables | Lioncash | 2019-05-10 | 1 | -6/+2 |
| | | | | Silences a few compilation warnings. | ||||
* | Fix Layered ASTC Textures | Fernando Sahmkow | 2019-05-01 | 1 | -1/+3 |
| | | | | By adding the missing layer offset in ASTC compression. | ||||
* | Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. | Fernando Sahmkow | 2019-04-16 | 2 | -9/+12 |
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* | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | 2019-04-16 | 2 | -0/+24 |
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* | video_core/textures/convert: Replace include with a forward declaration | Lioncash | 2019-04-06 | 2 | -1/+5 |
| | | | | Avoids dragging in a direct dependency in a header. | ||||
* | video_core/texures/texture: Remove unnecessary includes | Lioncash | 2019-04-06 | 1 | -2/+0 |
| | | | | | | Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches. | ||||
* | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 2019-03-16 | 2 | -24/+21 |
| | | | | | | | | | | | # Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | ||||
* | Merge pull request #2229 from ReinUsesLisp/vk-sampler-cache | bunnei | 2019-03-15 | 1 | -24/+29 |
|\ | | | | | vk_sampler_cache: Implement a sampler cache | ||||
| * | vk_sampler_cache: Implement a sampler cache | ReinUsesLisp | 2019-03-13 | 1 | -1/+1 |
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| * | video_core/texture: Add a raw representation of TSCEntry | ReinUsesLisp | 2019-03-12 | 1 | -24/+29 |
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* | | video_core/texture: Fix up sampler lod bias | ReinUsesLisp | 2019-03-13 | 1 | -1/+1 |
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* | gl_rasterizer: Encapsulate sampler queries into methods | ReinUsesLisp | 2019-03-09 | 1 | -5/+29 |
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* | gl_rasterizer_cache: Move format conversion to its own file | ReinUsesLisp | 2019-02-27 | 5 | -34/+160 |
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* | decoders: Minor style changes | ReinUsesLisp | 2019-02-27 | 2 | -14/+8 |
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* | Merge pull request #2042 from ReinUsesLisp/nouveau-tex | bunnei | 2019-02-07 | 1 | -1/+0 |
|\ | | | | | maxwell_3d: Allow texture handles with TIC id zero | ||||
| * | maxwell_3d: Allow texture handles with TIC id zero | ReinUsesLisp | 2019-02-03 | 1 | -1/+0 |
| | | | | | | | | | | Also remove "enabled" field from Tegra::Texture::FullTextureInfo because it would become unused. | ||||
* | | video_core/texture: Fix BitField size for depth_minus_one | ReinUsesLisp | 2019-02-05 | 1 | -1/+1 |
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* | Fixed uninitialized memory due to missing returns in canary | David Marcec | 2018-12-19 | 1 | -1/+1 |
| | | | | Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | ||||
* | Implemented Tile Width Spacing | FernandoS27 | 2018-11-26 | 3 | -12/+19 |
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* | Merge pull request #1717 from FreddyFunk/swizzle-gob | bunnei | 2018-11-19 | 1 | -37/+33 |
|\ | | | | | textures/decoders: Replace magic numbers | ||||
| * | textures/decoders: Replace magic numbers | Frederic Laing | 2018-11-17 | 1 | -37/+33 |
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* | | Merge pull request #1693 from Tinob/master | bunnei | 2018-11-19 | 1 | -1/+14 |
|\ \ | | | | | | | Missing ogl states | ||||
| * | | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 2018-11-17 | 1 | -1/+14 |
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* / | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 2018-11-19 | 2 | -4/+18 |
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* | textures/decoders: Minor cleanup | Frederic Laing | 2018-11-15 | 1 | -16/+16 |
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* | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 2018-11-13 | 1 | -0/+4 |
| | | | | | | | * Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | ||||
* | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 2018-11-11 | 1 | -2/+11 |
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* | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 2018-11-02 | 2 | -16/+18 |
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* | Fix ASTC formats | FernandoS27 | 2018-11-01 | 2 | -7/+9 |
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* | Fixed mipmap block autosizing algorithm | FernandoS27 | 2018-10-29 | 1 | -0/+6 |
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* | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 2018-10-28 | 1 | -0/+5 |
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* | Merge pull request #1524 from FernandoS27/layers-fix | bunnei | 2018-10-25 | 1 | -3/+3 |
|\ | | | | | rasterizer: Fix Layered Textures Loading and Cubemaps | ||||
| * | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 2018-10-23 | 1 | -3/+3 |
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* | | decoders: Remove unused variable within SwizzledData() | Lioncash | 2018-10-24 | 1 | -1/+0 |
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* | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2018-10-19 | 2 | -0/+49 |
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* | Merge pull request #1488 from Hexagon12/astc-types | bunnei | 2018-10-14 | 1 | -0/+2 |
|\ | | | | | video_core: Added ASTC 5x4; 8x5 types | ||||
| * | Added ASTC 5x4; 8x5 | Hexagon12 | 2018-10-13 | 1 | -0/+2 |
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* | | Shorten the implementation of 3D swizzle to only 3 functions | FernandoS27 | 2018-10-14 | 1 | -70/+27 |
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* | | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 2018-10-13 | 1 | -1/+1 |
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* | | Propagate depth and depth_block on modules using decoders | FernandoS27 | 2018-10-13 | 3 | -28/+28 |
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* | | Remove old Swizzle algorithms and use 3d Swizzle | FernandoS27 | 2018-10-13 | 1 | -93/+69 |
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* | | Implement Precise 3D Swizzle | FernandoS27 | 2018-10-13 | 1 | -3/+71 |
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* | | Implement Fast 3D Swizzle | FernandoS27 | 2018-10-13 | 1 | -2/+74 |
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* | | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2018-10-12 | 2 | -0/+22 |
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* | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 2018-10-10 | 1 | -2/+15 |
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* | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 2018-10-06 | 1 | -1/+12 |
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* | gl_rasterizer_cache: Implement render to cubemap. | bunnei | 2018-09-30 | 1 | -0/+2 |
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* | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | 2018-09-21 | 1 | -3/+2 |
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* | Join both Swizzle methods within one interface function | FernandoS27 | 2018-09-21 | 1 | -11/+19 |
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* | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead | FernandoS27 | 2018-09-21 | 1 | -42/+38 |
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* | Remove same output bpp restriction on FastSwizzle | FernandoS27 | 2018-09-21 | 1 | -4/+5 |
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* | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | 2018-09-21 | 1 | -15/+21 |
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* | Improved fast swizzle and removed restrictions to it | FernandoS27 | 2018-09-21 | 1 | -7/+12 |
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* | Merge pull request #1311 from FernandoS27/fast-swizzle | bunnei | 2018-09-17 | 1 | -2/+49 |
|\ | | | | | Optimized Texture Swizzling | ||||
| * | Optimized Texture Swizzling | FernandoS27 | 2018-09-14 | 1 | -2/+49 |
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* | | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 2018-09-16 | 1 | -0/+2 |
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* | gl_rasterizer_cache: Track texture depth. | bunnei | 2018-09-08 | 1 | -2/+10 |
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* | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 2018-08-31 | 1 | -0/+4 |
| | | | | | | | | | * Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2 | ||||
* | textures: Refactor out for Texture/Depth FormatFromPixelFormat. | bunnei | 2018-08-10 | 2 | -83/+6 |
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* | Implement BC5/DXN2 (#996) | Khangaroo | 2018-08-09 | 1 | -0/+3 |
| | | | - Used by Kirby Star Allies. | ||||
* | Implement RGB32F PixelFormat (#886) (used by Go Vacation) | greggameplayer | 2018-08-02 | 1 | -0/+4 |
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* | Implement R16_G16 | Unknown | 2018-07-26 | 1 | -0/+3 |
| | | | | | | | | | | | | | | | | | | correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment | ||||
* | GPU: Implemented the Z32_S8_X24 depth buffer format. | Subv | 2018-07-25 | 1 | -0/+3 |
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* | GPU: Implemented the R16 and R16F texture formats. | Subv | 2018-07-24 | 1 | -0/+3 |
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* | Merge pull request #799 from Subv/tex_r32f | bunnei | 2018-07-24 | 1 | -0/+3 |
|\ | | | | | GPU: Implement texture format R32F. | ||||
| * | GPU: Implement texture format R32F. | Subv | 2018-07-24 | 1 | -0/+3 |
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* | | gl_rasterizer: Implement texture border color. | bunnei | 2018-07-24 | 1 | -4/+4 |
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* | gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT. | bunnei | 2018-07-24 | 1 | -0/+4 |
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* | video_core: Use nested namespaces where applicable | Lioncash | 2018-07-21 | 3 | -12/+6 |
| | | | | Compresses a few namespace specifiers to be more compact. | ||||
* | decoders: Fix calc of swizzle image_width_in_gobs. | bunnei | 2018-07-19 | 1 | -1/+4 |
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* | astc: Initialize vector size directly in Decompress | Lioncash | 2018-07-18 | 1 | -2/+1 |
| | | | | There's no need to perform a separate resize. | ||||
* | astc: Mark functions as internally linked where applicable | Lioncash | 2018-07-18 | 1 | -17/+20 |
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* | astc: const-correctness changes where applicable | Lioncash | 2018-07-18 | 1 | -14/+13 |
| | | | | | A few member functions didn't actually modify class state, so these can be amended as necessary. | ||||
* | astc: Delete Bits' copy contstructor and assignment operator | Lioncash | 2018-07-18 | 1 | -8/+6 |
| | | | | | This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value. | ||||
* | astc: In-class initialize member variables where appropriate | Lioncash | 2018-07-18 | 1 | -39/+22 |
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* | gl_rasterizer_cache: Implement texture format G8R8. | bunnei | 2018-07-15 | 1 | -0/+3 |
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* | gl_rasterizer_cache: Implement depth format Z16_UNORM. | bunnei | 2018-07-15 | 1 | -0/+3 |
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* | GPU: Implemented the BC7U texture format. | Subv | 2018-07-07 | 1 | -0/+3 |
| | | | | Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it. | ||||
* | GPU: Implemented the 32 bit float depth buffer format. | Subv | 2018-07-04 | 1 | -0/+2 |
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* | gl_rasterizer_cache: Implement PixelFormat S8Z24. | bunnei | 2018-07-03 | 1 | -0/+2 |
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* | GPU: Implemented the Z24S8 depth format and load the depth framebuffer. | Subv | 2018-07-02 | 2 | -0/+37 |
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* | GPU: Implemented the RGBA32_UINT rendertarget format. | Subv | 2018-06-30 | 1 | -0/+4 |
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* | gl_rasterizer: Implement texture format ASTC_2D_4X4. | bunnei | 2018-06-18 | 3 | -0/+1664 |
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* | GPU: Support changing the texture swizzles for Maxwell textures. | Subv | 2018-06-07 | 1 | -0/+16 |
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* | GPU: Implemented the R11FG11FB10F texture and rendertarget formats. | Subv | 2018-06-06 | 1 | -0/+3 |
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* | GPU: Implemented the DXN1 (BC4) texture format. | Subv | 2018-06-02 | 1 | -1/+5 |
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* | gl_rasterizer_cache: Implement PixelFormat RGBA16F. | bunnei | 2018-05-31 | 1 | -0/+3 |
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* | GPU: Implemented the R8 texture format (0x1D) | Subv | 2018-05-30 | 1 | -0/+4 |
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* | add all the known TextureFormat (#474) | greggameplayer | 2018-05-29 | 1 | -2/+71 |
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* | GPU: Implemented the A1B5G5R5 texture format (0x14) | Subv | 2018-05-27 | 2 | -0/+4 |
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* | GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file. | Subv | 2018-04-25 | 2 | -3/+6 |
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* | gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses. | bunnei | 2018-04-25 | 1 | -0/+1 |
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* | GPU: Implement the A2BGR10 texture format. | Subv | 2018-04-22 | 2 | -0/+4 |
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* | GPU: Add support for the DXT23 and DXT45 compressed texture formats. | Subv | 2018-04-19 | 1 | -1/+9 |
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* | GPU: Implemented the B5G6R5 format. | Subv | 2018-04-19 | 2 | -0/+5 |
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* | GPU: Allow using a configurable block height when unswizzling textures. | Subv | 2018-04-18 | 3 | -6/+13 |
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* | GPU/TIC: Added the pitch and block height fields to the TIC structure. | Subv | 2018-04-18 | 1 | -1/+16 |
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* | texture: Add missing formats. | bunnei | 2018-04-18 | 1 | -1/+3 |
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* | GPU: Assert when finding a texture with a format type other than UNORM. | Subv | 2018-04-07 | 1 | -4/+14 |
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* | Textures: Added a helper function to know if a texture is blocklinear or pitch. | Subv | 2018-04-07 | 1 | -0/+5 |
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* | GPU: Added the TSC structure. It contains information about the sampler. | Subv | 2018-03-26 | 1 | -0/+50 |
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* | GPU: Added more fields to the TIC structure. | Subv | 2018-03-26 | 1 | -4/+30 |
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* | Frontend: Updated the surface view debug widget to work with Maxwell surfaces. | Subv | 2018-03-24 | 1 | -0/+11 |
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* | GPU: Added a method to unswizzle a texture without decoding it. | Subv | 2018-03-24 | 3 | -4/+94 |
| | | | | Allow unswizzling of DXT1 textures. | ||||
* | GPU: Preliminary work for texture decoding. | Subv | 2018-03-24 | 3 | -0/+91 |