| Commit message (Collapse) | Author | Age | Files | Lines |
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Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used.
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textures/decoders: Replace magic numbers
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Missing ogl states
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* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB
( needed by Mario+Rabbids Kingdom Battle )
* Small placement correction
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rasterizer: Fix Layered Textures Loading and Cubemaps
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video_core: Added ASTC 5x4; 8x5 types
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Optimized Texture Swizzling
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* Implement BC6H_UF16 & BC6H_SF16
Require by ARMS
* correct coding style
* correct coding style part 2
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- Used by Kirby Star Allies.
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correct trailing white spaces
Delete tabs
correct placement
Add RG16F & RG16UI & RG16I & RG16S PixelFormats
Return correct data according to changes done previously
correct PixelFormat declaration
correct coding style error
correct coding style error part 2
correct RG16S Declaration error
correct alignment
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GPU: Implement texture format R32F.
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Compresses a few namespace specifiers to be more compact.
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There's no need to perform a separate resize.
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A few member functions didn't actually modify class state, so these can
be amended as necessary.
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This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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Allow unswizzling of DXT1 textures.
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