| Commit message (Collapse) | Author | Age | Files | Lines |
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GPU: Implement texture format R32F.
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Compresses a few namespace specifiers to be more compact.
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There's no need to perform a separate resize.
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A few member functions didn't actually modify class state, so these can
be amended as necessary.
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This also potentially avoids warnings, considering the copy assignment
operator is supposed to have a return value.
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Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
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Allow unswizzling of DXT1 textures.
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