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path: root/src/video_core/vertex_shader.h (follow)
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* Merge pull request #291 from purpasmart96/licensebunnei2014-12-211-1/+1
|\ | | | | License change
| * License changepurpasmart962014-12-211-1/+1
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* | Pica: Add support for boolean uniforms.Tony Wasserka2014-12-201-0/+1
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* | Pica/VertexShader: Some cleanups using std::array.Tony Wasserka2014-12-201-0/+3
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* | Pica/VertexShader: Support negating src2.Tony Wasserka2014-12-201-1/+0
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* | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka2014-12-201-209/+0
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* | Pica: Initial support for multitexturing.Tony Wasserka2014-12-201-2/+7
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* vertex_shader: Fix control reaches end of function warningLioncash2014-11-161-1/+1
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* Fix warnings in video_coreLioncash2014-10-081-1/+1
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* Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka2014-08-251-1/+2
| | | | | | - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
* Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka2014-08-251-3/+75
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* Pica: Add vertex shader implementation.Tony Wasserka2014-08-121-0/+211