Commit message (Collapse) | Author | Age | Files | Lines | |
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* | renderer: Create rasterizer and cleanup. | bunnei | 2018-03-23 | 1 | -0/+2 |
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* | Format: Run the new clang format on everything | James Rowe | 2018-01-21 | 1 | -1/+1 |
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* | Remove gpu debugger and get yuzu qt to compile | James Rowe | 2018-01-13 | 1 | -2/+0 |
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* | Move screen size constants from video_core to core | Yuri Kunde Schlesner | 2017-05-28 | 1 | -15/+0 |
| | | | | | video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core. | ||||
* | config: Add option for specifying screen resolution scale factor. | bunnei | 2017-01-07 | 1 | -1/+0 |
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* | Implement Frame rate limiter (#2223) | emmauss | 2016-12-06 | 1 | -0/+1 |
| | | | | | | * implement frame limiter * fixes | ||||
* | Sources: Run clang-format on everything. | Emmanuel Gil Peyrot | 2016-09-18 | 1 | -7/+8 |
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* | Config: Add scaled resolution option | tfarley | 2016-04-21 | 1 | -0/+1 |
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* | Improve error report from Init() functions | LittleWhite | 2016-03-08 | 1 | -1/+1 |
| | | | | Add error popup when citra initialization failed | ||||
* | video_core: Make the renderer global a unique_ptr | Lioncash | 2015-12-30 | 1 | -2/+3 |
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* | Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders. | bunnei | 2015-08-16 | 1 | -1/+2 |
| | | | | | - Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT. | ||||
* | Common: Cleanup emu_window includes. | Emmanuel Gil Peyrot | 2015-06-28 | 1 | -4/+3 |
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* | OpenGL renderer | tfarley | 2015-05-23 | 1 | -0/+5 |
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* | Common: Remove common.h | Yuri Kunde Schlesner | 2015-05-07 | 1 | -1/+0 |
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* | Set framebuffer layout from EmuWindow. | bunnei | 2015-03-07 | 1 | -1/+0 |
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* | License change | purpasmart96 | 2014-12-21 | 1 | -1/+1 |
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* | Rework OpenGL renderer. | Yuri Kunde Schlesner | 2014-10-12 | 1 | -0/+4 |
| | | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore. | ||||
* | Added support for multiple input device types for KeyMap and connected Qt. | Kevin Hartman | 2014-09-12 | 1 | -0/+1 |
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* | fixed project includes to use new directory structure | bunnei | 2014-04-09 | 1 | -2/+3 |
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* | got rid of 'src' folders in each sub-project | bunnei | 2014-04-09 | 1 | -0/+39 |