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* Fix Min and Max blend equationsDarius Goad2015-02-111-6/+8
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* Asserts: break/crash program, fit to style guide; log.h->assert.harchshift2015-02-118-23/+18
| | | | | | | Involves making asserts use printf instead of the log functions (log functions are asynchronous and, as such, the log won't be printed in time) As such, the log type argument was removed (printf obviously can't use it, and it's made obsolete by the file and line printing) Also removed some GEKKO cruft.
* Add more blend equations from 3dbrewDarius Goad2015-02-102-2/+49
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* Rasterizer: Implement the other color and alpha modifiers.bunnei2015-02-052-58/+69
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* VideoCore: Added same-component swizzlers to math utility functions.bunnei2015-02-051-16/+35
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* Pica: Implement blend factors.bunnei2015-01-312-10/+67
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* Pica: Implement color/alpha channel enable.bunnei2015-01-282-1/+12
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* Rasterizer: Implemented alpha testing.bunnei2015-01-272-7/+52
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* GPU: Implement the remaining depth testing functions.bunnei2015-01-262-3/+28
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* GSP: Update framebuffer info on all interruptsYuri Kunde Schlesner2015-01-141-3/+1
| | | | | | | | | | Hardware testing determined that the GSP processes shared memory framebuffer update info even when no memory transfer or filling GX commands are used. They are now updated on every interrupt, which isn't confirmed correct but matches hardware behaviour more closely. This also reverts the hack introduced in #404. It made a few games behave better, but I believe it's incorrect and also breaks other games.
* Merge pull request #473 from archshift/pp3portsbunnei2015-01-142-14/+142
|\ | | | | Pica/Rasterizer: Add ETC1 texture decompression support.
| * Pica/Rasterizer: Add ETC1 texture decompression support.Tony Wasserka2015-01-132-14/+142
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* | Merge pull request #478 from archshift/pp3ports4bunnei2015-01-131-0/+69
|\ \ | | | | | | Pica/VertexShader: Implement the MAD instruction.
| * | Pica/VertexShader: Implement the MAD instruction.Tony Wasserka2015-01-131-0/+69
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* / Pica/VertexShader: Implement JMPC/JMPU/CALLC/CALLU.Tony Wasserka2015-01-131-23/+52
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* GSP: Toggle active framebuffer each framebunnei2015-01-081-1/+4
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* Pica/Rasterizer: Remove some redundant casts.Tony Wasserka2014-12-311-3/+3
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* Pica/Rasterizer: Make orient2d a free function and rename it to SignedArea.Tony Wasserka2014-12-311-31/+38
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* Pica: Cleanup color conversion.Tony Wasserka2014-12-312-18/+46
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* VideoCore: Remove some unused functions.Tony Wasserka2014-12-311-26/+0
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* Pica/Rasterizer: Fix a bug related to multitexturing and texture wrapping.Tony Wasserka2014-12-311-2/+2
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* Pica/Rasterizer: Clean up long code lines.Tony Wasserka2014-12-311-4/+8
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* Pica/VertexShader: Coding style fixes.Tony Wasserka2014-12-311-16/+8
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* Pica/CommandProcessor: Cleanups.Tony Wasserka2014-12-311-3/+4
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* Pica/CommandProcessor: Workaround games not setting the input position's w component.Tony Wasserka2014-12-311-0/+14
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* Pica/Rasterizer: Implement backface culling.Tony Wasserka2014-12-312-10/+36
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* Pica/Rasterizer: Textures seem to be laid out flipped vertically.Tony Wasserka2014-12-311-1/+1
| | | | Not sure if this is a correct fix. Probably should instead change the decoding logic itself.
* Pica/DebugUtils: Fix a bug in RGBA4 texture decoding.Tony Wasserka2014-12-311-2/+2
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* Pica/Rasterizer: Implement alpha blending.Tony Wasserka2014-12-311-0/+84
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* Pica/Rasterizer: Implement depth testing.Tony Wasserka2014-12-312-6/+34
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* Pica/Rasterizer: Further enhance Tev support.Tony Wasserka2014-12-311-4/+19
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* Pica: Add output merger definitions.Tony Wasserka2014-12-311-1/+56
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* Pica: Fix A4, IA4 and IA8 texture formats.Tony Wasserka2014-12-311-13/+7
| | | | Both IA4 and IA8 had their component order mixed up. Additionally, IA4 used the wrong number of nibbles per texel. A4 skipped every second texel.
* Pica/CommandProcessor: Add support for integer uniforms.Tony Wasserka2014-12-314-1/+30
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* Rasterizer: Pre-divide vertex attributes by WYuri Kunde Schlesner2014-12-293-8/+32
| | | | | Execute the division-by-W for perspective-correct interpolation of values in the clipper, moving them out of the rasterization inner loop.
* GPU: Bitwise texture swizzlingYuri Kunde Schlesner2014-12-291-27/+24
| | | | | | Replace the loop-based texture address swizzling code by a bit-twiddling implementation, providing a very small speed up. Also simplify addressing code.
* Rasterizer: Common sub-expression eliminationYuri Kunde Schlesner2014-12-291-14/+17
| | | | | Move the computation of some values out of loops so that they're not constantly recalculated even when they don't change.
* Clipper: Compact buffers on each clipping passYuri Kunde Schlesner2014-12-291-28/+27
| | | | | | Use a new buffer management scheme in the clipper that allows using a bounded minimal amount of buffer space. Even though it copies more data it is still slightly faster likely due to using less cache.
* Clipper: Avoid dynamic allocationsYuri Kunde Schlesner2014-12-291-10/+7
| | | | | | The triangle clipper was allocating its temporary input, output and work buffers using a std::vector. Since this is a hot path, it's desirable to use stack allocation instead.
* Vertex Shader: Zero OutputVertex to avoid denormalsYuri Kunde Schlesner2014-12-291-0/+4
| | | | | | | | | Unused OutputVertex attributes were being left un-initialized. The leftover garbage sometimes decoded as floating-point denormalized values, causing fallbacks to microcode and massive slowdowns in the rest of the rasterization pipeline even though the results were unused. By zeroing the structure we ensure these attributes only contain harmless zeros.
* GPU: Implement frameskip and remove forced framebuffer swap hack.bunnei2014-12-291-0/+5
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* Merge pull request #327 from Apology11/masterbunnei2014-12-271-4/+4
|\ | | | | Fix visual studio ambiguous symbol error
| * Fix visual studio ambiguous symbol errorApology112014-12-211-4/+4
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* | Merge pull request #322 from chinhodado/masterbunnei2014-12-222-7/+7
|\ \ | | | | | | More warning cleanups
| * | More warning cleanupsChin2014-12-212-7/+7
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* | Merge pull request #291 from purpasmart96/licensebunnei2014-12-2123-23/+23
|\ \ | |/ |/| License change
| * License changepurpasmart962014-12-2123-23/+23
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* | Pica/VertexShader: Promote a log message to critical status.Tony Wasserka2014-12-201-1/+1
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* | Pica/VertexShader: Small optimization.Tony Wasserka2014-12-201-7/+7
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* | Pica/VertexShader: Be robust against invalid inputs.Tony Wasserka2014-12-201-2/+9
| | | | | | | | More specifically, this also fixes crashes by Citra trying to load a src2 register even if the current instruction does not use that.
* | Pica/VertexShader: Clarify a comment.Tony Wasserka2014-12-201-1/+3
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* | Pica/DebugUtils: Further cleanups to LookupTexture.Tony Wasserka2014-12-201-7/+7
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* | Pica/DebugUtils: Fix two warnings.Tony Wasserka2014-12-201-2/+2
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* | Pica/DebugUtils: Better document LookupTexture.Tony Wasserka2014-12-202-7/+16
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* | Pica/Rasterizer: Get rid of C-style casts.Tony Wasserka2014-12-201-4/+4
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* | Pica/DebugUtils: Make a number of variables static.Tony Wasserka2014-12-201-13/+13
| | | | | | | | Makes for cleaner and faster code.
* | Pica/VertexShader: Cleanup flow control logic and implement CMP/IFU instructions.Tony Wasserka2014-12-201-50/+56
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* | Pica/VertexShader: Run instruction handlers according to the effective opcode.Tony Wasserka2014-12-201-1/+1
| | | | | | | | This allows for proper emulation of the different CMP/LRP/MAD instructions.
* | Pica/VertexShader: Implement MAX instructions.Tony Wasserka2014-12-201-0/+9
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* | Pica: Add support for boolean uniforms.Tony Wasserka2014-12-204-2/+21
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* | Pica/VertexShader: Add support for MOVA, CMP and IFC.Tony Wasserka2014-12-202-7/+138
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* | Pica/VertexShader: Move code around a bit.Tony Wasserka2014-12-201-42/+58
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* | Pica/VertexShader: Some cleanups using std::array.Tony Wasserka2014-12-202-5/+19
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* | Pica/VertexShader: Support negating src2.Tony Wasserka2014-12-202-3/+9
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* | Pica/DebugUtils: Replace duplicated SHBIN structures in favor of nihstro's ones.Tony Wasserka2014-12-201-61/+8
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* | Pica/VertexShader: Remove (now) duplicated shader bytecode definitions in favor of nihstro's ones.Tony Wasserka2014-12-202-222/+30
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* | Pica/DebugUtils: Add an event triggered after loading a vertex.Tony Wasserka2014-12-202-0/+4
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* | Pica/PrimitiveAssembly: Implement triangle strips.Tony Wasserka2014-12-202-8/+16
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* | Pica/CommandProcessor: Add a safety check for invalid (?) GPU configurations.Tony Wasserka2014-12-201-0/+7
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* | Pica/CommandProcessor: Fix vertex decoding if multiple memory areas are accessed for different attributes.Tony Wasserka2014-12-201-7/+8
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* | Add support for a ridiculous number of texture formats.Tony Wasserka2014-12-202-7/+80
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* | Pica: Unify ugly address translation hacks.Tony Wasserka2014-12-205-16/+25
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* | Pica: Further improve Tev emulation.Tony Wasserka2014-12-203-12/+51
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* | Pica: Merge texture lookup logic for DebugUtils and Rasterizer.Tony Wasserka2014-12-203-55/+41
| | | | | | | | This effectively adds support for a lot texture formats in the rasterizer.
* | Pica: Implement texture wrapping.Tony Wasserka2014-12-202-2/+31
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* | Pica/DebugUtils: Add support for RGBA8, RGBA5551, RGBA4 and A8 texture formats.Tony Wasserka2014-12-202-3/+48
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* | Pica: Initial support for multitexturing.Tony Wasserka2014-12-203-24/+83
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* | Clean up some warningsChin2014-12-201-2/+2
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* | Properly erase/remove an observerchinhodado2014-12-191-1/+1
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* Convert old logging calls to new logging macrosYuri Kunde Schlesner2014-12-1310-38/+50
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* Merge pull request #267 from bunnei/apt-shared-fontbunnei2014-12-131-2/+2
|\ | | | | APT shared font loading
| * MemMap: Renamed "GSP" heap to "linear", as this is not specific to GSP.bunnei2014-12-121-2/+2
| | | | | | | | - Linear simply indicates that the mapped physical address is always MappedVAddr+0x0C000000, thus this memory can be used for hardware devices' DMA (such as the GPU).
* | Merge pull request #261 from neobrain/boostTony Wasserka2014-12-121-6/+10
|\ \ | |/ |/| Add Boost as a submodule and add some minor cleanups using Boost.Range
| * Integrate Boost into build system and perform a trivial cleanup in vertex_shader.cpp.Tony Wasserka2014-12-071-6/+10
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* | GSP: Trigger GPU interrupts at more accurate locations.bunnei2014-12-102-1/+15
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* | GPU: Fixed bug in command list size decoding.bunnei2014-12-101-1/+2
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* | Pica: Re-enable command names on MSVC.Tony Wasserka2014-12-091-5/+0
| | | | | | | | The affected code is no longer limited by compiler support on that platform.
* | More coding style fixes.Tony Wasserka2014-12-091-6/+12
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* | Some code cleanup.Tony Wasserka2014-12-091-3/+1
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* | citra_qt: Add enhanced texture debugging widgets.Tony Wasserka2014-12-093-1/+30
| | | | | | | | Double-clicking a texture parameter command in the pica command lists will spawn these as a new tab in the pica command list dock area.
* | citra-qt: Add texture viewer to Pica command list.Tony Wasserka2014-12-092-21/+45
| | | | | | | | The texture viewer is enabled when selecting a write command to one of the texture config registers.
* | Pica/DebugUtils: Add breakpoint functionality.Tony Wasserka2014-12-093-0/+189
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* | Build fix for something which shouldn't have compiled successfully to begin with.Tony Wasserka2014-12-091-1/+1
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* Change NULLs to nullptrs.Rohit Nirmal2014-12-032-7/+7
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* Merge pull request #236 from rohit-n/sign-comparebunnei2014-12-033-6/+6
|\ | | | | Silence a few -Wsign-compare warnings.
| * Silence a few -Wsign-compare warnings.Rohit Nirmal2014-12-013-6/+6
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* | Fixed viewport error caused by roundingvaguilar2014-11-301-2/+2
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* Remove tabs in all files except in skyeye imports and in generated GL codeEmmanuel Gil Peyrot2014-11-194-14/+14
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* Remove trailing spaces in every file but the ones imported from SkyEye, AOSP or generatedEmmanuel Gil Peyrot2014-11-192-3/+3
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* OpenGL Renderer: Cleanup viewport extent calculation.Tony Wasserka2014-11-182-44/+29
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* Fixup EmuWindow interface and implementations thereof.Tony Wasserka2014-11-181-3/+3
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* Viewport scaling and display density independenceKevin Hartman2014-11-182-1/+50
| | | | | The view is scaled to be as large as possible, without changing the aspect, within the bounds of the window. On "retina" displays, or other displays where window units != pixels, the view should no longer draw incorrectly.
* Merge pull request #195 from lioncash/controlTony Wasserka2014-11-161-1/+1
|\ | | | | vertex_shader: Fix control reaches end of function warning
| * vertex_shader: Fix control reaches end of function warningLioncash2014-11-161-1/+1
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* | Fix two format strings.Lioncash2014-11-141-2/+2
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* Merge pull request #162 from SeannyM/warning-fixesbunnei2014-10-302-3/+3
|\ | | | | Fix some warnings
| * Fix some warningsSean2014-10-302-3/+3
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* | Renamed souce files of services to match port namesGareth Poole2014-10-291-1/+1
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* Add `override` keyword through the code.Yuri Kunde Schlesner2014-10-261-4/+4
| | | | This was automated using `clang-modernize`.
* Only check OpenGL shader log if size is >1.Yuri Kunde Schlesner2014-10-211-9/+6
| | | | | | | | This prevents a crash when the buffer size returned by the driver is 0, in which case no space is allocated to store even the NULL byte and glGetShaderInfoLog errors out. Thanks to @Relys for the bug report.
* Rework OpenGL renderer.Yuri Kunde Schlesner2014-10-124-233/+193
| | | | | | | | | The OpenGL renderer has been revised, with the following changes: - Initialization and rendering have been refactored to reduce the number of redundant objects used. - Framebuffer rotation is now done directly, using texture mapping. - Vertex coordinates are now given in pixels, and the projection matrix isn't hardcoded anymore.
* OpenGL renderer: Shuffle initialization code around and rename functions.Yuri Kunde Schlesner2014-10-122-25/+18
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* Remove virtual inheritance from RendererOpenGLYuri Kunde Schlesner2014-10-122-3/+3
| | | | Also make destructor virtual so that instances are properly destructed.
* Fix warnings in video_coreLioncash2014-10-087-23/+23
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* Common: Rename the File namespace to FileUtil, to match the filename and prevent collisions.Emmanuel Gil Peyrot2014-09-171-1/+1
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* Merge pull request #110 from lioncash/warningsbunnei2014-09-151-1/+1
|\ | | | | Core: Fix warnings in gpu.cpp
| * Core: Fix warnings in gpu.cppLioncash2014-09-141-1/+1
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* | Merge pull request #97 from archshift/cleanupbunnei2014-09-144-44/+29
|\ \ | |/ |/| Small, general code cleanup
| * renderer_opengl.cpp: improved alignment for readabilityarchshift2014-09-071-16/+16
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| * Dead code removal: video_core.cpp, load_symbol_map.cpparchshift2014-09-071-7/+0
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| * utils: cleaned up DumpTGA, removing redundanciesarchshift2014-09-072-21/+13
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* | Added support for multiple input device types for KeyMap and connected Qt.Kevin Hartman2014-09-121-0/+1
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* | Moved common_types::Rect from common to Common namespacearchshift2014-09-092-3/+3
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* Remove hand-crafted Visual Studio solution.Yuri Kunde Schlesner2014-09-012-217/+0
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* CMake cleanupYuri Kunde Schlesner2014-09-011-13/+26
| | | | | | | | Several cleanups to the buildsystem: - Do better factoring of common libs between platforms. - Add support to building on Windows. - Remove Qt4 support. - Re-sort file lists and add missing headers.
* Replace GLEW with a glLoadGen loader.Yuri Kunde Schlesner2014-09-0110-13/+2819
| | | | | | | | | This should fix the GL loading errors that occur in some drivers due to the use of deprecated functions by GLEW. Side benefits are more accurate auto-completion (deprecated function and symbols don't exist) and faster pointer loading (less entrypoints to load). In addition it removes an external library depency, simplifying the build system a bit and eliminating one set of binary libraries for Windows.
* Downgrade GLSL version to 1.50 (compatible with GL 3.2)Yuri Kunde Schlesner2014-08-283-10/+15
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* VideoCore: Fixes rendering issues on Qt and corrects framebuffer output size.bunnei2014-08-264-8/+15
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* Rewrite of OpenGL renderer, including OS X supportKevin Hartman2014-08-268-211/+340
| | | | | | Screen contents are now displayed using textured quads. This can be updated to expose an FBO once an OpenGL backend for when Pica rendering is being worked on. That FBO's texture can then be applied to the quads. Previously, FBO blitting was used in order to display screen contents, which did not work on OS X. The new textured quad approach is less of a compatibility risk.
* Pica/Rasterizer: Clarify a TODO.Tony Wasserka2014-08-251-1/+3
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* Pica/VertexShader: Fix a bug in the call stack handling.Tony Wasserka2014-08-251-2/+3
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* Math: Warning fixes.Tony Wasserka2014-08-251-14/+23
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* Pica: Consolidate the primitive assembly code in PrimitiveAssembly and GeometryDumper.Tony Wasserka2014-08-255-46/+74
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* Pica/Rasterizer: Add texturing support.Tony Wasserka2014-08-253-18/+69
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* Pica/DebugUtils: Add convenient tev setup printer.Tony Wasserka2014-08-253-0/+101
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* Pica/Rasterizer: Add initial implementation of texture combiners.Tony Wasserka2014-08-252-2/+225
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* Pica: Add support for dumping textures.Tony Wasserka2014-08-253-1/+177
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* Pica/Math: Improved the design of the Vec2/Vec3/Vec4 classes and simplified rasterizer code accordingly.Tony Wasserka2014-08-253-98/+133
| | | | | | - Swizzlers now return const objects so that things like "first_vec4.xyz() = some_vec3" now will fail to compile (ideally we should support some vector holding references to make this actually work). - The methods "InsertBeforeX/Y/Z" and "Append" have been replaced by more versions of MakeVec, which now also supports building new vectors from vectors. - Vector library now follows C++ type promotion rules (hence, the result of Vec2<u8> with another Vec2<u8> is now a Vec2<int>).
* Pica/VertexShader: Fix a bug in the bitfield definitions and add the "negate" field for swizzlers.Tony Wasserka2014-08-252-14/+92
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* Pica/citra-qt: Replace command list view and command list debugging code with something more sophisticated.Tony Wasserka2014-08-254-63/+78
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* Pica/CommandProcessor: Implement parameter masking.Tony Wasserka2014-08-252-6/+25
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* Pica: Add debug utilities for dumping shaders.Tony Wasserka2014-08-254-1/+227
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* Pica: Add debug utility functions for dumping geometry data.Tony Wasserka2014-08-256-4/+123
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* Fix the threading for GL Context in Qt5.Sacha2014-08-241-1/+0
| | | | Connect the emu_thread start/finish to a moveContext slot.
* Merge pull request #42 from archshift/glexpbunnei2014-08-131-3/+2
|\ | | | | Use glewExperimental to fix crashes with citra-glfw
| * Use glewExperimental on Linux in order to fix GLFW-modearchshift2014-08-121-3/+2
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* | float24: Remove private default constructorarchshift2014-08-131-2/+0
|/ | | | Fixes building with clang.
* Pica: Add basic rasterizer.Tony Wasserka2014-08-127-2/+260
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* Pica: Add triangle clipper.Tony Wasserka2014-08-127-8/+230
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* Pica: Add primitive assembly stage.Tony Wasserka2014-08-127-2/+95
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* Pica: Add vertex shader implementation.Tony Wasserka2014-08-127-10/+722
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* Pica: Implement vertex loading.Tony Wasserka2014-08-122-8/+102
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* Pica: Add register definition for vertex loading and rendering.Tony Wasserka2014-08-121-33/+128
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* Pica: Add command processor.Tony Wasserka2014-08-127-5/+107
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* Pica: Add float24 structure.Tony Wasserka2014-08-121-0/+75
| | | | | 24-bit floating points are used internally for calculations on the GPU, however the current code will still emulate that with 32-bit floating points. In the future we might want to accurately perform the calculations with correct bitness in the future, but for now we just wrap the calculations around this class.
* Video core: Add utility class for vector operations.Tony Wasserka2014-08-124-1/+582
| | | | | I wrote most of this for ppsspp, so I hold full copyright over it. In addition to the original release in ppsspp, this provides functionality to easily extend e.g. two-dimensional vectors to three-dimensional vectors.
* Pica/GPU: Change hardware registers to use physical addresses rather than virtual ones.Tony Wasserka2014-08-122-8/+8
| | | | | This cleans up the mess that address reading/writing had become and makes the code a *lot* more sensible. This adds a physical<->virtual address converter to mem_map.h. For further accuracy, we will want to properly extend this to support a wider range of address regions. For now, this makes simply homebrew applications work in a good manner though.
* Remove the fancy RegisterSet class introduced in 4c2bff61e.Tony Wasserka2014-08-122-100/+146
| | | | | While it was some nice and fancy template usage, it ultimately had many practical issues regarding length of involved expressions under regular usage as well as common code completion tools not being able to handle the structures. Instead, we now use a more conventional approach which is a lot more clean to use.
* GSP: Removed dumb GX prefixes to functions/structs in GSP namespace.bunnei2014-08-061-6/+6
| | | | - Various other cleanups.
* Use uniform formatting when printing hexadecimal numbers.Tony Wasserka2014-07-231-1/+1
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* GSP: Clean up GX command processing a lot and treat command id as a u8 rather than a u32.Tony Wasserka2014-07-231-3/+2
| | | | Anonymous structs are not standard C++, hence don't use them.
* RegisterSet: Simplify code by using structs for register definition instead of unions.Tony Wasserka2014-07-231-9/+9
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* GPU: Make use of RegisterSet.Tony Wasserka2014-07-231-26/+28
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* Renderer: Fix component order in bottom framebuffer.Tony Wasserka2014-07-232-5/+4
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* Renderer: Respect the active_fb GPU register.Tony Wasserka2014-07-231-2/+9
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* Renderer: Add a few TODOs.Tony Wasserka2014-07-231-3/+10
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* GPU debugger: Don't keep track of debugging data if no debugger views are active.Tony Wasserka2014-07-221-0/+6
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* GPU debugger: Const correctness and build fix.Tony Wasserka2014-06-121-3/+3
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* Preprocessor: #if's out OSX-specific GL changes on other platformsarchshift2014-06-121-0/+3
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* Pica: Use some template magic to define register structures efficiently.Tony Wasserka2014-06-121-25/+102
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* Further refine GPU command list debugging.Tony Wasserka2014-06-122-0/+17
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* Refine command list debugging functionality and its qt interface.Tony Wasserka2014-06-122-8/+17
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* citra-qt: Add command list view.Tony Wasserka2014-06-121-2/+2
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* GPU debugger: Add functionality to inspect command lists.Tony Wasserka2014-06-121-1/+53
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* video core: added PICA definitions file.Tony Wasserka2014-06-123-0/+37
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* Rename LCD to GPU.Tony Wasserka2014-06-121-3/+3
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* Add initial graphics debugger interface.Tony Wasserka2014-06-123-3/+102
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* common_types: Changed BasicRect back to Rect, in the common namespacearchshift2014-05-202-3/+3
| | | | Only Rect is in the namespace for now; the rest of common should be added in the future
* Improved clarity and whitespacearchshift2014-05-202-3/+4
| | | | Changed QGL version to 3,2 in order to be less restrictive, yet it should still change up to 4,1 on OSX on Qt5.
* CMakeLists: rename HEADS, improved commentsarchshift2014-05-201-2/+2
| | | | Changes for clarity of comments, removed redundant compiler flags.
* Indent fixesarchshift2014-05-191-31/+31
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* Merge remote-tracking branch 'upstream/master' into issue-7-fixarchshift2014-05-171-7/+6
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| * Update FlipFramebufferSethpaien2014-05-081-7/+6
| | | | | | Less calculations + fix
* | Fixed indentsarchshift2014-05-012-37/+35
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* | Reverse debugging changesarchshift2014-05-011-2/+0
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* | TGA dumps work, courtesy of @bunneiarchshift2014-05-012-36/+38
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* | OpenGL 3+ on OSX with GLFWarchshift2014-05-011-0/+2
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* | IT'S ALIVE!archshift2014-04-291-1/+6
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* | Xcode complains that the class name is redundant.archshift2014-04-281-1/+1
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* | Rect to BasicRectarchshift2014-04-282-3/+3
|/ | | | Somewhere along the line an OSX header had already taken the name Rect.
* removed DISALLOW_COPY_AND_ASSIGN in favor of NonCopyable classbunnei2014-04-282-4/+1
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* fixed renderer to use correct framebuffer locationbunnei2014-04-272-8/+7
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* fixed GL context acquire (applies to Qt GUI only)bunnei2014-04-221-0/+2
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* renamed hw_lcd module to just lcdbunnei2014-04-181-1/+1
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* fixed framebuffer color orderbunnei2014-04-171-1/+1
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* removed hard-coded framebuffer addresses from renderer_opengl.cppbunnei2014-04-171-2/+4
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* cleaned up some logging messagesbunnei2014-04-111-1/+2
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* fixed a bunch of errors in CMakeListsbunnei2014-04-101-3/+3
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* updated CMakeListsbunnei2014-04-101-16/+2
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* fixed project includes to use new directory structurebunnei2014-04-099-38/+39
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* got rid of 'src' folders in each sub-projectbunnei2014-04-097-0/+0
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* fixed license header in video_corebunnei2014-04-097-182/+23
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* - removed lots of unused code from gekkobunnei2014-04-093-367/+110
| | | | - updated code style/naming conventions
* added support for renderering the external framebuffersbunnei2014-04-072-20/+147
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* added external framebuffer GL handlesbunnei2014-04-071-2/+11
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* added initial renderer codebunnei2014-04-067-19/+534
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* added video_core project to solutionbunnei2014-04-058-0/+567