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path: root/src/yuzu_cmd/emu_window/emu_window_sdl2_gl.cpp (follow)
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* OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow2020-05-181-0/+3
| | | | | This commit aims to help easing debugging of driver crashes without having to modify existing code.
* yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp2020-04-071-6/+0
| | | | Create Vulkan instances and surfaces from the Vulkan backend.
* Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe2020-03-301-1/+9
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* Frontend/GPU: Refactor context managementJames Rowe2020-03-251-8/+0
| | | | | | | | | | | | | | | | | | | | Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
* frontend: sdl2: emu_window: Implement separate presentation thread.bunnei2020-02-261-20/+34
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* yuzu: Implement Vulkan frontendReinUsesLisp2020-01-291-0/+7
| | | | | Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
* yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp2019-11-071-3/+3
| | | | | | Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
* gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp2019-11-071-0/+2
| | | | | | | Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
* video_core: Make ARB_buffer_storage a required extensionReinUsesLisp2019-06-211-0/+4
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* rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2019-05-301-5/+1
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* yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp2019-05-251-0/+154