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2021-07-30emu_window: Remove global system instancelat9nq7-12/+23
It was just the one in emu_window_sdl2, but since _gl and _vk inherit from it, they all needed adjustments. Leaves just the one auto system& in main().
2021-07-30configure_system: Add Brazilian Portuguese to the list of languagesMorph1-1/+1
2021-07-28renderer_vulkan: Add setting to log pipeline statisticsReinUsesLisp2-0/+5
Use VK_KHR_pipeline_executable_properties when enabled and available to log statistics about the pipeline cache in a game. For example, this is on Turing GPUs when generating a pipeline cache from Super Smash Bros. Ultimate: Average pipeline statistics ========================================== Code size: 6433.167 Register count: 32.939 More advanced results could be presented, at the moment it's just an average of all 3D and compute pipelines.
2021-07-24general: Rename "Frame Limit" references to "Speed Limit"ameerj2-5/+5
This setting is best referred to as a speed limit, as it involves the limits of all timing based aspects of the emulator, not only framerate. This allows us to differentiate it from the fps unlocker setting.
2021-07-24config, nvflinger: Add FPS cap settingameerj2-0/+5
Allows finer tuning of the FPS limit.
2021-07-23general: Implement FullscreenMode enumerationlat9nq1-2/+2
Prevents us from using an unclear 0 or 1 to describe the fullscreen mode.
2021-07-23general: Add setting shader_backendlat9nq2-4/+5
GLASM is getting good enough that we can move it out of advanced graphics settings. This removes the setting `use_assembly_shaders`, opting for a enum class `shader_backend`. This comes with the benefits that it is extensible for additional shader backends besides GLSL and GLASM, and this will work better with a QComboBox. Qt removes the related assembly shader setting from the Advanced Graphics section and places it as a new QComboBox in the API Settings group. This will replace the Vulkan device selector when OpenGL is selected. Additionally, mark all of the custom anisotropic filtering settings as "WILL BREAK THINGS", as that is the case with a select few games.
2021-07-23shader: Add shader loop safety check settingslat9nq2-0/+10
Also add a setting for enable Nsight Aftermath.
2021-07-23shader: Adhere to disk shader cache settingameerj1-3/+5
2021-07-22yuzu_cmd: Make use of fullscreen_mode settinglat9nq3-15/+34
Reverts 48259de0c1a6a1aca77eec31cb8aca5ca2b680dd to the previous hierarchy and fixes the resolution issue with this fullscreen mode. yuzu-cmd will now read the fullscreen_mode setting and use it appropriately.
2021-07-21yuzu-cmd: Fullscreen Improvements (#6656)san4-9/+13
* emu_window_sdl2_vk: Use the generated SDL config On Linux, due to the way we include SDL2 as a submodule, it makes it difficult for us to specify which SDL_config.h we intended to include. Before, CMake would default to the dummy one included with SDL and ignore the generated one. This tells CMake to use the generated one. In addition, we define USING_GENERATED_CONFIG_H to throw an error in case the dummy config is used by accident. Fixes Vulkan not working on Linux yuzu-cmd. * emu_window_sdl2_vk: Specify the window manager if it should be supported The original language "not implemented" is wrong if the implementation exists but is not compiled. This causes a bit of a debugging headache when it goes wrong. Log it if the window manager is known before exiting. * sdl_impl, emu_window: Remove clang ignore Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd * Enable fullscreen support for Vulkan on yuzu-cmd Hooked up the existing SDL2 logic for fullscreen support in the Vulkan window of yuzu-cmd. * Change fullscreen logic to attempt desktop resolution first on yuzu-cmd Changed the order in which we attempt to switch to fullscreen. First try desktop resolution first, if it fails fall back to streched fullscreen using windowed resolution. Co-authored-by: lat9nq <22451773+lat9nq@users.noreply.github.com> Co-authored-by: san <san+gitkraken@smederijmerlijn.nl>
2021-07-16sdl_impl, emu_window: Remove clang ignorelat9nq3-25/+0
Fixed upstream by libsdl-org/SDL@25fc40b0bd44c484051064bc6b945ea9943f88dd
2021-07-16emu_window_sdl2_vk: Specify the window manager if it should be supportedlat9nq1-0/+15
The original language "not implemented" is wrong if the implementation exists but is not compiled. This causes a bit of a debugging headache when it goes wrong. Log it if the window manager is known before exiting.
2021-07-16emu_window_sdl2_vk: Use the generated SDL configlat9nq2-0/+11
On Linux, due to the way we include SDL2 as a submodule, it makes it difficult for us to specify which SDL_config.h we intended to include. Before, CMake would default to the dummy one included with SDL and ignore the generated one. This tells CMake to use the generated one. In addition, we define USING_GENERATED_CONFIG_H to throw an error in case the dummy config is used by accident. Fixes Vulkan not working on Linux yuzu-cmd.
2021-07-16yuzu_cmd: Add missing or update current settingslat9nq2-4/+112
Many settings in common/settings.h are missing from yuzu-cmd, either they were added to default_ini.h but not read in, or vice versa, or the setting was altogether omitted from yuzu-cmd. Some defaults were reported wrong, so those were fixed where noticed.
2021-07-16default_ini: Remove deprecated settingslat9nq1-61/+1
These settings are not being read in config.cpp AND they do not exist in common/settings.h. Remove their references.
2021-07-09config: Remove float {Read,Write}Setting variantsameerj1-4/+2
2021-07-09configure_graphics: Use u8 for bg_color valuesameerj1-1/+1
2021-07-09configure_audio: Use u8 for volume valueameerj1-1/+1
2021-07-01yuzu_cmd: config: Pass a reference inlat9nq2-5/+11
Also adds documentation for the ReadSetting function. Address review comments. Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-28general: Make most settings a BasicSettinglat9nq3-112/+92
Creates a new BasicSettings class in common/settings, and forces setting a default and label for each setting that uses it in common/settings. Moves defaults and labels from both frontends into common settings. Creates a helper function in each frontend to facillitate reading the settings now with the new default and label properties. Settings::Setting is also now a subclass of Settings::BasicSetting. Also adds documentation for both Setting and BasicSetting.
2021-06-22bootmanager: Use std::stop_source for stopping emulationReinUsesLisp1-1/+1
Use its std::stop_token to abort shader cache loading. Using std::stop_token instead of std::atomic_bool allows the usage of other utilities like std::stop_callback.
2021-06-17nvflinger: Add toggle to disable buffer swap interval limitsameerj2-0/+5
Enabling this setting will allow some titles to present more frames to the screen as they become available in the nvflinger buffer queue.
2021-06-17Reaper: Change memory restrictions on TC depending on host memory on VK.Fernando Sahmkow1-1/+1
2021-06-16Reaper: Setup settings and final tuning.Fernando Sahmkow1-0/+4
2021-06-16fsp_srv: Fix filesystem access loggingMorph2-0/+4
This introduces a new setting Enable FS Access Log which saves the filesystem access log to sdmc:/FsAccessLog.txt If this setting is not enabled, this will indicate to FS to not call OutputAccessLogToSdCard. Fixes softlocks during loading in Xenoblade Chronicles 2 when certain DLC is enabled.
2021-06-16yuzu_cmd/config: Add Accelerate ASTC and missing NVDEC emulation settingsameerj2-2/+12
2021-06-11General: Add settings for fastmem and disabling adress space check.FernandoS271-0/+4
2021-06-07Various suggestions by v1993 and lioncashClément Gallet1-1/+3
2021-06-06Add sdl2 audio description in the yuzu-cmd config fileClément Gallet1-1/+2
2021-06-05Avoid -Wshadow warningClément Gallet1-1/+1
Co-authored-by: Mai M. <mathew1800@gmail.com>
2021-06-04yuzu-cmd: Fix OpenGL renderingClément Gallet2-12/+6
2021-06-04yuzu-cmd: Add touch_from_button in config fileClément Gallet2-1/+50
2021-05-26common: fs: Rework the Common Filesystem interface to make use of std::filesystem (#6270)Morph3-27/+34
* common: fs: fs_types: Create filesystem types Contains various filesystem types used by the Common::FS library * common: fs: fs_util: Add std::string to std::u8string conversion utility * common: fs: path_util: Add utlity functions for paths Contains various utility functions for getting or manipulating filesystem paths used by the Common::FS library * common: fs: file: Rewrite the IOFile implementation * common: fs: Reimplement Common::FS library using std::filesystem * common: fs: fs_paths: Add fs_paths to replace common_paths * common: fs: path_util: Add the rest of the path functions * common: Remove the previous Common::FS implementation * general: Remove unused fs includes * string_util: Remove unused function and include * nvidia_flags: Migrate to the new Common::FS library * settings: Migrate to the new Common::FS library * logging: backend: Migrate to the new Common::FS library * core: Migrate to the new Common::FS library * perf_stats: Migrate to the new Common::FS library * reporter: Migrate to the new Common::FS library * telemetry_session: Migrate to the new Common::FS library * key_manager: Migrate to the new Common::FS library * bis_factory: Migrate to the new Common::FS library * registered_cache: Migrate to the new Common::FS library * xts_archive: Migrate to the new Common::FS library * service: acc: Migrate to the new Common::FS library * applets/profile: Migrate to the new Common::FS library * applets/web: Migrate to the new Common::FS library * service: filesystem: Migrate to the new Common::FS library * loader: Migrate to the new Common::FS library * gl_shader_disk_cache: Migrate to the new Common::FS library * nsight_aftermath_tracker: Migrate to the new Common::FS library * vulkan_library: Migrate to the new Common::FS library * configure_debug: Migrate to the new Common::FS library * game_list_worker: Migrate to the new Common::FS library * config: Migrate to the new Common::FS library * configure_filesystem: Migrate to the new Common::FS library * configure_per_game_addons: Migrate to the new Common::FS library * configure_profile_manager: Migrate to the new Common::FS library * configure_ui: Migrate to the new Common::FS library * input_profiles: Migrate to the new Common::FS library * yuzu_cmd: config: Migrate to the new Common::FS library * yuzu_cmd: Migrate to the new Common::FS library * vfs_real: Migrate to the new Common::FS library * vfs: Migrate to the new Common::FS library * vfs_libzip: Migrate to the new Common::FS library * service: bcat: Migrate to the new Common::FS library * yuzu: main: Migrate to the new Common::FS library * vfs_real: Delete the contents of an existing file in CreateFile Current usages of CreateFile expect to delete the contents of an existing file, retain this behavior for now. * input_profiles: Don't iterate the input profile dir if it does not exist Silences an error produced in the log if the directory does not exist. * game_list_worker: Skip parsing file if the returned VfsFile is nullptr Prevents crashes in GetLoader when the virtual file is nullptr * common: fs: Validate paths for path length * service: filesystem: Open the mod load directory as read only
2021-05-17general: Demote custom_rtc to regular settinglat9nq1-3/+3
2021-05-16perf_stats: Rework FPS counter to be more accurateameerj1-1/+1
The FPS counter was based on metrics in the nvdisp swapbuffers call. This metric would be accurate if the gpu thread/renderer were synchronous with the nvdisp service, but that's no longer the case. This commit moves the frame counting responsibility onto the concrete renderers after their frame draw calls. Resulting in more meaningful metrics. The displayed FPS is now made up of the average framerate between the previous and most recent update, in order to avoid distracting FPS counter updates when framerate is oscillating between close values. The status bar update frequency was also changed from 2 seconds to 500ms.
2021-05-06hle: kernel: Rename Process to KProcess.bunnei1-1/+1
2021-04-23emu_window: unsigned -> u32Lioncash2-2/+2
This is more concise and consistent with the rest of the codebase.
2021-04-23yuzu_cmd: Remove unused resource.hameerj2-17/+0
2021-04-18general: Ignore implicit-fallthrough for SDL.hlat9nq4-0/+37
SDL 2.0.14 introduces an incompatibility with Clang, causing it to trigger -Wimplicit-fallthrough even though it is marked. Ignore it for now, with a comment mentioning why this is needed.
2021-04-15common/log: Move Log namespace into the Common namespaceLioncash1-2/+4
Forgot to move this over when I moved the rest of the source files with lacking namespaces over.
2021-04-15common: Move settings to common from core.bunnei4-5/+5
- Removes a dependency on core and input_common from common.
2021-04-15core: settings: Add setting for debug assertions and disable by default.bunnei2-0/+10
- This is a developer-only setting and no longer needs to be enabled by default. - Also adds "use_auto_stub" setting to SDL frontend while we are here. - Supersedes #1340.
2021-03-02Fix default bcat_backend initKelebek11-1/+1
2021-02-28inputCommon: Mouse fixesgerman772-3/+28
2021-02-14yuzu: Various frontend improvements to avoid crashes and improve experience on Linux.bunnei5-0/+37
2021-02-13config: Make high GPU accuracy the defaultReinUsesLisp1-1/+1
This is a better default for most games, yielding better performance and less graphical issues.
2021-02-13gpu: Report renderer errors with exceptionsReinUsesLisp1-1/+1
Instead of using a two step initialization to report errors, initialize the GPU renderer and rasterizer on the constructor and report errors through std::runtime_error.
2021-02-08Add mouse panninggerman1-1/+2
2021-02-07renderer_opengl: Update OpenGL backend version requirement to 4.6Morph1-19/+7
2021-01-21renderer_opengl: Avoid precompiled cache and force NV GL cache directoryReinUsesLisp1-0/+3
Setting __GL_SHADER_DISK_CACHE_PATH we can force the cache directory to be in yuzu's user directory to stop commonly distributed malware from deleting our driver shader cache. And by setting __GL_SHADER_DISK_CACHE_SKIP_CLEANUP we can have an unbounded shader cache size. This has only been implemented on Windows, mostly because previous tests didn't seem to work on Linux. Disable the precompiled cache on Nvidia's driver. There's no need to hide information the driver already has in its own cache.
2021-01-15Add mutitouch support for touch screensgerman1-6/+6
2021-01-15Allow all touch inputs at the same time and remove config options that are not longer necesarygerman1-4/+0
2021-01-10config: Enable docked mode by defaultMorph2-2/+2
2021-01-10yuzu_cmd: Silence unreferenced local variable warningMorph1-2/+0
2021-01-04yuzu/configure_filesystem: Remove "Select Cache Directory" optionFearlessTobi1-3/+0
This tab of the settings is already extremely bloated and the setting itself is quite useless. With a gamelist of almost 30 games, the cache directory is smaller than 1MB for me and therefore I don't see why it needs to be configurable.
2021-01-02general: Fix various spelling errorsMorph1-1/+1
2020-12-25cmake: Always enable VulkanReinUsesLisp2-18/+4
Removes the unnecesary burden of maintaining separate #ifdef paths and allows us sharing generic Vulkan code across APIs.
2020-12-19yuzu: Remove gdbstub configurationFearlessTobi3-25/+5
The gdbstub itself was removed with https://github.com/yuzu-emu/yuzu/pull/5028. This PR just removes the remaining gdb configuration code from the emulator and the UI.
2020-12-05yuzu_cmd: Remove 'users_size'comex1-1/+0
Specifically: const auto size = sdl2_config->GetInteger("System", "users_size", 0); The variable is never used, producing a warning. I wondered if this ought to be assigning something to in `Settings`, but nothing else in the codebase ever mentions a setting called "users_size", so I guess it's safe to remove...
2020-11-27core: Eliminate remaining usages of the global system instanceLioncash1-5/+4
Removes all remaining usages of the global system instance. After this, migration can begin to migrate to being constructed and managed entirely by the various frontends.
2020-11-26Implement full mouse supportgerman2-5/+4
2020-11-26Add multiple udp server supportgerman1-4/+2
2020-11-23Overhaul EmuWindow::PollEvents to fix yuzu-cmd calling SDL_PollEvents off main threadcomex3-60/+62
EmuWindow::PollEvents was called from the GPU thread (or the CPU thread in sync-GPU mode) when swapping buffers. It had three implementations: - In GRenderWindow, it didn't actually poll events, just set a flag and emit a signal to indicate that a frame was displayed. - In EmuWindow_SDL2_Hide, it did nothing. - In EmuWindow_SDL2, it did call SDL_PollEvents, but this is wrong because SDL_PollEvents is supposed to be called on the thread that set up video - in this case, the main thread, which was sleeping in a busyloop (regardless of whether sync-GPU was enabled). On macOS this causes a crash. To fix this: - Rename EmuWindow::PollEvents to OnFrameDisplayed, and give it a default implementation that does nothing. - In EmuWindow_SDL2, do not override OnFrameDisplayed, but instead have the main thread call SDL_WaitEvent in a loop.
2020-11-18core: Make use of [[nodiscard]] with the System classLioncash1-2/+2
Given this is a central class, we should flag cases where the return value of some functions not being used is likely a bug.
2020-11-16configure_input: Add per-player vibrationMorph2-0/+6
Allows for enabling and modifying vibration and vibration strength per player. Also adds a toggle for enabling/disabling accurate vibrations. Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-11-16settings: Remove global vibration strength modifierMorph2-5/+0
This will be replaced in favor of per-player vibration strength modifiers.
2020-11-16configure_input: Hook up the vibration percentage spinboxMorph2-0/+9
This allows setting the vibration strength percentage anywhere from 1% to 100%. Also hooks up the remaining motion button and checkbox in the Controller Applet.
2020-11-16settings: Preparation for per-game input settingsMorph1-12/+13
2020-11-04core: Remove usage of unicornLioncash1-2/+0
Unicorn long-since lost most of its use, due to dynarmic gaining support for handling most instructions. At this point any further issues encountered should be used to make dynarmic better. This also allows us to remove our dependency on Python.
2020-10-27yuzu: settings: Enable multicore, asynch GPU, and assembly shaders by default.bunnei2-5/+5
- In general, this is now the preferred settings for most games. # Conflicts: # src/yuzu/configuration/config.cpp
2020-09-20renderer_opengl: Remove emulated mailbox presentationReinUsesLisp7-45/+12
Emulated mailbox presentation was causing performance issues on Nvidia's OpenGL driver. Remove it.
2020-09-06video_core: Remove all Core::System references in rendererReinUsesLisp1-1/+4
Now that the GPU is initialized when video backends are initialized, it's no longer needed to query components once the game is running: it can be done when yuzu is booting. This allows us to pass components between constructors and in the process remove all Core::System references in the video backend.
2020-09-05configure_input: Hook up the motion button and checkboxMorph1-0/+2
This allows toggling motion on or off, and allows access to the motion configuration. Also changes the [waiting] text for motion buttons to Shake! as this is how motion is connected to a player.
2020-08-27input_common: Eliminate most global stateLioncash7-19/+42
Abstracts most of the input mechanisms under an InputSubsystem class that is managed by the frontends, eliminating any static constructors and destructors. This gets rid of global accessor functions and also allows the frontends to have a more fine-grained control over the lifecycle of the input subsystem. This also makes it explicit which interfaces rely on the input subsystem instead of making it opaque in the interface functions. All that remains to migrate over is the factories, which can be done in a separate change.
2020-08-26Project Mjölnir: Part 1Morph1-0/+2
Co-authored-by: James Rowe <jroweboy@gmail.com> Co-authored-by: Its-Rei <kupfel@gmail.com>
2020-08-18common/telemetry: Migrate namespace into the Common namespaceLioncash1-1/+1
Migrates the Telemetry namespace into the Common namespace to make the code consistent with the rest of our common code.
2020-08-16common/fileutil: Convert namespace to Common::FSLioncash2-20/+22
Migrates a remaining common file over to the Common namespace, making it consistent with the rest of common files. This also allows for high-traffic FS related code to alias the filesystem function namespace as namespace FS = Common::FS; for more concise typing.
2020-07-17Rebase for per game settingsDavid Marcec2-0/+8
2020-07-11configuration: Add settings to enable/disable specific CPU optimizationsMerryMage2-5/+33
2020-07-10settings: Remove storage size optionsMorph1-9/+0
2020-07-10configuration: implement per-game configurations (#4098)lat9nq3-39/+48
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com>
2020-06-27General: Setup yuzu threads' microprofile, naming and registry.Fernando Sahmkow1-2/+4
2020-06-27YuzuCMD/Tester: Correct executionFernando Sahmkow1-3/+4
2020-06-27General: Recover Prometheus project from harddrive failure Fernando Sahmkow1-1/+1
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system.
2020-06-21Fix: fatal error CVT1100 when compiling manifest fileFearlessTobi1-1/+1
Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com>
2020-06-06yuzu/frontend: Remove internal resolution optionMorph2-7/+0
2020-05-30Implement macro JITDavid Marcec2-0/+4
2020-05-19yuzu: Add frontend settings for assembly shadersReinUsesLisp2-0/+6
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them.
2020-05-18OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled.Fernando Sahmkow1-0/+3
This commit aims to help easing debugging of driver crashes without having to modify existing code.
2020-05-11core: settings: Add a setting for time zone.bunnei2-2/+7
2020-04-23GPU: Add Fast GPU Time Option.Fernando Sahmkow1-0/+2
2020-04-23Fix format error in performance statisticsH27CK1-3/+4
Formatting
2020-04-22Add missing ;H27CK1-1/+1
2020-04-22UI: Replasce accurate GPU option for GPU Accuracy LevelFernando Sahmkow2-5/+5
2020-04-22Init SDL info structure and add dummy contextH27CK2-1/+4
2020-04-20dynarmic: Add option to disable CPU JIT optimizationsMerryMage2-0/+5
2020-04-07yuzu: Drop SDL2 and Qt frontend Vulkan requirementsReinUsesLisp4-141/+46
Create Vulkan instances and surfaces from the Vulkan backend.
2020-03-30Frontend: Don't call DoneCurrent if the context isnt already currentJames Rowe1-1/+9
2020-03-26Address review and fix broken yuzu-tester buildJames Rowe1-2/+2
2020-03-25Frontend/GPU: Refactor context managementJames Rowe5-29/+2
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result
2020-03-17bcat: Disable Boxcat backend by defaultFearlessTobi1-1/+1
This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings.
2020-03-04Frontend/SDL - Provide proper default for UDP inputJames Rowe1-1/+1
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core
2020-02-28Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels.Morph2-0/+6
2020-02-26frontend: qt: bootmanager: Vulkan: Restore support for VK backend.bunnei1-1/+3
2020-02-26frontend: sdl2: emu_window: Implement separate presentation thread.bunnei7-52/+79
2020-02-26core: settings: Add setting to enable vsync, which is on by default.bunnei2-0/+7
2020-02-14Add 4:3 aspect ratio and address feedbackMorph1-1/+1
2020-02-14Add following aspect ratios: 16:9, 21:9, Stretch to WindowMorph2-0/+6
Available as a drop down within the configure graphics tab.
2020-01-29yuzu_cmd: Fix memcpy on Vulkan handlersReinUsesLisp2-9/+10
2020-01-29yuzu: Implement Vulkan frontendReinUsesLisp8-1/+246
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization.
2020-01-29settings: Add settings for graphics backendReinUsesLisp2-0/+17
2020-01-23Replace GetString with Get functionFearlessTobi1-2/+2
This should hopefully fix compilation errors.
2020-01-23Input: UDP Client to provide motion and touch controlsfearlessTobi2-0/+22
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-11-07yuzu_cmd: Use string_view instead of string for extensionsReinUsesLisp1-3/+3
Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views.
2019-11-07gl_rasterizer: Emulate viewport flipping with ARB_clip_controlReinUsesLisp1-0/+2
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified).
2019-10-05SDL: Fix missing headerFernando Sahmkow1-0/+1
This fixes linux and mingw builds.
2019-09-30settings: Add option to set BCAT backendZach Hilman2-0/+10
2019-09-22Add FPS to SDL title barjroweboy3-2/+17
Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0)
2019-09-21filesystem: Add const qualification to various accessorsZach Hilman1-3/+3
2019-09-21settings: Add options for managing gamecard emulationZach Hilman2-0/+28
2019-09-21settings: Add options for setting storage sizesZach Hilman1-0/+9
2019-09-21yuzu: Port old usages of Filesystem namespace to FilesystemControllerZach Hilman1-1/+1
2019-09-10Add frametime logging for tracking performance over timefearlessTobi2-0/+4
Co-Authored-By: jroweboy <jroweboy@gmail.com>
2019-07-11yuzu: Remove setting for using UnicornLioncash2-5/+0
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow.
2019-07-04yuzu: Remove CPU Jit setting from the UIfearlessTobi2-2/+2
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI.
2019-06-29settings: Add config option for kiosk (quest) modeZach Hilman2-0/+4
2019-06-21video_core: Make ARB_buffer_storage a required extensionReinUsesLisp1-0/+4
2019-05-30rasterizer_opengl: Remove OpenGL core profileReinUsesLisp2-7/+1
2019-05-29yuzu_cmd/yuzu: Correct formatting specifierLioncash1-1/+1
Amends the formatting specifier to obey libfmt. Prevents the application from terminating due to a formatting issue in the error case.
2019-05-29core/loader: Remove LoadKernelSystemModeLioncash1-3/+0
This is a hold-over from Citra and doesn't apply to yuzu.
2019-05-26emu_window: Pass OnMinimalClientAreaChangeRequest argument by copyReinUsesLisp2-4/+2
There's no performance improvement in passing an unsigned pair by reference.
2019-05-25yuzu_cmd: Split emu_window OpenGL implementation into its own fileReinUsesLisp6-176/+211
2019-05-25settings: Add 'Reporting Services' config optionZach Hilman1-0/+2
Full enable/disable for all reports.
2019-05-23common/file_util: Make ReadFileToString and WriteStringToFile consistentLioncash1-2/+2
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile.
2019-05-17yuzu_cmd: Use OpenGL compat when asked in the settingsReinUsesLisp1-1/+5
2019-05-17yuzu_cmd: Make OpenGL's context currentReinUsesLisp1-0/+1
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend.
2019-04-20Allow picking a Compatibility Profile for OpenGL.Fernando Sahmkow1-0/+2
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq
2019-04-17CMakeLists: Ensure we specify Unicode as the codepage on WindowsLioncash1-4/+6
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being.
2019-03-29core/yuzu: Remove enable_nfc settingfearlessTobi1-1/+0
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings.
2019-03-27game_list: Register content with ContentProviderZach Hilman1-0/+2
2019-03-19Fix getopt on systems where char is unsigned by defaultxperia641-2/+2
2019-03-09yuzu_cmd/config: Replace C casts with static_castReinUsesLisp1-4/+5
2019-03-09yuzu_cmd/config: Silent implicit cast warningReinUsesLisp1-1/+1
2019-03-07settings: Add new graphics setting for use_asynchronous_gpu_emulation.bunnei2-0/+6
2019-03-04yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main()Lioncash1-1/+1
We already have the system instance around, so we can use that instead of the accessor.
2019-03-02Input: Remove global variables from SDL InputJames Rowe1-8/+5
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order
2019-02-07gl_shader_cache: Link loading screen with disk shader cache loadReinUsesLisp1-0/+3
2019-02-07settings: Hide shader cache behind a settingReinUsesLisp2-0/+6
2019-01-22citra_qt: Log settings on launchzhupengfei1-0/+1
2019-01-22SDL Frontend: Add shared context supportJames Rowe2-1/+38
2019-01-08settings: Use std::chrono::seconds instead of s64 for RTCZach Hilman1-1/+2
2019-01-08time: Use custom RTC settings if applicable for gameZach Hilman1-2/+2
2019-01-08settings: Add custom RTC settingsZach Hilman2-2/+15
Stored as signed seconds since epoch.
2018-12-04qt: Add Properties menu to game list right-clickZach Hilman1-1/+1
2018-12-03config: Store and load disabled add-ons listZach Hilman2-0/+25
2018-11-29gl_rasterizer: Remove extension booleansReinUsesLisp1-0/+2
2018-11-21Removed pre 4.3 ARB extensionsFernandoS271-14/+0
2018-11-21Update OpenGL's backend version from 3.3 to 4.3FernandoS271-1/+1
2018-11-20settings: Add option to dump ExeFS of games upon launchZach Hilman2-0/+3
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs.
2018-11-19configure_input_player: Set minimum width on controlsZach Hilman1-7/+6
2018-11-19yuzu_cmd/config: Add config deserialization for multiplayerZach Hilman1-37/+254
2018-11-19Correctly sets default system language for yuzu-CLI (#1727)Schplee1-0/+2
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
2018-11-12settings: Add config option to set RNG seedZach Hilman2-0/+12
2018-10-29settings: Add setting to control NSO dumpingZach Hilman2-0/+3
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-24acc: Fix account UUID duplication errorZach Hilman1-2/+3
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman1-18/+2
2018-10-24settings: Add users and current_user settings and remove usernameZach Hilman1-3/+19
2018-10-24Added Amiibo support (#1390)David2-0/+5
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei2-4/+4
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash1-1/+1
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-09implemented touch in Qt and SDLNeatNit2-2/+58
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
2018-10-07cmd: Support passing game arguments from command lineZach Hilman2-8/+12
Uses -p (--program) and following string as args.
2018-10-07logging: Add DebuggerBackend for logging to Visual StudioCarl Kenner1-0/+3
2018-10-06yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei1-0/+2
2018-10-02Review comments - part 3fearlessTobi1-1/+1
2018-10-02Port web_service from CitrafearlessTobi3-4/+13
2018-09-21Update config.cppValentin Vanelslande1-1/+1
2018-09-19yuzu-cmd: Add call to CreateFactoriesZach Hilman1-1/+3
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin2-1/+5
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-13Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp1-0/+2
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
2018-09-11gl_rasterizer: Use ARB_texture_storage.Markus Wick1-0/+2
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias1-1/+6
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-09-08Add audio stretching supportfearlessTobi2-0/+8
2018-09-08gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei1-0/+2
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08yuzu-cmd: fix SDL loggingtgsm1-2/+3
2018-09-07For SDL FrontendCaptV0rt3x1-2/+2
2018-09-06frontend: Set swap interval to 0fearlessTobi1-0/+1
2018-09-04settings: Save and load NAND/SD dirs from configZach Hilman1-0/+6
2018-09-02vfs_real: Forward declare IOFileLioncash1-0/+1
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash1-0/+3
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-21Port #3353 from CitrafearlessTobi2-6/+11
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec1-0/+2
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash1-1/+3
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-12core: Namespace EmuWindowLioncash1-1/+1
Gets the class out of the global namespace.
2018-08-10loader: Add more descriptive errorsZach Hilman1-13/+11
Full list of new errors and descriptions in core/loader/loader.h
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman1-0/+1
2018-08-04video_core: Eliminate the g_renderer global variableLioncash1-1/+1
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David1-0/+10
2018-08-02video_core: Make global EmuWindow instance part of the base renderer classLioncash1-1/+1
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-01Fix merge conflicts with opus and update docsZach Hilman1-2/+2
2018-08-01Use more descriptive error codes and messagesZach Hilman1-5/+9
2018-08-01Make XCI comply to review and style guidelinesZach Hilman1-13/+0
2018-08-01Remove files that are not usedZach Hilman2-0/+16
2018-08-01audio_core: Add configuration settings.bunnei2-7/+10
2018-07-26Port #3665 from CitrafearlessTobi1-0/+2
2018-07-26Port #3641 from CitrafearlessTobi1-1/+1
2018-07-22Frontend: Check for more required OpenGL extensions during startup.Subv1-2/+12
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash2-9/+14
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-18settings: Turn docked mode off by default.bunnei2-2/+2
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei1-0/+5
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2-6/+4
* Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe1-2/+1
2018-07-06Remove some references to CitrafearlessTobi1-1/+1
2018-07-03Fix build and address review feedbackbunnei1-0/+1
2018-07-03Add configurable logging backendsJames Rowe1-1/+6
2018-07-03Update clang formatJames Rowe1-3/+3
2018-07-03Rename logging macro back to LOG_*James Rowe3-23/+23
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei2-0/+6
2018-06-04sdl: add check for GL extension supportBreadFish642-0/+26
2018-05-24yuzu_cmd: Fix project for latest msvc.bunnei1-14/+12
2018-05-11core: Add a configuration setting for use_multi_core.bunnei2-0/+5
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash1-2/+3
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash3-19/+19
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha3-4/+40
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)N00byKing1-0/+9
* Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
2018-04-04default_ini.h: Update from citra to yuzuN00byKing1-1/+1
2018-03-27Remove Links to citra ServicesN00byKing1-2/+2
2018-03-27Change Telemetry Names to yuzuN00byKing1-3/+3
2018-03-27config: Use simplified checkbox (from Citra) for CPU JIT.bunnei2-5/+4
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei2-2/+2
2018-03-27config: Add setting for whether the system is docked or not.bunnei2-0/+7
2018-03-26yuzu.cpp: Update Link from citra to yuzuN00byKing1-1/+1
2018-03-23Remove Option for N/3DS from default.iniN00byKing1-4/+0
2018-03-23CITRA_ICON -> YUZU_ICONN00byKing1-1/+1
2018-03-23yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-03-23default_ini: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-01-21Format: Run the new clang format on everythingJames Rowe1-2/+10
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash1-14/+11
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-17Update default_ini.hN00byKing1-2/+2
2018-01-16clang-formatMerryMage1-1/+0
2018-01-15Update the internal resolution settingsunknown1-2/+2
2018-01-15yuzu_cmd: Fix default ini, add screenshot buttonshinyquagsire231-1/+2
2018-01-15yuzu_cmd: fix default inishinyquagsire231-9/+17
2018-01-14Minor cleanupMerryMage2-4/+4
2018-01-13config: Default log filter to trace.bunnei2-2/+2
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe2-49/+0
2018-01-13Get yuzu sdl to start compilingJames Rowe5-12/+12
2018-01-13Massive removal of unused modulesJames Rowe9-0/+842