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2018-11-21maxwell_3d: Initialize rasterizer color mask registers as enabled.bunnei1-0/+9
- Fixes rendering regression with Sonic Mania.
2018-11-21am: Correct build failureLioncash1-2/+2
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy.
2018-11-21file_sys/card_image: Provide named members for the GamecardInfo structLioncash1-1/+12
Fills out the struct according to information provided by SwitchBrew
2018-11-21common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional assertionsLioncash1-0/+3
Currently, there's no way to specify if an assertion should conditionally occur due to unimplemented behavior. This is useful when something is only partially implemented (e.g. due to ongoing RE work). In particular, this would be useful within the graphics code. The rationale behind this is it allows a dev to disable unimplemented feature assertions (which can occur in an unrelated work area), while still enabling regular assertions, which act as behavior guards for conditions or states which must not occur. Previously, the only way a dev could temporarily disable asserts, was to disable the regular assertion macros, which has the downside of also disabling, well, the regular assertions which hold more sanitizing value, as opposed to unimplemented feature assertions.
2018-11-20common/assert: Make the UNIMPLEMENTED macro properly assertLioncash1-1/+1
Currently, this was only performing a logging call, which doesn't actually invoke any assertion behavior. This is unlike UNIMPLEMENTED_MSG, which *does* assert. This makes the expected behavior uniform across both macros.
2018-11-20kernel/process: Move <random> include to the cpp fileLioncash2-1/+1
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file.
2018-11-20kernel/resource_limit: Clean up interfaceLioncash6-190/+81
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch.
2018-11-20lm: Implement SetDestination by doing nothingLioncash1-1/+12
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success.
2018-11-19software_keyboard: Fix erroneous extra PushNormalDataZach Hilman1-3/+2
2018-11-19software_keyboard: Return correct result code on user cancel operationZach Hilman3-5/+1
2018-11-19applet: Add AppletDataBroker to manage HLE to AM service interactionZach Hilman5-104/+194
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels.
2018-11-19software_keyboard: Use correct offset for inital text stringZach Hilman1-1/+2
2018-11-19kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointerLioncash3-12/+12
Both member functions assume the passed in target process will not be null. Instead of making this assumption implicit, we can change the functions to be references and enforce this at the type-system level.
2018-11-19kernel/shared_memory: Add a const qualified member function overload for GetPointer()Lioncash2-1/+12
Given this doesn't mutate instance state, we can provide a const-qualified variant as well.
2018-11-19kernel/shared_memory: Use 64-bit types for offset and size in CreateForAppletLioncash2-2/+2
Keeps the interface consistent with the regular Create() function.
2018-11-19kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32Lioncash2-2/+2
Makes the interface nicer to use in terms of 64-bit code, as it makes it less likely for one to get truncation warnings (and also makes sense in the context of the rest of the interface where 64-bit types are used for sizes and offsets
2018-11-19kernel/shared_memory: Make data members privateLioncash1-12/+17
Rather than allow unfettered access to the class internals, we hide all members by default and create and API that other code can operate against.
2018-11-19ldr: Clean up error codesLioncash1-29/+12
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here.
2018-11-19configure_input: Use Joycons Docked instead of Connected as labelZach Hilman1-1/+1
2018-11-19configure_input_player: Set minimum width on controlsZach Hilman2-23/+30
2018-11-19configure_input: Properly update UI components on removal of playerZach Hilman1-0/+2
2018-11-19configure_input: Make None a controller option instead of checkboxZach Hilman11-152/+148
2018-11-19hid: Use player-defined controller type as PREFERRED_CONTROLLERZach Hilman16-296/+234
2018-11-19qt: Move controller button config to separate dialogZach Hilman4-0/+1767
Handles button configuration for all controller layouts and debug pads. Configurable at construction.
2018-11-19qt: Add UI to configure touchscreen parametersZach Hilman4-0/+281
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do.
2018-11-19qt: Add UI to configure mouse buttonsZach Hilman4-0/+542
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back)
2018-11-19configure_input: Add support for multiplayer and controller typesZach Hilman3-998/+525
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab.
2018-11-19hid/npad: Update NPad to use player controller bindings and typeZach Hilman2-55/+108
2018-11-19hid/touchscreen: Update Touchscreen to use advanced parametersZach Hilman1-6/+6
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled.
2018-11-19hid: Add controller bindings for Mouse controllerZach Hilman2-4/+30
2018-11-19hid: Add keyboard bindings for Keyboard controllerZach Hilman2-2/+24
2018-11-19hid: Add controller bindings for DebugPad controllerZach Hilman2-21/+43
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies.
2018-11-19yuzu/config: Add (de-)serialization for multiplayerZach Hilman2-21/+331
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled).
2018-11-19yuzu_cmd/config: Add config deserialization for multiplayerZach Hilman1-37/+254
2018-11-19settings: Add settings for multiple players and controllersZach Hilman1-3/+48
Uses the PlayerInput struct to represent all of the data that constitutes a player.
2018-11-19settings: Add Native type for keyboardZach Hilman1-0/+210
2018-11-19settings: Add Native type for mouse buttonsZach Hilman2-0/+34
2018-11-19Added missing start/end touch attributes to touchscreenDavid Marcec2-1/+18
2018-11-19Added debugpad skeletonDavid Marcec2-2/+55
2018-11-19Added controller helper funcsDavid Marcec2-0/+35
2018-11-19Changed polling rate of hid and Right joycon rotationDavid Marcec1-2/+2
2018-11-19Left joycon rotation button remappingDavid Marcec2-7/+21
2018-11-19Added automatic npad switch based on supported stylesetsDavid Marcec2-4/+124
2018-11-19Added multi-input support and controller assignment at any portDavid Marcec2-122/+181
2018-11-19software_keyboard: Check for UTF-8 config flagZach Hilman2-9/+23
2018-11-19Eliminated unnessessary memory allocation and copy (#1702)Frederic L3-9/+20
2018-11-19Correctly sets default system language for yuzu-CLI (#1727)Schplee1-0/+2
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace
2018-11-19gl_rasterizer: Remove default clip distanceReinUsesLisp1-2/+0
2018-11-18svc: ResetSignal is not stubbedTobias1-1/+1
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG
2018-11-18software_keyboard: Add max and current length display to dialogZach Hilman2-1/+11
2018-11-18software_keyboard: Push all data over all channels on dialog completionZach Hilman1-18/+26
2018-11-18applet: Use std::queue instead of std::vector for storage stackZach Hilman5-18/+44
2018-11-18applet: Add operation completed callbackZach Hilman8-9/+34
2018-11-18software_keyboard: Push buffer size to offset 0x4 in output dataZach Hilman4-18/+39
2018-11-18software_keyboard: Make GetText asynchronousZach Hilman9-29/+64
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2018-11-18am: Allow applets to push multiple and different channels of dataZach Hilman10-64/+62
2018-11-18am: Implement ILibraryAppletAccessor IsCompleted and GetResultZach Hilman2-4/+9
2018-11-18am: Implement text check software keyboard modeZach Hilman6-14/+120
Allows the game to verify and send a message to the frontend.
2018-11-18am: Deglobalize software keyboard appletZach Hilman17-100/+180
2018-11-18qt/main: Register Qt Software Keyboard frontend with AMZach Hilman3-0/+6
Allows using Qt provider over default.
2018-11-18am: Construct and use proper applets with ILibraryAppletAccessorZach Hilman1-1/+26
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case.
2018-11-18qt/applets: Provide Qt frontend implementation of software keyboardZach Hilman3-0/+171
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support.
2018-11-18am/applets: Add connector between frontend and AM applet classesZach Hilman3-0/+130
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor
2018-11-18frontend/applets: Add frontend software keyboard provider and defaultZach Hilman3-0/+63
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality.
2018-11-18am/applets: Add Applet superclass to describe a generic appletZach Hilman3-0/+77
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet.
2018-11-18am: Unstub ILibraryAppletAccessor::StartZach Hilman1-5/+17
Now starts the applet provided in constructor.
2018-11-18am: Implement PopInteractiveOutData and PushInteractiveInDataZach Hilman1-14/+24
Used by software keyboard applet for data transfer.
2018-11-18am: Convert storage stack to vectorZach Hilman1-27/+59
std::stack was no longer suitable for non-trivial operations
2018-11-18am: Move AM::IStorage to headerZach Hilman1-0/+16
Needs to be accessible by applet files.
2018-11-18am: Move IStorageAccessor to header and update backing bufferZach Hilman2-64/+62
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed.
2018-11-18am: Implement CreateTransferMemoryStorageZach Hilman2-0/+26
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided.
2018-11-18string_util: Implement buffer to UTF-16 string helper functionZach Hilman2-0/+17
Needed as most all software keyboard functions use fixed-length UTF16 string buffers.
2018-11-18svc: Implement svcCreateTransferMemoryZach Hilman1-3/+33
Seems to be used and created identically to SharedMemory, so just reuse that.
2018-11-18drop support for non separate alpha as it seems to cause issues in some gamesRodolfo Bogado3-61/+35
2018-11-18ldr_ro: Add error check for memory allocation failureZach Hilman4-13/+27
2018-11-17fix sampler configuration, thanks to Marcos for his investigationRodolfo Bogado3-19/+57
2018-11-17small type fixRodolfo Bogado1-6/+6
2018-11-17small fix for alphaToOne bit locationRodolfo Bogado1-2/+2
2018-11-17fix for gcc compilationRodolfo Bogado1-60/+61
2018-11-17add AlphaToCoverage and AlphaToOneRodolfo Bogado5-1/+39
2018-11-17add support for fragment_color_clampRodolfo Bogado5-1/+24
2018-11-17add missing MirrorOnceBorder support where supportedRodolfo Bogado1-0/+6
2018-11-17set border color not depending on the wrap modeRodolfo Bogado1-9/+9
only enable color mask for the first framebuffer id independent blending is disabled
2018-11-17set default value for point size registerRodolfo Bogado2-5/+4
2018-11-17fix viewport and scissor behaviorRodolfo Bogado6-64/+89
2018-11-17vi: Implement TransactParcel for Disconnect and DetachBufferZach Hilman1-0/+22
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it.
2018-11-17Stubbed am:EnableApplicationCrashReportMysticExile2-10/+18
2018-11-17hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters.bunnei1-1/+1
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee.
2018-11-17Implemented CalculateStandardUserSystemClockDifferenceByUserDavid Marcec3-1/+18
Seems pokemon calls this sometimes and it caused "random crashes"
2018-11-17textures/decoders: Replace magic numbersFrederic Laing1-37/+33
2018-11-16kernel/errors: Clean up error codesLioncash2-62/+32
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable.
2018-11-16Common/Bitfield: store value as unsigned typeWeiyi Wang1-9/+10
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift
2018-11-16Added various bluetooth based cmds for palmaDavid Marcec2-1/+145
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know.
2018-11-16Added SetIsPalmaAllConnectable, SetPalmaBoostModeDavid Marcec1-2/+14
Currently unclear what these do yet, will be researched at a later time when we want to implement palma.
2018-11-16Fixed switching operation modes when not running a gameDavid Marcec1-0/+3
The service manager seems to be a nullptr before a game boots
2018-11-16file_sys/errors: Remove currently unused filesystem error codesLioncash1-10/+0
Rather than keeping around unused values, we can just introduce them as needed.
2018-11-16file_sys/errors: Get rid of the ErrCodes namespaceLioncash1-17/+5
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents.
2018-11-16file_sys/errors: Extract FS-related error codes to file_sys/errors.hLioncash4-14/+19
Keeps filesystem-related error codes in one spot.
2018-11-16Fixed priority switching edge case for handheld (#1675)David1-12/+46
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex
2018-11-16csrng: Use random integer distribution instead of raw engineZach Hilman1-1/+2
Prevents returning the same value every single call.
2018-11-15textures/decoders: Minor cleanupFrederic Laing1-16/+16
2018-11-15gl_rasterizer_chache: Minor cleanupFrederic Laing1-3/+3
2018-11-15ldr_ro: Implement UnloadNro (command 1)Zach Hilman1-22/+85
Includes actual unmapping and address error checking.
2018-11-15ldr_ro: Fully Implement LoadNro (command 0)Zach Hilman1-11/+110
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data.
2018-11-15ldr_ro: Implement UnloadNrr (command 3)Zach Hilman1-2/+84
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR.
2018-11-15ldr_ro: Fully implement LoadNrr (command 2)Zach Hilman1-0/+112
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check.
2018-11-15process: Make MirrorMemory take state to map new memory asZach Hilman2-3/+7
Credits to Subv
2018-11-15pl_u: Resize buffers in shared font data getter to what game requestsZach Hilman1-0/+8
Fixes unmapped spam in SMP and buffer size errors in some other games
2018-11-14service/acc: Correct error case within TrySelectUserWithoutInteraction()Lioncash1-2/+4
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code.
2018-11-14profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile()Lioncash1-4/+5
2018-11-14profile_manager: Move UUID Format function definitions into the cpp fileLioncash2-11/+18
Avoids relying on fmt always being indirectly included.
2018-11-14yuzu/configure_system: Mark the entropy mask string as nontranslatableLioncash1-1/+1
There's no need for translators to concern themselves with the validation mask used by the entry field.
2018-11-14nfp: Correct erroneous sizeof expression within GetTagInfo()Lioncash1-1/+1
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead.
2018-11-14service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdateLioncash1-3/+3
Based off RE, they both currently go through the same codepath with no difference in behavior.
2018-11-14hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate()Lioncash1-0/+1
2018-11-14service: Mark MakeFunctionString with the [[maybe_unused]] attribute.Lioncash1-2/+2
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused).
2018-11-14kernel/thread: Deduplicate scheduler switching codeLioncash2-37/+13
The code in both places was the same verbatim, so we can extract it to a function to deduplicate the logic.
2018-11-14string_util: Remove ArrayToString()Lioncash2-21/+0
An old function from Dolphin. This is also unused, and pretty inflexible when it comes to printing out different data types (for example, one might not want to print out an array of u8s but a different type instead. Given we use fmt, there's no need to keep this implementation of the function around.
2018-11-14string_util: Remove TryParse()Lioncash2-54/+3
This is an unused hold-over from Dolphin that was primarily used to parse values out of the .ini files. Given we already have libraries that do this for us, we don't need to keep this around.
2018-11-13qt: Move Open yuzu Folder action from Help to FileZach Hilman1-1/+2
2018-11-13video_core/renderer_base: Remove GL include from the renderer base class filesLioncash1-1/+0
Keeps the base class source files implementation-agnostic.
2018-11-13string_util: Remove ThousandSeparate()Lioncash1-14/+0
This is currently unused and doesn't really provide much value to keep around either.
2018-11-13hle/audren_u: Implement Get/SetRenderingTimeLimitLioncash1-2/+23
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way.
2018-11-13audio_core/audio_renderer: Fix typo in AuxInfo member nameLioncash1-1/+1
2018-11-13vm_manager: Unstub GetTotalHeapUsage()Lioncash1-2/+1
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now.
2018-11-13kernel/process: Migrate heap-related memory management out of the process class and into the vm managerLioncash4-84/+97
Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class.
2018-11-13svc: Use proper random entropy generation algorithmZach Hilman6-8/+33
2018-11-13yuzu: Add hotkey for Amiibo loadingfearlessTobi1-1/+9
2018-11-13gl_rasterizer: Minor cleanupFrederic L1-4/+2
Minor code cleanup from unaddressed feedback in #1654
2018-11-13gl_state: Amend compilation warningsLioncash2-3/+4
Makes float -> integral conversions explicit via casts and also silences a sign conversion warning.
2018-11-13svc: Return random seed for svcGetInfo RandomEntropyZach Hilman2-4/+8
2018-11-13Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666)greggameplayer4-71/+101
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction
2018-11-12yuzu: Add a missing "!" to fix the stuck-in-fullscreen bugTobias1-1/+1
2018-11-12settings: Add config option to set RNG seedZach Hilman6-100/+171
2018-11-12csrng: Use std::mt19937 engine for random number generationZach Hilman2-2/+11
2018-11-11Use core extensions when available to set max anisotropic filtering levelRodolfo Bogado1-2/+7
2018-11-11Improve state management by splitting some of the states id separated function to avoid a full apply overheadRodolfo Bogado6-39/+40
2018-11-11Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors.Rodolfo Bogado4-37/+61
2018-11-11set sampler max lod, min lod, lod bias and max anisotropyRodolfo Bogado3-13/+33
2018-11-11Improved GPU Caches lookup SpeedFernandoS271-18/+17
2018-11-10Added maybe_unusedDavid Marcec2-2/+7
2018-11-10Added ToPosixTime & ToPosixTimeWithMyRuleDavid Marcec1-2/+41
Added instead of using a seperate PR to prevent conflicts
2018-11-10gl_shader_decompiler: Guard out of bound geometry shader input readsReinUsesLisp4-15/+24
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3).
2018-11-10Added consts and staticDavid Marcec1-6/+6
2018-11-09Implement GetClockSnapshotDavid Marcec3-21/+88
Needed by megaman 11
2018-11-08gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurfaceFrederic Laing1-10/+7
2018-11-08gl_rasterizer: Fix compiler warningsFrederic Laing1-2/+2
2018-11-08rasterizer_cache: Remove reliance on the System singletonLioncash9-10/+25
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header.
2018-11-08rasterizer_cache: Add missing virtual destructor to RasterizerCacheObjectLioncash3-0/+10
Ensures that destruction will always do the right thing in any context.
2018-11-08gl_resource_manager: Amend clang-format discrepanciesLioncash1-4/+2
Fixes the buildbot.
2018-11-08svcBreak now dumps information from the debug buffer passed (#1646)David1-0/+28
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments
2018-11-08Correct issue where texturelod could not be applied to 2darrayshadowFernandoS271-1/+5
2018-11-08Renamed CheckIfOperationChanged to OnDockedModeChangedDavid Marcec2-21/+23
2018-11-07Implement 3 coordinate array in TEXS instructionFernandoS271-6/+6
2018-11-07Updated npad styles on holdtype switchesDavid Marcec1-0/+2
Fixes input for megaman
2018-11-07FixupsDavid Marcec3-12/+17
2018-11-07Ability to switch between docked and undocked mode in-gameDavid Marcec7-36/+163
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly
2018-11-07fixed spelling errorDavid Marcec1-1/+1
2018-11-07Added missing logDavid Marcec1-0/+1
2018-11-07Implement acc:TrySelectUserWithoutInteractionDavid Marcec5-3/+25
Needed for Shantae - Half-Genie Hero - Ultimate Edition!
2018-11-06gl_rasterizer: Skip VAO binding if the state is clean.Markus Wick3-2/+21
2018-11-06gl_rasterizer: Split VAO and VB setup functions.Markus Wick2-5/+16
2018-11-06gl_rasterizer_cache: Add profiles for Copy and Blit.Markus Wick1-2/+6
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while.
2018-11-06gl_resource_manager: Profile creation and deletion.Markus Wick1-0/+42
2018-11-06gl_stream_buffer: Profile orphaning of stream buffer.Markus Wick1-0/+5
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often.
2018-11-06microprofile: Drop ReleaseActiveBuffer scope.Markus Wick1-4/+0
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more.
2018-11-06configure_system: Fix compiler warningFrederic Laing2-3/+3
2018-11-06yuzu/main: Fix compiler warningFrederic Laing1-1/+2
2018-11-06gl_resource_manager: Split implementations in .cpp file.Markus Wick5-114/+167
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them.
2018-11-06Implement SetMemoryPermissionFrederic Laing1-3/+39
2018-11-05Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets.Rodolfo Bogado5-25/+79
2018-11-05Implement multi-target viewports and blendingRodolfo Bogado6-128/+259
2018-11-04Fix quickstart linkDharmin K Shah1-1/+1
2018-11-04Fix typo in BufferTransformFlagsFrederic Laing1-2/+2
2018-11-04game_list: Only reload game list after relevant settings changedZach Hilman5-1/+28
Prevents unnecessary reloads on every configuration operation.
2018-11-03qt: Add help option to open yuzu folderZach Hilman3-0/+13
Opens a new file manager window at the UserDir.
2018-11-03Stubbed SetMemoryPermissionFrederic Laing2-1/+12
2018-11-02correct syntaxgreggameplayer1-4/+3
2018-11-02Fixed incorrect hwopus assertDavid Marcec1-1/+1
2018-11-02Fixed HID crash when launching more than 1 game & signaled syleset change eventDavid Marcec2-0/+5
This should fix crashes when launching multiple games in yuzu
2018-11-02game_list: Make add-ons column optionalZach Hilman6-119/+166
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%.
2018-11-02filesystem: Cache RegisteredCacheUnion instead of constructing on demandZach Hilman2-4/+11
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects.
2018-11-02file_sys: Use common KeyManager in NCA container typesZach Hilman6-7/+18
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads.
2018-11-02content_archive: Add optional KeyManager parameter to constructorZach Hilman2-3/+5
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this.
2018-11-02Fix ASTC Decompressor to support depth parameterFernandoS277-65/+131
2018-11-01memory_manager: Do not MapBufferEx over already in use memory.bunnei2-31/+52
- This fixes rendering when changing areas in Super Mario Odyssey.
2018-11-01Fix ASTC formatsFernandoS274-12/+21
2018-11-01Implemented ASTC 5x5FernandoS271-1/+5
2018-11-01Implement Cube ArraysFernandoS274-0/+20
2018-11-01maxwell_3d: Restructure macro upload to use a single macro code memory.bunnei4-27/+55
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey.
2018-10-31configure_system: Contrain profile usernames to 32 charactersLioncash5-25/+113
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user.
2018-10-31Implement SurfaceTarget Texture2DArraygreggameplayer1-0/+1
( needed by Mario+Rabbids Kingdom Battle )
2018-10-31Improve OpenGL state handlingRodolfo Bogado3-105/+158
2018-10-30service/usb: Update IPdSession's function tableLioncash1-3/+3
Updated based off information on SwitchBrew.
2018-10-30video_core: Move surface declarations out of gl_rasterizer_cacheReinUsesLisp6-898/+954
2018-10-30Assert Control Codes GenerationFernandoS272-1/+103
2018-10-30general: Remove unused boost inclusions where applicableLioncash3-4/+0
Cleans up unused includes and trims off some dependencies on externals.
2018-10-30global: Use std::optional instead of boost::optional (#1578)Frederic L49-266/+274
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build
2018-10-30hle_ipc: Add member function for querying the existence of a domain headerLioncash3-3/+6
Gets rid of the need to call the getter and then check for null.
2018-10-30hle_ipc: Make GetDomainMessageHeader return a regular pointerLioncash2-3/+3
Nothing requires the shared owner ship here, so we can just return a plain pointer.
2018-10-29ns: Implement command 400: GetApplicationControlDataZach Hilman4-17/+75
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist.
2018-10-29patch_manager: Add support for dumping decompressed NSOsZach Hilman2-1/+14
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID.
2018-10-29settings: Add setting to control NSO dumpingZach Hilman6-1/+28
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box.
2018-10-29bis_factory: Add getter for mod dump root for a title IDZach Hilman4-6/+33
Equates to yuzu_dir/dump/<title id>/
2018-10-29fsp_srv: Implement ISaveDataInfoReaderZach Hilman1-0/+144
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata.
2018-10-29fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceIdZach Hilman2-1/+13
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system.
2018-10-29savedata_factory: Expose accessors for SaveDataSpaceZach Hilman4-14/+32
2018-10-29loader/nro: Call RegisterRomFS from LoadZach Hilman1-0/+5
Allows NRO homebrew to use the RomFS in the ASET section.
2018-10-29control_metadata: Add GetRawBytes function to NACPZach Hilman2-0/+7
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game.
2018-10-29time_stretch: Switch to values of CitrafearlessTobi1-3/+3
2018-10-29video_core: Move OpenGL specific utils to its rendererReinUsesLisp6-30/+61
2018-10-29renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGBRodolfo Bogado1-1/+1
2018-10-29Assert Control Flow Instructions using Control CodesFernandoS272-3/+28
2018-10-29Fixed black textures, pixelation and we no longer require to auto-generate mipmapsFernandoS271-14/+2
2018-10-29Fixed mipmap block autosizing algorithmFernandoS273-13/+25
2018-10-29Fixed Invalid Image size and Mipmap calculationFernandoS271-4/+7
2018-10-29Fixed Block Resizing algorithm and Clang FormatFernandoS273-12/+19
2018-10-29Implement Mip FilterFernandoS274-10/+33
2018-10-29Zero out memory region of recreated surface before flushingFernandoS271-0/+2
2018-10-28Implement MipmapsFernandoS272-101/+211
2018-10-28core: Make System references const where applicableLioncash2-3/+3
2018-10-28core: Add missing const variants of getters for the System classLioncash2-10/+49
Many of the Current<Thing> getters (as well as a few others) were missing const qualified variants, which makes it a pain to retrieve certain things from const qualified references to System.
2018-10-28Enable alpha channel for DXT1 texture formatMichael1-2/+2
2018-10-28configure_system: Fix compiler warningFrederic Laing1-1/+1
2018-10-28Correct bpp value for ASTC_2D_8X5Tobias1-1/+1
2018-10-28Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332FernandoS272-74/+37
2018-10-28compatdb: Use a seperate endpoint for testcase submissionfearlessTobi7-7/+65
2018-10-28file_sys/patch_manager: Remove unnecessary if-statements (#1586)Frederic L1-7/+6
* remove unnecessary if-statements * Addressed feedback
2018-10-28Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB supportRodolfo Bogado8-40/+197
2018-10-28key_manager: Use isxdigit instead of isdigit when reading key fileZach Hilman1-1/+1
Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit.
2018-10-28Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADDFernandoS272-6/+58
2018-10-27Implement Default Block Height for each formatFernandoS271-0/+62
2018-10-27loader/nsp: Move secondary loader initialization to constructorZach Hilman1-17/+20
Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized.
2018-10-27gl_rasterizer_cache: Fix compiler warningFrederic Laing1-2/+2
2018-10-27service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursivelyDeeJayBro1-2/+26
2018-10-27configure_system: Make GetIcon() return the scaled 64x64 iconLioncash1-14/+7
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine.
2018-10-27configure_system: Move entry formatting for the user account list entries to its own functionLioncash1-18/+22
Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board.
2018-10-27configure_system: Display errors to the user if file operations fail when setting user imagesLioncash1-24/+46
We should display an error to the user if setting a user image for an account fails, rather than continuing onwards.
2018-10-27cubeb_sink: ignore null-name device when selectingWeiyi Wang1-1/+2
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list
2018-10-26svc: Localize the GetInfo enum class to the function itselfLioncash2-32/+31
Nothing from this enum is intended to be used outside of this function.
2018-10-26svc: Implement svcGetInfo command 0xF0000002Lioncash6-4/+98
This retrieves: if (curr_thread == handle_thread) { result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks); } else if (curr_thread == handle_thread && sub_id == current_core_index) { result = hardware_tick_count - last_context_switch_ticks; }
2018-10-26gl_rasterizer: Implement primitive restart.bunnei5-1/+40
2018-10-26maxwell_3d: Add code for initializing register defaults.bunnei2-1/+21
2018-10-26gl_rasterizer: Implement depth range.bunnei4-13/+20
2018-10-26ldr: Partially implement LoadNro.bunnei1-3/+49
- This is an incomplete implementation. It was tested with Super Mario Party.
2018-10-26process: LoadModule should clear JIT instruction cache.bunnei1-0/+6
2018-10-26Kernel/Memory: Added a function to first a suitable guest address at which to allocate a region of a given size.bunnei2-0/+28
2018-10-26nro: Make LoadNro method accessible outside of apploader code.bunnei2-6/+18
2018-10-25configure_system: Make the file selector text translatableLioncash1-1/+1
This should be localizable, since it's user-facing text.
2018-10-25configure_system: Make GetAccountUsername() an internal functionLioncash2-25/+28
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct.
2018-10-25configure_system: Default initialize member variablesLioncash1-4/+5
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads.
2018-10-25configure_system: Simplify UUID generation call in AddUser()Lioncash1-2/+1
This is a static function so we can just perform an assignment directly.
2018-10-25configure_system: Amend function casingLioncash2-6/+6
2018-10-25configure_system: Add missing override specifier on the destructorLioncash1-1/+1
2018-10-25configure_system: Make public slots privateLioncash1-7/+5
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore.
2018-10-25ips_layer: Use rle_size instead of data_size in RLE patch applicationZach Hilman1-1/+1
Prevents a potential bug when using RLE records in an IPS patch.
2018-10-25service/usb: Update service function tablesLioncash1-21/+22
Updated based off the information provided by Hexkyz on Switchbrew.
2018-10-25service/acc: Move fallback image to file scopeLioncash1-14/+13
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize().
2018-10-25service/acc: Silence compiler warningsLioncash1-5/+8
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size.
2018-10-25service/acc: Early return in failure case in LoadImage()Lioncash1-8/+8
Allows unindenting the other branch's code.
2018-10-24Implemented LD_L and ST_LFernandoS273-12/+112
2018-10-24Implement Shader Local MemoryFernandoS271-0/+37
2018-10-24kernel/errors: Remove now-unused, unnecessary, error codesLioncash2-13/+0
Now that we've gotten the innaccurate error codes out of the way, we can finally toss away a bunch of these, trimming down the error codes to ones that are actually used and knocking out two TODO comments.
2018-10-24kernel/shared_memory: Return ERR_INVALID_MEMORY_PERMISSIONS instead of ERR_INVALID_COMBINATIONLioncash1-4/+3
This is more consistent with what the kernel does.
2018-10-24kernel/server_port: Simplify emptiness check within ShouldWait()Lioncash1-1/+1
2018-10-24kernel/server_port: Change error case return value in Accept() to ERR_NOT_FOUNDLioncash2-3/+1
This is what the kernel does in this instance.
2018-10-24kernel/error: Remove leftover 3DS error codesLioncash1-5/+0
These are now entirely unused and can be removed.
2018-10-24kernel/svc: Amend returned error code for invalid priorities in CreateThreadLioncash1-1/+1
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED here. It returns INVALID_THREAD_PRIORITY.
2018-10-24kernel/svc: Move and correct returned error code for invalid thread priorities in SetThreadPriority()Lioncash1-5/+6
All priority checks are supposed to occur before checking the validity of the thread handle, we're also not supposed to return ERR_NOT_AUTHORIZED here.
2018-10-24kernel/error: Add error code for invalid pointersLioncash1-1/+1
The kernel appears to return 0xE601 for this situation. Particularly in svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext
2018-10-24kernel/error: Add error code for closed sessionsLioncash1-1/+3
The kernel appears to return 0xF601 for this case.
2018-10-24game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions()Lioncash1-4/+9
Using fmt here requires unnecessary string conversions back into QString. Instead, we can just use QString's formatting and get the end result of the formatting operation in the proper type.
2018-10-24profile_manager: Use std::optional instead of boost::optionalLioncash5-48/+53
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here.
2018-10-24graphic_breakpoints: Correct translation of strings in BreakpointModel's data() functionLioncash2-15/+20
tr() will not function properly on static/global data like this, as the object is only ever constructed once, so the strings won't translate if the language is changed without restarting the program, which is undesirable. Instead we can just turn the map into a plain old function that maps the values to their equivalent strings. This is also lessens the memory allocated, since it's only allocating memory for the strings themselves, and not an encompassing map as well.
2018-10-24yuzu/main: Notify user of loading errors with Amiibo dataLioncash3-17/+40
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success.
2018-10-24configure_system: Clear current username before overwritingZach Hilman2-5/+15
Prevents bug where old username would remain if the new username was shorter in length.
2018-10-24game_list: Use QFileInfo instead of common's file functionsLioncash1-4/+3
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString()
2018-10-24game_list: Make game list column headers translatableLioncash1-5/+5
These are user-facing strings, so they should be marked as translatable
2018-10-24bootmanager: Use QStringLiteral instead of std::string to represent the window titleLioncash1-4/+2
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance.
2018-10-24time_stretch: Remove unused m_channel_count member variableLioncash2-3/+1
This is only stored to, but never read from.
2018-10-24npad: Remove unused controller variable from OnInit()Lioncash1-2/+3
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well.
2018-10-24perf_stats: Remove unused variable within DoFrameLimiting()Lioncash1-4/+0
This hasn't been used since ba8ff096fdc9f7ab101851c4cd06c3244a7d84c3
2018-10-24yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointerLioncash2-8/+8
Same behavior, less code.
2018-10-24aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() functionLioncash1-3/+3
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here.
2018-10-24vfs: Handle failure of file reading within VfsRawCopy()Lioncash1-2/+6
Also gets rid of an unused variable.
2018-10-24key_manager: Remove unused variable in DeriveBase()Lioncash1-1/+0
2018-10-24decoders: Remove unused variable within SwizzledData()Lioncash1-1/+0
2018-10-24maxwell_3d: Remove unused variable within ProcessQueryGet()Lioncash1-1/+0
2018-10-24logging/backend: Add missing services to the log filtersLioncash2-0/+5
Just a few overlooked services.
2018-10-24yuzu/configuration/config: Reorganize member variable and function layoutLioncash1-6/+7
Makes the class layout consistent with the others.
2018-10-24profile_manager: Create save data if it doesn't exist on useZach Hilman4-18/+42
2018-10-24acc: Fix account UUID duplication errorZach Hilman8-80/+106
2018-10-24configure_system: Clear selection after user deleteZach Hilman2-12/+18
2018-10-24profile_manager: Load user icons, names, and UUIDs from system saveZach Hilman11-133/+308
2018-10-24acc: Load user images from config dirZach Hilman1-9/+45
2018-10-24qt: Allow user to select emu user on open save dataZach Hilman1-3/+24
2018-10-24qt: Add Profile Manager UI to system settingsZach Hilman3-76/+350
2018-10-24am: Pass current user UUID to launch parametersZach Hilman1-7/+9
2018-10-24profile_manager: Load users from emulator settingsZach Hilman2-5/+7
2018-10-24settings: Add users and current_user settings and remove usernameZach Hilman3-6/+54
2018-10-24Added Amiibo support (#1390)David12-80/+386
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path
2018-10-23Implement PointSizeFernandoS273-5/+28
2018-10-23Fixed Layered Textures Loading and CubemapsFernandoS273-72/+109
2018-10-23common: Remove memory_util.cpp/.hLioncash3-200/+0
Everything from here is completely unused and also written with the notion of supporting 32-bit architecture variants in mind. Given the Switch itself is on a 64-bit architecture, we won't be supporting 32-bit architectures. If we need specific allocation functions in the future, it's likely more worthwhile to new functions for that purpose.
2018-10-23only redefine 64 bit file operation for MSVCWeiyi Wang1-5/+8
MinGW provides POSIX functions
2018-10-23Added assertion failed, reworked logging levelsDavid Marcec1-16/+24
2018-10-23gl_shader_decompiler: Implement VSETPReinUsesLisp2-0/+26
2018-10-23gl_shader_decompiler: Abstract VMAD into a video subsetReinUsesLisp2-75/+82
2018-10-23Added break types to svcBreakDavid Marcec1-4/+42
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest
2018-10-23Added Saturation to FMUL32IFernandoS272-3/+8
2018-10-22Assert that multiple render targets are not set while alpha testingFernandoS273-3/+17
2018-10-22Use standard UBO and fix/stylize the codeFernandoS278-91/+51
2018-10-22Cache uniform locations and restructure the implementationFernandoS273-33/+29
2018-10-22Remove SyncAlphaTest and clang formatFernandoS274-8/+9
2018-10-22Added Alpha FuncFernandoS272-3/+43
2018-10-22Implemented Alpha TestingFernandoS276-3/+59
2018-10-22Fixed FSETP and FSETFernandoS272-30/+12
2018-10-22Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOATFernandoS271-2/+14
2018-10-22psm: Stub GetChargerTypeZach Hilman2-24/+27
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock.
2018-10-21service: Add the basic skeleton for the NPNS servicesLioncash4-2/+109
2018-10-21hid: Update service function table for hidbusLioncash1-0/+1
Updated based off information provided by Switchbrew.
2018-10-21am: Add the basic skeleton for the tcap serviceLioncash4-0/+44
Added based off information provided by Switchbrew.
2018-10-21am: Update service function tablesLioncash4-15/+60
Updated based off information from Switchbrew
2018-10-21prepo: Update service function table.Lioncash1-8/+13
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew.
2018-10-21lbl: Update service function table namesLioncash1-28/+28
Updated based off information provided by Switchbrew.
2018-10-21qt: Move Reinitialize Keys to Tools menuZach Hilman1-1/+7
2018-10-21psm: Stub GetBatteryChargePercentageZach Hilman2-1/+14
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge.
2018-10-21service: Add skeleton for psm serviceZach Hilman5-0/+75
Seems to be the power controller. Listed in switchbrew under the category PTM services.
2018-10-20CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIRLioncash2-5/+5
This is more localized to what we want to enforce directory-wise with the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but this would cause the wrong behavior if someone included yuzu as part of a larger buildsystem (for whatever reason). Instead, we want to use the directory where the "project(yuzu)" command was declared as the root path reference.
2018-10-20CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTINGLioncash1-1/+1
Keeps the definition constrained to the yuzu target and prevents polluting anything else in the same directory (should that ever happen). It also keeps it consistent with how the USE_DISCORD_PRESENCE definition is introduced below it.
2018-10-20web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library onlyLioncash1-1/+1
Given we link in httplib privately, we can also make the definition enabling OpenSSL support private as well. Prevents leaking a definition into other libraries that link with this one, like the core library.
2018-10-20kernel/process: Make the handle table per-processLioncash9-100/+97
In the kernel, there isn't a singular handle table that everything gets tossed into or used, rather, each process gets its own handle table that it uses. This currently isn't an issue for us, since we only execute one process at the moment, but we may as well get this out of the way so it's not a headache later on.
2018-10-20engines/maxwell_*: Use nested namespace specifiers where applicableLioncash3-12/+6
These three source files are the only ones within the engines directory that don't use nested namespaces. We may as well change these over to keep things consistent.
2018-10-20maxwell_dma: Make variables const where applicable within HandleCopy()Lioncash1-3/+3
These are never modified, so we can make that assumption explicit.
2018-10-20maxwell_dma: Make FlushAndInvalidate's size parameter a u64Lioncash1-1/+1
This prevents truncation warnings at the lambda's usage sites.
2018-10-20maxwell_dma: Remove unused variables in HandleCopy()Lioncash1-3/+0
These pointer variables are never used, so we can get rid of them.
2018-10-20svc: Fix vma boundary check in svcQueryMemoryLioncash1-1/+1
This should be comparing against the queried process' vma_map, not the current process'. The only reason this hasn't become an issue yet is we currently only handle one process being active at any time.
2018-10-20gl_shader_decompiler: Allow std::move to function in SetPredicateLioncash1-1/+1
If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data).
2018-10-20gl_shader_decompiler: Get rid of variable shadowing warningsLioncash1-2/+2
A variable with the same name was previously declared in an outer scope.
2018-10-20gl_shader_decompiler: Fix a few comment typosLioncash1-3/+4
2018-10-20gl_shader_decompiler: Move position varying declaration back to gl_shader_genReinUsesLisp3-13/+9
The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position".
2018-10-20Added auto controller switching to supported controllers and single joycon button rotationDavid Marcec2-4/+189
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game
2018-10-20aoc_u: Stub GetAddOnContentListChangedEventZach Hilman2-1/+16
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04).
2018-10-20crypto: Use compressed sizes in offset calculation for KIP decompressionZach Hilman1-1/+2
Fixes a fatal crash on start when deriving keys.
2018-10-19vfs: Remove InterpretAsDirectory and related functionsZach Hilman17-95/+1
When writing VFS, it initally seemed useful to include a function to in-place convert container files into directories in one homogenous directory structure, but re-evaluating it now there have been plenty of chances to use it and there has always been a better way. Removing as it is unused and likely will not be used.
2018-10-19Stubbed home blockingDavid Marcec2-4/+36
Needed by arms due to new hid rework
2018-10-19es: Update service function tablesLioncash1-7/+11
Updated based off information provided by Switchbrew.
2018-10-19audio: Update service function tablesLioncash1-17/+20
Updated based off information provided by Switchbrew.
2018-10-19omm: Update service function tablesLioncash1-16/+18
Updated based off information provided by Switchbrew.
2018-10-19nifm: Update service function tablesLioncash1-0/+1
Updated based off information provided by switchbrew.
2018-10-19hid: Update service function tablesLioncash1-6/+45
Updated based off information provided by Switchbrew.
2018-10-19nim: Add the basic skeleton of the nim:eca serviceLioncash1-0/+17
Added based off information provided by Switchbrew
2018-10-19ns: Update service function tableLioncash1-6/+49
Updated based off information provided by Switchbrew.
2018-10-19set_cal: Update service function tableLioncash1-1/+2
Updated based on information from Switchbrew.
2018-10-19GPU: Improved implementation of maxwell DMA (Subv).bunnei3-17/+66
2018-10-19decoders: Introduce functions for un/swizzling subrects.bunnei2-0/+49
2018-10-19GPU: Invalidate destination address of kepler_memory writes.bunnei3-3/+17
2018-10-19fermi_2d: Add support for more accurate surface copies.bunnei2-3/+12
2018-10-18svc: Check for word alignment of addresses within svcArbitrateLock/svcArbitrateUnlockLioncash1-0/+8
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same.
2018-10-18common: Add function for checking word alignment to alignment.hLioncash1-0/+6
This will be used in a following change to svcArbitrateLock() and svcArbitrateUnlock()
2018-10-18common: Move Is4KBAligned() to alignment.hLioncash2-9/+13
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well.
2018-10-18core: Remove unnecessary assert in ArmInterface()Lioncash1-2/+1
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions.
2018-10-18Used better names for mm:u and fixed bad stubDavid Marcec1-8/+42
InitializeWithId needs to return an id which is a u32 which should be a non zero value
2018-10-18svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemoryLioncash3-3/+50
Now that the changes clarifying the address spaces has been merged, we can wrap the checks that the kernel performs when mapping shared memory (and other forms of memory) into its own helper function and then use those within MapSharedMemory and UnmapSharedMemory to complete the sanitizing checks that are supposed to be done.
2018-10-18hid/controller: Remove unused header inclusionsLioncash9-9/+0
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h
2018-10-18hid/controller/npad: Remove unused dump_idx member variableLioncash1-1/+0
Given it's unused, we may as well toss it.
2018-10-18hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructorLioncash1-1/+1
2018-10-18hid/controller/npad: Remove #pragma once from the cpp fileLioncash1-2/+0
This is only useful in headers.
2018-10-18hid/controller/npad: Move npad_id_list into the cpp fileLioncash2-2/+10
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file.
2018-10-18hid/controller/npad: Remove unnecessary const from void return typeLioncash2-2/+2
This literally does nothing.
2018-10-18hid/controller: Default the destructors of all controller types in the cpp fileLioncash16-0/+16
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code.
2018-10-18controller_base: Default the base class constructor and destructor in the cpp fileLioncash2-2/+4
The destructor doesn't need to be a pure-virtual function.
2018-10-18gl_shader_decompiler: Implement PBK and BRKReinUsesLisp2-22/+43
2018-10-18Clang format and other fixesFernandoS271-16/+0
2018-10-18Implement Reinterpret Surface, to accurately blit 3D texturesFernandoS271-2/+4
2018-10-18Implement GetInRange in the Rasterizer CacheFernandoS271-0/+16
2018-10-18Implement 3D TexturesFernandoS274-1/+10
2018-10-18qt: Add support for dumping a DLC Data RomFSZach Hilman4-11/+73
2018-10-18gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush.bunnei1-1/+0
2018-10-18gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle.bunnei1-5/+2
2018-10-17registered_cache: Deduplicate results of ListEntry and ListEntryFilterZach Hilman2-2/+16
Prevents a Entry from appearing in the list twice if the user has it installed in two places (e.g. User NAND and SDMC)
2018-10-17Using dual joycons as the default controllerDavid Marcec3-77/+59
Reason for the change is to allow both docked and undocked mode to work
2018-10-17fsp_srv: Apply patches to Data storage in OpenDataStorageByDataIdZach Hilman1-1/+5
2018-10-17patch_manager: Add support for using LayeredFS with DataZach Hilman1-2/+3
2018-10-16gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation.bunnei2-2/+18
2018-10-16config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation.bunnei10-20/+20
- This will be used as a catch-all for slow-but-accurate GPU emulation paths.
2018-10-16rasterizer_cache: Refactor to support in-order flushing.bunnei6-63/+116
2018-10-16content_archive: Simpify assignment of bktr_base_romfs in the constructorLioncash1-2/+1
std::move doesn't actually dereference the data, so it doesn't matter whether or not the type is null.
2018-10-16content_archive: Make IsValidNCA() an internally linked functionLioncash2-3/+1
This is only ever used within the cpp file, so it can just be an internal function.
2018-10-16content_archive: Simplify rights ID checkLioncash1-2/+2
This is the same as using std::any_of with an inverted predicate.
2018-10-16content_archive: Split loading into separate functionsLioncash2-253/+290
The constructor alone is pretty large, the reading code should be split into its consistuent parts to make it easier to understand it without having to build a mental model of a 300+ line function.
2018-10-16content_archive: Pass and take NCASectionHeader instance by referenceLioncash2-3/+3
Each header is 512 bytes in size, which is kind of an excessive amount to copy all the time when it's possible to avoid doing so.
2018-10-16XCI: Add function for checking the existence of the program NCALioncash3-7/+8
The only reason the getter existed was to check whether or not the program NCA was null. Instead, we can just provide a function to query for the existence of it, instead of exposing it entirely.
2018-10-16gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation.bunnei2-16/+23
2018-10-16gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled.bunnei2-2/+13
2018-10-16gl_rasterizer_cache: Separate guest and host surface size managment.bunnei2-92/+94
2018-10-16gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel.bunnei2-17/+18
- This does not really have anything to do with OpenGL.
2018-10-16gl_rasterizer_cache: Remove unused FlushSurface method.bunnei2-7/+0
2018-10-16gl_rasterizer: Implement flushing.bunnei1-1/+25
2018-10-16gl_rasterizer_cache: Remove usage of Memory::Read/Write functions.bunnei1-13/+8
- These cannot be used within the cache, as they change cache state.
2018-10-16gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size.bunnei2-19/+37
2018-10-16memory_manager: Add a method for querying the end of a mapped GPU region.bunnei2-0/+11
2018-10-16rasterizer_cache: Reintroduce method for flushing.bunnei3-0/+23
2018-10-16gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM.bunnei2-28/+119
2018-10-16Implement VI ConvertScalingMode (#1475)David1-1/+49
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well
2018-10-16savedata_factory: Add TemporaryStorage SaveDataSpaceIdZach Hilman1-1/+4
Required for TemporaryStorage saves (in addition to SaveDataType)
2018-10-16savedata_factory: Add support for DeviceSaveDataZach Hilman1-0/+8
Uses the same path as SaveData except with UID 0. Adds a warning if UID is not 0.
2018-10-16file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicableLioncash12-51/+53
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form.
2018-10-16file_sys/control_metadata: Get rid of magic constantsLioncash1-3/+6
These are just the size of the data being passed in, so we can specify that via the size() member function.
2018-10-15nso: Return an optional address from LoadModuleLioncash5-16/+29
If a malformed NSO is attempted to be loaded, we shouldn't continue onwards. We should be reporting an error and bailing out.
2018-10-15shader_bytecode: Add Control Code enum 0xfReinUsesLisp1-1/+1
Control Code 0xf means to unconditionally execute the instruction. This value is passed to most BRA, EXIT and SYNC instructions (among others) but this may not always be the case.
2018-10-15gl_shader_decompiler: Fixup style inconsistenciesReinUsesLisp1-5/+3
2018-10-15gl_rasterizer: Silence implicit cast warning in glBindBufferRangeReinUsesLisp1-1/+2
2018-10-15core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrsLioncash10-31/+50
2018-10-15core: Make the live Cpu instances unique_ptrs instead of shared_ptrsLioncash1-9/+9
There's no need for shared ownership here, as the only owning class instance of those Cpu instances is the System class itself. We can also make the thread_to_cpu map use regular pointers instead of shared_ptrs, given that the Cpu instances will always outlive the cases where they're used with that map.
2018-10-15core: Make the exclusive monitor a unique_ptr instead of a shared_ptrLioncash5-15/+13
Like the barrier, this is owned entirely by the System and will always outlive the encompassing state, so shared ownership semantics aren't necessary here.
2018-10-15core: Make CPUBarrier a unique_ptr instead of a shared_ptrLioncash3-11/+10
This will always outlive the Cpu instances, since it's destroyed after we destroy the Cpu instances on shutdown, so there's no need for shared ownership semantics here.
2018-10-15gl_shader_decompiler: Implement HSET2_RReinUsesLisp2-0/+62
2018-10-15gl_shader_decompiler: Implement HSETP2_RReinUsesLisp2-0/+65
2018-10-15gl_shader_decompiler: Implement HFMA2 instructionsReinUsesLisp2-0/+85
2018-10-15gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMMReinUsesLisp2-0/+73
2018-10-15gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructionsReinUsesLisp2-0/+75
2018-10-15gl_shader_decompiler: Setup base for half float unpacking and settingReinUsesLisp2-0/+98
2018-10-15crypto: Various crypto fixes for quickstart guideZach Hilman2-4/+8
2018-10-15nso: Make LoadModule take a VfsFile by const referenceLioncash3-11/+9
2018-10-15nro: Make LoadNro take a VfsFile by const referenceLioncash2-6/+6
This function doesn't need to care about ownership semantics, so we can just pass it a reference to the file itself, rather than a std::shared_ptr alias.
2018-10-15svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo()Lioncash4-28/+44
So, one thing that's puzzled me is why the kernel seemed to *not* use the direct code address ranges in some cases for some service functions. For example, in svcMapMemory, the full address space width is compared against for validity, but for svcMapSharedMemory, it compares against 0xFFE00000, 0xFF8000000, and 0x7FF8000000 as upper bounds, and uses either 0x200000 or 0x8000000 as the lower-bounds as the beginning of the compared range. Coincidentally, these exact same values are also used in svcGetInfo, and also when initializing the user address space, so this is actually retrieving the ASLR extents, not the extents of the address space in general.
2018-10-15aoc: Read DLC base title ID from RegisteredCacheZach Hilman3-2/+18
Falls back to title ID + 0x1000, which is what HOS does.
2018-10-14Implement Arrays on Tex InstructionFernandoS271-14/+55
2018-10-14Stop all threads on svcBreakDavid Marcec1-0/+6
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this)
2018-10-14aoc: Return size in ListAddOnContentZach Hilman1-1/+2
2018-10-14Fix TLDSFernandoS271-1/+5
2018-10-14Shorten the implementation of 3D swizzle to only 3 functionsFernandoS271-70/+27
2018-10-13svc: Implement svcGetProcessInfoLioncash3-4/+50
A fairly basic service function, which only appears to currently support retrieving the process state. This also alters the ProcessStatus enum to contain all of the values that a kernel process seems to be able of reporting with regards to state.
2018-10-13Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBufferFernandoS272-19/+2
2018-10-13Propagate depth and depth_block on modules using decodersFernandoS278-54/+67
2018-10-13Remove old Swizzle algorithms and use 3d SwizzleFernandoS271-93/+69
2018-10-13Implement Precise 3D SwizzleFernandoS271-3/+71
2018-10-13Implement Fast 3D SwizzleFernandoS271-2/+74
2018-10-13filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by referenceLioncash7-20/+19
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr.
2018-10-13yuzu/main: Simplify OnMenuLoadFile()Lioncash1-14/+12
We can utilize QStringList's join() function to perform all of the appending in a single function call. While we're at it, make the extension list a single translatable string and add a disambiguation comment to explain to translators what %1 actually is.
2018-10-13yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled()Lioncash1-1/+1
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state" parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined, the parameter will be considered unused, which can lead to compiler warnings. So, we can explicitly mark it with [[maybe_unused]] to inform the compiler that this is intentional.
2018-10-13Added ASTC 5x4; 8x5Hexagon123-6/+32
2018-10-13partition_data_manager: Reserve and insert data within output vector in DecryptPackage2()Lioncash1-20/+16
We can just reserve the memory then perform successive insertions instead of needing to use memcpy. This also avoids the need to zero out the output vector's memory before performing the insertions. We can also std::move the output std::vector into the destination so that we don't need to make a completely new copy of the vector, getting rid of an unnecessary allocation. Additionally, we can use iterators to determine the beginning and end ranges of the std::vector instances that comprise the output vector, as the end of one range just becomes the beginning for the next successive range, and since std::vector's iterator constructor copies data within the range [begin, end), this is more straightforward and gets rid of the need to have an offset variable that keeps getting incremented to determine where to do the next std::memcpy.
2018-10-13partition_data_manager: Remove unused std::map instance within DecryptPackage2()Lioncash1-2/+0
Aside from emplacing elements into the map, the map itself is never actually queried for contained data.
2018-10-13partition_data_manager: Take package2_keys by const referenceLioncash2-2/+3
These are only ever read from, so we don't need to make a copy of all the keys here.
2018-10-13partition_data_manager: Move IV data to where it's needed in DecryptPackage2()Lioncash1-3/+1
Given it's only used in one spot and has a fairly generic name, we can just specify it directly in the function call. This also the benefit of automatically moving it.
2018-10-13partition_data_manager: Remove commented out codeLioncash1-2/+0
Commented out code shouldn't be left in without a reason indicating why in a comment.
2018-10-13key_manager/partition_data_manager: Silence truncation compiler warningsLioncash4-10/+15
2018-10-13partition_data_manager: Dehardcode array boundsLioncash2-7/+12
Instead, we can make it part of the type and make named variables for them, so they only require one definition (and if they ever change for whatever reason, they only need to be changed in one spot).
2018-10-13partition_data_manager: Take VirtualFile by const reference in constructorLioncash2-2/+2
Given the VirtualFile instance isn't stored into the class as a data member, or written to, this can just be turned into a const reference, as the constructor doesn't need to make a copy of it.
2018-10-13partition_data_manager: Amend constructor initializer list orderLioncash1-2/+3
Orders the members in the exact order they would be initialized. This also prevents compiler warnings about this sort of thing.
2018-10-13partition_data_manager: Remove unused includesLioncash2-4/+1
Gets unused includes out of the headers and moves them into the cpp file if they're used there instead.
2018-10-13key_manager: Use std::vector's insert() instead of std::copy with a back_inserterLioncash1-2/+2
If the data is unconditionally being appended to the back of a std::vector, we can just directly insert it there without the need to insert all of the elements one-by-one with a std::back_inserter.
2018-10-13key_manager: Brace long conditional bodyLioncash1-1/+2
If a conditional (or it's body) travels more than one line, it should be braced.
2018-10-13key_manager: Don't assume file seeks and reads will always succeedLioncash1-7/+17
Given the filesystem should always be assumed to be volatile, we should check and bail out if a seek operation isn't successful. This'll prevent potentially writing/returning garbage data from the function in rare cases. This also allows removing a check to see if an offset is within the bounds of a file before perfoming a seek operation. If a seek is attempted beyond the end of a file, it will fail, so this essentially combines two checks into one in one place.
2018-10-13key_manager: Remove unnecessary seek in DeriveSDSeed()Lioncash1-1/+0
Given the file is opened a few lines above and no operations are done, other than check if the file is in a valid state, the read/write pointer will always be at the beginning of the file.
2018-10-13patch_manager: Move non-Program RomFS patch log to DebugZach Hilman1-2/+8
Normal Program-type patches will still be logged to aid in debugging, but for others (mainly Control), it was moved to Debug.
2018-10-13content_archive: Move get key log to Trace levelZach Hilman1-1/+1
Avoids printing live keys in the general log.
2018-10-12Implemented helper function to correctly calculate a texture's sizeFernandoS272-0/+22
2018-10-12kernel/process: Make CodeSet a regular non-inherited objectLioncash7-83/+45
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type.
2018-10-12thread: Remove unnecessary memset from ResetThreadContext()Lioncash1-4/+1
Regular value initialization is adequate here for zeroing out data. It also has the benefit of not invoking undefined behavior if a non-trivial type is ever added to the struct for whatever reason.
2018-10-12Returned an error before processing other remapsDavid Marcec1-6/+2
2018-10-12Made the minimum alignment more clearDavid Marcec1-2/+3
2018-10-12svc: Fix typos in sanitizing checks for MapMemory/UnmapMemoryLioncash1-3/+3
2018-10-12WipDavid Marcec2-3/+23
2018-10-11Dynamically decide handheld variant based on supported npad id priorityDavid Marcec3-19/+62
Kirby input still doesn't work, should fix a lot of other games
2018-10-11Added error codes for nvmapDavid Marcec1-12/+59
2018-10-11Passing an invalid nmap handle to Remap should throw an errorDavid Marcec1-3/+14
Added error for invalid nmap handles
2018-10-11gl_shader_decompiler: Implement VMADReinUsesLisp2-0/+118
2018-10-11nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer.bunnei1-3/+4
2018-10-11core/CMakeLists: Make all web_service-related libraries privateLioncash1-1/+1
Now that all external dependencies are hidden, we can remove json-headers from the publically linked libraries, as the use of this library is now completely hidden from external users of the web_service library. We can also make the web_services library private as well, considering it's not a requirement. If a library needs to link in web_service, it should be done explicitly -- not via indirect linking.
2018-10-11web_backend: Make Client use the PImpl idiomLioncash5-142/+154
Like with TelemetryJson, we can make the implementation details private and avoid the need to expose httplib to external libraries that need to use the Client class.
2018-10-11HwOpus, Implemented DecodeInterleavedWithPerformanceDavid Marcec1-3/+34
Used by sonic ages
2018-10-11telemetry_json: Use the PImpl idiom to avoid unnecessary dependency exposureLioncash2-49/+55
Users of the web_service library shouldn't need to care about an external library like json.h. However, given it's exposed in our interface, this requires that other libraries publicly link in the JSON library. We can do better. By using the PImpl idiom, we can hide this dependency in the cpp file and remove the need to link that library in altogether.
2018-10-11telemetry_json: Add missing override specifier to the destructor of TelemetryJsonLioncash1-1/+1
2018-10-11telemetry_json: Take std::string parameters by valueLioncash2-3/+2
Taking them by const reference isn't advisable here, because it means the std::move calls were doing nothing and we were always copying the std::string instances.
2018-10-11telemetry_json: Remove unnecessary includesLioncash2-3/+1
Removes unused includes. Also rectifies a missing <chrono> include.
2018-10-11core/CMakeLists: Use target_compile_definitions instead of add_definitions for specifying ENABLE_WEB_SERVICELioncash1-1/+1
Avoids introducing the definition to the whole directory space and localizes it to being added to the library that needs it.
2018-10-11svc: Add missing address range sanitizing checks to MapMemory/UnmapMemoryLioncash2-12/+81
This adds the missing address range checking that the service functions do before attempting to map or unmap memory. Given that both service functions perform the same set of checks in the same order, we can wrap these into a function and just call it from both functions, which deduplicates a little bit of code.
2018-10-10Added BeginPermitVibrationSession and EndPermitVibrationSessionDavid Marcec3-2/+26
Used by Mario Party
2018-10-10Added GetLedPattern and HandheldVariantDavid Marcec3-6/+63
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips)
2018-10-10kernel/thread: Use a regular pointer for the owner/current processLioncash10-39/+41
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around).
2018-10-10Kirby expects handheld controllers to be at position 8David Marcec1-2/+8
2018-10-10Add memory Layout to Render Targets and Depth BuffersFernandoS273-21/+33
2018-10-10Added the ability to "disconnect" individual npadsDavid Marcec3-16/+40
Fixes arms
2018-10-10Removed unneeded forward declarationsDavid Marcec2-13/+2
2018-10-10Addressed changes for better hidDavid Marcec19-167/+238
2018-10-10"Better Hid" rework part 1David Marcec22-644/+1500
2018-10-10Changed all casts in svc_wrap.h to be static_cast insteadDavid Marcec1-25/+28
2018-10-10Use a better name than "dont_kill_application"David Marcec1-2/+2
signal_debugger seems like a more fitting name
2018-10-10Fixed incorrect types for svcBreakDavid Marcec2-3/+8
svcBreak reason should be a u32, not a u64.
2018-10-10Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depthFernandoS275-12/+63
2018-10-09gl_shader_decompiler: Remove unused variables in TMML's implementationLioncash1-7/+3
Given "y" isn't always used, but "x" is, we can rearrange this to avoid unused variable warnings by changing the names of op_a and op_b
2018-10-09telemetry_session: Remove doxygen comment for a non-existent parameterLioncash1-1/+0
There's no "func" parameter, so this can just be removed.
2018-10-09telemetry_session: Add missing includesLioncash2-2/+5
Prevents potential compilation issues in the future by including missing headers for certain functions and types.
2018-10-09telemetry_session: Remove unimplemented FinalizeAsyncJob prototypeLioncash1-2/+0
This isn't implemented anywhere, so it can just be removed.
2018-10-09telemetry_session: Use a std::array in GenerateTelemetryId()Lioncash1-2/+4
We don't need to potentially heap-allocate a std::string instance here, given the data is known ahead of time. We can just place it within an array and pass this to the mbedtls functions.
2018-10-09patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptrLioncash7-21/+18
Neither of these functions require the use of shared ownership of the returned pointer. This makes it more difficult to create reference cycles with, and makes the interface more generic, as std::shared_ptr instances can be created from a std::unique_ptr, but the vice-versa isn't possible. This also alters relevant functions to take NCA arguments by const reference rather than a const reference to a std::shared_ptr. These functions don't alter the ownership of the memory used by the NCA instance, so we can make the interface more generic by not assuming anything about the type of smart pointer the NCA is contained within and make it the caller's responsibility to ensure the supplied NCA is valid.
2018-10-09implemented touch in Qt and SDLNeatNit4-10/+131
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include
2018-10-09ips_layer: Avoid constructing std::vector instances where not necessaryLioncash1-6/+25
We can just compare the existing std::vector instance with a constexpr std::array containing the desired match. This is lighter resource-wise, as we don't need to allocate on the heap.
2018-10-09ips_layer: Remove unnecessary explicit std::pair constructor in std::arrayLioncash1-5/+13
Makes the layout of the array consistent, by making all elements match, instead of special-casing the first one.
2018-10-09ips_layer: Add missing includesLioncash2-7/+17
Adds missing includes to prevent potential compilation issues in the future. Also moves the definition of a struct into the cpp file, so that some includes don't need to be introduced within the header.
2018-10-09ips_layer: std::move data within PatchIPS() and Apply()Lioncash1-2/+5
We don't need to make a copy of the read data, so we can std::move it into the make_shared call here.
2018-10-09ips_layer: Silence truncation and conversion warningsLioncash1-3/+3
Makes type conversions explicit to avoid compiler warnings.
2018-10-09Implement Scissor TestFernandoS271-4/+9
2018-10-09Added bitfield instead of manually checking if the bit is setDavid Marcec1-4/+12
2018-10-09Assert Scissor testsFernandoS273-1/+31
2018-10-09EffectOutStatus padding is now in hexDavid Marcec1-1/+1
2018-10-09Actual kill execution when the bit isn't set, not the other way aroundDavid Marcec1-1/+1
2018-10-09svcBreak, Signalling to the debugger should not kill executionDavid Marcec1-5/+12
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution.
2018-10-08Unmapping an unmapped buffer should succeedDavid Marcec1-1/+6
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap
2018-10-07gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offsetReinUsesLisp1-6/+10
2018-10-07gl_shader_decompiler: Implement geometry shadersReinUsesLisp10-107/+522
2018-10-07video_core: Allow LabelGLObject to use extra info on any objectReinUsesLisp1-10/+14
2018-10-07nso/nro: Use default allocation size for arg_dataZach Hilman4-14/+20
2018-10-07cmd: Support passing game arguments from command lineZach Hilman4-10/+14
Uses -p (--program) and following string as args.
2018-10-07qt: Add UI option to configure argumentsZach Hilman3-0/+27
2018-10-07settings: Add program_args string settingZach Hilman1-0/+1
2018-10-07nso/nro: Add NSO arguments structure to data sectionZach Hilman4-3/+38
Only added if arguments string is non-empty and a pass is requested by loader.
2018-10-07partition_data_manager: Rename system files for hekateZach Hilman6-195/+247
x
2018-10-07qt: Add rederive keyset menu optionZach Hilman3-49/+89
2018-10-07qt: Add key derivation progress bar on initial setupZach Hilman1-0/+52
2018-10-07crypto: Add PartitionDataManagerZach Hilman3-0/+692
Keeps track of system files for key derivation
2018-10-07key_manager: Add support for loading keys from partition dataZach Hilman2-0/+88
2018-10-07key_manager: Add ETicket key derivationZach Hilman3-2/+277
Derives titlekeys
2018-10-07key_manager: Add base key derivationZach Hilman2-4/+220
Derives master keys, game encryption keys, and package1/2 keys
2018-10-07key_manager: Add BIS key getterZach Hilman2-2/+19
2018-10-07key_manager: Add support for more keysZach Hilman2-3/+99
TSEC, SBK, BIS, and other Sources for proper derivation
2018-10-07key_manager: Add keyblob supportZach Hilman2-0/+14
2018-10-07key_manager: Add support for crypto revisions past 04Zach Hilman1-43/+63
2018-10-07key_manager: Add support for comments in keyfilesZach Hilman1-0/+3
2018-10-07vfs: Move forward declarations to separate fileZach Hilman2-9/+22
2018-10-07key_manager: Add support for console-specific keyfileZach Hilman2-3/+13
2018-10-07key_manager: Rename KEK to KekZach Hilman2-8/+9
2018-10-07Fixed assertion due to CountAddOnContentDavid Marcec1-5/+5
Word count should be 3 since we're pushing a result code and a u32. Also fixed up compiler warnings due to casting
2018-10-07Fixups for softlockDavid Marcec2-6/+7
2018-10-07Fixed missing returnDavid Marcec1-1/+1
Softlock explanation: after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet.
2018-10-07Fixed smo softlockDavid Marcec2-13/+120
2018-10-07logging: Add DebuggerBackend for logging to Visual StudioCarl Kenner4-2/+29
2018-10-07gl_rasterizer: Fixup undefined behaviour in SetupDrawReinUsesLisp1-0/+1
2018-10-06yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image.bunnei2-0/+4
2018-10-06Implemented Depth Compare and Shadow SamplersFernandoS276-65/+224
2018-10-06Remove "#" in the version numberfearlessTobi1-1/+1
So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally.
2018-10-06citra_qt/configuration: misc input tab improvementszhupengfei5-19/+119
* Added a context menu on the buttons including Clear & Restore Default * Allow clearing (unsetting) inputs. Added a Clear All button * Allow restoring a single input to default (instead of all)
2018-10-06Added forward define for ServerPortDavid Marcec2-4/+6
2018-10-06fermi_2d: Implement simple copies with AccelerateSurfaceCopy.bunnei3-24/+36
2018-10-06gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies.bunnei5-16/+60
2018-10-06gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData.bunnei1-0/+21
2018-10-06qt: Update telemetry linksLioncash2-2/+2
These were pointing to a non-existent webpage.
2018-10-06Ported #4296 from citraDavid Marcec3-1/+25
This will allow us to easily remove the use of "NFC" in "System"
2018-10-06kernel/mutex: Amend behavior of TransferMutexOwnership()Lioncash1-1/+1
This was the result of a typo accidentally introduced in e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous correct behavior. The behavior with the reference was incorrect and would cause some games to fail to boot.
2018-10-05thread: Make the scheduler pointer a regular pointerbalika0112-4/+4
Conceptually, it doesn't make sense for a thread to be able to persist the lifetime of a scheduler. A scheduler should be taking care of the threads; the threads should not be taking care of the scheduler. If the threads outlive the scheduler (or we simply don't actually terminate/shutdown the threads), then it should be considered a bug that we need to fix. Attributing this to balika011, as they opened #1317 to attempt to fix this in a similar way, but my refactoring of the kernel code caused quite a few conflicts.
2018-10-05romfs_factory: Extract packed update setter to new functionZach Hilman10-9/+38
2018-10-05patch_manager: Add support for NSP packed updatesZach Hilman2-3/+10
Reads as Update (NSP) in add-ons
2018-10-05game_list: Add XCI update versioning to game listZach Hilman1-4/+8
2018-10-05patch_manager: Add support for packed updatesZach Hilman4-5/+18
Will prefer any installed update over the packed version.
2018-10-05loader: Add getter for packed updateZach Hilman6-3/+58
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status.
2018-10-05loader: Add ReadRomFSIVFCOffset to NSP, XCI, and NAX loadersZach Hilman6-6/+20
Fixes errors with certain updates
2018-10-05text_formatter: Avoid unnecessary string temporary creation in PrintMessage()Lioncash1-1/+1
operator+ for std::string creates an entirely new string, which is kind of unnecessary here if we just want to append a null terminator to the existing one. Reduces the total amount of potential allocations that need to be done in the logging path.
2018-10-04patch_manager: Avoid romfs_ext requirement for patchingZach Hilman1-4/+1
2018-10-04fsmitm_romfsbuild: Extract stubs and IPS to romfs_ext dirZach Hilman5-21/+38
2018-10-04fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFSZach Hilman1-0/+14
2018-10-04ips_layer: Fix inaccuracies with comments and flagsZach Hilman3-16/+51
Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records.
2018-10-04ips_layer: Deduplicate resource usageZach Hilman5-33/+39
2018-10-04ips_layer: Add support for escape sequences and midline commentsZach Hilman3-8/+41
More accurately follows IPSwitch specification.
2018-10-04patch_manager: Add support for IPSwitch format patchesZach Hilman1-22/+56
2018-10-04ips_layer: Add IPSwitchCompiler to process IPSwitch formatZach Hilman2-0/+168
2018-10-04hex_util: Add HexVectorToString and HexStringToVectorZach Hilman2-0/+24
Converts between bytes and strings when the size is not known at compile time.
2018-10-04ui_settings: Place definition of the theme array within the cpp fileLioncash3-5/+10
Placing the array wholesale into the header places a copy of the whole array into every translation unit that uses the data, which is wasteful. Particularly given that this array is referenced from three different translation units. This also changes the array to contain pairs of const char*, rather than QString instances. This way, the string data is able to be fixed into the read-only segment of the program, as well as eliminate static constructors/heap allocation immediately on program start.
2018-10-04kernel/thread: Make all instance variables privateLioncash15-227/+418
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface.
2018-10-04gl_rasterizer: Implement quads topologyReinUsesLisp8-46/+236
2018-10-03Implemented Texture Processing Modes in TEXS and TLDSFernandoS271-5/+42
2018-10-03submission_package: Avoid dangling std::string_view within SetTicketKeys()Lioncash1-2/+5
GetName() returns a std::string by value, not by reference, so after the std::string_view is constructed, it's not well defined to actually execute any member functions of std::string_view that attempt to access the data, as the std::string has already been destroyed. Instead, we can just use a std::string and erase the last four characters.
2018-10-03submission_package: Correct location of null check within SetTicketKeys()Lioncash1-3/+6
If a ticket file was ever a null pointer, we'd cause a null pointer dereference, as we were calling GetExtension() on the pointer instance.
2018-10-03submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS()Lioncash1-1/+1
When searching for a file extension, it's generally preferable to begin the search at the end of the string rather than the beginning, as the whole string isn't going to be walked just to check for something at the end of it.
2018-10-03submission_package: Ensure the 'extracted' member variable is always initializedLioncash2-3/+1
If an error occurs when constructing the PartitionFilesystem instance, the constructor would be exited early, which wouldn't initialize the extracted data member, making it possible for other code to perform an uninitialized read by calling the public IsExtractedType() member function. This prevents that.
2018-10-03submission_package: Move ExeFS and RomFS initialization to its own functionLioncash2-10/+18
Like the other two bits of factored out code, this can also be put within its own function. We can also modify the code so that it accepts a const reference to a std::vector of files, this way, we can deduplicate the file retrieval. Now the constructor for NSP isn't a combination of multiple behaviors in one spot. It's nice and separate.
2018-10-03submission_package: Move NCA reading code to its own functionLioncash2-43/+48
This too, is completely separate behavior from what is in the constructor, so we can move this to its own isolated function to keep everything self-contained.
2018-10-03submission_package: Move ticket key setting to its own functionLioncash1-21/+28
This behavior is entirely independent of the surrounding code, so it can be put in its own function to keep the behavior separate.
2018-10-03submission_package: Invert conditionals within NSP's constructor to reduce nestingLioncash1-45/+49
We can use early continues here to reduce the amount of nesting.
2018-10-03card_image: Ensure program_nca_status is always initializedLioncash1-1/+3
If any of the error paths before the NCA retrieval are taken, it'll result in program_nca_status being left in an inconsistent state. So we initialize it by default with a value indicating an error.
2018-10-03aoc_u: Fix edge case with DLC that causes breaksZach Hilman1-1/+1
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement.
2018-10-03services/fsp_srv: Amend service function tableLioncash1-0/+2
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew.
2018-10-03service/lbl: Update service function tableLioncash1-19/+19
Amends the lbl service table to include new names of functions that were added to Switchbrew.
2018-10-03configure_input: Make analog mapping strings translatableLioncash1-3/+3
These strings are user-facing, so they should be specified as translatable with tr().
2018-10-03configure_audio: Move combo box index setting to their own functionsLioncash2-11/+25
Keeps the individual behaviors in their own functions, and cleanly separate. We can also do a little better by converting the relevant IDs within the core to a QString only once, instead of converting every string into a std::string.
2018-10-03configure_audio: Use QString::fromStdString() for converting audio device namesLioncash1-3/+3
This ensures that the proper codec will always be used no matter what. It also avoids relying on ASCII conversions.
2018-10-03configure_audio: Add disambiguation comment for the volume percentage stringLioncash2-4/+8
Disambiguates what the string represents to help translators more easily understand what it is that they're translating. While we're at it, we can move the code to its own function, so that we don't need to specify the same string twice.
2018-10-03configure_graphics: Make functions internally linked where applicableLioncash1-21/+23
These aren't used outside of this translation unit, so they can be internally linked.
2018-10-02nso: Optimize loading of IPS patchesZach Hilman5-51/+43
Avoid resource-heavy classes and remove quasi-duplicated code.
2018-10-02string_util: unify UTF8<->UTF16 conversion to codecvtWeiyi Wang1-109/+6
2018-10-02string_util: remove TString conversion for windowsWeiyi Wang2-19/+1
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early.
2018-10-02string_util: remove ShiftJIS/CP1252 conversion functionWeiyi Wang2-22/+0
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them
2018-10-02Review comments - part 5fearlessTobi4-8/+7
2018-10-02Review comments -part 4fearlessTobi3-2/+7
2018-10-02Review comments - part 3fearlessTobi6-25/+7
2018-10-02web_backend: protect jwt cache with a mutexWeiyi Wang2-1/+4
2018-10-02Address more review commentsfearlessTobi1-1/+1
2018-10-02Address a bunch of review commentsfearlessTobi11-19/+27
2018-10-02Port web_service from CitrafearlessTobi37-34/+1554
2018-10-01deconstructed_rom_directory: Force NSO loader to patch NSOsZach Hilman1-1/+3
2018-10-01nso: Add framework to support patching of uncompressed NSOsZach Hilman2-2/+17
2018-10-01patch_manager: Add PatchNSO functionZach Hilman3-0/+104
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager.
2018-10-01patch_manager: Use strings for patch type instead of enumZach Hilman3-33/+36
2018-10-01file_sys: Implement function to apply IPS patchesZach Hilman2-0/+103
2018-10-01nso: Replace NSOHeader padding bytes with build IDZach Hilman1-2/+1
2018-10-01gl_rasterizer: Fixup unassigned point sizesReinUsesLisp1-1/+4
2018-10-01aoc_u: Extract AccumulateAOCTitleIDs to separate functionZach Hilman2-21/+28
2018-10-01aoc_u: Implement GetAddOnContentBaseIdZach Hilman3-5/+8
Command #5
2018-10-01aoc_u: Implement Count, List and Prepare AddOnContentZach Hilman2-3/+78
Commands #2, #3, and #7
2018-10-01romfs_factory: Read from all locations with StorageId NoneZach Hilman1-26/+25
Previous behavior was to assert. Seems to mirror expected game behavior.
2018-10-01patch_manager: Add DLC recognition to PatchManagerZach Hilman2-0/+27
2018-09-30gl_rasterizer_cache: Fixes to how we do render to cubemap.bunnei2-32/+5
- Fixes issues with Splatoon 2.
2018-09-30gl_rasterizer_cache: Add check for array rendering to cubemap texture.bunnei1-0/+8
2018-09-30gl_rasterizer_cache: Implement render to cubemap.bunnei3-119/+218
2018-09-30gl_shader_decompiler: TEXS: Implement TextureType::TextureCube.bunnei1-0/+8
2018-09-30gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap.bunnei2-1/+36
2018-09-30gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray.bunnei1-0/+8
2018-09-30gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces.bunnei1-23/+88
2018-09-30gl_rasterizer_cache: Track texture target and depth in the cache.bunnei1-2/+3
2018-09-30gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario.bunnei3-6/+21
2018-09-30gl_rasterizer_cache: Keep track of surface 2D size separately from total size.bunnei2-32/+46
2018-09-30Fix trailing whitespaceraven021-1/+4
2018-09-30kernel/svc: Implement svcGetThreadContext()Lioncash3-2/+37
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process).
2018-09-30kernel/process: Add a data member to determine if a process is 64-bit or not.Lioncash2-0/+11
This will be necessary for the implementation of svcGetThreadContext(), as the kernel checks whether or not the process that owns the thread that has it context being retrieved is a 64-bit or 32-bit process. If the process is 32-bit, then the upper 15 general-purpose registers and upper 16 vector registers are cleared to zero (as AArch32 only has 15 GPRs and 16 128-bit vector registers. not 31 general-purpose registers and 32 128-bit vector registers like AArch64).
2018-09-30kernel/process: Make data member variables privateLioncash18-75/+120
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code.
2018-09-30arm_interface: Add missing fpsr/tpidr members to the ThreadContext structLioncash3-5/+15
Internally within the kernel, it also includes a member variable for the floating-point status register, and TPIDR, so we should do the same here to match it. While we're at it, also fix up the size of the struct and add a static assertion to ensure it always stays the correct size.
2018-09-30Implement ISystemDisplayService::GetDisplayModeraven021-1/+19
2018-09-29loader: Make the Load() function take a process as a regular reference, not a SharedPtrLioncash18-42/+28
A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance.
2018-09-28kernel/object: Remove unnecessary std::move from DynamicObjectCast()Lioncash2-3/+2
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is), takes its parameter by const reference. Given that, it means that this std::move doesn't actually do anything other than obscure what the function's actual behavior is, so we can remove this. To clarify, this would only do something if the parameter was either taking its argument by value, by non-const ref, or by rvalue-reference.
2018-09-28video_core: Implement point_size and add point state syncReinUsesLisp5-1/+27
2018-09-28gl_state: Pack sampler bindings into a single ARB_multi_bindReinUsesLisp5-8/+25
2018-09-27qt: Install System TitleTypes to System NANDZach Hilman1-4/+14
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games.
2018-09-26fsmitm_romfsbuild: std::move std::vector instances in Build()Lioncash1-2/+2
Avoids making copies of large std::vector instances where it's trivially avoidable to do so.
2018-09-26fsmitm_romfsbuild: Replace manual value aligning with Common::AlignUp()Lioncash1-12/+11
Theres no need to do explicit bitwise arithmetic here, when we have a function that does this with a more descriptive name.
2018-09-26patch_manager: Invert conditionals within ApplyLayeredFS()Lioncash1-27/+30
Avoids the need to nest code quite a bit by early-exiting in error cases.
2018-09-26video_core: Add asserts for CS, TFB and alpha testingReinUsesLisp5-3/+92
Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging.
2018-09-26vfs_vector: Amend initializer list order in VectorVfsFile's constructor initializer listLioncash1-1/+1
Orders the initializer list members to be in the same order that they would be initialized in. Avoids compiler warnings.
2018-09-26fsmitm_romfsbuild: Avoid type truncation warningsLioncash1-7/+10
Cast where explicitly necessary and in other cases we can simply modify the algorithm to accomodate larger data.
2018-09-26fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContextLioncash1-5/+3
There's no need to duplicate in-class initializers with a constructor initializer list. std::strings also initialize to empty by default.
2018-09-26fsmitm_romfsbuild: Remove unnecessary loops in Build()Lioncash1-6/+0
The std::vector instances are already initially allocated with all entries having these values, there's no need to loop through and fill them with it again when they aren't modified.
2018-09-26fsmitm_romfsbuild: Make auto variable into a std::size_t variable within Build()Lioncash1-1/+1
auto x = 0; auto-deduces x to be an int. This is undesirable when working with unsigned values. It also causes sign conversion warnings. Instead, we can make it a proper unsigned value with the correct width that the following expressions operate on.
2018-09-26yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize()Lioncash1-1/+1
Ternary operators have a lower precedence than arithmetic operators, so what was actually occurring here is "return (out + full) ? x : y" which most definitely isn't intended, given we calculate out recursively above. We were essentially doing a lot of work for nothing.
2018-09-26yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS()Lioncash1-42/+42
This can cause warnings about static constructors, and is also not ideal performance-wise due to the indirection through std::function. This also keeps the behavior itself separate from the surrounding code, which can make it nicer to read, due to the size of the code.
2018-09-26vfs/etc: Append std:: to size_t usagesLioncash7-29/+30
Given we just recently had a patch backport this from citra, let's try and keep the convention uniform.
2018-09-26vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFileLioncash8-61/+59
Given these are only added to the class to allow those functions to access the private constructor, it's a better approach to just make them static functions in the interface, to make the dependency explicit.
2018-09-25vfs_static: Remove template byte parameter from StaticVfsFileLioncash4-42/+42
This converts it into a regular constructor parameter. There's no need to make this a template parameter on the class when it functions perfectly well as a constructor argument. This also reduces the amount of code bloat produced by the compiler, as it doesn't need to generate the same code for multiple different instantiations of the same class type, but with a different fill value.
2018-09-25service: Add missing headers inclusions where applicableLioncash5-1/+7
Gets rid of a few indirect inclusions.
2018-09-25core_cpu: Make arm_interface instances a std::unique_ptrLioncash2-4/+4
This is only exposed by reference, so we can just make it a unique pointer to get rid of the need to also use reference counting for the pointer.
2018-09-25kernel/scheduler: Take ARM_Interface instance by reference in the constructorLioncash3-10/+10
It doesn't make sense to allow a scheduler to be constructed around a null pointer.
2018-09-25memory: Dehardcode the use of fixed memory range constantsLioncash11-75/+60
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state.
2018-09-25svc: Report correct memory-related values within some of the cases in svcGetInfo()Lioncash3-28/+41
Previously, these were reporting hardcoded values, but given the regions can change depending on the requested address spaces, these need to report the values that the memory manager contains.
2018-09-25memory: Dehardcode the use of a 36-bit address spaceLioncash6-22/+61
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit.
2018-09-24process/vm_manager: Amend API to allow reading parameters from NPDM metadataLioncash10-38/+259
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this.
2018-09-24Implemented fatal:u properly (#1347)David3-4/+140
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups
2018-09-24Stubbed IRS (#1349)David4-18/+169
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs
2018-09-24fsmitm: Cleanup and modernize fsmitm portZach Hilman22-378/+378
2018-09-24stream: Preserve enum class type in GetState()Lioncash5-12/+12
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context.
2018-09-24svc: Updated svc namestech4me1-7/+7
2018-09-23Added glObjectLabels for renderdoc for textures and shader programs (#1384)David4-0/+48
* Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize
2018-09-23correct BC6Hgreggameplayer1-2/+2
2018-09-23Added audren:u#GetAudioRendererStateDavid Marcec5-1/+21
2018-09-23FPCR register was uninitialized at start upPhilippe Babin1-1/+1
2018-09-22common/thread: remove YieldCPU()Weiyi Wang1-8/+0
simply use the standard library yield()
2018-09-22game_list: Add Qt SmoothTransformation to picture scalingZach Hilman1-1/+1
2018-09-22qt: Add UI elements for LayeredFS and related toolsZach Hilman6-5/+162
2018-09-22romfs: Implement CreateRomFSZach Hilman2-4/+25
2018-09-22file_sys: Port Atmosphere-NX fs_mitm implementationZach Hilman2-0/+474
2018-09-22filesystem: Add LayeredFS VFS directory getterZach Hilman2-1/+14
2018-09-22bis_factory: Add mod directory VFS getterZach Hilman3-3/+18
2018-09-22patch_manager: Add LayeredFS mods supportZach Hilman2-1/+44
2018-09-22vfs_concat: Rewrite and fix ConcatenatedVfsFileZach Hilman2-14/+59
2018-09-22vfs_layered: Add LayeredVfsDirectoryZach Hilman2-0/+178
Reads multiple dirs through as if a waterfall.
2018-09-22vfs_vector: Add VectorVfsFileZach Hilman2-0/+75
Maps a vector into the VFS interface.
2018-09-22vfs_static: Add StaticVfsFileZach Hilman2-0/+78
Always returns the template argument byte for all reads. Doesn't support writes.
2018-09-22vfs: Add and rewite VfsRawCopy functionsZach Hilman2-6/+36
2018-09-22vfs: Add GetEntries methodZach Hilman4-0/+32
Maps name string to directory or file.
2018-09-22common_paths: Add Load and Dump dirsZach Hilman3-0/+6
2018-09-22gl_state: Remove unused type aliasLioncash2-4/+1
This isn't used anywhere within the header, so we can remove it, along with the include that was previously necessary. This also uncovers an indirect include in the cpp file for the assertion macros.
2018-09-21Update config.cppValentin Vanelslande1-1/+1
2018-09-21shader_bytecode: Lay out the Ipa-related enums betterLioncash1-2/+12
This is more consistent with the surrounding enums.
2018-09-21shader_bytecode: Make operator== and operator!= of IpaMode const qualifiedLioncash1-6/+7
These don't affect the state of the struct and can be const member functions.
2018-09-21game_list: move SearchField to game_list_p.h and fix untranslated textzhupengfei3-35/+51
I have tested and made sure the text is translatable, but this would require a translation update to take effect.
2018-09-21Reverse stride align restriction on FastSwizzle due to lost performanceFernandoS271-3/+2
2018-09-21Join both Swizzle methods within one interface functionFernandoS271-11/+19
2018-09-21Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table insteadFernandoS271-42/+38
2018-09-21Remove same output bpp restriction on FastSwizzleFernandoS271-4/+5
2018-09-21Improved Legacy Swizzler to be better documented and work betterFernandoS271-15/+21
2018-09-21gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map()Lioncash1-1/+1
This was very likely intended to be a logical OR based off the conditioning and testing of inversion in one case. Even if this was intentional, this is the kind of non-obvious thing one should be clarifying with a comment.
2018-09-21svc: Move most process termination code to its own function within ProcessLioncash3-32/+56
Reduces the use of Process class members externally and keeps most code related to tearing down a process with the rest of the process code.
2018-09-21thread/process: Move TLS slot marking/freeing to the process classLioncash4-68/+89
Allows making several members of the process class private, it also avoids going through Core::CurrentProcess() just to retrieve the owning process.
2018-09-21Added support for uncompressed NSOs (#1374)David1-3/+12
* Added support for uncompressed NSOs * Moved compressed section check to NsoHeader
2018-09-21Logging: Change the TimeStretch::Process log from debug to trace level.Subv1-1/+1
This function is called too many times and makes the debug logging basically unusable due to the spam.
2018-09-21RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register.Subv1-1/+1
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :)
2018-09-21Improved fast swizzle and removed restrictions to itFernandoS271-7/+12
2018-09-21Revert GetRequestStateDavid Marcec1-1/+1
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being
2018-09-21kernel/thread: Use owner_process when setting the page table in SetupMainThread()Lioncash3-5/+5
The owning process of a thread is required to exist before the thread, so we can enforce this API-wise by using a reference. We can also avoid the reliance on the system instance by using that parameter to access the page table that needs to be set.
2018-09-21arm_interface: Replace kernel vm_manager include with a forward declarationLioncash5-1/+11
Avoids an unnecessary inclusion and also uncovers three places where indirect inclusions were relied upon, which allows us to also resolve those.
2018-09-20Correct endianness of BKPTJarek Syrylak1-1/+1
2018-09-20arm_dynarmic: Halt when BRK encounteredMerryMage1-0/+1
2018-09-20Fixed submitDavid Marcec1-2/+1
2018-09-20Added IRequest::SubmitDavid Marcec1-1/+8
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version
2018-09-20game_list: Handle plurals within setFilterResult() betterLioncash1-9/+1
Qt provides an overload of tr() that operates on quantities in relation to pluralization. This also allows the translation to adapt based on the target language rules better. For example, the previous code would result in an incorrect translation for the French language (which doesn't use the pluralized version of "result" in the case of a total of zero. While in English it's correct to use the pluralized version of "result", that is, "results" --- For example: English: "0 results" French: "0 résultat" (uses the singular form) In French, the noun being counted is singular if the quantity is 0 or 1. In English, on the other hand, if the noun being counted has a quantity of 0 or N > 1, then the noun is pluralized. --- For another example in a language that has different counting methods than the above, consider English and Irish. Irish has a special form of of a grammatical number called a dual. Which alters how a word is written when N of something is 2. This won't appear in this case with a direct number "2", but it would change if we ever used "Two" to refer to two of something. For example: English: "Zero results" Irish: "Toradh ar bith" English: "One result" Irish: "Toradh amháin" English: "Two results" Irish: "Dhá thorthaí" <- Dual case Which is an important distinction to make between singular and plural, because in other situations, "two" on its own would be written as "dó" in Irish. There's also a few other cases where the order the words are placed *and* whether or not the plural or singular variant of the word is used *and* whether or not the word is placed after or between a set of numbers can vary. Counting in Irish also differs depending on whether or not you're counting things (like above) or counting people, in which case an entirely different set of numbers are used. It's not important for this case, but it's provided as an example as to why one should never assume the placement of values in text will be like that of English or other languages. Some languages have very different ways to represent counting, and breaking up the translated string like this isn't advisable because it makes it extremely difficult to get right depending on what language a translator is translating text into due to the ambiguity of the strings being presented for translation. In this case a translator would see three fragmented strings on Transifex (and not necessarily grouped beside one another, but even then, it would still be annoying to decipher): - "of" - "result" - "results" There is no way a translator is going to know what those sets of words are actually used for unless they look at the code to see what is being done with them (which they shouldn't have to do).
2018-09-20Removed unneeded event clearDavid Marcec1-1/+0
2018-09-20Implemented NTC & IEnsureNetworkClockAvailabilityServiceDavid Marcec1-3/+100
Needed because of the recent nim fixes
2018-09-20file-sys: Default heavy-weight class destructors in the cpp fileLioncash25-1/+45
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective.
2018-09-20control_metadata: Remove unnecessary else within GetLanguageEntry()Lioncash1-8/+8
There's no need to indent the code here, given the if case contains a return statement at the end of it.
2018-09-20control_metadata: Move language name array definition to the cpp fileLioncash2-6/+9
This was used in two different translation units (deconstructed_rom_directory and patch_manager). This means we'd be pointlessly duplicating the whole array twice due to it being defined within the header.
2018-09-19arm_dynarmic: Support BKPT instructionMerryMage1-0/+11
2018-09-19xts_archive: Remove unused variables from CalculateHMAC256()Lioncash1-3/+0
These variables aren't used, which still has an impact, as std::vector cannot be optimized away by the compiler (it's constructor and destructor are both non-trivial), so this was just wasting memory.
2018-09-19xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptrLioncash2-3/+3
std::shared_ptr isn't strictly necessary here and is only ever used in contexts where the object doesn't depend on being shared. This also makes the interface more flexible, as it's possible to create a std::shared_ptr from a std::unique_ptr (std::shared_ptr has a constructor that accepts a std::unique_ptr), but not the other way around.
2018-09-19nax: Avoid re-parsing NAX data with GetFileType()Lioncash2-13/+19
An instance of the NAX apploader already has an existing NAX instance in memory. Calling directly into IdentifyType() directly would re-parse the whole file again into yet another NAX instance, only to toss it away again. This gets rid of unnecessary/redundant file parsing and allocations.
2018-09-19nax: Avoid unnecessary calls to AsNCA() in IdentifyType()Lioncash1-4/+8
AsNCA() allocates an NCA instance every time it's called. In the current manner it's used, it's quite inefficient as it's making a redundant allocation. We can just amend the order of the conditionals to make it easier to just call it once.
2018-09-19xts_archive: Ensure NAX's type member is always initializedLioncash1-1/+1
Ensures that the member always has a deterministic value.
2018-09-19xts_archive: Amend initializer order of NAX's constructorLioncash1-2/+2
Orders the initializer list in the same order the members would be initialized. Avoids compiler warnings.
2018-09-19Reworked incorrect nifm stubs (#1355)David1-3/+10
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm
2018-09-19Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevisionDavid Marcec3-7/+12
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads
2018-09-19yuzu-cmd: Add call to CreateFactoriesZach Hilman1-1/+3
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache.
2018-09-19savedata_factory: Add TemporaryStorage SaveDataTypeZach Hilman1-4/+7
Seems to be used by NSO NES Emulator
2018-09-19gl_rasterizer: Fix StartAddress handling with indexed draw calls.Markus Wick1-6/+7
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds. Let's just offset the upload instead.
2018-09-19Corrected SSL::SetInterfaceVersionDavid Marcec1-3/+3
Should be a single u32
2018-09-19Removed MakeBuilder as it's not needed anymoreDavid Marcec1-7/+0
2018-09-19Removed the use of rp.MakeBuilderDavid Marcec6-27/+26
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}`
2018-09-19ring_buffer: Use std::atomic_size_t in a static assertLioncash1-1/+1
Avoids the need to repeat "std::" twice
2018-09-19ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharingLioncash1-2/+10
MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html) which defines two new constants within the <new> header, std::hardware_destructive_interference_size and std::hardware_constructive_interference_size. std::hardware_destructive_interference_size defines the minimum recommended offset between two concurrently-accessed objects to avoid performance degradation due to contention introduced by the implementation (with the lower-bound being at least alignof(max_align_t)). In other words, the minimum offset between objects necessary to avoid false-sharing. std::hardware_constructive_interference_size on the other hand defines the maximum recommended size of contiguous memory occupied by two objects accessed wth temporal locality by concurrent threads (also defined to be at least alignof(max_align_t)). In other words the maximum size to promote true-sharing. So we can simply use this facility to determine the ideal alignment size. Unfortunately, only MSVC supports this right now, so we need to enclose it within an ifdef for the time being.
2018-09-19Invalid default value of username in yuzu_cmd (#1334)Philippe Babin3-3/+8
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check
2018-09-18Added ActivateGestureDavid Marcec1-1/+7
2018-09-18Implemented GetDefaultDisplayResolutionDavid Marcec2-1/+18
2018-09-18Added StopSixAxisSensorDavid Marcec1-1/+7
2018-09-18Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensorDavid Marcec1-2/+14
2018-09-18Implemented GetImageSizeDavid Marcec1-1/+9
2018-09-18svc_wrap: Convert the PARAM macro into a functionLioncash1-37/+36
This can just be a regular function, getting rid of the need to also explicitly undef the define at the end of the file. Given FuncReturn() was already converted into a function, it's #undef can also be removed.
2018-09-18arm_dynarmic: Correct ExclusiveWrite128()'s operationLioncash1-2/+2
Previously the second half of the value being written would overwrite the first half. Thankfully this wasn't a bug that was being encountered, as the function is currently unused.
2018-09-18arm_interface: Remove ARM11-isms from the CPU interfaceLioncash7-99/+86
This modifies the CPU interface to more accurately match an AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods don't even make sense to keep around for this interface, as Adv Simd is used, rather than the VFP in the primary execution state. This is essentially a modernization change that should have occurred from the get-go.
2018-09-18kernel/mutex: Replace ResultCode construction for invalid addresses with the named variantLioncash1-2/+2
We already have a ResultCode constant for the case of an invalid address, so we can just use it instead of re-rolling that ResultCode type.
2018-09-18kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock()Lioncash1-0/+8
The kernel does the equivalent of the following check before proceeding: if (address + 0x8000000000 < 0x7FFFE00000) { return ERR_INVALID_MEMORY_STATE; } which is essentially what our IsKernelVirtualAddress() function does. So we should also be checking for this. The kernel also checks if the given input addresses are 4-byte aligned, however our Mutex::TryAcquire() and Mutex::Release() functions already handle this, so we don't need to add code for this case.
2018-09-18Implemented Internal FlagsFernandoS271-13/+35
2018-09-18gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A codeLioncash1-4/+4
These are internally stored as u64 values, so using u32 here causes truncation warnings. Instead, we can just use u64 and preserve the bit width.
2018-09-18core/core_cpu: Replace exclusive monitor include with forward declarationLioncash2-2/+6
We don't need to include this as a dependency within the header. A regular forward declaration will suffice here.
2018-09-17Implemented I2I.CC on the NEU control code, used by SMOFernandoS272-14/+18
2018-09-17Implemented CSETPFernandoS272-14/+49
2018-09-17Implemented Control CodesFernandoS272-0/+51
2018-09-17time_stretch: Remove unused <array> includeLioncash1-1/+0
This isn't used within this header and isn't necessary.
2018-09-17stream: Replace includes with forward declarations where applicableLioncash2-3/+7
Avoids propagating includes in headers where it's not necessary to do so.
2018-09-17audio_renderer: Replace includes with forward declarations where applicableLioncash2-39/+52
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely.
2018-09-17Added asserts for texture misc modes to texture instructionsFernandoS271-2/+45
2018-09-17Added texture misc modes to texture instructionsFernandoS271-1/+147
2018-09-17Add 1D sampler for TLDS - TexelFetch (Mario Rabbids)raven021-7/+12
2018-09-17yuzu/util: Antialias game list compatibility pixmapsLioncash1-1/+2
We pass a hint to the QPainter instance that we want anti-aliasing on the compatibility icons, which prevents the circles from looking fairly jagged, and actually makes them look circular.
2018-09-17game_list_p: Amend typo in GameListItemCompat's constructor parameterLioncash1-4/+4
Adds a missing 'i' character that was missing in compatibility.
2018-09-17game_list_p: Take map iterator contents by const referenceLioncash1-1/+1
We don't need to copy the whole struct in this instance, we can just utilize a reference instead.
2018-09-16Implement ASTC_2D_8X8 (Bayonetta 2)raven023-6/+20
2018-09-15Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX)raven022-0/+4
2018-09-15Shaders: Implemented multiple-word loads and stores to and from attribute memory.Subv2-7/+58
This seems to be an optimization performed by nouveau.
2018-09-15Port # #4192 from Citra: "svc: change unknown to thread in CreateThread"Valentin Vanelslande1-1/+1
2018-09-15Tests: Remove glad test OS X work-aroundYuri Kunde Schlesner2-16/+0
2018-09-15Port #4182 from Citra: "Prefix all size_t with std::"fearlessTobi146-751/+780
2018-09-14Optimized Texture SwizzlingFernandoS271-2/+49
2018-09-14cubeb_sink: Get rid of variable shadowing within CubebSink's constructorLioncash1-4/+4
The parameter of the lambda was shadowing the variable that was being assigned to.
2018-09-14cubeb_sink: Correct context name in ListCubebSinkDevices()Lioncash1-1/+1
This ain't Citra.
2018-09-14services/sm: Amend error code constantsLioncash2-8/+6
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes.
2018-09-14kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory()Lioncash1-2/+18
The kernel caps the size limit of shared memory to 8589930496 bytes (or (1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512 byte sector taken off of it. It also ensures the shared memory is created with either read or read/write permissions for both permission types passed in, allowing the remote permissions to also be set as "don't care".
2018-09-14kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory()Lioncash1-17/+25
Part of the checking done by the kernel is to check if the given address and size are 4KB aligned, as well as checking if the size isn't zero. It also only allows mapping shared memory as readable or read/write, but nothing else, and so we shouldn't allow mapping as anything else either.
2018-09-14gl_shader_decompiler: Get rid of variable shadowing within LEA instructionsLioncash1-2/+0
These variables are already defined within an outer scope.
2018-09-14kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory()Lioncash1-0/+23
The kernel checks if the addresses and given size is 4KB aligned before continuing onwards to map the memory.
2018-09-14kernel/svc: Sanitize heap sizes within svcSetHeapSize()Lioncash2-0/+8
The kernel checks if the given size is a multiple of 2MB and <= to 4GB before going ahead and attempting to allocate that much memory.
2018-09-14audio_core/time_stretch: Silence truncation warnings in Process()Lioncash1-2/+2
The SoundTouch API only accepts uint amount of samples.
2018-09-13kernel/errors: Amend error code for ERR_NOT_FOUNDLioncash1-1/+2
This is the value returned by the kernel for svcConnectToNamedPort() if the named port cannot be found.
2018-09-13service/vi: Replace includes with forward declarations where applicableLioncash3-7/+9
2018-09-13kernel/thread: Include thread-related enums within the kernel namespaceLioncash5-38/+39
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace.
2018-09-13service: Use nested namespace specifiers where applicableLioncash3-12/+6
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact.
2018-09-13ipc: minor fixValentin Vanelslande1-1/+1
2018-09-13Use ARB_multi_bind for uniform buffers (#1287)ReinUsesLisp4-3/+27
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback
2018-09-13services/pl_u: Add missing Korean font to the fallback case for shared fontsLioncash1-2/+4
Previously this wasn't using the Korean font at all.
2018-09-13gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format.bunnei1-1/+1
- Fixes a regression with Sonic Mania with ARB_texture_storage.
2018-09-12GPU: Basic implementation of the Kepler Inline Memory engine (p2mf).Subv6-0/+146
This engine writes data from a FIFO register into the configured address.
2018-09-12audio_core: Flush stream when not playing anythingMerryMage6-0/+23
2018-09-12Implemented Texture Processing ModesFernandoS272-1/+43
2018-09-12svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is givenLioncash1-2/+2
This is what the kernel does for an out-of-range processor ID.
2018-09-12kernel/errors: Correct error codes for invalid thread priority and invalid processor IDLioncash3-7/+9
2018-09-12svc: Do nothing if svcOutputDebugString() is given a length of zeroLioncash1-0/+4
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging.
2018-09-12svc: Correct parameter type for OutputDebugString()Lioncash2-3/+3
This should be a u64 to represent size.
2018-09-12yuzu/configure_gamelist: Make combo box strings translatableLioncash2-21/+47
Given these are shown to the user, they should be translatable. While we're at it, also set up the dialog to automatically retranslate the dialog along with the combo boxes if it receives a LanguageChange event.
2018-09-12yuzu/configure_gamelist: Use std::array instead of std::vector for translatable stringsLioncash1-6/+9
We don't need to use an allocating container for these, given we know the fixed amount of strings being used. This is just a waste of memory.
2018-09-12yuzu/configure_gamelist: Move combo box initializtion to their own functionsLioncash2-23/+32
Keeps the individual initialization of the combo boxes logically separate. We also shouldn't be dumping this sort of thing in the constructor directly.
2018-09-12gl_rasterizer_cache: Always blit on recreate, regardless of format.bunnei1-6/+10
- Fixes several rendering issues with Super Mario Odyssey.
2018-09-12game_list: Resolve variable shadowing within LoadCompatibilityList()Lioncash1-3/+3
"value" is already a used variable name within the outermost ranged-for loop, so this variable was shadowing the outer one. This isn't a bug, but it will get rid of a -Wshadow warning.
2018-09-12game_list: Use QJsonValueRef() within LoadCompatibilityList()Lioncash1-2/+2
This way, we aren't constructing unnecessary QJsonValue instances.
2018-09-12service/audio: Replace includes with forward declarations where applicableLioncash7-17/+34
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file.
2018-09-12audio_core/sink_details: Change std::string parameter into std::string_viewLioncash2-2/+4
The given string is only ever used for lookup and comparison, so we can just utilize a non-owning view to string data here
2018-09-12pl_u: Eliminate mutable file-scope stateLioncash2-66/+88
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state.
2018-09-12service/prepo: Move class into the cpp fileLioncash2-39/+40
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header.
2018-09-12gl_shader_cache: Remove cache_width/cache_height.bunnei2-12/+2
- This was once an optimization, but we no longer need it with the cache reserve. - This is also inaccurate.
2018-09-11gl_rasterizer: Use ARB_texture_storage.Markus Wick3-11/+12
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way.
2018-09-11Implemented LEA and PSETFernandoS271-0/+91
2018-09-11Implemented encodings for LEA and PSETFernandoS271-0/+64
2018-09-11Replace old FragmentHeader for the new HeaderFernandoS272-31/+18
2018-09-11Implemented (Partialy) Shader HeaderFernandoS273-2/+102
2018-09-11externals: Place font data within cpp filesLioncash1-6/+6
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what.
2018-09-11hle/service: Default constructors and destructors in the cpp file where applicableLioncash148-45/+291
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file.
2018-09-11Fixed renderdoc input/output textures not working due to render targetsDavid Marcec2-2/+9
2018-09-11Use open-source shared fonts if no dumped file is available (#1269)Tobias2-2/+26
* Add open-source shared fonts * Address review comments
2018-09-11Port #4141 from citra: Joystick hotplug support (#1275)Tobias7-101/+339
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment
2018-09-10video_core: Refactor command_processor.Markus Wick2-44/+42
Inline the WriteReg helper as it is called ~20k times per frame.
2018-09-10video_core: Move command buffer loop.Markus Wick5-77/+84
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList.
2018-09-10Remove multicore configure_general.uiMysticExile1-7/+0
2018-09-10remove multicore in configure_general.cppMysticExile1-3/+0
2018-09-10rasterizer: Drop unused handler.Markus Wick4-8/+0
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer.
2018-09-10gl_rasterizer_cache: Only use depth for applicable texture formats.bunnei1-6/+22
- Fixes an issue with Octopath Traveler leaving stale data here.
2018-09-10gl_rasterizer: Implement clear for non-zero render targets.bunnei2-50/+66
- Several misc. changes to ConfigureFramebuffers in support of this.
2018-09-10gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB.bunnei3-0/+4
- Used by Octopath Traveler (with multiple render targets).
2018-09-10gl_rasterizer: Implement multiple color attachments.bunnei5-132/+95
2018-09-10service: Remove unused g_kernel_named_ports variableLioncash1-2/+0
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore.
2018-09-10Implemented TMMLFernandoS272-5/+67
2018-09-10game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const referenceLioncash3-3/+5
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability.
2018-09-10yuzu: Move compatibility list specifics to their own source filesLioncash10-33/+54
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better.
2018-09-09Implemented TXQ dimension query type, used by SMO.FernandoS272-1/+36
2018-09-09video_core: fixed arithmetic overflow warnings & improved code stylePatrick Elsässer5-89/+101
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible.
2018-09-09cubeb_sink: Downsample arbitrary number of channelsMerryMage1-10/+9
2018-09-09Port Citra #4047 & #4052: add change background color supporttech4me6-0/+46
2018-09-09hid: Implement ReloadInputDevicesfearlessTobi2-4/+6
2018-09-09Change name of TEXQ to TXQ, in order to match NVIDIA's namingFernandoS271-2/+2
2018-09-08GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine.Subv1-2/+10
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers.
2018-09-08cubeb_sink: Perform audio stretchingMerryMage3-24/+26
2018-09-08audio_core: Add audio stretcherMerryMage3-0/+101
2018-09-08cubeb_sink: Hold last available value instead of writing zerosMerryMage1-5/+15
This reduces clicking in output audio should we underrun.
2018-09-08cubeb_sink: Use RingBufferMerryMage1-40/+26
2018-09-08common: Implement a ring bufferMerryMage4-0/+243
2018-09-08Add audio stretching supportfearlessTobi12-0/+43
2018-09-08audio_renderer: Rename AudioOut instance to audio_outMerryMage2-7/+7
2018-09-08yuzu: fix title bar displayPengfei Zhu1-2/+2
Previously the version number got hidden after starting a game.
2018-09-08gl_rasterizer: Use baseInstance instead of moving the buffer points.bunnei3-21/+29
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp
2018-09-08yuzu-cmd: fix SDL loggingtgsm1-2/+3
2018-09-08video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262)Patrick Elsässer1-12/+14
* video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour.
2018-09-08gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures.bunnei2-27/+45
2018-09-08maxwell_3d: Remove assert that no longer applies.bunnei1-4/+0
2018-09-08gl_rasterizer_cache: Partially implement several non-2D texture types.bunnei1-30/+111
2018-09-08gl_shader_decompiler: Partially implement several non-2D texture types (Subv).bunnei2-32/+143
2018-09-08gl_rasterizer: Implement texture wrap mode p.bunnei2-2/+8
2018-09-08gl_rasterizer_cache: Track texture depth.bunnei3-4/+15
2018-09-08gl_rasterizer_cache: Remove impl. of FlushGLBuffer.bunnei1-34/+1
- Will not work for non-2d textures, and was not used anyways.
2018-09-08gl_rasterizer_cache: Keep track of texture type per surface.bunnei3-32/+84
2018-09-08gl_rasterizer_cache: Remove unused DownloadGLTexture.bunnei2-51/+0
2018-09-08gl_state: Keep track of texture target.bunnei5-26/+28
2018-09-07yuzu: Move GameListWorker to its own source filesLioncash5-286/+324
This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header).
2018-09-07For SDL FrontendCaptV0rt3x1-2/+2
2018-09-07Better Title Bar DisplayCaptV0rt3x5-8/+28
2018-09-07core: Migrate current_process pointer to the kernelLioncash4-5/+34
Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live.
2018-09-06gl_rasterizer: Call state.Apply only once on SetupShaders.bunnei1-4/+2
2018-09-06gl_shader_decompiler: Implement saturate mode for IPA.bunnei1-1/+5
2018-09-06gl_buffer_cache: Default initialize member variablesLioncash1-3/+3
Ensures that the cache always has a deterministic initial state.
2018-09-06gl_buffer_cache: Make GetHandle() a const member functionLioncash2-2/+2
GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well.
2018-09-06gl_buffer_cache: Remove unnecessary includesLioncash2-2/+4
2018-09-06gl_buffer_cache: Make constructor explicitLioncash1-1/+1
Implicit conversions during construction isn't desirable here.
2018-09-06video_core/CMakeLists: Add missing gl_buffer_cache.hLioncash1-0/+1
Without this, the header file won't show up by default within IDEs such as Visual Studio.
2018-09-06core/core: Remove unnecessary sm/controller includeLioncash5-2/+5
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include.
2018-09-06file_sys/nca_patch: Amend constructor initializer list orderLioncash1-2/+2
Orders the elements in the initializer list in the order they're specified in the class. This prevents compiler warnings about initialization order.
2018-09-06file_sys/nca_patch: Remove unnecessary includesLioncash2-2/+9
romfs.h doesn't need to be included in the header, the only real dependency here is common's swap.h that needs to be included.
2018-09-06file_sys/patch_manager: Add missing includesLioncash2-0/+5
These includes were previously being satisfied indirectly.
2018-09-06frontend: Set swap interval to 0fearlessTobi2-0/+2
2018-09-06gl_shader_gen: Initialize position.Markus Wick1-0/+1
IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through...
2018-09-06Implemented IPA ProperlyFernandoS272-47/+98
2018-09-05gl_rasterizer: Skip TODO log.Markus Wick1-1/+1
This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information.
2018-09-05file_sys/submission_package: Correct constructor initialization list orderLioncash1-2/+2
Orders the elements in the sequence to match the order in which they'll actually be initialized in.
2018-09-05gl_rasterizer: Implement a VAO cache.Markus Wick3-53/+60
This patch caches VAO objects instead of re-emiting all pointers per draw call. Configuring this pointers is known as a fast task, but it yields too many GL calls. So for better performance, just bind the VAO instead of 16 pointers.
2018-09-05file_sys/submission_package: Replace includes with forward declarations where applicableLioncash2-6/+15
2018-09-05renderer_opengl: Implement a buffer cache.Markus Wick5-86/+182
The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast.
2018-09-04bktr: Fix bucket overlap errorZach Hilman8-9/+11
2018-09-04drd: Parse title ID from program metadataZach Hilman2-4/+29
2018-09-04patch_manager: Centralize Control-type NCA parsingZach Hilman6-80/+89
2018-09-04nsp: Fix error masking issue with XCI filesZach Hilman3-6/+13
Now display correct error instead of catch-all MissingProgramNCA
2018-09-04game_list: Fix version display on non-NAND titlesZach Hilman4-30/+52
2018-09-04bktr: Add logging on successful patchZach Hilman3-7/+24
2018-09-04game_list: Use friendly game versionsZach Hilman1-13/+32
Mainly, from control.nacp metadata instead of cnmt metadata
2018-09-04bktr: Implement IVFC offset shiftingZach Hilman8-8/+36
Fixes base game read errors
2018-09-04bktr: Fix missing includes and optimize styleZach Hilman12-103/+109
2018-09-04main: Make game updates installableZach Hilman1-1/+5
2018-09-04game_list: Display patch names and versions on listZach Hilman2-0/+27
2018-09-04loader: Add BKTR-specific error messages and codesZach Hilman3-7/+28
2018-09-04loader: Ignore patches on NRO and DRDZach Hilman4-0/+11
2018-09-04patch_manager: Add usages of patches to ExeFSZach Hilman5-9/+41
2018-09-04file_sys: Add class to manage game patchesZach Hilman2-0/+132
Right now only includes Updates, but should eventually contain all of the other patches we need.
2018-09-04file_sys: Add BKTR patching mechanismZach Hilman2-0/+352
2018-09-04content_archive: Add BKTR header parsing to NCAZach Hilman2-19/+160
2018-09-04registration: Add RegisteredCacheUnionZach Hilman4-0/+164
Aggregates multiple caches into one interface
2018-09-04game_list: Use RegisteredCacheUnion for installedZach Hilman3-5/+3
Reduces code
2018-09-04aes_util: Fix error involving reads of less than 0x10Zach Hilman1-0/+14
Issues with block size are fixed by making all reads minimum length of 0x10
2018-09-04gl_shader_cache: Use an u32 for the binding point cache.Markus Wick4-15/+23
The std::string generation with its malloc and free requirement was a noticeable overhead. Also switch to an ordered_map to avoid the std::hash call. As those maps usually have a size of two elements, the lookup time shall not matter.
2018-09-04main: Only show DRD deprecation warning onceZach Hilman7-6/+19
2018-09-04control_metadata: Use alternate language names if AmericanEnglish isn't availableZach Hilman2-4/+17
2018-09-04card_image: Add program title ID getterZach Hilman2-0/+6
2018-09-04qt: Add deprecation warnings for DRD formatZach Hilman1-0/+10
2018-09-04registration: Fix NSP installation errorsZach Hilman1-1/+1
2018-09-04nsp: Comply with style and performance guidelinesZach Hilman7-29/+48
2018-09-04qt: Add UI support for NSP filesZach Hilman3-2/+7
2018-09-04registration: Add support for installing NSP filesZach Hilman3-16/+34
2018-09-04loader: Add AppLoader for NSP filesZach Hilman2-0/+182
2018-09-04card_image: Parse XCI secure partition with NSPZach Hilman4-11/+38
Eliminated duplicate code and adds support for Rev1+ carts
2018-09-04file_sys: Add Nintendo Submission Package (NSP)Zach Hilman2-0/+296
2018-09-04drd: Load title ID from program metadataZach Hilman1-3/+1
Previously only loaded from control metadata
2018-09-04loader: Add NSP file type and NSP-specific errorsZach Hilman2-2/+14
2018-09-04key_manager: Avoid autogeneration if key existsZach Hilman1-3/+13
2018-09-04common/logging: Amend documentation commentsLioncash2-6/+6
Multi-line doc comments still need the '<' after the ///, otherwise it's treated as a regular comment and makes the original doc comment broken in viewers, IDEs, etc. While we're at it, also fix some typos in the comments.
2018-09-04common/logging/filter: Replace C-style case with C++ static_castLioncash1-1/+1
2018-09-04common/logging/filter: Make constructor explicitLioncash1-1/+1
Implicit conversions aren't desirable here.
2018-09-04core: Use a raw pointer in GetGPUDebugContext.Markus Wick2-3/+3
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer.
2018-09-04command_processor: Use std::array for bound_engines.Markus Wick2-4/+4
subchannel is a 3 bit field. So there must not be more than 8 bound engines. And using a hashmap for up to 8 values is a bit overpowered.
2018-09-04Update microprofile scopes.Markus Wick4-5/+21
Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace.
2018-09-04file_sys: Replace includes with forward declarations where applicableLioncash22-27/+64
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed.
2018-09-04qt: Add message about not moving contents on dir changeZach Hilman2-6/+23
2018-09-04qt: Add UI options to change NAND/SD dirsZach Hilman3-0/+36
2018-09-04settings: Save and load NAND/SD dirs from configZach Hilman3-0/+26
2018-09-02gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations()Lioncash1-1/+1
Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector.
2018-09-02vfs_real: Forward declare IOFileLioncash13-15/+45
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed.
2018-09-02service: Migrate global named port map to the KernelCore classLioncash5-19/+51
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core.
2018-09-02ssl: Move SSL class to cpp fileLioncash2-37/+39
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future.
2018-09-02filesystem: Move dir retrieval after path checking in DeleteFile()Lioncash1-2/+5
We don't need to do the lookup if the path is considered empty currently.
2018-09-01citra_qt: Display the unsupported GL extensions in the popupfearlessTobi2-8/+10
2018-09-01Removed saturate assertDavid Marcec2-2/+0
Unneeded as we already implement it
2018-09-01Removed saturate assertDavid Marcec2-2/+0
Saturate already implemented
2018-09-01Changed tab5980_0 default from 0 -> 1David Marcec1-2/+2
2018-09-01Added FMUL assertsDavid Marcec2-0/+15
2018-09-01Added FFMA assertsDavid Marcec2-0/+11
2018-09-01Added assert for TEXS nodepDavid Marcec2-0/+3
2018-09-01Added better asserts to IPA, Renamed IPA modes to match mesaDavid Marcec2-6/+13
IpaMode is changed to IpaInterpMode IpaMode is suppose to be 2 bits not 3 Added IpaSampleMode Added Saturate Renamed modes based on https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530
2018-09-01maxwell_3d: Use CoreTiming for query timestampZach Hilman1-2/+3
2018-09-01filesystem: Implement OpenReadOnlySaveDataFilesystemZach Hilman2-1/+7
2018-09-01filesystem: Add OpenFileSystemWithPatchZach Hilman2-1/+23
2018-08-31core/core: Replace includes with forward declarations where applicableLioncash29-66/+185
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers.
2018-08-31gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies.bunnei2-73/+54
2018-08-31gl_rasterizer_cache: Also use reserve cache for RecreateSurface.bunnei2-24/+18
2018-08-31rasterizer_cache: Use boost::interval_map for a more accurate cache.bunnei1-33/+45
2018-08-31gl_renderer: Cache textures, framebuffers, and shaders based on CPU address.bunnei11-138/+70
2018-08-31gl_rasterizer: Fix issues with the rasterizer cache.bunnei4-46/+57
- Use a single cached page map. - Fix calculation of ending page.
2018-08-31Implement BC6H_UF16 & BC6H_SF16 (#1092)greggameplayer3-31/+55
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2
2018-08-31core: Make the main System class use the PImpl idiomLioncash5-279/+387
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion.
2018-08-31Report correct shader size.Markus Wick1-1/+1
Seems like this was an oversee in regards to 1fd979f50a9f4c21fa8cafba7268d959e3076924 It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong.
2018-08-31Added predicate comparison GreaterEqualWithNanHexagon122-3/+4
2018-08-31gl_shader_decompiler: Implement POPC (#1203)Laku2-0/+19
* Implement POPC * implement invert
2018-08-29Shaders: Implemented IADD3tech4me2-1/+84
2018-08-29Show game compatibility within yuzufearlessTobi8-3/+174
2018-08-29gl_shader_decompiler: Improve IPA for Pass mode with Position attribute.bunnei2-1/+39
2018-08-29kernel: Eliminate kernel global stateLioncash54-442/+671
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header.
2018-08-28gl_shader_cache: Remove unused program_code vector in GetShaderAddress()Lioncash1-2/+1
Given std::vector is a type with a non-trivial destructor, this variable cannot be optimized away by the compiler, even if unused. Because of that, something that was intended to be fairly lightweight, was actually allocating 32KB and deallocating it at the end of the function.
2018-08-28gpu: Make memory_manager privateLioncash7-26/+40
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places.
2018-08-28gl_rasterizer: Remove unused variablesLioncash1-2/+0
2018-08-28hle/result: Make ResultVal's move constructor as noexceptLioncash1-1/+1
Many containers within the standard library provide different behaviors based on whether or not a move constructor/assignment operator can be guaranteed not to throw or not. Notably, implementations will generally use std::move_if_noexcept (or an internal implementation of it) to provide strong exception guarantees. If a move constructor potentially throws (in other words, is not noexcept), then certain behaviors will create copies, rather than moving the values. For example, consider std::vector. When a std::vector calls resize(), there are two ways the elements can be relocated to the new block of memory (if a reallocation happens), by copy, or by moving the existing elements into the new block of memory. If a type does not have a guarantee that it will not throw in the move constructor, a copy will happen. However, if it can be guaranteed that the move constructor won't throw, then the elements will be moved. This just allows ResultVal to be moved instead of copied all the time if ever used in conjunction with containers for whatever reason.
2018-08-28Fix two stupid errors made in #1141fearlessTobi2-1/+2
2018-08-28yuzu: Fix stick UI direction orderfearlessTobi1-2/+2
2018-08-28renderer_opengl: Implement a new shader cache.bunnei9-285/+250
2018-08-28gl_rasterizer_cache: Update to use RasterizerCache base class.bunnei3-132/+20
2018-08-28video_core: Add RasterizerCache class for common cache management code.bunnei2-0/+117
2018-08-27vfs_real: Remove unused variable in CreateDirectoryRelative()Lioncash1-1/+0
2018-08-27registered_cache: Get rid of variable shadowing in ProcessFiles()Lioncash1-3/+3
Prevents compiler warnings.
2018-08-26set: Fixed GetAvailableLanguageCodes() to follow the max_entriestech4me2-8/+45
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services
2018-08-25kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHEDLioncash1-2/+4
We can make this error code an alias of the resource limit exceeded error code, allowing us to get rid of the lingering 3DS error code of the same type.
2018-08-25kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONGLioncash1-2/+1
We can treat this as an alias of TooLarge for documentation purposes. This also lets us get rid of another lingering 3DS-related error code.
2018-08-25kernel/error: Add error code for the handle table being fullLioncash3-4/+4
This replaces the lingering 3DS constant with the proper one, and utilizes it within HandleTable's Create() member function.
2018-08-25kernel/error: Add error code for invalid memory permissionsLioncash2-3/+4
2018-08-25kernel/error: Correct kernel error code for invalid combinationLioncash1-1/+2
2018-08-25svc: Return process title ID if queried in GetInfo()Lioncash1-2/+1
We already have the variable itself set up to perform this task, so we can just return its value from the currently executing process instead of always stubbing it to zero.
2018-08-25file_sys/crypto: Fix missing/unnecessary includesZach Hilman9-5/+10
2018-08-25core: Namespace all code in the arm subdirectory under the Core namespaceLioncash13-12/+42
Gets all of these types and interfaces out of the global namespace.
2018-08-25debug_utils: Remove unused includesLioncash5-24/+4
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary.
2018-08-25debug_utils: Make BreakpointObserver class' constructor explicitLioncash1-1/+1
Avoids implicit conversions.
2018-08-25debug_utils: Initialize active_breakpoint member of DebugContextLioncash1-2/+2
Ensures that all class members are initialized.
2018-08-25maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch()Lioncash1-4/+4
The start and finish events should likely not be right after one another like this, otherwise the batch will appear to complete immediately
2018-08-24core: Remove always true conditionals in Load()Lioncash1-7/+4
These conditions are always true, since the outer conditional already checks for these conditions.
2018-08-24file_util: Correct return value in early exit of ReadFileToString()Lioncash1-1/+1
While still essentially being zero, we should be returning a numeric value here, not a boolean typed value.
2018-08-24fix SEL_IMM bitstringLaku1-1/+1
2018-08-24hid: Move core include to cpp fileLioncash2-1/+4
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs.
2018-08-24gl_rasterizer: Correct assertion condition in SyncLogicOpState()Lioncash1-1/+2
Previously the assert would always be hit, since it was the equivalent of: array == nullptr, which is never true.
2018-08-24filesystem: Fix typo in log messageLioncash1-1/+1
2018-08-24Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142)Tobias1-11/+11
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation
2018-08-24xci: Ignore NCA files with updates in secureZach Hilman1-0/+3
2018-08-24content_archive: Add update title detectionZach Hilman2-0/+11
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto.
2018-08-24Added GetBootMode (#1107)David4-3/+25
* Added GetBootMode Used by homebrew * Added enum for GetBootMode
2018-08-23Shaders: Added decodings for IADD3 instructionstech4me1-0/+6
2018-08-23hex_util: Replace logic_errors with LOG_CRITICALZach Hilman1-5/+17
Makes it so malformed hex strings do not crash the entire program.
2018-08-23qt: Add filename and title id to window title while runningZach Hilman2-0/+18
2018-08-23Addressed plu TTF changesDavid Marcec1-6/+7
2018-08-23key_manager: Eliminate indexed for loopZach Hilman1-6/+13
2018-08-23key_manager: Create keys dir if it dosen't existZach Hilman2-0/+2
On call to WriteKeyToFile, so that the autogenerated file can be written.
2018-08-23file_sys: Cut down on includes and copiesZach Hilman7-19/+30
2018-08-23crypto: Eliminate magic constantsZach Hilman4-32/+38
2018-08-23key_manager: Add support for autogenerated keysZach Hilman2-3/+45
Stored in a separate file than manual keys.
2018-08-23key_manager: Add support for KEK and SD seed derivationZach Hilman2-5/+135
2018-08-23key_manager: Switch to boost flat_map for keysZach Hilman2-32/+14
Should make key gets marginally faster.
2018-08-23game_list: Add SD registration loading to game listZach Hilman2-12/+12
2018-08-23file_sys: Implement NAX containersZach Hilman3-0/+238
2018-08-23registration: Add GetEntryUnparsed methodsZach Hilman2-0/+15
Returns the file before calling parser on it.
2018-08-23sdmc_factory: Add SDMC RegisteredCache getterZach Hilman2-1/+14
2018-08-23qt: Make default row data title name and title idZach Hilman1-2/+2
Helps with installed games by making the title not a hexadecimal id string, instead the name.
2018-08-23vfs: Add GetOrCreateDirectoryRelative methodZach Hilman3-9/+13
2018-08-23filesystem: Add CreateFactories methods to fsZach Hilman3-10/+12
Allows frontend to create registration caches for use before a game has booted.
2018-08-23filesystem: Add logging to registration gettersZach Hilman1-4/+25
2018-08-23loader: Add new NAX-specific errors and messagesZach Hilman2-1/+27
2018-08-23nax: Add AppLoader_NAX and update loader to support itZach Hilman4-2/+121
2018-08-23xts_encryption_layer: Implement XTSEncryptionLayerZach Hilman3-1/+81
2018-08-23aes_util: Make XTSTranscode stricter about sizesZach Hilman1-5/+2
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior.
2018-08-23ctr_encryption_layer: Fix bug when transcoding small dataZach Hilman1-5/+3
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values.
2018-08-23xci: Fix error masking issueZach Hilman3-5/+17
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile
2018-08-23gl_rasterizer_cache: Blit when possible on RecreateSurface.bunnei1-5/+12
2018-08-23gl_rasterizer_cache: Reserve surfaces that have already been created for later use.bunnei2-3/+61
2018-08-23gl_rasterizer_cache: Remove assert for RecreateSurface type.bunnei1-1/+0
2018-08-23gl_rasterizer_cache: Implement compressed texture copies.bunnei1-8/+18
2018-08-23gl_rasterizer: Implement stencil test.bunnei3-4/+58
- Used by Splatoon 2.
2018-08-23gl_rasterizer: Implement partial color clear and stencil clear.bunnei1-12/+42
2018-08-23maxwell_3d: Update to include additional stencil registers.bunnei1-20/+50
2018-08-23gl_state: Update to handle stencil front/back face separately.bunnei2-33/+38
2018-08-23Added SharedFonts loading via TTFDavid Marcec1-5/+50
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files. FontStandard.ttf FontChineseSimplified.ttf FontExtendedChineseSimplified.ttf FontChineseTraditional.ttf FontKorean.ttf FontNintendoExtended.ttf FontNintendoExtended2.ttf
2018-08-23Swap "Plus" with "Minus" on the controller GUI (#1150)literalmente-game1-8/+8
* Swap "Plus" with "Minus" on the controller GUI Major fix /s
2018-08-22gl_shader_gen: Make ShaderSetup's constructor explicitLioncash1-1/+1
Prevents implicit conversions.
2018-08-22gl_shader_gen: Use a std::vector to represent program code instead of std::arrayLioncash2-11/+16
While convenient as a std::array, it's also quite a large set of data as well (32KB). It being an array also means data cannot be std::moved. Any situation where the code is being set or relocated means that a full copy of that 32KB data must be done. If we use a std::vector we do need to allocate on the heap, however, it does allow us to std::move the data we have within the std::vector into another std::vector instance, eliminating the need to always copy the program data (as std::move in this case would just transfer the pointers and bare necessities over to the new vector instance).
2018-08-22more fixesLaku1-6/+7
2018-08-22fixesLaku1-6/+12
2018-08-22renderer_opengl: Namespace OpenGL codeLioncash21-23/+70
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future.
2018-08-22remove debug loggingLaku1-2/+0
2018-08-22implement lop3Laku2-0/+55
2018-08-22config: Fixed icon size get set to 0tech4me1-1/+1
2018-08-22maxwell_to_gl: Implement PrimitiveTopology::LinesOatmealDome1-0/+2
Used by Splatoon 2's debug menu.
2018-08-22Added missing include for pl:uDavid Marcec1-0/+1
Should fix any compile errors
2018-08-22PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088)David1-25/+140
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks.
2018-08-22Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions."bunnei2-153/+31
- This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8. - This commit had broken a lot of games. We really should do a full implementation of this in one change.
2018-08-21shader_bytecode: Parenthesize conditional expression within GetTextureType()Lioncash1-1/+1
Resolves a -Wlogical-op-parentheses warning.
2018-08-21vfs: Replace mode.h include with forward declarations where applicableLioncash5-4/+7
Avoids the need to rebuild these source files if the mode header changes.
2018-08-21audio_core/filter: Add explicit cast to assignment in Process()Lioncash1-1/+1
Previously this would cause warnings about implicit conversions to s16 from a double
2018-08-21logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instanceLioncash1-1/+1
The previous form of initializing done here is a C-ism, an empty set of braces is sufficient for initializing (and doesn't potentially cause missing brace warnings, given the first member of the struct is a COORD struct).
2018-08-21am: Utilize std::array within PopLaunchParameter()Lioncash1-3/+4
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions.
2018-08-21perf_stats: Change MAX_LAG_TIME_US to an appropriate valueMerryMage1-1/+1
25us is far too small, and would result in std::this_thread::sleep_for being called with this as a maximum value. This means that a guest application that produces frames instantly would only be limited to 40 kHz. 25ms is a more appropriate value, as it allows for a 60 Hz refresh rate while providing enough slack in the negative region.
2018-08-21sdmc_factory: Remove unnecessary core includeLioncash2-1/+1
This doesn't require the central core header to be included, it just needs the vfs headers.
2018-08-21Port #3902 from Citra: "Add restart hotkey & menu option"fearlessTobi2-0/+18
2018-08-21Port #4056 from Citra: "Add Clear Recent Files menu action"fearlessTobi2-0/+14
2018-08-21bit_field: Convert ToBool() into explicit operator boolLioncash1-2/+1
Gets rid of a TODO that is long overdue.
2018-08-21qt/main: Port part of citra(#3411), open savedata workstech4me6-11/+45
2018-08-21renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logsLioncash1-1/+1
LOG_TRACE is only enabled on debug builds which can be quite slow when trying to debug graphics issues. Instead we can log the messages to the debug log, which is available on both release and debug builds.
2018-08-21service/filesystem: Use forward declarations where applicableLioncash9-5/+28
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon
2018-08-21gl_stream_buffer: Add missing header guardLioncash1-0/+2
Prevents potential compilation errors from occuring due to multiple inclusions
2018-08-21Shaders: Implement depth writing in fragment shaders.Subv1-1/+6
We'll write <last color output reg + 2> to gl_FragDepth.
2018-08-21shader_bytecode: Replace some UNIMPLEMENTED logs.bunnei1-2/+6
2018-08-21gl_shader_decompiler: Implement Texture3D for TEXS.bunnei1-0/+7
2018-08-21gl_shader_decompiler: Implement TextureCube for TEX.bunnei1-0/+8
2018-08-21Shaders: Fixed the coords in TEX with Texture2D.Subv1-1/+1
The X and Y coordinates should be in gpr8 and gpr8+1, respectively. This fixes the cutscene rendering in Sonic Mania.
2018-08-21Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction.Subv1-5/+14
2018-08-21romfs_factory: Remove unnecessary includes and use forward declarations where applicableLioncash3-3/+12
Avoids the need to rebuild whatever includes the romfs factory header if the loader header ever changes. We also don't need to include the main core header. We can instead include the headers we specifically need.
2018-08-21telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId()Lioncash1-4/+4
Given these functions aren't intended to be used frequently, there's no need to keep the std::string instances allocated for the whole lifetime of the program. It's just a waste of memory.
2018-08-21acc: Replace profile_manager include with a forward declarationLioncash2-2/+6
This is only used in a shared_ptr, so we can forward declare it.
2018-08-21acc: Simplify WriteBuffer call within LoadImage()Lioncash1-3/+3
We have an overload of WriteBuffer that accepts containers that satisfy the ContiguousContainer concept, which std::array does, so we only need to pass in the array itself.
2018-08-21acc: Correct IProfile's constructor initializer list orderLioncash1-1/+1
Arranges them in the order the members would be initialized
2018-08-21acc: Remove unused DEFAULT_USER_IDLioncash1-3/+0
This is no longer used, so it can be removed.
2018-08-21profile_manager: Use INVALID_UUID in the initializer of last_opened_userLioncash1-1/+1
Makes it a little bit more self-documenting.
2018-08-21profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData()Lioncash1-1/+1
Given the source and destination types are the same std::array type, we can simply use regular assignment to perform the same behavior.
2018-08-21profile_manager: Use type aliases for username data, profile data, and user arraysLioncash2-19/+22
Avoids the need to repeatedly specify the whole array type in multiple places.
2018-08-21profile_manager: Take ProfileInfo by const reference where applicableLioncash2-8/+8
ProfileInfo is quite a large struct in terms of data, and we don't need to perform a copy in these instances, so we can just pass constant references instead.
2018-08-21profile_manager: Make array parameter to CreateNewUser a const referenceLioncash2-2/+2
This doesn't modify the passed in array, so this can be a const reference.
2018-08-21profile_manager: Remove unnecessary staticLioncash1-1/+1
This can just be constexpr like the others
2018-08-21profile_manager: Simplify UUID's two param constructor, operator==, and operator boolLioncash1-6/+4
We can use the constructor initializer list and just compare the contained u128's together instead of comparing each element individually. Ditto for comparing against an invalid UUID.
2018-08-21profile_manager: Move UUID generation function to the cpp fileLioncash2-10/+12
This avoids needing to dump the contents of <random> into other files that include the profile manager header.
2018-08-21GPU: Implemented the logic op functionality of the GPU.Subv3-0/+61
This will ASSERT if blending is enabled at the same time as logic ops.
2018-08-21GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending.Subv2-6/+19
2018-08-21rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signatureLioncash5-17/+14
This is an OpenGL renderer-specific data type. Given that, this type shouldn't be used within the base interface for the rasterizer. Instead, we can pass this information to the rasterizer via reference.
2018-08-21GPU: Added registers for the logicop functionality.Subv1-1/+28
2018-08-21renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselvesLioncash4-14/+12
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster)
2018-08-21Port #3353 from CitrafearlessTobi10-25/+94
2018-08-21Shaders: Write all the enabled color outputs when a fragment shader exits.Subv2-6/+45
We were only writing to the first render target before. Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer. Dual Source blending is not implemented and stuff that uses it might not work at all.
2018-08-20registration: Add Data_Unknown5 NCAContentTypeZach Hilman3-2/+3
2018-08-20profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser()Lioncash1-2/+2
Moving a const reference isn't possible, so this just results in a copy (and given ProfileInfo is composed of trivial types and aggregates, a move wouldn't really do anything).
2018-08-20Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format.Subv1-3/+49
2018-08-20Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer.Subv4-13/+21
2018-08-20Implemented RGBA8_UINTDavid Marcec4-45/+58
Needed by kirby
2018-08-20game_list: Avoid uninitialized variables when retrieving program IDLioncash1-2/+2
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value.
2018-08-20Added CheckFreeCommunicationPermissionDavid Marcec1-1/+8
This fixes save files not loading in splatoon 2
2018-08-20Shaders/TEXS: Fixed the component mask in the TEXS instruction.Subv1-18/+18
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19Shaders/TEXS: Fixed the component mask in the TEXS instruction.Subv1-6/+11
Previously we could end up with a TEXS that didn't write any outputs, this was wrong.
2018-08-19Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather.Subv1-0/+51
It is unknown how TLD4S determines the sampler type, more research is needed.
2018-08-19Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions.Subv2-29/+127
Different sampler types have their parameters in different registers.
2018-08-19Shader: Added bitfields for the texture type of the various sampling instructions.Subv1-1/+65
2018-08-19Shaders: Added decodings for TLD4 and TLD4SSubv1-3/+7
2018-08-19Shaders: Added decodings for the LDG and STG instructions.Subv1-0/+4
2018-08-19Shaders: Implemented the gl_FrontFacing input attribute (attr 63).Subv2-0/+7
2018-08-19Added check to see if ARB_texture_mirror_clamp_to_edge is supportedDavid Marcec2-0/+4
2018-08-19filesystem: Add support for loading of system archivesZach Hilman7-20/+99
2018-08-18Shader: Remove an unneeded assert, the negate bit is implemented for conversion instructions.Subv1-2/+0
2018-08-18GLRasterizer: Implemented instanced vertex arrays.Subv2-4/+30
Before each draw call, for every enabled vertex array configured as instanced, we take the current instance id and divide it by its configured divisor, then we multiply that by the corresponding stride and increment the start address by the resulting amount. This way we can simulate the vertex array being incremented once per instance without actually using OpenGL's instancing functions.
2018-08-18Shader: Implemented the predicate and mode arguments of LOP.Subv2-11/+39
The mode can be used to set the predicate to true depending on the result of the logic operation. In some cases, this means discarding the result (writing it to register 0xFF (Zero)). This is used by Super Mario Odyssey.
2018-08-18Added WrapMode MirrorOnceClampToEdgeDavid Marcec1-0/+2
Used by splatoon 2
2018-08-18Shaders: Implemented a stack for the SSY/SYNC instructions.Subv1-3/+36
The SSY instruction pushes an address into the stack, and the SYNC instruction pops it. The current stack depth is 20, we should figure out if this is enough or not.
2018-08-18Shaders: Corrected the 'abs' and 'neg' bit usage in the float arithmetic instructions.Subv2-16/+38
We should definitely audit our shader generator for more errors like this.
2018-08-18Added predcondition GreaterThanWithNanDavid Marcec2-5/+8
2018-08-17Implement SetIdleTimeDetectionExtension & GetIdleTimeDetectionExtension (#1059)greggameplayer2-2/+22
* Used by Mario Tennis Aces
2018-08-17gl_rasterizer_cache: Remove asserts for supported blits.bunnei1-2/+0
2018-08-17renderer_opengl: Treat OpenGL errors as critical.bunnei1-1/+1
2018-08-16correct coding stylegreggameplayer1-1/+1
2018-08-16Implement GetDefaultDisplayResolutionChangeEventgreggameplayer2-1/+13
Require by Toki Tori and Toki Tori 2+
2018-08-16qt/main: Unindent code in OnMenuInstallToNAND()Lioncash1-70/+70
We can change this into an early-return if the filename is empty. There's no need to include all of the code within the if statement.
2018-08-16qt/main: Make installation dialog text within OnMenuInstallToNAND() translatableLioncash1-14/+15
This is user-facing text, so it should be marked as translatable by Qt.
2018-08-16qt/main: Get rid of compilation warningsLioncash1-4/+8
Gets rid of truncation warnings about conversion to int. While we're at it, we can also de-hardcode the buffer size being used.
2018-08-16core: Delete System copy/move constructors and assignment operatorsLioncash1-0/+6
Prevents potentially making copies or doing silly things by accident with the System instance, particularly given our current core is designed (unfortunately) around one instantiable instance. This will prevent the accidental case of: auto instance = System::Instance(); being compiled without warning when it's supposed to be: auto& instance = System::Instance();
2018-08-16dynarmic: Update to 550d662MerryMage1-0/+3
550d662 load_store_exclusive: Define s == t state to be Constraint_NONE 0b69381 A64/translate: Allow for unpredictable behaviour to be defined 6d236d4 system: Implement MRS CNTFRQ_EL0 6cbb6fb A32/testenv: Add missing headers 6729328 externals: Update xbyak to v5.67 1812bd2 Squashed 'externals/xbyak/' changes from 2794cde7..671fc805 9a95802 externals: Document subtrees 714a840 A64: Implement SQ{ADD, SUB}, and UQ{ADD, SUB}'s vector variants 8cab459 A64: Implement UQADD/UQSUB's scalar variants 18a8151 ir: Add opcodes for unsigned saturating add and subtract a5660ee x64/reg_alloc: Use type alias for array returned by GetArgumentInfo() 29489b5 ir/value: Use type alias CoprocessorInfo for std::array<u8, 8> e23ba26 status_register_access: Add support for bits 0 and 1 of mask to MSR 55190bd fuzz_with_unicorn: Split utility functions into fuzz_util 23b049d A32/translate/load_store: Correct detection of writeback 7ec9f15 A32/translate: Add TranslateSingleInstruction efeecb4 A32/ir_emitter: Bug fix: IREmitter::ExceptionRaised using incorrect opcode 08d1d19 A32/decoders: Split instruction list into include file 2d929cc tests: Refactor unicorn_emu to allow for A32 unicorn f672368 microinstruction: Improve assert messages 7ebff50 emit_x64_vector: EmitVectorNarrow16: AVX512 implementation edce230 emit_x64_vector: EmitVectorNarrow32: prefer pblendw to loading constant
2018-08-16common: Namespace hex_util.h/.cppLioncash4-12/+22
It's in the common code, so it should be under the Common namespace like everything else.
2018-08-16gl_rasterizer_cache: Treat Depth formats differently from DepthStencil.bunnei2-16/+26
2018-08-15Shader/Conversion: Implemented the negate bit in F2F and I2I instructions.Subv1-4/+12
2018-08-15Shader/I2F: Implemented the negate I2F_C instruction variant.Subv1-7/+23
2018-08-15Shader/F2I: Implemented the negate bit in the I2F instructionSubv1-0/+4
2018-08-15Shader/F2I: Implemented the F2I_C instruction variant.Subv1-2/+10
2018-08-15Shader/F2I: Implemented the negate bit in the F2I instruction.Subv1-0/+4
2018-08-15kernel/server_session: Add IsSession() member functionLioncash3-3/+8
Allows querying the inverse of IsDomain() to make things more readable. This will likely also be usable in the event of implementing ConvertDomainToSession().
2018-08-15sm/controller: Correct return value of QueryPointerBufferSizeLioncash1-1/+1
This should be returning a u16 according to Switch Brew.
2018-08-15loader: Make ResultStatus directly compatible with fmtLioncash5-14/+18
We can make the enum class type compatible with fmt by providing an overload of operator<<. While we're at it, perform proper bounds checking. If something exceeds the array, it should be a hard fail, because it's, without a doubt, a programmer error in this case.
2018-08-15loader/nca: Remove unnecessary includes and member variablesLioncash2-20/+11
2018-08-15loader/xci: Remove unnecessary includes and member variablesLioncash2-15/+11
Many of these aren't necessary and will cause this file to be required to be recompiled whenever any changes to those files are made, which lengthens compile times for no reason. This also removes an unused metadata variable from AppLoader_XCI
2018-08-15lm: Use LOG_DEBUG for printing out trace logsLioncash1-1/+1
Using LOG_TRACE here isn't a good idea because LOG_TRACE is only enabled when yuzu is compiled in debug mode. Debug mode is also quite slow, and so we're potentially throwing away logging messages that can provide value when trying to boot games.
2018-08-15lm: Handle threads and modules within the loggerLioncash1-1/+19
The thread field serves to indicate which thread a log is related to and provides the length of the thread's name, so we can print that out, ditto for modules. Now we can know what threads are potentially spawning off logging messages (for example Lydie & Suelle bounces between MainThread and LoadingThread when initializing the game).
2018-08-15gl_rasterizer_cache: Cleanup some PixelFormat names and logging.bunnei2-41/+71
2018-08-15Rasterizer: Implemented instanced rendering.Subv7-5/+28
We keep track of the current instance and update an uniform in the shaders to let them know which instance they are. Instanced vertex arrays are not yet implemented.
2018-08-15gl_rasterizer_cache: Add RGBA16U to PixelFormatFromTextureFormat.bunnei1-1/+9
- Used by Breath of the Wild.
2018-08-15Implement Z16_UNORM in PixelFormatFromTextureFormat functiongreggameplayer1-0/+2
Require by Zelda Breath Of The Wild
2018-08-15loader: Remove address mapping remnants from citraLioncash6-17/+0
These mappings are leftovers from citra and don't apply to the Switch.
2018-08-15kernel/svc: Log svcBreak parametersLioncash1-2/+5
Given if we hit here all is lost, we should probably be logging the break reason code and associated information to distinguish between the causes.
2018-08-15gl_shader_decompiler: Several fixes for indirect constant buffer loads.bunnei1-13/+22
2018-08-15gl_rasterizer: Fix upload size for constant buffers.bunnei1-3/+3
2018-08-15maxwell_to_gl: Properly handle UnsignedInt/SignedInt sizes.bunnei1-5/+20
2018-08-15gl_rasterizer_cache: Implement G8R8S format.bunnei2-34/+49
- Used by Super Mario Odyssey.
2018-08-15emu_window: Ensure WindowConfig members are always initializedLioncash1-3/+3
Previously we weren't always initializing all members of the struct. Prevents potentially wonky behavior from occurring.
2018-08-15common/telemetry: Migrate core-independent info gathering to commonLioncash3-62/+84
Previously core itself was the library containing the code to gather common information (build info, CPU info, and OS info), however all of this isn't core-dependent and can be moved to the common code and use the common interfaces. We can then just call those functions from the core instead. This will allow replacing our CPU detection with Xbyak's which has better detection facilities than ours. It also keeps more architecture-dependent code in common instead of core.
2018-08-15common/xbyak_abi: Mark defined functions in header as inlineLioncash1-7/+7
Avoids potential One Definition Rule violations when these are used in the future.
2018-08-15common/xbyak: Use nested namespace specifiers where applicableLioncash2-8/+4
2018-08-15common: Remove unused old breakpoint source filesLioncash3-141/+0
These currently aren't used and contain commented out source code that corresponds to Dolphin's JIT. Given our CPU code is organized quite differently, we shouldn't be keeping this around (at the moment it just adds to compile times marginally).
2018-08-14logging/backend: Use const reference to refer to log filterLioncash1-2/+3
The filter is returned via const reference, so this was making a pointless copy of the entire filter every time a message was being pushed into the logger instance.
2018-08-14Fix BC7Ugreggameplayer1-1/+1
2018-08-14mm_u: Forward all old variants of functions to the new onesLioncash1-5/+11
Ensures both variants go through the same interface, and while we're at it, add Finalize to provide the inverse of Initialize for consistency.
2018-08-14mm_u: Move implementation class into the cpp fileLioncash2-46/+46
Now if changes are ever made to the behavior of the class, it doesn't involve rebuilding everything that includes the mm_u header.
2018-08-14audout_u: Correct IAudioOut initializer list orderLioncash1-1/+1
Orders elements in the precise order they'll be initialized.
2018-08-14renderer_opengl: Implement RenderTargetFormat::RGBA16_UNORM.bunnei4-37/+48
- Used by Breath of the Wild.
2018-08-13common/misc: use windows.hZhu PengFei1-1/+1
linux-mingw does not really like this.
2018-08-13arm_dynarmic: Remove IsExecuting check from PrepareRescheduleMerryMage1-3/+1
No longer required. HaltExecution is a no-op if it is not currently executing.
2018-08-13Implement RG32UI and R32UIDavid Marcec4-7/+45
Needed for xenoblade
2018-08-13Core::CoreTiming: add UnscheduleEventThreadsafeB3n303-1/+12
2018-08-13audio_renderer: samples_remaining counts frames, not samplesMerryMage1-1/+1
2018-08-13audio_core: InterpolateMerryMage5-0/+121
2018-08-13audio_core: Implement low-pass filterMerryMage3-2/+145
2018-08-13maxwell_to_gl: Implement VertexAttribute::Size::Size_8.bunnei1-0/+1
- Used by Breath of the Wild.
2018-08-13kernel/object: Tighten object against data racesLioncash2-8/+9
Despite being covered by a global mutex, we should still ensure that the class handles its reference counts properly. This avoids potential shenanigans when it comes to data races. Given this is the root object that drives quite a bit of the kernel object hierarchy, ensuring we always have the correct behavior (and no races) is a good thing.
2018-08-13renderer_opengl: Implement RenderTargetFormat::RGBA16_UINT.bunnei4-34/+45
- Used by Breath of the Wild.
2018-08-13Registered missing channel devicesDavid Marcec1-0/+4
2018-08-13Added missing channel devicesDavid Marcec5-0/+144
2018-08-13maxwell_to_gl: Implement PrimitiveTopology::LineStrip.bunnei1-0/+2
- Used by Breath of the Wild.
2018-08-13renderer_opengl: Implement RenderTargetFormat::RG8_UNORM.bunnei4-26/+61
- Used by Breath of the Wild.
2018-08-13CPU/Timing: Use an approximated amortized amount of ticks when advancing timing.Subv2-1/+11
We divide the number of ticks to add by the number of cores (4) to obtain a more or less rough estimate of the actual number of ticks added. This assumes that all 4 cores are doing similar work. Previously we were adding ~4 times the number of ticks, thus making the games think that time was going way too fast. This lets us bypass certain hangs in some games like Breath of the Wild. We should modify our CoreTiming to support multiple cores (both running in a single thread, and in multiple host threads).
2018-08-13Kernel/SVC: Don't reschedule the current core when creating a new thread.Subv1-1/+0
The current core may have nothing to do with the core where the new thread was scheduled to run. In case it's the same core, then the following PrepareReshedule call will take care of that.
2018-08-13Core/HLE: Make the 'reschedule_pending' flag atomic.Subv1-1/+1
Another thread may write to this variable while the core in question is in the middle of checking for a reschedule request.
2018-08-13CPU/HLE: Lock the HLE mutex before performing a reschedule.Subv1-0/+3
Another thread might be in the middle of an SVC, thus altering the state of the schedulers.
2018-08-13Kernel/Threads: Lock the HLE mutex when executing the wakeup callback.Subv1-0/+5
Another thread might be in the middle of a reschedule, thus altering the state of the schedulers.
2018-08-13Kernel/Thread: Always use the threadsafe option when scheduling wakeups.Subv2-4/+4
WakeAfterDelay might be called from any host thread, so err on the side of caution and use the thread-safe CoreTiming::ScheduleEventThreadsafe. Note that CoreTiming is still far from thread-safe, there may be more things we have to work on for it to be up to par with what we want.
2018-08-13gl_shader_decompiler: Implement XMAD instruction.bunnei2-4/+120
2018-08-12Kernel/Mutex: Don't duplicate threads in the mutex waiter list.Subv2-2/+22
Exit from AddMutexWaiter early if the thread is already waiting for a mutex owned by the owner thread. This accounts for the possibility of a thread that is waiting on a condition variable being awakened twice in a row. Also added more validation asserts. This should fix one of the random crashes in Breath Of The Wild.
2018-08-12vfs: Make VfsFilesystem constructor explicitLioncash1-1/+1
Makes it consistent with the other VFS interfaces and prevents implicit construction.
2018-08-12vfs: Make type hierarchy objects classes instead of structsLioncash4-10/+16
struct should be used when the data type is very simple or otherwise has no invariants associated with it. Given these are used to form a hierarchy, class should be used instead.
2018-08-12registration: Various style and documentation improvementsZach Hilman3-18/+22
Fix logic in RealVfsFilesystem Create methods Remove magic numbers Fix regex errors
2018-08-12cubeb_sink: Protect queue with a mutexMerryMage1-0/+6
2018-08-12scheduler: Make HaveReadyThreads() a const member functionLioncash2-2/+2
This function doesn't modify instance state, so the const qualifier can be added to it.
2018-08-12thread_queue_list: Make contains() and get_first() const member functionsLioncash1-4/+4
These don't directly modify the contained data.
2018-08-12thread_queue_list: Convert typedef to a type aliasLioncash1-1/+1
2018-08-12gl_rasterizer: Use a shared helper to upload from CPU memory.Markus Wick2-28/+33
2018-08-12gl_state: Don't track constant buffer mappings.Markus Wick3-41/+3
2018-08-12gl_rasterizer: Use the stream buffer for constant buffers.Markus Wick4-29/+32
2018-08-12gl_rasterizer: Use the streaming buffer itself for the constant buffer.Markus Wick2-33/+15
Don't emut copies, especially not for data, which is used once. They just end in a huge GPU overhead.
2018-08-12gl_rasterizer: Use a helper for aligning the buffer.Markus Wick2-15/+22
2018-08-12Update the stream_buffer helper from Citra.Markus Wick4-184/+98
Please see https://github.com/citra-emu/citra/pull/3666 for more details.
2018-08-12GetAudioDeviceServiceWithRevisionInfoDavid Marcec2-1/+13
As we're not handling any anything about the revision data for GetAudioDeviceServiceWithRevisionInfo, it's currently marked as stubbed. However for games this shouldn't affect the result. Proper revision info would be more for homebrew.
2018-08-12hid: disable clang-format around tablesLioncash1-4/+5
Prevents clang-format from butchering them.
2018-08-12hid: Stub DisconnectNpad()Lioncash1-1/+7
This is required by ARMS.
2018-08-12vfs: Use sanitized paths within MoveFile() and MoveDirectory()Lioncash1-10/+10
Previously these were being unused (or partially unused). While we're at it, use better naming to make it visibly obvious which variant of the path is being used.
2018-08-12card_image: Use type aliases to shorten definitionsLioncash2-6/+6
We have the aliases, so we may as well use 'em.
2018-08-12card_image: Simplify return statement of GetSubdirectories()Lioncash1-1/+1
We don't need to write out the construction long-form, we can just let the language itself work it out off the return type.
2018-08-12gl_shader_decompiler: Fix SetOutputAttributeToRegister empty check.bunnei1-2/+2
2018-08-12Pushed the requested sample rate instead of our fixed sample rateDavid Marcec2-5/+3
2018-08-12made ResultStatus a u16David Marcec3-3/+3
2018-08-12Added GetAudioRendererSampleRate, GetAudioRendererSampleCount & GetAudioRendererMixBufferCountDavid Marcec3-6/+44
GetAudioRendererSampleRate is set as a "STUB" as a game could check if the sample rate it sent and the sample rate it wants don't match. Just a thought of something which could happen so keeping it as stub for the mean time
2018-08-12gl_shader_decompiler: Fix GLSL compiler error with KIL instruction.bunnei1-0/+8
2018-08-12Stub UpdateUserPresenceDavid Marcec1-1/+8
Needed for Retro City Rampage to go in game
2018-08-12Fixed invalid cast in loaderDavid Marcec1-1/+1
GetMessageForResultStatus takes a u16, not a size_t.
2018-08-12registration: Add support for force overwrite of installedZach Hilman4-53/+106
2018-08-12game_list: Split game list scans to multiple functionsZach Hilman2-9/+16
Avoids unnecessary rebuilds of control data on every layer of recursion in AddFstEntriesToGameList
2018-08-12vfs_real: Add CreateFullPath to Create* operationsZach Hilman2-13/+6
2018-08-12control_metadata: Remove unnecessary reference to base fileZach Hilman2-2/+1
2018-08-12romfs: Remove cyclic shared_ptr leak in romfs codeZach Hilman3-8/+8
2018-08-12registration: Update documentation and styleZach Hilman5-42/+69
2018-08-12nca_metadata: Remove unnecessary reference to base fileZach Hilman2-3/+2
2018-08-12bis_factory: Create NAND dirs if they don't existZach Hilman1-2/+9
2018-08-12qt: Use custom RawCopy with progress bar for installsZach Hilman1-2/+28
2018-08-12registration: Take RawCopy function as parameterZach Hilman2-10/+15
Instead of defaulting to VfsRawCopy
2018-08-12game_list: Populate control data from installed NANDZach Hilman2-31/+35
2018-08-12registered_cache: Fix missing reading from yuzu_metaZach Hilman1-7/+16
2018-08-12file_sys: Comply to style guidelinesZach Hilman8-47/+60
2018-08-12qt: Add 'Install to NAND' option to menuZach Hilman5-1/+99
Prompts for title type on NCA files.
2018-08-12game_list: Modify game list to scan installed titlesZach Hilman1-0/+45
2018-08-12file_sys: Add RegisteredCacheZach Hilman2-0/+543
Manages NAND NCA get and install.
2018-08-12file_sys: Add support for parsing NCA metadata (CNMT)Zach Hilman3-0/+238
2018-08-12card_image: Add accessor for all NCAs in XCIZach Hilman2-0/+5
2018-08-12vfs_real: Add CreateFullPath to CreateFileZach Hilman1-3/+6
Fixes bugs with calling CreateFile when the immediate directory does not exist.
2018-08-12filesystem: Add Open and Register functions for BISFactoryZach Hilman2-4/+23
2018-08-12bis_factory: Add partial implementation of BISFactoryZach Hilman2-0/+54
Creates and stores RegisteredCaches for user and system NAND, as creation of a RegisteredCache is expensive.
2018-08-12loader: Join 0* files in directory if filename is 00Zach Hilman1-1/+33
i.e. Load the concatenated 00+01 if 01 exists as well. Needed for split NAND NCAs.
2018-08-12loader: Recognize filename '00' as NCAZach Hilman1-0/+2
Needed to avoid mismatch filetype warnings on split NAND NCAs
2018-08-12vfs: Add ConcatenatedVfsFileZach Hilman2-0/+134
2018-08-12crypto: Remove hex utilities from key_managerZach Hilman2-36/+2
Move to hex_util.h in common
2018-08-12file_util: Add getter for NAND registration directoryZach Hilman2-0/+8
2018-08-12common: Move hex string processing to separate fileZach Hilman3-0/+64
2018-08-12GPU/Maxwell3D: Implemented an alternative set of blend factors.Subv2-0/+40
These are used by nouveau and some games like SMO.
2018-08-12Implement R8_UINT RenderTargetFormat & PixelFormat (#1014)greggameplayer4-55/+74
- Used by Go Vacation
2018-08-12RasterizerGL: Ignore invalid/unset vertex attributes.Subv2-1/+11
This should make the es2gears example not crash anymore.
2018-08-12friend: Stub DeclareCloseOnlinePlaySession.bunnei1-1/+10
- Used by Splatoon 2.
2018-08-12friend: Fix CreateFriendService to return an IFriendService interface.bunnei1-2/+86
2018-08-12server_session: Provide more useful information and don't crash on bad IPC request.bunnei1-0/+8
2018-08-12gl_rasterizer: Silence implicit truncation warning in SetupShaders()Lioncash1-1/+1
Previously this would warn of truncating a std::size_t to a u32. This is safe because we'll obviously never have more than UINT32_MAX amount of uniform buffers.
2018-08-12core: Namespace EmuWindowLioncash14-22/+44
Gets the class out of the global namespace.
2018-08-12gl_shader_decompiler: Improve handling of unknown input/output attributes.bunnei2-10/+11
2018-08-12gl_rasterizer: Implement render target format RG8_SNORM.bunnei4-8/+18
- Used by Super Mario Odyssey.
2018-08-12gl_rasterizer: Implement render target format RGBA8_SNORM.bunnei4-64/+83
- Used by Super Mario Odyssey.
2018-08-11GPU/Shader: Don't predicate instructions that don't have a predicate field (SSY).Subv2-2/+13
2018-08-11GPU/Shaders: Implemented SSY and SYNC as a way to modify control flow during shader execution.Subv1-6/+25
SSY sets the target label to jump to when the SYNC instruction is executed.
2018-08-11Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats and more (R16_UNORM needed by Fate Extella) (#848)greggameplayer4-19/+92
* Implement R16S & R16UI & R16I RenderTargetFormats & PixelFormats Do a separate function in order to get Bytes Per Pixel of DepthFormat Apply the new function in gpu.h delete unneeded white space * correct merging error
2018-08-11Better UUID randomnessDavid Marcec1-2/+7
2018-08-11Removed un-needed count from ListOpenUsers and ListAllUsersDavid Marcec1-4/+2
2018-08-11Added better explanations in the profile managerDavid Marcec2-1/+34
2018-08-11Code cleanup for profile managerDavid Marcec3-40/+47
2018-08-11Removed const from ProfileBase InvalidateDavid Marcec1-1/+1
2018-08-11fixed invalid uuid bool operatorDavid Marcec1-1/+1
2018-08-11Added GetOpenUserCountDavid Marcec3-3/+14
2018-08-11Removed all for loops from the profile managerDavid Marcec1-9/+4
2018-08-11Added missing ListAllUsers countDavid Marcec1-1/+2
2018-08-11If statement style changeDavid Marcec1-11/+19
2018-08-11Second round of account changesDavid Marcec3-18/+21
2018-08-11First round of account changesDavid Marcec3-49/+55
2018-08-11Refactored profile manager sharingDavid Marcec10-20/+28
2018-08-11Added IsUserRegistrationRequestPermittedDavid Marcec7-3/+19
2018-08-11video_core; Get rid of global g_toggle_framelimit_enabled variableLioncash8-30/+44
Instead, we make a struct for renderer settings and allow the renderer to update all of these settings, getting rid of the need for global-scoped variables. This also uncovered a few indirect inclusions for certain headers, which this commit also fixes.
2018-08-11renderer_base: Remove unused kFramebuffer enumerationLioncash1-3/+0
This is entirely unused and can be removed.
2018-08-11video_core: Remove unused Renderer enumerationLioncash1-2/+0
Currently we only have an OpenGL renderer, so this is unused in code (and occupies the Renderer identifier in the VideoCore namespace).
2018-08-11qt/game_list: Resolve truncation warning within GameListItemPath's constructorLioncash1-4/+4
Silences a warning about truncating from size_t to u32
2018-08-11gt/game_list: Use std::array in GameListItemPath's data() functionLioncash1-7/+8
We don't need to use a heap-allocated std::vector here, given we explicitly know the bounds.
2018-08-11qt/game_list: Remove redundant base class constructor from initializer listLioncash1-3/+1
This is called automatically anyways.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei1-0/+1
- Used by Super Mario Odyssey.
2018-08-10maxwell_to_gl: Implement VertexAttribute::Size::Size_32_32_32.bunnei1-0/+2
- Used by Super Mario Odyssey.
2018-08-10Revert "gl_state: Temporarily disable culling and depth test."bunnei1-3/+1
2018-08-10game_list: Reorder error checksZach Hilman1-2/+1
clang-format fix
2018-08-10loader: Add more descriptive errorsZach Hilman17-179/+249
Full list of new errors and descriptions in core/loader/loader.h
2018-08-10gl_rasterizer_cache: Remove unused viewport parameter of GetFramebufferSurfaces()Lioncash3-8/+6
2018-08-10video_core: Use variable template variants of type_traits interfaces where applicableLioncash2-4/+2
2018-08-10textures: Refactor out for Texture/Depth FormatFromPixelFormat.bunnei5-181/+31
2018-08-10gl_rasterizer_cache: Add bounds checking for gl_buffer copies.bunnei1-10/+12
2018-08-10Implement SNORM for BC5/DXN2 (#998)Khangaroo2-38/+55
* Implement BC5/DXN2 (#996) - Used by Kirby Star Allies. * Implement BC5/DXN2 SNORM UNORM for Kirby Star Allies SNORM for Super Mario Odyssey
2018-08-09gl_shader_decompiler: Reserve element memory beforehand in BuildRegisterList()Lioncash1-0/+2
Avoids potentially perfoming multiple reallocations when we know the total amount of memory we need beforehand.
2018-08-09gl_rasterizer_cache: Avoid iterator invalidation issues within InvalidateRegion()Lioncash1-2/+4
A range-based for loop can't be used when the container being iterated is also being erased from.
2018-08-09Implement BC5/DXN2 (#996)Khangaroo3-33/+45
- Used by Kirby Star Allies.
2018-08-09buffer_queue: Make reference parameter of SetPreallocatedBuffer constLioncash2-2/+2
This is simply copied by value, so there's no need to make it a modifiable reference. While we're at it, make the names of the parameters match its definition.
2018-08-09hle_ipc: Make WriteToOutgoingCommandBuffer()'s reference parameter constLioncash2-2/+2
This function doesn't modify anything within the reference Thread instance.
2018-08-09gl_rasterizer_cache: Invert conditional in LoadGLBuffer()Lioncash1-5/+5
It's generally easier to follow code using conditionals that operate in terms of the true case followed by the false case (no chance of overlooking the exclamation mark).
2018-08-09gl_rasterizer_cache: Use std::vector::assign in LoadGLBuffer() for the non-tiled caseLioncash1-4/+6
resize() causes the vector to expand and zero out the added members to the vector, however we can avoid this zeroing by using assign(). Given we have the pointer to the data we want to copy, we can calculate the end pointer and directly copy the range of data without the need to perform the resize() beforehand.
2018-08-09Don't add user if the uuid already existsDavid Marcec1-0/+4
2018-08-09maxwell_to_gl: Implement VertexAttribute::Size::Size_16_16_16_16.bunnei1-0/+1
- Used by Super Mario Odyssey (in game).
2018-08-09maxwell_to_gl: Implement PrimitiveTopology::Points.bunnei1-0/+2
- Used by Super Mario Odyssey (in game).
2018-08-09gl_shader_decompiler: Declare predicates on use.bunnei1-4/+5
- Used by Super Mario Odyssey (when going in game).
2018-08-09maxwell_3d: Ignore macros that have not been uploaded yet.bunnei1-4/+9
- Used by Super Mario Odyssey (in game).
2018-08-09gl_rasterizer_cache: Make pointer const in LoadGLBuffer()Lioncash1-1/+1
This is only ever read from, so we can make the data it's pointing to const.
2018-08-09vfs: Fix documentationZach Hilman2-2/+4
2018-08-09vfs: Fix typo in VfsFilesystem docsZach Hilman2-4/+5
2018-08-09file_util: Use enum instead of bool for specifing path behaviorZach Hilman4-24/+37
2018-08-09loader: Remove unused IdentifyFile overloadZach Hilman2-12/+0
2018-08-09vfs: Use RealVfsFilesystem for fs-operations in RealVfsDirectoryZach Hilman1-2/+10
2018-08-09file_sys: Add missing include in savedata_factoryZach Hilman1-0/+1
2018-08-09core: Port core to VfsFilesystem for file accessZach Hilman12-22/+52
2018-08-09vfs: Add unreachable assert to file permissions converterZach Hilman1-1/+3
2018-08-09vfs: Add RealVfsFilesystem implementationZach Hilman2-81/+290
2018-08-09file_util: Add platform-specific slash option to SanitizePathZach Hilman2-5/+16
2018-08-09vfs: Add VfsFilesystem interface and default implementationZach Hilman2-3/+211
2018-08-09filesystem: Remove unnecessary if conditionsZach Hilman1-1/+1
2018-08-09gl_rasterizer: Do not render when no render target is configured.bunnei1-0/+5
- Used by Super Mario Odyssey.
2018-08-09fsp_srv: Use std::string_view's copy() function instead of strncpy()Lioncash2-8/+10
Given elements inserted into a vector are zeroed out, we can just copy MAX_LEN - 1 elements and the data will already be properly null terminated.
2018-08-09fsp_srv: Emplace entries first when building index instead of emplacing lastLioncash1-2/+3
The current way were doing it would require copying a 768 character buffer (part of the Entry struct) to the new element in the vector. Given it's a plain array, std::move won't eliminate that. Instead, we can emplace an instance directly into the destination buffer and then fill it out, avoiding the need to perform any unnecessary copies. Given this is done in a loop, we can request the destination to allocate all of the necessary memory ahead of time, avoiding the need to potentially keep reallocating over and over on every few insertions into the vector.
2018-08-08common/logging: Add missing service log categoriesLioncash2-0/+16
These weren't added when the services were introduced.
2018-08-08common/color: Remove unnecessary const qualifiers on return typesLioncash1-7/+7
These are just superfluous and not necessesary
2018-08-08common/color: Get rid of undefined behaviorLioncash1-12/+24
Gets rid of type punning via reinterpret_cast within functions. Instead, we use memcpy to transfer the contents across types.
2018-08-08vector_math: Use variable template version of is_signed in Vec classesLioncash1-3/+3
Same behavior, less code
2018-08-08Open first user addedDavid Marcec1-1/+3
2018-08-08Inital pass of account backend implementationDavid Marcec3-12/+22
This commit verified working on puyo
2018-08-08GetProfileBase and GetProfileBaseAndData addedDavid Marcec3-44/+106
2018-08-08began initial implementation of "ProfileManager"David Marcec5-44/+202
2018-08-08Service/Account: stub LoadImage functionmailwl1-1/+22
2018-08-08Switched uuids from u128 to new UUID structDavid Marcec2-10/+49
2018-08-08gpu: Add R11G11B10_FLOAT to RenderTargetBytesPerPixel.bunnei1-0/+1
- Used by Super Mario Odyssey.
2018-08-08hid: fix IsSixAxisSensorAtRest() responsemailwl1-1/+1
2018-08-08gl_shader_decompiler: Stub input attribute Unknown_63.bunnei2-0/+9
2018-08-08maxwell_3d: Use correct const buffer size and check bounds.bunnei4-3/+12
- Fixes mem corruption with Super Mario Odyssey and Pokkén Tournament DX.
2018-08-08renderer_opengl: Use trace log in a few places.bunnei2-2/+2
2018-08-08maxwell_to_gl: Implement VertexAttribute::Size::Size_8_8.bunnei1-0/+1
2018-08-08nvhost_gpu: Don't over copy IoctlSubmitGpfifo.bunnei1-1/+1
2018-08-08gl_rasterizer_cached: Implement RenderTargetFormat::B5G6R5_UNORM.bunnei2-0/+4
- Used by Super Mario Odyssey.
2018-08-08gl_shader_decompiler: Let OpenGL interpret floats.bunnei2-11/+6
- Accuracy is lost in translation to string, e.g. with NaN. - Needed for Super Mario Odyssey.
2018-08-08am: Stub SetScreenShotImageOrientation.bunnei2-1/+9
- Used by Super Mario Odyssey.
2018-08-08acc: Add missing function table entries for GetUserCountLioncash2-2/+2
Given this is stubbed within the common module in 5ac7b84, it should be added to the other relevant tables as well.
2018-08-08acc: Stub GetUserCount. (#973)bunnei3-1/+9
- Used by Pokken Tournament DX.
2018-08-08nvdrv: Get rid of global std::weak_ptrLioncash5-11/+22
Rather than use global state, we can simply pass the instance into the NVFlinger instance directly.
2018-08-08vector_math: Remove unimplemented function prototypesLioncash1-23/+0
2018-08-08vector_math: Make functions constexpr where applicableLioncash1-154/+179
2018-08-08vector_math: Convert typedefs to type aliasesLioncash1-3/+3
2018-08-08common: Convert type traits templates over to variable template versions where applicableLioncash5-11/+11
Uses the C++17 inline variable variants
2018-08-08hle: Remove unused romfs.cpp/.hLioncash3-126/+0
These files are no longer used, so we can get rid of them.
2018-08-08externals: Update catch to 2.3.0Lioncash4-4/+4
Updates the library from 2.2.3 to 2.3.0
2018-08-08Fixed the sRGB pixel format (#963)Hexagon121-1/+2
* Changed the sRGB pixel format return * Add a message about SRGBA -> RGBA conversion
2018-08-07configure_gamelist: Use explicit QVariant constructorZach Hilman1-2/+4
2018-08-07file_util: Avoid sign-conversions in WriteArray() and ReadArray()Lioncash1-4/+8
Prevents compiler warnings.
2018-08-07Lowered down the logging for methodsHexagon121-4/+4
2018-08-07loader: Fix scope error in DeconstructedRomDirectoryZach Hilman1-1/+1
2018-08-07service/apm: Add the apm:sys serviceLioncash3-0/+34
Adds the basic skeleton of the apm:sys service based off the information on Switch Brew.
2018-08-07nvflinger: Correct typo in name of composition eventLioncash1-1/+1
2018-08-07nvdrv: Make Ioctl()'s definition match its prototypeLioncash1-1/+1
The only reason this wasn't a compilation error is because we use little-endian systems.
2018-08-07nvdrv: Get rid of indirect inclusionsLioncash12-15/+17
2018-08-07nvflinger: Get rid of indirect inclusionsLioncash2-1/+7
2018-08-07nvflinger: Use std::string_view in OpenDisplay()Lioncash2-2/+3
We don't need to use a std::string here, given all that's done is comparing the character sequence against another. This allows passing regular const char* without needing to heap allocate.
2018-08-07Make building cubeb optionalKAMiKAZOW1-2/+2
2018-08-07services/hid: Add ActivateNpadWithRevision() to the hid function info arrayLioncash1-0/+1
Updated based off the information on Switch Brew.
2018-08-07service/time: Amend command IDs of ToPosixTime() and ToPosixTimeWithMyRule()Lioncash1-2/+2
Updates the ID of these based off the information on Switch Brew.
2018-08-07service: Add usb servicesLioncash6-0/+259
Adds basic skeleton for the usb services based off the information provided by Switch Brew.
2018-08-07qt/hotkey: Get rid of global hotkey map instanceLioncash8-119/+159
Instead, we make a proper registry class and house it within the main window, then pass it to whatever needs access to the loaded hotkeys. This way, we avoid a global variable, and don't need to initialize a std::map instance before the program can do anything.
2018-08-07loader: Add icon and title support to XCIZach Hilman7-5/+46
2018-08-07Use const where applicableZach Hilman4-7/+7
2018-08-07Avoid parsing RomFS to directory in NCAZach Hilman18-19/+439
2018-08-07client_port: Make all data members privateLioncash3-7/+21
These members don't need to be entirely exposed, we can instead expose an API to operate on them without directly needing to mutate them We can also guard against overflow/API misuse this way as well, given active_sessions is an unsigned value.
2018-08-07GDBStub works with both Unicorn and Dynarmic now (#941)Hedges5-9/+26
* GDBStub works with both Unicorn and Dynarmic now * Tidy up
2018-08-06qt/main: Avoid sign conversions in UpdateRecentFiles()Lioncash1-4/+6
This was intermixing signed and unsigned values when they could all just be signed.
2018-08-06game_list: Remove unnecessary conversion to std::string in ValidateEntry()Lioncash1-8/+10
We can just use the file interfaces that Qt provides to prevent needing to convert to std::string.
2018-08-06game_list: Use QString::fromStdString() where applicable instead of c_str()Lioncash1-5/+7
The codec used by Qt for const char* and std::string don't necessarily have to be the same depending on locale. Therefore, we should be using the correct functions to do the conversions.
2018-08-06game_list: Join declarations and assignments in onTextChanged()Lioncash1-7/+7
There's no need to keep these separate from one another.
2018-08-06qt/main: Collapse if statement in UpdateRecentFiles()Lioncash1-6/+2
Given the function accepts a boolean, we don't need to use an if statement here and repeat ourselves.
2018-08-06qt/main: Better file-existence checking within OnMenuRecentFile() and UpdateUITheme()Lioncash1-8/+6
In OnMenuRecentFile() we don't need to construct a QFileInfo instance just to check if a file exists, we can just use the static member function to do that (which Qt's documentation also notes as quicker than constructing an instance). In UpdateUITheme(), we just want to try and open the file and check the success of that operation. Technically speaking, between the existence check and the open call, the file can be deleted or moved, but still appear to succeed in code. i.e. 1. Existence check -> Returns true 2. File is moved/deleted 3. Open is called, the return value of which isn't checked 4. Nonsense behavior This way we combine the existence check and the open into one.
2018-08-06qt: Don't show error dialog when canceling the Load Folder dialogLioncash1-2/+8
Previously, when canceling out of the Load Folder dialog, a user would get an error dialog about the selected folder not containing a main file, however, by canceling out of the dialog, no selection was actually made.
2018-08-06qt/game_list_p: Remove redundant base class constructor invocationsLioncash1-1/+2
These occur automatically without the need to call them. While we're at it, also std::move the QString instance into its member variable.
2018-08-06qt: Add missing override specifiers where applicableLioncash5-7/+9
2018-08-06qt: Default destructors where applicableLioncash9-16/+15
Makes code consistent with our style of defaulting special member functions where applicable.
2018-08-06kernel/event: Make data members privateLioncash2-5/+9
Instead we can simply provide accessors to the required data instead of giving external read/write access to the variables directly.
2018-08-06Service/Audio: audout_a.cpp: remove pragma oncemailwl1-2/+0
2018-08-06maxwell_3d: Remove outdated assert.bunnei1-2/+0
2018-08-06gl_rasterizer_cache: Avoid superfluous surface copies.bunnei2-4/+21
2018-08-06perf_stats: Correct literal used for MAX_LAG_TIME_USLioncash1-2/+2
ms is shorthand for milliseconds, not microseconds, and given there's no comment indicating that this was intentional, it probably wasn't.
2018-08-06core_timing: Make GetGlobalTimeUs() return std::chrono::microsecondsLioncash4-14/+14
Enforces the time unit being returned and also allows using the standard time utilities to manipulate it.
2018-08-06memory: Make prototype parameter names match their definitionsLioncash1-5/+5
Keeps the code consistent.
2018-08-06memory: Correct prototype of ZeroBlockLioncash1-1/+1
Previously, the prototype wasn't matching the definition, which has a Processor parameter before the destination address.
2018-08-06memory: Remove unnecessary const qualifiers in prototypesLioncash1-9/+8
These aren't necessary, as value-wise const only matters in the definition.
2018-08-06core_timing: Convert typedef into a type aliasLioncash1-4/+4
Makes the alias a little more readable from left-to-right.
2018-08-06core_timing: Use transparent functors where applicableLioncash1-5/+5
Gets rid of the need to hardcode the type in multiple places. This will now be deduced automatically, based off the elements in the container being provided to the algorithm.
2018-08-06loader: Make AppLoader_NCA rely on directory loading codeZach Hilman4-37/+24
Eliminates duplicate code shared between their Load methods, after all the only difference is how the romfs is handled.
2018-08-05gdbstub: Use type alias for breakpoint mapsLioncash1-37/+42
Rather than having to type out the full std::map type signature, we can just use a straightforward alias. While we're at it, rename GetBreakpointList to GetBreakpointMap, which makes the name more accurate. We can also get rid of unnecessary u64 static_casts, since VAddr is an alias for a u64.
2018-08-05gdbstub: Move all file-static variables into the GDBStub namespaceLioncash1-35/+36
Keeps everything under the same namespace. While we're at it, enclose them all within an inner anonymous namespace.
2018-08-05address_arbiter: Return by value from GetThreadsWaitingOnAddress()Lioncash1-15/+15
In all cases the vector being supplied is empty, so we can just return by value in these instances.
2018-08-05gdbstub: Replace PAddr alias with VAddrLioncash2-14/+14
In all cases, a virtual address is being passed in, not a physical one.
2018-08-05gl_shader_decompiler: Fix TEXS mask and dest.bunnei1-2/+5
2018-08-05audio_core: Implement audren_u audio playback.bunnei5-218/+451
2018-08-05added braces for conditionsDavid Marcec1-2/+3
2018-08-05fix the attrib format for intsDavid Marcec1-2/+7
2018-08-05audio_core: Use s16 where possible for audio samples.bunnei9-36/+27
2018-08-05audio_core: Port codec code from Citra for ADPCM decoding.bunnei5-11/+126
2018-08-05service: Add arp servicesLioncash6-0/+97
Adds the basic skeleton of the arp services based off the information provided by Switch Brew.
2018-08-04service: Remove redundant #pragma once directivesLioncash5-10/+0
These don't do anything within .cpp files (we don't include cpp files, so...)
2018-08-04aes_util: Add static assertion to Transcode() and XTSTranscode() to ensure well-defined behaviorLioncash1-0/+4
These functions should only be given trivially-copyable types.
2018-08-04aes_util: Make CalculateNintendoTweak() an internally linked functionLioncash2-12/+10
This function doesn't directly depend on class state, so it can be hidden entirely from the interface in the cpp file.
2018-08-04aes_util: Make Transcode() a const member functionLioncash2-8/+9
This doesn't modify member state, so it can be made const.
2018-08-04core/crypto: Remove unnecessary includesLioncash4-5/+5
2018-08-04key_manager: Use regular std::string instead of std::string_viewLioncash2-10/+7
The benefit of std::string_view comes from the idea of avoiding copies (essentially acting as a non-owning view), however if we're just going to copy into a local variable immediately, there's not much benefit gained here.
2018-08-04cubeb_sink: Support variable sample_rate and num_channels.bunnei1-15/+25
2018-08-04content_archive: Add support for titlekey cryptographyZach Hilman2-7/+39
2018-08-04audio_core: Sinks need unique names as well.bunnei5-9/+14
2018-08-04audio_core: Streams need unique names for CoreTiming.bunnei5-10/+14
2018-08-04gl_shader_manager: Invert conditional in SetShaderUniformBlockBinding()Lioncash1-7/+9
This lets us indent the majority of the code and places the error case first.
2018-08-04gl_shader_manager: Amend sign differences in an assertion comparison in SetShaderUniformBlockBinding()Lioncash1-3/+2
Ensures both operands have the same sign in the comparison. While we're at it, we can get rid of the redundant casting of ub_size to an int. This type will always be trivial and alias a built-in type (not doing so would break backwards compatibility at a standard level).
2018-08-04renderer_base: Make Rasterizer() return the rasterizer by referenceLioncash5-11/+15
All calling code assumes that the rasterizer will be in a valid state, which is a totally fine assumption. The only way the rasterizer wouldn't be is if initialization is done incorrectly or fails, which is checked against in System::Init().
2018-08-04video_core: Eliminate the g_renderer global variableLioncash19-74/+100
We move the initialization of the renderer to the core class, while keeping the creation of it and any other specifics in video_core. This way we can ensure that the renderer is initialized and doesn't give unfettered access to the renderer. This also makes dependencies on types more explicit. For example, the GPU class doesn't need to depend on the existence of a renderer, it only needs to care about whether or not it has a rasterizer, but since it was accessing the global variable, it was also making the renderer a part of its dependency chain. By adjusting the interface, we can get rid of this dependency.
2018-08-04kernel/thread: Fix potential crashes introduced in 26de4bb521b1ace7af76eff4f6956cb23ac0d58cLioncash3-13/+38
This amends cases where crashes can occur that were missed due to the odd way the previous code was set up (using 3DS memory regions that don't exist).
2018-08-03kernel/process: Use std::array where applicableLioncash1-1/+2
2018-08-03kernel/process: Use accessors instead of class members for referencing segment arrayLioncash5-20/+40
Using member variables for referencing the segments array increases the size of the class in memory for little benefit. The same behavior can be achieved through the use of accessors that just return the relevant segment.
2018-08-03memory: Remove unused GetSpecialHandlers() functionLioncash1-16/+0
This is just unused code, so we may as well get rid of it.
2018-08-03video_core: Remove unimplemented Start() function prototypeLioncash1-3/+0
Given this has no definition, we can just remove it entirely.
2018-08-03gl_shader_decompiler: Remove unused variable in GenerateDeclarations()Lioncash1-2/+0
This variable was being incremented, but we were never actually using it.
2018-08-03gl_shader_manager: Make ProgramManager's GetCurrentProgramStage() a const member functionLioncash1-1/+1
This function doesn't modify class state, so it can be made const.
2018-08-03core/memory: Get rid of 3DS leftoversLioncash16-559/+29
Removes leftover code from citra that isn't needed.
2018-08-03Added ability to change username & language code in the settings ui. Added IProfile::Get and SET::GetLanguageCode for libnx tests (#851)David9-8/+95
2018-08-03yuzu: Use Qt 5 signal/slots where applicableLioncash7-46/+49
Makes the signal/slot connections type-safe instead of string-based.
2018-08-03input_common: Use std::move where applicableLioncash2-5/+6
Avoids unnecessary atomic reference count increments and decrements
2018-08-03input_common: Add missing override specifiersLioncash3-14/+2
2018-08-02Implement RGB32F PixelFormat (#886) (used by Go Vacation)greggameplayer3-9/+23
2018-08-02kernel/vm_manager: Convert loop into std::any_of()Lioncash1-4/+4
2018-08-02kernel/vm_manager: Use const where applicableLioncash3-19/+19
Makes our immutable state explicit.
2018-08-02kernel/vm_manager: Use the VAddr type alias in CarveVMA()Lioncash1-2/+2
These two variables correspond to address ranges.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot()'s loop indices size_tLioncash1-8/+5
Avoids using a u32 to compare against a range of size_t, which can be a source of warnings. While we're at it, compress a std::tie into a structured binding.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot() reference parameter a const referenceLioncash1-1/+2
This function only reads the data being referenced, it doesn't modify it, so we can turn the reference into a const reference.
2018-08-02kernel/thread: Make GetFreeThreadLocalSlot() internally linkedLioncash1-1/+1
This function isn't used outside of this translation unit, so we can make it internally linked.
2018-08-02vfs_vector: Remove unused variable in FindAndRemoveVectorElement()Lioncash1-2/+2
This wasn't being used for anything, so it can be removed.
2018-08-02vfs_vector: Avoid unnecessary copies where applicableLioncash1-2/+5
The lambda elements should be taken by const reference here, and we can move the virtual directory passed to ReplaceFileWithSubdirectory()
2018-08-02gl_state: Make texture_units a std::arrayLioncash1-2/+3
Gets rid of the use of a raw C array.
2018-08-02gl_shader_manager: Take ShaderSetup instances by const reference in UseProgrammableVertexShader() and UseProgrammableFragmentShader()Lioncash1-2/+2
Avoids performing unnecessary copies of 65560 byte sized ShaderSetup instances, considering it's only used as part of lookup and not modified. Given the parameters were already const, it's likely taking these parameters by reference was intended but the ampersand was forgotten.
2018-08-02math_util: Always initialize members of RectangleLioncash1-5/+5
Prevents potentially using the members uninitialized.
2018-08-02hw: Remove unused filesLioncash7-334/+0
None of these files are used in any meaningful way. They're just leftovers from citra. Also has the benefit of getting rid of an unused global variable.
2018-08-02service: Add migration servicesLioncash6-0/+55
Adds the basic skeleton for the mig:usr service based off information provided by Switch Brew.
2018-08-02audio_out: Use Buffer::Tag alias in GetTagsAndReleaseBuffers()'s prototypeLioncash2-2/+2
This makes the Buffer::Tag usage consistent with the Stream class's prototype of GetTagsAndReleaseBuffers().
2018-08-02sink_details: Deduplicate long std::function repetitionLioncash1-4/+6
We can just use type aliases to avoid needing to write the same long type twice
2018-08-02sink_details: std::move std::function instancesLioncash1-1/+2
Given std::function is allowed to potentially allocate, these should be std::move'd to prevent potential reallocation (should that ever happen).
2018-08-02kernel: Move object class to its own source filesLioncash44-156/+186
General moving to keep kernel object types separate from the direct kernel code. Also essentially a preliminary cleanup before eliminating global kernel state in the kernel code.
2018-08-02logging/log: Remove incorrect description in PCV doc commentLioncash1-1/+1
PCV isn't the parental control service.
2018-08-02service: Add psc servicesLioncash6-0/+98
Adds the basic skeleton for the psc services based off the information provided by Switch Brew.
2018-08-02video_core: Make global EmuWindow instance part of the base renderer classLioncash13-64/+54
Makes the global a member of the RendererBase class. We also change this to be a reference. Passing any form of null pointer to these functions is incorrect entirely, especially given the code itself assumes that the pointer would always be in a valid state. This also makes it easier to follow the lifecycle of instances being used, as we explicitly interact the renderer with the rasterizer, rather than it just operating on a global pointer.
2018-08-02service/ns: Add missing ns servicesLioncash1-0/+447
Implements the basic skeleton of ns:am2, ns:ec, ns:rid, ns:rt, ns:su, ns:vm, and ns:web based off the information provided by Switch Brew and SwIPC.
2018-08-01lm: Amend name of ILoggerLioncash1-4/+4
Previously this was being registered with the name "Logger". While we're at it, also change the name of the class to match it.
2018-08-01service/filesystem: Add fsp:ldr and fsp:pr servicesLioncash6-0/+89
Adds the basic skeleton for the remaining fsp services based off information provided by Switch Brew.
2018-08-01service: Add capture servicesLioncash6-0/+173
Adds the basic skeleton for the capture services based off information provided by Switch Brew.
2018-08-01service: Add bpc and pcv servicesLioncash8-0/+183
Adds the basic skeleton for the remaining pcv-related services based off information on Switch Brew.
2018-08-01Implement R32_FLOAT RenderTargetFormatUnknown3-0/+5
2018-08-01Add missing parameter to files.push_back()Zach Hilman1-5/+5
2018-08-01Fix merge conflicts with opus and update docsZach Hilman4-6/+8
2018-08-01Use more descriptive error codes and messagesZach Hilman9-34/+101
2018-08-01Use static const instead of const staticZach Hilman1-2/+2
2018-08-01Use ErrorEncrypted where applicable and fix no keys crashZach Hilman4-17/+37
2018-08-01Add missing includes and use const where applicableZach Hilman11-24/+40
2018-08-01Allow key loading from %YUZU_DIR%/keys in addition to ~/.switchZach Hilman5-7/+23
2018-08-01Use SHGetKnownFolderPath instead of SHGetFolderPathAZach Hilman1-3/+4
2018-08-01Make XCI comply to review and style guidelinesZach Hilman16-482/+223
2018-08-01Extract mbedtls to cpp fileZach Hilman5-87/+127
2018-08-01Add missing string.h includeZach Hilman1-0/+1
2018-08-01Update mbedtls and fix compile errorZach Hilman1-0/+1
2018-08-01Remove files that are not usedZach Hilman33-43/+1455
2018-08-01kernel/thread: Remove unimplemented function prototypeLioncash1-6/+0
Given there's no implementation, we may as well remove the code entirely.
2018-08-01audio_core: Add configuration settings.bunnei12-21/+330
2018-08-01service/audio: Add missing servicesLioncash14-2/+289
Adds the missing audctl service, as well as the :a and :d services for audin, audout, audrec, and audren.
2018-07-31kernel: Remove unused object_address_table.cpp/.hLioncash6-104/+0
These source files were entirely unused throughout the rest of the codebase. This also has the benefit of getting rid of a global variable as well.
2018-07-31audout_u: Remove std::move in OpenAudioOutImpl()Lioncash1-1/+1
Previously the code was using the values from params further below after it was std::moved. Thankfully, given AudoutParams is a trivially copyable struct, the values would have simply been copied in this instance and not invalidated to garbage values.
2018-07-31kernel: Remove unnecessary includesLioncash23-28/+47
Removes unnecessary direct dependencies in some headers and also gets rid of indirect dependencies that were being relied on to be included.
2018-07-31service/am: Add missing am servicesLioncash8-0/+156
Adds the basic skeleton for missing am services idle:sys, omm, and spsm based off the information provided by Switch Brew.
2018-07-31service: Add fgm servicesLioncash6-0/+96
Adds the basic skeleton for the fgm services based off the information provided by Switch Brew.
2018-07-31arm_dynarmic: Make SetTlsAddress() prototype and definition consistentLioncash1-1/+1
Makes the definition use the same type aliases as in its prototype.
2018-07-31arm_dynarmic: Remove unnecessary qualifying of ThreadContextLioncash1-3/+3
Given the ARM_Dynarmic class inherits from ARM_Interface, we don't need to qualify here.
2018-07-31arm_dynarmic: Correct initializer list orderLioncash1-5/+3
Amends the initializer list to be in the same order that each variable would be initialized in. We also do this to ensure we don't use a bogus uninitialized instance of the exclusive monitor within MakeJit() We can also remove the jit member from the initializer list as this is initialized by PageTableChanged()
2018-07-31service: Add the pcie serviceLioncash6-0/+85
Adds the basic skeleton of the pcie service based off information on Switch Brew.
2018-07-31audio_core: Implement Sink and SinkStream interfaces with cubeb.bunnei8-6/+261
2018-07-31audio_core: Add interfaces for Sink and SinkStream.bunnei6-0/+163
2018-07-31MacroInterpreter: Avoid left shifting negative values.Subv2-2/+6
The branch target is signed, so multiply by 4 instead of left shifting by 2
2018-07-31nvhost_gpu: Added checks to ensure we don't read past the end of the entries when handling a GPU command list.Subv1-3/+6
2018-07-31nvhost_ctrl_gpu: Only read the input parameters if they are actually there.Subv1-3/+11
Passing nullptr to memcpy is undefined behavior.
2018-07-31Port #3758 from Citra (#852): Add missing std::string import in text_formatterTobias1-0/+1
2018-07-31audio_core: Misc. improvements to stream/buffer/audio_out.bunnei5-20/+32
2018-07-31audio_core: Move to audout_u impl.bunnei4-13/+6
- This is necessary so streams are created on the same thread.
2018-07-31Implemented various hwopus functions (#853)David3-6/+132
2018-07-30Port #3769 from Citra: "Update Dark theme to latest version"Tobias1-1/+1
2018-07-30Add some HID commands (#843)Hexagon121-2/+16
* Added some HID commands * Addressed comments
2018-07-29Port #3732 from Citra: "common: Fix compilation on ARM"Cameron Cawley2-4/+2
2018-07-29remove polymorphism issueB3n301-2/+30
2018-07-29Port #3913 from Citra: "citra_qt: Remove obsolete application attribute"fearlessTobi1-1/+0
2018-07-29common/string_utils: replace boost::transform with std counterpartzhupengfei1-3/+5
Note: according to cppreference it is necessary to convert char to unsigned char when using std::tolower and std::toupper, otherwise the behaviour would be undefined.
2018-07-29Port #3972 from Citra: "common/timer: use std::chrono, avoid platform-dependent code"zhupengfei2-81/+31
2018-07-29Port #3911 from Citra: "Optimize settings application"fearlessTobi5-6/+3
2018-07-29Port #3837 from Citra: "Add build date in about dialog"fearlessTobi2-3/+4
2018-07-29partition_filesystem: Remove dynamic_cast in PrintDebugInfo()Lioncash1-3/+2
We shouldn't be upcasting our file instances. Given a PartitionFilesystem is currently designed to accept any arbitrary VfsFile instances, casting to a more specific type than that is just bad design, and shows an interface design issue.
2018-07-29service: Add wlan servicesLioncash6-1/+194
Adds the basic skeleton for the wlan services based off the information on Switch Brew.
2018-07-29service/btm: Add basic implementation of GetCoreImpl()Lioncash1-1/+35
Based off information on SwIPC and Switch Brew.
2018-07-29service: Add btm servicesLioncash6-0/+108
Adds the skeleton for the btm services based off the information on Switch Brew.
2018-07-28audout: Implement IAudioOut interface with AudioCore.bunnei2-93/+114
2018-07-28core: Add AudioCore to global state.bunnei2-0/+9
2018-07-28audio_core: Add initial code for keeping track of audout state.bunnei8-1/+336
2018-07-28RomFS ExtractionZach Hilman12-20/+351
2018-07-27service: Add ncm servicesLioncash6-0/+80
Adds the basic skeleton for the ncm services based off information on Switch Brew.
2018-07-27service: Add mii servicesLioncash6-0/+128
Adds the skeleton for the mii services based off information provided by Switch Brew
2018-07-27service/nfc: Implement Create[x]Interface functionsLioncash1-4/+43
These simply return the respective interface.
2018-07-27service: Add nfc servicesLioncash6-0/+204
Adds the skeleton of the nfc service based off the information provided on Switch Brew.
2018-07-27service/lbl: Implement EnableVrMode, DisableVrMode and GetVrModeLioncash3-3/+37
Implements these functions according to the information available on Switch Brew.
2018-07-27service: Add the lbl serviceLioncash4-0/+77
Adds the skeleton of the lbl service based off the information provided by Switch Brew.
2018-07-27service: Add the btdrv serviceLioncash4-1/+93
Adds the skeleton for the btdrv service based off the information provided by Switch Brew
2018-07-26service/hid: Add the hidbus, hid:dbg, hid:sys, and hid:tmp servicesLioncash1-0/+220
2018-07-26service/hid: Add the xcd:sys serviceLioncash4-0/+57
2018-07-26service/hid: Add irs servicesLioncash4-0/+75
2018-07-26Port #3594 from CitrafearlessTobi1-0/+16
2018-07-26service: Add the grc:c serviceLioncash4-0/+50
Adds the basic skeleton for the grc:c service based off the information provided by Switch Brew.
2018-07-26GPU: Allow using R16F as a render target format.Subv2-1/+4
2018-07-26kernel/timer: Make data members private where applicableLioncash2-8/+20
Instead, we can just expose functions that return the queryable state instead of letting anything modify it.
2018-07-26Port #3665 from CitrafearlessTobi2-0/+4
2018-07-26Port #3641 from CitrafearlessTobi1-1/+1
2018-07-26service: Add the nim servicesLioncash4-0/+143
Adds the skeleton for the nim services based off information from Switch Brew.
2018-07-26service: Add ldn servicesLioncash6-0/+164
Adds ldn services based off information provided by Switch Brew.
2018-07-26service/sockets: Add ethc:c and ethc:i servicesLioncash4-0/+66
2018-07-26service/sockets: Add missing bsdcfg socket serviceLioncash3-0/+29
2018-07-26service: Add ldr servicesLioncash4-0/+101
Adds the skeleton for the ldr-related services based off the information provided on Switch Brew.
2018-07-26lm: Move LM's class declaration into the cpp fileLioncash2-37/+31
This isn't used directly outside of this translation unit, so we can hide it from external use.
2018-07-26lm: Amend names of Initialize() in Logger and Initialize() in LMLioncash2-7/+7
Amends these to match the information on Switch Brew.
2018-07-26lm: Add missing function entry to Logger's function tableLioncash1-0/+1
2018-07-26service: Add eupld servicesLioncash4-0/+72
Adds the skeleton for the eupld services based off information on Switch Brew.
2018-07-26service: Add the erpt servicesLioncash4-0/+71
Adds the basic skeleton of the erpt service based off information on Switch Brew.
2018-07-26Implement R16_G16Unknown4-19/+100
correct trailing white spaces Delete tabs correct placement Add RG16F & RG16UI & RG16I & RG16S PixelFormats Return correct data according to changes done previously correct PixelFormat declaration correct coding style error correct coding style error part 2 correct RG16S Declaration error correct alignment
2018-07-25service/nvdrv: Take std::string in Open() by const referenceLioncash2-2/+2
Avoids copies from being made, since the string is only ever used for lookup, the data is never transfered anywhere. Ideally, we'd use a std::string_view here, but devices is a std::unordered_map, not a std::map, so we can't use heterogenous lookup here.
2018-07-25service/nvdrv: Use std::move where applicableLioncash1-3/+5
Avoids unnecessary reference count increments and decrements. In one case, we don't need to make a shared_ptr copy at all, just to call a member function.
2018-07-25service/nifm: Deduplicate interface codeLioncash9-141/+30
Rather than having the same code for each nifm service variant, we can centralize it on one class and get rid of a bit of extra code.
2018-07-25service: Add pm servicesLioncash4-0/+90
Adds the skeleton for the process management services based off information on Switch Brew.
2018-07-25wait_tree: Add missing switch case for WaitTreeThread::GetText()Lioncash1-0/+4
We were missing the enum entry for WaitIPC
2018-07-25service: Add the es serviceLioncash4-0/+77
Adds the skeleton for the ETicket service based off the information on Switch Brew
2018-07-25time: Add the time:a serviceLioncash3-10/+11
Given we already have time:s and time:u, we should also have time:a
2018-07-25GPU: Use the right texture format for sRGBA framebuffers.Subv2-9/+17
2018-07-25GPU: Allow the use of Z24S8 as a texture format.Subv1-0/+4
2018-07-25GPU: Implemented the Z32_S8_X24 depth buffer format.Subv4-1/+16
2018-07-25GPU: Allow using Z32 as a texture format.Subv1-0/+4
2018-07-25GPU: Allow the usage of R8 as a render target format.Subv2-0/+4
2018-07-24GPU: Remove the assert that required the CODE_ADDRESS to be 0.Subv1-8/+0
Games usually just leave it at 0 but nouveau sets it to something else. This already works fine, the assert is useless.
2018-07-24GPU: Implemented the R16 and R16F texture formats.Subv3-5/+32
2018-07-24gl_rasterizer: Replace magic number with GL_INVALID_INDEX in SetupConstBuffers()Lioncash1-3/+5
This is just the named constant that OpenGL provides, so we can use that instead of using a literal -1
2018-07-24gl_rasterizer: Use std::string_view instead of std::string when checking for extensionsLioncash1-1/+3
We can avoid heap allocations here by just using a std::string_view instead of performing unnecessary copying of the string data.
2018-07-24gl_rasterizer: Use in-class member initializers where applicableLioncash2-12/+5
We can just assign to the members directly in these cases.
2018-07-24video_core/memory_manager: Replace a loop with std::array's fill() function in PageSlot()Lioncash1-3/+1
We already have a function that does what this code was doing, so let's use that instead.
2018-07-24video_core/memory_manager: Avoid repeated unnecessary page slot lookupsLioncash1-11/+21
We don't need to keep calling the same function over and over again in a loop, especially when the behavior is slightly non-trivial. We can just keep a reference to the looked up location and do all the checking and assignments based off it instead.
2018-07-24deconstructed_rom_directory: Remove unused FindRomFS() functionLioncash1-29/+0
2018-07-24friend: Add friend:m, friend:s, and friend:v servicesLioncash1-0/+3
Given we already have friend:a and friend:u, we should add the remaining services as well.
2018-07-24friend/interface: Add missing CreateDaemonSuspendSessionService() to the function handler tableLioncash1-0/+1
2018-07-24friend: Deduplicate interfacesLioncash6-48/+11
2018-07-24svc: Resolve sign comparison warnings in WaitSynchronization()Lioncash1-4/+7
The loop's induction variable was signed, but we were comparing against an unsigned variable.
2018-07-24svc: Log parameters in SetMemoryAttribute()Lioncash1-1/+3
Provides slightly more context than only logging out the address value.
2018-07-24time: Simplify interface creationLioncash6-64/+15
We can use one instance of the interface instead of duplicating code.
2018-07-24core_timing: Split off utility functions into core_timing_utilMerryMage12-105/+137
2018-07-24CMakeLists: Sort filenamesMerryMage1-9/+9
2018-07-24wait_tree: Silence warning about all code paths not returning a valueLioncash1-0/+3
If code execution hits this spot, something has gone very wrong, so mark the path as unreachable. This silences a warning on MSVC.
2018-07-24set_sys: Implement SetColorSetId()Lioncash2-5/+25
2018-07-24ipc_helper: Add helper member function for popping enum values to RequestParserLioncash1-0/+8
2018-07-24gl_rasterizer: Implement texture border color.bunnei3-11/+11
2018-07-24maxwell_to_gl: Implement Texture::WrapMode::Border.bunnei1-0/+2
2018-07-24GPU: Implement texture format R32F.Subv3-6/+19
2018-07-24arm_dynarmic: Make MakeJit() a const member functionLioncash2-3/+3
This functions doesn't modify instance state, so it can be a made a const member function.
2018-07-24core: Make converting constructors explicit where applicableLioncash5-5/+5
Avoids unwanted implicit conversions. Thankfully, given the large amount of cleanup in past PRs, only this tiny amount is left over to cover.
2018-07-24maxwell_to_gl: Implement VertexAttribute::Type::UnsignedInt.bunnei1-0/+3
2018-07-24apm/interface: Remove redundant declaration of InstallInterfaces()Lioncash1-3/+0
This is already declared in apm/apm.h
2018-07-24mutex: Pass SharedPtr to GetHighestPriorityMutexWaitingThread() by referenceLioncash1-1/+1
The pointed to thread's members are simply observed in this case, so we don't need to copy it here.
2018-07-24VFS Regression and Accuracy Fixes (#776)Zach Hilman5-37/+75
* Regression and Mode Fixes * Review Fixes * string_view correction * Add operator& for FileSys::Mode * Return std::string from SanitizePath * Farming Simulator Fix * Use != With mode operator&
2018-07-24hle_ipc: Make constructors explicit where applicableLioncash2-12/+13
2018-07-24gl_shader_decompiler: Correct return value of WriteTexsInstruction()Lioncash1-2/+2
This should be returning void, not a std::string
2018-07-24ipc_helpers: Make member variables of ResponseBuilder privateLioncash1-5/+6
These aren't used externally at all, so they can be made private.
2018-07-24gl_shader_decompiler: Implement shader instruction TLDS.bunnei1-29/+43
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RG32_FLOAT.bunnei5-7/+25
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat RGBA32_FLOAT.bunnei2-10/+34
2018-07-24gl_rasterizer_cache: Implement RenderTargetFormat BGRA8_UNORM.bunnei4-8/+22
2018-07-24gl_rasterizer_cache: Add missing log statements.bunnei1-0/+2
2018-07-24gl_shader_decompiler: Print instruction value in shader comments.bunnei1-1/+2
2018-07-24gl_shader_decompiler: Check if SetRegister result is ZeroIndex.bunnei1-0/+6
2018-07-24exclusive_monitor: Use consistent type alias for u64Lioncash3-22/+18
Uses the same type aliases we use for virtual addresses, and converts one lingering usage of std::array<uint64_t, 2> to u128 for consistency.
2018-07-24partition_filesystem: Use std::move where applicableLioncash1-3/+3
Avoids copying a std::string instance and avoids unnecessary atomic reference count incrementing and decrementing.
2018-07-23loader: Remove unnecessary constructor call in IdentifyFile()Lioncash1-1/+1
RealVfsFile inherits from VfsFile, the instance from std::make_shared is already compatible with the function argument type, making the copy constructor call unnecessary.
2018-07-23linker: Remove unused parameter from WriteRelocations()Lioncash2-7/+4
is_jump_relocation is never used within the function, so we can just remove it.
2018-07-23nro: Replace inclusion with a forward declarationLioncash2-1/+8
It's sufficient to use a forward declaration instead of a direct inclusion here.
2018-07-23nro: Make bracing consistentLioncash1-10/+24
Makes the code more uniform, and also braces cases where the body of an unbraced conditional travels more than one line.
2018-07-23nro: Make constructor explicitLioncash1-1/+1
Makes it consistent with the other Apploader constructors, and prevents implicit conversions.
2018-07-23nro: Remove unused forward declarationLioncash1-2/+0
This isn't used anywhere in the header.
2018-07-23gl_shader_decompiler: Simplify GetCommonDeclarations()Lioncash1-5/+5
2018-07-23vi: Add std::is_trivially_copyable checks to Read and Write functionsLioncash1-2/+13
It's undefined behavior to memcpy an object that isn't considered trivially copyable, so put a compile-time check in to make sure this doesn't occur.
2018-07-23vi: std::move std::vector in constructors where applicableLioncash1-9/+9
Allows avoiding unnecessary copies of the vector depending on the calling code. While we're at it, remove a redundant no-parameter base constructor call
2018-07-23hle: Remove config_mem.h/.cppLioncash6-102/+0
This is just an unused hold-over from citra, so we can get rid of this to trim off an exposed global, among other things.
2018-07-23hle: Remove shared_page.h/.cppLioncash6-161/+0
This is a holdover from citra that's essentially unused.
2018-07-23set: Add missing log call in GetAvailableLanguageCodeCount()Lioncash1-0/+2
Forgot to include this in 22f448b6327044076959e338811ee576f3dcf093
2018-07-23NRO Assets and NACP file formatZach Hilman5-1/+215
Cleanup Review fixes
2018-07-23set: Implement GetAvailableLanguageCodeCount()Lioncash2-21/+29
This just returns the size of the language code buffer.
2018-07-23set: Correct return code size of value in GetAvailableLanguageCodes()Lioncash1-2/+2
The return code should be 32-bit in size.
2018-07-22string_util: Get rid of separate resize() in CPToUTF16(), UTF16ToUTF8(), CodeToUTF8() and UTF8ToUTF16()Lioncash1-20/+22
There's no need to perform the resize separately here, since the constructor allows presizing the buffer. Also move the empty string check before the construction of the string to make the early out more straightforward.
2018-07-22string_util: Use emplace_back() in SplitString() instead of push_back()Lioncash1-2/+3
This is equivalent to doing: push_back(std::string("")); which is likely not to cause issues, assuming a decent std::string implementation with small-string optimizations implemented in its design, however it's still a little unnecessary to copy that buffer regardless. Instead, we can use emplace_back() to directly construct the empty string within the std::vector instance, eliminating any possible overhead from the copy.
2018-07-22string_util: Remove unnecessary std::string instance in TabsToSpaces()Lioncash2-8/+7
We can just use the variant of std::string's replace() function that can replace an occurrence with N copies of the same character, eliminating the need to allocate a std::string containing a buffer of spaces.
2018-07-22Kernel/SVC: Perform atomic accesses in SignalProcessWideKey as per the real kernel.Subv1-7/+31
2018-07-22Frontend: Check for more required OpenGL extensions during startup.Subv2-2/+24
2018-07-22Implement exclusive monitorMerryMage9-13/+160
2018-07-22gl_shader_decompiler: Remove redundant Subroutine construction in AddSubroutine()Lioncash1-4/+8
We don't need to toss away the Subroutine instance after the find() call and reconstruct another instance with the same data right after it. Particularly give Subroutine contains a std::set.
2018-07-22shader_bytecode: Implement other TEXS masks.bunnei1-5/+9
2018-07-22vfs: Correct file_p variable usage within InterpretAsDirectory()Lioncash1-2/+5
ReplaceFileWithSubdirectory() takes a VirtualFile and a VirtualDir, but it was being passed a string as one of its arguments. The only reason this never caused issues is because this template isn't instantiated anywhere yet. This corrects an issue before it occurs.
2018-07-22file_util, vfs: Use std::string_view where applicableLioncash10-131/+208
Avoids unnecessary construction of std::string instances where applicable.
2018-07-22gl_shader_decompiler: Remove unused state tracking and minor cleanup.bunnei1-78/+15
2018-07-22gl_shader_decompiler: Implement SEL instruction.bunnei2-0/+20
2018-07-22file_util: Remove goto usages from Copy()Lioncash1-24/+14
We can just leverage std::unique_ptr to automatically close these for us in error cases instead of jumping to the end of the function to call fclose on them.
2018-07-22file_util: Use a u64 to represent number of entriesLioncash5-18/+18
This avoids a truncating cast on size. I doubt we'd ever traverse a directory this large, however we also shouldn't truncate sizes away.
2018-07-22file_util: std::move FST entries in ScanDirectoryTree()Lioncash1-1/+1
Avoids unnecessary copies when building up the FST entries.
2018-07-22gl_rasterizer_cache: Blit surfaces on recreation instead of flush and load.bunnei2-2/+86
2018-07-22gl_rasterizer_cache: Use GPUVAddr as cache key, not parameter set.bunnei3-57/+46
2018-07-22gl_rasterizer_cache: Use zeta_width and zeta_height registers for depth buffer.bunnei2-11/+11
2018-07-22gl_rasterizer: Use zeta_enable register to enable depth buffer.bunnei1-2/+2
2018-07-22maxwell_3d: Add depth buffer enable, width, and height registers.bunnei1-2/+14
2018-07-21GPU: Implement the NVGPU_IOCTL_CHANNEL_KICKOFF_PB ioctl2 command.Subv3-6/+34
This behaves quite similarly to the SubmitGPFIFO command. Referenced from Ryujinx. Many thanks to @gdkchan for investigating this!
2018-07-21file_util: Use an enum class for GetUserPath()Lioncash11-73/+85
Instead of using an unsigned int as a parameter and expecting a user to always pass in the correct values, we can just convert the enum into an enum class and use that type as the parameter type instead, which makes the interface more type safe. We also get rid of the bookkeeping "NUM_" element in the enum by just using an unordered map. This function is generally low-frequency in terms of calls (and I'd hope so, considering otherwise would mean we're slamming the disk with IO all the time) so I'd consider this acceptable in this case.
2018-07-21file_util: Remove explicit type from std::min() in GetPathWithoutTop()Lioncash1-1/+1
Given both operands are the same type, there won't be an issue with overload selection that requires making this explicit.
2018-07-21file_util: Remove redundant duplicate return in GetPathWithoutTop()Lioncash1-1/+0
2018-07-21common: Remove synchronized_wrapper.hLioncash2-86/+0
This is entirely unused in the codebase.
2018-07-21file_sys/errors: Remove redundant object constructor callsLioncash1-8/+8
Given we're already constructing the error code, we don't need to call the constructor inside of it.
2018-07-21vfs_real: Remove redundant copying of std::vector instances in GetFiles() and GetSubdirectories()Lioncash1-2/+3
We already return by value, so we don't explicitly need to make the copy.
2018-07-21partition_filesystem, vfs_real: Add missing standard includesLioncash2-0/+4
2018-07-21partition_filesystem, vfs_real: Use std::move in ReplaceFileWithSubdirectory() where applicableLioncash2-2/+3
Avoids unnecessary atomic increment and decrement operations.
2018-07-21partition_filesystem, vfs_real: Use std::distance() instead of subtractionLioncash2-4/+10
This is a little bit more self-documenting on what is being done here.
2018-07-21vfs_offset: Simplify TrimToFit()Lioncash1-1/+2
We can simply use std::clamp() here, instead of using an equivalent with std::max() and std::min().
2018-07-21vfs: Make WriteBytes() overload taking a std::vector pass the std::vector by const referenceLioncash4-4/+4
Given the data is intended to be directly written, there's no need to take the std::vector by value and copy the data.
2018-07-21vfs: Use variable template variants of std::is_trivially_copyableLioncash1-13/+6
Provides the same behavior, but with less writing
2018-07-21vfs: Amend constness on pointers in WriteBytes() and WriteArrays() member functions to be const qualifiedLioncash1-3/+3
These functions don't modify the data being pointed to, so these can be pointers to const data
2018-07-21Loader: Only print the module names and addresses if they actually exist.Subv1-5/+2
2018-07-21CPU: Save and restore the TPIDR_EL0 system register on every context switch.Subv8-0/+39
Note that there's currently a dynarmic bug preventing this register from being written.
2018-07-21arm_interface: Remove unused tls_address member of ThreadContextLioncash3-9/+0
Currently, the TLS address is set within the scheduler, making this member unused.
2018-07-21gl_shader_manager: Replace unimplemented function prototypeLioncash2-3/+3
This was just a linker error waiting to happen.
2018-07-21gpu: Rename Get3DEngine() to Maxwell3D()Lioncash4-14/+17
This makes it match its const qualified equivalent.
2018-07-21video_core: Use nested namespaces where applicableLioncash11-48/+24
Compresses a few namespace specifiers to be more compact.
2018-07-20arm_test_common: Get rid of truncation warningsLioncash1-2/+5
Explicitly cast the value to a u8 to show that this is intentional.
2018-07-20arm_test_common: Make file static variable a member variable of the testing environmentLioncash2-2/+5
Gets rid of file-static behavior.
2018-07-20arm_test_common: Add missing header guardLioncash1-0/+2
2018-07-20param_package: Take std::string by value in string-based Set() functionLioncash2-4/+6
Allows avoiding string copies by letting the strings be moved into the function calls.
2018-07-20param_package: Use std::unordered_map's insert_or_assign instead of map indexingLioncash1-3/+3
This avoids a redundant std::string construction if a key doesn't exist in the map already. e.g. data[key] requires constructing a new default instance of the value in the map (but this is wasteful, since we're already setting something into the map over top of it).
2018-07-20param_package: Get rid of file-static std::string constructionLioncash1-3/+4
Avoids potential dynamic allocation occuring during program launch
2018-07-20logging/filter: Use std::string_view in ParseFilterString()Lioncash2-41/+40
Allows avoiding constructing std::string instances, since this only reads an arbitrary sequence of characters. We can also make ParseFilterRule() internal, since it doesn't depend on any private instance state of Filter
2018-07-20logging/backend: Add missing standard includesLioncash2-4/+3
A few inclusions were being satisfied indirectly. To prevent breakages in the future, include these directly.
2018-07-20logging/backend: Use std::string_view in RemoveBackend() and GetBackend()Lioncash2-12/+13
These can just use a view to a string since its only comparing against two names in both cases for matches. This avoids constructing std::string instances where they aren't necessary.
2018-07-20apm: Improve stub for GetPerformanceConfiguration.bunnei1-1/+16
2018-07-20ipc_helpers: Add PushEnum() member function to ResponseBuilderLioncash1-0/+19
Allows pushing strongly-typed enum members without the need to always cast them at the call sites. Note that we *only* allow strongly-typed enums in this case. The reason for this is that strongly typed enums have a guaranteed defined size, so the size of the data being pushed is always deterministic. With regular enums this can be a little more error-prone, so we disallow them. This function simply uses the underlying type of the enum to determine the size of the data. For example, if an enum is defined as: enum class SomeEnum : u16 { SomeEntry }; if PushEnum(SomeEnum::SomeEntry); is called, then it will push a u16-size amount of data.
2018-07-20HLE/ACC: Stub IManagerForApplication::GetAccountId to return an error.Subv1-6/+8
And make IManagerForApplication::CheckAvailability always return false. Returning a bogus id from GetAccountId causes games to crash on boot. We should investigate this with a hwtest and either stub it properly or implement it.
2018-07-20gl_state: Make references const where applicable in Apply()Lioncash1-2/+3
2018-07-20gl_state: Get rid of mismatched sign conversionsLioncash1-14/+17
While we're at it, amend the loop variable type to be the same width as that returned by the .size() call.
2018-07-20loader/{nca, nro}: std::move VirtualFile in the constructors where applicableLioncash2-2/+4
This avoids unnecessary atomic reference count increments and decrements
2018-07-20vfs_offset: std::move file and name parameters of OffsetVfsFileLioncash2-3/+5
Avoids potentially unnecessary atomic reference count incrementing and decrementing, as well as string copying.
2018-07-20audren_u: Use a std::array instead of std::string for holding the audio interface/device nameLioncash1-2/+4
std::string doesn't include the null-terminator in its data() + size() range. This ensures that the null-terminator will also be written to the buffer
2018-07-20audout_u: Use a std::array instead of std::string for holding the audio interface nameLioncash1-1/+2
Uses a type that doesn't potentially dynamically allocate, and ensures that the name of the interface is properly null-terminated when writing it to the buffer.
2018-07-20maxwell_3d: Remove unused variable within GetStageTextures()Lioncash1-2/+0
2018-07-20thread: Convert ThreadStatus into an enum classLioncash10-93/+92
Makes the thread status strongly typed, so implicit conversions can't happen. It also makes it easier to catch mistakes at compile time.
2018-07-20partition_filesystem: Return pfs_dirs member variable within GetSubdirectories()Lioncash1-1/+1
This should be returned here, otherwise pfs_dirs is effectively only ever added to, but never read.
2018-07-20nso: Silence implicit sign conversion warningsLioncash1-4/+6
2018-07-20nso: Remove unused function ReadSegment()Lioncash1-13/+0
2018-07-20gl_shader_decompiler: Eliminate variable and declaration shadowingLioncash1-6/+4
Ensures that no identifiers are being hidden, which also reduces compiler warnings.
2018-07-20gl_shader_decompiler: Remove unnecessary const from return valuesLioncash1-2/+2
This adds nothing from a behavioral point of view, and can inhibit the move constructor/RVO
2018-07-20pl_u: Simplify WriteBuffer() calls in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
With the new overload, we can simply pass the container directly.
2018-07-19HLE/ACC: Return an IProfile that is consistent with what was requested.Subv1-5/+15
The default username for now is "yuzu". We should eventually allow the creation of users in the emulator and have the ability to modify their parameters.
2018-07-19HLE/ACC: Change the default user id to be consistent with what we tell games on startup.Subv1-2/+1
In IApplicationFunctions::PopLaunchParameter we tell the games that they were launched as user id 1.
2018-07-19HLE/ACC: Write a single whole user id in ListAllUsers and ListOpenUsers.Subv1-4/+6
We only emulate a single user id for now.
2018-07-19hle_ipc: Introduce generic WriteBuffer overload for multiple container typesLioncash5-10/+25
This introduces a slightly more generic variant of WriteBuffer(). Notably, this variant doesn't constrain the arguments to only accepting std::vector instances. It accepts whatever adheres to the ContiguousContainer concept in the C++ standard library. This essentially means, std::array, std::string, and std::vector can be used directly with this interface. The interface no longer forces you to solely use containers that dynamically allocate. To ensure our overloads play nice with one another, we only enable the container-based WriteBuffer if the argument is not a pointer, otherwise we fall back to the pointer-based one.
2018-07-19pl_u: Specify correct size for buffers in GetSharedFontInOrderOfPriority()Lioncash1-3/+3
This WriteBuffer overload expects its size argument to be in bytes, not elements.
2018-07-19svc: Correct always true assertion case in SetThreadCoreMaskLioncash1-3/+4
The reason this would never be true is that ideal_processor is a u8 and THREADPROCESSORID_DEFAULT is an s32. In this case, it boils down to how arithmetic conversions are performed before performing the comparison. If an unsigned value has a lesser conversion rank (aka smaller size) than the signed type being compared, then the unsigned value is promoted to the signed value (i.e. u8 -> s32 happens before the comparison). No sign-extension occurs here either. An alternative phrasing: Say we have a variable named core and it's given a value of -2. u8 core = -2; This becomes 254 due to the lack of sign. During integral promotion to the signed type, this still remains as 254, and therefore the condition will always be true, because no matter what value the u8 is given it will never be -2 in terms of 32 bits. Now, if one type was a s32 and one was a u32, this would be entirely different, since they have the same bit width (and the signed type would be converted to unsigned instead of the other way around) but would still have its representation preserved in terms of bits, allowing the comparison to be false in some cases, as opposed to being true all the time. --- We also get rid of two signed/unsigned comparison warnings while we're at it.
2018-07-19pl_u: Remove printf specifier in log call in a log call in GetSharedFontInOrderOfPriority()Lioncash1-1/+1
This can just use the fmt specifiers and be type-agnostic.
2018-07-19gdbstub: Get rid of a few signed/unsigned comparisonsLioncash1-7/+7
Ensures both operands in comparisons are the same signedness.
2018-07-19hid: Use a ranged-for loops in UpdatePadCallbackLioncash1-7/+3
Modernizes the loops themselves while also getting rid of a signed/unsigned comparison in a loop condition.
2018-07-19hid: Use HID_NUM_LAYOUTS constant for indicating size of the layouts arrayLioncash1-1/+1
Gets rid of the use of a magic constant
2018-07-19Filesystem: Return EntryType::Directory for the root directory.Subv1-0/+4
It is unknown if this is correct behavior, but it makes sense and fixes a regression with Stardew Valley.
2018-07-19loader: Amend Doxygen commentsLioncash2-5/+5
These weren't adjusted when VFS was introduced
2018-07-19loader/nso: Check if read succeeded in IdentifyFile() before checking magic valueLioncash1-4/+6
We should always assume the filesystem is volatile and check each IO operation. While we're at it reorganize checks so that early-out errors are near one another.
2018-07-19hle/service: Make constructors explicit where applicableLioncash22-25/+25
Prevents implicit construction and makes these lingering non-explicit constructors consistent with the rest of the other classes in services.
2018-07-19nvflinger: Emplace Display instances directlyLioncash1-9/+4
We can use emplace_back to construct the Display instances directly, instead of constructing them separately and copying them, avoiding the need to copy std::string and std::vector instances that are part of the Display struct.
2018-07-19nvdrv: Take std::string by const reference in GetDevice()Lioncash1-1/+1
This is only ever used as a lookup into the device map, so we don't need to take the std::string instance by value here.
2018-07-19hle_ipc: Amend usage of buffer_index within one of HLERequestContext's WriteBuffer() overloadsLioncash1-1/+1
Previously, the buffer_index parameter was unused, causing all writes to use the buffer index of zero, which is not necessarily what is wanted all the time. Thankfully, all current usages don't use a buffer index other than zero, so this just prevents a bug before it has a chance to spring.
2018-07-19fsp_srv: Remove unnecessary vector construction in IFile's Write() functionLioncash1-2/+3
We can avoid constructing a std::vector here by simply passing a pointer to the original data and the size of the copy we wish to perform to the backend's Write() function instead, avoiding copying the data where it's otherwise not needed.
2018-07-19fsp_srv: Remove unnecessary std::vector construction in IDirectory's Read() functionLioncash1-10/+8
We were using a second std::vector as a buffer to convert another std::vector's data into a byte sequence, however we can just use pointers to the original data and use them directly with WriteBuffer, which avoids copying the data at all into a separate std::vector. We simply cast the pointers to u8* (which is allowed by the standard, given std::uint8_t is an alias for unsigned char on platforms that we support).
2018-07-19filesystem: std::move VirtualDir instance in VfsDirectoryServiceWrapper's constructorLioncash1-1/+3
Avoids unnecessary atomic reference count incrementing and decrementing
2018-07-19filesystem: Use std::string's empty() function instead of comparing against a literalLioncash1-1/+1
This is simply a basic value check as opposed to potentially doing string based operations (unlikely, but still, avoiding it is free).
2018-07-19filesystem: Remove pragma disabling global optimizationsLioncash1-2/+0
This was just an artifact missed during PR review.
2018-07-19fsp_srv: Make IStorage constructor explicitLioncash1-1/+1
Prevents implicit conversions.
2018-07-19fsp_srv: Add missing includesLioncash1-0/+5
Gets rid of relying on indirect inclusions.
2018-07-19fsp_srv: Resolve sign-mismatch warnings in assertion comparisonsLioncash1-3/+3
2018-07-19fsp_srv: Respect write length in Write()Lioncash1-4/+5
Previously we were just copying the data whole-sale, even if the length was less than the total data size. This effectively makes the actual_data vector useless, which is likely not intended. Instead, amend this to only copy the given length amount of data. At the same time, we can avoid zeroing out the data before using it by passing iterators to the constructor instead of a size.
2018-07-19common/swap: Remove unnecessary const on return value of swap()Lioncash1-1/+1
2018-07-19common/swap: Use static_cast where applicableLioncash1-16/+16
2018-07-19common/swap: Use using aliases where applicableLioncash1-33/+33
2018-07-19common/common_funcs: Remove unused rotation functionsLioncash1-38/+0
These are unused and essentially don't provide much benefit either. If we ever need rotation functions, these can be introduced in a way that they don't sit in a common_* header and require a bunch of ifdefing to simply be available
2018-07-19common/misc: Deduplicate code in GetLastErrorMsg()Lioncash2-12/+8
Android and macOS have supported thread_local for quite a while, but most importantly is that we don't even really need it. Instead of using a thread-local buffer, we can just return a non-static buffer as a std::string, avoiding the need for that quality entirely.
2018-07-19file_util: return string by const reference for GetExeDirectory()Lioncash2-2/+2
This disallows modifying the internal string buffer (which shouldn't be modified anyhow).
2018-07-19string_util: Remove AsciiToHex()Lioncash2-15/+0
Easy TODO
2018-07-19savedata_factory: Make SaveDataDescriptor's DebugInfo() function a const member functionLioncash2-2/+2
This function doesn't alter class state.
2018-07-19partition_filesystem: Ensure all class members of PartitionFilesystem are initializedLioncash2-24/+15
Previously is_hfs and pfs_header members wouldn't be initialized in the constructor, as they were stored in locals instead. This would result in things like GetName() and PrintDebugInfo() behaving incorrectly. While we're at it, initialize the members to deterministic values as well, in case loading ever fails.
2018-07-19gl_state: Temporarily disable culling and depth test.bunnei1-1/+3
2018-07-19content_archive: Make IsDirectoryExeFS() take a shared_ptr as a const referenceLioncash1-1/+1
There's no need to take this by value when it's possible to avoid unnecessary copies entirely like this.
2018-07-19content_archive: Add missing standard includesLioncash1-0/+5
2018-07-19content_archive: std::move VirtualFile in NCA's constructorLioncash1-1/+4
Gets rid of unnecessary atomic reference count incrementing and decrementing.
2018-07-19vfs: Deduplicate accumulation code in VfsDirectory's GetSize()Lioncash1-6/+6
We can just use a generic lambda to avoid writing the same thing twice.
2018-07-19loader/nro: Resolve sign mismatch warningsLioncash1-1/+1
2018-07-19loader/nso: Remove unnecessary vector resizesLioncash1-4/+2
We can just initialize these vectors directly via their constructor.
2018-07-19loader/nso: Resolve sign mismatch warningsLioncash1-1/+1
2018-07-19decoders: Fix calc of swizzle image_width_in_gobs.bunnei1-1/+4
2018-07-19Virtual Filesystem 2: Electric Boogaloo (#676)Zach Hilman54-1959/+1926
* Virtual Filesystem * Fix delete bug and documentate * Review fixes + other stuff * Fix puyo regression
2018-07-19core/memory: Remove unused function GetSpecialHandlers() and an unused variable in ZeroBlock()Lioncash1-7/+0
2018-07-19address_arbiter: Correct assignment within an assertion statement in WakeThreads()Lioncash1-1/+1
This was introduced within 4f81bc4e1bd12e4df7410c6790ba818d8dbba9c0, and considering there's no comment indicating that this is intentional, this is very likely a bug.
2018-07-19service/prepo: Add missing header guardLioncash1-0/+2
2018-07-19vm_manager: Add missing commas to string literal array elements in GetMemoryStateName()Lioncash1-22/+12
Without these, this would perform concatenation, which is definitely not what we want here.
2018-07-19core/memory, core/hle/kernel: Use std::move where applicableLioncash9-16/+26
Avoids pointless copies
2018-07-19core: Make System's default constructor privateLioncash2-0/+4
This makes it a compilation error to construct additional instances of the System class directly, preventing accidental wasteful constructions over and over.
2018-07-19core: Don't construct instance of Core::System, just to access its live instanceLioncash5-22/+22
This would result in a lot of allocations and related object construction, just to toss it all away immediately after the call. These are definitely not intentional, and it was intended that all of these should have been accessing the static function GetInstance() through the name itself, not constructed instances.
2018-07-18externals: update fmt to version 5.1.0Lioncash1-1/+1
Previously, we were on 4.1.0, which was a major version behind.
2018-07-18hle/filesystem: Amend trace log in OpenSaveData() to compile in debug modeLioncash1-1/+1
Previously this wouldn't compile, since no such function named SaveStructDebugInfo() exists.
2018-07-18game_list: Make ContainsAllWords an internally linked non-member functionLioncash2-2/+1
This function actually depends on no internal class state, so it doesn't even need to be a part of the class interface.
2018-07-18Fill in more fields in TouchScreenEntryTouchZach Hilman1-4/+9
2018-07-18Single touch supportZach Hilman1-4/+19
2018-07-18telemetry: Remove unnecessary Field constructorLioncash1-4/+1
We can just take the value parameter by value which allows both moving into it, and copies at the same time, depending on the calling code.
2018-07-18telemetry: Make operator== and operator!= const member functions of FieldLioncash1-2/+2
These operators don't modify internal class state, so they can be made const member functions. While we're at it, drop the unnecessary inline keywords. Member functions that are defined in the class declaration are already inline by default.
2018-07-18telemetry: Default copy/move constructors and assignment operatorsLioncash1-14/+4
This provides the equivalent behavior, but without as much boilerplate. While we're at it, explicitly default the move constructor, since we have a move-assignment operator defined.
2018-07-18game_list: Upper-case containsAllWords to ContainsAllWords()Lioncash2-3/+3
This makes it consistent with most of the other private utility functions.
2018-07-18game_list: Make containsAllWords a const member functionLioncash2-4/+6
This doesn't actually modify the internal class state, so it can be a const member function. While we're at it, amend the function to take its arguments by const reference.
2018-07-18game_list: Remove unnecessary QString initialization in KeyReleaseEaterLioncash1-4/+1
QString initializes to an empty string by default, so this does nothing meaningful. While we're at it, use a constructor initializer list for initializing the gamelist member variable.
2018-07-18astc: Initialize vector size directly in DecompressLioncash1-2/+1
There's no need to perform a separate resize.
2018-07-18astc: Mark functions as internally linked where applicableLioncash1-17/+20
2018-07-18astc: const-correctness changes where applicableLioncash1-14/+13
A few member functions didn't actually modify class state, so these can be amended as necessary.
2018-07-18astc: Delete Bits' copy contstructor and assignment operatorLioncash1-8/+6
This also potentially avoids warnings, considering the copy assignment operator is supposed to have a return value.
2018-07-18astc: In-class initialize member variables where appropriateLioncash1-39/+22
2018-07-18settings: Turn docked mode off by default.bunnei3-3/+3
2018-07-18vi: Change TransactionId::CancelBuffer to LOG_CRITICAL.bunnei1-1/+1
2018-07-18vi: Fix size for ListDisplays default display.bunnei1-2/+2
2018-07-18vi: Partially implement buffer crop parameters.bunnei9-14/+46
2018-07-17GPU: Added register definitions for the stencil parameters.Subv1-2/+25
2018-07-17General Filesystem and Save Data Fixes (#670)Zach Hilman16-212/+256
2018-07-17nvflinger: Fix for BufferQueue event handling.bunnei6-32/+21
2018-07-17Kernel/Arbiter: Fix bug in WaitIfLessThanMichael Scire1-2/+4
2018-07-16scheduler: Clear exclusive state when switching contextsMerryMage6-0/+11
2018-07-15HID: Update controllers less oftenJames Rowe1-3/+3
2018-07-15Logging: Dump all logs in the queue on close in debug modeJames Rowe3-1/+12
2018-07-15gl_rasterizer_cache: Implement texture format G8R8.bunnei3-9/+40
2018-07-15gl_rasterizer_cache: Fix incorrect offset in ConvertS8Z24ToZ24S8.bunnei1-1/+2
2018-07-15gl_rasterizer_cache: Implement depth format Z16_UNORM.bunnei3-1/+15
2018-07-14Logging: Don't lock the queue for the duration of the writeJames Rowe1-3/+5
2018-07-14Services/BSD: Corrected the return for StartMonitoring according to SwIPC.Subv1-2/+1
2018-07-14FileSys: Append the requested path to the filesystem base path in DeleteFile.Subv1-2/+4
We were trying to delete things in the current directory instead of the actual filesystem directory. This may fix some savedata issues in some games.
2018-07-14No need to use ASSERT_MSG with an empty messageDavid Marcec1-2/+2
2018-07-14OpenGL: Use MakeCurrent/DoneCurrent for multithreaded rendering.bunnei6-2/+39
2018-07-14GPU: Always enable the depth write when clearing the depth buffer.Subv1-3/+8
The GPU ignores that register when clearing, but OpenGL obeys the glDepthMask parameter, so we set the depth mask to GL_TRUE when clearing the depth buffer. It will be restored to the correct value automatically on the next draw call.
2018-07-13More improvements to GDBStub (#653)Hedges8-50/+173
* More improvements to GDBStub - Debugging of threads should work correctly with source and assembly level stepping and modifying registers and memory, meaning threads and callstacks are fully clickable in VS. - List of modules is available to the client, with assumption that .nro and .nso are backed up by an .elf with symbols, while deconstructed ROMs keep N names. - Initial support for floating point registers. * Tidy up as requested in PR feedback * Tidy up as requested in PR feedback
2018-07-13gl_rasterizer: Fix check for if a shader stage is enabled.bunnei3-35/+11
2018-07-13gl_shader_gen: Implement dual vertex shader mode.bunnei5-55/+139
- When VertexA shader stage is enabled, we combine with VertexB program to make a single Vertex Shader stage.
2018-07-13We only need to alert for memory pool changesDavid Marcec1-2/+0
2018-07-13initialized voice status and unused sizes in the update data headerDavid Marcec1-1/+3
2018-07-13gl_shader_decompiler: Implement PredCondition::LessThanWithNan.bunnei2-5/+7
2018-07-13gl_shader_decompiler: Use FlowCondition field in EXIT instruction.bunnei2-8/+34
2018-07-12GPU: Implement the FADD32I shader instruction.Subv2-0/+32
2018-07-12Port #3335 and #3373 from Citra: "Small SDL fixes" and "Print the actual error preventing SDL from working" (#637)Tobias2-6/+4
* Port #3335 and #3373 from Citra * Fixup: Use the new logging placeholders
2018-07-12GPU: Corrected the decoding of FFMA for immediate operands.Subv1-1/+1
2018-07-12yuzu - Fix duplicate logsJames Rowe2-2/+7
2018-07-12yuzu-cmd Apply the filter string from settingsJames Rowe1-2/+1
2018-07-12Audout "Auto" functionsDavid Marcec2-14/+14
Audout autos are identical to their counterpart except for the buffer type which yuzu already handles for us.
2018-07-12Added IsWirelessCommunicationEnabled, IsEthernetCommunicationEnabled, IsAnyInternetRequestAcceptedDavid Marcec1-3/+21
Since we have no socket implementation we should be returning 0 to indicate we're currently offline.
2018-07-11hid: Fix timestamps and controller type.bunnei1-7/+5
- This fixes user input in SMO.
2018-07-10NvOsGetConfigU32 production implDavid Marcec1-17/+2
Settings are only used when RMOS_SET_PRODUCTION_MODE is set to 0. If production mode is set, the error code 0x30006 is returned instead
2018-07-08savedata_factory: Always create a save directory for games.bunnei1-0/+9
2018-07-08nvhost_ctrl: Fix NvOsGetConfigU32 for Snipper Clips.bunnei1-1/+1
2018-07-08gl_rasterizer: Flip triangles when regs.viewport_transform[0].scale_y is negative.bunnei1-1/+4
- Fixes a regression with Binding of Isaac.
2018-07-08Revert "Virtual Filesystem (#597)"bunnei45-1784/+1676
This reverts commit 77c684c1140f6bf3fb7d4560d06d2efb1a2ee5e2.
2018-07-07GPU: Implemented the BC7U texture format.Subv3-7/+21
Note: Our version of glad exports GL_COMPRESSED_RGBA_BPTC_UNORM as GL_COMPRESSED_RGBA_BPTC_UNORM_ARB, maybe it's time we update it.
2018-07-07Port #3474 from CitrafearlessTobi1-1/+1
2018-07-07Port #3505 from CItrafearlessTobi1-6/+7
2018-07-07Port #3579 from CitrafearlessTobi3-7/+7
2018-07-06Virtual Filesystem (#597)Zach Hilman45-1676/+1784
* Add VfsFile and VfsDirectory classes * Finish abstract Vfs classes * Implement RealVfsFile (computer fs backend) * Finish RealVfsFile and RealVfsDirectory * Finished OffsetVfsFile * More changes * Fix import paths * Major refactor * Remove double const * Use experimental/filesystem or filesystem depending on compiler * Port partition_filesystem * More changes * More Overhaul * FSP_SRV fixes * Fixes and testing * Try to get filesystem to compile * Filesystem on linux * Remove std::filesystem and document/test * Compile fixes * Missing include * Bug fixes * Fixes * Rename v_file and v_dir * clang-format fix * Rename NGLOG_* to LOG_* * Most review changes * Fix TODO * Guess 'main' to be Directory by filename
2018-07-06Remove some references to CitrafearlessTobi3-3/+3
2018-07-05GPU: Allow using the old NV04 values for the depth test function.Subv2-9/+29
These seem to be just a valid as the GL token values. Thanks @ReinUsesLisp This restores graphical output to Disgaea 5
2018-07-04GPU: Implemented the IMNMX shader instruction.Subv2-3/+31
It's similar to the FMNMX instruction but it works on integers.
2018-07-04GPU: Implemented the F2F 'round' rounding mode.Subv1-0/+3
It's implemented via the GLSL 'roundEven()' function.
2018-07-04GPU: Stub the shader SYNC and DEPBAR instructions.Subv2-0/+12
It is unknown at this moment if we actually need to do something with these instructions or if the GLSL compiler takes care of that for us.
2018-07-04GPU: Implement the Size_16_16 and Size_10_10_10_2 vertex attribute types.Subv1-0/+8
Both signed and unsigned variants.
2018-07-04GPU: Ignore textures that the GLSL compiler deemed unused when binding textures to the shaders.Subv1-1/+4
2018-07-04GPU: Corrected the decoding for the TEX shader instruction.Subv1-1/+1
2018-07-04GPU: Implemented the PSETP shader instruction.Subv2-0/+43
It's similar to the isetp and fsetp instructions but it works on predicates instead.
2018-07-04GPU: Implemented the 32 bit float depth buffer format.Subv3-2/+15
2018-07-04GPU: Flip the triangle front face winding if the GPU is configured to not flip the triangles.Subv2-3/+29
OpenGL's default behavior is already correct when the GPU is configured to flip the triangles. This fixes 1-2 Switch's splash screen.
2018-07-04GPU: Only configure the used framebuffers during clear.Subv4-17/+48
Don't try to configure the color buffer if it is not being cleared, it may not be completely valid at this point.
2018-07-03GPU: Factor out the framebuffer configuration code for both Clear and Draw commands.Subv2-72/+39
2018-07-03GPU: Support clears that don't clear the color buffer.Subv2-6/+17
2018-07-03GPU: Bind and clear the render target when the CLEAR_BUFFERS register is written to.Subv4-0/+86
2018-07-03GPU: Added registers for the CLEAR_BUFFERS and CLEAR_COLOR methods.Subv1-2/+27
2018-07-03gl_rasterizer_cache: Implement PixelFormat S8Z24.bunnei3-11/+83
2018-07-03Update AudioRenderer Voice Sections (#614)David1-0/+87
* voice section updating * fixed slight offset miscalculation * fixed overflow
2018-07-03gl_rasterizer: Only set cull mode and front face if enabled.bunnei1-2/+5
2018-07-03GPU: Use only the least significant 3 bits when reading the depth test func.Subv1-9/+9
Some games set the full GL define value here (including nouveau), but others just seem to set those last 3 bits.
2018-07-03GPU: Don't try to parse the depth test function if the depth test is disabled.Subv1-0/+4
2018-07-03Fix build and address review feedbackbunnei2-4/+5
2018-07-03Add configurable logging backendsJames Rowe14-22/+408
2018-07-03Update clang formatJames Rowe37-154/+141
2018-07-03Rename logging macro back to LOG_*James Rowe105-730/+730
2018-07-03GPU: Set up the culling configuration on each draw.Subv1-6/+8
2018-07-03GPU: Implemented MUFU suboperation 8, sqrt.Subv2-0/+5
2018-07-02GPU: Set up the depth test state on every draw.Subv2-0/+14
2018-07-02MaxwellToGL: Added conversion functions for depth test and cull mode.Subv1-0/+50
2018-07-02GPU: Added registers for depth test and cull mode.Subv1-3/+51
2018-07-02GPU: Implemented the Z24S8 depth format and load the depth framebuffer.Subv7-24/+124
2018-07-02GPU: Implement offsetted rendering when using non-indexed drawing.Subv1-1/+1
2018-07-02GPU: Fixed the index offset rendering, and implemented the base vertex functionality.Subv1-6/+8
This fixes Stardew Valley.
2018-07-02GPU: Added register definitions for the vertex buffer base element.Subv1-1/+6
2018-07-02GPU: Directly copy the pixels when performing a same-layout DMA.Subv1-1/+5
2018-07-02GPU: Ignore disabled textures and textures with an invalid address.Subv2-1/+10
2018-07-02GPU: Allow GpuToCpuAddress to return boost::none for unmapped addresses.Subv1-2/+2
2018-07-01GPU: Remove a surface from the cache when its backing memory is being unmapped from the GPU's MMU.Subv1-0/+5
2018-07-01nvmap: Return the address of the nvmap object when Freeing it for the last time.Subv2-4/+11
This behavior is confirmed by reverse engineering.
2018-06-30GPU: Corrected the size of the MUFU subop field, and removed incorrect "min" operation.Subv2-6/+1
2018-06-30GPU: Implemented the RGBA32_UINT rendertarget format.Subv4-9/+28
2018-06-30GLCache: Specify the component type along the texture type in the format tuple.Subv1-17/+21
2018-06-30gl_shader_decompiler: Implement predicate NotEqualWithNan.bunnei2-17/+24
2018-06-29gl_rasterizer_cache: Only dereference color_surface/depth_surface if valid.bunnei1-2/+6
2018-06-27gl_shader_decompiler: Add a return path for unknown instructions.bunnei1-0/+1
2018-06-27gl_rasterizer_cache: Implement caching for texture and framebuffer surfaces.bunnei3-16/+168
gl_rasterizer_cache: Improved cache management based on Citra's implementation. gl_surface_cache: Add some docstrings.
2018-06-27gl_rasterizer_cache: Various fixes for ASTC handling.bunnei2-35/+39
2018-06-27gl_rasterizer_cache: Use SurfaceParams as a key for surface caching.bunnei2-43/+72
2018-06-27maxwell_3d: Add a struct for RenderTargetConfig.bunnei1-17/+19
2018-06-27settings: Add a configuration for use_accurate_framebuffers.bunnei7-0/+21
2018-06-27gl_rasterizer: Implement AccelerateDisplay to forward textures to framebuffers.bunnei6-8/+62
2018-06-27gl_rasterizer_cache: Cache size_in_bytes as a const per surface.bunnei2-9/+13
2018-06-27gl_rasterizer_cache: Refactor to make SurfaceParams members const.bunnei2-52/+37
2018-06-27gl_rasterizer_cache: Remove Citra's rasterizer cache, always load/flush surfaces.bunnei4-1494/+210
2018-06-27gl_rasterizer: Workaround for when exceeding max UBO size.bunnei2-1/+7
2018-06-26gl_state: Fix state management for texture swizzle.bunnei5-12/+20
2018-06-26gl_state: Remove unused state management from 3DS.bunnei2-94/+0
2018-06-26gl_rasterizer_cache: Fix inverted B5G6R5 format.bunnei1-1/+1
2018-06-26yuzu: Remove SSBOs check from Qt frontend.bunnei1-2/+0
2018-06-25Fix crash at exitmailwl1-2/+4
2018-06-25Send the correct RequestUpdateAudioRenderer revision in the output header (#587)David1-1/+1
* We should be returning our revision instead of what is requested. Hardware test on a 5.1.0 console * Added sysversion comment
2018-06-25Service/Audio: add hwopus service, stub GetWorkBufferSize functionmailwl4-0/+53
2018-06-24Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader (#583)David2-34/+21
* Removed duplicate structs, changed AudioRendererResponse -> UpdateDataHeader According to game symbols(SMO), there's references to UpdateDataHeader which seems to be what AudioRendererResponse actually is * oops * AudioRendererParameters should be AudioRendererParameter according to SMO
2018-06-23Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly (#580)David2-44/+76
* Fixed RequestUpdateAudioRenderer deadlocks and calculated section sizes properly This fixes RequestUpdateAudioRenderer deadlocks in games like Puyo Puyo Tetris and games which require a proper section size in games such as Retro City Rampage. This fixes causes various games to start rendering or trying to render
2018-06-22IPC: skip empty buffer writemailwl1-0/+5
prevent yuzu crash, if games, like Axiom Verge, trying to read 0 bytes from file
2018-06-22Kernel/Arbiters: Fix casts, cleanup comments/magic numbersMichael Scire4-17/+27
2018-06-22Add additional missing format.Michael Scire2-21/+27
2018-06-22Run clang-format on PR.Michael Scire3-180/+181
2018-06-22Kernel/Arbiters: HLE is atomic, adjust code to reflect that.Michael Scire2-37/+13
2018-06-21Add support for decrypted NCA files (#567)Zach Hilman10-16/+453
* Start to add NCA support in loader * More nca stuff * More changes to nca.cpp * Now identifies decrypted NCA cont. * Game list fixes and more structs and stuff * More updates to Nca class * Now reads ExeFs (i think) * ACTUALLY LOADS EXEFS! * RomFS loads and games execute * Cleanup and Finalize * plumbing, cleanup and testing * fix some things that i didnt think of before * Preliminary Review Changes * Review changes for bunnei and subv
2018-06-21Kernel/Arbiters: Initialize arb_wait_address in thread struct.Michael Scire3-1/+7
2018-06-21Kernel/Arbiters: Clear WaitAddress in SignalToAddressMichael Scire1-0/+1
2018-06-21Kernel/Arbiters: Mostly implement SignalToAddressMichael Scire5-11/+111
2018-06-21Kernel/Arbiters: Implement WaitForAddressMichael Scire5-6/+71
2018-06-21Service/Audio: update audren:u servicemailwl2-49/+60
2018-06-21Kernel/Arbiters: Add stubs for 4.x SignalToAddress/WaitForAddres SVCs.Michael Scire7-9/+147
2018-06-20Build: Fixed some MSVC warnings in various parts of the code.Subv12-22/+24
2018-06-19Implement GetAvailableLanguageCodes2 (#575)greggameplayer1-4/+1
* Implement GetAvailableLanguageCodes2 * Revert "Implement GetAvailableLanguageCodes2" This reverts commit caadd9eea3497ae2a13382aecb8ca29e1c02c5af. * Implement GetAvailableLanguageCodes2 * Implement GetAvailableLanguageCodes2
2018-06-19GPU: Perform negation after absolute value in the float shader instructions.Subv1-7/+14
2018-06-19GPU: Don't mark uniform buffers and registers as used for instructions which don't have them.Subv2-14/+18
Like the MOV32I and FMUL32I instructions. This fixes a potential crash when using these instructions.
2018-06-19Services/FS: Return the correct error code when trying to mount a nonexistent savedata.Subv2-2/+12
2018-06-18svc: Add a stub for UserExceptionContextAddr.Jules Blok1-0/+5
2018-06-18gl_rasterizer: Get loose on independent blending.Jules Blok1-1/+1
2018-06-18gl_rasterizer: Implement texture format ASTC_2D_4X4.bunnei6-1/+1709
2018-06-18gl_rasterizer_cache: Loosen things up a bit.bunnei1-26/+8
2018-06-17gl_shader_decompiler: Implement LOP instructions.bunnei2-6/+42
2018-06-17gl_shader_decompiler: Refactor LOP32I instruction a bit in support of LOP.bunnei2-57/+42
2018-06-16gl_shader_decompiler: Implement integer size conversions for I2I/I2F/F2I.bunnei2-14/+43
2018-06-16gl_shader_gen: Set position.w to 1.bunnei1-0/+4
2018-06-16gl_shader_decompiler: Implement LOP32I LogicOperation PassB.bunnei1-6/+12
2018-06-14Bug fixes, testing, and review changesZach Hilman2-7/+20
2018-06-14Add 'Load Folder' menu optionZach Hilman3-0/+17
2018-06-14Add support for main files in file pickerZach Hilman1-0/+2
2018-06-14Recognize main files in game listZach Hilman1-2/+17
2018-06-14Narrow down filter of layout configsZach Hilman2-10/+5
2018-06-13Move loop condition to free functionZach Hilman1-4/+9
2018-06-13Avoid initializing single-joycon layouts with handheld controllerZach Hilman2-1/+5
2018-06-13Qt: Removed the Registers widget.Subv6-292/+0
It was crashing and nobody actually uses this.
2018-06-12GPU: Implemented the iadd32i shader instruction.Subv2-2/+31
2018-06-12GPU: Partially implemented the Maxwell DMA engine.Subv7-1/+237
Only tiled->linear and linear->tiled copies that aren't offsetted are supported for now. Queries are not supported. Swizzled copies are not supported.
2018-06-12gl_shader_decompiler: Implement saturate for float instructions.bunnei2-39/+32
2018-06-12hid: Update all layouts and only show handheld as connected, fixes libnx input for P1_AUTOshinyquagsire232-2/+3
2018-06-10GPU: Convert the gl_InstanceId and gl_VertexID variables to floats when reading from them.Subv1-1/+1
This corrects the invalid position values in some games when doing attribute-less rendering.
2018-06-10Rasterizer: Use UBOs instead of SSBOs for uploading const buffers.Subv4-18/+39
This should help a bit with GPU performance once we're GPU-bound.
2018-06-09GPU: Implement the iset family of shader instructions.Subv2-2/+46
2018-06-09GPU: Added decodings for the ISET family of instructions.Subv1-0/+7
2018-06-09gl_shader_decompiler: Implement SHR instruction.bunnei2-0/+17
2018-06-09GPU: Stub the SSY shader instruction.Subv2-0/+7
This instruction tells the GPU where the flow reconverges in a non-uniform control flow scenario, we can ignore this when generating GLSL code.
2018-06-09gl_shader_decompiler: Implement IADD instruction.bunnei2-11/+37
2018-06-09gl_shader_decompiler: Add missing asserts for saturate_a instructions.bunnei2-8/+18
2018-06-09GPU: Synchronize the blend state on every draw call.Subv2-16/+20
Only independent blending on render target 0 is implemented for now. This fixes the elongated squids in Splatoon 2's boot screen.
2018-06-09GPU: Added registers for normal and independent blending.Subv2-31/+27
2018-06-08GLCache: Align compressed texture sizes to their compression ratio, and then align that compressed size to the block height for tiled textures.Subv1-2/+7
This fixes issues with retrieving non-block-aligned tiled compressed textures from the cache.
2018-06-08Rasterizer: Flush the written region when writing shader uniform data before copying it to the uniform buffers.Subv1-0/+3
This fixes the flip_viewport uniform having invalid values when drawing.
2018-06-07GLRenderer: Write the shader stage configuration UBO data *before* copying it to the GPU.Subv1-3/+4
This should fix the bug with the vs_config UBO being uninitialized during shader execution.
2018-06-07Common/string_util: add StringFromBuffer functionmailwl3-22/+15
convert input buffer (std::vector<u8>) to string, stripping zero chars
2018-06-07gl_shader_decompiler: Implement BFE_IMM instruction.bunnei2-7/+44
2018-06-07GLCache: Use the full uncompressed size when blitting from one texture to another.Subv1-3/+6
This avoids the problem of only copying a tiny piece of the textures when they are compressed.
2018-06-07GLCache: Simplify the logic to copy from one texture to another in BlitTextures.Subv1-53/+3
We now use glCopyImageSubData, this should avoid errors with trying to attach a compressed texture as a framebuffer's color attachment and then blitting to it. Maybe in the future we can change this to glCopyTextureSubImage which only requires GL_ARB_direct_state_access.
2018-06-07gl_shader_decompiler: F2F: Implement rounding modes.bunnei2-10/+35
2018-06-07gl_shader_decompiler: Remove some attribute stuff that has nothing to do with TEX/TEXS.bunnei1-8/+4
2018-06-07shader_bytecode: Add instruction decodings for BFE, IMNMX, and XMAD.bunnei1-0/+20
2018-06-07gl_shader_decompiler: Implement ISETP_IMM instruction.bunnei1-8/+9
2018-06-07GPU: Support changing the texture swizzles for Maxwell textures.Subv3-0/+45
2018-06-07GLState: Support changing the GL_TEXTURE_SWIZZLE parameter of each texture unit.Subv3-0/+20
2018-06-07gl_shader_decompiler: Implement LD_C instruction.bunnei2-0/+43
2018-06-07gl_shader_gen: Add uniform handling for indirect const buffer access.bunnei3-4/+40
2018-06-06gl_shader_decompiler: Refactor uniform handling to allow different decodings.bunnei2-26/+29
2018-06-06GPU: Implement sampling multiple textures in the generated glsl shaders.Subv9-69/+172
All tested games that use a single texture show no regression. Only Texture2D textures are supported right now, each shader gets its own "tex_fs/vs/gs" sampler array to maintain independent textures between shader stages, the textures themselves are reused if possible.
2018-06-06Stub IUser::AttachAvailabilityChangeEventmailwl1-5/+23
2018-06-06nvdrv/devices/nvidia_ctrl_gpu : add IoctlCommands with their params (#524)greggameplayer2-0/+53
* add IoctlCommands with their params in nvidia_ctrl_gpu.h * add function related to the changes done previously * fix clang-format * delete trailing whitespace * correct mistake
2018-06-06Remove unused header filesmailwl1-2/+0
2018-06-06GDB Stub Improvements (#508)Hedges4-27/+194
* GDB Stub should work now. * Applied clang-format. * Replaced htonll with swap64. * Tidy up.
2018-06-06gl_shader_decompiler: Fix un/signed mismatch with SHL.bunnei1-1/+1
2018-06-06maxwell_to_gl: Implement WrapMode Mirror.bunnei1-0/+2
2018-06-06nifm: Stub out IRequest::SetConnectionConfirmationOption.bunnei1-1/+10
2018-06-06am: Stub out IApplicationFunctions::GetPseudoDeviceId.bunnei2-1/+13
2018-06-06GPU: Allow the usage of RGBA16_FLOAT in the texture copy engine.Subv1-0/+2
2018-06-06GPU: Implemented the R11FG11FB10F texture and rendertarget formats.Subv4-11/+30
2018-06-06GPU: Fixed the compression factor for RGBA16F textures.Subv1-1/+1
They're not compressed.
2018-06-06GPU: Allow the usage of RGBA32_FLOAT in the texture copy engine.Subv2-0/+3
2018-06-05Small fixesmailwl2-6/+8
2018-06-05Service/MM: add service and stub some functionsmailwl6-0/+85
2018-06-05GPU: Corrected the branch targets for the shader bra instruction.Subv1-4/+5
2018-06-05GPU: Implemented the F2I_R shader instruction.Subv2-7/+64
2018-06-05gl_shader_decompiler: Fix typo with ISCADD instruction.bunnei1-1/+1
2018-06-05gl_shader_decompiler: Implement SHL instruction.bunnei2-14/+47
2018-06-05gl_shader_decompiler: Implement PredCondition::NotEqual.bunnei1-3/+3
2018-06-05GPU: Implement the ISCADD shader instructions.Subv2-0/+40
2018-06-05GPU: Added decodings for the ISCADD instructions.Subv1-0/+7
2018-06-05GPU: Implement predicated exit instructions in the shader programs.Subv1-4/+6
2018-06-05GPU: Take into account predicated exits when performing shader control flow analysis.Subv1-1/+10
2018-06-04GPU: Use the bf bit in FSET to determine whether to write 0xFFFFFFFF or 1.0f.Subv2-2/+7
2018-06-04GPU: Corrected the I2F_R implementation.Subv1-2/+12
2018-06-04GPU: Calculate the correct viewport dimensions based on the scale and translate registers.Subv2-14/+30
This is how nouveau calculates the viewport width and height. For some reason some games set 0xFFFF in the VIEWPORT_HORIZ and VIEWPORT_VERT registers, maybe those are a misnomer and actually refer to something else?
2018-06-04Nvdrv/devices/nvhost_gpu : Add some IoctlCommands with their params (#511)greggameplayer1-0/+47
* Add some IoctlCommand with their params to nvhost_gpu * fix clang-format * delete trailing whitespace * fix some clang-format * delete one other trailing whitespace * last clang-format fix
2018-06-04GPU: Implemented the LOP32I instruction.Subv2-1/+58
2018-06-04GLCache: Corrected a mismatch between storing compressed sizes and verifying the uncompressed alignment in GetSurface.Subv1-1/+2
2018-06-04sdl: add check for GL extension supportBreadFish642-0/+26
2018-06-04qt: add check for GL extension supportBreadFish642-0/+27
2018-06-04GPU: Use explicit types when retrieving the uniform values for fsetp/fset and isetp instead of the type of an invalid output register.Subv1-9/+18
2018-06-04GPU: Implemented the ISETP_R and ISETP_C shader instructions.Subv2-0/+48
2018-06-04Correct function resultsmailwl1-4/+16
2018-06-04Service/nfp:user : stub some functions.mailwl1-6/+70
Used by Zelda: BoTW
2018-06-04am: Implement ILibraryAppletAccessor::PopOutData.bunnei1-1/+11
2018-06-04am: ISelfController:LaunchableEvent should be sticky.bunnei1-1/+1
2018-06-04am: Stub out ILibraryAppletAccessor Start and GetResult methods.bunnei1-2/+16
2018-06-04GPU: Partially implemented the shader BRA instruction.Subv2-1/+43
2018-06-04GPU: Added decoding for the BRA instruction.Subv1-0/+2
2018-06-04am: Implement ILibraryAppletAccessor::PushInData.bunnei1-43/+55
2018-06-04am: Implement IStorageAccessor::Write.bunnei1-1/+17
2018-06-04am: Cleanup IStorageAccessor::Read.bunnei1-5/+3
2018-06-04am: Implement ILibraryAppletCreator::CreateStorage.bunnei2-21/+34
2018-06-04GPU: Partial implementation of long GPU queries.Subv1-9/+24
Long queries write a 128-bit result value to memory, which consists of a 64 bit query value and a 64 bit timestamp. In this implementation, only select=Zero of the Crop unit is implemented, this writes the query sequence as a 64 bit value, and a 0u64 value for the timestamp, since we emulate an infinitely fast GPU. This specific type was hwtested, but more rigorous tests should be performed in the future for the other types.
2018-06-03gl_shader_decompiler: Implement TEXS component mask.bunnei2-9/+26
2018-06-03gl_shader_decompiler: Implement RRO as a register move.bunnei2-9/+18
2018-06-02Kernel/Threads: A thread waking up by timeout from a WaitProcessWideKey may already have an assigned lock owner.Subv1-2/+5
This situation may happen like so: Thread 1 with low priority calls WaitProcessWideKey with timeout. Thread 2 with high priority calls WaitProcessWideKey without timeout. Thread 3 calls SignalProcessWideKey - Thread 2 acquires the lock and awakens. - Thread 1 can't acquire the lock and is put to sleep with the lock owner being Thread 2. Thread 1's timeout expires, with the lock owner still being set to Thread 2.
2018-06-02GPU: Implemented the DXN1 (BC4) texture format.Subv3-3/+16
2018-06-01Service/time: implement posix time to calendar conversionmailwl2-14/+72
2018-06-01gl_shader_decompiler: Implement TEX instruction.bunnei2-1/+36
2018-06-01gl_shader_decompiler: Support multi-destination for TEXS.bunnei2-2/+23
2018-05-31gl_rasterizer_cache: Assert that component type is UNorm or format is RGBA16F.bunnei1-1/+2
2018-05-31Kernel/Thread: Corrected a typo that caused the affinity mask to never be changed.Subv1-2/+2
2018-05-31Kernel/SVC: Support special core values -2 and -3 in svcSetThreadCoreMask.Subv2-1/+28
Also added some proper error handling.
2018-05-31gl_rasterizer_cache: Implement PixelFormat RGBA16F.bunnei3-6/+22
2018-05-30add IPC CommandType & Some HID FunctionInfo (#487)greggameplayer2-0/+33
* add some CommandType * add some hid FunctionInfo * add some other HID FunctionInfo * delete non useful comments
2018-05-30Kernel/Thread: Corrected a typo in an assert about the processor id.Subv1-1/+1
2018-05-30Shaders: Implemented reading the gl_InstanceID and gl_VertexID variables in the vertex shader.Subv2-1/+11
2018-05-30Services/nvdrv: add '/dev/nvhost-nvdec' devicemailwl4-0/+74
2018-05-30gl_shader_decompiler: F2F_R instruction: Implement abs.bunnei1-1/+7
2018-05-30gl_shader_decompiler: Partially implement F2F_R instruction.bunnei2-4/+9
2018-05-30GPU: Implemented the R8 texture format (0x1D)Subv3-5/+18
2018-05-30nvhost_ctrl: Stub out IocCtrlEventRegister.bunnei2-0/+10
2018-05-30nvhost_ctrl: Stub out IocCtrlEventWaitAsyncCommand.bunnei2-5/+9
2018-05-30gl_rasterize_cache: Invert order of tex format RGB565.bunnei1-1/+1
2018-05-29add all the known TextureFormat (#474)greggameplayer1-2/+71
2018-05-28Service/BCAT: add module and servicesmailwl8-0/+120
2018-05-27GPU: Implemented the A1B5G5R5 texture format (0x14)Subv4-5/+21
2018-05-27NvOsGetConfigU32 should return null instead of 0 for default outputDavid Marcec1-1/+1
2018-05-26am: Stub IApplicationFunctions GetDisplayVersion.bunnei2-1/+10
2018-05-26gl_shader_decompiler: Implement GetPredicateComparison GreaterEqual.bunnei1-4/+3
2018-05-26shader_bytecode: Implement other variants of FMNMX.bunnei2-4/+10
2018-05-26Add & correct miscellaneous things (#470)greggameplayer4-4/+55
* add some InfoType * correct OpenApplicationProxy cmd number * add IDisplayController functions * fix clang-format * add more system languages
2018-05-26GetAudioRendererWorkBufferSize impl (#465)David2-2/+88
* GetAudioRendererWorkBufferSize impl Impl of GetAudioRendererWorkBufferSize based on RE, if this can be cleaned up, please contribute! * Naming conventions * Removed unneeded placeholder * lioncache changes * fixed const * switched to Common::AlignUp
2018-05-25Shader: Implemented compound predicates in fset.Subv1-28/+12
You can specify a predicate in the fset instruction: Result = ((Value1 Comp Value2) OP P0) ? 1.0 : 0.0;
2018-05-25Stubbed NVGPU_GPU_IOCTL_ZBC_SET_TABLE (#463)David2-0/+22
We have no clue on what this actually does yet so stubbing it since it's just input only should be fine for now
2018-05-25GPU: Allow command lists to rebind a channel to another engine in the middle of the command list.Subv1-1/+0
2018-05-25Shader: Implemented compound predicates in fsetp.Subv1-19/+55
You can specify three predicates in an fsetp instruction: P1 = (Value1 Comp Value2) OP P0; P2 = !(Value1 Comp Value2) OP P0;
2018-05-24Stub NVGPU_IOCTL_CHANNEL_SET_TIMEOUTmailwl2-0/+16
Used in Nintendo Labo ToyCon 1&2
2018-05-24yuzu_cmd: Fix project for latest msvc.bunnei1-14/+12
2018-05-24Fix deadlocks caused from HID having too many layoutsDavid Marcec1-1/+1
Games such as SMO deadlock if we have more than 2 layouts
2018-05-23Add & correct some error modulesgreggameplayer1-2/+8
2018-05-23change some functionsgreggameplayer1-6/+6
according to the changes made previously
2018-05-23correct placement and add size checkgreggameplayer1-21/+25
2018-05-23Add ioctl commands with their params and size checkgreggameplayer1-2/+86
2018-05-22Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE (#440)David2-1/+20
* Implemented NVHOST_IOCTL_CHANNEL_GET_WAITBASE struct + 4 seems to be hard coded at 0 and struct + 0 seems to be ignored? * IocGetWaitbase -> IocChannelGetWaitbaseCommand * Added super late fixes
2018-05-21Correct audio command numbers & add or rename some functions (#455)greggameplayer5-34/+34
* Add unknown function at the number command 2 * correct audout:u commands numbers * correct audrec:u cmd number & add Unknown function * correct IAudioDevice command numbers * correct codecctl cmd numbers & rename the 8 function * correct place of unknown function & fix clang-format
2018-05-21Shaders: Implemented the FMNMX shader instruction.Subv2-6/+26
2018-05-20Mutex: Do not assert when the mutex waiting threads list isn't empty on mutex release.Subv1-1/+0
A thread may own multiple mutexes at the same time, and only release one of them while other threads are waiting for the other mutexes.
2018-05-20GPU: Implemented the nvmap Free ioctl.Subv2-1/+48
It releases a reference to an nvmap object
2018-05-20GPU: Implemented nvhost-as-gpu's UnmapBuffer ioctl.Subv4-0/+70
It removes a mapping previously created with the MapBufferEx ioctl.
2018-05-20Add and correct some Error Modules (#444)greggameplayer1-6/+40
* Add and correct some Error Modules
2018-05-19Kernel/SVC: Signal the highest priority threads first in svcSignalProcessWideKey.Subv1-51/+68
2018-05-19Kernel/Threads: Reschedule the proper core when operating on that core's threads.Subv1-2/+6
2018-05-19SVC: Removed unused WaitSynchronization1 functionSubv1-30/+0
2018-05-19Qt/WaitTree: Display the callstack for each thread in the wait tree widget.Subv2-0/+37
2018-05-19ShadersDecompiler: Added decoding for the PSETP instruction.Subv1-0/+3
2018-05-19GLRenderer: Remove unused hw_vao_enabled_attributes variable.Subv2-4/+0
2018-05-19GLRenderer: Remove unused vertex buffer and increase the size of the stream buffer to 128 MB.Subv2-9/+3
The stream buffer is where all the vertex data is copied, some games require this to be much bigger than the 4 MB we used to have.
2018-05-19GLRenderer: Log the shader source code when program linking fails.Subv1-0/+27
2018-05-18rename fatal:u functions & add ThrowFatalgreggameplayer1-2/+3
2018-05-18Properly update fatal.h void namegreggameplayer1-2/+2
2018-05-18Properly rename fatal module functionsgreggameplayer1-2/+2
2018-05-17Added RequestWithContext & ControlWithContextDavid Marcec3-1/+7
2018-05-13Updated nfp with more service namesHexagon121-24/+24
2018-05-11More accurate GetTPCMasks implDavid Marcec2-4/+8
2018-05-11core: Add several missing docstrings.bunnei1-0/+8
2018-05-11thread: Rename mask to affinity_masks.bunnei4-5/+6
2018-05-11core: Run all CPU cores separately, even in single-thread mode.bunnei2-13/+23
2018-05-11thread: Support core change on ResumeFromWait and improve ChangeCore.bunnei1-37/+68
2018-05-11scheduler: Protect scheduling functions with a global mutex.bunnei2-0/+18
2018-05-11wait_tree: Add ideal core and affinity mask.bunnei1-0/+2
2018-05-11thread: Initialize ideal_core and mask members.bunnei1-0/+2
2018-05-11threading: Reschedule only on cores that are necessary.bunnei4-3/+10
2018-05-11svc: Implement GetThreadCoreMask and SetThreadCoreMask.bunnei1-7/+22
2018-05-11thread: Implement ChangeCore function.bunnei2-1/+58
2018-05-11svc: SignalProcessWideKey should apply to all cores.bunnei1-43/+50
2018-05-11svc: Implement GetCurrentProcessorNumber.bunnei1-2/+2
2018-05-11wait_tree: Show all threads on all schedulers.bunnei1-6/+14
2018-05-11core: Add a configuration setting for use_multi_core.bunnei10-17/+56
2018-05-11core: Support session close with multicore.bunnei4-16/+47
2018-05-11core: Implement multicore support.bunnei13-78/+113
2018-05-11core: Create a thread for each CPU core, keep in lock-step with a barrier.bunnei4-18/+94
2018-05-11core: Move common CPU core things to its own class.bunnei5-58/+135
2018-05-07Stubs for QLaunch (#428)Hexagon124-5/+221
* Stubs for QLaunch * Wiped unrelated stuff * Addressed comment * Dropped GetPopFromGeneralChannelEvent
2018-05-07hid: Tweaks, Analog Sticks (#435)Max Thomas3-68/+224
* hid: Update mouse/keyboard state * hid: Working analog sticks * hid: Nits * hid: Nits * hid: Update mystery sections * hid: Tweaks
2018-05-03memory_hook: Default virtual destructor in the cpp fileLioncash3-1/+13
Prevents creating multiple copies of the vtable in every translation unit that uses the class. Also silences a -Wweak-vtables warning
2018-05-03core_timing: Don't include the log header in core timing's headerLioncash2-48/+55
Avoids propagating logging macros and facilities to files that may not need them. This also allows hiding an internal constant.
2018-05-02general: Make formatting of logged hex values more straightforwardLioncash29-104/+105
This makes the formatting expectations more obvious (e.g. any zero padding specified is padding that's entirely dedicated to the value being printed, not any pretty-printing that also gets tacked on).
2018-05-02ipc: Add support for PopIpcInterface() method.bunnei4-0/+23
- This can be used for domain objects as inputs to service functions.
2018-05-02vector_math: Ensure members are always initializedLioncash1-9/+9
Ensures that values are always in a well-defined state.
2018-05-01GetSharedFontInOrderOfPriority (#381)David4-24/+54
* GetSharedFontInOrderOfPriority * Update pl_u.cpp * Ability to use ReadBuffer and WriteBuffer with different buffer indexes, fixed up GetSharedFontInOrderOfPriority * switched to NGLOG * Update pl_u.cpp * Update pl_u.cpp * language_code is actually language code and not index * u32->u64 * final cleanups
2018-05-01GPU: Don't write to invalid memory locations when handling ioctls that don't have an output.Subv2-5/+0
2018-04-30core_timing: Namespace all functions and constants in core_timing's headerLioncash9-14/+18
All of these variables and functions are related to timings and should be within the namespace.
2018-04-30string_util: Remove StringFromFormat() and related functionsLioncash8-99/+19
Given we utilize fmt, we don't need to provide our own functions for formatting anymore
2018-04-30file_util: Make move constructor/assignment operator and related functions noexceptLioncash2-6/+6
Without this, it's possible to get compilation failures in the (rare) scenario where a container is used to store a bunch of live IOFile instances, as they may be using std::move_if_noexcept under the hood. Given these definitely don't throw exceptions this is also not incorrect to add either.
2018-04-30file_util: Add static assertions to ReadBytes() and WriteBytes()Lioncash1-2/+6
Ensure that the actual types being passed in are trivially copyable. The internal call to ReadArray() and WriteArray() will always succeed, since they're passed a pointer to char* which is always trivially copyable.
2018-04-29maxwell_3d: Reset vertex counts after drawing.bunnei1-0/+10
2018-04-29gl_shader_decompiler: Implement MOV_R.bunnei1-1/+2
2018-04-29maxwell_to_gl: Implement type SignedNorm, Size_8_8_8_8.bunnei1-0/+12
2018-04-29shader_bytecode: Add decoding for FMNMX instruction.bunnei1-0/+2
2018-04-29Shaders: Implemented predicate condition 3 (LessEqual) in the fset and fsetp instructions.Subv1-0/+7
2018-04-29gl_shader_decompiler: Implement MOV_C.bunnei1-0/+5
2018-04-29am: Fix GetDesiredLanguage implementation.bunnei1-2/+4
2018-04-29set: Fix GetAvailableLanguageCodes implementation.bunnei2-6/+45
2018-04-29fermi_2d: Fix surface copy block height.bunnei2-2/+7
2018-04-29gl_shader_decompiler: Partially implement I2I_R, and I2F_R.bunnei2-8/+34
2018-04-29gl_shader_decompiler: More cleanups, etc. with how we handle register types.bunnei1-44/+120
2018-04-29GLSLRegister: Simplify register declarations, etc.bunnei1-63/+31
2018-04-29shader_bytecode: Add decodings for i2i instructions.bunnei1-3/+20
2018-04-29gl_shader_decompiler: Implement MOV32_IMM instruction.bunnei2-2/+7
2018-04-28file_util: Remove compiler version checks around is_trivially_copyable()Lioncash1-8/+0
The minimum clang/GCC versions we support already support this. We can also remove is_standard_layout(), as fread and fwrite only require the type to be trivially copyable.
2018-04-27log: Remove old logging macros and functionsLioncash2-54/+1
Now that the old macros are no longer used, we can remove all functionality related to them.
2018-04-27renderer_opengl: Replace usages of LOG_GENERIC with fmt-capable equivalentsLioncash1-6/+7
2018-04-27core: Replace usages of LOG_GENERIC with new fmt-capable equivalentsLioncash3-6/+4
2018-04-27gl_shader_decompiler: Add GLSLRegisterManager class to track register state.bunnei1-154/+262
2018-04-27general: Convert assertion macros over to be fmt-compatibleLioncash17-39/+39
2018-04-27Switched to NGLOG_WARNINGDavid Marcec4-5/+5
2018-04-27common: Move logging macros over to new fmt-capable macros where applicableLioncash4-67/+67
2018-04-27frontends: Move logging macros over to new fmt-capable onesLioncash5-27/+26
2018-04-27input_common: Move old logging macros over to fmt-capable onesLioncash1-3/+3
2018-04-26Added PREPO to logging backend, Removed comments from SaveReportWithUserDavid Marcec3-13/+3
2018-04-26core: Replace remaining old non-generic logger usages with fmt-capable equivalentsLioncash6-28/+28
LOG_GENERIC usages will be amended in a follow-up to keep API changes separate from interface changes, as it will require removing a parameter from the relevant function in the VMManager class.
2018-04-26common: Remove chunk_file.h and linear_disk_cache.hLioncash3-792/+0
These are unused (and given chunk_file references Dolphin's >SVN< I doubt they were going to be used).
2018-04-26gl_shader_decompiler: Boilerplate for handling integer instructions.bunnei2-6/+111
2018-04-26gl_shader_decompiler: Move color output to EXIT instruction.bunnei1-6/+12
2018-04-26core/gdbstub: Move logging macros to new fmt-compatible onesLioncash1-38/+37
2018-04-26core/hw: Move logging macros over to fmt-capable onesLioncash2-8/+10
2018-04-26kernel/shared_memory: Remove unnecessary semicolon at end of ConvertPermissions()Lioncash1-1/+1
Functions don't need to be terminated by semicolons.
2018-04-26kernel: Migrate logging macros to fmt-compatible onesLioncash11-106/+109
2018-04-25GPU: Partially implemented the Fermi2D surface copy operation.Subv2-0/+59
The hardware allows for some rather complicated operations to be performed on the data during the copy, this is not implemented. Only same-format same-size raw copies are implemented for now.
2018-04-25Shaders: Added bit decodings for the I2I instruction.Subv1-0/+6
2018-04-25Shaders: Implemented the FSET instruction.Subv1-0/+53
This instruction is similar to the FSETP instruction, but it doesn't set a predicate, it sets the destination register to 1.0 if the condition holds, and 0 otherwise.
2018-04-25Memory: Added a missing shortcut for Memory::CopyBlock for the current process.Subv1-0/+4
2018-04-25GPU: Make the Textures::CopySwizzledData function accessible from the outside of the file.Subv2-3/+6
2018-04-25GPU: Added a function to retrieve the bytes per pixel of the render target formats.Subv2-0/+15
2018-04-25GPU: Added surface copy registers to Fermi2DSubv1-1/+57
2018-04-25GPU: Added boilerplate code for the Fermi2D engineSubv3-3/+34
2018-04-25GPU: Reduce the number of registers of Maxwell3D to 0xE00.Subv2-5/+5
The rest are just macro shim registers.
2018-04-25GPU: Move the Maxwell3D macro uploading code to the inside of the Maxwell3D processor.Subv4-40/+23
It doesn't belong in the PFIFO handler.
2018-04-25GPU: Corrected the upper bound of the PFIFO method ids in the command processor.Subv1-1/+1
2018-04-25file-sys: convert a StringFromFormat call into fmt::format in GetFullPath()Lioncash1-4/+1
Lessens the amount to read and gets rid of the PRIX64 macro, allowing us to use a single string for the whole path, making it easier to read.
2018-04-25file-sys: Move logging macros over to the new fmt-capable onesLioncash8-64/+58
2018-04-25core/memory: Amend address widths in assertsLioncash1-2/+2
Addresses are 64-bit, these formatting specifiers are simply holdovers from citra. Adjust them to be the correct width.
2018-04-25core/memory: Move logging macros over to new fmt-capable onesLioncash1-22/+24
While we're at it, correct addresses to print all 64 bits where applicable, which were holdovers from citra.
2018-04-25video-core: Move logging macros over to new fmt-capable onesLioncash5-18/+20
2018-04-25Service/PCTL: convert to module, add services, stubmailwl7-39/+71
PCTL::CreateServiceWithoutInitialize and IParentalControlService::Initialize, required by Kirby Star Allies
2018-04-25Shaders: Added decodings for the FSET instructions.Subv2-9/+30
2018-04-25renderer_opengl: Use correct byte order for framebuffer pixel format ABGR8.bunnei1-2/+1
2018-04-25gl_rasterizer_cache: Use CHAR_BIT for bpp conversions instead of 8.bunnei2-4/+4
2018-04-25gl_rasterizer_cache: Use GPU PAGE_BITS/SIZE, not CPU.bunnei1-5/+5
2018-04-25gl_rasterizer_cache: Use new logger.bunnei1-4/+4
2018-04-25gl_rasterizer_cache: Add a function for finding framebuffer GPU address.bunnei3-0/+31
2018-04-25gl_rasterizer_cache: Handle compressed texture sizes.bunnei2-24/+65
2018-04-25gl_rasterizer_cache: Update to be based on GPU addresses, not CPU addresses.bunnei10-67/+122
2018-04-25loader: Move old logging macros over to new fmt-capable onesLioncash5-26/+25
2018-04-24memory_manager: Add implement CpuToGpuAddress.bunnei2-0/+27
2018-04-24memory_manager: Make GpuToCpuAddress return an optional.bunnei7-28/+37
2018-04-24memory_manager: Use GPUVAdddr, not PAddr, for GPU addresses.bunnei7-60/+57
2018-04-24service: Move logging macros over to new fmt-compatible onesLioncash1-5/+5
2018-04-24vi: Move logging macros over to new fmt-compatible onesLioncash1-26/+27
2018-04-24time: Move logging macros over to new fmt-compatible onesLioncash1-12/+12
2018-04-24ssl: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24spl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24sockets: Move logging macros over to new fmt-compatible onesLioncash2-7/+8
2018-04-24sm: Move logging macros over to new fmt-compatible onesLioncash2-9/+8
2018-04-24set: Move logging macros over to new fmt-compatible onesLioncash2-2/+2
2018-04-24pctl: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24nvflinger: Move logging macros over to new fmt-compatible onesLioncash2-3/+3
2018-04-24nvdrv: Move logging macros over to new fmt-compatible onesLioncash7-60/+61
2018-04-24ns: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24nifm: Move logging macros over to new fmt-compatible onesLioncash1-11/+11
2018-04-24nfp: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24lm: Move logging macros over to new fmt-compatible onesLioncash1-6/+6
2018-04-24hid: Move logging macros over to new fmt-compatible onesLioncash1-25/+25
2018-04-24friend: Move logging macros over to new fmt-compatible onesLioncash1-1/+1
2018-04-24filesystem: Move logging macros over to new fmt-compatible onesLioncash2-30/+29
2018-04-24renderer_opengl: Silence a -Wdangling-else warning in DrawScreenTriangles()Lioncash1-1/+2
2018-04-24fatal: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24audio: Move logging macros over to new fmt-compatible onesLioncash2-21/+21
2018-04-24apm: Move logging macros over to new fmt-compatible onesLioncash1-3/+3
2018-04-24aoc: Move logging macros over to new fmt-compatible onesLioncash1-2/+2
2018-04-24am: Move logging macros over to new fmt-compatible onesLioncash3-50/+50
2018-04-24acc: Move logging macros over to new fmt-compatible onesLioncash1-10/+10
2018-04-24Service/FS: implement IFileSystem::RenameFilemailwl6-8/+36
2018-04-24GPU: Added asserts to our code for handling the QUERY_GET GPU command.Subv2-2/+53
This is based on research from nouveau. Many things are currently unknown and will require hwtests in the future. This commit also stubs QueryMode::Write2 to do the same as Write. Nouveau code treats them interchangeably, it is currently unknown what the difference is.
2018-04-23GPU: Support multiple enabled vertex arrays.Subv3-43/+89
The vertex arrays will be copied to the stream buffer one after the other, and the attributes will be set using the ARB_vertex_attrib_binding extension. yuzu now thus requires OpenGL 4.3 or the ARB_vertex_attrib_binding extension.
2018-04-23Kernel: Implemented mutex priority inheritance.Subv4-10/+94
Verified with a hwtest and implemented based on reverse engineering. Thread A's priority will get bumped to the highest priority among all the threads that are waiting for a mutex that A holds. Once A releases the mutex and ownership is transferred to B, A's priority will return to normal and B's priority will be bumped.
2018-04-23NvDrv/nvhost-as-gpu: Ensure that the object passed to MapBufferEx has already been allocated.Subv1-0/+10
Also added a consistency check and a comment for the case when the object id is different than its handle. The real nvservices doesn't make a distinction between ids and handles, each object gets an unique handle which doubles as its id.
2018-04-23Nvdrv/nvhost-as-gpu: Implemented the ioctl REMAP command.Subv2-0/+47
It takes a previously-reserved (AllocateSpace) GPU memory address and maps it to the address of the nvmap object passed to Remap.
2018-04-23Nvdrv: Assert when receiving an unimplemented ioctl in the nv* handlers.Subv5-5/+5
2018-04-23GPU: Make the GPU virtual memory manager use 16 page bits and 10 page table bits.Subv2-34/+25
Also removed some dead code and added memory map consistency asserts.
2018-04-23GPU: Implement the RGB10_A2 RenderTarget format, it will use the same format as the A2BGR10 texture format.Subv2-0/+4
2018-04-23GetIUserInterface->CreateUserInterface, Added todos and stub logs. Playreport->PlayReport.David Marcec10-25/+64
2018-04-22lioncash proposed changesDavid1-2/+2
2018-04-22Implemented GetIUserInterface properly, Playreport and SSL::SetInterfaceVersion. Fixed ipc issues with IAudioDevice(wrong ids)David Marcec11-11/+109
2018-04-22GPU: Implement the A2BGR10 texture format.Subv4-6/+18
2018-04-21SDL2: Implement fullscreen. (Original PR: citra-emu/citra#3607)adityaruplaha3-4/+40
2018-04-21gl_shader_decompiler: Skip RRO instruction.bunnei1-0/+4
2018-04-21gl_shader_decompiler: Cleanup error logging.bunnei1-14/+6
2018-04-21shader_bytecode: Add several more instruction decodings.bunnei1-5/+52
2018-04-21shader_bytecode: Decode instructions based on bit strings.bunnei2-205/+201
2018-04-21ShaderGen: Implemented the KIL instruction, which is equivalent to 'discard'.Subv1-1/+7
2018-04-21ShaderGen: Implemented predicated instruction execution.Subv2-1/+40
Each predicated instruction will be wrapped in an `if (predicate) { instruction_body; }` in the GLSL, where `predicate` is one of the predicate boolean variables previously set by fsetp.
2018-04-21ShaderGen: Implemented the fsetp instruction.Subv2-3/+112
Predicate variables are now added to the generated shader code in the form of 'pX' where X is the predicate id. These predicate variables are initialized to false on shader startup and are set via the fsetp instructions. TODO: * Not all the comparison types are implemented. * Only the single-predicate version is implemented.
2018-04-21Kernel: Use 0x2C as default main thread priority for homebrew and lone NRO/NSOsSubv3-3/+3
2018-04-21Qt: Update the WaitTree widget to show info about the current mutex of each thread.Subv5-90/+55
2018-04-21Kernel: Remove unused ConditionVariable class.Subv6-150/+0
2018-04-21Kernel: Remove old and unused Mutex code.Subv4-209/+3
2018-04-21Kernel: Properly implemented svcWaitProcessWideKey and svcSignalProcessWideKeySubv1-83/+46
They work in tandem with guest code to provide synchronization primitives along with svcArbitrateLock/Unlock
2018-04-21Kernel: Corrected the implementation of svcArbitrateLock and svcArbitrateUnlock.Subv6-22/+126
Switch mutexes are no longer kernel objects, they are managed in userland and only use the kernel to handle the contention case. Mutex addresses store a special flag value (0x40000000) to notify the guest code that there are still some threads waiting for the mutex to be released. This flag is updated when a thread calls ArbitrateUnlock. TODO: * Fix svcWaitProcessWideKey * Fix svcSignalProcessWideKey * Remove the Mutex class.
2018-04-21opengl: Remove unnecessary header inclusionsLioncash4-11/+0
2018-04-21gl_resource_manager: Add missing noexcept specifiers to move constructors and assignment operatorsLioncash1-20/+19
Standard library containers may use std::move_if_noexcept to perform move operations. If a move cannot be performed under these circumstances, then a copy is attempted. Given we only intend for these types to be move-only this can be somewhat problematic. By defining these to be noexcept we prevent cases where copies may be attempted.
2018-04-21gl_rasterizer_cache: Make MatchFlags an enum classLioncash1-4/+9
Prevents implicit conversions and scope pollution.
2018-04-21core: Relocate g_service_manager to the System classLioncash6-38/+66
Converts the service manager from a global into an instance-based variable.
2018-04-21resource_limit: Make ResourceTypes an enum classLioncash3-38/+38
Prevents enum identifiers from leaking into the surrounding scope.
2018-04-20ShaderGen: Register id 255 is special and is hardcoded to return 0 (SR_ZERO).Subv2-0/+5
2018-04-20ShaderGen: Ignore the 'sched' instruction when generating shaders.Subv1-0/+16
The 'sched' instruction has a very convoluted encoding, but fortunately it seems to only appear on a fixed interval (once every 4 instructions).
2018-04-20math_util: Remove the Clamp() functionLioncash5-24/+22
C++17 adds clamp() to the standard library, so we can remove ours in favor of it.
2018-04-20vector_math: Remove AsArray() and Write() functions from Vec[2,3,4]Lioncash1-30/+0
These are all unused and the Write() ones should arguably not even be in the interface. There are better ways to provide this if we ever need it (like iterators).
2018-04-20common: Remove code_block.hLioncash2-86/+0
We use dynarmic, so this is unued. Anything else we need will likely use Xbyak, so this header isn't necessary any more.
2018-04-20common/thread: Remove unnecessary feature checking for thread_localLioncash1-19/+0
Every compiler we require already supports it.
2018-04-20common_funcs: Remove ARRAY_SIZE macroLioncash3-5/+4
C++17 has non-member size() which we can just call where necessary.
2018-04-20common_funcs: Remove check for VS versions that we don't even supportLioncash1-5/+0
We don't support any VS versions that don't already have snprintf in the standard library implementation.
2018-04-20common_types: Convert typedefs to using aliasesLioncash1-12/+12
May as well while we're making changes to this file.
2018-04-20common_types: Remove unnecessary check for whether or not__func__ is definedLioncash1-6/+0
VS has supported this for quite a while.
2018-04-20service: Use nested namespace specifiers where applicableLioncash136-570/+273
Tidies up namespace declarations
2018-04-20vi: Remove redundant initializers in the constructorsLioncash1-9/+5
2018-04-20disk_filesystem: Remove unused total_entries_in_directory member from Disk_DirectoryLioncash1-1/+0
2018-04-20disk_filesystem: Remove redundant initializer in Disk_Directory's constructorLioncash1-1/+1
2018-04-20disk_filesystem: Make constructors explicit where applicableLioncash1-2/+2
2018-04-20renderer_opengl: Add missing header guardsLioncash2-0/+4
2018-04-20glsl_shader_decompiler: Use std::string_view instead of std::string for AddLine()Lioncash1-1/+2
This function doesn't need to take ownership of the string data being given to it, considering all we do is append the characters to the internal string instance. Instead, use a string view to simply reference the string data without any potential heap allocation. Now anything that is a raw const char* won't need to be converted to a std::string before appending.
2018-04-20glsl_shader_decompiler: Add AddNewLine() function to ShaderWriterLioncash1-6/+12
Avoids constructing a std::string just to append a newline character
2018-04-20glsl_shader_decompiler: Add char overload for ShaderWriter's AddLine()Lioncash1-4/+11
Avoids constructing a std::string just to append a character.
2018-04-20glsl_shader_decompiler: Append indentation without constructing a separate std::stringLioncash1-1/+5
The interface of std::string already lets us append N copies of a character to an existing string.
2018-04-19ShaderGen: Implemented the fmul32i shader instruction.Subv2-9/+30
2018-04-19ShaderGen: Fixed a case where the TEXS instruction would use the same registers for the input and the output.Subv1-2/+9
It will now save the coords before writing the outputs in a subscope.
2018-04-19Implement Pull #3528 from citra: use nvidia graphics automatically on laptops with optimus (with AMD support) (#271)N00byKing2-0/+18
* Port 3528: use nvidia graphics automatically on laptops with optimus * Force dedicated AMD Card for switchable Graphics * Ran clang-format
2018-04-19GPU: Add support for the DXT23 and DXT45 compressed texture formats.Subv3-28/+35
2018-04-19nvflinger: Call MicroProfileFlip on NVFlinger::Compose.bunnei1-0/+3
2018-04-19GPU: Implemented the B5G6R5 format.Subv4-8/+28
2018-04-18gl_shader_gen: Support vertical/horizontal viewport flipping. (#347)bunnei4-5/+29
* gl_shader_gen: Support vertical/horizontal viewport flipping. * fixup! gl_shader_gen: Support vertical/horizontal viewport flipping.
2018-04-18GLCache: Added boilerplate code to make supporting configurable texture component types.Subv3-9/+69
For now only the UNORM type is supported.
2018-04-18GLCache: Unify texture and framebuffer formats when converting to OpenGL.Subv2-26/+13
2018-04-18GPU: Texture format 8 and framebuffer format 0xD5 are actually ABGR8.Subv2-10/+10
2018-04-18GPU: Pitch textures are now supported, don't assert when encountering them.Subv1-2/+3
2018-04-18GLCache: Take into account the texture's block height when caching and unswizzling.Subv3-43/+43
2018-04-18GLCache: Added a function to convert cached PixelFormats back to texture formats.Subv1-0/+12
TODO: The way we handle cached formats must change, framebuffer and texture formats are too different to keep them in the same place.
2018-04-18GPU: Allow using a configurable block height when unswizzling textures.Subv4-7/+23
2018-04-18GPU/TIC: Added the pitch and block height fields to the TIC structure.Subv1-1/+16
2018-04-18gl_rasterizer_cache: Add missing LOG statements.bunnei1-0/+3
2018-04-18texture: Add missing formats.bunnei1-1/+3
2018-04-18gpu: Add several framebuffer formats to RenderTargetFormat.bunnei1-0/+3
2018-04-18maxwell3d: Allow Texture2DNoMipmap as Texture2D.bunnei1-1/+2
2018-04-18shader_bytecode: Make ctor's constexpr and explicit.bunnei1-7/+7
2018-04-18renderer_opengl: Implement BlendEquation and BlendFunc.bunnei6-7/+140
2018-04-18bit_field: Remove is_pod check, add is_trivially_copyable_v.bunnei1-6/+1
2018-04-17gl_shader_decompiler: Fix warnings with MarkAsUsed.bunnei1-1/+2
2018-04-17gl_shader_decompiler: Cleanup logging, updating to NGLOG_*.bunnei1-24/+22
2018-04-17gl_shader_decompiler: Implement several MUFU subops and abs_d.bunnei1-7/+21
2018-04-17gl_shader_decompiler: Fix swizzle in GetRegister.bunnei1-1/+1
2018-04-17gl_shader_decompiler: Implement FMUL/FADD/FFMA immediate instructions.bunnei2-12/+53
2018-04-17gl_shader_decompiler: Allow vertex position to be used in fragment shader.bunnei2-16/+18
2018-04-17gl_shader_decompiler: Implement IPA instruction.bunnei1-0/+11
2018-04-17gl_shader_decompiler: Add support for TEXS instruction.bunnei2-12/+43
2018-04-17gl_shader_decompiler: Use fragment output color for GPR 0-3.bunnei1-0/+5
2018-04-17gl_shader_decompiler: Partially implement MUFU.bunnei1-2/+11
2018-04-17Service/VI: stub SetLayerVisibility, fix GetDisplayResolution outputmailwl1-7/+27
both SetLayerVisibility() functions used in Lego games, GetDisplayResolution() fixed according switchbrew.org
2018-04-17file_sys: Use NGLOGshinyquagsire231-5/+5
2018-04-17Various service name fixes - part 2 (rebased) (#322)Hexagon1213-11/+207
* Updated ACC with more service names * Updated SVC with more service names * Updated set with more service names * Updated sockets with more service names * Updated SPL with more service names * Updated time with more service names * Updated vi with more service names
2018-04-17MaxwellToGL: Implemented tex wrap mode 1 (Wrap, GL_REPEAT).Subv1-0/+2
2018-04-17MaxwellToGL: Added a TODO and partial implementation of maxwell wrap mode 4 (Clamp, GL_CLAMP).Subv1-0/+5
This clamp mode was removed from OpenGL as of 3.1, we can emulate it by using GL_CLAMP_TO_BORDER to get the border color of the texture, and then manually sampling the edge to mix them in the fragment shader.
2018-04-17gl_rendering: Use NGLOG* for changed code.bunnei2-10/+11
2018-04-17gl_rasterizer: Implement indexed vertex mode.bunnei5-23/+92
2018-04-16file_sys: tweaksshinyquagsire232-6/+7
2018-04-16file_sys: Add HFS/PFS helper componentshinyquagsire233-0/+213
2018-04-15pl_u: Use empty shared font if none is available.bunnei1-17/+14
- Makes games work in lieu of shared_font.bin.
2018-04-15GPU: Use the same buffer names in the generated GLSL and the buffer uploading code.Subv4-17/+24
2018-04-15GPU: Don't use explicit binding points when uploading the constbuffers to opengl.Subv3-7/+47
The bindpoints will now be dynamically calculated based on the number of buffers used by the previous shader stage.
2018-04-15fsp_srv: Implement DeleteFile.bunnei6-9/+27
- Used by Binding of Isaac.
2018-04-15GPU: Don't use GetPointer when uploading the constbuffer data to the GPU.Subv1-3/+4
2018-04-15GPU: Use the buffer hints from the shader decompiler to upload only the necessary const buffers for each shader stage.Subv3-31/+41
2018-04-15shaders: Expose hints about used const buffers.bunnei5-31/+146
2018-04-15GPU: Upload the entirety of each constbuffer for each shader stage as SSBOs.Subv4-14/+48
We're going to need the shader generator to give us a mapping of the actual used const buffers to properly bind them to the shader.
2018-04-15GPU: Allow configuring ssbos in the opengl state manager.Subv4-0/+30
2018-04-15GPU: Added a function to determine whether a shader stage is enabled or not.Subv3-3/+27
2018-04-15vm_manager: Increase GetTotalMemoryUsage value.bunnei1-1/+1
- Gets Binding of Isaac running.
2018-04-15fsp_srv: Implement IFile::Flush.bunnei1-1/+9
2018-04-15shaders: Add NumTextureSamplers const, remove unused #pragma.bunnei4-4/+5
2018-04-14shaders: Address PR review feedback.bunnei2-7/+9
2018-04-14gl_shader_decompiler: Cleanup log statements.bunnei1-15/+15
2018-04-14shaders: Fix GCC and clang build issues.bunnei3-5/+5
2018-04-14gl_shader_decompiler: Implement negate, abs, etc. and lots of cleanup.bunnei2-40/+96
2018-04-14shader_bytecode: Add FSETP and KIL to GetInfo.bunnei1-0/+3
2018-04-14shader_bytecode: Add SubOp decoding.bunnei1-0/+10
2018-04-14gl_shader_decompiler: Add shader stage hint.bunnei2-5/+12
2018-04-14renderer_opengl: Fix Morton copy byteswap, etc.bunnei2-6/+6
2018-04-14Fix the stuck in fullscreen bug (Original PR: citra-emu/citra#3611)adityaruplaha1-2/+4
2018-04-14gl_shader_manager: Implement SetShaderSamplerBindings.bunnei1-0/+8
2018-04-14gl_rasterizer: Generate shaders and upload uniforms.bunnei2-32/+77
2018-04-14gl_shader_decompiler: Basic impl. for very simple vertex shaders.bunnei2-16/+311
- Tested with Puyo Puyo Tetris and Cave Story+
2018-04-14gl_shader_manager: Cleanup and consolidate uniform handling.bunnei2-26/+24
2018-04-14maxwell_3d: Make memory_manager public.bunnei1-2/+1
2018-04-14maxwell_3d: Fix shader_config decodings.bunnei1-6/+3
2018-04-14gl_rasterizer: Use shader program manager, remove test shader.bunnei2-196/+31
2018-04-14renderer_opengl: Add gl_shader_manager class.bunnei3-0/+209
2018-04-14maxwell_to_gl: Add a few types, etc.bunnei1-0/+10
2018-04-14gl_shader_gen: Add hashable setup/config structs.bunnei2-29/+50
2018-04-14gl_shader_util: Add missing includes.bunnei1-0/+2
2018-04-14common: Port cityhash code from Citra.bunnei5-147/+502
2018-04-14renderer_opengl: Use OGLProgram instead of OGLShader.bunnei6-6/+6
2018-04-14gl_shader_util: Grab latest upstream.bunnei2-149/+74
2018-04-14gl_resource_manager: Grab latest upstream.bunnei1-30/+86
2018-04-14gl_shader_decompiler: Add skeleton code from Citra for shader analysis.bunnei2-44/+142
2018-04-14shader_bytecode: Add initial module for shader decoding.bunnei2-0/+298
2018-04-14bit_field: Make all methods constexpr.bunnei1-5/+5
2018-04-13Fixed normal params in GetDisplayResolutionHexagon121-1/+1
2018-04-13Stubbed out GetPlayerLedPatternHexagon121-1/+7
2018-04-11Service/SSL: update service according switchbrewmailwl2-1/+98
2018-04-11Various fixes and clangHexagon126-115/+108
2018-04-10Decimal changeHexagon121-4/+4
2018-04-10Updated pctl:a with new service names.Hexagon121-4/+101
2018-04-10Updated nvmemp with new service names.Hexagon121-4/+4
2018-04-10Updated nvdrv with more service names.Hexagon121-0/+7
2018-04-10Updated pl:u with more service names.Hexagon121-1/+3
2018-04-10Updated hid with more service names.Hexagon121-0/+50
2018-04-10Updated friend:u with more service names.Hexagon121-1/+2
2018-04-10Updated the unknown nameHexagon121-1/+1
2018-04-10Updated friend:a with more service names.Hexagon121-1/+2
2018-04-10Updated fsp-srv with more service names.Hexagon121-4/+102
2018-04-10Updated CodecCtl with more service names.Hexagon121-3/+3
2018-04-10Updated audren with more service names.Hexagon121-10/+14
2018-04-10Updated audrec with more service names.Hexagon121-7/+9
2018-04-10Updated audout with more service names.Hexagon121-13/+16
2018-04-10Updated audin with more service names.Hexagon121-9/+16
2018-04-10Updated AOC with more service names.Hexagon121-0/+1
2018-04-10Updated AppletOE with more service names.Hexagon121-0/+1
2018-04-10Updated AppletAE with more service names.Hexagon121-0/+1
2018-04-10Updated AM with more service names.Hexagon121-2/+82
2018-04-10Service/ACC: convert to module, add acc:aa, acc:su, acc:u1 servicesmailwl11-127/+342
2018-04-07Prevent crash from uninitialized telemetryJames Rowe1-2/+1
2018-04-07Fix spelling of InitializeJames Rowe2-3/+3
2018-04-07Fix clang format issuesJames Rowe1-1/+1
2018-04-07GPU: Assert when finding a texture with a format type other than UNORM.Subv2-4/+16
2018-04-07GL: Set up the textures used for each draw call.Subv2-2/+39
Each Maxwell shader stage can have an arbitrary number of textures, but we're limited to a certain number in OpenGL. We try to only use the minimum amount of host textures by not keeping a 1:1 relation between guest texture ids and host texture ids, ie, guest texture id 8 can be host texture id 0 if it's the only texture used in the guest shader program. This mapping will have to be passed to the shader decompiler so it can rewrite the texture accesses.
2018-04-07GL: Bind the textures to the shaders used for drawing.Subv1-2/+11
2018-04-07GLCache: Specialize the MortonCopy function for the DXT1 texture format.Subv1-1/+15
It will now use the UnswizzleTexture function instead of the MortonCopyPixels128, which doesn't seem to work for textures.
2018-04-07GLCache: Implemented GetTextureSurface.Subv1-3/+28
2018-04-07GLCache: Support uploading compressed textures to the GPU.Subv1-5/+17
Compressed texture formats like DXT1, DXT2, DXT3, etc will use this to ease the load on the CPU.
2018-04-07GL: Remove remaining references to 3DS-specific pixel formatsSubv1-83/+22
2018-04-07RasterizerCache: Remove 3DS-specific pixel formats.Subv2-71/+32
We're only left with RGB8 and DXT1 for now. More will be added as they are needed.
2018-04-07GL: Create the sampler objects when starting up the GL rasterizer.Subv1-0/+6
2018-04-07GL: Ported the SamplerInfo struct from citra.Subv2-1/+59
2018-04-07GL: Rename PicaTexture to MaxwellTexture.Subv2-2/+2
2018-04-07GL: Added functions to convert Maxwell tex filters and wrap modes to OpenGL.Subv1-0/+23
2018-04-07Textures: Added a helper function to know if a texture is blocklinear or pitch.Subv1-0/+5
2018-04-06core, main.h: Abort on 32Bit ROMs (#309)N00byKing5-1/+17
* core, main.h: Abort on 32Bit ROMs * main.cpp: Fix Grammar
2018-04-06Update fmtlib to fix msvc warningsJames Rowe2-5/+8
Additionally, when updating fmtlib, there was a change in fmtlib broke how the old logging macro was overloaded, so this works around that by just naming the fmtlib macro impl something different
2018-04-04rasterizer_interface.h: Update from citra to yuzuN00byKing1-3/+3
2018-04-04default_ini.h: Update from citra to yuzuN00byKing1-1/+1
2018-04-04gl_rasterizer_cache.cpp: Update from citra to yuzuN00byKing1-1/+1
2018-04-04gl_rasterizer_cache.h: Update from citra to yuzuN00byKing1-3/+3
2018-04-04renderer_opengl.h: Update from citra to yuzuN00byKing1-2/+2
2018-04-03svc: Stub out SetThreadActivity, GetThreadContext.bunnei2-2/+19
2018-04-03audren_u: Stub out GetActiveAudioDeviceName.bunnei1-1/+13
2018-04-03audout_u: Implement GetAudioOutState.bunnei1-1/+8
2018-04-03nifm: GetResult does not return a data field.bunnei1-2/+1
2018-04-03vi: Implement GetDisplayResolution.bunnei2-0/+26
2018-04-03shared_memory: Remove incorrect 3ds-specific check.bunnei1-12/+0
2018-04-03service: Add friend:u interface.bunnei4-0/+41
2018-04-03logging: Change FmtLogMessage to use variadic template instead of FMT_VARIADICDaniel Lim Wee Soong2-5/+11
Due to premature merging of #262 I think the build may be failing right now. Should merge this ASAP to fix it.
2018-04-03deconstructed_rom_directory.cpp: Fix TypoN00byKing1-1/+1
2018-04-02externals: Update fmt to 4d35f94Daniel Lim Wee Soong1-6/+6
Versions prior to this didn't compile on OpenBSD due to unconditional use of the non-standard strtod_l() function. The fmt::MemoryWriter API has been removed in the intervening versions, so replace its use with fmt::memory_buffer and fmt::format_to. The library also no longer provides the fmt::fmt ALIAS, so define it in externals/CMakeLists.txt.
2018-04-02common: fix swap functions on Bitrig and OpenBSDDaniel Lim Wee Soong1-1/+13
swap{16,32,64} are defined as macros on the two, but client code tries to invoke them as Common::swap{16,32,64}, which naturally doesn't work. This hack redefines the macros as inline functions in the Common namespace: the bodies of the functions are the same as the original macros, but relying on OS-specific implementation details like this is of course brittle.
2018-04-01GPU: Use the MacroInterpreter class to execute the GPU macros instead of HLEing them.Subv2-121/+13
2018-04-01GPU: Implemented a gpu macro interpreter.Subv5-0/+431
The Ryujinx macro interpreter and envydis were used as reference. Macros are programs that are uploaded by the games during boot and can later be called by writing to their method id in a GPU command buffer.
2018-04-01hid: Write empty touch screen state.bunnei1-5/+21
2018-04-01hle_ipc, fsp_srv: Cleanup logging.bunnei2-3/+3
2018-03-31hid: Stub out GetSupportedNpadStyleSet.bunnei1-0/+8
2018-03-31hle_ipc: Do not ensure write buffer size.bunnei1-2/+5
2018-03-31fsp_srv: Implement GetSize and SetSize.bunnei2-4/+24
2018-03-31memory: Fix stack region.bunnei6-10/+12
2018-03-30Port citra-emu/citra#3610 to yuzuN00byKing2-3/+7
2018-03-30Remove whitespacesN00byKing1-1/+1
2018-03-30Add Dark theme, Icon themingN00byKing7-0/+75
configure_general.ui: Add UI Option for Themes config.cpp: Save Theme Settings
2018-03-30audren_u: Stub QueryAudioDeviceSystemEvent and GetActiveChannelCount.bunnei1-8/+36
2018-03-30svc: Stub GetThreadCoreMask.bunnei2-3/+26
2018-03-30service: Add NFP module interface.bunnei8-0/+101
service: Initialize NFP service. Log: Add NFP service as a log subtype.
2018-03-29result: Check against self-assignment in ResultVal's copy assignment operatorLioncash1-0/+3
Avoids doing work that doesn't need to be done.
2018-03-27main.h: Add pragma once, remove ifndefN00byKing1-5/+2
2018-03-27telemetry.h: Reword comment from citra to yuzuN00byKing1-1/+1
2018-03-27telemetry_session.h: Reword Documentation Comment from citra to yuzuN00byKing1-2/+2
2018-03-27Remove Links to citra ServicesN00byKing1-2/+2
2018-03-27Change Telemetry Names to yuzuN00byKing2-5/+5
2018-03-27settings: Remove unused CpuCore class.bunnei1-5/+0
2018-03-27config: Use simplified checkbox (from Citra) for CPU JIT.bunnei8-46/+33
2018-03-27config: Rename is_docked to use_docked_mode to be consistent with other config bools.bunnei7-14/+14
2018-03-27configure_general: Cleanup naming.bunnei1-14/+14
2018-03-27qt: Add config option for is_docked.bunnei2-0/+23
2018-03-27config: Add setting for whether the system is docked or not.bunnei5-2/+24
2018-03-27renderer_opengl: Use better naming for DrawScreens and DrawSingleScreen.bunnei2-8/+8
2018-03-27graphics_surface: Remove superfluous cast.bunnei1-2/+1
2018-03-27gl_rasterizer: Move code to bind framebuffer surfaces before draw to its own function.bunnei2-22/+31
2018-03-27gl_rasterizer: Add a SyncViewport method.bunnei3-18/+30
2018-03-27gl_rasterizer: Move PrimitiveTopology check to MaxwellToGL.bunnei2-11/+12
2018-03-27graphics_surface: Fix merge conflicts.bunnei2-3/+4
2018-03-27gl_rasterizer: Use ReadBlock instead of GetPointer for SetupVertexArray.bunnei1-1/+1
2018-03-27gl_rasterizer: Normalize vertex array data as appropriate.bunnei2-1/+5
2018-03-27memory: Fix cast for ReadBlock/WriteBlock/ZeroBlock/CopyBlock.bunnei1-4/+8
2018-03-27maxwel_to_gl: Fix string formatting in log statements.bunnei1-2/+2
2018-03-27rasterizer: Rename DrawTriangles to DrawArrays.bunnei3-5/+5
2018-03-27gl_rasterizer: Use passthrough shader for SetupVertexShader.bunnei1-1/+2
2018-03-27renderer_opengl: Logging, etc. cleanup.bunnei6-33/+34
2018-03-27renderer_opengl: Remove framebuffer RasterizerFlushVirtualRegion hack.bunnei1-5/+0
2018-03-27gl_rasterizer_cache: Implement UpdatePagesCachedCount.bunnei2-8/+37
2018-03-27memory: Add RasterizerMarkRegionCached code and cleanup.bunnei2-200/+195
2018-03-27gl_rasterizer: Implement SetupVertexArray.bunnei1-20/+38
2018-03-27gl_rasterizer_cache: Fix an ASSERT_MSG.bunnei1-1/+1
2018-03-27maxwell_to_gl: Add module and function for decoding VertexType.bunnei2-0/+41
2018-03-27maxwell_3d: Use names that match envytools for VertexType.bunnei1-8/+8
2018-03-27maxwell_3d: Add VertexAttribute struct and cleanup.bunnei1-121/+160
2018-03-27gl_rasterizer: Use 32 texture units instead of 3.bunnei3-2/+3
2018-03-27gl_rasterizer: Implement DrawTriangles.bunnei1-1/+194
2018-03-27Maxwell3D: Call AccelerateDrawBatch on DrawArrays.bunnei1-1/+8
2018-03-27gl_rasterizer: Implement AnalyzeVertexArray.bunnei2-1/+56
2018-03-27gl_rasterizer_cache: MortonCopy Switch-style.bunnei1-72/+32
2018-03-27gl_rasterizer_cache: Implement GetFramebufferSurfaces.bunnei2-4/+104
2018-03-27maxwell: Add RenderTargetFormat enum.bunnei2-4/+5
2018-03-27renderer_opengl: Only draw the screen if a framebuffer is specified.bunnei1-6/+7
2018-03-26GPU: Load the sampler info (TSC) when retrieving active textures.Subv2-21/+67
2018-03-26GPU: Added the TSC structure. It contains information about the sampler.Subv1-0/+50
2018-03-26GPU: Added more fields to the TIC structure.Subv1-4/+30
2018-03-26log.h: Change comment from citra to yuzuN00byKing1-1/+1
2018-03-26file_util.h: Update Comment from citra to yuzuN00byKing1-1/+1
2018-03-26yuzu.cpp: Update Link from citra to yuzuN00byKing1-1/+1
2018-03-26cpu_detect.cpp: Change comment from citra to yuzuN00byKing1-1/+1
2018-03-25main.cpp: Replace Citra with yuzu Wiki LinksN00byKing1-4/+4
2018-03-25main.cpp: Update Dialog from citra to yuzuN00byKing1-11/+11
2018-03-25Service/sockets: add bsd:s, nsd:a, nsd:u servicesmailwl8-32/+96
2018-03-25audren_u: Fix GetAudioDevice.bunnei2-7/+48
2018-03-25hid: Stub out SetNpadJoyAssignmentModeDual.bunnei1-1/+7
2018-03-25pl_u: Add RequestLoad.bunnei2-0/+11
2018-03-25GPU: Make the debug_context variable a member of the frontend instead of a global.Subv7-19/+40
2018-03-24GPU: Added a function to retrieve the active textures for a shader stage.Subv2-50/+59
TODO: A shader may not use all of these textures at the same time, shader analysis should be performed to determine which textures are actually sampled.
2018-03-24Frontend: Updated the surface view debug widget to work with Maxwell surfaces.Subv3-19/+38
2018-03-24Frontend: Allow opening the Surface View widget in the Qt frontend.Subv2-0/+8
2018-03-24GPU: Implement the Incoming/FinishedPrimitiveBatch debug breakpoints.Subv1-0/+7
2018-03-24GPU: Implement the MaxwellCommandLoaded/Processed debug breakpoints.Subv1-0/+10
2018-03-24Frontend: Ported the GPU breakpoints and surface viewer widgets from citra.Subv15-4/+1155
2018-03-24GPU: Added a method to unswizzle a texture without decoding it.Subv4-5/+95
Allow unswizzling of DXT1 textures.
2018-03-24GPU: Preliminary work for texture decoding.Subv5-0/+139
2018-03-24arm_dynarmic: Fix timingMerryMage1-7/+3
2018-03-24GPU: Added viewport registers to Maxwell3D's reg structure.Subv1-1/+18
2018-03-24gl_rasterizer: Fake render in green, because it's cooler.bunnei1-1/+1
2018-03-24gl_rasterizer: Log warning instead of sync'ing unimplemented funcs.bunnei1-7/+1
2018-03-23gl_rasterizer_cache: Add missing include for vm_manager.bunnei1-0/+1
2018-03-23renderer_opengl: Only invalidate the framebuffer region, not flush.bunnei1-4/+3
2018-03-23renderer_opengl: Fixes for properly flushing & rendering the framebuffer.bunnei2-12/+12
2018-03-23memory: Fix typo in RasterizerFlushVirtualRegion.bunnei1-3/+3
2018-03-23FS: Move the file open mode calculation to a separate function.Subv1-7/+14
2018-03-23RasterizerCacheOpenGL: FlushAll should flush full memory region.bunnei1-1/+1
2018-03-23memory: RasterizerFlushVirtualRegion should also check process image region.bunnei1-0/+1
2018-03-23rasterizer: Flush and invalidate regions should be 64-bit.bunnei5-12/+12
2018-03-23renderer_opengl: Add framebuffer_transform_flags member variable.bunnei1-2/+2
2018-03-23renderer_opengl: Better handling of framebuffer transform flags.bunnei4-6/+23
2018-03-23Remove Option for N/3DS from default.iniN00byKing1-4/+0
2018-03-23CITRA_ICON -> YUZU_ICONN00byKing1-1/+1
2018-03-23Service/SSL: add ssl servicemailwl6-0/+45
2018-03-23renderer_opengl: Use accelerated framebuffer load with LoadFBToScreenInfo.bunnei1-31/+25
2018-03-23nvdisp_disp0: Always flush and invalidate framebuffer region.bunnei1-0/+7
- Workaround for texture forwarding until we have a better place.
2018-03-23gl_rasterizer: Implement AccelerateDisplay method from Citra.bunnei2-2/+44
2018-03-23LoadGLBuffer: Use bytes_per_pixel, not bits.bunnei1-1/+2
2018-03-23memory: Port RasterizerFlushVirtualRegion from Citra.bunnei2-1/+58
2018-03-23gl_rasterizer_cache: LoadGLBuffer should do a morton copy.bunnei1-16/+5
2018-03-23video_core: Move MortonCopyPixels128 to utils header.bunnei2-111/+113
2018-03-23yuzu_cmd: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-03-23default_ini: change default cpu core to dynarmicValentin Vanelslande1-1/+1
2018-03-23video_core: Remove usage of PAddr and replace with VAddr.bunnei5-39/+39
2018-03-23video_core: Move FramebufferInfo to FramebufferConfig in GPU.bunnei8-69/+77
2018-03-23gl_rasterizer: Replace a bunch of UNIMPLEMENTED with ASSERT.bunnei2-20/+20
2018-03-23gl_rasterizer: Add a simple passthrough shader in lieu of shader generation.bunnei2-5/+68
2018-03-23gpu: Expose Maxwell3D engine.bunnei1-0/+4
2018-03-23maxwell_3d: Add some format decodings and string helper functions.bunnei1-3/+107
2018-03-23renderer: Create rasterizer and cleanup.bunnei4-4/+16
2018-03-22Remove more N3DS ReferencesN00byKing2-20/+0
2018-03-22Remove dependency chronoDaniel Lim Wee Soong1-1/+0
Earlier chrono was included but after some code changed it was no longer needed Forgot to remove it so I'm removing it now
2018-03-22Change "yuzu starting..." to be logged with the new macroDaniel Lim Wee Soong1-1/+1
Just as a proof that it works
2018-03-22Logging: Create logging macros based on fmtlibDaniel Lim Wee Soong10-67/+112
Add a new set of logging macros based on fmtlib Similar but not exactly the same as https://github.com/citra-emu/citra/pull/3533 Citra currently uses a different version of fmt, which does not support FMT_VARIADIC so make_args is used instead. On the other hand, yuzu uses fmt 4.1.0 which doesn't have make_args yet so FMT_VARIADIC is used.
2018-03-22Service/spl: add module and servicesmailwl10-0/+176
2018-03-21CMake: Set EMU_ARCH_BITS in CMakeLists.txtN00byKing3-36/+0
2018-03-21FS: Implemented IFileSystem::CreateDirectory.Subv6-7/+29
2018-03-21GPU: Added vertex attribute format registers.Subv1-1/+14
2018-03-21Service/vi: convert services to modulemailwl8-212/+160
2018-03-21GPU: Added registers for the number of vertices to render.Subv1-2/+13
2018-03-20Service: add fatal:u, fatal:p servicesmailwl10-0/+146
2018-03-20renderer_gl: Port boilerplate rasterizer code over from Citra.bunnei5-1/+495
2018-03-20gl_shader_util: Sync latest version with Citra.bunnei3-46/+116
2018-03-20renderer_gl: Port over gl_shader_gen module from Citra.bunnei3-0/+88
2018-03-20FS: Implemented IFileSystem's OpenDirectory function.Subv1-0/+28
Note that the filter parameter is not yet implemented.
2018-03-20FS: Added the IDirectory IPC interface and implemented its two functions.Subv1-0/+51
2018-03-20FS: Implement DiskFileSystem's OpenDirectory interface.Subv5-6/+19
2018-03-20FS: Implement DiskFileSystem::GetEntryType for existing files/directories.Subv1-2/+4
2018-03-20FS: Updated the Directory Entry structure to match the Switch.Subv5-30/+84
2018-03-20FS: Support the file Append open mode.Subv2-2/+23
2018-03-20renderer_gl: Port over gl_shader_decompiler module from Citra.bunnei3-0/+87
2018-03-20renderer_gl: Port over gl_rasterizer_cache module from Citra.bunnei3-0/+1714
2018-03-20gl_resource_manager: Sync latest version with Citra.bunnei1-8/+77
2018-03-20renderer_gl: Port over gl_stream_buffer module from Citra.bunnei3-0/+218
2018-03-20gl_state: Sync latest version with Citra.bunnei2-47/+111
2018-03-20FS: Implement MountSdCard.Subv1-2/+6
2018-03-20FS: Added an SDMC archive factory and registered it to the SDMC archive on startup.Subv5-0/+79
2018-03-19GPU: Added Z buffer registers to Maxwell3D's reg structure.Subv1-1/+17
2018-03-19GPU: Added the render target (RT) registers to Maxwell3D's reg structure.Subv1-1/+32
2018-03-19Clang FixesN00byKing5-9/+11
2018-03-19oopsN00byKing1-3/+3
2018-03-19More Warning cleanupsN00byKing3-3/+3
2018-03-19Clean Warnings (?)N00byKing15-20/+20
2018-03-19GPU: Added the TSC registers to the Maxwell3D register structure.Subv1-1/+15
2018-03-19GPU: Added the TIC registers to the Maxwell3D register structure.Subv1-1/+16
2018-03-19vi: Remove DequeueBuffer and wait until next available buffer.bunnei3-12/+49
2018-03-19hle_ipc: Add SleepClientThread to block current thread within HLE routines.bunnei2-0/+47
2018-03-19hle_ipc: Use shared_ptr instead of unique_ptr to allow copies.bunnei2-9/+9
2018-03-19hle_ipc: Remove GetPointer(..) usage with WriteToOutgoingCommandBuffer.bunnei3-7/+14
2018-03-19thread: Add THREADSTATUS_WAIT_HLE_EVENT, remove THREADSTATUS_WAIT_ARB.bunnei4-23/+9
2018-03-19GPU: Implement macro 0xE1A BindTextureInfoBuffer in HLE.Subv2-1/+29
This macro simply sets the current CB_ADDRESS to the texture buffer address for the input shader stage.
2018-03-18GPU: Implement the BindStorageBuffer macro method in HLE.Subv2-1/+36
This macro binds the SSBO Info Buffer as the current ConstBuffer. This buffer is usually bound to c0 during shader execution. Games seem to use this macro instead of directly writing the address for some reason.
2018-03-18GPU: Handle writes to the CB_DATA method.Subv2-0/+39
Writing to this method will cause the written value to be stored in the currently-set ConstBuffer plus CB_POS. This method is usually used to upload uniforms or other shader-visible data.
2018-03-18GPU: Move the GPU's class constructor and destructors to a cpp file.Subv3-10/+30
This should reduce recompile times when editing the Maxwell3D register structure.
2018-03-18GPU: Store uploaded GPU macros and keep track of the number of method parameters.Subv4-27/+74
2018-03-18GPU: Macros are specific to the Maxwell3D engine, so handle them internally.Subv8-63/+55
2018-03-18GPU: Renamed ShaderType to ShaderStage as that is less confusing.Subv2-19/+19
2018-03-18GPU: Store shader constbuffer bindings in the GPU state.Subv2-5/+61
2018-03-18GPU: Corrected some register offsets and removed superfluous macro registers.Subv1-9/+3
2018-03-18GPU: Make the SetShader macro call do the same as the real macro's code.Subv2-3/+44
It'll now set the CB_SIZE, CB_ADDRESS and CB_BIND registers when it's called. Presumably this SetShader function is binding the constant shader uniforms to buffer 1 (c1[]).
2018-03-17GPU: Corrected the parameter documentation for the SetShader macro call.Subv2-11/+12
Register 0xE24 is actually a macro that sets some shader parameters in the register structure. Macros are uploaded to the GPU at startup and have their own ISA, we'll probably write an interpreter for this in the future.
2018-03-17GPU: Handle the SetShader method call (0xE24) and store the shader config.Subv2-4/+38
2018-03-17GPU: Added the vertex array registers.Subv1-2/+33
2018-03-17GPU: Process command mode 5 (IncreaseOnce) differently from other commands.Subv9-8/+97
Accumulate all arguments before calling the desired method. Note: Maybe we should do the same for the NonIncreasing mode?
2018-03-17GPU: Assert that we get a 0 CODE_ADDRESS register in the 3D engine.Subv1-0/+8
Shader address calculation depends on this value to some extent, we do not currently know what it being 0 entails.
2018-03-17GPU: Added Maxwell registers for Shader Program control.Subv1-2/+55
2018-03-17nvflinger: Remove superfluous buffer format check.bunnei1-3/+1
2018-03-17process: MirrorMemory should use MemoryState::Mapped.bunnei1-1/+1
2018-03-16process: Unmap previously allocated heap.bunnei1-1/+3
2018-03-16arm_interface: Support unmapping previously mapped memory.bunnei6-2/+18
2018-03-16svc: Use more correct values for GetInfo MapRegion and NewMapRegion.bunnei3-29/+5
2018-03-16kernel: Move stack region outside of application heap.bunnei6-11/+6
2018-03-16memory: Add regions for map region, "new" map region, etc.bunnei1-19/+29
2018-03-16process: Fix stack memory state.bunnei1-2/+4
2018-03-16MemoryState: Add additional memory states and improve naming.bunnei5-18/+45
2018-03-16IGeneralService: fix function listmailwl1-2/+3
2018-03-16Service/NIFM: stub cancel functionmailwl1-1/+6
2018-03-16Service/NIFM: convert to modulemailwl8-122/+75
2018-03-14core: Move process creation out of global state.bunnei22-72/+87
2018-03-05GPU: Intercept writes to the VERTEX_END_GL register.Subv2-1/+18
This is the register that gets written after a game calls DrawArrays(). We should collect all GPU state and draw using our graphics API here.
2018-03-04FS: Use the correct error code when trying to open files that don't exist.Subv2-26/+6
2018-03-04FS: Stubbed CreateSaveData. It currently does nothing.Subv2-0/+15
2018-03-04FS: Make EnsureSaveData create the savedata folder when called for the first time.Subv8-17/+70
2018-03-04CoreTiming: Unschedule the pending events when an Interface is destroyed.Subv3-2/+10
2018-03-03Vi: Signal the BufferQueue's Native Handle right after ReleaseBuffer is called.Subv1-0/+3
This prevents a thread starvation issue in Puyo Puyo Tetris. We should hwtest this behavior and figure out where exactly this event is signaled.
2018-03-03Service/Set: add more servicesmailwl12-10/+348
2018-03-02SaveData: Use the current titleid when opening the savedata archive.Subv1-2/+3
2018-03-02Kernel: Store the program id in the Process class instead of the CodeSet class.Subv9-26/+25
There may be many CodeSets per Process, so it's wasteful and overcomplicated to store the program id in each of them.
2018-03-02FS: Implement MountSaveData and some of the IFile interface.Subv2-0/+189
2018-03-02Filesystem: Added a SaveData Factory and associated Disk_FileSystem.Subv10-16/+329
2018-02-27thread: Clear the process list on shutdown.Jules Blok1-1/+3
2018-02-27ResultCode: Mark any error code that isn't 0 as an error.Subv1-2/+2
2018-02-27Removes the use of QKeySequence::Cancel (#186)Vishal Sharma1-1/+2
* Removes the use of QKeySequence::Cancel to remove issues while running make * Corrects characters in a line for travis failure * Corrects space in a line for travis failure
2018-02-26file_sys: Style tweaksshinyquagsire232-11/+5
Asdf
2018-02-25loader: Check error on NPDM load, use TID for CodeSetshinyquagsire233-6/+10
2018-02-25loader: Use NPDM information when loading NSOsshinyquagsire232-4/+15
2018-02-25file_sys: Add support for parsing NPDM filesshinyquagsire233-0/+276
2018-02-25(Hopefully) Fix MinGW BuildN00byKing1-1/+1
2018-02-25Implements citra-emu/citra#3184N00byKing7-41/+41
2018-02-25Add UnmapSharedMemoryN00byKing2-1/+17
C++11 requires spaces on the Identifier Add inttypes include clang
2018-02-23time: Add missing time:s functions, used for libnxshinyquagsire231-0/+4
2018-02-22Stub more functionsmailwl7-8/+90
2018-02-22Stub am::SetScreenShotPermission, and bsd::StartMonitoring functionsmailwl5-1/+22
2018-02-22time: Add GetStandardLocalSystemClock, used by libnxshinyquagsire233-0/+9
2018-02-21dynarmic: Update to 6b4c6b0MerryMage1-2/+18
6b4c6b0 impl: Update PC when raising exception 7a1313a A64: Implement FDIV (vector) b2d781d system: Raise exception for YIELD, WFE, WFI, SEV, SEVL b277bf5 Correct FPSR and FPCR 7673933 A64: Implement USHL 8d0e558 A64: Implement UCVTF (vector, integer), scalar variant da9a4f8 A64: Partially implement FCVTZU (scalar, fixed-point) and FCVTZS (scalar, fixed-point) 7479684 A64: Implement system register TPIDR_EL0 0fd75fd A64: Implement system registers FPCR and FPSR 31e370c A64: Implement system register CNTPCT_EL0 9a88fd3 A64: Implement system register CTR_EL0 1d16896 A64: Implement NEG (vector) 3184edf IR: Add IR instruction ZeroVector 31f8fbc emit_x64_floating_point: Add maybe_unused to preprocess parameter 567eb1a A64: Implement FMINNM (scalar) c6d8fa1 A64: Implement FMAXNM (scalar) 616056d constant_pool: Add frame parameter a3747cb A64: Implement ADDP (scalar) 5cd5d9f reg_alloc: Only exchange GPRs dd0452a A64: Implement DUP (element), scalar variant e5732ea emit_x64_floating_point: Correct FP{Max,Min}{32,64} implementations for -0/+0 40eb9c3 A64: Implement FMAX (scalar), FMIN (scalar) 7cef39b fuzz_with_unicorn: QEMU's implementation of FCVT is incorrect 826dce2 travis: Switch unicorn repository 9605f28 a64/config: Allow NaN emulation accuracy to be set e9435bc a64_emit_x64: Add conf to A64EmitContext 30b596d fuzz_with_unicorn: Explicitly test floating point instructions be292a8 A64: Implement FSQRT (scalar) 3c42d48 backend_x64: Accurately handle NaNs 4aefed0 fuzz_with_unicorn: Print AArch64 disassembly
2018-02-21arm_dynarmic: LOG_INFO on unicorn fallbackMerryMage1-0/+4
2018-02-21memory: LOG_ERROR when falling off end of page tableMerryMage1-0/+11
2018-02-21core: Fix scheduler-shutdown related crashMerryMage1-5/+9
2018-02-20Add warning if Domain request has no domain message headermailwl1-0/+3
2018-02-20Fix: change check for domain order and existance of domain message headermailwl3-3/+4
2018-02-20IPC: add domain header to response if only it exists in requestmailwl3-6/+8
2018-02-20Service/AOC: stub ListAddOnContent functionmailwl4-2/+28
2018-02-19acc_u0: Stub ListOpenUsers service function.bunnei2-1/+11
2018-02-19service: Add Friend service interface.bunnei6-0/+100
2018-02-19logging: Add category for Friend service.bunnei2-0/+2
2018-02-19scheduler: Cleanup based on PR feedback.bunnei3-5/+4
2018-02-19AM: Corrected the response in EnsureSaveData.Subv1-1/+2
The values are still unknown and the function is still considered a stub. Puyo Puyo Tetris now tries to call fsp-srv:MountSaveData.
2018-02-18kernel: Use Scheduler class for threading.bunnei6-174/+26
2018-02-18kernel: Add Scheduler, which encapsulates the scheduling loading from Thread module.bunnei3-0/+210
2018-02-18core: Use shared_ptr for cpu_core.bunnei2-6/+4
2018-02-18kernel: Remove unused address_arbiter code.bunnei5-199/+0
2018-02-18 Kernel/IPC: Add a small delay after each SyncRequest to prevent thread starvation.Subv4-50/+63
Ported from citra PR #3091 The delay specified here is from a Nintendo 3DS, and should be measured in a Nintendo Switch. This change is enough to prevent Puyo Puyo Tetris's main thread starvation.
2018-02-17nvmap: Make IocFromId return the same existing handle instead of creating a new one.Subv1-5/+2
Games like Puyo Puyo Tetris and BOTW seem to depend on the buffer always having the same handle
2018-02-17Parcel: Ensure we don't read past the end of the parcels in Vi.Subv1-0/+5
2018-02-17Vi: Mark all fences as NO_FENCE in the DequeueBuffer response parcel.Subv1-2/+2
2018-02-17Vi: Always write the IGBPBuffer in the RequestBuffer response parcel.Subv1-1/+2
This may break libnx homebrew due to a bug in libnx but is required by official games since they always assume that the buffer will be there.
2018-02-16Service/hid: stub some functionsmailwl4-1/+98
2018-02-15nvhost-ctrl: Stub NVHOST_IOCTL_CTRL_EVENT_WAIT.Subv2-0/+25
2018-02-15Vi: Mark the fences as valid in the DequeueBuffer response parcel.Subv1-0/+3
2018-02-15Vi: Added a missing u32 in the DequeueBuffer response parcel.Subv1-0/+1
2018-02-15Vi: Don't write the IGBPBuffer in the IGBPRequestBufferResponseParcel.Subv1-4/+2
2018-02-15Vi: Properly write the BufferProducerFence object in the DequeueBuffer response parcel.Subv2-18/+28
2018-02-15shared_memory: Remove some checks.bunnei1-13/+0
2018-02-15pl_u: Implement basic shared font loading from RAM dump.bunnei6-0/+182
2018-02-15log: Add logging category for NS services.bunnei2-0/+2
2018-02-15hid: Stub GetVibrationDeviceInfo and SendVibrationValues.bunnei1-0/+15
2018-02-14hle_ipc: Remove const from WriteBuffer size.bunnei2-2/+2
2018-02-14pls, that was easyHexagon121-1/+1
2018-02-14Fix fps counter to correctly measure frame end when there was no frame to drawJames Rowe1-0/+2
2018-02-14memory: Silence formatting sepecifier warningsLioncash1-21/+30
2018-02-14nso: Silence formatting specifier warningsLioncash1-2/+4
2018-02-14deconstructed_rom_directory: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvdrv/interface: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvmap: Silence formatting specifier warningsLioncash1-1/+2
2018-02-14nvhost_gpu: Silence formatting specifier warningsLioncash1-6/+8
2018-02-14nvhost_ctrl: Silence formatting specifier warningsLioncash1-2/+2
2018-02-14nvhost_ctrl_gpu: Silence formatting specifier warningsLioncash1-3/+4
2018-02-14nvhost_as_gpu: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14thread: Silence formatting specifier warningsLioncash1-2/+3
2018-02-14vm_manager: Silence formatting specifier warningsLioncash1-5/+7
2018-02-14gdbstub: Silence formatting specifier warningsLioncash1-6/+9
2018-02-14hle_ipc: Add GetReadBufferSize and check write buffer size.bunnei2-0/+10
2018-02-14debugger: Fix wait_tree crash.bunnei1-1/+1
2018-02-14service: Remove remaining uses of BufferDescriptor*.bunnei5-14/+8
2018-02-14audio: Use WriteBuffer instead of BufferDescriptorB.bunnei2-9/+3
2018-02-14vi: Eliminate direct usage of BufferDescriptorB.bunnei1-14/+3
2018-02-14nvdrv: Use ReadBuffer/WriteBuffer functions for Ioctl.bunnei1-17/+5
2018-02-14vi: Use ReadBuffer/WriteBuffer functions for TransactParcel.bunnei1-44/+19
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei1-4/+2
2018-02-14maxwell_3d: Make constructor explicitLioncash1-1/+1
2018-02-14hle_ipc: Add helper functions for reading and writing buffers.bunnei3-0/+55
2018-02-14vi: Fix TransactParcelAuto to support both buffer formats.bunnei1-25/+16
2018-02-14audren_u: Schedule reoccuring event. (#183)bunnei2-6/+36
* audren_u: Schedule reoccuring event. * audren_u: Stub GetAudioRenderersProcessMasterVolume, and misc. changes.
2018-02-13Service/lm: add support to multiline logsmailwl1-20/+49
2018-02-13vi: Add FENCE_HACK, which is useful for booting BOTW.bunnei1-7/+21
2018-02-13vi: Stub TransactParcel CancelBuffer.bunnei1-0/+2
2018-02-13TransactParcel: Move WriteBlock to narrowest scope.bunnei1-10/+13
2018-02-12arm_dynarmic: Support direct page table accessMerryMage2-10/+19
2018-02-12Add RequestUpdateAudioRenderer, StartAudioRenderer and StopAudioRenderer stubs to audren:ugdkchan1-2/+76
2018-02-12GPU: Partially implemented the QUERY_* registers in the Maxwell3D engine.Subv3-3/+95
Only QueryMode::Write is supported at the moment.
2018-02-12Make a GPU class in VideoCore to contain the GPU state.Subv20-76/+125
Also moved the GPU MemoryManager class to video_core since it makes more sense for it to be there.
2018-02-12GPU: Added a command processor to decode the GPU pushbuffers and forward the commands to their respective engines.Subv12-3/+285
2018-02-12nvdrv: Make the GPU memory manager available to nvhost-gpu.Subv3-6/+16
2018-02-12renderer_opengl: Support framebuffer flip vertical.bunnei3-5/+13
2018-02-12vi: Parse IGBPQueueBufferRequestParcel params and expose buffer flip vertical.bunnei6-11/+46
2018-02-11vi: Fix OpenLayer and CreateStrayLayer.bunnei1-6/+8
2018-02-10fsp_srv: Stub MountSdCard.bunnei2-0/+9
2018-02-10apm: Refactor service impl. to support multiple ports.bunnei5-58/+102
2018-02-10vi: Implement TransactParcelAuto.bunnei1-32/+46
2018-02-10nvflinger: (Hack) Use first available buffer if none are found.bunnei1-1/+5
2018-02-10IGBPQueueBufferRequestParcel: Don't enforce buffer length.bunnei1-1/+0
- Another fix for libnx.
2018-02-10IGBPRequestBufferResponseParcel: Fix response for libnx.bunnei1-7/+4
2018-02-09nvdrv: Fix QueryEvent for libnx.bunnei2-4/+8
2018-02-09IApplicationDisplayService::CloseDisplay: Fix response params size.bunnei1-1/+1
2018-02-09nvhost_ctrl_gpu: Implement ZCullGetInfo.bunnei1-2/+14
2018-02-09dynarmic: Update to 41ae12263MerryMage2-31/+45
Changes: Primarily implementing more A64 instructions
2018-02-09acc_u0: Implement ListAllUsers.bunnei2-2/+15
2018-02-08nvhost_as_gpu: Implement AllocateSpace and MapBufferEx.bunnei2-10/+33
2018-02-08nvdrv: Add MemoryManager class to track GPU memory.bunnei3-0/+162
2018-02-08nvmap: Refactor to expose nvmap objects.bunnei2-19/+22
2018-02-08nvhost_as_gpu: Add nvmap as a class member.bunnei3-2/+9
2018-02-07Service: stub some functions in am, audio, time, vi servicesmailwl9-6/+191
2018-02-06Service/hid: stub SetNpadHandheldActivationModemailwl1-0/+7
2018-02-06mutex: Update hasWaiters on release.bunnei1-0/+1
2018-02-06hid: Stub ActivateTouchScreen and SetNpadJoyHoldType.bunnei1-2/+14
2018-02-06Extra nvdrv support (#162)David17-37/+765
* FinishInitalize needed for 3.0.1+ games * nvdrv:s and nvdrv:t both use NVDRV * Most settings return 0 on hardware, disabled NV_MEMORY_PROFILER for now. NVN_THROUGH_OPENGL & NVRM_GPU_PREVENT_USE are a few interesting settings to look at. Carefully choosing settings can help with drawing graphics later on * Initial /dev/nvhost-gpu support * ZCullBind * Stubbed SetErrorNotifier * Fixed SetErrorNotifier log, Added SetChannelPriority * Allocate GPFIFO Ex2, Allocate Obj Ctx, Submit GPFIFO * oops * Fixed up naming/structs/enums. Used vector instead of array for "gpfifo_entry" * Added missing fixes * /dev/nvhost-ctrl-gpu * unneeded struct * Forgot u32 in enum class * Automatic descriptor swapping for ioctls, fixed nvgpu_gpu_get_tpc_masks_args being incorrect size * nvdrv#QueryEvent * Renamed logs for nvdrv * Refactor ioctl so nv_result isn't needed * /dev/nvhost-as-gpu * Fixed Log service naming, CtxObjects now u32, renamed all structs, added static_asserts to structs, used INSERT_PADDING_WORDS instead of u32s * nvdevices now uses "Ioctl" union, * IoctlGpfifoEntry now uses bit field * final changes
2018-02-06IApplicationFunctions: Stub out EnsureSaveData.bunnei2-0/+8
2018-02-05Dont call UNIMPLEMENTED for 'empty services', just return error codeDavid Marcec1-0/+2
2018-02-05Changed .istorage to .romfsDavid Marcec2-5/+5
2018-02-05set: GetAvailableLanguageCodes should not return lang_codes size.bunnei1-2/+3
2018-02-05nvflinger: Signal BufferQueue native handle event.bunnei1-0/+1
- This gets BOTW booting.
2018-02-05logger: Add Time service logging category.bunnei3-10/+12
2018-02-05logger: Add SET service logging category.bunnei3-16/+12
2018-02-05logger: Add PCTL service logging category.bunnei3-1/+3
2018-02-05logger: Add LM service logging category.bunnei3-2/+4
2018-02-05logger: Add APM service logging category.bunnei3-2/+5
2018-02-05lm: Ensure log string is non-empty before checking back().bunnei1-1/+1
2018-02-05logger: Add NIFM service logging category.bunnei6-11/+13
2018-02-05logger: Add VI service logging category.bunnei6-21/+22
2018-02-05hid: Stub out several functions.bunnei1-1/+39
2018-02-04hid: Implement CreateActiveVibrationDeviceList.bunnei1-0/+25
2018-02-04logger: Use Service_HID category where applicable.bunnei1-2/+2
2018-02-04logger: Use Service_NVDRV category where applicable.bunnei2-10/+10
2018-02-04logger: Add AM service logging category.bunnei5-42/+44
2018-02-04logger: Add "account" service logging category.bunnei3-8/+10
2018-02-04acc_u0: Stub out GetLastOpenedUser.bunnei2-0/+10
2018-02-04GetInfo: Implement IsCurrentProcessBeingDebugged.bunnei1-0/+3
2018-02-04WaitProcessWideKeyAtomic: Handle case where condition variable was already created.bunnei3-13/+17
2018-02-04acc:u0 : stub GetAccountIdmailwl1-1/+9
2018-02-03svc: SharedMemory size should be 64-bits and cleanup.bunnei3-11/+11
2018-02-03ArbitrateLock: Assert that requesting_thread is current_thread.bunnei1-0/+1
2018-02-03controller: DuplicateSession should return a ClientSession.bunnei1-4/+9
2018-02-03Service:nifm: add nifm:a, nifm:s and nifm:u servicesmailwl10-0/+378
2018-02-02Service/am: Add AppletAE service (#153)mailwl7-379/+571
* Add AppletAE, step 1: move common interfaces to am.h * Add AppletAE, step 2
2018-02-02Services/vi: add vi:s and vi:u servicesmailwl6-0/+128
2018-02-02vi::CreateStrayLayer : add padding to requestmailwl1-0/+1
2018-01-30shared_memory: Only mark addresses as invalid if they are within the heapshinyquagsire231-1/+2
2018-01-30[WIP] sfdnsres: stub (#146)mailwl5-2/+52
sfdnsres: Add several stubs
2018-01-27memory: Replace all memory hooking with Special regionsMerryMage11-441/+273
2018-01-26time: Implement ISteadyClock::GetCurrentTimePoint.bunnei2-1/+22
2018-01-25audout_u: Various cleanups.bunnei1-29/+17
2018-01-25ResponseBuilder: Use a bit field for customizing instead of always_move_handles.bunnei3-11/+21
2018-01-25time: Stub GetSystemClockContext function.bunnei2-2/+17
2018-01-25server_session: Fix scenario where all domain handlers are closed.bunnei1-3/+3
2018-01-25hle: Rename RequestBuilder to ResponseBuilder.bunnei19-128/+129
2018-01-25service: Fix all incorrect IPC response headers.bunnei14-82/+42
2018-01-25ipc_helpers: Make interface domain agnostic and add header validation.bunnei2-25/+58
2018-01-25hle: Integrate Domain handling into ServerSession.bunnei7-38/+74
2018-01-25hle: Remove Domain and SyncObject kernel objects.bunnei10-169/+2
2018-01-25handle_table: Remove ConvertSessionToDomain.bunnei2-17/+0
2018-01-25audout:u OpenAudioOut and IAudioOut (#138)st4rk4-14/+168
* Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * Updated the audout:u and IAudioOut, now it might work with RetroArch without trigger an assert, however it's not the ideal implementation * audout:u OpenAudioOut implementation and IAudioOut cmd 1,2,3,4,5 implementation * using an enum for audio_out_state as well as changing its initialize to member initializer list * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * Minor fixes, added Service_Audio for LOG_*, changed PcmFormat enum to EnumClass * added missing Audio loggin subclass, minor fixes, clang comment breakline * Solving backend logging conflict * minor fix * Fixed duplicated Service NVDRV in backend.cpp, my bad
2018-01-24Fix time returning epoch time in milliseconds rather than in secondsgdkchan1-1/+1
2018-01-24logging: add missing NVDRV subclass to macro listRozlette1-0/+1
2018-01-23Correct SpellingN00byKing1-2/+2
2018-01-23Services: Added a todo about returning interfaces as domain objects in lm, hid and time.Subv3-0/+12
2018-01-22Time: Don't create unnecessary ports when retrieving the clock service sessions.Subv1-33/+27
2018-01-22HID: Don't create an unnecessary port in CreateAppletResource.Subv1-13/+13
2018-01-22LM: Don't create an unnecessary port in Initialize.Subv2-15/+10
2018-01-22IPC: Don't create an unnecessary port when using PushIpcInterface outside of a domain.Subv1-4/+5
2018-01-22Stub OpenAudioOut and fix a issue with HID IAppletResource being created more than oncegdkchan3-2/+21
2018-01-22AppletOE: Stubbed CreateManagedDisplayLayer to create a new layer in the Default display.Subv1-0/+14
This function is used by libnx to obtain a new layer.
2018-01-22AppletOE: Make ISelfController keep a reference to nvflinger.Subv5-10/+32
It'll be needed when we implement CreateManagedDisplayLayer.
2018-01-22Services: Vi shouldn't be responsible for creating nvflinger.Subv5-7/+13
It is now created during Service initialization and passed to all the services that need it.
2018-01-22VI: Move BufferQueue and NVFlinger to their own folder/namespace.Subv9-363/+452
2018-01-22Added stubs for audio services. (#116)st4rk12-5/+309
* stubs for audout:u, audin:u, audrec:u, audren:u, codecctl and decoding tables with nullptr for future implementations * fixing the changes requested (remove private, explicit)
2018-01-21Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid (#114)David9-5/+163
* Added nvmemp, Added /dev/nvhost-ctrl, SetClientPID now stores pid * used clang-format-3.9 instead * lowercase pid * Moved nvmemp handlers to cpp * Removed unnecessary logging for NvOsGetConfigU32. Cleaned up log and changed to LOG_DEBUG * using std::arrays instead of c arrays * nvhost get config now uses std::array completely * added pid logging back * updated cmakelist * missing includes * added array, removed memcpy * clang-format6.0
2018-01-21nvmap: Add a return 0 underneath the UNIMPLEMENTED macroLioncash1-0/+1
This macro resolves to an empty macro in release builds.
2018-01-21nvmap: Make IoctlCommands an enum classLioncash2-12/+12
Prevents the enum values from polluting the surrounding scope
2018-01-21file_sys: Clang format fixes.bunnei3-4/+4
2018-01-21fsp_srv: Various improvements to IStorage:Read implementation.bunnei5-48/+79
2018-01-21deconstructed_rom_directory: Implement istorage loading for RomFS.bunnei2-2/+71
2018-01-21filesystem: Implement basic IStorage functionality.David Marcec6-0/+258
2018-01-21file_sys: Cleanup to better match Switch file system constructs.bunnei10-63/+136
file_sys: Add factory class for RomFS file system.
2018-01-21file_sys: Remove disk_archive, savedata_archive, and title_metadata.bunnei7-835/+0
2018-01-21archive_backend: Minor changes to match Switch IFileSystem.bunnei5-26/+26
2018-01-21file_sys: Repurpose 3DS IVFC code for Switch ROMFS.bunnei3-51/+43
2018-01-21gdbstub: Update registers and sizes for aarch64Rozlette1-113/+155
This gets gdbstub working at least to the point where clients can communicate with it. What works: - Reading/writing GPRegs - Reading/writing memory - Interrupting the emulated program and continuing What does NOT work: - Breakpoints. Sizes have been updated to u64, but support will need to be added in the interpreter for them to work. - VRegs. Mostly because my gdb was having issues with 128-bit regs for some reason. However, the current u128 representation is a bit awkward to use and should probably be updated first.
2018-01-21VI: Implement the Query transaction of IHOSBinderDriver, and stubbed some results.Subv2-0/+58
2018-01-21Fix spelling error in CMakeListsMatthew Brener1-1/+1
Minor spelling error of its --> it's
2018-01-21service/time: remove accidental #pragmastgsm2-4/+0
2018-01-21loader: Minor style fix in deconstructed_rom_directoryRozlette1-1/+0
2018-01-21Format: Run the new clang format on everythingJames Rowe74-117/+207
2018-01-20memory: Return false for large VAddr in IsValidVirtualAddressRozlette1-0/+3
2018-01-20loader: Clean up ctors and includes.bunnei10-18/+22
2018-01-20loader: Add DeconstructedRomDirectory for game dumps.bunnei5-0/+156
2018-01-20loader: Refactor to also pass filepath into IdentifyType.bunnei8-19/+19
2018-01-20nso: Remove code specific to directory loading.bunnei2-17/+6
2018-01-20Port citra #3352 to yuzu (#103)River City Ransomware3-4/+25
* Port citra #3352 to yuzu This change allows non x86_64 architectures to compile yuzu by skipping the building of dynarmic * Fixed clang-format errors * fixes more clang-format errors
2018-01-20Added CreateSharedMemory & UNIMPLEMENTED() for non existent services. (#113)David3-1/+23
* Added svcCreateSharedMemory * Services which are not implemented now throw UNIMPLEMENTED() * clang-format * changed perms to u32 * removed camelcase
2018-01-20Fixes some cast warnings, partial port of citra #3064 (#106)River City Ransomware6-21/+22
* Fixes some cast warnings, partially fixes citra #3064 * Converted casts to uint32_t to u32 * Ran clang-format
2018-01-19acc, set, applet_oe: stub various functions, add set service (#105)goaaats8-0/+161
* Stubs for various acc:u0 funcs needed * Stub for GetDesiredLanguage in IApplicationFunctions * Add set service + stubs needed for games * Fix formatting * Implement IProfile, IManagerForApplication, return bool in CheckAvailability, style fixes * Remove IProfile::Get(needs more research), fix IPC response sizes
2018-01-19ISelfController: Stub LockExit and UnlockExitRozlette1-0/+16
2018-01-19time: Add new line to ends of files.bunnei4-4/+4
2018-01-19applet_oe: Clang-format.bunnei1-2/+1
2018-01-19time: Stub out GetTotalLocationNameCount and some cleanup.bunnei2-4/+12
2018-01-19nvdrv: Stub SetClientPID.bunnei2-0/+13
2018-01-19svc: Fix svcGetInfo MapRegionBaseAddr.bunnei3-1/+9
2018-01-19svc: Add additional fields to MemoryInfo struct.bunnei1-0/+4
2018-01-19Fix dispdrv typogdkchan1-1/+1
2018-01-19qt: Migrate to Qt 5 signal/slot connection syntax where applicableLioncash5-31/+31
2018-01-18ui: Rename almost all classes in configuration_input.ui (#99)Evgeni Danailov1-66/+66
* Rename verticalLayout_25 to verticalLayout_23. * Rename almost all classes.
2018-01-18Port citra #3336 - Resizes the configuration window to not be so stretched outRiver City Ransomware1-1/+1
2018-01-18Fix NRO Entry Pointgdkchan1-2/+2
2018-01-18Stub PopLaunchParameter and implement Buffer C Descriptors reading on hle_ipc (#96)gdkchan5-7/+127
* Stub PopLaunchParameter and implement Buffer C Descriptors reading * Address PR feedback * Ensure we push a u64 not a size_t * Fix formatting
2018-01-18Start to implement/stub BSD:U and SFDNSRES services (#78)flerovium^-^7-0/+159
* bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * bsd: start stubbing bsd:u and sfdnsres * bsd: stubbed RegisterClient * bsd: attempt to get past socket() * bsd: fix some wrong assumptions about IPC * bsd: fix format specifiers * bsd: stubbed Connect() * bsd: stubbed SendTo() * made requested changes * sockets: respect alphabetical order at service installation * run clang-format * run clang-format (2)
2018-01-18time: Fix use of CamelCase in ToCalendarTimeWithMyRuleRozlette1-6/+6
2018-01-18time: Refactor time:* to use a single shared moduleRozlette7-26/+107
2018-01-18lm: Minor logging fix to skip a byte.bunnei1-0/+7
2018-01-18CMakeLists: Derive the source directory grouping from targets themselvesLioncash7-360/+338
Removes the need to store to separate SRC and HEADER variables, and then construct the target in most cases.
2018-01-18controller: Use DuplicateSession for DuplicateSessionEx.bunnei2-1/+8
2018-01-18svc: Rename some entries to match their analogue on SwitchBrewLioncash1-7/+7
Makes the codebase a little more consistent with regards to available documentation. Also amends the duplicate case where there was a similar entry at 0x72 named ConnectToPort.
2018-01-18svc: Add CreateJitMemory and MapJitMemory svc stringsLioncash1-2/+2
Makes the table match SwitchBrew for these entries
2018-01-18vi: Make constructors explicit where applicableLioncash1-13/+14
Prevents implicit conversions.
2018-01-18vi: Add missing override specifiersLioncash1-7/+7
2018-01-18vi: Copy data directly into the std::vector within Parcel's ReadBlock functionLioncash1-2/+3
Previously this would unnecessarily zero-initialize the vector before copying the actual data into the vector instance.
2018-01-18hotkeys: Add missing <QTreeWidgetItem> includeLioncash1-0/+1
2018-01-18game_list: Add missing override specifier for KeyReleaseEater's eventFilter functionLioncash1-1/+1
2018-01-18game_list: Amend doxygen parameter identifiers for containsAllWords()Lioncash1-2/+2
2018-01-18telemetry: Silence initialization order warningsLioncash1-2/+2
2018-01-18input_common/sdl: Silence a -Wpessimizing-move warningLioncash1-1/+1
2018-01-18bootmanager: Minor tidiness/correctness changesLioncash2-7/+6
Moved over from #3266 in citra.
2018-01-18Fix NRO loadinggdkchan1-20/+9
2018-01-17 Implement Pull #3306 from citra: citra_qt: Drop Qt 5 version checks in code (#41)N00byKing1-13/+1
* Update bootmanager.cpp * This *should* fix the clang error
2018-01-17TIME: consolidate time:* interfaces, stub functions and structsRozlette5-85/+164
2018-01-17Remove relocation on NSO/NROgdkchan3-19/+2
2018-01-17Update CMakeLists.txtN00byKing1-0/+1
2018-01-17Update title_metadata.hN00byKing1-0/+1
2018-01-17svc: Clang-format fix.bunnei1-6/+4
2018-01-17Update core.cppN00byKing1-1/+0
2018-01-17Update default_ini.hN00byKing1-2/+2
2018-01-17hle_ipc: Clang format.bunnei1-2/+3
2018-01-17Fixed formattingnoah katz1-2/+2
2018-01-17nvdrv: stubbed Close(cmd 2)Frederic Meyer4-0/+26
2018-01-17Fix gdbstub typo, fixes Citra #3318River City Ransomware1-1/+1
Core::System().GetInstance().IsPoweredOn() -> Core::System::GetInstance().IsPoweredOn()
2018-01-17hid: Adjust timing based on actual hardwareshinyquagsire231-3/+3
2018-01-17ipc: Implement domain command CloseVirtualHandle.bunnei3-3/+34
2018-01-17loggin: Add IPC logging category.bunnei2-1/+3
2018-01-17UI: Fix frame rate perf statsJames Rowe2-1/+4
Adds in a missing EndGameFrame when nvdrv swaps buffers
2018-01-17acc_u0: Add IPC interface and stub InitializeApplicationInfo.bunnei6-0/+86
2018-01-17hid: clang-formatshinyquagsire231-3/+3
2018-01-17hid: Adjust for style guideshinyquagsire232-63/+68
2018-01-17applet_oe: Fix GetOperationMode and GetPerformanceMode.bunnei1-2/+2
2018-01-17Fix non translated string (same as Citra PR 2949)noah katz1-1/+1
2018-01-17NV: Implemented the nvdrv service, which uses the same interface as nvdrv:aSubv4-16/+18
2018-01-17NV: Move the nvdrv classes into the Nvidia namespace, and move the functionality to a s single module that services call.Subv13-165/+95
2018-01-17VI: Stubbed GetNativeHandle, Create/DestroyStrayLayer and CloseDisplaySubv2-3/+85
2018-01-17Services: Stubbed APM::OpenSession and the ISession interface.Subv3-2/+53
# Conflicts: # src/core/hle/service/am/applet_oe.cpp # src/core/hle/service/apm/apm.cpp
2018-01-17AppletOE: Stub a bunch of functions required by libnx homebrew.Subv1-4/+62
2018-01-17SVC: Correct some return values in svcGetInfo and added TitleId and PrivilegedProcessId stubs.Subv1-6/+21
# Conflicts: # src/core/hle/kernel/svc.cpp
2018-01-17SVC: Add 4.0.0+ comment to GetInfoType enum values.Subv1-0/+1
2018-01-17IPC: Push domain objects as move handles when not in a domain.Subv2-2/+28
2018-01-17Update memory.hDavid1-2/+2
2018-01-16SetThreadCoreMask stub, time to implement fspDavid Marcec1-1/+6
2018-01-16implemented more of ISelfController and IApplicationFunctionsDavid Marcec1-0/+53
2018-01-16Added more svcGetInfo pairsDavid Marcec4-2/+29
2018-01-16Increased heap size and changed tls area vaddrDavid Marcec1-2/+2
2018-01-16Use static functions instead of lambdasmuemart1-49/+46
2018-01-16Add translation support for button labelsmuemart1-14/+15
2018-01-16Add button labels for sdl joystick mappingsmuemart1-17/+46
2018-01-16clang-formatMerryMage25-63/+54
2018-01-16Implement Pull #3030 from CitraTobias1-6/+6
citra-qt: Rename derivative class name
2018-01-16nso: Modify .bss size calculation logicRozlette1-3/+7
2018-01-16Update game_list.cppN00byKing1-1/+1
2018-01-16Update CMakeLists.txtN00byKing1-5/+1
2018-01-16Build: Automagically handle unicornJames Rowe1-1/+1
On MSVC if unicorn isn't found, fallback to bundled unicorn On everything else, fallback to building unicorn in externals Also fixes loading unicorn in msvc
2018-01-16Implement Pull #3333 from citra: citra_qt: Pause emulation on CoreError (#39)N00byKing2-0/+2
2018-01-16Merge citra-emu PR#3159 by FearlessTobi(citra-qt : Fix a bug in our fullscreen implementation)goaaats2-15/+31
2018-01-16Merge citra-emu PR#3001 by Styleoshin(citra-qt : Adding fullscreen mode)goaaats5-1/+57
2018-01-16hid: Write to all layouts, implement circular buffers, set up controller metadata.shinyquagsire232-39/+71
2018-01-16Build: Add unicorn as a submodule and build it if neededJames Rowe1-1/+1
Adds a cmake custom target that will build unicorn on first compile and uses this in the build scripts as well. Updates Appveyor and Travis build scripts to work with the new unicorn build, and updates the paths to all of the different artifacts.
2018-01-16Adding meumart's Citra SDL Joystick support. Citra PR #3116muemart7-191/+524
2018-01-15nso: Load subsdk4 if available.bunnei1-1/+1
2018-01-15pctl: Clang format.bunnei1-1/+1
2018-01-15pctl: GetService should return an IParentalControlService interface.bunnei1-3/+8
2018-01-15applet_oe: Stub SetFocusHandlingMode, GetCurrentFocusState, SetTerminateResult.bunnei1-2/+55
2018-01-15settings: Fix button mappings array to have correct entries.bunnei1-2/+6
2018-01-15Clanggit rebase -i fixesunknown1-10/+2
2018-01-15Clang formatunknown2-4/+10
2018-01-15Change default log level to infounknown1-1/+1
2018-01-15Update the internal resolution settingsunknown3-67/+7
2018-01-15yuzu_cmd: Fix default ini, add screenshot buttonshinyquagsire231-1/+2
2018-01-15hid: Bare-minimum sharedmem inputshinyquagsire232-2/+88
2018-01-15hid: Remove redundant HID prefix on structs/enumsshinyquagsire231-73/+73
2018-01-15configure_input: update w/ Switch buttonsshinyquagsire233-90/+221
2018-01-15settings: Screenshot buttonshinyquagsire231-0/+2
2018-01-15yuzu_cmd: fix default inishinyquagsire231-9/+17
2018-01-15settings: adjust button configs for Switch controllersshinyquagsire231-17/+50
2018-01-15hid: Add sharedmem structsshinyquagsire231-0/+312
2018-01-15vi: Add IManagerDisplayService::CloseDisplay functionbsaleil1-0/+10
2018-01-15renderer_gl: Clear screen to black before rendering framebuffer.bunnei2-5/+8
2018-01-15Games expect 15 for ICommonStateGetter::ReceiveMessage in order to continue executionDavid Marcec1-1/+1
2018-01-15renderer: Render previous frame when no new one is available.bunnei4-17/+22
2018-01-15lm: Fix IPC header for Initialize.bunnei1-1/+1
2018-01-15time: Implement GetStandardUserSystemClock, GetCurrentTime.bunnei6-1/+121
2018-01-15audio: Add files to CMake.bunnei2-1/+4
2018-01-15hid: Remove unused registered_loggers.bunnei1-3/+0
2018-01-15audio: Stub out AudOutU::ListAudioOuts.bunnei5-0/+84
2018-01-15hid: Implement IAppletResource::GetSharedMemoryHandle.bunnei3-14/+68
2018-01-14qt: Update about dialog to show license for GPLv2 only.bunnei1-1/+1
Fixes #6.
2018-01-14shared_memory: Minor fixes and cleanup.bunnei1-6/+6
2018-01-14svc: Implement svcMapSharedMemory.bunnei2-1/+38
2018-01-14kernel: Increase default stack size to 64K.bunnei1-1/+1
2018-01-14Remove Surface Viewer stubJannik Vogel3-13/+0
2018-01-14Implement "About" dialogspycrab6-3/+245
2018-01-14Add missing FileType declarations in GuessFromExtension and GetFileTypeStringThog1-0/+8
2018-01-14yuzu qt copy windows deps renamedJames Rowe1-2/+2
2018-01-14Minor cleanupMerryMage7-18/+18
2018-01-14macOS: Update Info.plistMerryMage1-34/+34
2018-01-13Add new icons and fix up the linux paths for installJames Rowe1-3/+1
2018-01-13Update dynarmic to bc73004MerryMage1-12/+17
bc73004 a64_merge_interpret_blocks: Remove debug output 4e656ed tests/A64: Randomize PSTATE.<NZCV> fd9530b A64: Optimization: Merge interpret blocks 3c9eb04 testenv: Use format constants 324f3fc tests/A64: Unicorn interface fixes 98ecbe7 tests/A64: Fuzz against unicorn b1d38e7 tests/A64: Move TestEnvironment to own header 5218ad9 A64/data_processing_pcrel: bug: ADR{,P} instructions sign extend their immediate b1a8c39 A64/data_processing_addsub: bug: {ADD,SUB}S (extended register) instructions write to ZR when d = 31 64827fb a64_emit_x64: bug: A64CallSupervisor trampled callee-save registers 1bfa04d emit_x64: bug: OP m/r64, imm32 form instructions sign-extend their immediate on x64 edadeea A64 inferface: Use two argument static_assert 9ab1304 A64: Add ExceptionRaised IR instruction 6843eed Update readme 7438d07 A64/translate: Add TranslateSingleInstruction function
2018-01-13Fix build on macOS and linuxMerryMage4-6/+7
2018-01-13arm_unicorn: Log unmapped memory access address.bunnei1-1/+1
2018-01-13config: Default log filter to trace.bunnei3-3/+3
2018-01-13yuzu: Update license text to be consistent across project.bunnei61-61/+61
2018-01-13Remove settings issues in sdl and fix a few files that broke in mingwJames Rowe4-53/+1
2018-01-13Removing unused settings and yuzu rebrandingJames Rowe17-485/+69
2018-01-13Get yuzu sdl to start compilingJames Rowe5-12/+12
2018-01-13Remove gpu debugger and get yuzu qt to compileJames Rowe46-3245/+47
2018-01-13Remove references to PICA and rasterizers in video_coreJames Rowe77-16444/+4
2018-01-13Massive removal of unused modulesJames Rowe120-5227/+21
2018-01-13config: Default CPU core to Unicorn.bunnei3-3/+3
2018-01-13core: Gut out cryptop, since it doesn't compile with C++17.bunnei4-126/+7
2018-01-12configuration: Add cpu_core configuration optionMerryMage8-16/+40
2018-01-12arm_dynarmic: Implement coreMerryMage8-65/+166
2018-01-12core: Include <algorithm> where used.bunnei3-0/+6
2018-01-12renderer_opengl: Fix LOG_TRACE in LoadFBToScreenInfo.bunnei1-1/+1
2018-01-12nv: Fix more broken asserts.bunnei2-3/+3
2018-01-12nvdisp_disp0: Fix broken assert.bunnei1-1/+1
2018-01-12core: Fix recent GCC build breaks.bunnei2-2/+4
2018-01-12svc: Implement GetSystemTick.bunnei2-2/+21
2018-01-11nvdisp_disp0: Call SwapBuffers to render framebuffer.bunnei1-0/+7
2018-01-11renderer_opengl: Support rendering Switch framebuffer.bunnei3-138/+83
2018-01-11render_base: Add a struct describing framebuffer metadata.bunnei1-0/+26
2018-01-11renderer_opengl: Add MortonCopyPixels function for Switch framebuffer.bunnei1-0/+111
2018-01-11renderer_opengl: Update DrawScreens for Switch.bunnei2-23/+11
2018-01-11CMakeLists: Add framebuffer_layout.cpp.bunnei1-0/+1
2018-01-11frontend: Update for undocked Switch screen layout.bunnei8-279/+43
2018-01-11NV: Move the nv device nodes to their own directory and namespace.Subv11-166/+430
2018-01-11VI: Use a Pulse event instead of OneShot for the vblank events.Subv1-1/+1
This prevents missing frames if the vblank fires between the DequeueBuffer and Wait(vsync) calls
2018-01-11vi: Use new CoreTiming::EventTypebunnei1-1/+5
2018-01-11NV: Expose the nvdisp_disp0 device and a weak reference to the nvdrv:a service.Subv6-172/+252
NVFlinger will call into the nvdisp_disp0 device to perform screen flips, bypassing the ioctl interface. We now have the address of the framebuffer to draw, we just need to actually put it on the screen.
2018-01-11NV: Determine what buffer to draw for each layer of each display.Subv2-13/+58
Don't try to draw buffers that the guest application is using, only queued buffers are eligible for drawing. Drawing actual pixels is still not implemented.
2018-01-11NV: Signal all display's vsync event 60 times per second.Subv2-1/+32
2018-01-11NV: Give each display its own vsync event.Subv2-12/+29
2018-01-11NV: Keep track of Displays, Layers and BufferQueues in nvflinger.Subv4-41/+261
2018-01-11IPC: Allow passing arguments to the Interfaces when using PushIpcInterfaceSubv1-3/+3
2018-01-11NV: Implemented (with stubs) the vi:m service and some of its subservices.Subv6-0/+726
The homebrew display test application now properly writes graphics data to the graphics buffer but we still don't have a way to compose the display layers.
2018-01-11NV: Implemented the nvdrv:a service and the /dev/nvmap device.Subv4-0/+354
2018-01-11IPC: Corrected some definitions for the buffer C descriptor flags.Subv3-3/+10
2018-01-11svc: Stub ResetSignal and CreateTransferMemorySubv2-3/+28
2018-01-11svc: Stub SetMemoryAttributeSubv2-0/+11
2018-01-10Threads: Added enum values for the Switch's 4 cpu cores and implemented svcGetInfo(AllowedCpuIdBitmask)Subv5-16/+28
2018-01-10Services: Allow lm to log single-character messages.Subv1-7/+3
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when none is immediately ready.Subv1-7/+18
2018-01-09SVC: Implemented CancelSynchronization.Subv2-1/+19
2018-01-09ErrorCodes: Updated the InvalidHandle and Timeout kernel error codes.Subv1-2/+7
2018-01-09SVC: Fixed WaitSynchronization with multiple handles when at least one of them is ready.Subv2-3/+29
2018-01-09kernel: Rename Semaphore to ConditionVariable.bunnei11-171/+180
2018-01-09mutex: Remove unused call to VerifyGuestState.bunnei1-3/+0
2018-01-09Kernel: Actually wake up the requested number of threads in Semaphore::Release.Subv4-21/+18
Also properly keep track of data in guest memory, this fixes managing the semaphore from userland. It was found that Semaphores are actually Condition Variables, with Release(1) and Release(-1) being equivalent to notify_one and notify_all. We should change the name of the class to reflect this.
2018-01-09Kernel: Properly keep track of mutex lock data in the guest memory. This fixes userland locking/unlocking.Subv4-67/+63
2018-01-09Kernel: Allow chaining WaitSynchronization calls inside a wakeup callback.Subv4-30/+78
2018-01-09fix macos buildMerryMage2-5/+5
2018-01-09core_timing: Use 1.020GHz for core clock rate.bunnei1-5/+3
2018-01-09CoreTiming: Reworked CoreTiming (cherry-picked from Citra #3119)B3n3012-557/+638
* CoreTiming: New CoreTiming; Add Test for CoreTiming
2018-01-07IPC: Make DuplicateSession return the Domain instead of the Session if the request was made on a Domain interface.Subv2-2/+7
2018-01-07AppletOE: Fixed command buffer structure for ReceiveMessage.Subv1-2/+1
2018-01-07IPC: Corrected some command headers in the IPC Controller interface.Subv1-4/+2
2018-01-07IPC: Corrected some command header sizes in appletOE.Subv1-12/+21
2018-01-07IPC: Take the number of domain objects as a parameter in MakeBuilder.Subv2-4/+6
2018-01-07SM: Fixed connecting to services with an 8-byte name, like appletOE.Subv1-12/+4
2018-01-07IPC: Fixed pushing ResultCodes into the command buffer.Subv2-7/+9
They should have 32 bits of padding after the error code now.
2018-01-07IPC: Add functions to read the input move/copy objects from an IPC request.Subv3-2/+42
2018-01-07IPC: Don't attempt to read the command buffer if it holds a Close request.Subv1-0/+5
2018-01-07IPC Cleanup: Remove 3DS-specific code and translate copy, move and domain objects in IPC requests.Subv8-405/+118
Popping objects from the buffer is still not implemented.
2018-01-07IPC: Skip the entire u64 of the command id when receiving an IPC request.Subv2-15/+5
Service code now doesn't have to deal with this.
2018-01-07IPC: Use the correct size when pushing raw data to the command buffer and fixed pushing domain objects.Subv4-10/+29
Domain object ids are always stored immediately after the raw data.
2018-01-07svc: Implement svcSignalProcessWideKey.bunnei2-4/+23
2018-01-07audio: Log dropping frames as trace to reduce spam.bunnei1-1/+1
2018-01-07semaphore: More changes for Switch.bunnei2-11/+17
2018-01-07wait_object: Refactor to allow waking up a single thread.bunnei2-15/+28
2018-01-07nso: Always load the filepath specified by the user.bunnei1-1/+3
2018-01-07core_timing: Increase clock speed for Switch docked.bunnei3-3/+3
2018-01-06svc: Implement svcWaitProcessWideKeyAtomic.bunnei2-1/+54
2018-01-06semaphore: Updates for Switch.bunnei2-21/+31
2018-01-06lm: Assert on unsupported multi-message.bunnei1-0/+9
2018-01-06svc: Implement WaitSynchronization for a single handle.bunnei1-4/+24
2018-01-06svc: Refactor LockMutex code to use WaitSynchronization1.bunnei1-13/+45
2018-01-05lm: Improve Log() to format a useful string.bunnei1-10/+75
2018-01-05svc: Add missing string_util include.bunnei1-0/+1
2018-01-04cmake: Don't compile Dynarmic as it's unused.bunnei1-1/+1
2018-01-04core: Increase tight_loop 100x for speed.bunnei1-1/+1
2018-01-04citra_qt: Remove VFP registers, since this isn't used anyways and caused an assert.bunnei1-4/+0
2018-01-04arm_unicorn: Load/release unicorn DLL.bunnei1-0/+16
2018-01-04externals: Use unicorn DLL instead of static lib.bunnei2-0/+4
2018-01-04unicorn: Use for arm interface on Windows.bunnei4-9/+242
2018-01-04arm_dynarmic: More cleanup.bunnei1-6/+0
2018-01-04core: Remove unicorn_dynload.bunnei1-2/+0
2018-01-04arm_dynarmic: Gut interface until dynarmic is ready for general use.bunnei2-142/+44
2018-01-03arm: Remove SkyEye/Dyncom code that is ARMv6-only.bunnei37-28101/+23
2018-01-03vm_manager: Use a more reasonable MAX_ADDRESS size.bunnei1-5/+4
2018-01-03svc: Remove unnecessary "svc" prefix to naming scheme.bunnei1-106/+106
2018-01-03pctl: Remove duplicate InstallInterfaces function.bunnei1-4/+0
2018-01-03hle: Move SVC code to kernel namespace.bunnei4-134/+121
2018-01-01svc: Improve svcGetInfo.bunnei2-35/+41
2018-01-01vm_manager: Stub out a bunch of interfaces used by svcGetInfo.bunnei2-1/+51
2018-01-01svc: Fix string formatting for CreateThread.bunnei1-1/+1
2018-01-01cmake: Add missing object_address_table.bunnei1-0/+2
2018-01-01core/video_core: Fix a bunch of u64 -> u32 warnings.bunnei8-26/+26
2018-01-01svc: Stub out svcWaitSynchronization.bunnei1-1/+9
- This does not matter until we implement other kernel objects, mutexes use svcLockMutex for waiting.
2018-01-01svc: Implement svcExitProcess.bunnei3-11/+77
2018-01-01svc: Implement svcUnlockMutex.bunnei1-1/+11
2018-01-01svc: Implement svcLockMutex.bunnei3-24/+134
2018-01-01kernel: Add ObjectAddressTable class.bunnei3-2/+101
2017-12-31thread: Keep track of the initially created handle.bunnei3-2/+7
This is kinda crufty, but we need it for now to update guest state variables.
2017-12-31svc: Implement svcExitThread.bunnei1-1/+9
2017-12-31svc: Implement svcCreateThread.bunnei1-2/+57
2017-12-31svc: Cleanup svcGetThreadPriority.bunnei1-3/+5
2017-12-31svc: Stub out svcGetCurrentProcessorNumber.bunnei1-1/+7
2017-12-31errors: Define missing kernel error codes.bunnei1-0/+3
2017-12-31svc: Implement svcSetThreadPriority.bunnei1-1/+30
2017-12-31svc: Change SignalProcessWideKey to a stub.bunnei1-2/+2
2017-12-31function_wrappers: Cleanup, fix warnings, remove unused code.bunnei1-187/+35
2017-12-31svc: Implement svcUnmapMemory.bunnei3-1/+15
2017-12-30svc: Minor cleanups.bunnei1-8/+9
2017-12-30svc: Implement svcStartThread.bunnei1-0/+16
2017-12-30thread: Main thread should set thread handle to reg 1.bunnei1-1/+4
2017-12-30thread: Remove THUMB mode flag.bunnei1-1/+1
2017-12-30thread: Main thread should be ready by default, all others dormant.bunnei1-4/+3
2017-12-29kernel: Various 64-bit fixes in memory/process/threadbunnei5-14/+14
2017-12-29applet_oe: Stub out a bunch of interfaces necessary for boot.bunnei2-1/+159
2017-12-29controller: Implement DuplicateSession.bunnei2-9/+11
2017-12-29kernel: Fix implementation of ConvertSessionToDomain.bunnei10-54/+90
2017-12-29ap, aoc_u: Minor cleanup.bunnei3-4/+1
2017-12-29service: Add empty interface for pctl:a.bunnei6-0/+90
2017-12-29kernel: Add basic support for Domain object.bunnei5-4/+112
2017-12-29kernel: Add SyncObject primitive, use it for ClientSession.bunnei4-10/+41
2017-12-29svc: Implement MapMemory.bunnei3-4/+17
2017-12-29process: Add method to mirror a memory region.bunnei2-0/+27
2017-12-28svc: Implement SetHeapSize.bunnei2-3/+19
2017-12-28service: Clean up apm/lm/applet_oe/controller/sm ctor/dtor.bunnei10-20/+10
2017-12-28service: Halt on ReportUnimplementedFunction and improve output log.bunnei1-4/+2
2017-12-28service: Add empty interface for aoc:u.bunnei4-0/+44
2017-11-01service: Return proper result code for IPC::CommandType::Close.bunnei4-9/+12
2017-11-01hle: Use Switch formatted result codes.bunnei8-346/+110
2017-10-23svc: Implement GetThreadId and GetProcessId.bunnei2-2/+37
2017-10-23logging: Rename category "Core_ARM11" to "Core_ARM".bunnei10-89/+89
2017-10-23nso: Load more common submodules.bunnei1-15/+11
2017-10-23memory: Support 32-bit paging, move heap address space up.bunnei2-3/+3
2017-10-20hle: Fix QueryMemory response for MemoryInfo.bunnei7-149/+31
2017-10-19lm: Implement lm::Initialize and Logger::log.bunnei2-3/+67
2017-10-19hle_ipc: Only copy necessary fields for outgoing command buffer.bunnei1-1/+1
2017-10-19hle_ipc: Parse out buffer X/A/B/B descriptors from incoming command buffer.bunnei2-14/+19
2017-10-19service: Add CreatePort function (that does not register/install).bunnei2-0/+12
2017-10-19memory: Print addresses as 64-bit.bunnei1-2/+2
2017-10-18ipc_helpers: Fix alignment (was wrong as a result of a dynarmic bug).bunnei1-3/+4
2017-10-18service: Print correct command ID on unimplemented function.bunnei1-1/+1
2017-10-15hle: Implement ConvertSessionToDomain, various cleanups.bunnei10-33/+82
2017-10-15core: Refactor MakeMagic usage and remove dead code.bunnei11-885/+18
2017-10-15hle: Add service stubs for apm and appletOE.bunnei10-2/+136
2017-10-15hle: Initial implementation of NX service framework and IPC.bunnei21-859/+574
2017-10-14nso: Add a log for loading submodules.bunnei1-0/+1
2017-10-14svc: Some logging cleanup.bunnei1-7/+5
2017-10-14svc: Update MemoryInfo flags for 64-bit.bunnei1-5/+5
2017-10-14svc: Initial nx impl. for QueryMemory, ConnectToPort, SendSyncRequest, etc.bunnei1-1185/+185
2017-10-13Remove more 3DS-specific code.bunnei5-48/+3
2017-10-13Remove more 3DS-specific code.bunnei7-1414/+2
2017-10-13Remove more 3DS-specific code.bunnei3-55/+0
2017-10-13Remove lots more 3DS-specific code.bunnei50-6976/+8
2017-10-10hle: Remove a large amount of 3ds-specific service code.bunnei200-22393/+2
2017-10-10loader: Various improvements for NSO/NRO loaders.bunnei8-58/+40
2017-10-09Change command header in nwm::UDS Initialize functionDragios1-1/+1
2017-10-06loader: Add support for NRO, as well as various fixes and shared linker.bunnei9-146/+434
2017-10-04SVC: Removed GetPointer usage in the GetResourceLimit functions.Subv1-10/+16
2017-10-04SVC: Remove GetPointer usage in CreatePort.Subv2-6/+4
2017-10-04SVC: Replace GetPointer usage with ReadCString in ConnectToPort.Subv2-20/+9
2017-10-04SVC: Replace GetPointer usage with ReadBlock in OutputDebugString.Subv2-4/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in ReplyAndReceive.Subv2-7/+6
2017-10-04SVC: Replace GetPointer usage with Read32 in WaitSynchronizationN.Subv2-8/+8
2017-10-04Memory: Remove all GetPointer usages from the GDB stub.Subv1-8/+12
2017-10-04Extracted the attribute setup and draw commands into their own functionsHuw Pascoe1-217/+222
2017-10-04nso: Fixes to support homebrew NSOs without a MOD header.bunnei2-17/+23
2017-10-02Kernel/SharedMemory: Don't take over and unmap the source memory block when creating a shared memory, just reference it.Subv1-15/+12
Also reference the right offset into the backing block for the requested address.
2017-10-01Memory: Make WriteBlock take a Process parameter on which to operateSubv2-10/+19
2017-10-01Memory: Make ReadBlock take a Process parameter on which to operateSubv2-12/+30
2017-10-01Kernel/Thread: Added a helper function to get a thread's command buffer VAddr.Subv2-0/+12
2017-10-01file_sys, loader: add support for reading TMDs to determine app pathsshinyquagsire232-5/+27
2017-10-01file_sys: add class for Title Metadata (TMD)shinyquagsire233-0/+338
2017-10-01file_sys/ncch_container: add RomFS, ExeFS override to allow for backward compatibility with existing .romfs system archive dumpsshinyquagsire232-69/+206
2017-10-01file_sys/archive_ncch: use NCCHContainer instead of loading .romfs filesshinyquagsire231-6/+12
2017-09-30arm_interface: Set TLS address for dynarmic core.bunnei5-0/+32
2017-09-30nso: Refactor and allocate .bss section.bunnei9-132/+162
2017-09-30process: Support loading multiple codesets.bunnei2-20/+27
2017-09-30loader: Add support for loading an NSO.bunnei5-0/+342
2017-09-30externals: Add lz4.bunnei1-1/+1
2017-09-30memory: Log with 64-bit values.bunnei1-8/+8
2017-09-30kernel: Various threading fixes to support 64-bit addressing.bunnei2-8/+8
2017-09-30core: Various changes to support 64-bit addressing.bunnei5-54/+54
2017-09-30arm: Use 64-bit addressing in a bunch of places.bunnei9-80/+113
2017-09-30elf: Check if machine is ARM.bunnei1-2/+9
2017-09-30Services/NIM: Implement CheckForSysUpdateEvent.Subv3-2/+29
Implementation verified by reverse engineering. This lets the Home Menu boot without crashing on startup.
2017-09-30Moved down_count to CoreTimingHuw Pascoe9-43/+33
2017-09-30Services/UDS: Handle the rest of the connection sequence. (#2963)B3n303-19/+250
Services/UDS: Handle the rest of the connection sequence.
2017-09-30Fixed type conversion ambiguityHuw Pascoe32-91/+97
2017-09-28Kernel/Threads: When putting a thread to wait, specify a function to execute when it is awoken.Subv4-17/+91
This change makes for a clearer (less confusing) path of execution in the scheduler, now the code to execute when a thread awakes is closer to the code that puts the thread to sleep (WaitSynch1, WaitSynchN). It also allows us to implement the special wake up behavior of ReplyAndReceive without hacking up WaitObject::WakeupAllWaitingThreads. If savestates are desired in the future, we can change this implementation to one similar to the CoreTiming event system, where we first register the callback functions at startup and assign their identifiers to the Thread callback variable instead of directly assigning a lambda to the wake up callback variable.
2017-09-27Disable unary operator- on Math::Vec2/Vec3/Vec4 for unsigned types.Subv2-5/+9
It is unlikely we will ever use this without first doing a Cast to a signed type. Fixes 9 "unary minus operator applied to unsigned type, result still unsigned" warnings on MSVC2017.3
2017-09-27Loaders: Don't automatically set the current process every time we load an application.Subv8-37/+40
The loaders will now just create a Kernel::Process, construct it and return it to the caller, which is responsible for setting it as the current process and configuring the global page table.
2017-09-27Kernel/Thread: Allow specifying which process a thread belongs to when creating it.Subv4-17/+22
Don't automatically assume that Thread::Create will only be called when the parent process is currently scheduled. This assumption will be broken when applets or system modules are loaded.
2017-09-27Tests: Added Memory::IsValidVirtualAddress tests.Subv2-0/+57
2017-09-27Tests: Fixed ARM VFP testsSubv1-9/+13
2017-09-27Memory: Allow IsValidVirtualAddress to be called with a specific process parameter.Subv2-7/+25
There is still an overload of IsValidVirtualAddress that only takes the VAddr and will default to the current process.
2017-09-26HLE/APT: Always set up the APT parameter when starting a library applet.Subv2-30/+47
Only use the HLE interface if an HLE applet with the desired id was started. This commit reorganizes the APT code surrounding parameter creation and delivery to make it easier to support LLE applets in the future. As future work, the HLE applet interface can be reworked to utilize the same facilities as the LLE interface.
2017-09-26Memory/RasterizerCache: Ignore unmapped memory regions when caching physical regions.Subv1-1/+16
Not all physical regions need to be mapped into the address space of every process, for example, system modules do not have a VRAM mapping. This fixes a crash when loading applets and system modules.
2017-09-26Audio: Use std::deque instead of std::vector for the audio buffer type (StereoBuffer16).Subv5-7/+9
The current code inserts and deletes elements from the beginning of the audio buffer, which is very inefficient in an std::vector. Profiling was done using VisualStudio2017's Performance Analyzer in Super Mario 3D Land. Before this change: AudioInterp::Linear had 14.14% of the runtime (inclusive) and most of that time was spent in std::vector's insert implementation. After this change: AudioInterp::Linear has 0.36% of the runtime (inclusive)
2017-09-25HLE/Archives: Allow multiple loaded applications to access their SelfNCCH archive independently.Subv6-18/+65
The loaders now register each loaded ROM with the SelfNCCH factory, which keeps the data around for the duration of the emulation session. When opening the SelfNCCH archive, the factory queries the current program's programid and uses that as a key to the map that contains the NCCHData structure (RomFS, Icon, Banner, etc). 3dsx files do not have a programid and will use a default of 0 for this value, thus, only 1 3dsx file with RomFS is loadable at the same time.
2017-09-25Loader/NCCH: Add support for loading application updates (#2927)Max Thomas8-439/+670
* loader/ncch: split NCCH parsing into its own file * loader/ncch: add support for loading update NCCHs from the SD card * loader/ncch: fix formatting * file_sys/ncch_container: Return a value for OpenFile * loader/ncch: cleanup, always instantiate overlay_ncch to base_ncch * file_sys/ncch_container: better encryption checks, allow non-app NCCHs to load properly and for the existence of NCCH structures to be checked * file_sys/ncch_container: pass filepath as a const reference
2017-09-25Services/UDS: Added a function to send EAPoL-Start packets (#2920)B3n305-88/+250
* Services/UDS: Added a function to generate the EAPoL-Start packet body. * Services/UDS: Added filter for beacons. * Services/UDS: Lock a mutex when accessing connection_status from both the emulation and network thread. * Services/UDS: Handle the Association Response frame and respond with the EAPoL-Start frame. * fixup: make use of current_node, changed received_beacons into a list, mutex and assert corrections * fixup: fix damn clang-format
2017-09-25Optimized Float<M,E> multiplicationHuw Pascoe1-11/+7
Before: ucomiss xmm1, xmm1 jp .L9 pxor xmm2, xmm2 mov edx, 1 ucomiss xmm0, xmm2 setp al cmovne eax, edx test al, al jne .L9 .L3: movaps xmm0, xmm2 ret .L9: ucomiss xmm0, xmm0 jp .L10 pxor xmm2, xmm2 mov edx, 1 ucomiss xmm1, xmm2 setp al cmovne eax, edx test al, al je .L3 After: movaps xmm2, xmm1 mulss xmm2, xmm0 ucomiss xmm2, xmm2 jnp .L3 ucomiss xmm1, xmm0 jnp .L11 .L3: movaps xmm0, xmm2 ret .L11: pxor xmm2, xmm2 jmp .L3
2017-09-25ARM_Interface: Implement PageTableChangedMerryMage6-6/+39
2017-09-24memory: Remove GetCurrentPageTablePointersMerryMage2-10/+0
2017-09-24memory: Add GetCurrentPageTable/SetCurrentPageTableMerryMage7-13/+19
Don't expose Memory::current_page_table as a global.
2017-09-24Optimized MortonHuw Pascoe1-10/+4
2017-09-24citra-qt: fix some untranslated stringswwylele3-21/+22
2017-09-24HLE/APT: Always return an error from PrepareToStartNewestHomeMenu so that the Home Menu doesn't try to reboot the system.Subv3-2/+26
As per 3dbrew: "During Home Menu start-up it uses APT:PrepareToStartNewestHomeMenu. If that doesn't return an error(normally NS returns 0xC8A0CFFC for that), Home Menu starts a hardware reboot with APT:StartNewestHomeMenu etc. "
2017-09-24HLE/APT: Prepare the APT Wakeup parameter when the game calls InitializeSubv1-6/+19
We need to know what is being run so we can set the APT parameter destination AppId correctly. Delaying the preparation of the parameter until we know which AppId is running lets us support booting both the Home Menu and normal game Applications.
2017-09-24HLE/SRV: Implemented RegisterService.Subv4-1/+33
Now system modules can do more than just crash immediately on startup.
2017-09-23Remove pipeline.gpu_mode and fix minor issuesJames Rowe1-12/+2
2017-09-19WebService: Verify username and token (#2930)B3n3015-38/+316
* WebService: Verify username and token; Log errors in PostJson * Fixup: added docstrings to the functions * Webservice: Added Icons to the verification, imrpved error detection in cpr, fixup nits * fixup: fmt warning
2017-09-17Improved performance of FromAttributeBufferHuw Pascoe1-1/+2
Ternary operator is optimized by the compiler whereas std::min() is meant to return a value. I've noticed a 5%-10% emulation speed increase.
2017-09-17Fixed framebuffer warningHuw Pascoe1-7/+18
2017-09-16Services/NS: Port ns:s to the new service framework.Subv7-42/+77
2017-09-15CPU/Dynarmic: Disable the fast page-table access in dynarmic until it supports switching page tables at runtime.Subv1-1/+3
2017-09-15Tests/VFP: Use a standalone pagetable for the TestEnvironment memory operations.Subv1-4/+14
This fixes building the tests
2017-09-15Kernel/Memory: Make IsValidPhysicalAddress not go through the current process' virtual memory mapping.Subv1-2/+1
2017-09-15Kernel/Threads: Don't clear the CPU instruction cache when performing a context switch from an idle thread into a thread in the same process.Subv1-1/+3
We were unnecessarily clearing the cache when going from Process A -> Idle -> Process A, this caused extreme performance regressions.
2017-09-15Kernel/Memory: Changed GetPhysicalPointer so that it doesn't go through the current process' page table to obtain a pointer.Subv4-30/+69
2017-09-11GPU: Add draw for immediate and batch modesJames Rowe1-2/+17
PR #1461 introduced a regression where some games would change configuration even while in the poorly named "drawing" mode, which broke the heuristic citra was using to determine when to draw the batch. This change adds back in a draw call for batching, and also adds in a draw call in immediate mode each time it adds a triangle.
2017-09-10Kernel/Memory: Switch the current page table when a new process is scheduled.Subv1-0/+10
2017-09-10Kernel/Memory: Give each Process its own page table.Subv9-87/+93
The loader is in charge of setting the newly created process's page table as the main one during the loading process.
2017-09-04Remove _flag in var namesmailwl1-6/+6
2017-09-04Mii Selector Applet: update Mii structuresmailwl2-34/+29
2017-09-03Fix icon for citra qtJames Rowe1-1/+3
2017-09-03APT: load different shared font depending on the regionwwylele3-135/+155
2017-09-03pica/lighting: only apply Fresnel factor for the last lightwwylele2-7/+9
2017-09-03Add manifestDaMan2-0/+16
2017-08-31video_core: report telemetry for gas modewwylele1-0/+6
2017-08-29Use recursive_mutex instead of mutex to fix #2902danzel4-5/+5
2017-08-28interpolate: Interpolate on a frame-by-frame basisMerryMage3-88/+74
2017-08-27Services/UDS: Remove an old duplicated declaration of WifiPacket.Subv2-22/+0
2017-08-27Services/UDS: Handle the connection sequence packets.Subv1-17/+83
There is currently no stage tracking, a client is considered "Connected" when it receives the EAPoL Logoff packet from the server, this is not yet implemented.
2017-08-27Services/UDS: Store the received beacon frames until RecvBeaconBroadcastData is called, up to 15 beacons at the same time, removing any older beacon frames when the limit is exceeded.Subv1-3/+62
2017-08-27Services/UDS: Add functions to generate 802.11 auth and assoc response frames.Subv5-11/+144
2017-08-27web_backend: Fix CPR bug where Winsock is not properly initializing.bunnei1-15/+27
2017-08-26Warnings: Fixed a few missing-return warnings in video_core.Subv3-6/+10
2017-08-26web_backend: Fix asynchronous JSON post by spawning new thread.bunnei1-9/+18
2017-08-26web_services: Refactor to remove dependency on Core.bunnei5-20/+35
2017-08-26qt: Add an option to view/regenerate telemetry ID.bunnei4-7/+40
2017-08-26default_ini: Use correct telemetry endpoint URL.bunnei1-1/+1
2017-08-26# This is a combination of 2 commits.bunnei1-3/+30
# This is the 1st commit message: qt: Add web configuration tab. # The commit message #2 will be skipped: # fixup! qt: Add web configuration tab.
2017-08-26qt: Add web configuration tab.bunnei6-2/+217
2017-08-26web_backend: User config for username and token, support anonymous post.bunnei2-40/+17
2017-08-26telemetry: Log frontend type.bunnei2-0/+4
2017-08-26settings: Add enable_telemetry, citra_username, and citra_token.bunnei4-0/+20
2017-08-26telemetry_session: Log telemetry ID.bunnei1-0/+36
2017-08-26citra_qt: Show one-time callout messages to user.bunnei4-0/+50
2017-08-25SidebySide Layout (#2859)ThaMighty906-7/+61
* added a SidebySide Layout * Reworked, so both screen have the same height and cleaned up screen translates. * added the option in the UI, hope this is the right way to do it. formated framebuffer_layout.cpp * delete the x64 files * deleted ui_configure_graphics.h * added Option for the Layout in the xml * got rid of SIDE_BY_SIDE_ASPECT_RATIO because it was useless. pulled translate into variables * changed shift variables to u32 and moved them in their respective branch. remove notr="true" for the Screen layout drop down * reworked intends :). changed function description for SideFrameLayout * some description reworking
2017-08-25SwRasterizer/Clipper: flip the sign convention to match PICA and OpenGLwwylele1-9/+9
2017-08-25gl_rasterizer: implement custom clip planewwylele3-34/+83
2017-08-24SwRasterizer: implement custom clip planewwylele2-4/+25
2017-08-24EmuWindow: refactor touch input into a TouchDevicewwylele5-39/+72
2017-08-24HID: use TouchDevice for touch padwwylele3-4/+15
2017-08-22Kernel/Memory: Acquire the global HLE lock when a memory read/write operation falls outside of the fast path, for it might perform an MMIO operation.Subv1-1/+8
2017-08-22Kernel/HLE: Use a mutex to synchronize access to the HLE kernel state between the cpu thread and any other possible threads that might touch the kernel (network thread, etc).Subv5-3/+38
This mutex is acquired in SVC::CallSVC, ie, as soon as the guest application enters the HLE kernel, and should be acquired by the aforementioned threads before modifying kernel structures.
2017-08-22motion_emu: fix initialization orderwwylele1-1/+4
2017-08-22gl_rasterizer/lighting: more accurate CP formulawwylele1-2/+2
2017-08-22SwRasterizer/Lighting: implement LUT input CPwwylele1-0/+11
2017-08-22SwRasterizer/Lighting: implement bump mappingwwylele3-8/+27
2017-08-22Kernel/Threads: Don't immediately switch to the new main thread when loading a new process.Subv1-5/+1
This is necessary for loading multiple processes at the same time. The main thread will be automatically scheduled when necessary once the scheduler runs.
2017-08-21GPU/Warnings: Explicitly cast the screen refresh ticks to u64.Subv1-1/+1
2017-08-21Warnings: Add UNREACHABLE macros to switches that contemplate all possible values.Subv3-2/+7
2017-08-21HLE/Applets: Fixed some conversion warnings when creating the framebuffer shared memory objects.Subv4-8/+8
2017-08-21CPU/Dynarmic: Fixed a warning when incrementing the number of ticks in ExecuteInstructions.Subv1-1/+1
2017-08-21Dyncom: Use size_t instead of int to store the instruction offsets in the instruction cache.Subv2-4/+4
Fixes a few warnings.
2017-08-21Dyncom: Fixed a conversion warning when decoding thumb instructions.Subv1-1/+1
2017-08-21swrasterizer: remove invalid TODOwwylele1-4/+2
This function is called in clipping, before the pespective divide, and is not used in later rasterization. Thus it doesn't need perspective correction.
2017-08-21swrasterizer/clipper: remove tested TODOwwylele1-4/+0
hwtested. Current implementation is the correct behavior
2017-08-21gl_shader_gen: simplify and clarify the depth transformation between vertex shader and fragment shaderwwylele1-2/+5
2017-08-21gl_rasterizer: add clipping plane z<=0 defined in PICAwwylele4-0/+21
2017-08-20HID: fix a comment and a warningwwylele1-2/+2
2017-08-19Added missing parts in libnetwork (#2838)B3n309-37/+310
* Network: Set and send the game information over enet Added Callbacks for RoomMember and GetMemberList to Room in preparation for web_services.
2017-08-19pica/command_processor: build geometry pipeline and run geometry shaderwwylele6-28/+383
The geometry pipeline manages data transfer between VS, GS and primitive assembler. It has known four modes: - no GS mode: sends VS output directly to the primitive assembler (what citra currently does) - GS mode 0: sends VS output to GS input registers, and sends GS output to primitive assembler - GS mode 1: sends VS output to GS uniform registers, and sends GS output to primitive assembler. It also takes an index from the index buffer at the beginning of each primitive for determine the primitive size. - GS mode 2: similar to mode 1, but doesn't take the index and uses a fixed primitive size. hwtest shows that immediate mode also supports GS (at least for mode 0), so the geometry pipeline gets refactored into its own class for supporting both drawing mode. In the immediate mode, some games don't set the pipeline registers to a valid value until the first attribute input, so a geometry pipeline reset flag is set in `pipeline.vs_default_attributes_setup.index` trigger, and the actual pipeline reconfigure is triggered in the first attribute input. In the normal drawing mode with index buffer, the vertex cache is a little bit modified to support the geometry pipeline. Instead of OutputVertex, it now holds AttributeBuffer, which is the input to the geometry pipeline. The AttributeBuffer->OutputVertex conversion is done inside the pipeline vertex handler. The actual hardware vertex cache is believed to be implemented in a similar way (because this is the only way that makes sense). Both geometry pipeline and GS unit rely on states preservation across drawing call, so they are put into the global state. In the future, the other three vertex shader units should be also placed in the global state, and a scheduler should be implemented on top of the four units. Note that the current gs_unit already allows running VS on it in the future.
2017-08-19pica/shader/jit: implement SETEMIT and EMITwwylele2-2/+49
2017-08-19pica/primitive_assembly: Handle winding for GS primitivewwylele2-3/+19
hwtest shows that, although GS always emit a group of three vertices as one primitive, it still respects to the topology type, as if the three vertices are input into the primitive assembler independently and sequentially. It is also shown that the winding flag in SETEMIT only takes effect for Shader topology type, which is believed to be the actual difference between List and Shader (hence removed the TODO). However, only Shader topology type is observed in official games when GS is in use, so the other mode seems to be just unintended usage.
2017-08-19correct constnesswwylele2-2/+4
2017-08-19pica/shader/interpreter: implement SETEMIT and EMITwwylele1-0/+16
2017-08-19pica/shader: extend UnitState for GSwwylele2-0/+84
Among four shader units in pica, a special unit can be configured to run both VS and GS program. GSUnitState represents this unit, which extends UnitState (which represents the other three normal units) with extra state for primitive emitting. It uses lots of raw pointers to represent internal structure in order to keep it standard layout type for JIT to access. This unit doesn't handle triangle winding (inverting) itself; instead, it calls a WindingSetter handler. This will be explained in the following commits
2017-08-19motion_emu: no need to include thread in headerwwylele2-2/+7
2017-08-15dsp_dsp: Remove size assertion in LoadComponentMerryMage1-3/+4
2017-08-13Fix Spelling/English mistakesDave Leaver1-1/+1
2017-08-11gl_shader_gen: don't call SampleTexture when bump map is not usedwwylele1-4/+5
2017-08-11move MotionEmu from core/frontend to input_common as a InputDevicewwylele17-244/+221
2017-08-11HID: use MotionDevice for Accelerometer and Gyroscopewwylele3-5/+48
2017-08-11Fix some spelling mistakesdanzel2-4/+4
2017-08-11SwRasterizer/Lighting: implement spot lightwwylele1-3/+19
2017-08-11SwRasterizer/Lighting: implement geometric factorwwylele1-4/+16
2017-08-10HID: zero unused PadState bitswwylele2-2/+2
2017-08-10SwRasterizer/Lighting: use make_tuple instead of constructorwwylele1-1/+1
implicit tuple constructor is a c++17 thing, which is not supported by some not-so-old libraries. Play safe for now
2017-08-10pica/regs: layout geometry shader configuration regswwylele2-2/+39
All the register meanings are derived from ctrulib (3dbrew is outdated for most of them)
2017-08-09Service/dlp: Update function tables according 3dbrewmailwl3-4/+44
2017-08-08Update cryptoppJames1-1/+1
2017-08-07Services/APT: Use the AppletAttributes union directly when dealing with applet attrs.Subv1-19/+15
2017-08-07Services/APT: Use an array to hold data about the 4 possible concurrent applet types (Application, Library, HomeMenu, System).Subv2-35/+204
This gives each applet type its own set of events as per the real NS module.
2017-08-07pica: upload shared shader code to both unitwwylele2-26/+45
2017-08-05Quickfix typo in OpenGL 3.3 error messageAndrea Pascal1-1/+1
User pointed out on the Discord server that "nothave" is erroneously concatenated. Added a space to prevent it.
2017-08-04telemetry: Add field for OsPlatform.bunnei1-0/+9
2017-08-04telemetry: Add field for BuildName.bunnei1-0/+1
2017-08-04telemetry: Add field for RequiresSharedFont.bunnei1-0/+4
2017-08-04telemetry_session: Log BuildDate and ProgramName fields.bunnei1-0/+7
2017-08-04common: Add build timestamp to scm_rev.bunnei2-0/+3
2017-08-04core: Expose AppLoader as a public interface.bunnei1-4/+5
2017-08-04loader: Expose program title.bunnei3-12/+31
2017-08-03SwRasterizer/Lighting: shorten file namewwylele4-4/+4
2017-08-02SwRasterizer/Lighting: move to its own filewwylele4-240/+271
2017-08-02SwRasterizer/Lighting: reduce confusionwwylele1-1/+1
2017-08-02SwRasterizer/Lighting: move quaternion normalization to the callerwwylele1-3/+3
2017-07-31Handle invalid filenames when renaming files/directoriesJames2-4/+78
2017-07-27pica/shader_interpreter: fix off-by-one in LOOPwwylele1-1/+1
2017-07-26Network: Moved NintendoOUI initalization to RoomMember constructorB3n302-3/+4
2017-07-23tests: Add tests for vaddMerryMage5-2/+13510
2017-07-23tests: Arm testing frameworkMerryMage3-0/+208
2017-07-21Service/APT: Log Send/Cancel/Receive/GlanceParameter calls even if they return an error.Subv1-7/+9
2017-07-21Services/APT: Return the proper error code when calling SendParameter with an outstanding parameter already in memory.Subv2-4/+17
2017-07-21Services/APT: Reset the APT parameter inside CancelParameter if the conditions are met.Subv1-6/+23
2017-07-21Services/APT: Properly clear the apt parameter after a successful ReceiveParameter call.Subv1-2/+8
2017-07-21Services/APT: Use the right error codes in ReceiveParameter and GlanceParameter when the parameter doesn't exist.Subv1-0/+28
2017-07-21Services/APT: Use boost::optional for the APT parameter structure.Subv1-20/+26
2017-07-20debugger/shader: display LOOPwwylele1-1/+3
2017-07-20debugger/shader: print the invert flag for JMPUwwylele1-0/+4
2017-07-20debugger/shader: fix address register for reverted arithmetic opwwylele1-20/+9
2017-07-20debugger/shader: fix inverted uniform flow controlwwylele1-2/+2
2017-07-18telemetry: Log performance, configuration, and system data.bunnei5-18/+96
2017-07-17stubbed frd::UnscrambleLocalFriendCode (#2827)B3n303-1/+57
2017-07-16Network: Changed timeout for receiving packets to 100msB3n305-43/+50
2017-07-16Network: Propagate Room closing to connected membersB3n303-3/+28
2017-07-16Network: Made send async in RoomMemberB3n304-25/+70
2017-07-16Network: Send the game titleB3n306-114/+185
2017-07-16Network: Enable sending and receiving chat messagesB3n303-0/+79
2017-07-16Network: Handle the disconnect of a clientB3n301-1/+18
2017-07-16Network: Enable to send WifiPacketsB3n303-1/+82
2017-07-16Network: Init Network in SDL and QTB3n302-1/+5
2017-07-16Network: Send JoinRequest and handle the answer in RoomMemberB3n302-2/+125
2017-07-16Network: Handle join request in RoomB3n302-1/+205
2017-07-16Network: Added Packet class for serializationB3n303-0/+423
2017-07-16Network: Threads for Room and RoomMemberB3n304-13/+119
2017-07-12web_backend: Specify api-version on JSON post.bunnei1-1/+3
2017-07-12web_service: Add CMake flag to enable.bunnei3-4/+15
2017-07-12telemetry_session: Use TelemetryJson to submit real telemetry.bunnei3-5/+3
2017-07-12web_service: Implement JSON serialization of telemetry data.bunnei2-0/+125
2017-07-12web_backend: Add initial interface to POST data to Citra Web Services.bunnei2-0/+63
2017-07-11SwRasterizer/Lighting: dist atten lut input need to be clampwwylele1-1/+1
2017-07-11SwRasterizer/Lighting: unify float suffixwwylele1-11/+13
2017-07-11SwRasterizer/Lighting: get rid of nested returnwwylele1-10/+11
2017-07-11SwRasterizer/Lighting: refactor GetLutValue into a function.wwylele1-83/+27
merging similar pattern. Also makes the code more similar to the gl one
2017-07-11SwRasterizer: only interpolate quat and view when lighting is enabledwwylele1-14/+14
2017-07-11vector_math: remove dead template parameterwwylele1-1/+1
2017-07-11SwRasterizer/Lighting: pass lighting state as parameterwwylele1-13/+13
2017-07-11vector_math: remove broken SFINAE stuffwwylele1-3/+2
this was originally added to eliminate warnings on MSVC, but it doesn't work for custom types.
2017-07-11SwRasterizer/Lighting: Move the clamp highlight calculation to the end of the per-light loop body.Subv1-17/+17
2017-07-11SwRasterizer/Lighting: Move the lighting enable check outside the ComputeFragmentsColors function.Subv1-7/+6
2017-07-11SwRasterizer/Lighting: Do not use global registers state in ComputeFragmentsColors.Subv1-3/+3
2017-07-11SwRasterizer/Lighting: Do not use global state in LookupLightingLut.Subv2-13/+22
2017-07-11SwRasterizer/Lighting: Fixed a bug where the distance attenuation bias was being set to the dist atten scale.Subv1-3/+2
2017-07-11SwRasterizer: Fixed a few conversion warnings and moved per-light values into the per-light loop.Subv1-5/+6
2017-07-11SwRasterizer: Run clang-formatSubv1-45/+83
2017-07-11SwRasterizer: Flip the vertex quaternions before clipping (if necessary).Subv3-21/+16
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv1-6/+7
2017-07-11SwRasterizer: Corrected the light LUT lookups.Subv2-33/+48
2017-07-11SwRasterizer: Fixed the lighting lut lookup function.Subv1-2/+4
2017-07-11SwRasterizer: Calculate fresnel for fragment lighting.Subv1-1/+25
2017-07-11SwRasterizer: Calculate specular_1 for fragment lighting.Subv1-3/+59
2017-07-11SwRasterizer: Calculate specular_0 for fragment lighting.Subv1-13/+94
2017-07-11SwRasterizer: Implement primary fragment color.Subv1-4/+113
2017-07-10web_service: Add skeleton project.bunnei7-1/+52
2017-07-10settings: Add telemetry endpoint URL.bunnei4-0/+23
2017-07-10logging: Add WebService as a log cateogry.bunnei2-1/+3
2017-07-07Implement basic virtual Room support based on enet (#2803)B3n3012-1/+357
* Added support for network with ENet lib, connecting is possible, but data can't be sent, yet. * fixup! Added support for network with ENet lib, * fixup! CLang * fixup! Added support for network with ENet lib, * fixup! Added support for network with ENet lib, * fixup! Clang format * More fixups! * Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Clang again * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes * fixup! Moved ENetHost* and ENetPeer* into pimpl classes
2017-07-01Service/boss:P: Add some functions to FunctionTablemailwl1-0/+3
2017-07-01gl_rasterizer: use texture buffer for proctex LUTwwylele5-70/+80
2017-06-30Remove unnecessary WIN32_LEAN_AND_MEAN macro definitionKloen1-1/+0
2017-06-29Kernel/SVC: Pass the current thread as a parameter to ClientSession::SendSyncRequest.Subv3-4/+7
2017-06-29gpu: add comments for TextureCopywwylele2-8/+8
2017-06-28configure_debug: Add label warning that CPU JIT needs to be disabled for gdbstub to workMerryMage1-0/+7
2017-06-27gpu: fix edge cases for TextureCopywwylele1-18/+23
2017-06-26UDS: Use the ToDS and FromDS fields to properly calculate the AAD used during encryption.Subv1-15/+32
2017-06-26UDS: Move the UDS keyslot used to generate the CCMP key to the AES::KeySlotID enum.Subv2-4/+3
2017-06-26UDS: Run clang-format.Subv3-51/+55
2017-06-26UDS: Added functions to encrypt and decrypt the data frames.Subv3-12/+156
The responsibility of encryption and encapsulation into an 802.11 MAC frame will fall into the callers of GenerateDataPayload.
2017-06-26Kernel/Sessions: Clean up the list of pending request threads of a session when the client endpoint is closed.Subv1-0/+5
2017-06-26Kernel/SVC: Partially implemented svcReplyAndReceive.Subv2-11/+121
It behaves mostly as WaitSynchronizationN with wait_all = false, except for IPC buffer translation. The target thread of an IPC response will now wake up when responding. IPC buffer translation is currently not implemented. Error passing back to svcSendSyncRequest is currently not implemented.
2017-06-26apt: load shared font from system archivewwylele4-20/+260
2017-06-25apt/shared_font: don't relocate zero offsetwwylele1-2/+4
2017-06-25Kernel/ServerSession: Keep track of which threads have issued sync requests.Subv3-9/+29
2017-06-25Set global definition WIN32_LEAN_AND_MEAN (#2807)B3n301-0/+3
Set definition WIN32_LEAN_AND_MEAN to avoid windows.h including a lot of libs that are usually not used.
2017-06-24citra-qt: Add option to configure the UI themeKloen2-0/+37
2017-06-24citra-qt: load ui theme at startup and config change.Kloen2-0/+22
2017-06-24citra-qt: Add Dark theme from https://github.com/ColinDuquesnoy/QDarkStyleSheetKloen1-2/+5
2017-06-24citra-qt: add new uisetting->themeKloen2-0/+9
2017-06-23Kernel: Implement AcceptSession SVCYuri Kunde Schlesner4-3/+38
2017-06-23Kernel: Fix SVC wrapper for CreatePortYuri Kunde Schlesner1-3/+2
The return parameters were flipped.
2017-06-23Kernel: Implement CreateSessionToPort SVCYuri Kunde Schlesner1-1/+12
2017-06-22gl_rasterizer: use texture buffer for fog LUTwwylele7-29/+32
2017-06-22gl_rasterizer: create the texture before applying the statewwylele1-2/+2
this is a rebasing error from #2792. It doesn't affect much though, because the later more Apply() call fixes/hides it
2017-06-22Kernel: Fix typo in test nameYuri Kunde Schlesner1-1/+1
2017-06-22Kernel: Implement CreateSession SVCYuri Kunde Schlesner2-3/+26
2017-06-22Memory: Add function to flush a virtual range from the rasterizer cacheYuri Kunde Schlesner4-47/+72
This is slightly more ergonomic to use, correctly handles virtual regions which are disjoint in physical addressing space, and checks only regions which can be cached by the rasterizer.
2017-06-22Memory: Fix crash when unmapping a VMA covering cached surfacesYuri Kunde Schlesner1-5/+20
Unmapping pages tries to flush any cached GPU surfaces touching that region. When a cached page is invalidated, GetPointerFromVMA() is used to restore the original pagetable pointer. However, since that VMA has already been deleted, this hits an UNREACHABLE case in that function. Now when this happens, just set the page type to Unmapped and continue, which arrives at the correct end result.
2017-06-22Memory: Add TryVirtualToPhysicalAddress, returning a boost::optionalYuri Kunde Schlesner2-7/+23
2017-06-22Memory: Make PhysicalToVirtualAddress return a boost::optionalYuri Kunde Schlesner4-14/+18
And fix a few places in the code to take advantage of that.
2017-06-21Kernel/IPC: Support translation of null handlesYuri Kunde Schlesner2-7/+35
Missed this in my first implementation. Thanks to @wwylele for pointing out that this was missing.
2017-06-21gl_state: reset 1d textureswwylele1-0/+14
2017-06-21gl_rasterizer: fix glGetUniformLocation typewwylele1-8/+8
2017-06-21gl_rasterizer: manage texture ids in one placewwylele3-31/+55
2017-06-21gl_rasterizer/lighting: fix LUT interpolationwwylele7-116/+102
2017-06-21Changing default values for bg_red, bg_green, and bg_blue from 1.0 to 0.0.chris0626892-6/+6
2017-06-21Memory: Add enum definitions for the n3DS FCRAM sizeYuri Kunde Schlesner1-1/+3
2017-06-19ResultVal: Remove MoveFrom()Yuri Kunde Schlesner24-57/+53
Replace it with std::move(result_val).Unwrap(), or Foo().Unwrap() in case you already have an rvalue.
2017-06-19ResultVal: Add an rvalue overload of Unwrap()Yuri Kunde Schlesner1-1/+6
2017-06-19Kernel: Add comment about the extended linear heap areaYuri Kunde Schlesner1-0/+2
2017-06-19Kernel/IPC: Add tests for HLERequestContext buffer translationYuri Kunde Schlesner2-2/+196
2017-06-19Kernel/IPC: Make HLERequestContext usable from outside kernelYuri Kunde Schlesner3-5/+10
2017-06-18gl_rasterizer/lighting: use the formula from the paper for germetic factorwwylele1-8/+8
2017-06-17Stop using reserved operator names (and/or/xor) with XbyakYuri Kunde Schlesner1-13/+13
Also has the Dynarmic upgrade with the same change
2017-06-15UDS: Clarify comment about the first 4 bytes of the SecureData header.Subv2-1/+5
It is likely that these 4 bytes are actually a different header, part of some protocol that encapsulates the SecureData protocol.
2017-06-15UDS: Return the correct error messages in SendTo when not connected to a network or trying to send to itself.Subv1-6/+13
2017-06-15UDS: Stub SendTo to generate the unencrypted data frame with the right headers.Subv4-1/+261
2017-06-15UDS: Added a hook for updating the connection status when a client connects to the network.Subv1-0/+36
2017-06-15gl_rasterizer/lighting: implement geometric factorwwylele3-1/+20
2017-06-13Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. (#2738)Sebastian Valle3-5/+15
* Services/UDS: Set the proper bit in the ConnectionStatus structure when creating a network. This lets the application know that the host was successfully added to the session. * Services/UDS: Reset the connection status when destroying the network * Services/UDS: Reset the connection status's bitmask of changed nodes after reporting it to the game.
2017-06-12Kernel/IPC: Use boost::small_vector for HLE context objectsYuri Kunde Schlesner1-1/+3
2017-06-11Kernel: Allow clearing request_objects to re-use buffer spaceYuri Kunde Schlesner3-0/+14
Reduces the necessary allocation to max(in_handles, out_handles) rather than (in_handles + out_handles).
2017-06-11Kernel: Basic support for IPC translation for HLE servicesYuri Kunde Schlesner3-18/+130
2017-06-11Service/sm: Convert srv: to use IPC helpersYuri Kunde Schlesner1-49/+56
2017-06-11IPC: Add Pop/PushObjects methods to RequestParser/BuilderYuri Kunde Schlesner1-10/+103
These use the context functions to create and look-up handles for the user.
2017-06-11IPC: Add basic HLERequestContext support to RequestParser/BuilderYuri Kunde Schlesner1-1/+32
2017-06-11Kernel: Add methods in HLERequestContext abstracting handle creationYuri Kunde Schlesner2-0/+12
2017-06-11ServiceFramework: Use separate copy of command bufferYuri Kunde Schlesner3-9/+29
Copy the IPC command buffer to/from the request context before/after the handler is invoked. This is part of a move away from using global data for handling IPC requests.
2017-06-11gl_rasterizer/lighting: Implement tangent mappingwwylele1-7/+12
2017-06-11gl_rasterizer/lighting: implement lut input 5 (CP)wwylele2-3/+26
2017-06-10gl_rasterizer_cache: depth write is disabled if allow_depth_stencil_write is falsewwylele1-4/+5
2017-06-10OpenGL: Update comment on AreQuaternionsOpposite with new informationYuri Kunde Schlesner1-8/+11
While debugging the software renderer implementation, it was noticed that this is actually exactly what the hardware does, upgrading the status of this "hack" to being a proper implementation. And there was much rejoicing.
2017-06-09Remove unused import in break_points.cpp (#2763)Kloen Lansfiel1-1/+0
2017-06-09Service/sm: Convert 'srv:' to ServiceFrameworkYuri Kunde Schlesner5-51/+75
2017-06-08Session: Remove/add some forward declarationsYuri Kunde Schlesner3-2/+2
2017-06-08Kernel: Ensure objects are kept alive during ClientSession disconnectionYuri Kunde Schlesner1-7/+13
Fixes #2760
2017-06-08Service: Remove a few redundant namespace qualifiersYuri Kunde Schlesner1-5/+5
2017-06-08Service: Add new ServiceFramework framework for writing HLE servicesYuri Kunde Schlesner5-4/+269
The old "Interface" class had a few problems such as using free functions (Which didn't allow you to write the service handler as if it were a regular class.) which weren't very extensible. (Only received one parameter with a pointer to the Interface object.) The new ServiceFramework aims to solve these problems by working with member functions and passing a generic context struct as parameter. This struct can be extended in the future without having to update all existing service implementations.
2017-06-06Kernel: Remove some unnecessary namespace qualificationsYuri Kunde Schlesner1-4/+6
2017-06-06Services/UDS: Implement DecryptBeaconData.Subv1-1/+97
This function decrypts the encrypted data tags contained in the 802.11 beacon frames.
2017-06-06Service: Remove unnecessary includes from service.hYuri Kunde Schlesner32-12/+80
This has a huge fallout in terms of needing to fix other files because all service implementations included that file.
2017-06-06Service: Make service registration part of the sm implementationYuri Kunde Schlesner6-24/+147
Also enhances the GetServiceHandle implementation to be more accurate.
2017-06-06Service/sm: Use an actual semaphore for the notification semaphoreYuri Kunde Schlesner1-8/+9
An Event was used way back then when we didn't have proper working semaphores. Our Semaphore implementation is good enough now.
2017-06-06Service: Move SRV interface to a new sm/ subdirectoryYuri Kunde Schlesner4-9/+10
This will contain the implementation of the sm (Service Manager) system module.
2017-06-06Kernel: Add a dedicated SetHleHandler method to ServerPort/ServerSessionYuri Kunde Schlesner11-62/+73
This allows attaching a HLE handle to a ServerPort at any point after it is created, allowing port/session creation to be generic between HLE and regular services.
2017-06-06ResultVal: Add more convenience utils for creating and cascading resultsYuri Kunde Schlesner1-0/+19
2017-06-06HLE: Move SessionRequestHandler from Service:: to Kernel::Yuri Kunde Schlesner14-73/+100
Most of the code that works with this is or will be in the kernel, so it's a more appropriate place for it to be.
2017-06-04pica/rasterizer: implement/stub texture wrap mode 4-7wwylele4-12/+48
2017-06-03Edit Citra URLs (#2728)Alex Touchet1-1/+1
2017-06-03Remove unused imports in game_list_p.hKloen1-2/+0
2017-06-03Addressed Bunnei's review comments, and made some other tweaks:TheKoopaKingdom7-29/+32
- Deleted GetStatus() because it wasn't used anywhere outside of Core::System. - Fixed design flaw where the message bar status could be set despite the game being stopped.
2017-06-03Fixed wiki URLs.TheKoopaKingdom1-6/+8
2017-06-03Switched to the ERROR_NOT_FOUND constant from errors.h.TheKoopaKingdom2-4/+3
2017-06-03Moved whitelist checks from FS_User to the Archive_NCCH handler.TheKoopaKingdom2-53/+37
2017-06-03Created a whitelist of system archives to prevent false positives creating dialogs.TheKoopaKingdom9-35/+70
2017-06-03Optimized messages that were repetitive and added ability for core errors to specify more details optionally.TheKoopaKingdom5-39/+70
2017-06-03Added message to status bar to show core errors ignored by the user.TheKoopaKingdom2-1/+11
2017-06-03Made some changes from review comments:TheKoopaKingdom10-53/+55
- Made LoadKernelSystemMode return a pair consisting of a system mode and a result code (Could use review). - Deleted ErrorOpenGL error code in favor of just having ErrorVideoCore. - Made dialog messages more clear. - Compared archive ID in fs_user.cpp to ArchiveIdCode::NCCH as opposed to hex magic. - Cleaned up some other stuff.
2017-06-03Added system for handling core errors in citra-qt.TheKoopaKingdom9-26/+121
2017-06-03Fixed encrypted ROM error messages.TheKoopaKingdom3-9/+19
2017-05-30gl_rasterizer: implement spot lightwwylele1-6/+24
2017-05-30gl_rasterizer: sync spot light statuswwylele4-2/+61
2017-05-30pica: prepare registers for spotlightwwylele1-20/+43
2017-05-30Kernel: Move HandleTable to a separate fileYuri Kunde Schlesner18-203/+242
2017-05-30Kernel: Move WaitObject to a separate fileYuri Kunde Schlesner15-135/+178
Now that HandleTable doesn't directly depend on WaitObject anymore, this can be separated from the main kernel.h header.
2017-05-30Kernel: Removed HandleTable::GetWaitObjectYuri Kunde Schlesner2-11/+2
This isn't necessary anymore since plain Get works correctly for WaitObjects.
2017-05-29Kernel: Extract dynamic Object pointer cast into its own functionYuri Kunde Schlesner1-11/+24
2017-05-29swrasterizer: implement TextureCubewwylele1-2/+51
2017-05-29pica: add registers for texture cubewwylele1-1/+26
2017-05-28CMake: Create an INTERFACE target for CatchYuri Kunde Schlesner1-4/+2
2017-05-28CMake: Create INTERFACE targets for microprofile and nihstroYuri Kunde Schlesner3-3/+3
2017-05-28CMake: Remove unnecessary include_directories for dynarmicYuri Kunde Schlesner1-3/+0
Dynarmic already adds the correct include paths to the library target.
2017-05-28CMake: Add cryptopp include path to target propertyYuri Kunde Schlesner1-1/+0
2017-05-28CMake: Add SoundTouch include path to target propertyYuri Kunde Schlesner1-2/+0
2017-05-28CMake: Define an interface target for SDL2 definitionsYuri Kunde Schlesner3-8/+4
2017-05-28CMake: Remove CITRA_QT_LIBS varYuri Kunde Schlesner1-1/+1
This used to be required to support both Qt4 and Qt5, but we dropped Qt4 so it's not needed anymore.
2017-05-28CMake: Stop using FindOpenGL, which seems to not be required anymoreYuri Kunde Schlesner2-2/+2
2017-05-28CMake: Use IMPORTED target for BoostYuri Kunde Schlesner3-2/+3
2017-05-28CMake: Use IMPORTED target for libpngYuri Kunde Schlesner1-3/+2
2017-05-28CMake: Correct inter-module dependencies and library visibilityYuri Kunde Schlesner8-23/+27
Modules didn't correctly define their dependencies before, which relied on the frontends implicitly including every module for linking to succeed. Also changed every target_link_libraries call to specify visibility of dependencies to avoid leaking definitions to dependents when not necessary.
2017-05-28Citra: Convert include into forward declarationYuri Kunde Schlesner2-2/+6
2017-05-28Remove some unnecessary inclusions of video_core.hYuri Kunde Schlesner4-4/+0
2017-05-28Move screen size constants from video_core to coreYuri Kunde Schlesner9-51/+63
video_core didn't even properly use them, and they were the source of many otherwise-unnecessary dependencies from core to video_core.
2017-05-28OpenGL: Remove unused RendererOpenGL fieldsYuri Kunde Schlesner2-11/+2
2017-05-28Core: Fix some out-of-style includesYuri Kunde Schlesner4-4/+4
2017-05-28Common: Fix some out-of-style includesYuri Kunde Schlesner3-5/+5
2017-05-28Move framebuffer_layout from Common to CoreYuri Kunde Schlesner5-4/+4
This removes a dependency inversion between core and common. It's also the proper place for the file since it makes screen layout decisions specific to the 3DS.
2017-05-27fixup!cam: use IPCHelperwwylele2-30/+43
2017-05-27OpenGL: Improve accuracy of quaternion interpolationYuri Kunde Schlesner1-3/+5
Current order of operations (rotate then normalize) seems to produce a lot more distortion than normalizing and then rotating. This makes Citra results match pretty closesly with hardware, and indicates that hardware may also be using lerp instead of slerp to interpolate the quaternions.
2017-05-27gl_shader: refactor texture sampler into its own functionwwylele1-40/+39
2017-05-25FS: Remove unused result definitionYuri Kunde Schlesner1-5/+0
2017-05-25Common: Clean up meta-template logic in BitFieldYuri Kunde Schlesner1-3/+3
2017-05-25Kernel: Centralize error definitions in errors.hYuri Kunde Schlesner23-132/+178
2017-05-25GSP_GPU: Move error codes from result.h to local fileYuri Kunde Schlesner2-17/+23
2017-05-25FileSys: Move all result description to errors.hYuri Kunde Schlesner10-105/+115
2017-05-25result: Make error description a generic integerYuri Kunde Schlesner3-6/+18
It is now known that result code description vary depending on the module, and so they're best defined on a per-module basis. To support this, allow passing in an arbitrary integer instead of limiting to the ones in the ErrorDescription enum. These will be gradually migrated to their individual users, but a few will be kept as "common" codes shared by all modules.
2017-05-25Make BitField and ResultCode constexpr-initializableYuri Kunde Schlesner2-41/+57
2017-05-25telemetry: Log a few simple data fields throughout core.bunnei3-1/+22
2017-05-25core: Keep track of telemetry for the current emulation session.bunnei5-0/+83
2017-05-25common: Add a generic interface for logging telemetry fields.bunnei3-0/+238
2017-05-24cam: move u32->u8 trancation to IPCHelperwwylele1-34/+33
2017-05-24cam: use IPCHelperwwylele1-278/+238
2017-05-22fixup! Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.Subv2-4/+0
2017-05-22Kernel/Sessions: Remove the ClientSession::Create function.Subv3-16/+3
It is not meant to be used by anything other than CreateSessionPair.
2017-05-21swrasterizer: add missing tc0_w and fragment lighting attribute processingwwylele2-5/+8
2017-05-20gl_rasterizer: implement procedural texturewwylele6-7/+600
2017-05-20pica/swrasterizer: implement procedural texturewwylele9-4/+448
2017-05-19use IPCHelper for PTM servicesemmaus3-31/+45
2017-05-17pica: use correct register value for shader bool_uniformswwylele1-2/+2
variable value is not masked. the masked and combined register value should be used instead
2017-05-16pica: correct bit field length for some registerswwylele4-17/+25
2017-05-15Services/UDS: Use the new IPC helper functions.Subv1-21/+10
2017-05-15Services/UDS: Implement RecvBeaconBroadcastData.Subv1-19/+69
This allows the applications to retrieve 802.11 beacon frames from nearby UDS networks. Note that the networks are still not announced anywhere.
2017-05-15Services/UDS: Generate the UDS beacons when the beacon callback fires.Subv5-7/+537
2017-05-15Kernel: Remove a now unused enum and variable regarding a session's status.Subv2-8/+0
2017-05-15Kernel: Use a Session object to keep track of the status of a Client/Server session pair.Subv8-32/+86
Reduce the associated port's connection count when a ServerSession is destroyed.
2017-05-14Dyncom/VFP: Perform flush-to-zero on the second operand of vsub before sending it to vadd.Subv1-2/+12
Previously we were letting vadd flush the value to positive 0, but there are cases where this behavior is wrong, for example, vsub: -0 - +0 = -0 vadd: -0 + +0 = +0 Now we'll flush the value to +0 inside vsub, and then negate it.
2017-05-12Pica: Write GS registersJannik Vogel1-0/+52
This adds the handlers for the geometry shader register writes which will call the functions from the previous commit to update registers for the GS.
2017-05-12Pica: Write shader registers in functionsJannik Vogel1-57/+103
The commit after this one adds GS register writes, so this moves the VS handlers into functions so they can be re-used and extended more easily.
2017-05-11Pica: Set program code / swizzle data limit to 4096Jannik Vogel5-13/+16
One of the later commits will enable writing to GS regs. It turns out that on startup, most games will write 4096 GS program words. The current limit of 1024 would hence result in 3072 (4096 - 1024) error messages: ``` HW.GPU <Error> video_core/shader/shader.cpp:WriteProgramCode:229: Invalid GS program offset 1024 ``` New constants have been introduced to represent these limits. The swizzle data size has also been raised. This matches the given field sizes of [GPUREG_SH_OPDESCS_INDEX](https://3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_OPDESCS_INDEX) and [GPUREG_SH_CODETRANSFER_INDEX](https://www.3dbrew.org/wiki/GPU/Internal_Registers#GPUREG_SH_CODETRANSFER_INDEX) (12 bit = [0; 4095]).
2017-05-10Frontend: Prevent FileSystemWatcher from blocking UI threadJames Rowe3-46/+35
Instead of tying the QFileSystemWatcher to the GameList and updating in the UI thread, this change moves it to the worker thread. Since it gets deleted and recreated as part of the worker thread, this prevents it from ever getting used from multiple threads (which is why it was originally done on the UI thread)
2017-05-10Kernel: Map special regions according to ExHeaderYuri Kunde Schlesner5-52/+105
This replaces the hardcoded VRAM/DSP mappings with ones made based on the ExHeader ARM11 Kernel caps list. While this has no visible effect for most applications (since they use a standard set of mappings) it does improve support for system modules and n3DS exclusives.
2017-05-10DSP: Create backing memory for entire DSP RAMYuri Kunde Schlesner5-32/+42
Also move address space mapping out of video_core.
2017-05-10Memory: Add constants for the n3DS additional RAMYuri Kunde Schlesner2-2/+16
This is 4MB of extra, separate memory that was added on the New 3DS.
2017-05-09Dyncom/VFP: Strip the VFP_NAN_FLAG sentinel value when setting vfp exceptions.Subv2-2/+2
2017-05-09Revert "Remove `exceptions` parameter from `normaliseround` VFP functions"Subv3-57/+28
This reverts commit edf30d84cc0e8299d61c98f5bb40a6428d1576bc. Conflicts: src/core/arm/skyeye_common/vfp/vfp_helper.h src/core/arm/skyeye_common/vfp/vfpdouble.cpp src/core/arm/skyeye_common/vfp/vfpsingle.cpp
2017-05-08Dyncom/VFP: Convert denormal outputs into 0 when the FTZ flag is enabled.Subv2-0/+30
Inputs are still not flushed to 0 if they are denormals.
2017-05-08Dyncom: Remove disassembler codeYuri Kunde Schlesner4-1589/+2
Had licensing issue around it, in addition to several bugs. Closes #1632, #1280
2017-05-08Dyncom: Tweak types and log formattingYuri Kunde Schlesner3-8/+10
2017-05-08Remove unused symbols codeYuri Kunde Schlesner6-124/+0
2017-05-08Remove ability to load symbol mapsYuri Kunde Schlesner5-55/+2
This was now mostly unused except by thread creation, which used a symbol of the entrypoint, if available, to name the thread.
2017-05-08citra-qt: Remove callstack widgetYuri Kunde Schlesner6-168/+0
Appears to be currently broken, and given the complexity of doing this for ARM code without debugging information, should probably be left to an external tool or library. Use the GDB stub instead. Closes #586
2017-05-08citra-qt: Remove disassembler widgetYuri Kunde Schlesner6-448/+0
It has performance problems, a very misleading UI, and is broken in general. It has essentially been superceded by the GDB stub, but if we wanted a built-in disassembler in the future it'd essentially need to be rewritten from scratch anyway. Closes #427, #1480
2017-05-07fixup!ir: implement new 3ds HID via ir:rstwwylele1-31/+32
2017-05-06Don’t focus the search field if the game is emptyNico Bosshard1-3/+6
2017-05-06Create a random console_unique_id (#2668)B3n305-7/+123
* Create a random console_id when config save_file is created Added button in system config to refresh the console unique id * Moved the connect for the button from .ui file to constructor of ConfigureSystem * Added warning and info dialog Fixup: Make use of qt5 style connects, renamed the refresh button, removed some duplicate code, changed random device and moved all to the generate function * Changed the random generator to reflect what a real 3DS stores as console unique id Fixup: Changed the warning message * Fixup: Set and Create * Fixup: Added console id label, therfore removed second message box * Fixup: fixed the endianess * Fixup: more endianness fixes * Fixup: Endianness the 3rd
2017-05-05pica: shader_dirty if texture2 coord changedwwylele5-7/+12
2017-05-04ir: implement new 3ds HID via ir:rstwwylele9-24/+207
2017-05-03pica: use correct coordinates for texture 2wwylele4-5/+22
2017-05-03ir: implement circle pad prowwylele6-44/+761
2017-05-03Fixed some more typosNico Bosshard2-4/+4
2017-05-02citra-qt: game list search function fixed minor mistakesNico Bosshard1-24/+26
2017-04-30citra-qt: game list search function (#2673)Nico Bosshard7-19/+299
* citra-qt: game list search function * Empty search field during game list refresh * Code improvements * Code formatting * Autofocus search field * JayFoxRox's recommendations * lioncash's review
2017-04-20gl_shader_gen: remove TODO about Lerp behaviour verification. The implementation is verified against hardwarewwylele1-2/+0
2017-04-19rasterizer: implement combiner operation 7 (Dot3_RGBA)wwylele4-20/+39
2017-04-17OpenGL: Pass Pica regs via parameterYuri Kunde Schlesner3-7/+5
2017-04-17input_common/sdl: add support for binding button to axiswwylele2-4/+59
2017-04-17ldr_ro: use IPC helperwwylele1-193/+138
2017-04-17OpenGL: Move PicaShaderConfig to gl_shader_gen.hYuri Kunde Schlesner4-202/+206
Also move the implementation of CurrentConfig to the cpp file.
2017-04-17OpenGL: Move Attributes enum to a more appropriate fileYuri Kunde Schlesner3-12/+11
2017-04-13Better looking status bar under Linux Ubuntu (#2662)Cereal-Killa1-0/+1
* Remove borders from status bar items On Ubuntu the status bar didn't look as good as on Windows due to some border being drawn around each status bar cell.
2017-04-12dsp_dsp: Messages are modified by service before being sent to DSPMerryMage1-0/+18
2017-04-09qt: enable config for circle pad prowwylele1-7/+1
2017-04-08Pica/Regs: Correct bit width for blend-equationsJannik Vogel1-2/+2
2017-04-04citra-qt: Move config dialog code to its own directoryLioncash25-41/+41
2017-04-03error conversion fixes for soc_unoah the goodra1-39/+32
2017-04-01Fix OutputDebugString syscallMichael Theall2-4/+4
2017-03-27Services/UDS: Fixed a style mistake in GetChannel.Sebastian Valle1-2/+1
2017-03-26Services/UDS: Use consistent spelling for WiFi and simplify the GetChannel function.Subv1-4/+4
2017-03-26Services/UDS: Signal the connection event when closing down the network.Subv1-0/+1
2017-03-26Services/UDS: Do not allow trying to start up a network that only the host can connect to.Subv1-0/+3
2017-03-26Service/UDS: Schedule an event to broadcast the beacon frames every 102.4ms.Subv2-2/+58
2017-03-26Services/UDS: Store the entire NetworkInfo structure that was used to create the network.Subv1-13/+5
It will be needed when generating the beacon frames.
2017-03-26Services/UDS: Initial support for hosting local-wlan networks.Subv2-44/+336
Currently it will let games create a network as hosts, but will not broadcast it anywhere and will not allow clients to connect.
2017-03-25ptm: create SharedExtSave file before openning itwwylele1-1/+1
2017-03-21shared_page: stub battery statewwylele2-1/+16
2017-03-20hopefully fix clang-format issues with old versionLectem1-3/+2
2017-03-19address more commentsLectem1-20/+20
2017-03-18Cast size_t to u32 for PushStaticBuffer usagesLectem1-2/+2
2017-03-18IPCHelper Skip method + address comments for aptLectem3-38/+46
2017-03-18apt: fix RequestBuilder parameters for Unwrapwwylele1-1/+1
2017-03-18fix #2560 and other commentsLectem3-22/+22
2017-03-18move push out of class body and add u8 u16 bool specializationsLectem4-55/+114
2017-03-18refactor APT service to use the new IPC helpersLectem4-195/+258
2017-03-17citra-qt: remove dead codewwylele3-5/+0
2017-03-17citra-qt: release all buttons when render window focus is lostwwylele4-0/+20
credit to @Hawkheart for the original idea
2017-03-13common/cpu_detect: Add missing include and fix namespace scopeYuri Kunde Schlesner1-5/+7
2017-03-12cfg: implement GenHashConsoleUniquewwylele1-7/+24
2017-03-11file_util: Log when using local user directorywwylele1-0/+2
2017-03-09Refined thread launch on syscore error messagesFernando Sahmkow1-5/+15
2017-03-08file_sys: lower log level for setting host pathwwylele4-4/+4
2017-03-08file_util: lower logging level for harmless caseswwylele1-9/+7
2017-03-08loader/ncch: less verbose log for loading game list. only log program ID when bootingwwylele1-3/+6
2017-03-08loader: lower file name logging levelwwylele1-1/+1
2017-03-02qt/config_input: don't connect for null buttonwwylele1-4/+7
2017-03-01citra: update default ini with new input systemwwylele1-28/+41
2017-03-01Input: remove unused stuff & clean upwwylele9-412/+3
1. removed zl, zr and c-stick from HID::PadState. They are handled by IR, not HID 2. removed button handling in EmuWindow 3. removed key_map 4. cleanup #include
2017-03-01Qt: rework input configuration for new input systemwwylele2-68/+144
2017-03-01InputCommon: add SDL joystick supportwwylele4-0/+241
2017-03-01InputCommon: add AnalogFromButtonwwylele8-0/+162
2017-03-01InputCommon: add Keyboardwwylele17-85/+254
2017-03-01HID: use AnalogDevicewwylele3-2/+30
2017-03-01HID: use ButtonDevicewwylele5-1/+100
2017-03-01Input: add device and factory templatewwylele4-0/+100
2017-03-01Common: add ParamPackagewwylele5-0/+188
2017-02-27Timer: restore missing signaled=true from #2421wwylele1-0/+2
2017-02-27Fix log entry in timer::signal (#2600)B3n301-1/+1
2017-02-27Doxygen: Amend minor issues (#2593)Mat M18-23/+31
Corrects a few issues with regards to Doxygen documentation, for example: - Incorrect parameter referencing. - Missing @param tags. - Typos in @param tags. and a few minor other issues.
2017-02-27PerfStats: Re-order and document members betterYuri Kunde Schlesner2-5/+14
2017-02-27Qt: Tweak status bar stylingYuri Kunde Schlesner1-0/+2
2017-02-27Qt: Increase status bar update interval to 2 secondsYuri Kunde Schlesner1-1/+1
2017-02-27Core: Re-write frame limiterYuri Kunde Schlesner5-42/+53
Now based on std::chrono, and also works in terms of emulated time instead of frames, so we can in the future frame-limit even when the display is disabled, etc. The frame limiter can also be enabled along with v-sync now, which should be useful for those with displays running at more than 60 Hz.
2017-02-27Core: Make PerfStats internally lockedYuri Kunde Schlesner7-16/+25
More ergonomic to use and will be required for upcoming changes.
2017-02-27Qt: Add tooltips to status bar displaysYuri Kunde Schlesner1-0/+7
2017-02-27Qt: Don't show fractional figures in the status barYuri Kunde Schlesner1-2/+2
They're not very important and this makes the display changes less often, making it less distracting.
2017-02-27Remove built-in (non-Microprofile) profilerYuri Kunde Schlesner9-382/+2
2017-02-27PerfStats: Add method to get the instantaneous time ratioYuri Kunde Schlesner3-7/+22
2017-02-27Add performance statistics to status barYuri Kunde Schlesner11-3/+159
2017-02-27SynchronizedWrapper: Add Lock convenience methodYuri Kunde Schlesner1-18/+25
2017-02-27Qt: Add (empty) status barYuri Kunde Schlesner6-1/+35
2017-02-27Core: Remove unnecessary include in thread.hYuri Kunde Schlesner4-1/+3
2017-02-26IR: separate functions of each port to their own fileswwylele6-147/+159
2017-02-23Use QFileSystemWatcher to reload the game list when a change is detected. (#2555)James Rowe2-1/+51
* Added a refresh game directory option to the file menu * Make the game list watcher recursive and have it start watching from the initial load * Rework game list watcher to be thread safe * Fix code style issues
2017-02-23Add custom layout settings.SonofUgly9-13/+104
2017-02-23Gui: Change title bar to include build nameJames Rowe6-5/+32
Nightly builds now have "Citra Nightly" in the titlebar Bleeding edge builds now have "Citra Bleeding Edge" in the titlebar
2017-02-23[UI] Modify recursive scanning label (#2589)Anthony1-1/+1
2017-02-22Timers: Return an error when calling SetTimer with negative timeouts.Subv1-0/+5
2017-02-22Timers: Immediately signal the timer if it was started with an initial value of 0.Subv2-16/+31
2017-02-21APT: implement Wrap and Unwrapwwylele5-6/+149
2017-02-21HW: add AES engine & implement AES-CCMwwylele11-0/+418
2017-02-18dyncom: Correct SXTAB16 and SXTB16MerryMage1-4/+4
2017-02-18OpenGL: Check if uniform block exists before updating it (#2581)Jannik Vogel1-29/+30
2017-02-18Qt: Move some connections from .ui file to codeYuri Kunde Schlesner2-38/+3
2017-02-18Qt: Reorganize connection of menu eventsYuri Kunde Schlesner2-13/+23
2017-02-18Qt: Re-organize setup of debugging widgetsYuri Kunde Schlesner4-39/+51
2017-02-18Qt: Fix action name to match conventionsYuri Kunde Schlesner2-6/+6
2017-02-18Qt: Make IsSingleFileDropEvent staticYuri Kunde Schlesner1-1/+1
2017-02-18Qt: Allow any file extension in Open dialogYuri Kunde Schlesner1-2/+3
2017-02-18Qt: Remove orpahned function declarationYuri Kunde Schlesner1-6/+0
2017-02-18Qt: Remove unnecessary std::string usageYuri Kunde Schlesner2-14/+15
2017-02-17HID: move enable_accelerometer/gyroscope_count initialization into Init() (#2574)Weiyi Wang1-2/+5
Fixes #2556
2017-02-16added drag n drop featurenoah the goodra2-1/+41
2017-02-15core: add missing errors.h in CMakeLists.txtwwylele1-0/+1
2017-02-15video_core: remove #pragma once in cpp file (#2570)Weiyi Wang2-4/+0
2017-02-14HLE/IPC: Fix uninitialized variables in helpers (#2568)Yuri Kunde Schlesner1-3/+3
Fixes #2567
2017-02-14Qt/GameList: Use suffix() to parse the file extensionYuri Kunde Schlesner1-1/+1
completeSuffix returns everything after the first period, which means that a file such as `foo.bar.3ds` would not get recognized.
2017-02-14applied the change suggested by @wwylelenoah the goodra1-0/+1
2017-02-14NWM changed to NIMnoah the goodra1-1/+1
2017-02-14turned clang format back onnoah the goodra1-1/+1
2017-02-14added http service enum to the log.h filenoah the goodra1-0/+1
2017-02-13Core: add cryptopp library (#2412)Weiyi Wang1-1/+2
2017-02-13loader: use self NCCH archivewwylele6-90/+7
2017-02-13file_sys: add Self NCCH archivewwylele5-0/+318
2017-02-13SWRasterizer: Move more framebuffer functions to fileYuri Kunde Schlesner3-100/+105
2017-02-13SWRasterizer: Move texturing functions to their own fileYuri Kunde Schlesner4-210/+259
2017-02-13SWRasterizer: Convert large no-capture lambdas to standalone functionsYuri Kunde Schlesner1-315/+310
2017-02-13SWRasterizer: Move framebuffer operation functions to their own fileYuri Kunde Schlesner4-236/+285
2017-02-13VideoCore: Move software rasterizer files to sub-directoryYuri Kunde Schlesner8-12/+12
2017-02-12video_core/shader: Document sanitized MUL operationYuri Kunde Schlesner1-0/+8
2017-02-12citra-qt: Don't attempt to scan files with unsupported extensions (#2402)Kloen Lansfiel3-4/+20
2017-02-11core: Free AppLoader on shutdown to release file (#2558)Yuri Kunde Schlesner1-9/+2
Fixes #2455
2017-02-11hid: remove the touch field from PadState (#2557)Weiyi Wang2-6/+0
2017-02-11video_core: Fix benign out-of-bounds indexing of array (#2553)Yuri Kunde Schlesner1-2/+1
The resulting pointer wasn't written to unless the index was verified as valid, but that's still UB and triggered debug checks in MSVC. Reported by garrettboast on IRC
2017-02-09VideoCore: Split u64 Pica reg unions into 2 separate u32 unionsYuri Kunde Schlesner1-36/+42
This eliminates UB when aliasing it with the array of u32 regs, and is compatible with non-LE architectures.
2017-02-09VideoCore: Force enum sizes to u32 in LightingRegsYuri Kunde Schlesner1-4/+4
All enums that are used with BitField must have their type forced to u32 to ensure correctness.
2017-02-09OpenGL: Remove unused duplicate of IsPassThroughTevStageYuri Kunde Schlesner1-12/+0
This copy was left behind when the shader generation code was moved to a separate file.
2017-02-09VideoCore: Split regs.h inclusionsYuri Kunde Schlesner14-25/+47
2017-02-09Pica/Regs: Use binary search to look up reg namesYuri Kunde Schlesner3-16/+11
This gets rid of the static unordered_map. Also changes the return type const char*, avoiding unnecessary allocations (the result was only used by calling .c_str() on it.)
2017-02-09VideoCore: Use union to index into Regs structYuri Kunde Schlesner2-46/+28
Also remove some unused members.
2017-02-05Use std::array<u8,2> instead of u8[2] to fix MSVC buildLectem1-1/+1
2017-02-05fix wwylele's comment and use typename in templatesLectem1-4/+4
2017-02-04VideoCore: Move Regs to its own fileYuri Kunde Schlesner26-662/+681
2017-02-04VideoCore: Split shader regs from Regs structYuri Kunde Schlesner9-102/+116
2017-02-04VideoCore: Split geometry pipeline regs from Regs structYuri Kunde Schlesner9-264/+292
2017-02-04VideoCore: Split lighting regs from Regs structYuri Kunde Schlesner6-312/+341
2017-02-04VideoCore: Split framebuffer regs from Regs structYuri Kunde Schlesner11-457/+503
2017-02-04VideoCore: Split texturing regs from Regs structYuri Kunde Schlesner17-507/+548
2017-02-04VideoCore: Split rasterizer regs from Regs structYuri Kunde Schlesner14-188/+219
2017-02-04Pica/Texture: Move part of ETC1 decoding to new file and cleanupsYuri Kunde Schlesner4-110/+159
2017-02-04Pica/Texture: Simplify/cleanup texture tile addressingYuri Kunde Schlesner5-44/+117
2017-02-04VideoCore: Move LookupTexture out of debug_utils.hYuri Kunde Schlesner9-308/+350
2017-02-03arm_dynarmic: Update memory interfaceMerryMage1-10/+10
2017-02-03arm_dynarmic: CP15 supportMerryMage5-5/+130
2017-02-03ShaderJIT: add 16 dummy bytes at the bottom of the stackwwylele1-2/+5
2017-02-03GSP_GPU::StoreDataCache stubbed (#2428)mailwl1-1/+28
2017-01-31removed the possibly uneeded cast on values.gdbstub_portnoah the goodra1-1/+1
as far as i could tell this cast is unneeded because [GDBStub::SetServerPort](https://github.com/citra-emu/citra/blob/master/src/core/gdbstub/gdbstub.cpp#L897) takes a u16 and [values.gdbstub_port](https://github.com/citra-emu/citra/blob/master/src/core/settings.h#L116) is already a u16
2017-01-31removal of the -1 case in the configure_input switchnoah the goodra1-1/+0
this case is unneeded because no enumeration value can possibly correspond to it
2017-01-31HLE/Applets: Stub Mint (eShop) Applet (#2463)mailwl4-0/+108
This allows Phoenix Wright - Dual Destinies to boot.
2017-01-31Common/x64: remove legacy emitter and abi (#2504)Weiyi Wang6-4202/+1
These are not used any more since we moved shader JIT to xbyak.
2017-01-31shader_jit_x64_compiler: esi and edi should be persistent (#2500)Merry1-0/+2
2017-01-31file_util: Fixed implicit type conversion warning (#2503)noah the goodra1-2/+2
2017-01-30Core: update Kernel Config Memory to latest version (11.2)mailwl1-5/+8
2017-01-30Support looping HLE audio (#2422)Jake Merdich2-11/+35
* Support looping HLE audio * DSP: Fix dirty bit clears, handle nonmonotonically incrementing IDs * DSP: Add start offset support
2017-01-30VideoCore: Make PrimitiveAssembler const-correctYuri Kunde Schlesner2-3/+4
2017-01-30VideoCore: Extract swrast-specific data from OutputVertexYuri Kunde Schlesner5-58/+64
2017-01-30VideoCore/Shader: Clean up OutputVertex::FromAttributeBufferYuri Kunde Schlesner2-10/+16
This also fixes a long-standing but neverthless harmless memory corruption bug, whech the padding of the OutputVertex struct would get corrupted by unused attributes.
2017-01-30Common: Optimize BitSet iteratorYuri Kunde Schlesner1-14/+19
2017-01-30VideoCore: Split shader output writing from semantic loadingYuri Kunde Schlesner3-24/+24
2017-01-30VideoCore: Consistently use shader configuration to load attributesYuri Kunde Schlesner7-47/+26
2017-01-30VideoCore: Use correct register for immediate mode attribute countYuri Kunde Schlesner2-7/+13
2017-01-30VideoCore: Rename some types to more accurate namesYuri Kunde Schlesner10-21/+21
2017-01-30VideoCore: Change misleading register namesYuri Kunde Schlesner4-8/+9
A few registers had names such as "count" or "number" when they actually contained the maximum (that is, count - 1). This can easily lead to hard to notice off by one errors.
2017-01-30video_core: gl_rasterizer_cache.cpp removed unused type aliasKloen1-1/+0
2017-01-30video_core: gl_rasterizer.cpp removed unused type aliasKloen1-2/+0
2017-01-30core: inline CPU, 132 warnings fixed on GCCKloen1-1/+1
2017-01-29citra: add missing control paths for ResultStatus on rom load. Fix warning about unhandled enumeration values on OSXKloen1-0/+20
2017-01-29core: fix err_f.cpp warning about unhandled enumeration value on OSXKloen1-0/+2
2017-01-29core: fix savedata_archive.cpp warnings about unhandled enumeration values on OSXKloen1-0/+12
2017-01-29core: fix archive_sdmc.cpp warnings about unhandled enumeration value on OSXKloen1-0/+12
2017-01-29core: fix archive_extsavedata.cpp warning on OSXKloen1-0/+2
2017-01-29video_core: silence unused-local-typedef boost related warning on GCCKloen1-0/+7
2017-01-29core: emu_window.cpp, fix conversion warnings from float to s16 on MSVCKloen1-6/+6
2017-01-28common: add <cstddef> to hash.hKloen1-0/+1
2017-01-28common: switch ComputeHash64 len param to size_t instead of int, fix warning on MSVC on dsp_dsp.cppKloen2-6/+6
2017-01-27fixed the override warningnoah the goodra1-1/+1
``` In file included from citra/src/audio_core/sink_details.cpp:11: citra/src/./audio_core/sdl2_sink.h:25:10: warning: 'SetDevice' overrides a member function but is not marked 'override' [-Winconsistent-missing-override] void SetDevice(int device_id); ^ citra/src/./audio_core/sink.h:39:18: note: overridden virtual function is here virtual void SetDevice(int device_id) = 0; ^ ```
2017-01-26SDL: Select audio device (#2403)Kloen Lansfiel14-18/+129
* Initial Commit Added Device logic to Sinks Started on UI for selecting devices Removed redundant import * Audio Core: Complete Device Switching Complete the device switching implementation by allowing the output device to be loaded, changed and saved through the configurations menu. Worked with the Sink abstraction and tuned the "Device Selection" configuration so that the Device List is automatically populated when the Sink is changed. This hopefully addresses the concerns and recommendations mentioned in the comments of the PR. * Clean original implementation. * Refactor GetSinkDetails
2017-01-26VideoCore/Shader: Move entry_point to SetupBatchYuri Kunde Schlesner7-29/+29
2017-01-26VideoCore/Shader: Move per-batch ShaderEngine state into ShaderSetupYuri Kunde Schlesner7-46/+43
2017-01-26Shader: Remove OutputRegisters structYuri Kunde Schlesner4-22/+17
2017-01-26Shader: Initialize conditional_code in interpreterYuri Kunde Schlesner2-3/+3
This doesn't belong in LoadInputVertex because it also happens for non-VS invocations. Since it's not used by the JIT it seems adequate to initialize it in the interpreter which is the only thing that cares about them.
2017-01-26Shader: Don't read ShaderSetup from global stateYuri Kunde Schlesner1-3/+3
2017-01-26shader_jit_x64: Don't read program from global stateYuri Kunde Schlesner3-22/+22
2017-01-26VideoCore/Shader: Move ProduceDebugInfo to InterpreterEngineYuri Kunde Schlesner5-19/+11
2017-01-26Debugger: Always use interpreter for shader debuggingYuri Kunde Schlesner1-3/+5
2017-01-26VideoCore/Shader: Split interpreter and JIT into separate ShaderEnginesYuri Kunde Schlesner8-97/+153
2017-01-26VideoCore/Shader: Rename shader_jit_x64{ => _compiler}.{cpp,h}Yuri Kunde Schlesner4-4/+4
2017-01-26VideoCore/Shader: Split shader uniform state and shader engineYuri Kunde Schlesner5-22/+57
Currently there's only a single dummy implementation, which will be split in a following commit.
2017-01-26VideoCore/Shader: Add constness to methodsYuri Kunde Schlesner2-4/+4
2017-01-26VideoCore/Shader: Use only entry_point as ShaderSetup paramYuri Kunde Schlesner4-12/+14
This removes all implicit dependency of ShaderState on global PICA state.
2017-01-26VideoCore/Shader: Use self instead of g_state.vs in ShaderSetupYuri Kunde Schlesner3-13/+9
2017-01-26VideoCore/Shader: Extract input vertex loading code into functionYuri Kunde Schlesner3-22/+26
2017-01-23video_core: fix shader.cpp signed / unsigned warningKloen1-2/+2
2017-01-23video_core: gl_rasterizer float to int warningKloen1-1/+2
2017-01-23video_core: fix gl_rasterizer warning on MSVCKloen1-1/+1
2017-01-23core: fix mic_u warnings on MSVCKloen1-4/+4
2017-01-22Removed unused and outdated external qhexeditKloen2-2/+2
2017-01-22citra-qt: Removed unused and unimplemented ramview files.Kloen4-32/+0
2017-01-20HID: reset acceleroeter and gyroscope index in Initwwylele1-0/+2
2017-01-19CFG: override language setting on bootwwylele1-36/+38
2017-01-18loader: Add support for 3DSX special relocation types, fixes citra-emu/citra#2449Thomas Farr1-9/+25
As per devkitPro/3dstools@47bea18
2017-01-16CoreTiming: use named constant for ARM11 clock ratewwylele4-5/+6
2017-01-16HID: manages updating itself using correct tickswwylele3-62/+93
2017-01-14Service/NFC: stub some functionsmailwl4-20/+249
Tested on: Mini-Mario & Friends - amiibo Challenge
2017-01-14GSP::WriteHWRegsWithMask: fix register maskmailwl1-1/+1
2017-01-11Threads: Check the process' resource limit for the max allowed priority when creating a thread and remove the priority clamping code.Subv2-13/+9
2017-01-11Thread: Added priority range checking to svcSetThreadPriority and removed priority clamping code from Thread::SetPriority.Subv3-18/+18
2017-01-11Y2R: Use the proper error code when GetStandardCoefficient receives an invalid value.Subv1-1/+3
2017-01-11QT: Fix ui file formatKloen1-20/+20
2017-01-11QT: Fix some UI related warningsKloen2-4/+3
2017-01-11SDL2: Config.cpp fix double to float warningKloen1-1/+2
2017-01-11CAM: implement basic camera functions with a blank camerawwylele14-172/+1520
2017-01-07config: Add option for specifying screen resolution scale factor.bunnei10-25/+170
2017-01-06Kernel: Fix SharedMemory objects always returning error when addr = 0 (#2404)Hyper1-1/+5
Closes #2400
2017-01-06Kernel: Don't attempt to yield execution in SleepThread(0) if there are no available threads to run.Subv3-0/+14
With this we avoid an useless temporary deschedule of the current thread.
2017-01-05Kernel: Remove some unused functions.Subv2-32/+0
2017-01-05Kernel: Removed the priority boost code for starved threads.Subv1-27/+0
After hwtesting and reverse engineering the kernel, it was found that the CTROS scheduler performs no priority boosting for threads like this, although some other forms of scheduling priority-starved threads might take place. For example, it was found that hardware interrupts might cause low-priority threads to run if the CPU is preempted in the middle of an SVC handler that deschedules the current (high priority) thread before scheduling it again.
2017-01-05Kernel: Implemented Pulse event and timers.Subv5-13/+20
Closes #1904
2017-01-05Kernel/Semaphore: Fixed a regression in semaphore waits.Subv1-1/+2
The regression was caused by a missing check in #2260. The new behavior is consistent with the real kernel.
2017-01-05Kernel: Add some asserts to enforce the invariants in the scheduler.Subv2-2/+13
2017-01-05Kernel: Remove a thread from all of its waiting objects' waiting_threads list when it is awoken.Subv1-18/+4
This fixes a potential bug where threads would not get removed from said list if they awoke after waiting with WaitSynchronizationN with wait_all = false
2017-01-05Kernel: Remove Thread::wait_objects_index and use wait_objects to hold all the objects that a thread is waiting on.Subv4-21/+22
2017-01-04Kernel: Use different thread statuses when a thread calls WaitSynchronization1 and WaitSynchronizationN with wait_all = true.Subv4-19/+26
This commit removes the overly general THREADSTATUS_WAIT_SYNCH and replaces it with two more granular statuses: THREADSTATUS_WAIT_SYNCH_ANY when a thread waits on objects via WaitSynchronization1 or WaitSynchronizationN with wait_all = false. THREADSTATUS_WAIT_SYNCH_ALL when a thread waits on objects via WaitSynchronizationN with wait_all = true.
2017-01-04Kernel/Mutex: Propagate thread priority changes to other threads inheriting the priority via mutexesSubv5-42/+60
2017-01-04Kernel/Mutex: Update a mutex priority when a thread stops waiting on it.Subv5-24/+42
2017-01-04Kernel/Mutex: Implemented priority inheritance.Subv5-31/+51
The implementation is based on reverse engineering of the 3DS's kernel. A mutex holder's priority will be temporarily boosted to the best priority among any threads that want to acquire any of its held mutexes. When the holder releases the mutex, it's priority will be boosted to the best priority among the threads that want to acquire any of its remaining held mutexes.
2017-01-04Kernel: Object ShouldWait and Acquire calls now take a thread as a parameter.Subv17-68/+56
This will be useful when implementing mutex priority inheritance.
2017-01-04Kernel/Synch: Do not attempt a reschedule on every syscall.Subv2-2/+18
Not all syscalls should cause reschedules, this commit attempts to remedy that, however, it still does not cover all cases.
2017-01-04Fix some warnings (#2399)Jonathan Hao13-35/+9
2016-12-30fix comments alignmentLectem1-22/+22
2016-12-30Service/NFC: stub GetTagInRangeEventmailwl7-0/+44
Fix Fatal Error in Mini-Mario & Friends - amiibo Challenge
2016-12-30Service/AC: add ac:i servicemailwl9-297/+424
2016-12-30config: SDL: Move background color setting to correct section.bunnei1-6/+6
2016-12-29Frontend: make motion sensor interfaced thread-safewwylele2-2/+8
2016-12-27Core: remove unused hle.cppwwylele1-58/+0
2016-12-26move Pop methods out of class bodyLectem1-72/+88
2016-12-26IPC helpers exampleLectem3-35/+40
2016-12-26IPC helpersLectem3-48/+323
2016-12-26Frontend: emulate motion sensorwwylele9-16/+239
2016-12-26Common: add Quaternionwwylele2-0/+45
2016-12-26vector math: add implementation of Length and Normalizewwylele1-0/+19
2016-12-26MathUtil: add PI constantwwylele1-0/+2
2016-12-26Common::Event: add WaitUntilwwylele1-0/+10
2016-12-25Minor cleanup in GLSL codeJannik Vogel1-3/+2
2016-12-25Offset lighting LUT samples correctlyJannik Vogel1-7/+7
2016-12-24Core: reset cpu_core in Shutdown to make IsPoweredOn work properlywwylele1-0/+1
2016-12-23file_util: fix missing sysdata pathwwylele1-3/+1
2016-12-23core: Move emu_window and key_map into coreMerryMage14-16/+16
* Removes circular dependences (common should not depend on core)
2016-12-22Service/NWM: add nwm servicesmailwl18-10/+317
2016-12-22arm_dynarmic: Provide MemoryReadCode callbackMerryMage1-0/+1
Change of interface in dynarmic 36082087ded632079b16d24137fdd0c450ce82ea
2016-12-22ThreadContext: Move from "core" to "arm_interface".bunnei8-37/+26
2016-12-22core: Replace "AppCore" nomenclature with just "CPU".bunnei11-105/+103
2016-12-22Address clang-format issues.bunnei8-49/+49
2016-12-22core: Remove HLE module, consolidate code & various cleanups.bunnei19-107/+94
2016-12-22core: Consolidate core and system state, remove system module & cleanups.bunnei22-336/+284
2016-12-22file_util: Remove unused paths.bunnei3-87/+3
2016-12-22core: Consolidate top-level system state into a singleton.bunnei8-103/+164
2016-12-22loader: Remove duplicate docstrings.bunnei3-56/+0
2016-12-21citra-qt: Move graphics debugging code into its own folderLioncash17-32/+32
Keeps all graphics debugging stuff from cluttering up the root debugger folder
2016-12-21disassembler: Remove mutable specifier from breakpoints member variableLioncash1-3/+1
Breakpoints has been const correct with regards to what the DisassmblerModel needs for quite a while now.
2016-12-19citra-qt: Move bits of constructor behavior to named functionsLioncash2-67/+100
Makes the initialization process a tad easier to grok, since the constructor isn't just a glob of random unrelated behaviors.
2016-12-19Use GL_TRUE when setting color_maskAlbin Bernhardsson1-4/+4
2016-12-18line fixup for travis ciCaptV0rt3x1-1/+0
2016-12-18screen swap - Hotkey mappingVamsi Krishna2-5/+1
2016-12-18Fixed GPLv2 license text in the start.Vamsi Krishna1-1/+1
2016-12-18Fixed game_list focusing issue.Vamsi Krishna1-0/+1
added line render_window->setFocus();
2016-12-18Revert "Memory: Always flush whole pages from surface cache"bunnei1-10/+0
2016-12-17Thread: remove the thread from the thread list when exitingwwylele3-3/+15
2016-12-16Kernel: remove object's waiting thread if it is deadwwylele1-1/+2
2016-12-16gdbstub: const correctness changesLioncash1-9/+8
Also uses size_t as the length indicator type, as is common with buffers.
2016-12-16VideoCore/Shader: Extract DebugData out from UnitStateYuri Kunde Schlesner8-103/+99
2016-12-16Remove unnecessary castYuri Kunde Schlesner1-3/+1
2016-12-16VideoCore/Shader: Extract evaluate_condition lambda to function scopeYuri Kunde Schlesner1-26/+24
2016-12-16VideoCore/Shader: Extract call lambda up a scope and remove unused paramYuri Kunde Schlesner1-21/+17
2016-12-16VideoCore/Shader: Remove dynamic control flow in (Get)UniformOffsetYuri Kunde Schlesner2-18/+11
2016-12-16VideoCore/Shader: Move DebugData to a separate fileYuri Kunde Schlesner4-172/+189
2016-12-15FS: fix debug build from #2249wwylele1-11/+9
2016-12-15gdbstub: Remove global variable from public interfaceLioncash5-16/+23
Currently, this is only ever queried, so adding a function to check if the server is enabled is more sensible. If directly modifying this externally is ever desirable, it should be done by adding a function to the interface, rather than exposing implementation details directly.
2016-12-15hid: Get rid of a double -> float truncation warningLioncash1-1/+2
float literals need to have the 'f' prefix.
2016-12-15core: Add missing #pragma once directives where applicableLioncash3-0/+6
2016-12-15act: Fix docstring typoLioncash1-1/+1
These aren't the AM services.
2016-12-15main: Open folder when open save folder location context menu is clickedMerryMage2-0/+20
2016-12-15game_list: Implement context menu for items in listMerryMage3-4/+32
* Add a context menu with a "Open Save Data Location" action
2016-12-15loader: Implement ReadProgramIdMerryMage3-0/+28
2016-12-15shader_jit_x64: Use LOOPCOUNT_REG as a 64-bit reg when indexingYuri Kunde Schlesner1-1/+1
2016-12-15archive_source_sd_savedata: Add static method to get a specific save data pathMerryMage2-0/+7
2016-12-15Memory: Always flush whole pages from surface cacheYuri Kunde Schlesner1-0/+10
This prevents individual writes touching a cached page, but which don't overlap the surface, from constantly hitting the surface cache lookup.
2016-12-15Service/CECD: Add cecd:ndm servicemailwl8-13/+81
2016-12-15VideoCore: Make profiling scope more representativeYuri Kunde Schlesner2-0/+15
2016-12-15VideoCore: Inline IsPicaTracingYuri Kunde Schlesner3-16/+15
Speeds up ALBW main menu slightly (~3%)
2016-12-15VideoCore: Eliminate an unnecessary copy in the drawcall loopYuri Kunde Schlesner3-5/+3
2016-12-15shader_jit_x64: Use Reg32 for LOOP* registers, eliminating castsYuri Kunde Schlesner1-16/+16
2016-12-15VideoCore: Convert x64 shader JIT to use Xbyak for assemblyYuri Kunde Schlesner6-224/+462
2016-12-14Fixed the codestyle to match our clang-format rules.Subv16-68/+108
2016-12-14Fixed the codestyle to match our clang-format rules.Subv4-28/+41
2016-12-14Service/ACT: move ACT services to foldermailwl8-10/+44
2016-12-13Modularized Qt and SDL file copyingfreiro2-9/+8
Now cmake relies on two submodules to copy the libraries in the proper folders
2016-12-13Common: Fix gcc build on macOSJeffrey Pfau1-0/+11
2016-12-13Minor amendment of GSP_GPU::ImportDisplayCaptureInfo codeJamePeng1-3/+5
2016-12-13time_stretch: Add missing #pragma once directiveLioncash1-0/+2
2016-12-12csnd:SND reformat source codemailwl4-49/+94
2016-12-11APT::GetStartupArgument: force clear startup argumentmailwl2-5/+11
2016-12-11Modularization of copy_msvc_libraries cmake functfreiro1-20/+2
Created a new folder in Citra's root called CMakeModules that should contain cmake functions used by the various CMakeLists.txt.
2016-12-11citra-qt: Make constructors explicit where applicableLioncash15-32/+35
2016-12-11Removed redundant Qt check and other fixesfreiro1-20/+19
This removes a redundant check and moves part of the code to a separate function.
2016-12-11citra-qt: Add missing #pragma once directivesLioncash5-0/+10
2016-12-11game_list: Make slots private functionsLioncash1-7/+4
The new Qt event syntax allows for regular member functions to be used in connect(), so explicitly indicating slots isn't necessary.
2016-12-11game_list: Make the constructor explicitLioncash1-1/+1
2016-12-11game_list: Make the AddEntry argument a const referenceLioncash2-2/+2
appendRow takes a QList by const reference, so it doesn't need to be modifiable.
2016-12-11game_list: Replace 0 literals with nullptrLioncash1-1/+1
2016-12-11game_list: Use QT5's new event connection syntaxLioncash1-6/+6
Makes for more compact code in most places.
2016-12-11game_list: Pass the parent constructor argument to the QWidget base classLioncash1-1/+1
If the control was ever passed an explicit parent, a potential memory leak would happen, as the game list wouldn't be freed. However, in our case, the game list was placed within a layout, which automatically performs reparenting, avoiding this issue.
2016-12-11[MSVC] Copy SDL2.dll to build folderfreiro1-20/+20
CMake now copies SDL2.dll when compiling citra with citra-qt as a target on MSVC.
2016-12-11graphics_cmdlists: Get rid of variable shadowingLioncash1-14/+18
2016-12-11Core: Add a forgotten #include <cstring> for memcpy.Emmanuel Gil Peyrot1-0/+1
2016-12-11graphics_cmdlists: Get rid of an unused variableLioncash1-1/+0
2016-12-11graphics_cmdlists: Make LoadTexture and TextureInfoWidget src arguments constLioncash1-3/+4
2016-12-11graphics_cmdlists: Make LoadImage internally linkedLioncash1-0/+2
Puts the TextureInfoWidget definition in the anonymous namespace as well, as it's only used in the translation unit as well.
2016-12-11Add all services to the Service namespaceLioncash50-499/+408
Previously there was a split where some of the services were in the Service namespace and others were not.
2016-12-11configure_input: Modernize and cleanup input configuration tabMerryMage2-115/+101
* Removed use of raw QTimer* pointer. * Update to use type-safe QObject::connect. * getKeyName can be a static local function. * Prefer to use function arguments instead of member variables. * Store Qt::Key instead of converting string back into keycode.
2016-12-10Properly remove a thread from its wait_objects' waitlist when it is awoken by a timeout.Subv3-2/+11
2016-12-10audio_core: SelectSink should default to auto if sink_id is invalidMerryMage1-12/+7
2016-12-09Moved the HLE command buffer translation task to ServerSession instead of the HLE handler superclass.Subv6-47/+38
2016-12-09Kernel/IPC: Small codestyle cleanupSubv2-3/+1
2016-12-09WaitSynch: Removed unused variables and reduced SharedPtr copies.Subv5-74/+57
Define a variable with the value of the sync timeout error code. Use a boost::flat_map instead of an unordered_map to hold the equivalence of objects and wait indices in a WaitSynchN call.
2016-12-09service: Add cfg:nor serviceLioncash4-0/+49
2016-12-09ptm: Use boolean instead of integral valueLioncash1-1/+1
The third parameter of Write is actually a bool type, not an int.
2016-12-09service: Drop '_Interface' from cfg service namesLioncash7-12/+12
2016-12-08Fixed the gpu command list size when creating CiTraces.Subv1-2/+2
2016-12-08Added a framework for partially handling Session disconnections.Subv8-9/+67
Further implementation will happen in a future commit. Fixes a regression.
2016-12-08Use std::move where appropriate.Subv12-177/+187
2016-12-08service: Add the ptm:s serviceLioncash3-0/+14
3dbrew documents this as being the exact same as ptm:sysm
2016-12-08service: Add common ptm:u commands to other ptm servicesLioncash4-0/+54
3dbrew indicates that all services have access to these commands except for ptm:sets.
2016-12-08service: Drop '_Interface' in ptm service class namesLioncash7-14/+14
Inheriting from Service::Interface makes this obvious.
2016-12-08service: Add ptm::gets and ptm::sets servicesLioncash6-0/+90
2016-12-08service: Add mvd and qtm servicesLioncash14-0/+271
Adds the two New3DS-only modules. 3dbrew was used for command information.
2016-12-08service: Add nfc servicesLioncash8-30/+199
3dbrew was used for the command information.
2016-12-08ssl_c: Update function tableLioncash1-0/+3
Updated based off information from 3dbrew
2016-12-08ptm: Update ptm_sysm function tableLioncash3-6/+7
Updated based off information from 3dbrew.
2016-12-08pm_app: Update function tableLioncash1-6/+9
Updated based off information from 3dbrew.
2016-12-08nwm_uds: Update function tableLioncash1-5/+7
Updated based off information from 3dbrew.
2016-12-08nim: Update function tablesLioncash2-0/+2
Updated based off information from 3dbrew.
2016-12-08http_c: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08gsp_lcd: Update function tableLioncash1-0/+4
Updated based off information from 3dbrew.
2016-12-08fs_user: Update function tableLioncash1-0/+2
Updated based off information from 3dbrew.
2016-12-08dlp_srvr: Update function tableLioncash1-0/+7
2016-12-08cfg: Update function tablesLioncash3-0/+3
Updated based off information from 3dbrew
2016-12-08cecd_u: Update function tableLioncash1-1/+13
Updated based off information from 3dbrew.
2016-12-08boss_p: Update function tableLioncash1-3/+68
2016-12-08act: Update function tablesLioncash2-0/+10
Updated based off information from 3dbrew.
2016-12-08apt: Update apt function tablesLioncash2-7/+73
Updated based off information from 3dbrew.
2016-12-08Update AM service function tablesLioncash6-113/+246
Updated based off information from 3dbrew.
2016-12-07file_sys: Make a few single-argument constructors explicitLioncash8-10/+10
Prevents implicit conversions.
2016-12-07applet: Move common IsRunning underlying variable to the Applet classLioncash8-28/+19
Gets rid of basic duplication.
2016-12-07applet: Make virtual destructor defaultedLioncash1-1/+1
2016-12-07applet: Make constructor protectedLioncash1-1/+2
Considering the class is abstract, there's no need to make the constructor public.
2016-12-07OpenGL: Drop framebuffer completeness check.Markus Wick5-47/+8
This OpenGL call synchronize the worker thread of the nvidia blob. It can be verified on linux with the __GL_THREADED_OPTIMIZATIONS=1 environment variable. Those errors should not happen on tested drivers. It was used as a workaround for https://bugs.freedesktop.org/show_bug.cgi?id=94148
2016-12-07Config: auto-select region and languagewwylele11-7/+108
2016-12-07tests: add missing libcore dependency after 75ee2f8c6702Jan Beich1-1/+1
$ (cmake -DENABLE_SDL2:BOOL=false /path/to/citra; gmake) [...] [ 85%] Linking CXX executable tests ../common/libcommon.a(microprofile.cpp.o): In function `MicroProfileThreadStart(pthread**, void* (*)(void*))': src/common/microprofile.cpp:(.text+0x41): undefined reference to `pthread_create' c++: error: linker command failed with exit code 1 (use -v to see invocation)
2016-12-07Use boost remove_erase_if instead of the erase-remove idiomSubv1-2/+3
2016-12-07Improved the algorithm for GetHighestPriorityReadyThread.Subv1-14/+13
2016-12-06Implement Frame rate limiter (#2223)emmauss10-0/+54
* implement frame limiter * fixes
2016-12-05ASSERT that shader was linked successfullyJannik Vogel1-0/+2
2016-12-05Report shader uniform block size in case of mismatchJannik Vogel1-1/+3
2016-12-05Print broken shader code to logJannik Vogel1-3/+9
2016-12-05Return an error code when connecting to a saturated port.Subv5-7/+20
The error code was taken from the 3DS kernel.
2016-12-05HLE: Use a member variable instead of a virtual function to retrieve the max number of sessions that can be connected to an HLE service at the same time.Subv5-8/+18
2016-12-05gdbstub: Remove unused includeJannik Vogel1-1/+0
2016-12-05Unify Windows ICON resource nameJannik Vogel2-2/+2
2016-12-05Support mingw cross-compileJannik Vogel9-9/+11
2016-12-05Split SessionRequestHandler::HandleSyncRequest into HandleSyncRequest, TranslateRequest and HandleSyncRequestImpl.Subv6-22/+59
HandleSyncRequest now takes care of calling the command buffer translate function before actually invoking the command handler for HLE services.
2016-12-05Kernel: Remove the Redirection handle type.Subv1-2/+0
2016-12-05KServerPorts now have an HLE handler "template", which is inherited by all ServerSessions created from it.Subv12-69/+86
2016-12-04Threading: Added some utility functions and const correctness.Subv4-16/+36
2016-12-04GSP: Downgrade log severity of SetAxiConfigQoSModeYuri Kunde Schlesner1-1/+1
This function doesn't need to do anything for HLE and some games call it quite often, spamming up the logs.
2016-12-04OpenGL: Non-zero stride only makes sense for linear buffersYuri Kunde Schlesner3-7/+11
2016-12-04OpenGL: Ensure framebuffer binding is restored if completion check failsYuri Kunde Schlesner1-10/+7
2016-12-04OpenGL: Fix DisplayTransfer accel when input width != output widthYuri Kunde Schlesner1-1/+10
Fixes #2246, #2261
2016-12-04Threading: Reworked the way our scheduler works.Subv8-190/+180
Threads will now be awakened when the objects they're waiting on are signaled, instead of repeating the WaitSynchronization call every now and then. The scheduler is now called once after every SVC call, and once after a thread is awakened from sleep by its timeout callback. This new implementation is based off reverse-engineering of the real kernel. See https://gist.github.com/Subv/02f29bd9f1e5deb7aceea1e8f019c8f4 for a more detailed description of how the real kernel handles rescheduling.
2016-12-04shader_jit: Fix non-SSE4.1 path where FLR would not truncateJannik Vogel1-1/+1
2016-12-03clang-format: Fix coding styleYuri Kunde Schlesner1-1/+1
2016-12-03Declare empty ServerSession and ClientSession constructors as default.Subv2-4/+4
2016-12-02shader_jit: Load LOOPCOUNT_REG and LOOPINC 4 bit left-shiftedJannik Vogel1-6/+9
2016-12-01Threads do not wait for the server endpoint to call AcceptSession before returning from a ConnectToPort or GetServiceHandle call.Subv2-3/+5
2016-12-01Remove unused version.hJannik Vogel2-12/+0
2016-12-01Fixed the rebase mistakes.Subv11-83/+76
2016-12-01A bit of a redesign.Subv13-263/+266
Sessions and Ports are now detached from each other. HLE services are handled by means of a SessionRequestHandler class, Interface now inherits from this class. The File and Directory classes are no longer kernel objects, but SessionRequestHandlers instead, bound to a ServerSession when requested. File::OpenLinkFile now creates a new session pair and binds the File instance to it.
2016-12-01IPC/HLE: Associate the ClientSessions with their parent port's HLE interface if it exists.Subv6-26/+21
Pass the triggering ServerSession to the HLE command handler to differentiate which session caused the request.
2016-12-01Kernel/HLE: Service::Interface no longer inherits from any Kernel object, and is now its own standalone class.Subv4-24/+52
Interface is now used by aggregation in ClientPort, to forward service commands to their HLE implementation if needed.
2016-12-01fixup! Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv4-5/+6
2016-12-01 Kernel/IPC: Use Ports and Sessions as the fundamental building block of Inter Process Communication.Subv16-88/+314
All handles obtained via srv::GetServiceHandle or svcConnectToPort are references to ClientSessions. Service modules will wait on the counterpart of those ClientSessions (Called ServerSessions) using svcReplyAndReceive or svcWaitSynchronization[1|N], and will be awoken when a SyncRequest is performed. HLE Interfaces are now ClientPorts which override the HandleSyncRequest virtual member function to perform command handling immediately.
2016-11-30WINVER definition moved to CMake and cleanupfreiro1-3/+0
2016-11-30ClangFormat: Fixed the clang-format errorsSubv2-6/+10
2016-11-30Set client SDK version to Service APIsmailwl8-16/+88
2016-11-29Build: Fixed a few warnings.Subv3-11/+11
2016-11-29FileSys: Implement OtherSaveDatawwylele7-0/+214
2016-11-29FS: add missing MediaTypewwylele1-1/+1
2016-11-29FileSys: abstract SD save data archive sourcewwylele6-79/+136
2016-11-28Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv5-27/+27
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-27GPU: Remove the broken frame_skip option.Emmanuel Gil Peyrot7-33/+1
Fixes #1960.
2016-11-27RasterizerGL: Use GL_TRUE and 0xFF in the stencil and depth masks instead of simply true and -1Subv2-4/+4
2016-11-27Rasterizer/Memfill: Set the correct stencil write mask when clearing the stencil buffer.Subv1-1/+1
2016-11-26Move to AppData/Roaming/Citra/freiro1-1/+1
2016-11-26dynarmic: Add ticks based on ticks executed, not ticks requestedMerryMage1-2/+2
2016-11-26Removed /user/ from pathfreiro1-2/+1
2016-11-25Output parameters to logmailwl1-4/+6
2016-11-25MIC_U: Stub service funcionsmailwl4-16/+307
2016-11-25Expose page table to dynarmic for optimized reads and writes to the JITJames Rowe3-6/+18
2016-11-24Switch to AppData/Roamingfreiro2-4/+4
2016-11-24Cache Vertices instead of Output registers (#2165)jphalimi1-6/+7
This patch brings +3% performance improvement on average. It removes ToVertex() as an important hotspot of the emulator.
2016-11-24Bravely Default/Second stuck #1822 (#2188)pippo29314-2/+22
* Bravely Default/Second stuck #1822 CancelLibraryApplet stub * Log parameter. * Taking care of comments * Sync with 3DBrew * White space ? * lower case
2016-11-22Fix format error from #2195wwylele1-1/+1
2016-11-22Improve verbosity of audio errors with SDL_GetError()freiro1-2/+2
2016-11-20Kernel/Loader: Grab the system mode from the NCCH ExHeader.Subv10-22/+67
3dsx and elf files default to system mode 2 (96MB allocated to the application). This allows Home Menu to boot without modifications. Closes #1849
2016-11-20GPU/CiTrace: Avoid calling GetTextures() when not necessary.Subv1-6/+5
2016-11-19Minor formatting changeJames Rowe1-1/+1
2016-11-19Kernel/Events: Log an error when trying to create Pulse events and timers.Subv2-0/+10
Related to #1904
2016-11-19APT/Applets: Renamed the members of the SignalType enum.Subv5-16/+27
Names now make sense and match 3dbrew.
2016-11-19tests: add a work-around for macOS linking errorwwylele2-0/+15
2016-11-19FileSys: rename SaveDataCheck archive to NCCH archivewwylele5-23/+22
According to the observation from game and 3dbrew "Used for accessing general NCCH data"
2016-11-19FileSys: remove unused DiskArchivewwylele2-179/+0
All "subclasses" of DiskArchive are splitted out. This class is useless
2016-11-19PTM & CFG: use the correct path and error code according to the new FileSys policywwylele2-5/+6
2016-11-19FileSys: w->rw permission lift only happens in SDMC archivewwylele4-2/+14
2016-11-19FileSys: add SDMCWriteOnlyArchivewwylele6-0/+140
2016-11-19FileSys: add SDMCArchivewwylele3-1/+301
Now DiskArchive only serves for SDMC, then it should be just a "SDMCArchive"
2016-11-19FileSys: add ExtSaveDataArchivewwylele2-1/+115
ExtSaveData is more similar to SaveData, so let it be a subclass of SaveData
2016-11-19FileSys: add SaveDataArchivewwylele7-4/+368
The error checking of SaveDataArchive is completely different from DiskArchive, so it has to be a new class instead of a subclass of DiskArchive.
2016-11-19FileSys: remove Open from FileBackendwwylele4-64/+44
Same as directory, file shouldn't expose Open either.
2016-11-19FileSys: remove Open from DirectoryBackendwwylele4-25/+5
Open should not be an interface exposed by Directory because it is the Archive thats implement the methed to open the directory. The service API of 3DS also implies this - Open is not a function of directory service, but is of FS main service
2016-11-19FileSys: add PathParserwwylele5-0/+200
2016-11-19Return by value and other fixesfreiro2-14/+8
2016-11-19Win32 move default user folder location to AppDatafreiro2-0/+24
2016-11-17cfg: add config block 0x00090000wwylele1-2/+8
2016-11-14Add mingw compile supportJames Rowe3-3/+8
2016-11-12Round the rectangle size to prevent float to int casting issuesJames Rowe3-8/+9
And other minor style changes
2016-11-11Minor Menu FixesPringo2-2/+2
2016-11-05Add default hotkey to swap primary screens.James Rowe10-13/+27
Also minor style changes
2016-11-05Rework frame layouts to use a max rectangle instead of hardcoded calculationsJames Rowe2-250/+100
2016-11-05LargeFrameLayout + SwappedSonofUgly1-50/+36
Make small screen stay at 1x, and large screen maintain its aspect ratio.
2016-11-05Support additional screen layouts.James Rowe16-127/+517
Allows users to choose a single screen layout or a large screen layout. Adds a configuration option to change the prominent screen.
2016-11-02Style fixmailwl1-2/+2
2016-11-02Rename AcConfig, change types u8 to u32mailwl1-21/+25
2016-11-02AC_U: Stub functions, used if EULA agreedmailwl2-14/+190
2016-11-01FileSys: make Archive interfaces return error codewwylele6-87/+91
and make the mode parameter a reference since it is a BitField union
2016-10-28Small fix to let IDA see target.xmlmailwl1-1/+1
2016-10-28build: add default install for DragonFly, Solaris, etc.Jan Beich2-2/+2
2016-10-28core: some errno values are uncommon on UnixJan Beich1-0/+8
src/core/hle/service/soc_u.cpp:107:6: error: 'ENODATA' was not declared in this scope {ENODATA, 43}, ^ src/core/hle/service/soc_u.cpp:117:6: error: 'ENOSR' was not declared in this scope {ENOSR, 53}, ^ src/core/hle/service/soc_u.cpp:118:6: error: 'ENOSTR' was not declared in this scope {ENOSTR, 54}, ^ src/core/hle/service/soc_u.cpp:139:6: error: 'ETIME' was not declared in this scope {ETIME, 75}, ^
2016-10-28common: use system bswap* functions on more BSDsJan Beich1-2/+5
2016-10-28common: use system CPUID routine on DragonFly as wellJan Beich1-2/+2
2016-10-28common: some FreeBSD headers are incomplete to avoid namespace pollutionJan Beich1-1/+3
In file included from src/common/x64/cpu_detect.cpp:16: /usr/include/machine/cpufunc.h:66:17: error: unknown type name 'u_int' static __inline u_int ^ /usr/include/machine/cpufunc.h:67:6: error: unknown type name 'u_int' bsfl(u_int mask) ^ /usr/include/machine/cpufunc.h:69:2: error: unknown type name 'u_int' u_int result; ^ /usr/include/machine/cpufunc.h:75:17: error: unknown type name 'u_long'; did you mean 'long'? static __inline u_long ^ /usr/include/machine/cpufunc.h:76:6: error: unknown type name 'u_long'; did you mean 'long'? bsfq(u_long mask) ^ /usr/include/machine/cpufunc.h:78:2: error: use of undeclared identifier 'u_long'; did you mean 'long'? u_long result; ^ [...]
2016-10-28common: convert to standard stat()/fstat() interfacesAnthony J. Bentley1-15/+10
Most modern Unix environments use 64-bit off_t by default: OpenBSD, FreeBSD, OS X, and Linux libc implementations such as Musl. glibc is the lone exception; it can default to 32 bits but this is configurable by setting _FILE_OFFSET_BITS. Avoiding the stat64()/fstat64() interfaces is desirable because they are nonstandard and not implemented on many systems (including OpenBSD and FreeBSD), and using 64 bits for stat()/fstat() is either the default or trivial to set up.
2016-10-28common: stat64 is non-standard, hide on a random UnixJan Beich1-1/+1
src/common/file_util.cpp:79:19: error: variable has incomplete type 'struct stat64' struct stat64 file_info; ^ src/common/file_util.cpp:79:12: note: forward declaration of 'stat64' struct stat64 file_info; ^ src/common/file_util.cpp:99:19: error: variable has incomplete type 'struct stat64' struct stat64 file_info; ^ src/common/file_util.cpp:99:12: note: forward declaration of 'stat64' struct stat64 file_info; ^ src/common/file_util.cpp:342:19: error: variable has incomplete type 'struct stat64' struct stat64 buf; ^ src/common/file_util.cpp:342:12: note: forward declaration of 'stat64' struct stat64 buf; ^ src/common/file_util.cpp:359:19: error: variable has incomplete type 'struct stat64' struct stat64 buf; ^ src/common/file_util.cpp:359:12: note: forward declaration of 'stat64' struct stat64 buf; ^ 4 errors generated.
2016-10-28common: only FreeBSD has thread affinity compatible with LinuxJan Beich1-1/+5
src/common/thread.cpp:90:5: error: unknown type name 'cpu_set_t'; did you mean 'cpuset_t'? cpu_set_t cpu_set; ^~~~~~~~~ cpuset_t /usr/include/sys/_cpuset.h:48:24: note: 'cpuset_t' declared here typedef struct _cpuset cpuset_t; ^ 1 error generated.
2016-10-28common: define routines to set thread name on more BSDsJan Beich1-2/+4
src/common/thread.cpp:123:5: error: use of undeclared identifier 'pthread_setname_np' pthread_setname_np(pthread_self(), szThreadName); ^ 1 error generated.
2016-10-25FRD: fix GetMyFriendKeymailwl1-1/+1
2016-10-20Fix typosRicardo de Almeida Gonzaga13-16/+16
2016-10-12NWM: stub Initialize with an errorwwylele1-0/+11
2016-10-06Rework the code of err:f serviceJamePeng1-118/+198
2016-10-02Update the stub code of BOSSJamePeng5-4/+1810
2016-10-02fs: clean up log formatwwylele1-22/+24
2016-10-02fs: implement DeleteDirectoryRecursivelywwylele8-1/+70
2016-09-30VideoCore: Shader interpreter cleanupsYuri Kunde Schlesner1-32/+42
2016-09-30Common: Remove dangerous Vec[234] array constructorsYuri Kunde Schlesner1-3/+0
They're not currently used, and it's easy to accidentally pass a single pointer argument to them, causing an out-of-bounds read.
2016-09-30VideoCore: Fix out-of-bounds read in ShaderSetup::ProduceDebugInfoYuri Kunde Schlesner1-3/+1
As far as I can tell, memset was replaced by a fill without correcting the parameter type, causing an out-of-bounds array read in the Vec4 constructor.
2016-09-30OpenGL: Take cached viewport sub-rect into account for scissorYuri Kunde Schlesner3-29/+25
Fixes #1938
2016-09-29gpu: DisplayTransfer: a less amazing algorithm for flipwwylele1-8/+11
the old implementation modifies the loop variable in the loop. Though it actually works, it is really confusing. Makes it morereadable now.
2016-09-29gpu: keep the old signal strategy for null pointerwwylele1-4/+8
previous commits changes the behaviour of interrupt when meeting invalid params. Regresses to the same behaviour as before needs more hwtest
2016-09-29gpu: add validity check for TextureCopy, DisplayTransfer and FillMemorywwylele1-6/+88
prevent further operation with invalid values which may cause assertion failure or divided by zero. needs more hwtest
2016-09-29memory: fix IsValidVirtualAddress for RasterizerCachedMemorywwylele1-0/+3
RasterizerCachedMemory doesn't has pointer but should be considered as valid
2016-09-29gpu: move MemoryFill, TextureCopy and DisplayTransfer into functionswwylele1-247/+249
The old code indented too much to read. Split into functions and do general cleanup.
2016-09-29rasterizer: separate TextureCopy from DisplayTransferwwylele3-6/+12
2016-09-22qt: shutdown system if errorwwylele1-2/+3
2016-09-22move ResetType to kernel.hwwylele3-7/+6
2016-09-22name objectswwylele1-0/+4
2016-09-22implement wait tree widgetwwylele9-0/+636
2016-09-21Remove special rules for Windows.h and library includesYuri Kunde Schlesner6-10/+8
2016-09-21Use negative priorities to avoid special-casing the self-includeYuri Kunde Schlesner164-168/+170
2016-09-21Remove empty newlines in #include blocks.Emmanuel Gil Peyrot289-731/+214
This makes clang-format useful on those. Also add a bunch of forgotten transitive includes, which otherwise prevented compilation.
2016-09-19Manually tweak source formatting and then re-run clang-formatYuri Kunde Schlesner169-812/+808
2016-09-19Tweak formatting settingsYuri Kunde Schlesner1-4/+3
2016-09-18Sources: Run clang-format on everything.Emmanuel Gil Peyrot386-17707/+19187
2016-09-18Dyncom: Disable clang-format on the decoding table.Emmanuel Gil Peyrot1-0/+3
2016-09-18Sources: Add a .clang-format configuration file.Emmanuel Gil Peyrot1-0/+89
2016-09-16VideoCore: Fix dangling lambda context in shader interpreterYuri Kunde Schlesner1-1/+1
The static meant that after the first execution, these lambda context would be pointing to a random location on the stack. Fixes a random crash when using the interpreter.
2016-09-15arm_dynarmic: Implement GetVFPSystemReg/SetVFPSystemReg.bunnei1-5/+12
2016-09-15microprofile: Double buffer size to 16MB.bunnei1-1/+1
2016-09-15arm: ResetContext shouldn't be part of ARM_Interface.bunnei6-30/+17
2016-09-15arm_dynarmic/arm_dyncom: Remove unnecessary "virtual" keyword.bunnei2-2/+2
2016-09-15dyncom: Use VFP_FPSCR/VFP_FPEXC.bunnei1-4/+4
2016-09-15qt: Add UI configuration option to enable CPU JIT.bunnei2-0/+25
2016-09-15core: Add configuration option for CPU JIT.bunnei5-7/+20
2016-09-15dynarmic: Implement ARM CPU interface.bunnei3-0/+233
2016-09-13Common: readdir_r() is deprecated, switch to readdir().Emmanuel Gil Peyrot1-6/+2
2016-09-13Qt: fix birthday combo box updatingwwylele1-2/+3
2016-09-07audio_core: Tweak audio latencyMerryMage2-2/+2
2016-09-03codec: Fix ADPCM distortion caused by incorrect nibble orderfincs1-2/+2
Closes #2049. Signed-off-by: MerryMage <MerryMage@users.noreply.github.com>
2016-09-02Qt: unify running detectionwwylele5-12/+9
2016-09-01qt: Rename all "toogle" to "toggle".bunnei6-24/+24
2016-08-31configure_audio: User-configuratble option to enable/disable audio stretchingMerryMage7-0/+24
2016-08-31audio_core: Add EnableStretching to interface so that one can toggle stretching on and offMerryMage4-9/+52
2016-08-31sink: Change EnqueueSamples to take a pointer to a buffer instead of a std::vectorMerryMage5-9/+9
2016-08-30OpenGL: Avoid error on unsupported lighting LUTJannik Vogel1-0/+1
2016-08-30qt: Add an option to settings for enabling V-Sync.bunnei1-0/+4
2016-08-30qt: Recreate GL context on startup to support changing V-Sync.bunnei3-25/+39
2016-08-30system: Add a function to see if the emulator is running.bunnei2-0/+11
2016-08-30config: Add a setting for graphics V-Sync.bunnei9-1/+20
2016-08-30qt: Add a configuration tab for Graphics and move relevant fields.bunnei8-48/+169
2016-08-27LDR: Implement CROwwylele9-99/+3013
2016-08-27ARM: add ClearInstructionCache functionwwylele3-0/+11
2016-08-27Memory: add ReadCString functionwwylele2-0/+17
2016-08-27Auto-detect original shared_font.bin memory baseYuri Kunde Schlesner3-30/+68
This allows a file dumped from either an o3DS or a n3DS (and potentially even an original unrebased file) to be used.
2016-08-22dyncom: Read-after-write in SMLAMerryMage1-2/+4
In the case when RD === RN, RD was updated before AddOverflow was called to check for an overflow, resulting in an incorrect state of the Q flag.
2016-08-16citra: Default to HW renderer.bunnei3-4/+4
2016-08-14Dyncom: Correct implementation of STM for R15MerryMage1-3/+4
2016-08-02fix #1942 and adds a few IPC functions for descriptorsLectem5-22/+110
2016-07-29Input GUI: Add tab to remap controls (#1900)Anon9-8/+825
2016-07-28Instead of segfaulting, log an error to remind the user to dump the shared font fileHenrik Rydgard1-0/+7
2016-07-28dyncom: Fix translation of thumb REVSHMerryMage1-4/+13
2016-07-23Protection against a resize of size 0Alexandre LittleWhite Laurent1-4/+3
2016-07-23CoreTiming: avoid overflowwwylele1-1/+1
2016-07-23HLE: implement system timewwylele2-2/+60
2016-07-21CMake: Fix Info.plist template for citra_qt/OSXDale Whinham1-1/+1
The Info.plist template incorrectly uses parentheses instead of curly braces, which means that building the .app bundle using regular 'make' results in the variable not being replaced, and hence the app bundle won't start because the executable name is incorrect. This commit fixes this issue.
2016-07-15Correct APT::0x00550040 and APT::0x00560000 functionJamePeng5-22/+31
2016-07-10Qt: add system settings config tabwwylele8-4/+450
2016-07-04Fix the errorcode of archive handleJamePeng2-10/+15
2016-07-04HLE/Applets: Implement ErrEula appletmailwl5-0/+118
2016-07-03HLE/FS: Document some command parameters and implemented command 0x08560240 (CreateLegacySystemSaveData)Subv1-11/+42
2016-07-03Service::CFG/FS: add and refactor out utilities for front-endwwylele4-15/+146
2016-07-03Service::CFG: move known block ID to an enumwwylele1-11/+25
2016-07-03Service::CFG: add SetConfigInfoBlk4wwylele4-8/+73
2016-07-02Service::CFG: add missing languagewwylele1-1/+2
2016-07-02Service::CFG: name sound output modeswwylele2-2/+7
2016-06-30Result: fix and update ErrorModulewwylele1-6/+19
2016-06-28OpenGL: Add scaled resolution support to scissorYuri Kunde Schlesner4-3/+16
2016-06-28PICA: Scissor fixes and cleanupsYuri Kunde Schlesner5-45/+39
2016-06-28PICA: Implement scissor testSubv5-3/+105
2016-06-25Remove superfluous std::move in return std::move(local_var)scurest2-2/+2
2016-06-19Fix recursive scanning of directoriesYuri Kunde Schlesner3-22/+15
ForeachDirectoryEntry didn't actually do anything with the `recursive` parameter, and the corresponding callback parameter was shadowing the actual recursion counters in the user functions.
2016-06-19Qt: Fix MicroProfile dpi scalingYuri Kunde Schlesner1-7/+6
2016-06-12Make arm_dyncom_trans* into a fully fledged compilation unitarchshift4-53/+73
2016-06-12arm_dyncom_interpreter: slightly change AllocBuffer to be intuitivearchshift1-15/+15
2016-06-11Kernel/SVC: Implemented svcCreatePort.Subv6-3/+41
2016-06-11hid: add missing headerwwylele1-0/+2
2016-06-11arm_dyncom_interpreter: Add specialized GetAddressingOpLoadStoreT funcarchshift2-39/+19
This allows us to get the addressing operation for STRT, LDRT, STRBT, and LDRBT. We do this so that translation functions don't need to see the addressing ops directly.
2016-06-11arm_dyncom_interpreter: rename operation functions to fit style guidearchshift2-34/+34
2016-06-11arm_dyncom_interpreter: Rename anonymous enum to TransExtDataarchshift4-166/+164
2016-06-11arm_dyncom_interpreter.cpp: #include translation info from inc filesarchshift3-2648/+2652
2016-06-11SDL2: Add forgotten default config changes from 7129611e65096ba2cbe8266f6cb068a9b18981d8.Emmanuel Gil Peyrot1-1/+5
2016-06-11Revert "Split huge interpreter source file into translation info and interpreter (+ some tiny misc style fixes)"archshift5-2731/+2727
2016-06-09arm_dyncom_interpreter: rename operation functions to fit style guidearchshift2-42/+42
2016-06-09arm_dyncom_interpreter.cpp: Split by translation and interpreter logicarchshift5-2727/+2731
To facilitate the split, some small changes were made to names of various structures and functions.
2016-06-08gdbstub: E0 should be E00shinyquagsire231-1/+1
2016-06-08Fix boot_filename encode on WindowsLFsWang1-0/+22
2016-06-07OpenGL: Implement fogJannik Vogel5-7/+124
2016-06-07Rasterizer: Implement fogJannik Vogel1-21/+52
2016-06-07Pica: Add fog stateJannik Vogel3-14/+69
2016-06-07OpenGL: Avoid undefined behaviour for UNIFORM_BLOCK_DATA_SIZEJannik Vogel2-6/+8
2016-06-05Kernel: Added ClientPort and ServerPort classes.Subv6-2/+139
This is part of an ongoing effort to implement support for multiple processes.
2016-06-05service: Add other DLP servicesLioncash10-23/+150
Specifically, dlp::CLNT and dlp::FKCL Moves them to their own folder like with other services.
2016-06-04Thread: update timeout when rerunning WaitSynchwwylele1-0/+49
2016-06-02Remove unused and bitrotted "controller config" filesarchshift6-671/+0
2016-06-01gsp::gpu: Reset g_thread_id in UnregisterInterruptRelayQueuemailwl3-16/+23
2016-06-01AddFstEntriesToGameList - prevent loading a directoryLFsWang1-3/+3
2016-05-31Fix parameter name in EnableNotificationmailwl2-2/+6
2016-05-31Fix mistakes, add output header codesmailwl1-8/+24
2016-05-31remove ugly functionmailwl1-35/+3
2016-05-31srv: Update according 3dbrewmailwl1-15/+137
2016-05-30Switch context on the same thread if necessarywwylele1-2/+6
2016-05-28Memory: Handle RasterizerCachedMemory and RasterizerCachedSpecial page types in the memory block manipulation functions.Subv2-2/+60
2016-05-28Memory: Make ReadBlock and WriteBlock accept void pointers.Subv5-21/+19
2016-05-28SOC_U: Remove usage of GetPointerSubv1-27/+73
2016-05-28SSL_C: Remove use of Memory::GetPointerMerryMage1-4/+3
2016-05-28GSP_GPU: Remove use of Memory::GetPointerMerryMage1-33/+50
2016-05-28Memory: CopyBlockMerryMage2-2/+43
2016-05-28DSP_DSP: Remove use of Memory::GetPointerMerryMage1-7/+10
2016-05-28FS/Archive: Remove use of Memory::GetPointerMerryMage1-7/+14
2016-05-27common_funcs: Provide rotr and rotl for MSVCMerryMage1-12/+18
2016-05-26Memory: Added necessary headers and removed unnecessary headerMerryMage2-1/+2
2016-05-24New3DS: Minor style cleanup to #1520.bunnei4-6/+6
2016-05-23OpenGL: Set shader_dirty on lighting changesJannik Vogel1-0/+23
2016-05-23Pica: Name LightSrc.config registerJannik Vogel2-17/+15
2016-05-23Pica: Name lighting.config0 and .config1 registersJannik Vogel2-18/+18
2016-05-23OpenGL: Use uniforms for dist_atten_bias and dist_atten_scaleJannik Vogel3-8/+84
2016-05-21Loader: Split SMDH into its own header and import helpers from QGameListEmmanuel Gil Peyrot5-89/+149
Also rewrite Qt wrappers to use those.
2016-05-21CFG: Remove use of Memory::GetPointerMerryMage1-6/+10
2016-05-21APT: Remove use of Memory::GetPointerMerryMage5-35/+36
2016-05-21Kernel/Thread: Remove use of Memory::GetPointerMerryMage1-1/+1
2016-05-21Applets/swkdb: Remove use of Memory::GetPointerMerryMage1-1/+1
2016-05-21Memory: ZeroBlockMerryMage2-0/+39
2016-05-21FileSys/Path: Replace Memory::GetPointer with Memory::ReadBlockMerryMage1-6/+6
2016-05-21Debugger/Callstack: Replace Memory::GetPointer with Memory::IsValidVirtualAddressMerryMage1-1/+4
2016-05-21Memory: ReadBlock/WriteBlockMerryMage3-4/+81
2016-05-21Memory: IsValidVirtualAddress/IsValidPhysicalAddressMerryMage3-0/+26
2016-05-21CitraQt: Simplify the game list loader codeEmmanuel Gil Peyrot5-34/+18
2016-05-21Loader: Add a GetFileType method to get the type of a loaded fileEmmanuel Gil Peyrot4-0/+30
2016-05-21Loader, Frontends: Refactor loader creation and game loadingEmmanuel Gil Peyrot6-49/+37
This allows frontends to keep a single loader and use it multiple times e.g. for code loading and SMDH parsing.
2016-05-21Common: Make recursive FileUtil functions take a maximum recursionEmmanuel Gil Peyrot4-30/+43
Fixes #1115. Also improves the performances of DiskArchive’s directory implementation a lot, simply by not going through the entire tree instead of just listing the first level files. Thanks to JayRoxFox for rebasing this on current master!
2016-05-21SVC::WaitSynchronizationN: Reschedule at the endwwylele1-2/+3
2016-05-21Refactor Tev stage dumperJannik Vogel2-115/+114
2016-05-21Extend Tev stage dumperJannik Vogel1-14/+38
2016-05-20Config: Restore previously selected audio sink option (#1824)James Rowe1-3/+3
2016-05-19Tests: Run tests on CIMerryMage1-0/+2
2016-05-19tests: Infrastructure for unit testsMerryMage3-0/+24
2016-05-19DSP/HLE: Audio outputMerryMage1-0/+7
2016-05-19DSP/HLE: Implement mixer processingMerryMage5-11/+311
2016-05-19Config: Audio sink configuration (#1798)Maribel6-0/+134
2016-05-18Remove `exceptions` parameter from `normaliseround` VFP functionsJannik Vogel3-28/+57
2016-05-18Fix exception propagation for VFP single precisionJannik Vogel2-33/+38
2016-05-18Fix exception propagation for VFP double precisionJannik Vogel2-34/+39
2016-05-18Fix read-after-write in SMUAD, SMLAD, SMUSD, SMLSDJannik Vogel1-4/+8
2016-05-18Update ACT:U and create ACT:A (#1809)András Domonkos5-0/+56
* Update ACT_U * Create act_a.h * Create act_a.cpp * Add service ACT:A * Add ACT:A source and header * Fix wrong header
2016-05-17Set fpscr for new threadsJannik Vogel3-0/+6
2016-05-16Retrieve shader result from new OutputRegisters-typeJannik Vogel4-64/+81
2016-05-16Fix ftoi behaviourJannik Vogel2-22/+53
2016-05-16Respect fpscr in ftoizJannik Vogel2-4/+4
2016-05-16Disable VFP3 instructionsJannik Vogel1-0/+4
2016-05-16DSP_DSP: Remove GetHeadphoneStatus logspam (#1799)Maribel1-2/+2
2016-05-15fixup! fixup! Refactor input systemwwylele3-8/+8
2016-05-15fixup! Refactor input systemwwylele2-20/+24
2016-05-15implement circle pad modifierwwylele6-5/+37
2016-05-15Refactor input subsystemwwylele12-75/+279
2016-05-15AudioCore: Implement time stretcher (#1737)Maribel4-0/+219
* AudioCore: Implement time stretcher * fixup! AudioCore: Implement time stretcher * fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher * fixup! fixup! fixup! fixup! fixup! AudioCore: Implement time stretcher
2016-05-14Memory: Fixed a regression caused by #1695 and #1689.Subv1-0/+3
Reserve enough space in the vector that holds the linear heap memory to prevent relocations of the backing memory when growing too much. Closes #1790
2016-05-14OpenGL: Only update depth uniforms if the depth changedJannik Vogel2-9/+22
2016-05-14OpenGL: value-initialize variables which cause uninitialised access otherwiseJannik Vogel1-2/+2
2016-05-13Use new shader-jit signature for interpreterJannik Vogel3-8/+8
2016-05-13Refactor access to state in shader-jitJannik Vogel4-24/+42
2016-05-13HLE/Applets: Give each applet its own block of heap memory, and use that when creating the framebuffer shared memory block.Subv5-5/+44
2016-05-13Kernel: Account for automatically-allocated shared memories in the amount of used linear heap memory.Subv1-0/+5
2016-05-13APT: Move the shared font loading and relocation functions to their own subdirectory services/apt/bcfnt.Subv4-66/+167
2016-05-13Kernel/SharedMemory: Log an error when Map fails.Subv1-1/+10
2016-05-13Kernel: Implemented shared memory permissions.Subv4-9/+50
2016-05-13APT: Implement relocating the shared font to its true address.Subv1-9/+74
2016-05-13Kernel/Memory: Remove the Shared Memory region from the legacy memory map.Subv1-1/+0
2016-05-13Kernel/SharedMemory: Properly implemented shared memory support.Subv10-118/+147
Applications can request the kernel to allocate a piece of the linear heap for them when creating a shared memory object. Shared memory areas are now properly mapped into the target processes when calling svcMapMemoryBlock. Removed the APT Shared Font hack as it is no longer needed.
2016-05-13Kernel/SVC: Fixed the register order for svcCreateMemoryBlock.Subv2-2/+3
R0 is used as the last parameter instead of R4.
2016-05-12OpenGL: Support blend equationJannik Vogel4-0/+31
2016-05-12Microprofile: DPI-aware drawingMerryMage1-4/+12
2016-05-12Move program_counter and call_stack from UnitState to interpreterJannik Vogel3-45/+42
2016-05-12Move default_attributes into Pica stateJannik Vogel5-5/+5
2016-05-11Turn ShaderSetup into structJannik Vogel5-58/+59
2016-05-11OpenGL: Implement texture type 3Jannik Vogel4-35/+67
2016-05-11Rasterizer: Implement texture type 3Jannik Vogel1-2/+27
2016-05-11Pica: Add tc0.w to OutputVertexJannik Vogel1-1/+2
2016-05-11Pica: Add texture type to stateJannik Vogel1-0/+10
2016-05-10gl_rasterizer: Fix compilation for debug buildsLioncash1-1/+1
2016-05-10gdbstub: Silence missing prototype warningsLioncash1-3/+3
2016-05-10OpenGL: Implement W-Buffers and fix depth-mappingJannik Vogel3-4/+23
2016-05-10Pica: Implement W-Buffer in SW rasterizerJannik Vogel4-11/+43
2016-05-09dyncom: Reset the context into user mode correctlyLioncash1-1/+1
The other mode was system mode.
2016-05-09source: Fix missing logging argumentsLioncash1-2/+2
Silences two warnings on OSX.
2016-05-09swap: Get rid of pointer casting for swapping structsLioncash1-5/+5
These shouldn't haphazardly convert types
2016-05-09swap: Get rid of undefined behavior in swapf and swapdLioncash1-14/+18
This isn't well-defined in C++.
2016-05-09swap: Remove unused methodsLioncash1-28/+0
Also gets rid of pointer data variants as this prevents the use of the regular swapping routines as unary predicates in std lib functions. They also cast to stricter alignment types, which is undefined behavior.
2016-05-09vertex_loader: Correct forward declaration of InputVertexLioncash1-1/+1
It's actually a struct, not a class.
2016-05-09vertex_loader: Provide an assertion for ensuring the loader has been setupLioncash2-0/+7
Also adds an assert to ensure that Setup is not called more than once during a VertexLoader's lifetime.
2016-05-09vertex_loader: Add constructors to facilitate immediate and two-step initializationLioncash2-2/+6
2016-05-09vertex_loader: initialize_num_total_attributes.Lioncash1-1/+1
Keeps the public API sane.
2016-05-09vertex_loader: Use std::array instead of raw C arraysLioncash1-6/+7
2016-05-09vertex_loader: Correct header orderingLioncash1-1/+1
2016-05-07fixup simple type conversions where possibleAlexander Laties14-45/+55
2016-05-07Kernel/Threading: Warn when a thread can be scheduled in the Syscore (Core 1).Subv3-0/+10
We do not currently implement any cores other than the AppCore (Core 0).
2016-05-07Kernel/Threads: Dynamically allocate the TLS region for threads in the BASE region of the linear heap.Subv5-28/+74
Each thread gets a 0x200-byte area from the 0x1000-sized page, when all 8 thread slots in a single page are used up, the kernel allocates a new page to hold another 8 entries. This is consistent with what the real kernel does.
2016-05-07HLE/Applets: Use the correct size for the framebuffer SharedMemory in the swkbd and MiiSelector applets.Subv5-23/+44
2016-05-07AudioCore: SDL2 SinkMerryMage8-3/+179
2016-05-07citra_qt: Replace 'Pica Framebuffer Debugger' with 'Pica Surface Viewer'Jannik Vogel9-583/+876
2016-05-07HLE: Fix recent DSP change for Visual Studio.bunnei1-4/+2
2016-05-06fix:return proper errorwwylele1-2/+3
2016-05-06Frontends, VideoCore: Move glad initialisation to the frontendEmmanuel Gil Peyrot3-6/+18
On SDL2 this allows it to use SDL_GL_GetProcAddress() instead of the default function loader, and fixes a crash when using apitrace with an EGL context. On Qt we will need to migrate from QGLWidget to QOpenGLWidget and QOpenGLContext before we can use gladLoadGLLoader() instead of gladLoadGL(), since the former doesn’t expose a function loader.
2016-05-06HLE: Rename RescheduleIsPending to IsReschedulePending.bunnei3-3/+3
2016-05-05Layout Mii parameters input/output, and return success as result of applet workmailwl2-0/+49
2016-05-04add missing headerwwylele1-0/+1
2016-05-04make the name column larger as defaultwwylele1-1/+5
2016-05-04add icon & title to game listwwylele9-36/+254
2016-05-04Pica: Rename VertexLoaded breakpoint to VertexShaderInvocationJannik Vogel4-10/+8
2016-05-03DSP/HLE: Implement Source processingMerryMage7-5/+496
2016-05-03clean up config blockwwylele1-29/+13
2016-05-03Pica: Use a union for PicaShaderConfigJannik Vogel3-125/+139
2016-05-03Pica: Add TevStageConfigRaw to PicaShaderConfig (MSVC workaround)Jannik Vogel2-2/+23
2016-05-03Pica: Make PicaShaderConfig trivially_copyable and clear it before useJannik Vogel1-21/+28
2016-05-03OpenGL: Don't copy const_color (Reverts #1745)Jannik Vogel1-2/+3
2016-05-03Pica: Replace logic in shader.cpp with loopJannik Vogel1-34/+4
2016-05-01OpenGL: Copy TevStageConfig using a loop. Fixes bug: const_color not copiedJannik Vogel1-30/+11
2016-05-01remove duplicated function declarationwwylele1-13/+0
2016-04-30OpenGL: border_color was never set. Fixed. (#1740)Jannik Vogel1-0/+1
2016-04-30VideoCore: Run include-what-you-use and fix most includes.Emmanuel Gil Peyrot45-86/+234
2016-04-30LCD: Remove unneeded #undef with no matching #define.Emmanuel Gil Peyrot1-2/+0
2016-04-30Remove TGA dumperJannik Vogel3-62/+0
2016-04-30Audio: Add sink selection to configuration filesMerryMage10-4/+79
2016-04-30AudioCore: List of sink typesMerryMage3-0/+46
2016-04-30AudioCore: Implement NullSinkMerryMage2-0/+30
2016-04-29AudioCore: CurrentRegion() -> ReadRegion(), WriteRegion()MerryMage3-26/+31
2016-04-29add config block 0x00170000wwylele1-0/+4
2016-04-29Common: Remove section measurement from profiler (#1731)Yuri Kunde Schlesner13-306/+8
This has been entirely superseded by MicroProfile. The rest of the code can go when a simpler frametime/FPS meter is added to the GUI.
2016-04-29AudioCore: Implement interpolationMerryMage3-0/+128
2016-04-29Move and rename the MemoryAccesses class to MemoryAccessTracker.Henrik Rydgard4-32/+35
2016-04-29Make Citra build with MICROPROFILE_ENABLED set to 0 (#1709)Henrik Rydgård5-1/+30
* Make Citra build with MICROPROFILE_ENABLED set to 0 * Buildfix with microprofile kept on * moc did not like a dialog to conditionally exist. * Cleanup * Fix end of line
2016-04-28Debugger fixHenrik Rydgard1-2/+2
2016-04-28Optimize the vertex loader, nearly doubling its speed.Henrik Rydgard2-32/+54
2016-04-28Don't keep base_address in the loader, it doesn't belong there (with it, the loader can't be cached).Henrik Rydgard3-11/+10
2016-04-28Move "&" to their proper place, add missing includes and make some properly relative.Henrik Rydgard2-8/+11
2016-04-28Refactor: Extract VertexLoader from command_processor.cpp.Henrik Rydgard5-125/+185
Preparation for a similar concept to Dolphin or PPSSPP. These can be JIT-ed and cached.
2016-04-28Remove late accesses to attribute_configHenrik Rydgard1-5/+7
2016-04-28Externals: Add soundtouchMerryMage1-1/+4
2016-04-28AudioCore: Move samples_per_frame and num_sources into hle/common.hMerryMage3-12/+11
2016-04-27DSP_DSP: Fix log format strings and argumentsMerryMage1-12/+20
2016-04-27AudioCore: Hack to prevent regressions: Trigger Binary pipe interrupt every audio frameMerryMage1-0/+2
2016-04-27DSP_DSP: Add return IPC headersMerryMage2-4/+27
2016-04-27DSP_DSP: Updated interrupt implementationMerryMage4-46/+113
2016-04-27y2r_u: Cleanup some formatting.bunnei1-52/+89
2016-04-26Qt Frontend: Add Threads::Threads import in CMakeLists.txt.Emmanuel Gil Peyrot1-1/+1
This had been forgotten in df81fa11fc8972a5775a57ccde1e0ef8d7fbfe64. Fixes #1711.
2016-04-25DSP/Pipe: There are 8 pipesMerryMage2-13/+19
2016-04-24shader: Shader size is long uint, not uint.Sam Spilsbury1-1/+1
2016-04-24shader: Handle non-CALL opcodes with a breakSam Spilsbury1-0/+2
2016-04-24shader: Format string must be provided inline and not as a variableSam Spilsbury1-1/+1
2016-04-24am: title_id is long long uintSam Spilsbury1-1/+1
2016-04-24assert: Allow UNREACHABLE_MSG to have just one argumentSam Spilsbury1-1/+1
2016-04-24CMakeLists: Use imported version of Threads::ThreadsSam Spilsbury1-1/+1
This requires bumping up to a minimum of CMake 3.1. The benefit of using the imported target is that you can switch to the -pthread compiler flag on request, which may be necessary for some systems if available.
2016-04-24Replace std::map with std::array for graphics event breakpoints, and allow the compiler to inline. Saves 1%+ in vertex heavy situations.Henrik Rydgard3-9/+16
2016-04-24DSP_DSP: Remove unused variableMerryMage1-2/+0
2016-04-23Protect use of std::is_trivially_copyable to compile with GCC 4.9LittleWhite1-0/+4
2016-04-23return checks if event and memory createdmailwl1-1/+8
2016-04-23assert: Add _MSG variations for UNREACHABLE and UNIMPLEMENTEDSam Spilsbury1-0/+2
2016-04-23pica: Handle default lighting caseSam Spilsbury1-1/+6
2016-04-23ncch: Use correct format specifier (for long long uint)Sam Spilsbury1-1/+1
2016-04-23fs: Fix what appears to be a typo (filename_size / file_size)Sam Spilsbury1-1/+1
2016-04-23gdbstub: Don't check if unsigned int is > 0Sam Spilsbury1-2/+2
2016-04-23debugger: Warn if we reach an unreachable formatSam Spilsbury1-0/+6
2016-04-23CMakeLists: Use CMAKE_THREAD_LIBS_INITSam Spilsbury1-1/+1
2016-04-22gsp::Gpu: implement AcquireRight, ReleaseRight functionsmailwl1-8/+37
2016-04-22HWRasterizer: reorder declarations to match defstfarley1-9/+9
2016-04-22HWRasterizer: sync specular uniform for new shaderstfarley1-0/+2
2016-04-21HWRasterizer: Texture forwardingtfarley20-940/+1719
2016-04-21Config: Add scaled resolution optiontfarley9-1/+20
2016-04-21ac:u: stub CloseAsync; check memory size aling in svc:GetProcessInfo(type=2)mailwl2-1/+29
2016-04-20Update the stub code of NDM service!JamePeng3-27/+420
2016-04-20Update the code of service y2r!JamePeng2-32/+357
2016-04-20Implement CheckNew3DS and CheckNew3DSAppJamePeng11-14/+145
Append an item[is_new3ds] to config file[System] group Implement APT::SetNSStateField,it will update the unknown NS_state_field
2016-04-20SDL2 Frontend: Use argv[0], add a --version, and reorder options.Emmanuel Gil Peyrot1-9/+20
2016-04-17Rasterizer: Allow all blend factors for alpha blend-funcJannik Vogel1-57/+42
2016-04-16core: Clean out some unnecessary header includesLioncash3-14/+1
2016-04-15fix driver root identification on Windowswwylele1-3/+12
2016-04-15Configure Dialog: Remove minimumSize propertyMerryMage1-12/+0
2016-04-15Y2R: num_tiles should be allowed when its value is 128 (#1669)JamePeng1-1/+1
2016-04-15debug_utils: use std::make_unique for initializing PicaTraceLioncash1-1/+1
2016-04-14ncch:only decompress .code sectionwwylele1-2/+2
2016-04-14Thread: Make Barrier reusableMerryMage1-5/+5
2016-04-14common/thread: Correct code styleMerryMage1-21/+19
2016-04-14shader_jit_x64: Rename RuntimeAssert to Compile_Assert.bunnei2-5/+5
2016-04-14shader_jit_x64.cpp: Rename JitCompiler to JitShader.bunnei3-92/+92
2016-04-14shader_jit_x64: Free memory that's no longer needed after compilation.bunnei1-0/+6
2016-04-14shader_jit_x64: Use a sorted vector instead of a set for keeping track of return addresses.bunnei2-5/+8
2016-04-14shader_jit_x64: Use CALL/RET instead of JMP for subroutines.bunnei1-17/+7
2016-04-14emitter: Add CALL that can be fixed up.bunnei2-0/+13
2016-04-14shader_jit_x64: Separate initialization and code generation for readability.bunnei1-9/+8
2016-04-14shader_jit_x64: Get rid of unnecessary last_program_counter variable.bunnei2-6/+2
2016-04-14shader_jit_x64: Execute certain asserts at runtime.bunnei2-5/+19
- This is because we compile the full shader code space, and therefore its common to compile malformed instructions.
2016-04-14shader: Remove unused 'state' argument from 'Setup' function.bunnei3-5/+4
2016-04-14shader_jit_x64: Specify shader main offset at runtime.bunnei3-10/+6
2016-04-14shader_jit_x64: Allocate each program independently and persist for emu session.bunnei3-38/+28
2016-04-14shader_jit_x64: Rewrite flow control to support arbitrary CALL and JMP instructions.bunnei2-35/+119
2016-04-14shader_jit_x64: Fix strict memory aliasing issues.bunnei1-1/+3
2016-04-14emitter: Support arbitrary FixupBranch targets.bunnei2-0/+17
2016-04-14file_util: In-class initialize data membersLioncash2-6/+4
2016-04-14file_util: const qualify IOFile's Tell and GetSize functionsLioncash2-8/+8
2016-04-14file_util: Don't expose IOFile internals through the APILioncash3-31/+20
2016-04-14file_util: Check for is_trivially_copyableLioncash1-3/+5
Also applies the template checks to ReadArray as well.
2016-04-14file_util: Make IOFile data members privateLioncash1-0/+1
2016-04-12FileUtil: Missing #include, Add const to IOFile methodsMerryMage1-6/+7
2016-04-11Use Settings::Apply in SDL frontendJannik Vogel1-5/+4
2016-04-11CitraQt: Apply config at startupJannik Vogel6-12/+19
2016-04-11Set Kernel config "Unknown Value" to 0x1mailwl2-2/+7
2016-04-10Pica: Remove geometry dumper (PICA_DUMP_GEOMETRY)Jannik Vogel4-71/+0
2016-04-10OpenGL: Implement color combiner Operation::Dot3_RGBJannik Vogel1-0/+3
2016-04-09Fix BLX LR opcode interpretationmailwl1-2/+3
2016-04-08OpenGL: Respect buffer-write allow registersJannik Vogel1-6/+28
2016-04-08OpenGL: Split buffer-write mask sync into seperate functionsJannik Vogel2-8/+39
2016-04-08Rasterizer: Respect buffer-write allow registersJannik Vogel2-4/+16
2016-04-08OpenGL: Keep stencil-test and framebuffer.depth_format in syncJannik Vogel1-0/+1
2016-04-08update the code of AM service! (#1623)JamePeng6-51/+289
2016-04-08cecd:u: stub GetCecStateAbbreviated (#1648)mailwl4-1/+29
2016-04-08Update cpsr (T)humb bit while creating threadmailwl1-1/+1
2016-04-07Default to settings from ini for gdbstubpolaris-1-6/+6
2016-04-06Fix thumb ADR instruction alignmentmailwl1-6/+2
2016-04-06Adopted WinterMute's gdbstub changespolaris-2-27/+106
This fixes the comments left on the PR (whitespace, SO_REUSEADDR, comment changes).
2016-04-06append SetAppCpuTimeLimit and GetAppCpuTimeLimit to APT:AJamePeng3-13/+16
2016-04-05Common: Remove Common::make_unique, use std::make_uniqueMerryMage24-73/+46
2016-04-04implement APT::GetStartupArgumentJamePeng5-2/+37
2016-04-04Append the missing function name"GetAppletInfo" to APT:AJamePeng1-1/+2
2016-04-03OpenGL: Fix a double framebuffer completeness checks.Emmanuel Gil Peyrot1-4/+6
2016-04-03OpenGL: Check for framebuffer completenessJannik Vogel1-0/+3
2016-04-02Dummy implementation dlp:SRVR Service.exhalatio6-0/+65
2016-04-02Rework sockopt translation to match the error translation code already in placeRyan Loebs1-22/+30
2016-04-01Avoid warnings by casting to size_t for ARRAY_SIZE() comparisonsJannik Vogel1-6/+6
2016-03-31remove debug codeLFsWang2-2/+2
2016-03-31cecd:u: stub GetCecInfoEventHandle, GetChangeStateEventHandlemailwl5-3/+56
2016-03-31fix unicode url problem on windowsLFsWang1-6/+18
2016-03-31Fix encode problem On WindowsLFsWang5-27/+32
2016-03-31Add gsp functions: SetAxiConfigQoSMode, UnregisterInterruptRelayQueuemailwl1-6/+41
2016-03-31GSP: Return proper error codes for register writespurpasmart963-80/+97
2016-03-30Code styleRyan Loebs1-2/+2
2016-03-30DynCom: Optimize single steppingMerryMage1-26/+57
2016-03-30Added GetSockOptNameRyan Loebs1-15/+58
Filter out and translate invalid sockopt names.
2016-03-29Derp: win32: typedef int socklen_t;Ryan Loebs1-4/+0
2016-03-29But of course, Windows uses 'int' while Linux uses 'socklen_t'Ryan Loebs1-0/+4
2016-03-29Compiling on Windows nowRyan Loebs1-3/+3
2016-03-29Formatting...Ryan Loebs1-1/+1
2016-03-29Addressing PR commentsRyan Loebs1-4/+4
2016-03-29SOC UpdatesRyan Loebs1-3/+46
-Implement GetSockOpt / SetSockOpt -Fix bug in RecvFrom where sending from localhost does not fill in src_addr/src_addr_len on Linux
2016-03-29Add common methods to all cfg:* portsRyan Loebs3-0/+21
2016-03-28DSP: Implement audio filters (simple, biquad)MerryMage5-7/+275
2016-03-28Compilation fixLittleWhite1-1/+1
2016-03-27frd:u: Initial stub some functionsmailwl6-55/+236
2016-03-26use reference instead of pointerwwylele1-9/+9
2016-03-26remove unnecessary constwwylele1-2/+2
2016-03-25implement GyroscopeCalibrateParamwwylele2-9/+20
2016-03-24DSP: Implement audio codecs (PCM8, PCM16, ADPCM)MerryMage3-0/+174
2016-03-24Pica: Improve accuracy of immediate-mode supportYuri Kunde Schlesner5-29/+56
This partially fixes Etrian Odyssey IV.
2016-03-24OpenGL: Don't attempt to draw empty triangle batchesYuri Kunde Schlesner1-0/+3
Our code did not handle this well, causing random crashes in some situations.
2016-03-22Add more stuff to configure.LittleWhite15-120/+211
2016-03-22implement accel and gyro backendwwylele5-23/+224
2016-03-21armstate: Correct FIQ register bankingLioncash1-4/+3
FIQ has seven banked registers (R8 to R14), not two.
2016-03-21Whole config is handled by Config class.LittleWhite8-118/+181
This also means : we have only one config file, now
2016-03-21Add Configure widgetLittleWhite18-142/+533
2016-03-21session: Make helper functions constexprLioncash1-6/+6
2016-03-21loader: Make MakeMagic constexprLioncash1-1/+1
2016-03-21hle: Get rid of global access to g_rescheduleLioncash4-8/+21
This shouldn't be directly exposed if there's already a partial API that operates on it. We can just provide the rest of that API.
2016-03-21archive_extsavedata: Fix member initialization orderLioncash1-1/+2
shared appears in the initializer list before mount_point
2016-03-21soc_u: Get rid of explicit delete and newLioncash1-8/+5
2016-03-20HLE/FS: Change the error code returned when an ExtSaveData archive is not found.Subv5-33/+45
This allows Fire Emblem to boot again.
2016-03-20HLE/FS: Corrected some style concerns.Subv8-14/+12
2016-03-20HLE/FS: Fixed creating the config savefile when it doesn't exist.Subv1-1/+1
This fixes a regression.
2016-03-20HLE/FS: Implemented GetFormatInfoSubv19-62/+257
Format information is currently only implemented for the ExtSaveData, SharedExtSaveData and SaveData archives, the information is stored in a file alongside the root folder of the archive.
2016-03-20HLE/FS: Don't return an error when deleting the ExtSaveData if it does not exist.Subv1-1/+1
2016-03-20HLE/FS: Return the proper error codes when opening files.Subv7-28/+43
2016-03-20HLE/FS: Fixed the OpenDirectory error codeSubv1-1/+1
2016-03-20HLE/FS: Return the proper error codes on file Read/Write operations.Subv7-18/+40
These operations are limited by the open flags specified while opening the file.
2016-03-20HLE/FS: Corrected the error codes for DeleteFileSubv6-12/+22
2016-03-20HLE/FS: Corrected the error codes for CreateFileSubv2-2/+7
2016-03-20HLE/FS: FS::CreateFile takes an u64 for the file size.Subv8-10/+10
2016-03-20Fix missing headerLittleWhite1-0/+2
2016-03-18vector_math: Add missing member in Vec4's SetZero functionLioncash1-1/+4
2016-03-17Fix Qt chinese words encode problem on WindowsLFsWang2-3/+3
2016-03-17video_core: Don't cast away constLioncash3-18/+19
2016-03-17shader_interpreter: use std::inner_product for the dot productLioncash1-5/+3
Same thing, less code.
2016-03-17core/video_core: Make NumIds functions constexprLioncash3-3/+3
2016-03-17core/video_core: Don't cast away const in subscript operatorsLioncash3-9/+9
Not to say these subscript operators aren't totally ugly as is.
2016-03-17PICA: Alignment happens locally in vertexJannik Vogel1-6/+6
2016-03-16Register ROM started through the gamelist in the list of ROM recently startedLittleWhite2-5/+4
2016-03-15PICA: Fix MAD/MADI encodingJannik Vogel3-31/+43
2016-03-15citra: Shutdown cleanly if ROM load failsMerryMage1-8/+6
2016-03-15SDL2: Explicitly use RGB8 color buffer.bunnei1-0/+4
2016-03-14PICA: Fix viewport offsetJannik Vogel1-2/+2
2016-03-14Reorganize the ndm service path for dummy implement functionJamePeng8-26/+124
SuspendDaemons , ResumeDaemons , OverrideDefaultDaemons The NDM file move to /core/hle/service/ndm/ now!
2016-03-14Respect vs output mapJannik Vogel2-7/+19
2016-03-13hid: fix pad updatewwylele1-1/+1
2016-03-13PICA: Align vertex attributesJannik Vogel3-1/+28
2016-03-13common_types: Make NonCopyable constructor constexprLioncash1-1/+1
2016-03-13common_types: Specify const in deleted copy constructor/assignment operatorLioncash1-2/+2
2016-03-13svc: Move ResetType enum to the kernel event headerLioncash10-16/+17
2016-03-12svc: Remove unused ArbitrationType enumLioncash1-9/+0
An equivalent enum already exists within address_arbiter.h
2016-03-12svc: Make ResetType an enum classLioncash11-24/+23
2016-03-12Fix headerpippo29311-1/+1
2016-03-12GetArchiveResource stubpippo29311-1/+25
2016-03-12shader_jit_x64: Clear cache after code space fills up.bunnei3-2/+19
2016-03-12shader_jit_x64: Make assert outputs more useful & cleanup formatting.bunnei1-4/+7
2016-03-12shader: Update log message to use proper log class.bunnei1-1/+1
2016-03-12HLE/Applets: Implemented a dummy Mii Selector applet.Subv7-2/+156
This prevents some games (like Super Mario 3D Land) from freezing when trying to launch it, however, it's not complete and won't let you go past Mii selection as the parameter structure hasn't been reverse engineered yet.
2016-03-12gsp_gpu: Change 0 literal to nullptrLioncash1-1/+1
2016-03-12hle: Update service function tablesLioncash4-1/+16
2016-03-09Fix missing returnLittleWhite1-0/+2
2016-03-09Fix attribute mapping in vs debuggerJannik Vogel1-2/+2
2016-03-09emitter: templatize ImmPtrLioncash1-2/+6
2016-03-09emitter: constexpr-ify helper functionsLioncash1-19/+17
2016-03-09emitter: Get rid of CanDoOpWithLioncash1-7/+0
This was removed in Dolphin as there were no particular uses for it. I'm sure the same will apply to citra.
2016-03-09emitter: constexpr-ify OpArgLioncash1-30/+30
2016-03-09emitter: friend class OpArg with XEmitterLioncash1-3/+4
2016-03-09emitter: Remove unimplemented prototypeLioncash1-1/+0
2016-03-09Common: Get rid of alignment macrosLioncash2-13/+5
The gl rasterizer already uses alignas, so we may as well move everything over.
2016-03-09renderer_base: In-class initialize variablesLioncash1-5/+2
2016-03-09render_base: Clarify/normalize getter functionsLioncash1-2/+2
2016-03-09renderer_base: Don't directly expose the rasterizer unique_ptrLioncash6-18/+21
There's no reason to allow direct access to the unique_ptr instance. Only its contained pointer.
2016-03-08Improve error report from Init() functionsLittleWhite12-27/+72
Add error popup when citra initialization failed
2016-03-07Set the appropriate locale to get float conversion working using std::to_stringLittleWhite1-0/+4
2016-03-06DSP: Implement Pipe 2MerryMage4-77/+345
Pipe 2 is a DSP pipe that is used to initialize both the DSP hardware (the application signals to the DSP to initialize) and the application (the DSP provides the memory location of structures in the shared memory region).
2016-03-06Memory: Do correct Phys->Virt address translation for non-APP linheapYuri Kunde Schlesner3-3/+6
2016-03-06Pica: Write depth value even when depth test is disabledYuri Kunde Schlesner2-10/+12
This has been confirmed on hardware. Fixes Etrian Odyssey IV.
2016-03-06DSP: Print hash of firmware to consoleMerryMage1-8/+21
2016-03-05core: Use unrestricted union to hold storage of ResultVal valueYuri Kunde Schlesner1-42/+16
2016-03-05Loader/NCCH: Log the program ID during loadingYuri Kunde Schlesner1-1/+2
This is useful for all sorts of things, but mainly to identify save folders more easily.
2016-03-04ac:u: Stub IsConnectedmailwl1-2/+17
2016-03-03Display errors in GUI when loading ROM failedLittleWhite2-3/+29
2016-03-03Add immediate mode vertex submissionDwayne Slater21-61/+177
2016-03-02Config: Use unique_ptr instead of raw pointerMerryMage2-14/+12
2016-03-02Dependencies: Remove GLFW, Add SDL2MerryMage11-275/+282
citra: Remove GLFW, Add SDL2 FindSDL2: Do not CACHE SDL2_* variables if library is not found EmuWindow_SDL2: Set minimal client area at initialisation time EmuWindow_SDL2: Corrections EmuWindow_SDL2: Fix no decorations on startup on OS X cmake: windows_copy_files
2016-03-01ThreadProcessorId_All on SVC::CreateThreadKloen1-0/+1
2016-03-01Service/CFG: Fix potential endianess issueYuri Kunde Schlesner1-2/+3
2016-03-01Service/CFG: Add block 0x000A0000 (username) to default config fileYuri Kunde Schlesner1-1/+14
2016-03-01Service/CAM: Add doxycomments to all service functionsYuri Kunde Schlesner1-0/+217
2016-02-27x64 Emitter: Fix L bit in VEX prefixMerryMage1-2/+2
2016-02-26Initial implementation ir:usermailwl5-18/+144
2016-02-26renderer_opengl: Initalise fragment shader LUT texturesMerryMage1-0/+4
2016-02-21AudioCore: Skeleton ImplementationMerryMage19-69/+873
This commit: * Adds a new subproject, audio_core. * Defines structures that exist in DSP shared memory. * Hooks up various other parts of the emulator into audio core. This sets the foundation for a later HLE DSP implementation.
2016-02-21Fix out of bounds array access when loading a component >= 12Dwayne Slater1-1/+4
2016-02-21Add support for padding vertex attributesDwayne Slater1-6/+13
2016-02-13Service/CAM: Dummy implementation of some functionsYuri Kunde Schlesner3-20/+346
Thanks to @mailwl for the initial version of the stubs.
2016-02-12BitField: Make trivially copyable and remove assignment operatorMerryMage12-60/+56
2016-02-05pica: Cleanup lighting register definitions and documentation.bunnei2-48/+51
2016-02-05gl_rasterizer: Use alignas(16) instead of explicit padding.bunnei1-13/+6
2016-02-05renderer_opengl: Use GLvec3/GLvec4 aliases for commonly used types.bunnei4-14/+18
2016-02-05gl_rasterizer: Fix issue with interpolation of opposite quaternions.bunnei2-4/+32
2016-02-05pica_types: Fix typo in docstring.bunnei1-1/+1
2016-02-05pica_types: Replace float24/20/16 with a template class.bunnei5-116/+82
2016-02-05command_processor: Add an assertion to ensure LUTs are not written past their boundaries.bunnei1-0/+3
2016-02-05gl_rasterizer: Remove unnecessary casts.bunnei1-6/+6
2016-02-05gl_rasterizer: Fix PicaShaderConfig on GCC.bunnei1-29/+27
2016-02-05gl_rasterizer: Initial implementation of bump mapping.bunnei3-5/+42
2016-02-05gl_shader_gen: Fix bug in LUT range (should within range [0, 255] not [0, 256]).bunnei1-3/+3
2016-02-05gl_shader_gen: Implement lighting red, green, and blue reflection.bunnei3-21/+77
2016-02-05gl_shader_gen: View should be normalized.bunnei1-2/+2
2016-02-05gl_shader_gen: Implement fragment lighting fresnel effect.bunnei3-9/+38
2016-02-05gl_shader_gen: Implement fragment lighting specular 1 component.bunnei3-11/+41
2016-02-05gl_shader_gen: Add support for D0 LUT scaling.bunnei3-3/+71
2016-02-05gl_shader_gen: Refactor lighting config to match Pica register naming.bunnei3-42/+50
- Also implement D0 LUT enable.
2016-02-05pica: Cleanup and add some comments to lighting registers.bunnei2-19/+19
2016-02-05gl_rasterizer: Minor naming refactor on Pica register naming.bunnei2-20/+23
2016-02-05gl_shader_gen: Reorganize and cleanup lighting code.bunnei1-100/+107
- No functional difference.
2016-02-05gl_shader_gen: Fix directional lights.bunnei1-1/+1
2016-02-05gl_shader_gen: Fix bug with lighting where clamp highlights was only applied to last light.bunnei1-6/+6
2016-02-05gl_shader_gen: View vector needs to be normalized when computing half angle vector.bunnei1-3/+4
2016-02-05renderer_opengl: Use textures for fragment shader LUTs instead of UBOs.bunnei5-27/+64
- Gets us LUT interpolation for free. - Some older Intel GPU drivers did not support the big UBOs needed to store the LUTs.
2016-02-05renderer_opengl: Initial implementation of basic specular lighting.bunnei4-13/+165
2016-02-05renderer_opengl: Implement HW fragment lighting distance attenuation.bunnei2-17/+38
2016-02-05renderer_opengl: Implement HW fragment lighting LUTs within our default UBO.bunnei4-16/+67
2016-02-05renderer_opengl: Implement diffuse component of HW fragment lighting.bunnei6-15/+270
2016-02-05pica: Implement decoding of basic fragment lighting components.bunnei5-15/+120
- Diffuse - Distance attenuation - float16/float20 types - Vertex Shader 'view' output
2016-02-05pica: Implement fragment lighting LUTs.bunnei2-0/+34
2016-02-05pica: Add decodings for distance attenuation and LUT registers.bunnei1-1/+104
2016-02-05pica: Add pica_types module and move float24 definition.bunnei3-112/+127
2016-02-05backend: defaulted move constructor/assignmentLioncash1-18/+2
2016-02-04Add a configuration entry to enable/disable the checkLittleWhite2-9/+10
2016-02-04Add check before closure when emulation is runningLittleWhite2-0/+25
Implement confirmation in a specific function Fix typos and coding style Coding convention
2016-02-03hwrasterizer: Use proper cached fb addr/sizetfarley2-42/+34
2016-02-03OpenGL: Downgrade GL_DEBUG_SEVERITY_NOTIFICATION to Debug logging levelYuri Kunde Schlesner1-2/+0
The nVidia driver is *extremely* spammy on this category, sending a message on every buffer or texture upload, slowing down the emulator and making the log useless.
2016-02-02services: Get rid of unnecessary includesLioncash69-132/+32
2016-02-02services: Update function tablesLioncash2-5/+11
2016-01-30Memory: Implement MMIOMerryMage6-13/+127
2016-01-28color: Make trivial helpers constexprLioncash1-8/+8
2016-01-25elf: Don't cast away constLioncash1-3/+3
2016-01-25key_map: Use std::tie for comparisonsLioncash1-7/+7
2016-01-25archive_backend: Remove unnecessary const from return typesLioncash2-8/+8
This doesn't return by reference so const isn't really necessary
2016-01-25Debugger: Use 3dbrew names for GPU registersYuri Kunde Schlesner1-57/+465
This list was imported from the 3dbrew wiki page and is pretty much complete.
2016-01-25Shader: Implement "invert condition" feature of IFU instructionYuri Kunde Schlesner2-2/+5
If the bit 0 of the JMPU instruction is set, then the jump condition will be inverted. That is, a jump will happen when the boolean is false instead of when it is true.
2016-01-24Shader JIT: Fix off-by-one error when compiling JMPsYuri Kunde Schlesner2-6/+6
There was a mistake in the JMP code which meant that one instruction at the destination would be skipped when the jump was taken. This commit also changes the meaning of the culprit parameter to make it less confusing and avoid similar mistakes in the future.
2016-01-21hwrasterizer: Use depth offsettfarley3-2/+24
2016-01-19ARM_Disasm::DisassembleMemHalf: actually use width in determining opcode namerob turner1-9/+9
2016-01-17command_processor: Get rid of variable shadowingLioncash1-2/+1
2016-01-16DiskDirectory: Initialize the directory member with valid info.Subv2-3/+5
2016-01-14HLE/SVC: Implement UnmapMemoryBlock.Subv5-5/+60
This implementation will need to be (almost completely) changed when we implement multiprocess support.
2016-01-07Change default gameListRootDir from "" to "."archshift1-1/+1
Not much thought went into that one...
2016-01-01Gamelist: supply default settings for QSettings configarchshift1-1/+1
2015-12-30arm_dyncom_dec: Fix decoding of VMLSLioncash2-206/+202
Previously, all VMLS variants would misdecode as CDP (which isn't necessarily wrong in itself, however VMLS has it's own label of execution)
2015-12-30services: Update some function tablesLioncash25-113/+369
2015-12-30video_core: Make the renderer global a unique_ptrLioncash2-6/+10
2015-12-30HLE/Timers: Reset OneShot timers when they are acquired instead of when they're triggered.Subv1-3/+3
Closes #1139
2015-12-30swrasterizer: Add missing override specifierLioncash1-1/+1
2015-12-30core: Use unique_ptr for holding the interpreter instancesLioncash4-20/+20
2015-12-28dyncom: Handle modifying the APSR via an MRC instructionLioncash1-12/+9
2015-12-28SVC: Fixed ArbitrateAddress to behave as it does on hardware.Subv2-9/+18
This was verified with hwtests that i plan to upload later on.
2015-12-25svc: Remove superfluous printf argumentLioncash1-1/+1
2015-12-24HLE/Sockets: Fixed the buffer offset in recvfrom.Subv1-3/+13
Closes #1277
2015-12-23Add missing return values in ForeachDirectoryEntryLFsWang1-4/+14
ForeachDirectoryEntry is changed by #1256 ,but return value at last line was missing.
2015-12-21dyncom: Remove PC dispatch from several instructionsLioncash1-94/+0
These instructions aren't capable of using the PC as a destination
2015-12-21VideoCore: Sync state after changing rasterizersYuri Kunde Schlesner1-0/+1
This fixes various bugs that appear in the HW rasterizer after switching between it and the SW one during emulation.
2015-12-20dyncom: Handle unprivileged load/store variants correctlyLioncash1-7/+33
LDRT/LDRBT/STRBT/STRT should simulate the load or store as if the host CPU is in user mode. STRT is also allowed to use the PC as an operand
2015-12-13svc: Fix compilation with LOG_TRACE enabledLioncash1-1/+1
2015-12-08VideoCore: Unify interface to OpenGL and SW rasterizersYuri Kunde Schlesner16-78/+116
This removes explicit checks sprinkled all over the codebase to instead just have the SW rasterizer expose an implementation with no-ops for most operations.
2015-12-07VideoCore: Rename HWRasterizer methods to be less confusingYuri Kunde Schlesner7-22/+22
2015-12-07OpenGL: Rename cache functions to better match what they actually doYuri Kunde Schlesner3-12/+11
2015-12-06dyncom: Remove static keyword from header functionsLioncash3-19/+19
2015-12-06arm_interface: Make GetNumInstructions constLioncash1-1/+1
2015-12-06arm_interface: directly initialize class membersLioncash1-7/+2
2015-12-06dyncom: const correctness changesLioncash3-7/+7
2015-12-06GPU/PrimitiveAssembler: Fixed drawing triangle fans.Subv1-5/+4
It was skipping the second vertex assignment and using uninitialized garbage when assembling the corresponding triangle.
2015-12-05OpenGL: Flip framebuffers during transfer rather than when renderingYuri Kunde Schlesner2-12/+11
2015-12-05OpenGL: Add support for glFrontFace in the state trackerYuri Kunde Schlesner2-0/+6
2015-12-01PICA: Properly emulate 1-stage delay in the combiner bufferYuri Kunde Schlesner2-12/+19
This was discovered and verified by @fincs. The tev combiner buffer actually lags behind by one stage, meaning stage 1 reads the initial color, stage 2 reads stage 0's output, and so on. Fixes character portraits in Fire Emblem: Awakening and world textures in Zelda: ALBW. Closes #1140.
2015-12-01Kernel: Implement svcGetSystemInfoYuri Kunde Schlesner7-1/+95
This makes smealum/ctrulib@b96dd51d3349961189d4ab1bc2a5c45deff21c09 work with Citra.
2015-11-29armstate: Zero out the registers on creationLioncash1-11/+11
std::array isn't always guaranteed to explicitly zero out it's contents without an initializer list.
2015-11-29Core/ARM11: Correct the size of the VFP register array in the ThreadContext structure.Subv1-1/+1
The VFP registers are 64 bits each, and there are 32 of them.
2015-11-27Refactor ScanDirectoryTreeAndCallback to separate errors and retvalsarchshift3-57/+62
ScanDirectoryTreeAndCallback, before this change, coupled error/return codes and actual return values (number of entries found). This caused confusion and difficulty interpreting the precise way the function worked. Supersedes, and closes #1255.
2015-11-26renderer_opengl: Fix uniform issues introduced with kemenaran/avoid-explicit-uniform-location.bunnei2-6/+8
2015-11-25Use regular uniform locationPierre de La Morinerie3-15/+5
The support for GL_ARB_explicit_uniform_location is not that good (53% according to http://feedback.wildfiregames.com/report/opengl/feature/GL_ARB_explicit_uniform_location). This fix the shader compilation on Intel HD 4000 (#1222).
2015-11-23Services/Cam: Added new log type and camera enums from 3dbrew.Subv3-0/+158
Followup to #1102 Original author @mailwl
2015-11-22Add stub functions for Initialize and GenerateRandomData in ssl:Cpolaris-1-2/+51
2015-11-22Add Initialize and GenerateRandomData stubspolaris-1-0/+2
2015-11-22Fix read and write register blocks in gdbstubpolaris-1-26/+31
Previously, the padding wasn't correctly accounted for which caused the gdbstub to read and write everything after R15 (starting with the dummy FPA registers) incorrectly, which caused CPSR to not be handled correctly. Everything appears to be working as expected with this change.
2015-11-19FragShader: Use an UBO instead of several individual uniformsSubv6-13/+67
2015-11-12fix failure on gcc and clangwwylele1-3/+3
2015-11-12disable unary minus when the type is not signedwwylele1-0/+4
silent warning C4146 on msvc
2015-11-10GPU/Loaders: Log an error when a loader tries to load from a component beyond the available ones (12).Subv1-0/+2
Related to #1170
2015-11-04Fix bug with reading addresses and lengthspolaris-1-45/+55
2015-10-29Change headerspolaris-1-2/+2
2015-10-28csnd_snd: Get rid of type punningLioncash1-12/+13
2015-10-28Added CSND stub.Matthias Ernst2-4/+66
2015-10-28Implement FS_User::GetFreeBytesarchshift8-1/+60
2015-10-24Fix copy pasteFiliph Sandström1-1/+1
2015-10-24OpenGL: Log GL_KHR_debug messages we receiveEmmanuel Gil Peyrot1-0/+57
This allows the driver to communicate errors, warnings and improvement suggestions about our usage of the API.
2015-10-23Fix wrong branchFiliph Sandström1-0/+12
2015-10-23Add GetTotalStepCount StubFiliph Sandström1-1/+1
2015-10-23Update ptm.hFiliph Sandström1-0/+8
2015-10-22Add some headers so TravisCI will hopefully workpolaris-1-0/+2
2015-10-22Use CHAR_BIT instead of 8polaris-1-11/+11
2015-10-22Handle changes pointed out in comments on PRpolaris-3-65/+36
2015-10-22gl_shader_gen: Use explicit locations for vertex shader attributes.bunnei2-15/+9
2015-10-22gl_shader_gen: Optimize code for AppendAlphaTestCondition.bunnei1-16/+11
- Also add a comment to AppendColorCombiner.
2015-10-22gl_rasterizer: Define enum types for each vertex texcoord attribute.bunnei3-12/+14
2015-10-22gl_shader_gen: Various cleanups to shader generation.bunnei3-48/+52
2015-10-22gl_rasterizer: Use MMH3 hash for shader cache hey.bunnei5-101/+63
- Includes a check to confirm no hash collisions.
2015-10-22gl_shader_gen: Require explicit uniform locations.bunnei3-56/+34
- Fixes uniform issue on AMD.
2015-10-22gl_shader_gen: Rename 'o' to 'attr' in vertex/fragment shaders.bunnei1-11/+11
2015-10-22gl_shader_gen: AppendAlphaModifier default should be 0.0, not vec4(0.0).bunnei1-1/+1
2015-10-22gl_shader_gen: Fix bug where TEV stage outputs should be clamped.bunnei1-3/+3
2015-10-22gl_rasterizer: Add documentation to ShaderCacheKey.bunnei1-0/+16
2015-10-22gl_shader_gen: Add additional function documentation.bunnei2-0/+18
2015-10-22gl_shader_util: Cleanup header file + add docstring.bunnei1-1/+7
2015-10-22gl_shader_gen: Various cleanups + moved TEV stage generation to its own function.bunnei1-161/+170
2015-10-22renderer_opengl: Refactor shader generation/caching to be more organized + various cleanups.bunnei11-788/+527
2015-10-22gl_rasterizer: Move logic for creating ShaderCacheKey to a static function.bunnei3-22/+50
2015-10-22gl_shader_util: Use vec3 constants for AppendColorCombiner.bunnei1-6/+6
2015-10-22gl_rasterizer: Fix typo in uploading TEV const color uniforms.bunnei1-5/+5
2015-10-22gl_shader_util: Fix precision bug with alpha testing.bunnei2-9/+9
- Alpha testing is not done with float32 precision, this makes the HW renderer match the SW renderer.
2015-10-22Initial implementation of fragment shader generation with caching.Subv7-261/+568
2015-10-21Add a register variable to loopspolaris-1-6/+9
2015-10-21Update register read loops to go with last commitpolaris-1-6/+7
2015-10-21Pad responses to gdb for VFP registerspolaris-1-0/+3
2015-10-21Try to add support for VFP registerspolaris-1-4/+21
2015-10-21Fix buffer overflow commentspolaris-1-2/+3
2015-10-20change file path encoding to Local8bit()wwylele2-5/+5
to support non-latin characters
2015-10-18citra-qt: persist hardware-rendering and shaders-jit settingsPierre de La Morinerie1-0/+8
Before this changing these settings from the GUI would apply the settings, but they were reseted to the default values when exiting citra.
2015-10-14citra-qt: Add icon to Mac appPierre de La Morinerie1-1/+3
Previously the Mac app didn't have any icon.
2015-10-12Remove unnecessary new lines, changed Deinit to Shutdownpolaris-5-11/+8
2015-10-11Loader: Change NCCH header types to be explicitly little-endianGareth Poole2-18/+17
2015-10-11Loader: Implement encryption checkGareth Poole3-2/+8
2015-10-09CitraQt, SkyEye, Loader, VideoCore: Remove newlines in LOG_* calls.Emmanuel Gil Peyrot7-55/+55
The LOG_* function itself already appends one.
2015-10-09Fixed spelling errorsGareth Poole1-2/+2
2015-10-07Silence -Wsign-compare warnings.Rohit Nirmal4-9/+9
2015-10-06Game list: propely hide on toggling window modearchshift1-0/+1
Properly hides the game list upon toggling from external window mode to single window mode. Previously, both the game list and the render window would have been shown at the same time upon toggling.
2015-10-04citra-qt: Fix mouse events coordinates on high-DPI screensPierre de La Morinerie2-12/+21
2015-10-04citra-qt: Enable high-DPI widgets on Mac appPierre de La Morinerie1-0/+4
The OS will render the widgets using the system screen DPI (instead of being locked at @1x resolution). This has no impact on the existing high-DPI rendering code in Citra, which means that the resolution of the emulated content is increased to the real number of pixels, as on other platforms.
2015-10-04citra-qt: Use custom Info.plist for Mac buildsPierre de La Morinerie2-0/+38
Instead of letting CMake re-generate an automatic Info.plist file on every build, use our own. This allows greater control on the application bundle settings.
2015-10-04Use BreakpointAddress struct instead of passing address directlypolaris-3-8/+18
2015-10-04Implement gdbstubpolaris-18-9/+1174
2015-10-02Game list: save and load column sizes, sort order, to QSettingsarchshift3-0/+24
2015-10-02Add menu item for selecting the game list folderarchshift3-1/+23
2015-10-02Initial implementation of a game listarchshift6-2/+356
2015-10-02Add helper function for creating a readable byte size string.archshift2-0/+16
2015-10-02Don't show render window until a game is startedarchshift2-4/+13
2015-10-01bit_field: Re-enable code on MSVCLioncash1-11/+0
2015-10-01Split up FileUtil::ScanDirectoryTree to be able to use callbacks for custom behaviorarchshift2-103/+83
Converted FileUtil::ScanDirectoryTree and FileUtil::DeleteDirRecursively to use the new ScanDirectoryTreeAndCallback function internally.
2015-10-01Expose loader helper functions for identifying files.archshift2-13/+41
2015-09-30symbols: Replace an insert call with emplaceLioncash1-1/+1
2015-09-30symbols: Get rid of initial underscores in variable namesLioncash2-20/+20
2015-09-30symbols: Directly initialize TSymbol membersLioncash1-8/+3
2015-09-30symbols: Simplify GetSymbolLioncash1-8/+5
2015-09-30ivfc_archive: Fix a printf specifierLioncash1-1/+1
2015-09-30Service/CFG: Use a constexpr function for country initializationEmmanuel Gil Peyrot1-4/+3
This fixes a TODO left over from when we supported MSVC 2013.
2015-09-29fix some xcode 7.0 warningsMartin Lindhe5-6/+8
2015-09-24Fix for the refresh issue when no rendering is doneLittleWhite2-4/+14
2015-09-21Implement 3dsx RomFSCruel3-3/+61
2015-09-20Implement gdbstubpolaris-18-9/+1182
2015-09-18citra-qt: Fix connect error on startupKloen2-5/+13
2015-09-16hash: Get rid of unused functionsLioncash1-16/+0
2015-09-16general: Silence some warnings when using clangLioncash12-25/+27
2015-09-14Service/CFG: Add default entry for block 0x000A0001 (birthday)Yuri Kunde Schlesner1-0/+6
2015-09-14Service/CFG: Correct flags in 2 default blocksYuri Kunde Schlesner1-2/+2
Verified against a 9.2.0-20 config save
2015-09-14Service/CFG: Add additional blocks to default save dataYuri Kunde Schlesner1-0/+34
These blocks are required by various games to boot.
2015-09-14Fix narrowing conversion warningYuri Kunde Schlesner1-1/+1
2015-09-14Service/CFG: Move several private types from the header to the cppYuri Kunde Schlesner2-63/+49
2015-09-14Service/CFG: Clean up default block creationYuri Kunde Schlesner2-27/+17
2015-09-14GSP: Implement command 0x05, used for flushing cachesYuri Kunde Schlesner3-15/+36
May fix additional texture caching issues. (Though mostly in homebrew, I haven't seen any commercial software use this to flush anything but command lists.)
2015-09-12memory_util: Remove unnecessary assignment in FreeMemoryPagesLioncash1-3/+0
2015-09-12memory_util: Remove commented out printf statementsLioncash1-10/+0
2015-09-12general: Replace 0 literals with nullptr where applicableLioncash5-9/+9
2015-09-12synchronized_wrapper: Add missing return in SynchronizedRef move assignment operatorLioncash1-0/+1
2015-09-11graphics_breakpoints_p: Add missing override specifierLioncash1-1/+1
2015-09-11General: Replace NULL and '0' usages with nullptr where applicableLioncash11-38/+38
2015-09-11common: Get rid of a cast in swap.hLioncash1-2/+2
2015-09-11common: Get rid of debug_interface.hLioncash4-176/+0
This is technically unused. Also removes TMemChecks because it relies on this. Whenever memory breakpoints are implemented for real, it should be designed to match the codebase debugging mechanisms.
2015-09-11video_core: Reorganize headersLioncash19-62/+56
2015-09-11citra_qt: Reorganize headersLioncash24-100/+81
2015-09-11video_core: Remove unnecessary includes from headersLioncash5-13/+3
2015-09-10General: Fix up doxygen commentsLioncash7-11/+9
2015-09-10renderer_opengl: Remove unimplemented function declarationLioncash1-3/+0
2015-09-10video_core: Remove unused variablesLioncash3-4/+0
2015-09-10gl_rasterizer: Replace push_back calls with emplace_back in AddTriangleLioncash1-3/+3
2015-09-10memory: Get rid of pointer castsLioncash1-14/+7
2015-09-10disk_archive: Remove unimplemented constructor declarationsLioncash1-2/+0
2015-09-10y2r: Give local variables an initial valueLioncash1-3/+6
Keeps compilers/static analyzers quiet.
2015-09-09CMake: Add option to download Qt and GLFW binaries over HTTPYuri Kunde Schlesner1-0/+3
2015-09-08citra-qt: Separate UI layout state in a separate section of the configYuri Kunde Schlesner1-0/+7
Closes #1113
2015-09-08citra-qt: Trim recently used files list to size when insterting new itemYuri Kunde Schlesner1-0/+4
Even though they weren't visible in the UI, old entries would never be removed from the list and would be stored in the config file across sessions.
2015-09-07Shader Debugger: Allow editing of input vertex dataYuri Kunde Schlesner1-0/+2
2015-09-07Shader Debugger: Highlight current instruction instead of focusingYuri Kunde Schlesner1-4/+15
This avoid some annoying focus stealing in some situations, and looks nicer in general.
2015-09-07Shader Debugger: Remove useless signalYuri Kunde Schlesner2-10/+2
2015-09-07Shader Debugger: Fix only first vertex attribute being loadedYuri Kunde Schlesner1-7/+7
2015-09-07Shader Debugger: Fix freeze when double-clicking shader disassemblyYuri Kunde Schlesner3-14/+4
2015-09-07Shader Debugger: Improve space efficiency of the layoutYuri Kunde Schlesner1-9/+18
2015-09-07Shader Disassembly: Fix printing of jump offsetsYuri Kunde Schlesner1-4/+4
2015-09-07Shader Disassembly: Fix disassembly of IFU/CALLU instructionsYuri Kunde Schlesner1-0/+1
2015-09-07Shader Disassembly: Implement support for MAD/MADIYuri Kunde Schlesner1-0/+31
2015-09-07Shader Disassembly: Introduce variables to hold common subexpressionsYuri Kunde Schlesner1-16/+20
2015-09-07Shader Debugger: Initialize input_vertex to prevent crashesYuri Kunde Schlesner1-0/+7
If the first type of breakpoint to be hit wasn't "Vertex Loaded", the input_vertex would contain garbage, which would be passed to the shader interpreter and ocasionally cause crashes.
2015-09-07Shader Disassembly: Cleanup code and improve output alignmentYuri Kunde Schlesner1-66/+79
2015-09-07citra-qt: Use monospace font on Disassembler and ARM RegistersKloen2-1/+35
2015-09-07Stop emulation when render window is closedLittleWhite3-0/+15
2015-09-07Shader JIT: Use SCALE constant from emitteraroulin1-4/+4
2015-09-07Shader: Fix size_t to int casts of register offsetsaroulin2-15/+21
2015-09-06DynCom: Converted all 0xE condition code checks to ConditionCode::ALarchshift2-132/+132
2015-09-03OpenGL: Use Sampler Objects to decouple sampler config from texturesYuri Kunde Schlesner4-21/+76
Fixes #978
2015-09-03OpenGL: Remove ugly and endian-unsafe color pointer castsYuri Kunde Schlesner4-9/+13
2015-09-03OpenGL: Add support for Sampler Objects to state trackerYuri Kunde Schlesner3-4/+42
2015-09-03citra-qt: Move system shutdown to run inside EmuThreadYuri Kunde Schlesner2-3/+3
This stops (for some reason sporadic) crashes and OpenGL errors during shutdown, when the OpenGL renderer tries to clean up objects from the UI thread, which has no OpenGL context active.
2015-09-03Add cam:u service function names to its function tablearchshift1-3/+60
2015-09-02video_core: Fix format specifiers warningsaroulin2-2/+3
2015-09-01x64: Proper stack alignment in shader JIT function callsaroulin5-452/+108
Import Dolphin stack handling and register saving routines Also removes the x86 parts from abi files
2015-09-01Common: Import BitSet from Dolphinaroulin2-0/+190
2015-08-31Pica: Added the primitive_restart register (0x25f) to the registers map.Subv2-1/+5
2015-08-31Pica: Add the vertex_offset register to the Pica registers map.Subv2-0/+2
2015-08-31Shader JIT: Fix SGE/SGEI NaN behavioraroulin1-3/+3
SGE was incorrectly emulated w.r.t. NaN behavior as the CMPSS SSE instruction was used with NLT
2015-08-30GPU: Implemented register 0x22A.Subv2-2/+8
This is the equivalent of the "first" parameter in glDrawArrays, it tells the GPU the vertex index at which to start rendering. Register 0x22A doesn't affect indexed rendering.
2015-08-30Increase required OpenGL version to 3.3Yuri Kunde Schlesner2-2/+2
This gives us several niceties such as Sampler Objects, shader attribute locations and Timer Queries.
2015-08-30Replace the previous OpenGL loader with a glad-generated 3.3 oneYuri Kunde Schlesner13-2815/+15
The main advantage of switching to glad from glLoadGen is that, apart from being actively maintained, it supports a customizable entrypoint loader function, which makes it possible to also support OpenGL ES.
2015-08-30SVC: Advance time when calling GetSystemTick to escape busy-wait loopsYuri Kunde Schlesner1-1/+4
Cubic Ninja waited for the frame to end by spinning on a loop calling GetSystemTick while doing nothing else. Since GetSystemTick doesn't cause a reschedule (which advances time), this meant that very little emulated time would pass inside that loop, causing the game to spend most of the frame burning away CPU.
2015-08-29Services/FS: Correctly tell the guest app whether a file was correctly opened or not.Subv1-1/+1
Closes #1067
2015-08-28Common: Fix MicroProfile compilation in MSVC2015Yuri Kunde Schlesner1-0/+5
2015-08-28Kernel: Fix wrong linear heap base on titles using newer kernelsYuri Kunde Schlesner1-1/+1
Typo which sneaked in through review on #1025
2015-08-28gl_rasterizer_cache: Detect and ignore unnecessary texture flushes.bunnei3-8/+18
2015-08-27Shader JIT: Fix float to integer rounding in MOVAaroulin1-2/+2
MOVA converts new address register values from floats to integers using truncation
2015-08-27Kernel: Fix assertion failure when ControlMemory is called with size=0Yuri Kunde Schlesner1-0/+8
2015-08-27Core: Improve APT Shared Font hackYuri Kunde Schlesner3-4/+29
Should fix invalid read loops in some games
2015-08-27Shader JIT: ifdef out reference to ifdef'd out shader_maparchshift1-0/+2
shader_map was only defined on x86 architectures, but was cleared on shutdown with no ifdef protection. Ifdef this out so non-x86 architectures can be built.
2015-08-26dyncom: Simplify some comparisons in CondPassedLioncash1-4/+4
2015-08-26dyncom: Change return type of CondPassed to boolLioncash1-57/+39
2015-08-26citra-qt: Add a missing header guard to util.hLioncash1-0/+2
2015-08-25Integrate the MicroProfile profiling libraryYuri Kunde Schlesner19-0/+347
This brings goodies such as a configurable user interface and multi-threaded timeline view.
2015-08-25citra-qt: Add helper function to get a monospace QFontYuri Kunde Schlesner6-5/+32
2015-08-24HWRenderer: Added a workaround for the Intel Windows driver bug that causes glTexSubImage2D to not change the stencil buffer.Subv1-2/+9
Reported here https://communities.intel.com/message/324464
2015-08-24fixup! Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner1-4/+4
2015-08-24Shader JIT: Tiny micro-optimization in DPHYuri Kunde Schlesner1-4/+4
2015-08-24Shaders: Fix multiplications between 0.0 and infYuri Kunde Schlesner3-40/+58
The PICA200 semantics for multiplication are so that when multiplying inf by exactly 0.0, the result is 0.0, instead of NaN, as defined by IEEE. This is relied upon by games. Fixes #1024 (missing OoT interface items)
2015-08-24Shaders: Explicitly conform to PICA semantics in MAX/MINYuri Kunde Schlesner2-2/+10
2015-08-24Shader JIT: Add name to second scratch register (XMM4)Yuri Kunde Schlesner1-3/+5
2015-08-24shader_jit: Replace two MDisp usages with MatRLioncash1-2/+2
2015-08-24Shader JIT: Fix CMP NaN behavior to match hardwareYuri Kunde Schlesner1-8/+23
2015-08-23HWRenderer: Only reload the framebuffer from gpu memory if the hw renderer is in use during a breakpoint.Subv1-2/+6
2015-08-23Shader: Use std::sqrt for float instead of sqrtaroulin1-1/+1
2015-08-23Shader: RCP and RSQ computes only the 1st componentaroulin2-10/+10
2015-08-23x64-emitter: add RCPSS SSE instructionaroulin2-0/+2
2015-08-22Fix broken boot introduced by last-minute change in #1025Yuri Kunde Schlesner1-1/+1
2015-08-22Shader: implement DPH/DPHI in JITaroulin2-2/+36
2015-08-22Shader: implement DPH/DPHI in interpreteraroulin1-1/+8
Tests revealed that the component with w=1 is SRC1 and not SRC2, it is now fixed on 3dbrew.
2015-08-21emitter: Remove pointer castsLioncash2-4/+27
This should also technically silence quite a few ubsan warnings.
2015-08-21HWRasterizer: Implemented stencil ops 6 and 7.Subv1-1/+3
2015-08-21SWRasterizer: Implemented stencil ops 6 and 7.Subv2-6/+14
IncrementWrap and DecrementWrap, verified with hwtests.
2015-08-21HWRasterizer: Implemented stencil op 1 (GL_ZERO)Subv1-1/+1
2015-08-21SWRasterizer: Implemented stencil action 1 (GL_ZERO).Subv2-1/+4
Verified with hwtests.
2015-08-21SWRasterizer: Removed a todo. Verified with hwtests.Subv1-1/+0
2015-08-21SWRenderer: The stencil depth_pass action is executed even if depth testing is disabled.Subv1-7/+5
The HW renderer already did this.
2015-08-21Rasterizer: Abstract duplicated stencil code into a lambda.Subv1-6/+9
2015-08-20GLRasterizer: Implemented stencil testing in the hw renderer.Subv4-2/+44
2015-08-20GPU/Rasterizer: Corrected the stencil implementation.Subv2-18/+39
Verified the behavior with hardware tests.
2015-08-20emitter: Remove unnecessary definesLioncash1-5/+1
2015-08-20emitter: Remove unnecessary else keywordsLioncash1-7/+7
2015-08-20emitter: Remove unused codeLioncash2-44/+0
2015-08-20emitter: Remove unimplemented JMP prototypeLioncash1-1/+0
2015-08-20emitter: Pass OpArg by reference where possibleLioncash2-763/+763
2015-08-20emitter: Remove unnecessary inline specifiersLioncash1-33/+33
Functions implemented in a class definition are already implicitly inline.
2015-08-19Improvements for MRULittleWhite2-11/+33
avoid duplicates always put the last file loaded to top of the list
2015-08-19Shader: implement SGE, SGEI and SLT in JITaroulin2-15/+36
2015-08-19Shader: implement SGE, SGEI in interpreteraroulin1-0/+14
2015-08-19Shader: Save caller-saved registers in JIT before a CALLaroulin2-0/+33
2015-08-18Fix building under MinGWdarkf2-4/+10
2015-08-17Shader: implement EX2 and LG2 in JITaroulin2-2/+22
2015-08-16Fix Linux GCC 4.9 build (complaining about undeclared memset)LittleWhite1-1/+2
2015-08-16Shader: implement EX2 and LG2 in interpreteraroulin1-0/+36
2015-08-16Build fix for Debug configurations.Tony Wasserka1-1/+1
2015-08-16citra-qt/VertexShader: Minor UI improvements.Tony Wasserka2-10/+11
Renamed "Iteration index" to the (hopefully) more intuitive "Cycle Index". Added flexible space at the bottom of the widget.
2015-08-16citra-qt: Fix comment style.Tony Wasserka1-5/+6
2015-08-16Introduce a shader tracer to allow inspection of input/output values for each processed instruction.Tony Wasserka10-83/+587
2015-08-16Pica/DebugUtils: Include uniform information into shader dumps.Tony Wasserka3-14/+53
2015-08-16citra-qt: Improve shader debugger.Tony Wasserka6-16/+48
Now supports dumping the current shader and recognizes a larger number of output semantics.
2015-08-16citra-qt: Print the correct swizzle mask for SRC2 in the shader disassembler.Tony Wasserka1-3/+3
2015-08-16citra-qt: Give RG8 format a proper name in the texture viewerYuri Kunde Schlesner1-1/+1
2015-08-16videocore: Added RG8 texture supportPatrick Martin3-1/+26
2015-08-16GPU: Implement TextureCopy-mode display transfersYuri Kunde Schlesner4-36/+101
Fixes glitchy garbage in Fire Emblem 3D scenes.
2015-08-16Kernel: Remove unused legacy heap MapBlock_* functionsYuri Kunde Schlesner3-78/+0
2015-08-16APT: Adjust shared font hack so it works with the new linear heap codeYuri Kunde Schlesner1-10/+11
2015-08-16Kernel: Implement svcGetProcessInfo in a basic wayYuri Kunde Schlesner6-3/+73
This also adds some basic memory usage accounting. These two types are used by Super Smash Bros. during startup.
2015-08-16Kernel: Add more infrastructure to support different memory layoutsYuri Kunde Schlesner10-28/+148
This adds some structures necessary to support multiple memory regions in the future. It also adds support for different system memory types and the new linear heap mapping at 0x30000000.
2015-08-16HLE: Remove empty ConfigMem and SharedPage Shutdown functionsYuri Kunde Schlesner5-10/+0
2015-08-16Move core/mem_map.{cpp,h} => core/hle/kernel/memory.{cpp,h}Yuri Kunde Schlesner6-6/+5
2015-08-16Memory: Move address type conversion routines to memory.cpp/hYuri Kunde Schlesner9-53/+47
These helpers aren't really part of the kernel, and mem_map.cpp/h is going to be moved there next.
2015-08-16Process: Store kernel compatibility version during loadingYuri Kunde Schlesner2-3/+7
2015-08-16Kernel: Properly implement ControlMemory FREE and COMMITYuri Kunde Schlesner6-38/+338
2015-08-16Memory: Move PAGE_MASK and PAGE_BITS to memory.hYuri Kunde Schlesner2-3/+2
2015-08-16VMManager: Introduce names for used ResultCodesYuri Kunde Schlesner2-6/+11
2015-08-16VMManager: Make LogLayout log level configurable as a parameterYuri Kunde Schlesner4-13/+22
2015-08-16VMManager: Change block offsets to size_tYuri Kunde Schlesner2-3/+3
2015-08-16vfp: use std::swap where applicableLioncash2-12/+6
2015-08-16Shader: Use a POD struct for registers.bunnei5-40/+43
2015-08-16Rename ARCHITECTURE_X64 definition to ARCHITECTURE_x86_64.bunnei10-21/+20
2015-08-16Common: Cleanup CPU capability detection code.bunnei5-203/+146
2015-08-16Common: Move cpu_detect to x64 directory.bunnei5-7/+6
2015-08-16x64: Refactor to remove fake interfaces and general cleanups.bunnei16-666/+52
2015-08-16JIT: Support negative address offsets.bunnei1-26/+25
2015-08-16Shader: Initial implementation of x86_x64 JIT compiler for Pica vertex shaders.bunnei18-3/+967
- Config: Add an option for selecting to use shader JIT or interpreter. - Qt: Add a menu option for enabling/disabling the shader JIT.
2015-08-15Common: Added MurmurHash3 hash function for general-purpose use.bunnei6-3/+159
2015-08-15Common: Ported over boilerplate x86 JIT code from Dolphin/PPSSPP.bunnei11-6/+4382
2015-08-15Common: Ported over Dolphin's code for x86 CPU capability detection.bunnei4-17/+273
2015-08-15Shader: Define a common interface for running vertex shader programs.bunnei7-186/+289
2015-08-15Shader: Move shader code to its own subdirectory, "shader".bunnei10-13/+13
2015-08-15GPU: Refactor "VertexShader" namespace to "Shader".bunnei14-51/+49
- Also renames "vertex_shader.*" to "shader_interpreter.*"
2015-08-15Properly indicate that CIA support is not implemented yetBenjamin Barenblat1-0/+4
Make `Loader::LoadFile` return an `ErrorNotImplemented` if you call it on a CIA file.
2015-08-15Give CIA file type a nameBenjamin Barenblat1-0/+2
Make `GetFileTypeString` return ‘CIA’ for CIA (CTR Importable Archive) files.
2015-08-15Handle invalid `Log::Class`Benjamin Barenblat1-1/+2
Add a case of `Log::Class::Count` to the switch statement that dispatches on `Log::Class`. The case simply calls the `UNREACHABLE` macro.
2015-08-12Stop defining GCC always_inline attributes as __forceinlinearchshift2-7/+8
__forceinline is a MSVC extension, which may confuse some people working on the codebase. Furthermore, the C++ standard dictates that all names which contain adjacent underscores are reserved.
2015-08-11ARM Core, Video Core, CitraQt, Citrace: Use CommonTypes types instead of the standard u?int*_t types.Emmanuel Gil Peyrot8-346/+356
2015-08-11Add menu and logic to save and load recently loaded files.LittleWhite3-18/+91
This menu is only for ROM and will not save symbols recently loaded. When the menu is empty, the menu is disabled (greyed out)
2015-08-11arm_disasm: ARMv6 mul/div and abs media instructionsaroulin2-1/+119
SMLAD, SMUAD, SMLSD, SMUSD, SMLALD, SMLSLD, SMMLA, SMMUL, SMMLS USAD8, USADA8
2015-08-11arm_disasm: ARMv6 parallel add/sub media instructionsaroulin2-0/+167
{S, U, Q, UQ, SH, UH}{ADD16, ASX, SAX, SUB16, ADD8, SUB8}
2015-08-09arm_disasm: ARMv6 reversal media instructionsaroulin2-0/+26
REV, REV16, REVSH Only their ARM encoding, Thumb encoding is still missing.
2015-08-09arm_disasm: ARMv6 saturation media instructionsaroulin2-2/+55
SSAT, SSAT16, USAT, USAT16
2015-08-09arm_disasm: ARMv6 packing and sign-extend media instructionsaroulin2-1/+181
PKH, SEL SXTAB, SXTAB16, SXTB, SXTB16, SXTH, SXTAH UXTAB, UXTAB16, UXTB, UXTB16, UXTH, UXTAH
2015-08-07registers: Support viewing VFP registersLioncash2-44/+172
2015-08-07arm_interface: Implement interface for retrieving VFP registersLioncash4-1/+49
2015-08-07registers: Fix a typo with CPSR's nameLioncash2-36/+36
2015-08-07arm_disasm: Remove unnecessary codeLioncash1-12/+4
This part of disassembly only determines the opcode, there's no need for offset calculation here.
2015-08-06Disassembler: ARMv6K REX instructionsaroulin2-6/+97
2015-08-06Disassembler: ARMv6K hint instructionsaroulin2-0/+56
2015-08-06OpenGL: Fix state tracking in situations with reused object handlesYuri Kunde Schlesner4-0/+45
If an OpenGL object is created, bound to a binding using the state tracker, and then destroyed, a newly created object can be assigned the same numeric handle by OpenGL. However, even though it is a new object, and thus needs to be bound to the binding again, the state tracker compared the current and previous handles and concluded that no change needed to be made, leading to failure to bind objects in certain cases. This manifested as broken text in VVVVVV, which this commit fixes along with similar texturing problems in other games.
2015-08-06OpenGL: Remove redundant texture.enable_2d field from OpenGLStateYuri Kunde Schlesner4-26/+3
All uses of this field where it's false can just set the texture id to 0 instead.
2015-08-05Videocore: Implement simple vertex cachingYuri Kunde Schlesner1-62/+89
This gives a ~2/3 reduction in the amount of vertices that need to be processed through the vertex loaders and the vertex shader, yielding a good speedup.
2015-08-03Use UNREACHABLE macro for impossible cases in previous commitBenjamin Barenblat2-4/+3
Use the UNREACHABLE macro instead of `ASSERT(false, ...);`.
2015-08-03Common: Work around bug in MSVC2015 standard libraryYuri Kunde Schlesner1-0/+14
The char16_t/char32_t implementations aren't present in the library and cause linker errors. This is a known issue that wasn't fixed in VS2015 RTM.
2015-08-02Handle invalid `Log::Level::Count`Benjamin Barenblat2-1/+9
Add a case of `Log::Level::Count` to all switch statements that dispatch on `Log::Level`. The case simply asserts `false` and notes the invalid log level.
2015-07-31Save the path leading where the last file have been loadedLittleWhite1-5/+20
I use two variables to save the path for the ROMs and the symbols. Use of QSettings to avoid new member variable to the class. Global settings of QSettings is done in main.
2015-07-29core: Eliminate some unused variable warningsLioncash2-3/+5
2015-07-29dyncom: Remove an unused variableLioncash1-3/+0
This was used prior to InterpreterTranslate existing.
2015-07-29core: Fix missing prototype warningsLioncash2-0/+2
2015-07-29citra-qt: Adjust initializer list orderLioncash2-2/+2
Silences a warning.
2015-07-29citra-qt: Pass string by const referenceLioncash2-2/+2
2015-07-29am_net: Add missing function to the function tableLioncash1-0/+1
2015-07-29am_net: Add correct function name to the function tableLioncash1-1/+1
2015-07-29dyncom: Handle the case where PC is the source register for STR/VSTM/VLDMLioncash2-21/+40
2015-07-29dyncom: Handle left-operand PC correctly for data-processing opsLioncash1-7/+33
This is considered deprecated in the ARM manual (using PC as an operand), however, this is still able to be executed on the MPCore (which I'm quite sure would be rare to begin with).
2015-07-28OpenGL: Add a profiler category measuring framebuffer readbackYuri Kunde Schlesner1-0/+7
2015-07-28Update Start menu text to match with the real state of the emulator.LittleWhite1-0/+3
Move start menu text update in ShutdownGame as adviced by neobrain
2015-07-28Settings: Fix saving wrong values for input configurationTrung Do1-1/+2
2015-07-28dyncom: Remove an unnecessary typedefLioncash2-7/+5
2015-07-28dyncom: Use enum class for instruction decoding resultsLioncash5-41/+40
2015-07-28Move input values into an arrayJames Rowe7-145/+80
2015-07-28dyncom: Remove code duplication regarding thumb instructionsLioncash3-23/+12
2015-07-28dyncom: Migrate exclusive memory access control into armstateLioncash2-50/+35
2015-07-28dyncom: Remove duplicated typedef and externLioncash1-4/+0
These are already present in arm_dyncom_dec.h.
2015-07-26dyncom: Use std::array for register arraysLioncash2-28/+29
2015-07-26dyncom: Use ARMul_State as an objectLioncash12-1105/+1023
Gets rid of C-like parameter passing.
2015-07-26citra-qt/debug_utils: Use lock_guard everywhereLectem1-6/+5
unique_lock were being used as lock_guards. Also replaced manual lock/unlock by lock_guard for harmonization.
2015-07-26citra-qt/command list: Do not recreate a widget after each selectionLectem1-10/+10
Recreating / replacing a widget is slow since it triggers a layout pass.
2015-07-26citra-qt/command list: Add mask columnLectem4-33/+34
2015-07-26citra-qt/command list: monospace font on windowsLectem1-1/+3
2015-07-26OpenGL: Make OpenGL object resource wrappers fully inlineYuri Kunde Schlesner3-143/+79
The functions are so simple that having them separate only bloats the code and hinders optimization.
2015-07-26Videocore: Don't reinitialize register name map on every queryYuri Kunde Schlesner2-65/+72
This greatly speeds up the command list debug widget.
2015-07-26Citra: Remove dead gpu_refresh_rate option from the default ini file.Emmanuel Gil Peyrot1-4/+0
2015-07-26Videocore: Simplify variables in vertex shader interpreterYuri Kunde Schlesner1-24/+21
Simplifies the code and gives a tiny speed-up.
2015-07-26Videocore: Replace std::stack in shader interpreter with static_vectorYuri Kunde Schlesner1-6/+6
Shaves off 1/3rd of the vertex shader time in Fire Emblem
2015-07-26VideoCore: #ifdef out some debugging routinesYuri Kunde Schlesner5-13/+18
Some disabled debugging functionality was being called from rendering routines in VideoCore. Although disabled, many of them still allocated memory or did some extra work that was enough to show up in a profiler. Gives a slight (~2ms) speedup.
2015-07-26dyncom: Remove unnecessary initialization code.Lioncash4-59/+2
Targeting ARM version variants was only a thing on armemu. The reset routine also does basically the same thing as NewState.
2015-07-26dyncom: Remove unnecessary abort-related cruftLioncash2-48/+1
Both the MPCore and the ARM9 have the same data abort model (base restored), so differentiating isn't necessary.
2015-07-26dyncom: Rename armdefs.h to armstate.hLioncash16-34/+33
2015-07-26dyncom: Get rid of skyeye typedefsLioncash8-62/+56
2015-07-26dyncom: Move helper functions to their own headerLioncash10-41/+57
2015-07-26dyncom: Move arminit.cpp and armsupp.cpp into skyeye_commonLioncash3-2/+2
2015-07-26armdefs: Remove unnecessary extern keywordsLioncash1-25/+25
2015-07-26loader: Remove unnecessary else usagesLioncash1-9/+9
2015-07-25citra-qt/command list: Enable uniform row heights and automatically resize columns.Lectem1-0/+8
Uniform row heights enables some optimisations for a smoother scrolling. Resize columns to content so that we don't have to do it manually
2015-07-25citra-qt/command list: Split register and value columns.Lectem1-12/+14
Also removed the extra spaces for each cell
2015-07-25Address error that remained in last mergeYuri Kunde Schlesner1-1/+1
2015-07-24Service/APT: Fixed a regression, PreloadLibraryApplet should also start an applet when called.Subv6-5/+36
2015-07-24Service/APT: Return proper parameters in GetLockHandle.Subv4-14/+49
Documented some APT functions This allows applets to boot.
2015-07-24Qt/GPU Breakpoints: Changed the widget so that we don't have to select and click the Enable button when enabling/disabling a breakpoint, now it is done via a checkbox next to the breakpoint's name.Subv3-71/+40
2015-07-24GSP: Don't try to write memory fill registers if start address is 0Yuri Kunde Schlesner1-13/+18
Verified to be what GSP does via REing. Fixes invalid virt->phys translation error spam in some games.
2015-07-23VideoCore: Fix values of unset components in input attribute arraysYuri Kunde Schlesner1-42/+38
If an input attribute array had a field with less than 4 components, the remaining components were left unset if not specified by a default vertex attribute. If neither mechanism would set a component, it would assume a garbage value. It has been verified that the hardware behavior is to instead to set the missing components from the fixed default of (0 0 0 1). The default vertex attribute values aren't used at all if a vertex array is specified for that attribute. Fixes UI graphics on Fire Emblem: Awakening, a small texturing glitch when selecting a character in Cubic Ninja, as well as eliminating the unset-W hack which was required for Ocarina of Time to not have garbled triangles. This change has been tested against hardware.
2015-07-23VideoCore: Saturate vertex colors before interpolatingYuri Kunde Schlesner1-0/+6
During testing, it was discovered that hardware does not interpolate colors output by the vertex shader as-is. Rather, it drops the sign and saturates the value to 1.0. This is done before interpolation, such that (e.g.) interpolating outputs 1.5 and -0.5 is equivalent to as if the shader had output the values 1.0 and 0.5 instead, with the interpolated value never crossing 0.0. This change has been tested against hardware.
2015-07-23Qt/GPU Breakpoints: Added three more breakpoint types:Subv5-7/+24
* IncomingDisplayTransfer: Triggered just before a display transfer is performed. * GSPCommandProcessed: Triggered right after a GSP command is processed. * BufferSwapped: Triggered when the frames flip
2015-07-23Rasterizer/GL: Set the border color when binding a texture.Subv1-2/+9
2015-07-22GL Renderer: Remove erroneous glEnable(GL_TEXTURE_2D) callsYuri Kunde Schlesner1-8/+5
In OpenGL 3, texturing is always enabled, and this call is invalid. While it produced no effect in the rest of the execution, it wouldn't have the intended effect of disabling texturing for that unit. Instead bind a null texture to the unit.
2015-07-21GPU: Added registers for min and mag texture filters and implemented them in the hw renderer.Subv4-3/+37
2015-07-21Services/Logging: Log more useful information when some operations fail.Subv1-4/+8
Namely OpenFileDirectly, OpenDirectory and OpenArchive
2015-07-21Resolve issue accidentally left unaddressed in PR #930Yuri Kunde Schlesner1-1/+1
2015-07-21dyncom: Pass SVC immediates directly.Lioncash3-6/+6
Previously it would just re-read the already decoded instruction and extract the immediate value.
2015-07-21Services/AM: Stubbed am:app::GetNumContentInfos to return 0 results.Subv3-3/+33
Named the service functions in am:app as per 3dbrew. This fixes an illegal read loop in Steel Diver
2015-07-21Services/CFG: Added some missing functions to cfg:sSubv1-1/+3
2015-07-21Kernel/Scheduling: Clean up a thread's wait_objects when its scheduled.Subv1-0/+8
They'll be reset if needed during the next svcWaitSynchronization call (if there's any pending)
2015-07-20SOC:U : Update deprecated function gethostbyname() to getaddrinfo()zawata1-2/+8
2015-07-20GPU/DisplayTransfer: Implemented bit 5 in the transfer flags.Subv2-12/+31
It tells the GPU to not swizzle/de-swizzle the input during the transfer.
2015-07-20dyncom: Properly retrieve the PC value in BX if used.Lioncash1-3/+5
2015-07-20Pica: Correct switched S/T texture wrapping registersYuri Kunde Schlesner1-2/+2
This was found and hwtested by Lectem
2015-07-20Pica: Fix DP3 instruction, which wasn't assigning to the w componentYuri Kunde Schlesner1-1/+1
2015-07-19Change trace/unimplemented service call logs to use hexarchshift1-1/+1
Changes the log to use hex in the parameter list instead of decimal.
2015-07-19Add more frd:u unknown service commands from 3dbrewarchshift1-1/+12
2015-07-19GLRasterizer: Don't try to get a pointer to the depth buffer if it doesn't exist.Subv1-3/+7
2015-07-19Rasterizer/Textures: Fixed a bug where the I4 format would get twice the real stride.Subv2-1/+2
Also added its name to the texture viewer widget
2015-07-19Vertex Shader : Undo castingzawata1-1/+1
2015-07-19Video_Core : Type fixeszawata2-2/+2
2015-07-19Core : Change variable typezawata1-1/+1
and fix various warnings
2015-07-19Video_Core: Finally fix pesky warningzawata1-1/+1
2015-07-19Citra_QT : Another Conversion Warning Fixzawata1-1/+1
2015-07-19Video_Core : Change Tabs to Spaceszawata1-0/+15
This really should be universalized, I keep getting errors creating commits because lines I've edited use tabs instead of spaces(and yes I did read the contributing guide and i know they are supposed to be spaces)
2015-07-19Video_Core : Fix Conversion Warningszawata3-18/+3
2015-07-19Core : Fix Conversion Warningszawata1-1/+1
2015-07-19Common : Fix Conversion Warningszawata1-1/+1
2015-07-19Citra_QT : Fix Conversion Warningszawata2-2/+2
2015-07-18Common: Remove the unused and commented GetThemeDir prototype from FileUtil.Emmanuel Gil Peyrot1-3/+0
2015-07-18Dyncom: Support for a missing ARMv6 Thumb MOV encodingYuri Kunde Schlesner1-10/+4
2015-07-17Kernel/SVC: Implemented svcQueryProcessMemorySubv2-6/+28
2015-07-17Kernel/SVC: Implemented svcQueryMemory.Subv2-4/+24
2015-07-17Core\HLE : Fix Warningzawata2-3/+3
"signed/unsigned mismatch"
2015-07-17Ensure all kernel objects are released during shutdownYuri Kunde Schlesner12-8/+45
This commit fixes several kernel object leaks. The most severe of them was threads not being removed from the private handle table used for CoreTiming events. This resulted in Threads never being released, which in turn held references to Process, causing CodeSets to never be freed when loading other applications.
2015-07-17arm_dyncom_interpreter: Simplify assignment in SMLAWLioncash1-1/+1
Also a side-benefit of not having implementation-defined behavior.
2015-07-15citra-qt: Add support for copying the command list contents to clipboard.Tony Wasserka2-1/+31
2015-07-15Pica/Shader: Add geometry shader definitions.Tony Wasserka6-150/+163
2015-07-15Pica/CommandProcessor: Move default attribute setup to the proper position.Tony Wasserka1-40/+40
2015-07-15Pica/Clipper: Output proper number of triangles in debugging logs.Tony Wasserka1-1/+1
2015-07-14VideoCore: Implement the DOT3_RGB combinerLectem2-1/+13
2015-07-14Loader: Fix variable type and remove unused variableYuri Kunde Schlesner1-2/+1
2015-07-14Archive: Correct a few incorrect types in function signaturesYuri Kunde Schlesner6-22/+22
Buffer lengths should be size_t, and file offsets should be u64.
2015-07-14Loader: Remove unnecessary pointer indirection to IOFileYuri Kunde Schlesner10-50/+50
2015-07-14FS: Stream RomFS from file instead of loading all of it to memorycondut9-32/+47
2015-07-13Pica: Implement stencil testing.Tony Wasserka3-13/+199
2015-07-13citra-qt: Add depth formats to framebuffer viewing widget.Tony Wasserka2-6/+33
2015-07-13citra-qt: Properly specify the framebuffer format.Tony Wasserka2-3/+28
2015-07-13CiTrace: Clean up initialization method.Tony Wasserka3-79/+61
2015-07-13CiTrace: Record LCD registers. Cleanup recording code.Tony Wasserka1-7/+11
2015-07-13CiTrace: Record default vertex attributes.Tony Wasserka5-43/+65
2015-07-13Clean up command_processor.cpp.Tony Wasserka1-22/+27
2015-07-13citra-qt: Properly disable the CiTrace widget upon starting/stopping emulation.Tony Wasserka3-2/+39
2015-07-13Add CiTrace recording support.Tony Wasserka15-4/+641
This is exposed in the GUI as a new "CiTrace Recording" widget. Playback is implemented by a standalone 3DS homebrew application (which only runs reliably within Citra currently; on an actual 3DS it will often crash still).
2015-07-13GPU: Be robust against nullptr addresses; properly reset busy bits in the trigger registers.Tony Wasserka1-27/+34
2015-07-13FileUtil: Add a WriteObject method for writing a single, POD-type object.Tony Wasserka1-0/+10
2015-07-13HW: Fix a stupid issue which led to unknown register reads/writes.Tony Wasserka1-0/+30
2015-07-13Qt: Fix disassembly widget steppingaroulin2-2/+5
2015-07-12Kernel: Add CodeSet case to Object::IsWaitableYuri Kunde Schlesner1-0/+1
2015-07-12Core: Fix applet includes using iwyu.Emmanuel Gil Peyrot7-7/+32
2015-07-12Implement new argument parsing using getopt and add the corresponding library to externalsGreg Wicks2-3/+42
2015-07-12don´t define snprintf on Visual Studio 2015Apology111-2/+4
Visual Studio 2015 defines this in stdio now
2015-07-12Y2R: Fix narrowing warningaroulin1-1/+1
2015-07-12Applets: Reworked how the Applet update event is handled.Subv7-35/+61
Applets are now cleaned up in AppletUpdateEvent after calling their respective Update method.
2015-07-12Core: Properly configure address space when loading a binaryYuri Kunde Schlesner11-52/+223
The code now properly configures the process image to match the loaded binary segments (code, rodata, data) instead of just blindly allocating a large chunk of dummy memory.
2015-07-12Memory: Fix unmapping of pagesYuri Kunde Schlesner1-4/+2
2015-07-12Loader: Clean up 3dsx loader a bit, fixing a potential buffer overrunYuri Kunde Schlesner1-13/+16
2015-07-12Loader: Make 3dsx loader logs a bit less confusingYuri Kunde Schlesner1-6/+3
2015-07-12Kernel: Remove unused member from EventYuri Kunde Schlesner2-2/+1
2015-07-12Applets: Add infrastructure to allow custom drawing and input handling in Applets.Subv7-39/+162
2015-07-12HLE/APT: Initial HLE support for applets.Subv9-50/+410
Currently only the SWKBD is emulated, and there's currently no way to ask the user for input, so it always returns "Subv" as the text.
2015-07-11Common: Remove thunk.hLioncash2-43/+0
This isn't used, and there's no implementations of the member functions.
2015-07-10Common: Remove redundant masking in BitFieldYuri Kunde Schlesner1-1/+1
For the signed case, the shifts already remove the rest of the value, so ANDing by the mask is redundant.
2015-07-10Common: Fix mask generation in BitFieldYuri Kunde Schlesner1-1/+1
Fixes #913
2015-07-09Added GL_CLAMP_TO_BORDER supportLectem3-13/+28
2015-07-09Citra, CitraQt: Tell cmake to install the compiled binaries.Emmanuel Gil Peyrot2-2/+6
This will help packaging tremendously, as a `make DESTDIR=… install` will now put every file at their place (on Linux and related).
2015-07-08Loader: Remove log line causing warningaroulin1-1/+0
2015-06-29vfp: Change return type of VFPInit from unsigned int to void.Lioncash2-4/+2
2015-06-29vfp: Handle accesses to FPINST/FPINST2 system registersLioncash4-42/+53
Also has a side-benefit of correcting access to the FPEXC register.
2015-06-28GPU: Implement blended downscaling for display transfers.Emmanuel Gil Peyrot1-27/+40
2015-06-28GPU: Use shifts instead of multiplications to calculate the actual size of the output.Emmanuel Gil Peyrot1-6/+6
2015-06-28Common: Remove unused type unions breaking aliasing rules in horrible ways.Emmanuel Gil Peyrot1-26/+0
2015-06-28Core: Cleanup hw includes.Emmanuel Gil Peyrot13-11/+31
2015-06-28Core: Cleanup soc:U includes.Emmanuel Gil Peyrot2-26/+36
2015-06-28Core, VideoCore: Replace or fix exit() calls.Emmanuel Gil Peyrot3-10/+15
2015-06-28Core: Cleanup file_sys includes.Emmanuel Gil Peyrot22-38/+73
2015-06-28Core: Cleanup core includes.Emmanuel Gil Peyrot9-15/+16
2015-06-28CitraQt: Cleanup includes.Emmanuel Gil Peyrot20-16/+45
2015-06-28Common: Cleanup emu_window includes.Emmanuel Gil Peyrot5-13/+23
2015-06-28Common: Remove unused ROUND_UP_POW2 macro.Emmanuel Gil Peyrot1-7/+0
2015-06-28Common: Cleanup key_map includes.Emmanuel Gil Peyrot13-19/+32
2015-06-28Common: Cleanup memory and misc includes.Emmanuel Gil Peyrot10-25/+22
2015-06-28Common: Cleanup profiler includes.Emmanuel Gil Peyrot4-7/+10
2015-06-28Common: Cleanup thread includes.Emmanuel Gil Peyrot2-18/+15
2015-06-28Common: Fix string_util includes.Emmanuel Gil Peyrot2-3/+9
2015-06-28Common: Fix FileUtil includes, and everything relying on those.Emmanuel Gil Peyrot10-7/+21
2015-06-28Citra: Fix the includes a bit, thanks to include-what-you-use.Emmanuel Gil Peyrot5-8/+19
2015-06-27Common: Remove now-unused EMU_PLATFORM define, fixes issue #373.Emmanuel Gil Peyrot2-34/+0
2015-06-27Common: Remove unused SSE version checking and a GCC macro.Emmanuel Gil Peyrot1-25/+0
2015-06-27Services: Use the standard _WIN32 define in soc:U instead of our own EMU_PLATFORM.Emmanuel Gil Peyrot1-8/+7
2015-06-27Common: Remove unused fifo_queue.h.Emmanuel Gil Peyrot2-112/+0
2015-06-27VideoCore: Fix floating point warningzawata1-1/+1
2015-06-25Services/SOC: Added command headers to some of the soc commands.Subv1-5/+13
2015-06-23Add helpers to create IPC command buffer headers and descriptorsYuri Kunde Schlesner3-7/+43
2015-06-22Y2R: Rework conversion process, enabling support for all formatsYuri Kunde Schlesner5-163/+695
2015-06-21Y2R: Re-organize how params are stored. Support SetConversionParamsYuri Kunde Schlesner1-72/+100
2015-06-19Make the call stack entries not editableGreg Wicks1-0/+3
2015-06-17kernel: Fix svcWaitSynch to always acquire requested wait objects.bunnei9-113/+68
2015-06-16hw: Fix mismatched Write callLioncash1-1/+1
2015-06-16VideoCore: Log the GL driver’s vendor and renderer.Emmanuel Gil Peyrot1-0/+2
2015-06-14video_core: add extra braces around initializerYuri Kunde Schlesner1-3/+3
Trivial change and fixes several warnings in the clang build.
2015-06-13vfp: Handle accesses to the VFP media feature registersLioncash3-4/+8
These are able to be accessed in any privilege mode.
2015-06-12vfp: Implement VMOVBCR/VMOVBRCLioncash2-5/+8
2015-06-12Services: Continue separation of services into their own folderspurpasmart9675-637/+1190
2015-06-09Robocopy doesn't like trailing slashesClienthax1-4/+4
2015-06-09Renderer formatting editstfarley2-26/+29
2015-06-09Render-to-texture flush, interval math fixtfarley2-2/+14
2015-06-09Liberal texture unbind (clout menu)tfarley2-4/+40
2015-06-09Depth format fix (crush3d intro/black screens)tfarley1-46/+46
2015-06-09Implemented glColorMasktfarley3-0/+24
2015-06-04arm_dyncom_thumb: Fix handling of writeback for thumb LDMIALioncash1-5/+19
2015-06-02ExtSavedata: Save the icon passed to CreateExtSaveData to the correct folder.Subv4-14/+38
Organize the ExtSaveData folders as they are stored in the console.
2015-06-01arm_dyncom_thumb: Fix encoding of BKPT's immediateLioncash1-1/+4
2015-06-01arm_dyncom_thumb: Implement CPS and SETENDLioncash1-0/+13
2015-06-01arm_dyncom_thumb: Implement SXTH, SXTB, UXTH, and UXTB.Lioncash1-0/+11
2015-06-01arm_dyncom_thumb: Implement REV, REV16, and REVSH.Lioncash1-2/+12
2015-05-31Pica: Use zero for the SecondaryFragmentColor source.bunnei3-11/+21
- This is a workaround until we support fragment lighting.
2015-05-31rasterizer: Remove unnecessary 'using' for BlendEquation.bunnei1-2/+1
2015-05-31Pica: Implement LogicOp function.bunnei7-8/+135
2015-05-31rasterizer: Implement AddSigned combiner function for alpha channel.bunnei1-0/+7
2015-05-31vertex_shader: Use address offset on src2 in inverted mode.bunnei1-3/+3
2015-05-31Pica: Implement command buffer execution registers.bunnei2-44/+76
2015-05-31vertex_shader: Implement SLT/SLTI instructions.bunnei1-4/+10
2015-05-31vertex_shader: Implement MIN instruction.bunnei1-0/+9
2015-05-30Move video_core/color.h to common/color.harchshift8-6/+8
2015-05-30Move video_core/math.h to common/vector_math.harchshift9-10/+9
The file only contained vector manipulation code, and such widely-useable code doesn't belong in video_core.
2015-05-30Remove gpu_refresh_rate configuration optionYuri Kunde Schlesner4-7/+2
Changing it makes emulation inherently inaccurate. It also had a wrong default value (30, whereas the real system has a refresh rate of 60 Hz) which, even if changed, would continue to be used unless people manually removed it from their config files.
2015-05-29Remove every trailing whitespace from the project (but externals).Emmanuel Gil Peyrot58-140/+140
2015-05-29QT: Remove border around widgetsSean Maas1-2/+15
2015-05-27hid: Get rid of undefined behaviorLioncash1-2/+2
Modifying a variable twice across a sequence point.
2015-05-27Memmap: Remove unused global pointers to memory areasYuri Kunde Schlesner2-31/+8
2015-05-27Kernel: Add VMManager to manage process address spacesYuri Kunde Schlesner6-16/+492
This enables more dynamic management of the process address space, compared to just directly configuring the page table for major areas. This will serve as the foundation upon which the rest of the Kernel memory management functions will be built.
2015-05-27arm_dyncom_thumb: Merge STR/LDR table subsets.Lioncash1-22/+11
2015-05-26arm_dyncom_interpreter: Remove unused variableLioncash1-5/+1
Thum decoding directly checks if the thumb bit is set instead of using a temporary.
2015-05-26Service/GSP: Implemented ImportDisplayCaptureInfo.Subv1-1/+47
2015-05-25Core/SVC: Map the shared memory created in CreateMemoryBlock to the specified address.Subv1-0/+2
This SharedMemory can be passed to service functions (Which should map the memory into their own address space).
2015-05-25Assets: Move citra.ico from src/assets to dist.Emmanuel Gil Peyrot3-9/+9
2015-05-25arm_dyncom_interpreter: Remove unused macroLioncash1-1/+0
2015-05-24dyncom: Get rid of armemu.hLioncash5-50/+29
2015-05-23Qt: Silence a bogus warning printed when using the debug runtimeYuri Kunde Schlesner1-1/+7
The Qt debug runtime prints a bogus warning on the console if you haven't called makeCurrent since the last time you called swapBuffers. This presumably means something if you're using QGLWidget the "regular" way, but in our multi-threaded use case is harmless since we never call doneCurrent in the rendering thread.
2015-05-23gl_state: Remove unnecessary const specifier on ApplyLioncash2-2/+2
2015-05-23y2r_u: Remove unused variable in StartConversionLioncash1-1/+0
2015-05-23video_core/utils: Remove unused variables in GetMortonOffsetLioncash1-3/+0
2015-05-23dyncom: Remove unused cpu parameter from decode_thumb_instrLioncash1-3/+2
2015-05-23dyncom: remove load_r15 from arm_instLioncash2-490/+331
It's entirely unused. Also allows getting rid of more clunky macros.
2015-05-23dyncom: Remove unnecessary parameter for load/store operationsLioncash1-39/+39
2015-05-23Pica: Create 'State' structure and move state memory there.bunnei15-438/+461
2015-05-23gl_state: Fix a condition typo in ApplyLioncash1-1/+1
2015-05-23VFP: Log as trace to get rid of spamming.bunnei1-23/+23
2015-05-23HID: Stub DisableAccelerometer and DisableGyroscopeLowpurpasmart964-9/+47
2015-05-23Flush for y2r (moflex)tfarley1-0/+11
2015-05-23MakeCurrent race condition fixtfarley2-2/+3
2015-05-23OpenGL renderertfarley28-47/+2245
2015-05-22INI hw/sw renderer toggletfarley4-0/+12
2015-05-22Service::Y2R: Support for grayscale decoding of specific formatsYuri Kunde Schlesner3-35/+267
Implements unrotated planar YUV 4:2:0 -> RGB24 conversions in Y2R. Currently only the Y (luma) channel is used, so the results don't contain color. This will be added in a later PR at some point. This is enough to get all currently know Moflex videos to decode. (Some don't display on-screen due to seemingly unrelated reasons.) Thanks to @archshift for doing the initial implementation which I cleaned up and then fixed the 8x8 block mode.
2015-05-21dyncom: Eliminate clang warningsLioncash4-406/+404
Gets rid of a whole load of missing brace initialization warnings.
2015-05-21Kernel: Fix a warning introduced with ResourceLimit, and remove the fallback code to prevent it from happening again.Emmanuel Gil Peyrot1-2/+1
2015-05-21y2r_u: Stub StartConversion to prevent moflex games from hanging.bunnei1-1/+17
2015-05-21Kernel: Move reschedules from SVCs to actual mechanisms that reschedule.bunnei7-20/+22
2015-05-18Use condition var to properly pause the CPU threadJames Rowe2-2/+14
Adds support for threaded pausing so citra doesn't spin wait on pause
2015-05-17GPU/DefaultAttributes: Clear up a comment in command_processorSubv1-2/+2
2015-05-17GPU/DefaultAttributes: Let the attribute data from the loaders overwrite the default attributes, if set.Subv1-21/+23
closes #735
2015-05-17Implement svcBreakarchshift2-1/+17
2015-05-16Delete unused hle/coprocessor.cpparchshift1-33/+0
2015-05-16CFG: Update the cfg service to be like other integrated servicespurpasmart965-337/+304
2015-05-16Remove unused concurrent_ring_buffer.hYuri Kunde Schlesner2-164/+0
2015-05-16APT/FS: Remove asserts that were causing false positivespurpasmart962-5/+5
2015-05-15Core/ResourceLimits: Implemented the basic structure of ResourceLimits.Subv12-14/+341
Implemented svcs GetResourceLimit, GetResourceLimitCurrentValues and GetResourceLimitLimitValues. Note that the resource limits do not currently keep track of used objects, since we have no way to distinguish between an object created by the application, and an object created by some HLE module once we're inside Kernel::T::Create.
2015-05-15Memory: Use a table based lookup scheme to read from memory regionsYuri Kunde Schlesner5-128/+174
2015-05-15Memory: Read SharedPage directly from Memory::ReadYuri Kunde Schlesner3-59/+37
2015-05-15Memory: Read ConfigMem directly from Memory::ReadYuri Kunde Schlesner3-50/+38
2015-05-15Memmap: Re-organize memory function in two filesYuri Kunde Schlesner34-266/+254
memory.cpp/h contains definitions related to acessing memory and configuring the address space mem_map.cpp/h contains higher-level definitions related to configuring the address space accoording to the kernel and allocating memory.
2015-05-15Memmap: Remove unused declarationsYuri Kunde Schlesner2-20/+3
2015-05-14dyncom: Add ARMv6K NOP and hint instructions to the decoding tableLioncash2-12/+152
2015-05-14dyncom: Handle some MSR variants individuallyLioncash2-24/+41
This is necessary, as hint instructions will be recognized as MSR, which is pretty bad.
2015-05-14dyncom: Move exclusive load/stores above bbl and swi in the decoding tableLioncash2-14/+15
2015-05-14dyncom: Remove duplicate enums/prototypesLioncash1-7/+1
These are already defined in arm_dyncom_interpreter_dec.cpp.
2015-05-14dyncom: Remove unnecessary definesLioncash1-4/+4
These can simply be const vars.
2015-05-14dyncom: Make translation-unit functions and variables staticLioncash1-66/+64
2015-05-14pica: Add the ULL specifier in IsDefaultAttributeLioncash1-1/+1
This is necessary otherwise there are warnings about a 32-bit result being casted to a 64-bit value.
2015-05-14vfp: Get rid of warningsLioncash2-6/+6
- Unary minus operator applied to unsigned type. - Unsafe use of bool.
2015-05-14process: Get rid of warningsLioncash1-3/+3
Sign mismatches and "forcing value to bool" warnings.
2015-05-14dyncom: Remove unnecessary typedefsLioncash2-196/+197
2015-05-14dyncom: Remove unused structsLioncash1-8/+0
2015-05-14thread: Fix a conditional check in RescheduleLioncash1-1/+1
2015-05-14Common: Remove unused cruft from math_util, and remove a duplicated Rect class in common_types.Emmanuel Gil Peyrot4-409/+3
2015-05-14dyncom: Removed irrelevant log.bunnei1-2/+0
2015-05-13dyncom: Fix decoding of BKPT's immediateLioncash1-1/+1
A shift here is intended since the representation is imm12:imm4
2015-05-13Qt: Shutdown emulation session only if EmuThread exists.bunnei1-1/+3
2015-05-12GPU: Add more fine grained profiling for vertex shader and rasterizationYuri Kunde Schlesner2-0/+10
2015-05-12Common: Use the log system to print assert messagesYuri Kunde Schlesner1-7/+3
2015-05-12Common: Remove async loggingYuri Kunde Schlesner9-222/+32
It provided a large increase in complexity of the logging system while having a negligible performance impact: the usage patterns of the ring buffer meant that each log contended with the logging thread, causing it to effectively act as a synchronous extra buffering. Also removed some broken code related to filtering of subclasses which was broken since it was introduced. (Which means no one ever used that feature anyway, since, 8 months later, no one ever complained.)
2015-05-12Thread: Remove the idle threadYuri Kunde Schlesner3-46/+21
Instead just use nullptr to represent no thread is active.
2015-05-12Core/Memory: Add TLS support for creating up to 300 threadsSubv4-10/+24
2015-05-12Core/Scheduling: Prepare the new priority in the thread queue when svcSetPriority is calledSubv1-0/+2
2015-05-12PTM: Changed the way the ptm services are handled to be like thepurpasmart965-125/+112
IR, HID, and APT services.
2015-05-12fixup!Subv3-16/+12
2015-05-12dyncom: Stub MCRR and MRRCLioncash1-7/+68
There's no other coprocessor outside the VFP (which has its own VMOV variants) in which the MPCore can send/retrieve data from. Stubbed so citra won't crash and burn on the odd chance someone actually tries to use these.
2015-05-12NWM_UDS: Fix a typo in the nwm service port namepurpasmart961-1/+1
2015-05-11vfp: Handle flush-to-zero mode.Lioncash3-84/+98
2015-05-11Core/HLE: Implemented the SVCs GetProcessId and GetProcessIdOfThreadSubv6-4/+50
2015-05-11Thread: Correctly set main thread initial stack positionYuri Kunde Schlesner3-5/+4
2015-05-11Implement I4 texture formatarchshift2-1/+12
@neobrain, could you confirm that this is correct? It's been tested with various different games and fixes different textures, including in Animal Crossing, Kirby Triple Deluxe, and SMB3D.
2015-05-11fixup! Set the TLS address in the schedulerSubv6-11/+10
2015-05-11Core/Memory: Give every emulated thread it's own TLS area.Subv8-11/+31
The TLS area for thread T with id Ti is located at TLS_AREA_VADDR + (Ti - 1) * 0x200. This allows some games like Mario Kart 7 to continue further.
2015-05-11fixup! GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-1/+1
2015-05-11GSP: Small tweaks to shared memory initializationYuri Kunde Schlesner1-9/+11
2015-05-11Kernel: Zero-fill shared memory blocks when mappingYuri Kunde Schlesner1-0/+8
This works around crashes related to GSP/HID/etc. shared memory blocks having garbage values. The proper fix requires proper management of mapped memory blocks in the process.
2015-05-11Kernel: Capture SharedMemory attributes at creation, not when mappingYuri Kunde Schlesner7-28/+51
2015-05-10rasterizer: Implemented combiner output scaling.bunnei2-2/+16
2015-05-10rasterizer: Implemented AddSigned combiner op.bunnei1-0/+10
2015-05-10rasterizer: Fixed a depth testing bug.bunnei2-6/+19
2015-05-10rasterizer: Implement combiner buffer input.bunnei2-4/+53
2015-05-10rasterizer: Return zero'd vectors on error conditions.bunnei1-3/+3
2015-05-10vertex_shader: Implement FLR instruction.bunnei1-0/+9
2015-05-10vertex_shader: Implement MADI instruction.bunnei1-4/+7
nihstro: Update submodule to latest upstream/master to support MADI instruction decoding.
2015-05-09Common: Remove the BIT macroYuri Kunde Schlesner2-4/+2
When the macro was introduced in 326ec51261299e48de97592631c02523da9c8118 it wasn't noticed that it conflicted in name with a heavily used macro inside of dyncom. This causes some compiler warnings. Since it's only lightly used, it was opted to simply remove the new macro.
2015-05-09Loader: Add missing includeYuri Kunde Schlesner1-0/+1
2015-05-09Memory: Add GetPhysicalPointer helper functionYuri Kunde Schlesner7-19/+28
2015-05-09Memory: Support more regions in the VAddr-PAddr translation functionsYuri Kunde Schlesner7-49/+43
Also adds better documentation and removes the one-off reimplementation of the function in pica.h.
2015-05-09Memory: Sort memory region variables by VAddrYuri Kunde Schlesner2-10/+10
2015-05-09Memory: Re-organize and rename memory area address constantsYuri Kunde Schlesner10-132/+132
2015-05-09Loader: Remove .bin file supportYuri Kunde Schlesner3-21/+1
It is of very limited practical utility currently, and will soon be impossible to support due to more accurate memory map emulation.
2015-05-09Kernel: Remove unused g_main_thread variableYuri Kunde Schlesner3-5/+1
2015-05-09Process: Rename StaticAddressMapping => AddressMappingYuri Kunde Schlesner6-10/+10
2015-05-09Process: Add more documentation to the class membersYuri Kunde Schlesner1-2/+16
2015-05-09Process: Use BitField to store process flagsYuri Kunde Schlesner2-16/+24
2015-05-09Loader/NCCH: Fix formatting of bracesYuri Kunde Schlesner1-9/+9
2015-05-09Process: Support parsing of exheader kernel capsYuri Kunde Schlesner6-4/+77
2015-05-09Common: Add BIT macroYuri Kunde Schlesner1-0/+2
2015-05-09Kernel: Remove g_program_idYuri Kunde Schlesner6-21/+3
This has been obsoleted by the field in Process.
2015-05-09Kernel: Introduce skeleton Process class to hold process dataYuri Kunde Schlesner13-48/+191
2015-05-08Common: Add StringFromFixedZeroTerminatedBufferYuri Kunde Schlesner2-0/+14
2015-05-08Core: Fix sorting in CMakeFiles.txtYuri Kunde Schlesner1-21/+21
2015-05-08Remove unnecessary dyncom header filesLioncash6-82/+2
2015-05-08dyncom: Remove an unnecessary variable in the interpreterLioncash1-19/+17
All this was doing was needlessly aliasing a variable.
2015-05-08Profiler: Fix off-by-one error when computing average.Yuri Kunde Schlesner1-2/+1
2015-05-08Common: Remove mem_arena.cpp/hYuri Kunde Schlesner5-560/+31
It is superfluous for Citra. (It's only really necessary if you're doing JIT. We were using it but not taking any advantage from it.) This should make 32-bit builds work again.
2015-05-07Common: Remove hash.cpp/hYuri Kunde Schlesner3-543/+0
Currently unused and the code quality is pretty questionable.
2015-05-07Common: Add proper macros to test for architecture pointer sizeYuri Kunde Schlesner5-17/+11
The old system of just defining macros available in some other platform was susceptible to silently using the wrong code if you forgot to include a particular header. This fixes a crash on non-Windows platforms introduced by e1fbac3ca13d37d2625c11d30cfdece4327b446b.
2015-05-07string_util: Get rid of UriDecode/UriEncodeLioncash2-127/+0
2015-05-07Fix printf format warningYuri Kunde Schlesner1-1/+1
2015-05-07Common: Remove common.hYuri Kunde Schlesner102-96/+146
2015-05-07Common: Move alignment macros to common_funcs.hYuri Kunde Schlesner2-21/+21
2015-05-07Common: Move SSE detection ifdefs to platform.hYuri Kunde Schlesner3-16/+21
2015-05-07Common: Remove more unused compatibility definesYuri Kunde Schlesner1-45/+0
2015-05-07Common: Move IO-specific compatibility macros to file_util.cppYuri Kunde Schlesner2-26/+26
2015-05-07Common: Remove many unnecessary cross-platform compatibility macrosYuri Kunde Schlesner7-90/+12
2015-05-07Clean-up includesYuri Kunde Schlesner8-9/+14
2015-05-07FileSys: De-inline Path membersYuri Kunde Schlesner4-125/+139
2015-05-07FileSys: Clean-up includes, de-inline destructorsYuri Kunde Schlesner7-20/+35
2015-05-07Move typedefs from kernel.h to more appropriate placesYuri Kunde Schlesner3-10/+13
2015-05-07Common: Move NonCopyable to common_types.hYuri Kunde Schlesner2-10/+10
2015-05-07Common: Use C++11 deleted functions for NonCopyableYuri Kunde Schlesner1-8/+6
2015-05-07Common: Remove unused enumsYuri Kunde Schlesner1-17/+0
2015-05-07GPU: Implemented default vertex shader attributes.Subv4-68/+137
Fixes some games crashing.
2015-05-06HLE: Clean up SVC dispatch mechanismYuri Kunde Schlesner5-79/+40
2015-05-04Core: Remove some unused functions and typesYuri Kunde Schlesner2-32/+1
2015-05-02EmuWindow: Clip mouse input coordinates to emulated screen dimensions.Zaneo4-8/+23
If the mouse position for a mouse move/drag would take it outside the emulated screen dimensions, clip the coordinates to the emulated screen dimensions. Qt and GLFW will report negative coordinates for mouse positions to the left, or above citra window. Added restriction to mouse coordinates passed to touchmoved by Qt/GLFW to be greater or equal to zero.
2015-05-02Qt: Shutdown game on emulator close event.bunnei1-0/+2
2015-05-02Qt: Disable "Start" unless we are paused (it otherwise has no meaning and causes a crash).bunnei2-1/+4
2015-05-02Qt: Fixed a bug in shutdown procedure, various cleanups.bunnei7-35/+26
2015-05-02Qt: Clear registers widget on shutdown.bunnei3-8/+31
2015-05-02Qt: Use signals for emu_thread start/stop and fix disasm widget.bunnei6-79/+138
2015-05-02Qt: Restructured to remove unnecessary shutdown event and various cleanups.bunnei4-90/+40
2015-05-02Qt: Fix loading a new game without stopping emulation.bunnei2-15/+25
2015-05-02CoreTiming: Initialize static variables at bootup.bunnei1-0/+10
2015-05-02HLE: Properly initialize and shutdown remaining modules.bunnei5-3/+20
2015-05-02Dyncom: Move cream cache to ARMul_State.bunnei4-25/+18
2015-05-02Kernel: Properly initialize and shutdown all modules.bunnei4-9/+20
2015-05-02HW: Properly initialize and shutdown all modules.bunnei3-3/+8
2015-05-02Services: Initialize all state variables at bootup.bunnei8-22/+38
2015-05-02Memory: Properly cleanup & shutdown.bunnei3-38/+60
2015-05-02Qt: Create emu thread on bootup, kill it on shutdown.bunnei3-31/+44
2015-05-02EmuThread: Remove unused filename attribute.bunnei3-18/+2
2015-05-02Qt: Move EmuThread ownership from render window to main window.bunnei6-69/+57
2015-04-29VideoCore: Remove a superfluous auto variable declaration in debug_utils.Emmanuel Gil Peyrot1-1/+1
2015-04-29ConfigMem: Remove duplicate retail bitpurpasmart961-1/+0
2015-04-28Services/Loader: Use more sensible log formats for certain functionspurpasmart964-22/+59
along with more info being logged.
2015-04-25ptm_sysm: Add static specifier to IsLegacyPowerOffLioncash1-1/+1
2015-04-20dyncom: Remove more unused/unnecessary codeLioncash5-95/+1
Gets rid of a sizeable amount of stuff in armdefs.
2015-04-18dyncom: Remove unused/unnecessary VFP cruftLioncash7-823/+15
2015-04-16Common: thread.h cleanupsYuri Kunde Schlesner1-65/+16
The helper classes are rendered obsolete by C++11 lambdas. Also made formatting conform to our code style.
2015-04-14Core_ARM11: Replace debug prints with our own logging functions in vfpsingle.Emmanuel Gil Peyrot2-39/+36
2015-04-14citra-qt: Use std::abs() to get the right absolute function for s64.Emmanuel Gil Peyrot1-1/+2
2015-04-14Kernel: Use the correct format string for u64 hex.Emmanuel Gil Peyrot1-1/+1
2015-04-14Headers: Add some forgotten overrides, thanks clang!Emmanuel Gil Peyrot4-4/+4
2015-04-14De-inline functions from Interface, removing them from service.hYuri Kunde Schlesner3-50/+49
This reduces the time for a full recompile from 65.43s to 59.53s (~9%)
2015-04-10SVC: Assert on unsupported CreateThread processor ID.bunnei1-3/+9
2015-04-10Silence some -Wsign-compare warnings.Rohit Nirmal2-4/+4
2015-04-10SVC: Update various SVCs to cause a reschedule.bunnei2-6/+22
- CreateMutex/ReleaseMutex/ReleaseSemaphore/SetTimer/CancelTimer/ArbitrateAddress
2015-04-10Kernel: Implemented priority inheritance for mutexes.bunnei3-4/+22
2015-04-10Thread: Implement priority boost for starved threads.bunnei5-28/+92
SVC: Return correct error code on invalid CreateThread processor ID. SVC: Assert when creating a thread with an invalid userland priority.
2015-04-10SVC: Reschedule on svcCreateThread.bunnei1-0/+2
2015-04-10APT: (Subv) Fix bug where start event was being incorrectly signaled.bunnei1-6/+7
2015-04-10Kernel: Fixed default thread priority.bunnei2-5/+4
2015-04-09Initialize base address to 0x0Gareth Higgins1-0/+1
2015-04-07gpu: Fix a missing format specifierLioncash1-1/+1
2015-04-07dyncom: Remove unnecessary enum and typedefLioncash5-50/+30
Also fixes descriptions in the process.
2015-04-06vfp: Make the FPSID values match the MPCoreLioncash1-7/+7
2015-04-06vfp: Get rid of the VFP_OFFSET macroLioncash5-64/+69
2015-04-06core: Migrate 3DS-specific CP15 register setting into InitLioncash2-8/+5
2015-04-06arm_interface: Support retrieval/storage to CP15 registersLioncash3-0/+25
2015-04-06Move CP15 enum definitions into their own enum.Lioncash5-168/+163
Also gets rid of preprocessor mumbo-jumbo
2015-04-06dyncom: Properly return the value of the user RO thread registerLioncash2-4/+10
2015-04-06dyncom: Set CP15 reset values on initializationLioncash1-0/+60
2015-04-06dyncom: Suppress uninitialized variable warningsLioncash1-4/+4
The switch cases will always be hit, but this makes compilers stop complaining.
2015-04-06Clean-up mem_map constants and fix framebuffer translation errorsYuri Kunde Schlesner3-27/+27
2015-04-05Changed occurences of colour to color for consistencyGareth Higgins2-4/+4
2015-04-04IR: Move The IR services to their own folder and implement "GetHandles"purpasmart9611-59/+188
2015-04-04Allow the user to set the background clear color during emulationarchshift5-1/+32
The background color can be seen at the sides of the bottom screen or when the window is wider than normal.
2015-04-03Services: Stubs and minor changespurpasmart9620-68/+409
2015-04-02dyncom: Move CP15 register writing into its own function.Lioncash4-88/+265
Also implements writing to the rest of the ARM11 MPCore CP15 register set.
2015-04-02dyncom: Move CP15 register reading into its own function.Lioncash4-49/+253
Keeps everything contained. Added all supported readable registers in an ARM11 MPCore.
2015-03-30disassembler: Get rid of a const_castLioncash3-8/+5
2015-03-30callstack: Remove unnecessary disassembler instantiationLioncash1-2/+1
Decode is a static function. There's no need to allocate a disassembler instance.
2015-03-26dyncom: Migrate InAPrivilegedMode to armsuppLioncash3-4/+7
It's a generic helper function, so it should be here anyway.
2015-03-26unsetting a few more variables that arent needed outside of this functionJames Rowe1-0/+3
2015-03-26Updated the copy commands to run on post_build and use generator expressions to simplify the code as wellJames Rowe1-27/+26
2015-03-26Changes to bring the previous commits in line with the comments on thepull request. Made the debug build a true debug build with no optimizxations and the RelWithDebInfo is what it says it is too. Changed the copying of the dlls to the build directories to happen at configuration time instead of build timeJames Rowe1-22/+12
2015-03-26More changes to the CMakeFiles for better MSVC compatibility. Added in the RelWithDebInfo target and setup copying the Qt 5 Dlls to the output directories.James Rowe1-0/+44
2015-03-24dyncom: Implement SRSLioncash1-1/+32
2015-03-24dyncom: Implement RFELioncash1-1/+30
2015-03-24dyncom: Remove unused/unnecessary macros and macro constantsLioncash2-39/+2
2015-03-24ConfigMem: Set the app memory to be 96MB instead of the default 64MBpurpasmart961-2/+2
2015-03-21armmmu: Remove unnecessary enum valuesLioncash1-30/+20
We don't need to care about XScale or Intel specific ARM stuff.
2015-03-19Service/FS: Document and log some unknown values.Subv1-1/+26
In CreateExtSaveData, DeleteExtSaveData and CreateSystemSaveData
2015-03-17dyncom: Make Load/Store instructions support big endianLioncash7-82/+205
2015-03-17HID: Proper Signal Interrupts for EnableAccelerometer & EnableGyroscopeLow alongpurpasmart964-12/+72
with a stub for GetSoundVolume
2015-03-16GPU/DisplayTransfer: Made the scaling bits a single 2bit valueSubv2-6/+17
Rephrased some comments.
2015-03-16arm_interface: Get rid of GetTicks.Lioncash5-17/+6
Removes a TODO.
2015-03-16VideoCore: Add static_cast around expressions where the compiler doesn’t deduce the right type.Emmanuel Gil Peyrot2-4/+4
2015-03-16Common: Fix logic for setting EMU_DATA_DIR.Emmanuel Gil Peyrot1-6/+5
2015-03-16Common: Make a #else more apparent.Emmanuel Gil Peyrot1-5/+1
2015-03-15NCCH: Minor updates to the ncch headerpurpasmart961-11/+14
2015-03-15dyncom: Implement SETENDLioncash1-1/+35
2015-03-14GPU: Implemented the flip_data (bit 0) bit in display transfers.Subv2-6/+15
2015-03-14EmuWindow: Fixed a reference to a temporary variableSubv1-1/+1
in GetTouchState()
2015-03-14Services/FS: Implemented DeleteExtSaveData, CreateSystemSaveData and DeleteSystemSaveDataSubv7-26/+240
Also fixed a bug with CreateExtSaveData that made it unable to create ExtSaveData archives in the SDMC directory.
2015-03-12Pica/VertexShader: Fix a bug caused due to incorrect assumptions of consecutive output register tables.Tony Wasserka1-20/+24
We now write create a temporary buffer for output registers and copy all of them to the actual output vertex structure after the shader has run. This is technically not necessary, but it's easier to vectorize in the future.
2015-03-11hid_user: Removed unnecessary includes.bunnei1-2/+0
2015-03-11HID: Removed unnecessary global variables.bunnei2-58/+42
2015-03-11HID: Added additional variable comments and some code cleanups.bunnei2-20/+29
2015-03-11HID: Complete refactor of pad/touch input to fix threading issues.bunnei7-204/+109
2015-03-10EmuWindow: Made pad/touch functions non-static.bunnei3-24/+20
2015-03-10HID: Cleanup how `next_touch_index` is calculated for Pad and touch.bunnei1-2/+2
2015-03-10HID: Changed TouchDataEntry `valid` to a BitField and added some doc strings.bunnei2-4/+4
2015-03-10HID: Added static asserts to check register position in shared memory.bunnei1-2/+16
2015-03-10Qt: Implemented EmuWindow touchpad support.bunnei2-0/+29
2015-03-10GLFW: Implemented EmuWindow touchpad support.bunnei2-0/+26
2015-03-10EmuWindow: Added infrastructure code to enable touchpad support.bunnei2-1/+93
2015-03-10HID: Added functions to emulate the touchpad.bunnei2-0/+61
2015-03-10HID: Moved some docstrings to the header.bunnei2-24/+16
2015-03-10HID: Refactored shared memory decoding for touchpad support.bunnei2-33/+64
2015-03-10GPU: Fixed the bit 25 in the display transfer flags.Subv2-5/+5
It is used to downscale the input image horizontally and vertically, previously we were only downscaling it vertically so this caused a hard-to-debug memory corruption problem.
2015-03-10dyncom: Minor cleanupLioncash1-26/+7
Assemblers will exit with an error when trying to assemble instructions with disallowed registers.
2015-03-10GPU: Added the stencil test structure to the Pica Regs struct.Subv7-61/+76
2015-03-10Frontend/Qt: Allow the framebuffer widget to inspect the depth bufferSubv2-5/+66
2015-03-10GPU: Implemented more depth buffer formats.Subv5-14/+120
This fixes the horizontal lines in Picross E, Cubic Ninja, Cave Story 3D and possibly others
2015-03-09Added LCD registers, and implementation for color filling in OGL code.archshift11-37/+234
2015-03-09GPU: Use the correct position for the finished bit in memory fillsSubv1-1/+1
2015-03-09Pica/PrimitiveAssembly: Fix triangle strips and fans being generated with incorrect winding order.Tony Wasserka1-6/+3
2015-03-09GPU: Corrected the 24 bit memory fills component orderSubv2-5/+5
2015-03-09dyncom: Fix an indexing bug in STMLioncash1-5/+4
Previously it would write the contents of register 13 for the case where the link register (r14) is supposed to be written.
2015-03-09dyncom: General cleanup of STMLioncash1-16/+14
2015-03-09dyncom: Increment addr when accessing LR in LDMLioncash1-0/+2
2015-03-08Update nihstro submodule to the initial release version.archshift2-57/+59
Includes more opcodes to implement in the future.
2015-03-08default_ini.h: Put comments on their own linesarchshift1-4/+15
Apparently inline comments is not necessarily standard in the INI format, and our parser was erroneously parsing the comments as values.
2015-03-08Build app bundles on OS X. Fixes the issue where the menubar would not appear.archshift1-1/+5
2015-03-08Fixed EmuWindow typo (fixes OSX build)bunnei2-2/+2
2015-03-07Set framebuffer layout from EmuWindow.bunnei7-60/+88
2015-03-07GPU/Textures: Fixed ETC texture decoding.Subv1-1/+1
2015-03-06Logging: check for filter before sending to the queue, to skip all heavy formatting on the other thread.Emmanuel Gil Peyrot7-9/+21