Commit message (Collapse) | Author | Files | Lines | ||
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2020-07-12 | Revert "Port citra-emu/citra#5441: "Common: remove a mod from AlignUp"" | bunnei | 1 | -3/+1 | |
2020-07-11 | Common: remove a mod from AlignUp (#5441) | Marshall Mohror | 1 | -1/+3 | |
In cases where the size is not a known constant when inlining, AlignUp<std::size_t> currently generates two 64-bit div instructions. This generates one div and a cmov which is significantly cheaper. | |||||
2020-07-10 | vk_rasterizer: Pass <pSizes> to CmdBindVertexBuffers2EXT | ReinUsesLisp | 1 | -6/+6 | |
This has been fixed in Nvidia's public beta driver 451.74. The previous beta driver will be broken, people using these will have to update. | |||||
2020-07-10 | KeyManager: Prevent writing of invalid keys | Morph | 1 | -4/+8 | |
If the keys are zero, don't write them to the autogenerated file. | |||||
2020-07-10 | cmake: Fix libfmt linking errors | David Marcec | 1 | -5/+1 | |
2020-07-10 | configuration: implement per-game configurations (#4098) | lat9nq | 57 | -835/+1942 | |
* Switch game settings to use a pointer In order to add full per-game settings, we need to be able to tell yuzu to switch to using either the global or game configuration. Using a pointer makes it easier to switch. * configuration: add new UI without changing existing funcitonality The new UI also adds General, System, Graphics, Advanced Graphics, and Audio tabs, but as yet they do nothing. This commit keeps yuzu to the same functionality as originally branched. * configuration: Rename files These weren't included in the last commit. Now they are. * configuration: setup global configuration checkbox Global config checkbox now enables/disables the appropriate tabs in the game properties dialog. The use global configuration setting is now saved to the config, defaulting to true. This also addresses some changes requested in the PR. * configuration: swap to per-game config memory for properties dialog Does not set memory going in-game. Swaps to game values when opening the properties dialog, then swaps back when closing it. Uses a `memcpy` to swap. Also implements saving config files, limited to certain groups of configurations so as to not risk setting unsafe configurations. * configuration: change config interfaces to use config-specific pointers When a game is booted, we need to be able to open the configuration dialogs without changing the settings pointer in the game's emualtion. A new pointer specific to just the configuration dialogs can be used to separate changes to just those config dialogs without affecting the emulation. * configuration: boot a game using per-game settings Swaps values where needed to boot a game. * configuration: user correct config during emulation Creates a new pointer specifically for modifying the configuration while emulation is in progress. Both the regular configuration dialog and the game properties dialog now use the pointer Settings::config_values to focus edits to the correct struct. * settings: split Settings::values into two different structs By splitting the settings into two mutually exclusive structs, it becomes easier, as a developer, to determine how to use the Settings structs after per-game configurations is merged. Other benefits include only duplicating the required settings in memory. * settings: move use_docked_mode to Controls group `use_docked_mode` is set in the input settings and cannot be accessed from the system settings. Grouping it with system settings causes it to be saved with per-game settings, which may make transferring configs more difficult later on, especially since docked mode cannot be set from within the game properties dialog. * configuration: Fix the other yuzu executables and a regression In main.cpp, we have to get the title ID before the ROM is loaded, else the renderer will reflect only the global settings and now the user's game specific settings. * settings: use a template to duplicate memory for each setting Replaces the type of each variable in the Settings::Values struct with a new class that allows basic data reading and writing. The new struct Settings::Setting duplicates the data in memory and can manage global overrides per each setting. * configuration: correct add-ons config and swap settings when apropriate Any add-ons interaction happens directly through the global values struct. Swapping bewteen structs now also includes copying the necessary global configs that cannot be changed nor saved in per-game settings. General and System config menus now update based on whether it is viewing the global or per-game settings. * settings: restore old values struct No longer needed with the Settings::Setting class template. * configuration: implement hierarchical game properties dialog This sets the apropriate global or local data in each setting. * clang format * clang format take 2 can the docker container save this? * address comments and style issues * config: read and write settings with global awareness Adds new functions to read and write settings while keeping the global state in focus. Files now generated per-game are much smaller since often they only need address the global state. * settings: restore global state when necessary Upon closing a game or the game properties dialog, we need to restore all global settings to the original global state so that we can properly open the configuration dialog or boot a different game. * configuration: guard setting values incorrectly This disables setting values while a game is running if the setting is overwritten by a per game setting. * config: don't write local settings in the global config Simple guards to prevent writing the wrong settings in the wrong files. * configuration: add comments, assume less, and clang format No longer assumes that a disabled UI element means the global state is turned off, instead opting to directly answer that question. Still however assumes a game is running if it is in that state. * configuration: fix a logic error Should not be negated * restore settings' global state regardless of accept/cancel Fixes loading a properties dialog and causing the global config dialog to show local settings. * fix more logic errors Fixed the frame limit would set the global setting from the game properties dialog. Also strengthened the Settings::Setting member variables and simplified the logic in config reading (ReadSettingGlobal). * fix another logic error In my efforts to guard RestoreGlobalState, I accidentally negated the IsPowered condition. * configure_audio: set toggle_stretched_audio to tristate * fixed custom rtc and rng seed overwriting the global value * clang format * rebased * clang format take 4 * address my own review Basically revert unintended changes * settings: literal instead of casting "No need to cast, use 1U instead" Thanks, Morph! Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> * Revert "settings: literal instead of casting " This reverts commit 95e992a87c898f3e882ffdb415bb0ef9f80f613f. * main: fix status buttons reporting wrong settings after stop emulation * settings: Log UseDockedMode in the Controls group This should have happened when use_docked_mode was moved over to the controls group internally. This just reflects this in the log. * main: load settings if the file has a title id In other words, don't exit if the loader has trouble getting a title id. * use a zero * settings: initalize resolution factor with constructor instead of casting * Revert "settings: initalize resolution factor with constructor instead of casting" This reverts commit 54c35ecb46a29953842614620f9b7de1aa9d5dc8. * configure_graphics: guard device selector when Vulkan is global Prevents the user from editing the device selector if Vulkan is the global renderer backend. Also resets the vulkan_device variable when the users switches back-and-forth between global and Vulkan. * address reviewer concerns Changes function variables to const wherever they don't need to be changed. Sets Settings::Setting to final as it should not be inherited from. Sets ConfigurationShared::use_global_text to static. Co-Authored-By: VolcaEM <volcaem@users.noreply.github.com> * main: load per-game settings after LoadROM This prevents `Restart Emulation` from restoring the global settings *after* the per-game settings were applied. Thanks to BSoDGamingYT for finding this bug. * Revert "main: load per-game settings after LoadROM" This reverts commit 9d0d48c52d2dcf3bfb1806cc8fa7d5a271a8a804. * main: only restore global settings when necessary Loading the per-game settings cannot happen after the ROM is loaded, so we have to specify when to restore the global state. Again thanks to BSoD for finding the bug. * configuration_shared: address reviewer concerns except operator overrides Dropping operator override usage in next commit. Co-Authored-By: LC <lioncash@users.noreply.github.com> * settings: Drop operator overrides from Setting template Requires using GetValue and SetValue explicitly. Also reverts a change that broke title ID formatting in the game properties dialog. * complete rebase * configuration_shared: translate "Use global configuration" Uses ConfigurePerGame to do so, since its usage, at least as of now, corresponds with ConfigurationShared. * configure_per_game: address reviewer concern As far as I understand, it prevents the program from unnecessarily copying strings. Co-Authored-By: LC <lioncash@users.noreply.github.com> Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> Co-authored-by: VolcaEM <volcaem@users.noreply.github.com> Co-authored-by: LC <lioncash@users.noreply.github.com> | |||||
2020-07-10 | vk_stream_buffer: set allocable_size to 9 MiB | lat9nq | 1 | -1/+1 | |
This solves the crash on Linux systems running the current Linux Long Lived branch nVidia driver. | |||||
2020-07-09 | cmake: fix fmt linking when found | John Galt | 1 | -1/+5 | |
This is a new attempt at #4206 that shouldn't break windows builds. If someone else could test on windows, it would be much appreciated. Previously, the build bot passed but the actual builds failed. | |||||
2020-07-08 | Address comments for better clarity/signed dev count | Ameer | 1 | -11/+15 | |
2020-07-08 | Add more libusb error checks | Ameer | 1 | -3/+18 | |
2020-07-08 | AM: fix GetDesiredLanguage: | CrazyMax | 1 | -1/+13 | |
try to get a control metadata from application update when is failed to get from the basic version. Tested on Kirby Star Allies | |||||
2020-07-07 | cpu_interrupt_handler: Remove #pragma once from .cpp file | MerryMage | 1 | -2/+0 | |
2020-07-07 | input_common/gcadapter: add missing C++11 header required by libc++ | Jan Beich | 1 | -0/+1 | |
In file included from src/input_common/gcadapter/gc_adapter.cpp:8: src/./input_common/gcadapter/gc_adapter.h:77:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, bool> buttons; ~~~~~^ src/./input_common/gcadapter/gc_adapter.h:78:10: error: no template named 'unordered_map' in namespace 'std' std::unordered_map<int, u16> axes; ~~~~~^ | |||||
2020-07-07 | change shortcut context for other hotkeys with file open dialog | Ameer | 1 | -4/+4 | |
2020-07-07 | GetDisplayVersion should return a null-terminated version string. | CrazyMax | 1 | -4/+16 | |
also, in case of failed to get of the basic version, we will try get it from application update. | |||||
2020-07-06 | Fix ss crash on game menu, fix ss on windowed mode | Ameer | 2 | -4/+6 | |
2020-07-06 | configure_graphics: Make use of qOverload in signals/slots | Lioncash | 1 | -2/+2 | |
While we're in the same area, we can make use of qOverload to tidy up some function pointer casts. | |||||
2020-07-06 | configure_graphics: Prevent unnecessary string copies in UpdateDeviceComboBox() | Lioncash | 1 | -1/+1 | |
Unlikely to impact performance at all, but this is essentially a "free" transformation, so why not? | |||||
2020-07-05 | memory: Set page-table pointers before setting attribute = Memory | MerryMage | 1 | -2/+5 | |
2020-07-05 | AM/ISelfController: Stub CreateManagedDisplaySeparableLayer | Morph | 2 | -1/+20 | |
Stub this by sending 1 layer id instead of 2 as yuzu does not support multiple layers per display. No adverse side effects have been observed. - Used by Animal Crossing: New Horizons Update 1.3.0 | |||||
2020-07-04 | Fix for always firing triggers on some controllers, trigger threshold more universal | Ameer | 2 | -5/+5 | |
2020-07-03 | Address lioncash feedback: Log formatting, extern const PadButtonArray, little touch ups | Ameer | 3 | -24/+32 | |
2020-07-03 | Revert "cmake: fix fmt linking" | bunnei | 1 | -1/+1 | |
2020-07-02 | Fix unnecessary diffs | Ameer | 4 | -29/+27 | |
2020-07-02 | Add LR triggers as axes, half press to initiate a press, add GC axis id in config, clarify some code blocks for better readability | Ameer | 3 | -35/+80 | |
2020-07-02 | Rename two functions in NS | VolcaEM | 1 | -2/+2 | |
- Rename "GetShellEvent" to "GetShellEventHandle" - Rename "LaunchApplicationFromHost" to "LaunchApplication" | |||||
2020-07-02 | Rename GetApplicationArea2 to GetApplicationAreaSize | VolcaEM | 1 | -2/+2 | |
2020-07-02 | cmake: stop linking against QGL after c6a0ab979239 | Jan Beich | 1 | -1/+1 | |
2020-07-01 | shader_cache: Fix use-after-free and orphan invalidation cache entries | ReinUsesLisp | 1 | -29/+41 | |
This fixes some cases where entries could have been removed multiple times reading freed memory. To address this issue this commit removes duplicates from entries marked for removal and sorts out the removal process to fix another use-after-free situation. Another issue fixed in this commit is orphan invalidation cache entries. Previously only the entries that were invalidated in the current operations had its entries removed. This led to more use-after-free situations when these entries were actually invalidated but referenced an object that didn't exist. | |||||
2020-07-01 | Reset adapter state on init, fixes errors relating driver hang from unexpected unplug | Ameer | 2 | -0/+9 | |
2020-07-01 | Don't handle cycles late if stretcher is active | David Marcec | 1 | -1/+3 | |
Timestretcher seems to be broken | |||||
2020-07-01 | audio: Improving audio timing for multicore/single core | David Marcec | 2 | -20/+7 | |
Fixes the issue with needing the timestretcher for multicore. | |||||
2020-07-01 | externals: Track opus as submodule instead of using conan | David Marcec | 1 | -1/+1 | |
Supersedes #4068 see for details. | |||||
2020-07-01 | key_manager: Correct casing of instance() | Lioncash | 10 | -10/+10 | |
Our codebase uppercases member function names. | |||||
2020-07-01 | key_manager: Delete move operations | Lioncash | 1 | -0/+3 | |
Prevents the singleton from being moved from. | |||||
2020-07-01 | key_manager: Make use of canonical deleted operator= | Lioncash | 1 | -2/+2 | |
operator= typically returns a reference, it's not void. While we're at it, we can correct the parameter formatting to adhere to the codebase. | |||||
2020-07-01 | common: switch to nullptr for sysctl's empty new value | Jan Beich | 1 | -4/+4 | |
2020-06-30 | Address feedback regarding increments, const vars, and general cleanup | Ameer | 2 | -24/+21 | |
2020-06-30 | fix implicit conversion of size_t type to int | Ameer | 1 | -1/+1 | |
2020-06-30 | maxwell_to_gl: Implement MirrorOnceClampOGL using GL_MIRROR_CLAMP_EXT | Morph | 1 | -0/+6 | |
Like MirrorOnceBorder, this requires the GL_EXT_texture_mirror_clamp extension. This extension is unfortunately not available on Intel's drivers (both Windows proprietary and Linux Mesa). Use GL_MIRROR_CLAMP_TO_EDGE as a fallback if the extension is unavailable. | |||||
2020-06-30 | macro: Add support for "middle methods" on the code cache (#4112) | David | 1 | -8/+27 | |
Macro code is just uploaded sequentially from a starting address, however that does not mean the entry point for the macro is at that address. This PR adds preliminary support for executing macros in the middle of our cached code. | |||||
2020-06-30 | common: add sysconf() fallback | Jan Beich | 1 | -3/+16 | |
src/common/memory_detect.cpp:15:10: fatal error: 'sys/sysinfo.h' file not found #include <sys/sysinfo.h> ^~~~~~~~~~~~~~~ | |||||
2020-06-29 | maxwell_to_gl: Rename VertexType() to VertexFormat() | Morph | 2 | -4/+5 | |
2020-06-29 | cmake: fix fmt linking | John Galt | 1 | -1/+1 | |
On gcc/ld, and clang/lld, fmt::v6 symbols are excluded, so linking fails. This fixes the issue. Note: This was included in the FindBoost changes I shared with BlinkHawk, however only they were merged. I'm not sure if it was missed, or if there was an issue with this part of the change. | |||||
2020-06-29 | Remove duplicate functions | VolcaEM | 1 | -2/+0 | |
2020-06-29 | Use decimal instead of hexadecimal | VolcaEM | 1 | -3/+5 | |
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com> | |||||
2020-06-29 | Fix typo | VolcaEM | 1 | -1/+1 | |
2020-06-29 | Clang-format | VolcaEM | 1 | -1/+1 | |
2020-06-29 | service: Update function tables | VolcaEM | 27 | -157/+285 | |
2020-06-29 | core_timing,scheduler: Use std::scoped_lock when possible | ReinUsesLisp | 2 | -15/+12 | |
Simplifies the cognitive load of procedures using locks and makes locks safe against exceptions. | |||||
2020-06-28 | ldr: Cleanup NRO & NRR structs | David Marcec | 1 | -8/+8 | |
2020-06-28 | maxwell_to_vk: Reorder vertex formats and add A2B10G10R10 for all types except float | Morph | 1 | -75/+69 | |
2020-06-28 | am: Stub GetIndirectLayerConsumerHandle | David Marcec | 1 | -1/+13 | |
Needed by Monster Hunter Generations Ultimate | |||||
2020-06-28 | maxwell_to_gl: Add 32 bit component sizes to (un)signed scaled formats | Morph | 1 | -30/+4 | |
Add 32 bit component sizes to (un)signed scaled formats and group (un)signed normalized, scaled, and integer formats together. | |||||
2020-06-28 | acc: ListOpenContextStoredUsers partial stub | David Marcec | 5 | -4/+14 | |
Needed by Baldur's Gate 1/2 | |||||
2020-06-28 | Core/Common: Address Feedback. | Fernando Sahmkow | 21 | -58/+58 | |
2020-06-27 | NvFlinger: Clang Format. | Fernando Sahmkow | 1 | -1/+1 | |
2020-06-27 | Build System: Fix GCC & MINGW Build. | Fernando Sahmkow | 1 | -0/+4 | |
2020-06-27 | SVC: Implement 32-bits wrappers and update Dynarmic. | Fernando Sahmkow | 4 | -34/+282 | |
2020-06-27 | SVC: Add GetCurrentProcessorNumber32, CreateTransferMemory32, SetMemoryAttribute32 | Fernando Sahmkow | 2 | -6/+39 | |
2020-06-27 | ARM: Update Dynarmic and Setup A32 according to latest interface. | Fernando Sahmkow | 8 | -93/+174 | |
2020-06-27 | SVC: Add GetThreadPriority32 & SetThreadPriority32 | Fernando Sahmkow | 2 | -2/+30 | |
2020-06-27 | ArmDynarmic32: Setup CNTPCT correctly | Fernando Sahmkow | 1 | -1/+1 | |
2020-06-27 | Audio: Correct buffer release for host timing. | Fernando Sahmkow | 3 | -1/+22 | |
2020-06-27 | Common/Kernel: Corrections and small bug fixing. | Fernando Sahmkow | 2 | -8/+3 | |
2020-06-27 | Services/NvFlinger: Do vSync in a sepparate thread on Multicore. | Fernando Sahmkow | 4 | -5/+69 | |
2020-06-27 | Common/NativeClockx86: Reduce native clock accuracy further. | Fernando Sahmkow | 1 | -1/+1 | |
2020-06-27 | Tests/CoreTiming: Correct host timing tests. | Fernando Sahmkow | 2 | -157/+14 | |
2020-06-27 | ARMDynarmicInterface: Correct GCC Build Errors. | Fernando Sahmkow | 2 | -6/+6 | |
2020-06-27 | Common/AtomicOps: Correct GCC Intrinsic argument ordering. | Fernando Sahmkow | 1 | -5/+5 | |
2020-06-27 | Kernel: Correct Host Context on Threads and Scheduler. | Fernando Sahmkow | 4 | -11/+11 | |
2020-06-27 | YuzuQT: Hide Speed UI on Multicore. | Fernando Sahmkow | 1 | -1/+1 | |
2020-06-27 | Clang Format. | Fernando Sahmkow | 14 | -48/+49 | |
2020-06-27 | ARMInterface/Externals: Update dynarmic and fit to latest version. | Fernando Sahmkow | 1 | -7/+7 | |
2020-06-27 | ARMInterface: Correct rebase errors. | Fernando Sahmkow | 3 | -5/+5 | |
2020-06-27 | CoreTiming: Correct rebase bugs and other miscellaneous things. | Fernando Sahmkow | 2 | -4/+8 | |
2020-06-27 | Core: Split Microprofile Dynarmic timing per Core | Fernando Sahmkow | 1 | -3/+12 | |
2020-06-27 | General: Tune the priority of main emulation threads so they have higher priority than less important helper threads. | Fernando Sahmkow | 6 | -0/+60 | |
2020-06-27 | Dynarmic Interface: don't clear cache if JIT has not been created. | Fernando Sahmkow | 2 | -0/+6 | |
2020-06-27 | General: Correct rebase, sync gpu and context management. | Fernando Sahmkow | 9 | -32/+45 | |
2020-06-27 | CoreTiming/CycleTimer: Correct Idling. | Fernando Sahmkow | 1 | -2/+5 | |
2020-06-27 | SingleCore: Correct ticks reset to be on preemption. | Fernando Sahmkow | 1 | -1/+1 | |
2020-06-27 | General: Cleanup legacy code. | Fernando Sahmkow | 19 | -740/+8 | |
2020-06-27 | Kernel/svcBreak: Implement CacheInvalidation for Singlecore and correct svcBreak. | Fernando Sahmkow | 2 | -3/+13 | |
2020-06-27 | Bootmanager/CPU_Manager: Correct shader caches and sync GPU on OpenGL. | Fernando Sahmkow | 2 | -6/+13 | |
2020-06-27 | HLE_IPC: Correct HLE Event behavior on timeout. | Fernando Sahmkow | 3 | -1/+19 | |
2020-06-27 | SingleCore: Improve Cycle timing Behavior and replace mutex in global scheduler for spinlock. | Fernando Sahmkow | 3 | -2/+4 | |
2020-06-27 | FrameLimiting: Enable frame limiting for single core. | Fernando Sahmkow | 2 | -1/+2 | |
2020-06-27 | SingleCore: Use Cycle Timing instead of Host Timing. | Fernando Sahmkow | 15 | -80/+152 | |
2020-06-27 | Scheduler: Correct Reload/Unload | Fernando Sahmkow | 2 | -3/+5 | |
2020-06-27 | Thread: Release the ARM Interface on exitting. | Fernando Sahmkow | 3 | -1/+8 | |
2020-06-27 | General: Move ARM_Interface into Threads. | Fernando Sahmkow | 18 | -170/+136 | |
2020-06-27 | Core: Refactor ARM Interface. | Fernando Sahmkow | 10 | -42/+69 | |
2020-06-27 | X64 Clock: Reduce accuracy to be less or equal to guest accuracy. | Fernando Sahmkow | 3 | -1/+10 | |
2020-06-27 | ARM/WaitTree: Better track the CallStack for each thread. | Fernando Sahmkow | 3 | -11/+74 | |
2020-06-27 | SVC/ARM: Correct svcSendSyncRequest and cache ticks on arm interface. | Fernando Sahmkow | 3 | -5/+20 | |
2020-06-27 | SingleCore: Move Host Timing from a sepparate thread to main cpu thread. | Fernando Sahmkow | 7 | -10/+48 | |
2020-06-27 | GUI: Make multicore only work with Async and add GUI for multicore. | Fernando Sahmkow | 6 | -5/+63 | |
2020-06-27 | ARM: Addapt to new Exclusive Monitor Interface. | Fernando Sahmkow | 5 | -31/+24 | |
2020-06-27 | CPU_Manager: Correct stopping on SingleCore. | Fernando Sahmkow | 1 | -3/+8 | |
2020-06-27 | Scheduler: Correct yielding interaction with SetThreadActivity. | Fernando Sahmkow | 1 | -0/+15 | |
2020-06-27 | General: Fix microprofile on dynarmic/svc, fix wait tree showing which threads were running. | Fernando Sahmkow | 11 | -13/+87 | |
2020-06-27 | General: Fix Stop function | Fernando Sahmkow | 4 | -5/+25 | |
2020-06-27 | Kernel: Rewind on SVC change. | Fernando Sahmkow | 3 | -5/+16 | |
2020-06-27 | Kernel: Preempt Single core on redudant yields. | Fernando Sahmkow | 6 | -21/+42 | |
2020-06-27 | CPU_Manager: Unload/Reload threads on preemption on SingleCore | Fernando Sahmkow | 4 | -7/+64 | |
2020-06-27 | Synchronization: Correct wide Assertion. | Fernando Sahmkow | 1 | -2/+4 | |
2020-06-27 | General: Initial Setup for Single Core. | Fernando Sahmkow | 8 | -34/+228 | |
2020-06-27 | Scheduler: Set last running time on thread. | Fernando Sahmkow | 2 | -4/+2 | |
2020-06-27 | Kernel: Corrections to TimeManager, Scheduler and Mutex. | Fernando Sahmkow | 3 | -5/+5 | |
2020-06-27 | Kernel: Fixes, corrections and asserts to scheduler and different svcs. | Fernando Sahmkow | 8 | -38/+38 | |
2020-06-27 | Scheduler: Correct yields. | Fernando Sahmkow | 2 | -7/+25 | |
2020-06-27 | Mutex: Revert workaround due to poor exclusive memory. | Fernando Sahmkow | 1 | -9/+2 | |
2020-06-27 | ARM/Memory: Correct Exclusive Monitor and Implement Exclusive Memory Writes. | Fernando Sahmkow | 12 | -24/+325 | |
2020-06-27 | SVC: WaitSynchronization add Termination Pending Result. | Fernando Sahmkow | 2 | -1/+5 | |
2020-06-27 | Scheduler: Remove arm_interface lock and a few corrections. | Fernando Sahmkow | 2 | -17/+3 | |
2020-06-27 | Yuzu/Debuggers: Correct Wait Tree for Paused threads. | Fernando Sahmkow | 1 | -2/+10 | |
2020-06-27 | SVC: Correct SetThreadActivity. | Fernando Sahmkow | 4 | -38/+59 | |
2020-06-27 | SCC: Small corrections to CancelSynchronization | Fernando Sahmkow | 3 | -2/+14 | |
2020-06-27 | Scheduler: Correct locking for hle threads. | Fernando Sahmkow | 1 | -1/+2 | |
2020-06-27 | Scheduler: Fix HLE Threads on guard | Fernando Sahmkow | 1 | -4/+6 | |
2020-06-27 | Scheduler: Protect on closed threads. | Fernando Sahmkow | 1 | -7/+17 | |
2020-06-27 | Scheduler: Correct assert. | Fernando Sahmkow | 1 | -4/+2 | |
2020-06-27 | Core: Correct rebase. | Fernando Sahmkow | 2 | -18/+11 | |
2020-06-27 | Scheduler: Release old thread fiber before trying to switch to the next thread fiber. | Fernando Sahmkow | 2 | -11/+35 | |
2020-06-27 | NVDRV: Remove frame limiting as Host Timing already takes care. | Fernando Sahmkow | 1 | -1/+0 | |
2020-06-27 | Mutex: Correct Result writting to clear exclusivity. | Fernando Sahmkow | 1 | -3/+11 | |
2020-06-27 | SVC: Correct svcWaitForAddress and svcSignalToAddress. | Fernando Sahmkow | 4 | -68/+161 | |
2020-06-27 | Scheduler: Correct Select Threads Step 2. | Fernando Sahmkow | 1 | -0/+1 | |
2020-06-27 | Kernel: Corrections to Scheduling. | Fernando Sahmkow | 5 | -19/+23 | |
2020-06-27 | Kernel: Correct Signal on Thread Death and Setup Sync Objects on Thread for Debugging | Fernando Sahmkow | 3 | -15/+17 | |
2020-06-27 | Core: Correct HLE Event Callbacks and other issues. | Fernando Sahmkow | 5 | -37/+39 | |
2020-06-27 | Process: Protect TLS region and Modules. | Fernando Sahmkow | 1 | -0/+4 | |
2020-06-27 | General: Add Asserts | Fernando Sahmkow | 4 | -0/+24 | |
2020-06-27 | General: Add better safety for JIT use. | Fernando Sahmkow | 5 | -7/+39 | |
2020-06-27 | SVC: Correct races on physical core switching. | Fernando Sahmkow | 2 | -10/+10 | |
2020-06-27 | NVFlinger: Lock race condition between CPU, Host Timing, VSync. | Fernando Sahmkow | 3 | -0/+11 | |
2020-06-27 | SVC: Add locks to the memory management. | Fernando Sahmkow | 1 | -0/+21 | |
2020-06-27 | SVC: Correct WaitSynchronization, WaitProcessWideKey, SignalProcessWideKey. | Fernando Sahmkow | 9 | -33/+84 | |
2020-06-27 | SVC: Cleanup old methods. | Fernando Sahmkow | 1 | -13/+9 | |
2020-06-27 | CPU_Manager: Reconfigre guest threads for dynamrmic downsides | Fernando Sahmkow | 3 | -1/+7 | |
2020-06-27 | SVC: Correct SendSyncRequest. | Fernando Sahmkow | 8 | -54/+116 | |
2020-06-27 | SVC: Correct ArbitrateUnlock | Fernando Sahmkow | 3 | -33/+37 | |
2020-06-27 | SVC: Correct SignalEvent, ClearEvent, ResetSignal, WaitSynchronization, CancelSynchronization, ArbitrateLock | Fernando Sahmkow | 8 | -90/+134 | |
2020-06-27 | SVC: Remove global HLE Lock. | Fernando Sahmkow | 1 | -3/+0 | |
2020-06-27 | SVC: Correct GetThreadPriority, SetThreadPriority, GetThreadCoreMask, SetThreadCoreMask, GetCurrentProcessorNumber | Fernando Sahmkow | 5 | -15/+26 | |
2020-06-27 | SVC: Correct CreateThread, StartThread, ExitThread, SleepThread. | Fernando Sahmkow | 3 | -37/+31 | |
2020-06-27 | HostTiming: Pause the hardware clock on pause. | Fernando Sahmkow | 7 | -1/+23 | |
2020-06-27 | AudioCore: Use nanoseconds instead of cycles for buffer time. | Fernando Sahmkow | 2 | -6/+6 | |
2020-06-27 | General: Setup yuzu threads' microprofile, naming and registry. | Fernando Sahmkow | 7 | -9/+25 | |
2020-06-27 | CPU_Manager: remove debugging code. | Fernando Sahmkow | 1 | -8/+4 | |
2020-06-27 | YuzuCMD/Tester: Correct execution | Fernando Sahmkow | 2 | -6/+8 | |
2020-06-27 | General: Recover Prometheus project from harddrive failure | Fernando Sahmkow | 57 | -816/+1341 | |
This commit: Implements CPU Interrupts, Replaces Cycle Timing for Host Timing, Reworks the Kernel's Scheduler, Introduce Idle State and Suspended State, Recreates the bootmanager, Initializes Multicore system. | |||||
2020-06-27 | nfc: Update function table | VolcaEM | 1 | -3/+3 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/NFC_services | |||||
2020-06-27 | ncm: Update function table | VolcaEM | 1 | -10/+10 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/NCM_services ILocationResolver's 16, 17, 18 and 19 have unofficial names | |||||
2020-06-27 | mm: Update function table | VolcaEM | 1 | -16/+16 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/Display_services | |||||
2020-06-27 | mig: Update function table | VolcaEM | 1 | -0/+6 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/Migration_services | |||||
2020-06-27 | ldn: Update function table | VolcaEM | 1 | -0/+1 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/LDN_services | |||||
2020-06-27 | Oops (fix typo) | VolcaEM | 1 | -1/+1 | |
2020-06-27 | lbl: Update function table | VolcaEM | 1 | -0/+1 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/Backlight_services | |||||
2020-06-27 | grc: Update function table | VolcaEM | 1 | -0/+3 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/GRC_services | |||||
2020-06-27 | friend: Update function table | VolcaEM | 1 | -0/+6 | |
2020-06-27 | Fix issues caused when changing the fullscreen hotkey | Kewlan | 1 | -4/+5 | |
2020-06-27 | left const auto&, comment punctuation. | Ameer J | 1 | -2/+2 | |
Co-authored-by: Morph <39850852+Morph1984@users.noreply.github.com> | |||||
2020-06-27 | Use better names for "Unknown"s | VolcaEM | 1 | -39/+39 | |
2020-06-27 | Update function names | VolcaEM | 1 | -4/+4 | |
2020-06-27 | btm: Give better names for unknown functions | David Marcec | 1 | -5/+5 | |
2020-06-27 | btdrv: Update function table (#4174) | VolcaEM | 1 | -83/+84 | |
* btdrv: Update function table | |||||
2020-06-27 | bpc: Update function tables (#4173) | VolcaEM | 1 | -7/+13 | |
* bpc: Update function tables This was based on Switchbrew page: https://switchbrew.org/wiki/PCV_services | |||||
2020-06-27 | bcat: Update function tables and add missing classes (#4172) | VolcaEM | 2 | -0/+5 | |
* bcat: Update function tables and add missing classes | |||||
2020-06-27 | am: Update function tables and add missing classes (#4169) | VolcaEM | 3 | -17/+19 | |
* am: Update function tables and add missing classes * Remove comments (1/5) * Remove comments (2/5) * Remove comments (3/5) * Remove comments (4/5) * Remove comments (5/5) * Remove unused classes (1/2) * Remove unused classes (2/2) | |||||
2020-06-27 | aoc: Update function table (#4170) | VolcaEM | 1 | -0/+1 | |
* aoc: Update function table * Remove comments | |||||
2020-06-27 | eupld: Update function table | VolcaEM | 1 | -0/+1 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/Error_Upload_services | |||||
2020-06-27 | es: Update function table | VolcaEM | 1 | -2/+41 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/ETicket_services | |||||
2020-06-27 | Update FAQ function name (2/2) | VolcaEM | 1 | -2/+2 | |
2020-06-27 | Update FAQ function name (1/2) | VolcaEM | 1 | -1/+1 | |
2020-06-27 | btm: Update function tables | VolcaEM | 1 | -71/+76 | |
This was based on Switchbrew page: https://switchbrew.org/wiki/BTM_services "No comment" edition | |||||
2020-06-27 | vk_rasterizer: Use nullptr for <pSizes> in CmdBindVertexBuffers2EXT | ReinUsesLisp | 1 | -6/+6 | |
Disable this temporarily. | |||||
2020-06-27 | vk_pipeline_cache: Avoid hashing and comparing dynamic state when possible | ReinUsesLisp | 6 | -23/+51 | |
With extended dynamic states, some bytes don't have to be collected from the pipeline key, hence we can avoid hashing and comparing them on lookups. | |||||
2020-06-27 | vulkan/fixed_pipeline_state: Move state out of individual structures | ReinUsesLisp | 4 | -121/+84 | |
2020-06-27 | vk_rasterizer: Use VK_EXT_extended_dynamic_state | ReinUsesLisp | 5 | -46/+356 | |
2020-06-27 | renderer_vulkan/wrapper: Add VK_EXT_extended_dynamic_state functions | ReinUsesLisp | 2 | -0/+64 | |
2020-06-27 | fixed_pipeline_state: Add requirements for VK_EXT_extended_dynamic_state | ReinUsesLisp | 7 | -155/+143 | |
This moves dynamic state present in VK_EXT_extended_dynamic_state to a separate structure in FixedPipelineState. This is structure is at the bottom allowing us to hash and memcmp only when the extension is not supported. | |||||
2020-06-27 | vk_device: Enable VK_EXT_extended_dynamic_state when available | ReinUsesLisp | 2 | -0/+32 | |
2020-06-27 | texture_cache: Test format compatibility before copying | ReinUsesLisp | 2 | -6/+21 | |
Avoid illegal copies. This intercepts the last step of a copy to avoid generating validation errors or corrupting the driver on some instances. We can create views and emit copies accordingly in future commits and remove this last-step validation. | |||||
2020-06-27 | video_core/compatible_formats: Table to test if two formats are legal to view or copy | ReinUsesLisp | 3 | -0/+196 | |
Add a flat table to test if it's legal to create a texture view between two formats or copy betweem them. This table is based on ARB_copy_image and ARB_texture_view. Copies are more permissive than views. | |||||
2020-06-26 | gl_buffer_cache: Copy to buffers created as STREAM_READ before downloading | ReinUsesLisp | 5 | -18/+24 | |
After marking buffers as resident, Nvidia's driver seems to take a slow path. To workaround this issue, copy to a STREAM_READ buffer and then call GetNamedBufferSubData on it. This is a temporary solution until we have asynchronous flushing. | |||||
2020-06-26 | Update function name again | VolcaEM | 1 | -1/+1 | |
2020-06-26 | Update function name (2/2) | VolcaEM | 1 | -1/+1 | |
2020-06-26 | Update function name (1/2) | VolcaEM | 1 | -1/+1 | |
2020-06-26 | Common: Fix non-conan build | Fernando Sahmkow | 1 | -1/+2 | |
2020-06-26 | caps_u: Fix GetAlbumContentsFileListForApplication stub | Morph | 1 | -9/+15 | |
2020-06-26 | caps: Use enum classes and check struct sizes on compile time | Morph | 1 | -34/+40 | |
2020-06-26 | caps: Update copyright headers | Morph | 14 | -14/+14 | |
Updated to "yuzu Emulator Project" | |||||
2020-06-26 | Add a "Mute Audio" hotkey | Kewlan | 6 | -3/+17 | |
2020-06-26 | const& to button in button array | Ameer J | 1 | -2/+2 | |
Co-authored-by: VolcaEM <63682805+VolcaEM@users.noreply.github.com> | |||||
2020-06-26 | Stop reading loop if error is encountered | Ameer | 1 | -4/+4 | |
2020-06-25 | Clang-format again | VolcaEM | 1 | -1/+1 | |
2020-06-25 | Clang-format | VolcaEM | 1 | -1/+2 | |
2020-06-25 | Remove unnecessary newline | VolcaEM | 1 | -1/+0 | |
2020-06-25 | Fix typo 2: electric boogaloo | VolcaEM | 1 | -1/+1 | |
2020-06-25 | Use QUrl (2/2) | VolcaEM | 1 | -6/+5 | |
2020-06-25 | Use QUrl (1/2) | VolcaEM | 1 | -1/+1 | |
2020-06-25 | Fix formatting | VolcaEM | 1 | -2/+2 | |
2020-06-25 | Fix typo | VolcaEM | 1 | -1/+1 | |
2020-06-25 | Add "Open Quickstart Guide" and "FAQ" buttons to the Help menu | VolcaEM | 3 | -0/+48 | |
While we're at it, also refactor the function used by OnOpenModsPage to be compatible with other URLs | |||||
2020-06-25 | gl_device: Fix IsASTCSupported | David Marcec | 1 | -1/+1 | |
Other targets were never actually checked | |||||
2020-06-25 | memory_manager: Remove useless assertion | David Marcec | 1 | -1/+0 | |
num_pages is an std::size_t. It will always be >= 0 | |||||
2020-06-25 | gl_device: Enable NV_vertex_buffer_unified_memory on Turing devices | ReinUsesLisp | 1 | -19/+1 | |
Once we make sure not to corrupt Nvidia's driver, we can safely use resident buffers on Turing devices. See GitHub pull request #4156 | |||||
2020-06-24 | hid: Stub a series of "SevenSixAxisSensor" service commands | Morph | 2 | -21/+85 | |
- Used by Captain Toad: Treasure Tracker Update 1.3.0 While we're at it, fix the input parameters for SetIsPalmaAllConnectable and SetPalmaBoostMode | |||||
2020-06-24 | padbutton enum class and struct initiailization | Ameer | 3 | -36/+32 | |
2020-06-24 | Prevent nullptr dereference on swkbd error case | David Marcec | 1 | -1/+1 | |
2020-06-24 | prepo: : Don't read extra buffer from report unless passed | David Marcec | 1 | -1/+6 | |
Prepo doesn't always pass a secondary buffer, we assume it always does which leads to a bad read. | |||||
2020-06-24 | Mark invalid IPC buffers as ASSERT_OR_EXECUTE_MSG | David Marcec | 1 | -25/+22 | |
Previously if applications would send faulty buffers(example homebrew) it would lead to us returning uninitalized data. Switching from ASSERT_MSG to ASSERT_OR_EXECUTE_MSG allows us to have a fail safe to prevent crashes but also continue execution without introducing undefined behavior | |||||
2020-06-24 | buffer_cache: Use buffer methods instead of cache virtual methods | ReinUsesLisp | 5 | -99/+90 | |
2020-06-24 | gl_stream_buffer: Use InvalidateBufferData instead unmap and map | ReinUsesLisp | 2 | -15/+5 | |
Making the stream buffer resident increases GPU usage significantly on some games. This seems to be addressed invalidating the stream buffer with InvalidateBufferData instead of using a Unmap + Map (with invalidation flags). | |||||
2020-06-24 | gl_rasterizer: Use NV_vertex_buffer_unified_memory for vertex buffer robustness | ReinUsesLisp | 3 | -9/+39 | |
Switch games are allowed to bind less data than what they use in a vertex buffer, the expected behavior here is that these values are read as zero. At the moment of writing this only D3D12, OpenGL and NVN through NV_vertex_buffer_unified_memory support vertex buffer with a size limit. In theory this could be emulated on Vulkan creating a new VkBuffer for each (handle, offset, length) tuple and binding the expected data to it. This is likely going to be slow and memory expensive when used on the vertex buffer and we have to do it on all draws because we can't know without analyzing indices when a game is going to read vertex data out of bounds. This is not a problem on OpenGL's BufferAddressRangeNV because it takes a length parameter, unlike Vulkan's CmdBindVertexBuffers that only takes buffers and offsets (the length is implicit in VkBuffer). It isn't a problem on D3D12 either, because D3D12_VERTEX_BUFFER_VIEW on IASetVertexBuffers takes SizeInBytes as a parameter (although I am not familiar with robustness on D3D12). Currently this only implements buffer ranges for vertex buffers, although indices can also be affected. A KHR_robustness profile is not created, but Nvidia's driver reads out of bound vertex data as zero anyway, this might have to be changed in the future. - Fixes SMO random triangles when capturing an enemy, getting hit, or looking at the environment on certain maps. | |||||
2020-06-24 | gl_buffer_cache: Mark buffers as resident | ReinUsesLisp | 10 | -67/+111 | |
Make stream buffer and cached buffers as resident and query their address. This allows us to use GPU addresses for several proprietary Nvidia extensions. | |||||
2020-06-24 | gl_device: Expose NV_vertex_buffer_unified_memory except on Turing | ReinUsesLisp | 2 | -1/+30 | |
Expose NV_vertex_buffer_unified_memory when the driver supports it. This commit adds a function the determine if a GL_RENDERER is a Turing GPU. This is required because on Turing GPUs Nvidia's driver crashes when the buffer is marked as resident or on DeleteBuffers. Without a synchronous debug output (single threaded driver), it's likely that the driver will crash in the first blocking call. | |||||
2020-06-24 | gl_stream_buffer: Always use a non-coherent buffer | ReinUsesLisp | 2 | -14/+10 | |
2020-06-24 | gl_stream_buffer: Always use persistent memory maps | ReinUsesLisp | 2 | -30/+14 | |
yuzu no longer supports platforms without persistent maps. | |||||
2020-06-24 | Move GetKeyCodeMapImpl to an anonymous namespace | David Marcec | 1 | -19/+19 | |
2020-06-24 | addressed issues | David Marcec | 2 | -4/+7 | |
2020-06-24 | clear mme draw mode | David Marcec | 1 | -0/+3 | |
We already draw, so we can clear it | |||||
2020-06-24 | Addressed issues | David Marcec | 5 | -13/+17 | |
2020-06-24 | Fix constbuffer for 0217920100488FF7 | David Marcec | 1 | -6/+6 | |
2020-06-24 | Macro HLE support | David Marcec | 9 | -10/+209 | |
2020-06-24 | Fixed logging output | David Marcec | 1 | -1/+1 | |
2020-06-24 | Implement GetKeyCodeMap & GetKeyCodeMap2 | David Marcec | 2 | -2/+72 | |
Closes #3919 | |||||
2020-06-24 | gl_shader_cache: Avoid use after move for program size | ReinUsesLisp | 2 | -6/+7 | |
All programs had a size of zero due to this bug, skipping invalidations. While we are at it, remove some unused forward declarations. | |||||
2020-06-23 | cleanup check access, read, and factory GetNextInput funcs. Use size rather than magic number | Ameer | 4 | -151/+101 | |
2020-06-23 | Fix deallocation of GC Adapter | Ameer | 3 | -4/+10 | |
2020-06-23 | yuzu_tester: Silence type conversion warning | Morph | 1 | -1/+1 | |
2020-06-23 | lm: Silence no return value warning | Morph | 1 | -1/+2 | |
2020-06-23 | Small quality of life indication that mapped button is GC | Ameer | 1 | -2/+2 | |
2020-06-23 | shader/half_set: Implement HSET2_IMM | ReinUsesLisp | 2 | -21/+75 | |
Add HSET2_IMM. Due to the complexity of the encoding avoid using BitField unions and read the relevant bits from the code itself. This is less error prone. | |||||
2020-06-23 | std::array and const reference passing of non-trivial objects | Ameer | 2 | -14/+13 | |
2020-06-22 | Update src/input_common/main.cpp | ameerj | 1 | -1/+1 | |
Co-authored-by: LC <mathew1800@gmail.com> update libusb submodule (hopefully windows build error fixed) | |||||
2020-06-22 | account: Update function tables and add missing classes (#4145) | VolcaEM | 5 | -42/+384 | |
* account: Update function tables and add missing classes * clang-format * Add missing "public" * Add missing public again * Add missing final | |||||
2020-06-22 | TextureCache: Fix case where layer goes off bound. | Fernando Sahmkow | 1 | -0/+3 | |
The returned layer is expected to be between 0 and the depth of the surface, anything larger is off bounds. | |||||
2020-06-22 | Reorder variables to comply with the Auzure build pipeline | unknown | 1 | -2/+2 | |
2020-06-22 | arm_dynarmic_64: Log the instruction when an exception is raised | Morph | 1 | -2/+2 | |
2020-06-22 | arm_dynarmic_32: Log under Core_ARM instead of HW_GPU | Morph | 1 | -1/+1 | |
2020-06-22 | renderer_vulkan: Update validation layer name and test before enabling | ReinUsesLisp | 3 | -5/+43 | |
Update validation layer string to VK_LAYER_KHRONOS_validation. While we are at it, properly check for available validation layers before enabling them. | |||||
2020-06-22 | Tidy up the pointers, use pair over tuple where appropriate | Ameer | 4 | -24/+22 | |
2020-06-22 | fix for sleep using stl | Ameer | 1 | -1/+3 | |
2020-06-22 | shared_ptr for the GC adapter class, constexpr constants | Ameer | 5 | -66/+52 | |
2020-06-22 | std::arrays where appropriate, clear q in adapter class, other touch ups | Ameer | 5 | -27/+15 | |
2020-06-22 | fix include thread | Ameer | 1 | -0/+1 | |
2020-06-22 | Singleton GC Adapter class, remove globals, fix naming convention | Ameer | 8 | -228/+283 | |
Fix clang formatting Manual fix for configure_input_player formatting Add missing lib usb cmake command | |||||
2020-06-21 | hid: Implement Get/ResetGyroscopeZeroDriftMode | Morph | 4 | -6/+56 | |
- Used by Captain Toad Treasure Tracker | |||||
2020-06-21 | Clang Formatting | Ameer | 9 | -182/+184 | |
2020-06-21 | Cleanup after linter | Ameer | 9 | -167/+98 | |
2020-06-21 | GC Adapter Implementation | Ameer | 18 | -161/+1159 | |
2020-06-21 | Correct function name (2/2) | VolcaEM | 1 | -2/+2 | |
2020-06-21 | Correct function name (1/2) | VolcaEM | 1 | -1/+1 | |
2020-06-21 | Clang-format | VolcaEM | 1 | -1/+1 | |
2020-06-21 | Remove unnecessary conversion | VolcaEM | 1 | -3/+2 | |
2020-06-21 | Address review comment by Lioncash | VolcaEM | 1 | -1/+1 | |
Co-authored-by: LC <mathew1800@gmail.com> | |||||
2020-06-21 | Add a "Open Mods Page" button to the GUI | VolcaEM | 3 | -0/+20 | |
2020-06-21 | gl_shader_decompiler: Enable GL_EXT_texture_shadow_lod if available | Morph | 1 | -7/+43 | |
Enable GL_EXT_texture_shadow_lod if available. If this extension is not available, such as on Intel/AMD proprietary drivers, use textureGrad as a workaround. | |||||
2020-06-21 | gl_device: Check for GL_EXT_texture_shadow_lod | Morph | 2 | -0/+7 | |
2020-06-21 | Fix: fatal error CVT1100 when compiling manifest file | FearlessTobi | 3 | -3/+3 | |
Occurs when doing a local compile in MSVC build. The compiler I'm using is as below: Microsoft Visual Studio Community 2019 Preview Version 16.6.0 Preview 5.0 Fixes this error: CVTRES : fatal error CVT1100: duplicate resource. type:MANIFEST, name:1, language:0x0409 LINK : fatal error LNK1123: failure during conversion to COFF: file invalid or corrupt I have put 0 since previous name was 1. If have other names in mind, please let me know. Co-Authored-By: dragios <dragios@users.noreply.github.com> | |||||
2020-06-20 | macro_jit_x64: Use ecx for shift register | MerryMage | 1 | -2/+2 | |
shl/shr only accept cl as their second argument | |||||
2020-06-20 | texture_cache: Fix incorrect address used in a DeduceSurface() call | Lioncash | 1 | -1/+1 | |
Previously the source was being deduced twice in a row. | |||||
2020-06-20 | software_keyboard: Eliminate trivial redundant copies | Lioncash | 1 | -2/+2 | |
We can just make use of moves here to get rid of two redundant copies | |||||
2020-06-20 | main: Append AVX and FMA instructions to cpu string | Morph | 1 | -1/+14 | |
Append AVX and FMA instructions to cpu string if the host cpu supports them | |||||
2020-06-20 | common/telemetry: Add AVX512 to telemetry | Morph | 1 | -0/+1 | |
2020-06-20 | common/cpu_detect: Add AVX512 detection | Morph | 2 | -0/+6 | |
2020-06-20 | decode/image: Implement B10G11R11F | Morph | 1 | -9/+17 | |
- Used by Kirby Star Allies | |||||
2020-06-20 | gl_arb_decompiler: Avoid several string copies | Lioncash | 1 | -32/+31 | |
Variables that are marked as const cannot have the move constructor invoked when returning from a function (the move constructor requires a non-const variable so it can "steal" the resources from it. | |||||
2020-06-20 | vulkan/wrapper: Remove noexcept from GetSurfaceCapabilitiesKHR() | Lioncash | 2 | -3/+2 | |
Check() can throw an exception if the Vulkan result isn't successful. We remove the check so that std::terminate isn't outright called and allows for better debugging (should it ever actually fail). | |||||
2020-06-20 | macro_jit_x64: Correct readability of Compile_ExtractShiftLeftImmediate() | Lioncash | 1 | -3/+3 | |
Previously dst wasn't being used. | |||||
2020-06-20 | macro_jit_x64: Correct readability of Compile_ExtractShiftLeftRegister() | Lioncash | 1 | -3/+4 | |
Previously dst wasn't being used. | |||||
2020-06-20 | macro_jit_x64: Remove unused variable | Lioncash | 1 | -2/+1 | |
Removes a completely unused label and marks another variable as unused, given it seems like it has potential uses in the future. | |||||
2020-06-20 | memory_manager: Eliminate variable shadowing | Lioncash | 2 | -24/+28 | |
Renames some variables to prevent ones in inner scopes from shadowing outer-scoped variables. The Copy* functions have no shadowing, but we rename them anyways to remain consistent with the other functions. | |||||
2020-06-20 | Add translation of "Current Boxcat Events" | David Marcec | 1 | -3/+2 | |
2020-06-20 | macro_jit_x64: Eliminate variable shadowing in Compile_ProcessResult() | Lioncash | 1 | -2/+2 | |
We can reduce the capture scope so that it's not possible for both "reg" variables to clash with one another. While we're at it, we can prevent unnecessary copies while we're at it. | |||||
2020-06-20 | buffer_cache: Eliminate local variable shadowing | Lioncash | 1 | -2/+1 | |
We can just make use of the instance in the scope above this one. | |||||
2020-06-19 | input_common/motion_emu: Remove redundant move | MerryMage | 1 | -1/+1 | |
Named return value optimization automatically applies here. | |||||
2020-06-19 | input_common/keyboard: Remove redundant move | MerryMage | 1 | -1/+1 | |
Named return value optimization automatically applies here. | |||||
2020-06-19 | mii_model: Remove redundant std::move | MerryMage | 1 | -1/+1 | |
Named return value optimization automatically applies here. | |||||
2020-06-19 | Fix compilation when not building with boxcat | David Marcec | 2 | -2/+7 | |
Fixes compilation when trying to build without boxcat enabled | |||||
2020-06-19 | macro_jit_x64: Remove unused function Read | MerryMage | 1 | -8/+4 | |
2020-06-18 | vk_rasterizer: Don't preserve contents on full screen clears | ReinUsesLisp | 2 | -7/+58 | |
There's no need to load contents from the CPU when a clear resets all the contents of the underlying memory. This is already implemented on OpenGL and the texture cache. | |||||
2020-06-18 | vk_update_descriptor: Upload descriptor sets data directly | ReinUsesLisp | 3 | -42/+30 | |
Instead of copying to a temporary payload before sending the update task to the worker thread, insert elements to the payload directly. | |||||
2020-06-18 | Tests/HostTiming: Correct GCC Compile error. | Fernando Sahmkow | 1 | -15/+14 | |
2020-06-18 | Common/Fiber: Address Feedback and Correct Memory leaks. | Fernando Sahmkow | 2 | -34/+41 | |
2020-06-18 | Common/Fiber: Implement Rewind on Boost Context. | Fernando Sahmkow | 2 | -2/+39 | |
2020-06-18 | Common/uint128: Correct MSVC Compilation in old versions. | Fernando Sahmkow | 1 | -0/+4 | |
2020-06-18 | Common/Fiber: Document fiber interexchange. | Fernando Sahmkow | 1 | -1/+4 | |
2020-06-18 | Common/Fiber: Implement Rewinding. | Fernando Sahmkow | 3 | -2/+84 | |
2020-06-18 | Common/Fiber: Additional corrections to f_context. | Fernando Sahmkow | 1 | -4/+4 | |
2020-06-18 | Common/Fiber: Correct f_context based Fibers. | Fernando Sahmkow | 1 | -6/+8 | |
2020-06-18 | Host Timing: Correct clang format. | Fernando Sahmkow | 1 | -1/+0 | |
2020-06-18 | HostTiming: Correct rebase and implement AddTicks. | Fernando Sahmkow | 2 | -1/+19 | |
2020-06-18 | Core/HostTiming: Allow events to be advanced manually. | Fernando Sahmkow | 4 | -31/+47 | |
2020-06-18 | Common/Tests: Address Feedback | Fernando Sahmkow | 9 | -39/+51 | |
2020-06-18 | Common: Make MinGW build use Windows Fibers instead of fcontext_t | Fernando Sahmkow | 2 | -4/+4 | |
2020-06-18 | Common/Tests: Clang Format. | Fernando Sahmkow | 7 | -31/+41 | |
2020-06-18 | Common: Correct fcontext fibers. | Fernando Sahmkow | 1 | -5/+4 | |
2020-06-18 | Common: Refactor & Document Wall clock. | Fernando Sahmkow | 6 | -51/+50 | |
2020-06-18 | Common: Implement WallClock Interface and implement a native clock for x64 | Fernando Sahmkow | 10 | -40/+378 | |
2020-06-18 | Tests: Add base tests to host timing | Fernando Sahmkow | 5 | -43/+243 | |
2020-06-18 | Core: Implement a Host Timer. | Fernando Sahmkow | 5 | -0/+295 | |
2020-06-18 | Common: Polish Fiber class, add comments, asserts and more tests. | Fernando Sahmkow | 5 | -25/+147 | |
2020-06-18 | Tests: Add tests for fibers and refactor/fix Fiber class | Fernando Sahmkow | 4 | -19/+247 | |
2020-06-18 | Common: Implement a basic Fiber class. | Fernando Sahmkow | 3 | -0/+204 | |
2020-06-18 | Common: Implement a basic SpinLock class | Fernando Sahmkow | 3 | -0/+68 | |
2020-06-18 | arm_dynarmic_32: Fix implicit conversion error in SetTPIDR_EL0 | ReinUsesLisp | 1 | -1/+1 | |
On MSVC builds we treat conversion warnings as errors. | |||||
2020-06-18 | bootmanager: Remove references to OpenGL for macOS | MerryMage | 2 | -2/+19 | |
OpenGL macOS headers definitions clash heavily with each other | |||||
2020-06-18 | memory_manager: Explicitly specifcy std::min<size_t> | MerryMage | 1 | -2/+2 | |
2020-06-18 | shared_font: Service::NS::EncryptSharedFont takes a size_t& | MerryMage | 1 | -1/+1 | |
2020-06-18 | vk_rasterizer: BindTransformFeedbackBuffersEXT accepts a size of type VkDeviceSize | MerryMage | 1 | -1/+1 | |
2020-06-18 | renderer_vulkan: Fix macOS GetBundleDirectory reference | MerryMage | 1 | -1/+3 | |
2020-06-18 | memory_util: boost hashes are size_t | MerryMage | 1 | -2/+2 | |
* boost::hash_value returns a size_t * boost::hash_combine takes a size_t& argument | |||||
2020-06-18 | Rename PAGE_SHIFT to PAGE_BITS | MerryMage | 2 | -10/+10 | |
macOS header files #define PAGE_SHIFT | |||||
2020-06-18 | Move SHA256Hash to its original position | VolcaEM | 1 | -2/+2 | |
It's not needed to have it in its previous position anymore | |||||
2020-06-18 | vk_sampler_cache: Emulate GL_LINEAR/NEAREST minification filters | Morph | 1 | -2/+4 | |
Emulate GL_LINEAR/NEAREST minification filters using minLod = 0 and maxLod = 0.25 during sampler creation | |||||
2020-06-18 | maxwell_to_vk: Reorder filter cases and correct mipmap_filter=None | Morph | 1 | -17/+15 | |
maxwell_to_vk: Reorder filtering modes to start with None, then Nearest, then Linear. maxwell_to_vk: Logs filter modes under UNREACHABLE_MSG instead of UNIMPLEMENTED_MSG, since any unknown filter modes are invalid and not unimplemented. maxwell_to_vk: Return VK_SAMPLER_MIPMAP_MODE_NEAREST instead of VK_SAMPLER_MIPMAP_MODE_LINEAR when mipmap_filter is None with the description from the VkSamplerCreateInfo(3) man page. | |||||
2020-06-18 | maxwell_to_gl: Miscellaneous changes | Morph | 1 | -48/+34 | |
maxwell_to_gl: Log unimplemented features under UNIMPLEMENTED_MSG instead of LOG_ERROR to bring into parity with maxwell_to_vk maxwell_to_gl: Deduplicate logging in VertexType(), merging them into one. maxwell_to_gl: Return GL_NEAREST instead of GL_LINEAR if an unknown texture filter mode is encountered. maxwell_to_gl: Log the mipmap filter mode if an unknown value is passed in. maxwell_to_gl: Reorder filtering modes to start with None, then Nearest, then Linear. | |||||
2020-06-17 | macro_jit_x64: Inline Engines::Maxwell3D::GetRegisterValue | MerryMage | 2 | -6/+18 | |
2020-06-17 | arm_dynarmic_cp15: Implement CNTPCT | MerryMage | 1 | -0/+13 | |
2020-06-17 | arm_dynarmic_cp15: Update CP15 | MerryMage | 4 | -142/+73 | |
2020-06-17 | arm_dynarmic_32: InterpreterFallback should never happen | MerryMage | 1 | -2/+3 | |
2020-06-17 | macro_jit_x64: Optimization implicitly assumes same destination | MerryMage | 1 | -1/+2 | |
2020-06-17 | macro_jit_x64: Should not skip zero registers for certain ALU ops | MerryMage | 1 | -1/+3 | |
The code generated for these ALU ops assume src_a and src_b are always valid. | |||||
2020-06-17 | Fix framebuffer size on fractional scaling display. | Kaiwen Xu | 1 | -1/+1 | |
2020-06-16 | Remove unnecessary pragmas | VolcaEM | 1 | -8/+0 | |
2020-06-16 | Revert IsValidNRO refactor but make it more readable | VolcaEM | 1 | -26/+13 | |
2020-06-16 | Update assert string | VolcaEM | 1 | -1/+1 | |
2020-06-16 | gl_device: Reserve at least 4 image bindings for fragment stage | Morph | 1 | -6/+14 | |
Due to the limitation of GL_MAX_IMAGE_UNITS being low (8) on Intel's and Nvidia's proprietary drivers, we have to reserve an appropriate amount of image bindings for each of the stages. So far games have been observed to use 4 image bindings on the fragment stage (Kirby Star Allies) and 1 on the vertex stage (TWD series). No games thus far in my limited testing used more than 4 images concurrently and across all currently active programs. This fixes shader compilation errors on Kirby Star Allies on OpenGL (GLSL/GLASM) | |||||
2020-06-15 | macro_jit_x64: Remove NEXT_PARAMETER | MerryMage | 1 | -5/+2 | |
Not required, as PARAMETERS can just be incremented directly. | |||||
2020-06-15 | macro_jit_x64: Remove unused function Compile_WriteCarry | MerryMage | 2 | -9/+0 | |
2020-06-15 | macro_jit_x64: Select better registers | MerryMage | 1 | -8/+8 | |
All registers are now callee-save registers. RBX and RBP selected for STATE and RESULT because these are most commonly accessed; this is to avoid the REX prefix. RBP not used for STATE because there are some SIB restrictions, RBX emits smaller code. | |||||
2020-06-15 | macro_jit_x64: Remove REGISTERS | MerryMage | 1 | -7/+3 | |
Unnecessary since this is just an offset from STATE. | |||||
2020-06-15 | macro_jit_x64: Remove JITState::parameters | MerryMage | 2 | -6/+3 | |
This can be passed in as an argument instead. | |||||
2020-06-15 | macro_jit_x64: Remove METHOD_ADDRESS_64 | MerryMage | 1 | -2/+1 | |
Unnecessary variable. | |||||
2020-06-15 | macro_jit_x64: Remove RESULT_64 | MerryMage | 2 | -16/+3 | |
This Reg64 codepath has the exact same behaviour as the Reg32 one. | |||||
2020-06-15 | xbyak_abi: Prefer returning a struct to using out parameters in ABI_CalculateFrameSize | MerryMage | 1 | -17/+19 | |
2020-06-15 | xbyak_abi: Register indexes should be unsigned | MerryMage | 1 | -11/+12 | |
2020-06-15 | xbyak_abi: Remove *GPS variants of stack manipulation functions | MerryMage | 2 | -42/+6 | |
2020-06-15 | xbyak_abi: Fix ABI_PushRegistersAndAdjustStack | MerryMage | 1 | -6/+2 | |
Pushing GPRs twice. | |||||
2020-06-15 | video_core/macro_jit_x64: Remove initializer in member variable | ReinUsesLisp | 1 | -2/+2 | |
Fix build time issues on gcc. Confirmed through asan that avoiding this initialization is safe. | |||||
2020-06-14 | Clang-format again | VolcaEM | 1 | -2/+2 | |
2020-06-14 | Use consistent variable names | VolcaEM | 1 | -4/+4 | |
2020-06-14 | Clang-format | VolcaEM | 1 | -1/+2 | |
2020-06-14 | Make assert strings consistent | VolcaEM | 1 | -3/+3 | |
2020-06-14 | Attempt to fix crashes in SSBU and refactor IsValidNRO | VolcaEM | 1 | -36/+59 | |
2020-06-13 | audren: Implement RendererInfo | David Marcec | 2 | -6/+26 | |
Fixes ZLA softlock | |||||
2020-06-12 | gl_arb_decompiler: Implement FSwizzleAdd | ReinUsesLisp | 1 | -4/+27 | |
2020-06-12 | gl_arb_decompiler: Implement an assembly shader decompiler | ReinUsesLisp | 7 | -1/+2093 | |
Emit code compatible with NV_gpu_program5. This should emit code compatible with Fermi, but it wasn't tested on that architecture. Pascal has some issues not present on Turing GPUs. | |||||
2020-06-11 | yuzu/configuration: Show assembly shaders check box | ReinUsesLisp | 1 | -3/+0 | |
2020-06-10 | nvdrv: Fix GetTPCMasks for ioctl3 | David Marcec | 2 | -21/+22 | |
Fixes animal crossing svcBreak on launch | |||||
2020-06-10 | kernel: Account for system resource size for memory usage | David Marcec | 1 | -2/+4 | |
GetTotalPhysicalMemoryAvailableWithoutSystemResource & GetTotalPhysicalMemoryUsedWithoutSystemResource seem to subtract the resource size from the usage. | |||||
2020-06-09 | buffer_cache: Avoid passing references of shared pointers and misc style changes | ReinUsesLisp | 9 | -174/+150 | |
Instead of using as template argument a shared pointer, use the underlying type and manage shared pointers explicitly. This can make removing shared pointers from the cache more easy. While we are at it, make some misc style changes and general improvements (like insert_or_assign instead of operator[] + operator=). | |||||
2020-06-09 | gl_rasterizer: Mark vertex buffers as dirty after buffer cache invalidation | ReinUsesLisp | 1 | -1/+10 | |
Vertex buffers bindings become invalid after the stream buffer is invalidated. We were originally doing this, but it got lost at some point. - Fixes Animal Crossing: New Horizons, but it affects everything. | |||||
2020-06-09 | buffer_cache: Return stream buffer invalidation in Map instead of Unmap | ReinUsesLisp | 1 | -7/+9 | |
We have to invalidate whatever cache is being used before uploading the data, hence it makes more sense to return this on Map instead of Unmap. | |||||
2020-06-08 | Add game versio to title bar | unknown | 2 | -13/+17 | |
2020-06-08 | texture_cache: Port original code management for 2D vs 3D textures | ReinUsesLisp | 2 | -16/+35 | |
Handle blits to images as 2D, even when they have block depth. - Fixes rendering issues on Luigi's Mansion 3 | |||||
2020-06-08 | texture_cache: Simplify blit code | ReinUsesLisp | 1 | -9/+7 | |
2020-06-08 | texture_cache: Handle 3D texture blits with one layer | ReinUsesLisp | 3 | -5/+10 | |
2020-06-08 | texture_cache: Implement rendering to 3D textures | ReinUsesLisp | 10 | -139/+191 | |
This allows rendering to 3D textures with more than one slice. Applications are allowed to render to more than one slice of a texture using gl_Layer from a VTG shader. This also requires reworking how 3D texture collisions are handled, for now, this commit allows rendering to slices but not to miplevels. When a render target attempts to write to a mipmap, we fallback to the previous implementation (copying or flushing as needed). - Fixes color correction 3D textures on UE4 games (rainbow effects). - Allows Xenoblade games to render to 3D textures directly. | |||||
2020-06-07 | rasterizer_cache: Remove files and includes | ReinUsesLisp | 7 | -269/+3 | |
The rasterizer cache is no longer used. Each cache has its own generic implementation optimized for the cached data. | |||||
2020-06-07 | vk_pipeline_cache: Use generic shader cache | ReinUsesLisp | 5 | -58/+55 | |
Trivial port the generic shader cache to Vulkan. | |||||
2020-06-07 | gl_shader_cache: Use generic shader cache | ReinUsesLisp | 4 | -93/+80 | |
Trivially port the generic shader cache to OpenGL. | |||||
2020-06-07 | shader_cache: Implement a generic shader cache | ReinUsesLisp | 2 | -0/+229 | |
Implement a generic shader cache for fast lookups and invalidations. Invalidations are cheap but expensive when a shader is invalidated. Use two mutexes instead of one to avoid locking invalidations for lookups and vice versa. When a shader has to be removed, lookups are locked as expected. | |||||
2020-06-06 | yuzu/frontend: Remove internal resolution option | Morph | 9 | -113/+3 | |
2020-06-06 | gl_device: Black list NVIDIA 443.24 for fast buffer uploads | ReinUsesLisp | 1 | -2/+10 | |
Skip fast buffer uploads on Nvidia 443.24 Vulkan beta driver on OpenGL. This driver throws the following error when calling BufferSubData or BufferData on buffers that are candidates for fast constant buffer uploads. This is the equivalens to push constants on Vulkan, except that they can access the full buffer. The error: Unknown internal debug message. The NVIDIA OpenGL driver has encountered an out of memory error. This application might behave inconsistently and fail. If this error persists on future drivers, we might have to look deeper into this issue. For now, we can black list it and log it as a temporary solution. | |||||
2020-06-06 | renderer_opengl: Only enable DEBUG_OUTPUT when graphics debugging is enabled | ReinUsesLisp | 1 | -4/+2 | |
Avoids logging when it's not relevant. This can potentially reduce driver's internal thread overhead. | |||||
2020-06-05 | shader/texture: Join separate image and sampler pairs offline | ReinUsesLisp | 16 | -88/+234 | |
Games using D3D idioms can join images and samplers when a shader executes, instead of baking them into a combined sampler image. This is also possible on Vulkan. One approach to this solution would be to use separate samplers on Vulkan and leave this unimplemented on OpenGL, but we can't do this because there's no consistent way of determining which constant buffer holds a sampler and which one an image. We could in theory find the first bit and if it's in the TIC area, it's an image; but this falls apart when an image or sampler handle use an index of zero. The used approach is to track for a LOP.OR operation (this is done at an IR level, not at an ISA level), track again the constant buffers used as source and store this pair. Then, outside of shader execution, join the sample and image pair with a bitwise or operation. This approach won't work on games that truly use separate samplers in a meaningful way. For example, pooling textures in a 2D array and determining at runtime what sampler to use. This invalidates OpenGL's disk shader cache :) - Used mostly by D3D ports to Switch | |||||
2020-06-05 | shader/track: Move bindless tracking to a separate function | ReinUsesLisp | 2 | -25/+39 | |
2020-06-04 | Downgrade "handle not signaled" error to trace | David Marcec | 1 | -1/+1 | |
clogs logs quite a bit | |||||
2020-06-04 | Default init labels and use initializer list for macro engine | David Marcec | 2 | -2/+2 | |
2020-06-04 | gl_rasterizer: Use NV_transform_feedback for XFB on assembly shaders | ReinUsesLisp | 3 | -1/+96 | |
NV_transform_feedback, NV_transform_feedback2 and ARB_transform_feedback3 with NV_transform_feedback interactions allows implementing transform feedbacks as dynamic state. Maxwell implements transform feedbacks as dynamic state, so using these extensions with TransformFeedbackStreamAttribsNV allows us to properly emulate transform feedbacks without having to recompile shaders when the state changes. | |||||
2020-06-03 | Mark parameters as const | David Marcec | 8 | -11/+11 | |
2020-06-03 | Actually save the input when clearing/resetting to default | FearlessTobi | 1 | -0/+3 | |
Co-Authored-By: xperia64 <xperiancedapps@gmail.com> | |||||
2020-06-02 | Address review comments | VolcaEM | 1 | -4/+4 | |
2020-06-02 | Pass by reference instead of copying parameters | David Marcec | 4 | -7/+9 | |
2020-06-02 | vk_shader_decompiler: Implement atomic image operations | ReinUsesLisp | 1 | -40/+24 | |
Implement atomic operations on images. On GLSL these are atomicImage* functions (e.g. atomicImageAdd). | |||||
2020-06-02 | vk_rasterizer: Implement storage texels | ReinUsesLisp | 8 | -52/+120 | |
This is the equivalent of an image buffer on OpenGL. - Used by Octopath Traveler | |||||
2020-06-02 | maxwell_to_vk: Add R16UI image format | ReinUsesLisp | 2 | -71/+74 | |
- Used by Octopath Traveler | |||||
2020-06-01 | gl_shader_decompiler: Declare gl_Layer and gl_ViewportIndex within gl_PerVertex for vertex and tessellation shaders | Morph | 1 | -6/+16 | |
2020-06-01 | gl_shader_decompiler: Fix geometry shader outputs for Intel drivers | Morph | 1 | -13/+15 | |
On Intel's proprietary drivers, gl_Layer and gl_ViewportIndex are not allowed members of gl_PerVertex block, causing the shader to fail to compile. Fix this by declaring these variables outside of gl_PerVertex. | |||||
2020-06-01 | Clang-format | VolcaEM | 1 | -2/+1 | |
2020-06-01 | hid: Stub GetXpadIDs | VolcaEM | 2 | -1/+14 | |
Allows Minecraft: Nintendo Switch Edition (a.k.a. old Minecraft) to boot and go ingame | |||||
2020-06-01 | gl_device: Avoid devices with CAVEAT_SUPPORT on ASTC | ReinUsesLisp | 2 | -8/+19 | |
This avoids using Nvidia's ASTC decoder on OpenGL. The last time it was profiled, it was slower than yuzu's decoder. While we are at it, fix a bug in the texture cache when native ASTC is not supported. | |||||
2020-06-01 | glsl: Squash constant buffers into a single SSBO when we hit the limit | ReinUsesLisp | 7 | -79/+173 | |
Avoids compilation errors at the cost of shader build times and runtime performance when a game hits the limit of uniform buffers we can use. | |||||
2020-05-31 | Add comment to nrr_kind | VolcaEM | 1 | -1/+1 | |
According to Atmosphére (https://github.com/Atmosphere-NX/Atmosphere/blob/c7026b90940a1d88f9c10a6d98263bf22e654fa5/libraries/libstratosphere/include/stratosphere/ro/ro_types.hpp), nrr_kind (Atmosphére calls it "type") is 7.0.0+ | |||||
2020-05-31 | ldr: Update NRR/NRO structs | VolcaEM | 1 | -40/+72 | |
This was based on Switchbrew pages: https://switchbrew.org/wiki/NRR https://switchbrew.org/wiki/NRO | |||||
2020-05-31 | gl_device: Enable compute shaders for Intel proprietary drivers | Morph | 3 | -13/+0 | |
Previously we were disabling compute shaders on Intel's proprietary driver due to broken compute. This has been fixed in the latest Intel drivers. Re-enable compute for Intel proprietary drivers and remove the check for broken compute. | |||||
2020-05-30 | shader/other: Fix hardcoded value in S2R INVOCATION_INFO | ReinUsesLisp | 1 | -1/+1 | |
Geometry shaders built from Nvidia's compiler check for bits[16:23] to be less than or equal to 0 with VSETP to default to a "safe" value of 0x8000'0000 (safe from hardware's perspective). To avoid hitting this path in the shader, return 0x00ff'0000 from S2R INVOCATION_INFO. This seems to be the maximum number of vertices a geometry shader can emit in a primitive. | |||||
2020-05-30 | texture_cache: More relaxed reconstruction | ReinUsesLisp | 1 | -13/+9 | |
Only reupload textures when they've not been modified from the GPU. | |||||
2020-05-30 | Favor switch case over jump table | David Marcec | 2 | -18/+26 | |
Easier to read and will emit a jump table automatically. | |||||
2020-05-30 | Implement macro JIT | David Marcec | 15 | -189/+1034 | |
2020-05-30 | Add xbyak external | David Marcec | 4 | -2/+317 | |
2020-05-30 | texture_cache: Only copy textures that were modified from host | ReinUsesLisp | 1 | -2/+6 | |
2020-05-30 | texture_cache: Reload textures when number of resources mismatch | ReinUsesLisp | 1 | -0/+9 | |
2020-05-29 | vk_rasterizer: Skip transform feedbacks when extension is unavailable | ReinUsesLisp | 1 | -0/+7 | |
Avoids calling transform feedback procedures when VK_EXT_transform_feedback is not available. | |||||
2020-05-29 | texture_cache: Handle overlaps with multiple subresources | ReinUsesLisp | 1 | -27/+33 | |
Implement more surface reconstruct cases. Allow overlaps with more than one layer and mipmap and copies all of them to the new texture. - Fixes textures moving around objects on Xenoblade games | |||||
2020-05-29 | kernel: ResourceLimit::Reserve remove useless while loop | David Marcec | 1 | -5/+1 | |
Timeout is a u64, it will always be >= 0 | |||||
2020-05-28 | maxwell_3d: Reduce severity of logs that can be spammed | ReinUsesLisp | 1 | -6/+7 | |
These logs were killing performance on some games when they were spammed. Reduce them to Debug severity. | |||||
2020-05-28 | format_lookup_table: Implement G24S8 format as S8Z24 | ReinUsesLisp | 1 | -1/+2 | |
2020-05-28 | Make copying directory string more concise | lat9nq | 1 | -2/+1 | |
2020-05-28 | Address requested changes | lat9nq | 2 | -4/+4 | |
2020-05-28 | *nix systems can read any-case patch directories | lat9nq | 2 | -8/+32 | |
Changes many patch_manager functions to use a case-less variant of GetSubdirectory. Fixes patches not showing up on *nix systems when patch directories are named with odd cases, i.e. `exeFS'. | |||||
2020-05-28 | buffer_cache: Avoid copying twice on certain cases | ReinUsesLisp | 1 | -17/+23 | |
Avoid copying to a staging buffer on non-granular memory addresses. Add a callable argument to StreamBufferUpload to be able to copy to the staging buffer directly from ReadBlockUnsafe. | |||||
2020-05-27 | texture_cache: Use unordered_map::find instead of operator[] on hot code | ReinUsesLisp | 1 | -15/+19 | |
2020-05-27 | texture_cache: Use small vector for surface vectors | ReinUsesLisp | 1 | -9/+10 | |
This avoids most heap allocations when collecting surfaces into a vector. | |||||
2020-05-27 | maxwell_3d: Initialize line widths | ReinUsesLisp | 1 | -0/+2 | |
Initialize line widths to avoid setting a line width of zero. | |||||
2020-05-27 | maxwell_3d: Initialize polygon modes | ReinUsesLisp | 1 | -0/+2 | |
NVN expects this to be initialized as Fill, otherwise games that never bind a rasterizer state will log an invalid polygon mode. | |||||
2020-05-27 | Fix macOS code and change "Swapfile" to "Swap" | Morph | 2 | -3/+6 | |
2020-05-27 | shader/other: Implement MEMBAR.CTS | ReinUsesLisp | 4 | -9/+27 | |
This silences an assertion we were hitting and uses workgroup memory barriers when the game requests it. | |||||
2020-05-26 | texture_cache: Fix layered null surfaces | ReinUsesLisp | 1 | -1/+3 | |
Null texture cubes were not considered arrays, causing issues on Vulkan and OpenGL when creating views. | |||||
2020-05-26 | gl_texture_cache: Implement small texture view cache for swizzles | ReinUsesLisp | 3 | -37/+44 | |
This fixes cases where the texture swizzle was applied twice on the same draw to a texture bound to two different slots. | |||||
2020-05-26 | texture_cache: Implement depth stencil texture swizzles | ReinUsesLisp | 3 | -36/+42 | |
Stop ignoring image swizzles on depth and stencil images. This doesn't fix a known issue on Xenoblade Chronicles 2 where an OpenGL texture changes swizzles twice before being used. A proper fix would be having a small texture view cache for this like we do on Vulkan. | |||||
2020-05-26 | gl_rasterizer: Port front face flip check from Vulkan | ReinUsesLisp | 1 | -5/+20 | |
While Vulkan was assuming we had no negative viewports, OpenGL code was assuming we had them. Port the old code from Vulkan to OpenGL, checking if the first viewport is negative before flipping faces. This is not a complete implementation since we only check for the first viewport to be negative. That said, unless a game is using Vulkan, OpenGL and NVN games should be fine here, and we can always compare with our Vulkan backend to see if there's a difference. | |||||
2020-05-26 | fixed_pipeline_state: Remove unnecessary check for front faces flip | ReinUsesLisp | 1 | -2/+1 | |
The check to flip faces when viewports are negative were a left over from the old OpenGL code. This is not required on Vulkan where we have negative viewports. | |||||
2020-05-26 | gl_shader_manager: Unbind GLSL program when binding a host pipeline | ReinUsesLisp | 1 | -0/+4 | |
Fixes regression in Link's Awakening caused by 420cc13248350ef5c2d19e0b961cb4185cd16a8a | |||||
2020-05-22 | yuzu/discord_impl: Update the applicationID (#3977) | Tobias | 1 | -1/+1 | |
2020-05-22 | shader/other: Implement BAR.SYNC 0x0 | ReinUsesLisp | 4 | -0/+33 | |
Trivially implement this particular case of BAR. Unless games use OpenCL or CUDA barriers, we shouldn't hit any other case here. | |||||
2020-05-22 | shader/memory: Implement non-addition operations in RED | ReinUsesLisp | 1 | -2/+1 | |
Trivially implement these instructions. They are used in Astral Chain. | |||||
2020-05-22 | shader/other: Implement thread comparisons (NV_shader_thread_group) | ReinUsesLisp | 4 | -0/+72 | |
Hardware S2R special registers match gl_Thread*MaskNV. We can trivially implement these using Nvidia's extension on OpenGL or naively stubbing them with the ARB instructions to match. This might cause issues if the host device warp size doesn't match Nvidia's. That said, this is unlikely on proper shaders. Refer to the attached url for more documentation about these flags. https://www.khronos.org/registry/OpenGL/extensions/NV/NV_shader_thread_group.txt | |||||
2020-05-22 | shader_decompiler: Visit source nodes even when they assign to RZ | ReinUsesLisp | 2 | -2/+6 | |
Some operations like atomicMin were ignored because they returned were being stored to RZ. This operations have a side effect and it was being ignored. | |||||
2020-05-22 | vk_shader_decompiler: Don't assert for void returns | ReinUsesLisp | 1 | -2/+1 | |
Atomic instructions can be used without returning anything and this is valid code. Remove the assert. | |||||
2020-05-21 | buffer_cache: Remove unused boost headers | ReinUsesLisp | 1 | -2/+0 | |
2020-05-21 | map_interval: Add interval allocator and drop hack | ReinUsesLisp | 4 | -3/+79 | |
Drop the std::list hack to allocate memory indefinitely. Instead use a custom allocator that keeps references valid until destruction. This allocates fixed chunks of memory and puts pointers in a free list. When an allocation is no longer used put it back to the free list, this doesn't heap allocate because std::vector doesn't change the capacity. If the free list is empty, allocate a new chunk. | |||||
2020-05-21 | buffer_cache: Use boost::container::small_vector for maps in range | ReinUsesLisp | 1 | -13/+15 | |
Most overlaps in the buffer cache only contain one mapped address. We can avoid close to all heap allocations once the buffer cache is warmed up by using a small_vector with a stack size of one. | |||||
2020-05-21 | buffer_cache: Use boost::intrusive::set for caching | ReinUsesLisp | 6 | -30/+48 | |
Instead of using boost::icl::interval_map for caching, use boost::intrusive::set. interval_map is intended as a container where the keys can overlap with one another; we don't need this for caching buffers and a std::set-like data structure that allows us to search with lower_bound is enough. | |||||
2020-05-21 | buffer_cache: Remove shared pointers | ReinUsesLisp | 2 | -70/+72 | |
Removing shared pointers is a first step to be able to use intrusive objects and keep allocations close to one another in memory. | |||||
2020-05-21 | buffer_cache: Minor style changes | ReinUsesLisp | 2 | -129/+65 | |
Minor style changes. Mostly done so I avoid editing it while doing other changes. | |||||
2020-05-21 | clang-format | VolcaEM | 1 | -1/+2 | |
2020-05-21 | nifm: correct assert in CreateTemporaryNetworkProfile | VolcaEM | 1 | -1/+1 | |
This has been wrong since https://github.com/yuzu-emu/yuzu/commit/0432af5ad1ec34f02071f6fdc5fc78149b059f18 I haven't found a game that called this function (and I haven't tried this on a real Switch), and because of this I haven't been able to check if the number in assert OR the string in the assert is wrong, but one of the two is wrong: NetworkProfileData is 0x18E, while SfNetworkProfileData is 0x17C, according to Switchbrew Switchbrew doesn't officially say that NetworkProfileData's size is 0x18E but it's possible to calculate its size since Switchbrew provides the size and the offset of all the components of NetworkProfileData (which isn't currently implemented in yuzu, alongside SfNetworkProfileData) NetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#NetworkProfileData SfNetworkProfileData documentation: https://switchbrew.org/wiki/Network_Interface_services#SfNetworkProfileData Since I trust ogniK's work on reversing NIFM, I'd assume this was just a typo in the string | |||||
2020-05-20 | crypto: Make KeyManager a singleton class | FearlessTobi | 13 | -21/+27 | |
Previously, we were reading the keys everytime a KeyManager object was created, causing yuzu to reread the keys file multiple hundreds of times when loading the game list. With this change, it is only loaded once. On my system, this decreased game list loading times by a factor of 20. | |||||
2020-05-19 | renderer_opengl: Add assembly program code paths | ReinUsesLisp | 12 | -109/+339 | |
Add code required to use OpenGL assembly programs based on NV_gpu_program5. Decompilation for ARB programs is intended to be added in a follow up commit. This does **not** include ARB decompilation and it's not in an usable state. The intention behind assembly programs is to reduce shader stutter significantly on drivers supporting NV_gpu_program5 (and other required extensions). Currently only Nvidia's proprietary driver supports these extensions. Add a UI option hidden for now to avoid people enabling this option accidentally. This code path has some limitations that OpenGL compatibility doesn't have: - NV_shader_storage_buffer_object is limited to 16 entries for a single OpenGL context state (I don't know if this is an intended limitation, an specification issue or I am missing something). Currently causes issues on The Legend of Zelda: Link's Awakening. - NV_parameter_buffer_object can't bind buffers using an offset different to zero. The used workaround is to copy to a temporary buffer (this doesn't happen often so it's not an issue). On the other hand, it has the following advantages: - Shaders build a lot faster. - We have control over how floating point rounding is done over individual instructions (SPIR-V on Vulkan can't do this). - Operations on shared memory can be unsigned and signed. - Transform feedbacks are dynamic state (not yet implemented). - Parameter buffers (uniform buffers) are per stage, matching NVN and hardware's behavior. - The API to bind and create assembly programs makes sense, unlike ARB_separate_shader_objects. | |||||
2020-05-19 | yuzu: Add frontend settings for assembly shaders | ReinUsesLisp | 8 | -0/+29 | |
Add settings for assembly shaders. Currently hidden to avoid users from accidentally enabled them. | |||||
2020-05-18 | maxwell_to_vk: Add format B8G8R8A8_SRGB | Morph | 2 | -2/+3 | |
Add format B8G8R8A8_SRGB and add Attachable capability for B8G8R8A8_UNORM Used by Bravely Default II | |||||
2020-05-18 | OpenGL: Enable Debug Context and Synchronous debugging when graphics debugging is enabled. | Fernando Sahmkow | 3 | -0/+9 | |
This commit aims to help easing debugging of driver crashes without having to modify existing code. | |||||
2020-05-17 | main: Log host system memory parameters | Morph | 4 | -0/+86 | |
Logs both physical memory and swapfile sizes, this is useful for support. | |||||
2020-05-16 | file_sys: Update SystemVersion archive to version 10.0.2 | David Marcec | 1 | -7/+7 | |
2020-05-16 | nv_flinger: Use enum for pixel format instead of u32 | David Marcec | 2 | -3/+11 | |
2020-05-16 | DmaPusher: Remove dead code in step | David Marcec | 2 | -9/+1 | |
2020-05-16 | vk_rasterizer: Match OpenGL's FlushAndInvalidate behavior | ReinUsesLisp | 1 | -1/+3 | |
Match OpenGL's behavior. This can fix or simplify bisecting issues on Vulkan. | |||||
2020-05-15 | frontend: Set minimum window size to 640x360 instead of 1280x720 (#3413) | Morph | 6 | -8/+36 | |
2020-05-13 | vk_rasterizer: Implement constant attributes | ReinUsesLisp | 4 | -13/+26 | |
Constant attributes (in OpenGL known disabled attributes) are not supported on Vulkan, even with extensions. To emulate this behavior we return zero on reads from disabled vertex attributes in shader code. This has no caching cost because attribute formats are not dynamic state on Vulkan and we have to store it in the pipeline cache anyway. - Fixes Animal Crossing: New Horizons terrain borders | |||||
2020-05-13 | vk_rasterizer: Remove buffer check in attribute selection | ReinUsesLisp | 1 | -4/+0 | |
This was a left over from OpenGL when disabled buffers where not properly emulated. We no longer have to assert this as it is checked in vertex buffer initialization. | |||||
2020-05-13 | time_zone: Use std::chrono::seconds for strong typing. | bunnei | 3 | -4/+5 | |
2020-05-12 | Frontend: Remove tracking for context wrapper | James Rowe | 1 | -8/+8 | |
2020-05-12 | hid: Clear keyboard states & fix logic issue | David Marcec | 1 | -3/+4 | |
Previously we never cleared the states of the entries and the key would stay held down, also looping over the key bytes for each key lead to setting every bit for the key state instead of the key we wanted | |||||
2020-05-11 | hle: service: time_zone_manager: Use current time zone setting. | bunnei | 2 | -3/+32 | |
2020-05-11 | common: Add module to get the current time zone. | bunnei | 3 | -0/+68 | |
2020-05-11 | core: settings: Add a setting for time zone. | bunnei | 8 | -10/+282 | |
2020-05-11 | fix logic error & scale sample volume based on voice volume | David Marcec | 1 | -7/+9 | |
2020-05-11 | pass by const ref instead | David Marcec | 1 | -8/+7 | |
2020-05-11 | audio_renderer: Better voice mixing and 6 channel downmixing | David Marcec | 3 | -11/+96 | |
Supersedes #3738 and #3321 | |||||
2020-05-11 | service: fsp_srv: Stub implementation of OpenMultiCommitManager. | bunnei | 2 | -1/+38 | |
2020-05-11 | yuzu: game_list: Fix 'Open Save Data Location' for device saves. | bunnei | 4 | -27/+49 | |
2020-05-11 | file_sys: savefata_factory: Update to support DeviceSaveData. | bunnei | 1 | -3/+6 | |
2020-05-11 | file_sys: control_metadata: Expose device_save_data_size. | bunnei | 2 | -0/+5 | |
2020-05-11 | Stub SendKeyboardLockKeyEvent | David Marcec | 2 | -1/+11 | |
Needed for Puchikon 4 SmileBASIC 1.0.0 | |||||
2020-05-10 | gl_shader_decompiler: Properly emulate NaN behaviour on NE | ReinUsesLisp | 1 | -0/+9 | |
"Not equal" operators on GLSL seem to behave as unordered when we expect an ordered comparison. Manually emulate this checking for LGE values (numbers, not-NaNs). | |||||
2020-05-10 | RasterizerCache: Correct documentation. | Fernando Sahmkow | 1 | -2/+2 | |
2020-05-10 | VkPipelineCache: Use a null shader on invalid address. | Fernando Sahmkow | 1 | -2/+1 | |
2020-05-10 | VideoCore: Use SyncGuestMemory mechanism for Shader/Pipeline Cache invalidation. | Fernando Sahmkow | 3 | -5/+61 | |
2020-05-09 | shader_ir: Separate float-point comparisons in ordered and unordered | ReinUsesLisp | 7 | -135/+163 | |
This allows us to use native SPIR-V instructions without having to manually check for NAN. | |||||
2020-05-08 | Replace externals with Conan (#3735) | James Rowe | 7 | -9/+10 | |
* Remove git submodules that will be loaded through conan * Move custom Find modules to their own folder * Use conan for downloading missing external dependencies * CI: Change the yuzu source folder user to the user that the containers run on * Attempt to remove dirty mingw build hack * Install conan on the msvc build * Only set release build type when using not using multi config generator * Re-add qt bundled to workaround an issue with conan qt not downloading prebuilt binaries * Add workaround for submodules that use legacy CMAKE variables * Re-add USE_BUNDLED_QT on the msvc build bot | |||||
2020-05-06 | Menubar: fix mouse tracking bug | FearlessTobi | 1 | -4/+0 | |
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||||
2020-05-05 | Update src/video_core/gpu.cpp | bunnei | 1 | -1/+1 | |
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com> | |||||
2020-05-05 | Update src/video_core/gpu.cpp | bunnei | 1 | -1/+1 | |
Co-authored-by: David <25727384+ogniK5377@users.noreply.github.com> | |||||
2020-05-05 | vk_sampler_cache: Use VK_EXT_custom_border_color when available | ReinUsesLisp | 3 | -2/+44 | |
This should fix grass interactions on Breath of the Wild on Vulkan. It is currently untested against validation layers. Nvidia's Windows 443.09 beta driver or Linux 440.66.12 is required for now. | |||||
2020-05-04 | vk_graphics_pipeline: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 8 | -0/+84 | |
2020-05-04 | gl_rasterizer: Implement viewport swizzles with NV_viewport_swizzle | ReinUsesLisp | 2 | -0/+13 | |
2020-05-04 | maxwell_3d: Add viewport swizzles | ReinUsesLisp | 2 | -1/+24 | |
2020-05-03 | kernel/memory: Remove #pragma once within cpp file | Lioncash | 1 | -2/+0 | |
This isn't necessary in a cpp file and will cause warnings on clang. | |||||
2020-05-03 | kernel/memory: Remove unused includes | Lioncash | 7 | -8/+1 | |
Prevents header churn and needing to recompile these files if these headers are ever changed in the future. | |||||
2020-05-03 | kernel/memory: Remove unused variables in memory_block_manager | Lioncash | 1 | -3/+0 | |
Prevents unused variable warnings. | |||||
2020-05-03 | kernel/memory: Make use of std::array consistently in address_space_info | Lioncash | 1 | -6/+6 | |
This allows tuning standard library implementations to enable or disable range checks at runtime, which is nicer for debugging. | |||||
2020-05-03 | kernel/memory: Resolve -Wshadow warnings | Lioncash | 1 | -4/+4 | |
Prevents variable name clashing. | |||||
2020-05-03 | kernel/memory: Amend potential encoding warnings | Lioncash | 6 | -12/+12 | |
While èis generally representable in some language encodings, in some it isn't and will result in compilation warnings occurring. To remain friendly with other language's codepages on Windows, we normalize it to an ASCII e. | |||||
2020-05-03 | hle_ipc: Eliminate core memory globals | Lioncash | 3 | -10/+16 | |
We can just pass the required instances into the constructor of the request, eliminating all usages of the global system accessor. | |||||
2020-05-03 | settings: Add anisotropic filtering level to the yuzu configuration log (#3875) | Morph | 1 | -0/+1 | |
2020-05-03 | Update src/core/hle/service/am/am.cpp | bunnei | 1 | -1/+1 | |
Co-authored-by: Mat M. <mathew1800@gmail.com> | |||||
2020-05-02 | input_common: fix build when SDL2 is disabled | FearlessTobi | 1 | -0/+6 | |
2020-05-02 | readable_event: Remove unnecessary semicolon in Signal() | Lioncash | 1 | -4/+6 | |
Resolves a -Wextra-semi warning. While we're at it, we can invert the branch to form a guard clause, unindenting all of the contained code. | |||||
2020-05-02 | vk_graphics_pipeline: Implement rasterizer_enable on Vulkan | ReinUsesLisp | 3 | -1/+3 | |
We can simply enable rasterizer discard matching the current pipeline key. | |||||
2020-05-02 | fixed_pipeline_state: explicitly use template keyword after 1f345ebe3a55 | Jan Beich | 1 | -2/+4 | |
In file included from src/video_core/renderer_opengl/renderer_opengl.cpp:25: In file included from src/./video_core/renderer_opengl/gl_rasterizer.h:26: In file included from src/./video_core/renderer_opengl/gl_fence_manager.h:11: src/./video_core/fence_manager.h:91:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template src/./video_core/fence_manager.h:137:32: error: use 'template' keyword to treat 'Write' as a dependent template name memory_manager.Write<u32>(current_fence->GetAddress(), current_fence->GetPayload()); ^ template | |||||
2020-05-01 | nvdrv: Fix GetGpuTime stack corruption | David Marcec | 1 | -2/+3 | |
IoctlGetGpuTime should be 16 bytes, not 8. | |||||
2020-05-01 | am: IHomeMenuFunctions:GetPopFromGeneralChannelEvent | David Marcec | 3 | -4/+20 | |
QLaunch 1.0.0 | |||||
2020-04-30 | maxwell_to_vk: implement missing signed int formats | Dan | 1 | -2/+14 | |
2020-04-30 | caps:su Stub out SetShimLibraryVersion | Jason Parker | 2 | -1/+13 | |
Used by Animal Crossing: New Horizons when trying to take a picture. | |||||
2020-04-30 | texture: Implement R8G8UI | Morph | 8 | -38/+52 | |
- Used by The Walking Dead: The Final Season | |||||
2020-04-30 | fs-srv: GetFreeSpaceSize & GetTotalSpaceSize | David Marcec | 1 | -2/+2 | |
Closes #3533 Turns out the functions were already implemented but just never added | |||||
2020-04-30 | nim: CreateServerInterface, CreateAccessorInterface, CreateAsyncInterface | David Marcec | 1 | -1/+69 | |
Closes #3026 | |||||
2020-04-30 | caps: Add missing service names to caps:su | David Marcec | 1 | -0/+3 | |
SetShimLibraryVersion, SaveScreenShotEx1 & SaveScreenShotEx2 were missing | |||||
2020-04-30 | am: GetFriendInvitationStorageChannelEvent | David Marcec | 2 | -1/+14 | |
Closes #3829 | |||||
2020-04-29 | psm: Mark as debug instead of warning | David Marcec | 1 | -7/+14 | |
No point to emulate battery life. However options are broken out if we ever want to add a setting for it | |||||
2020-04-29 | am: Properly implement GetDisplayVersion | David Marcec | 1 | -3/+14 | |
Properly implement IApplicationFunctions::GetDisplayVersion | |||||
2020-04-29 | am: IsVrModeEnabled & SetVrModeEnabled fixes | David Marcec | 2 | -16/+6 | |
Return the proper state of vr mode for IsVrModeEnabled We should not return an error for SetVrModeEnabled. When VR Mode is turned on, it signals to lbl to turn vr mode on, not return an error code | |||||
2020-04-29 | acc: Return a unique value per account for GetAccountId | David Marcec | 2 | -5/+13 | |
2020-04-29 | acc: Fix InitializeApplicationInfo | David Marcec | 2 | -22/+15 | |
We're not suppose to pop a u64, should just read the sent pid and check that | |||||
2020-04-29 | kernel: Don't fail silently | David Marcec | 7 | -0/+51 | |
2020-04-29 | vulkan: Remove unnecessary includes | Lioncash | 31 | -59/+3 | |
Reduces some header churn and reduces rebuilds when some header internals change. While we're at it we can also resolve a missing include in buffer_cache. | |||||
2020-04-29 | Don't fail silently for vi, sm, set and ns services | David Marcec | 4 | -3/+27 | |
2020-04-28 | shader/arithmetic_integer: Fix tracking issue in temporary | ReinUsesLisp | 1 | -4/+0 | |
This temporary is not needed as we mark Rd.CC + IADD.X as unimplemented. It caused issues when tracking global buffers. | |||||
2020-04-28 | Clang Format and Documentation. | Fernando Sahmkow | 10 | -10/+20 | |
2020-04-28 | MaxwellDMA: Optimize micro copies. | Fernando Sahmkow | 3 | -0/+57 | |
2020-04-28 | kernel: Bad GetInfo ids should not be marked as stubs | David Marcec | 1 | -2/+2 | |
As we currently match hardware and don't return a successful result, these should be marked as errors instead of warnings and as stubs. | |||||
2020-04-28 | Updated comment to reflect ListQualifiedUsers better | David Marcec | 1 | -1/+3 | |
2020-04-28 | style: Change AMs & Glues error codes to be dec instead of hex | David Marcec | 2 | -7/+7 | |
Consistency for the rest of the error codes in the codebase | |||||
2020-04-28 | marked stubs | David Marcec | 1 | -4/+5 | |
2020-04-28 | account: ListQualifiedUsers | David Marcec | 5 | -3/+13 | |
Closes #2844 | |||||
2020-04-28 | Audin:u ListAudioIns, OpenAudioIn, ListAudioInsAuto, OpenAudioInAuto, ListAudioInsAutoFiltered, OpenAudioInProtocolSpecified | David Marcec | 2 | -5/+93 | |
Closes #2874 | |||||
2020-04-28 | vk_rasterizer: Skip index buffer setup when vertices are zero | ReinUsesLisp | 1 | -0/+3 | |
Xenoblade 2 invokes a draw call with zero vertices. This is likely due to indirect drawing (glDrawArraysIndirect). This causes a crash in the staging buffer pool when trying to create a buffer with a size of zero. To workaround this, skip index buffer setup entirely when the number of indices is zero. | |||||
2020-04-28 | {maxwell_3d,buffer_cache}: Implement memory barriers using 3D registers | ReinUsesLisp | 13 | -16/+57 | |
Drop MemoryBarrier from the buffer cache and use Maxwell3D's register WaitForIdle. To implement this on OpenGL we just call glMemoryBarrier with the necessary bits. Vulkan lacks this synchronization primitive, so we set an event and immediately wait for it. This is not a pretty solution, but it's what Vulkan can do without submitting the current command buffer to the queue (which ends up being more expensive on the CPU). | |||||
2020-04-28 | VideoCore/GPU: Delegate subchannel engines to the dma pusher. | Fernando Sahmkow | 3 | -4/+49 | |
2020-04-28 | VideoCore/Engines: Refactor Engines CallMethod. | Fernando Sahmkow | 13 | -62/+82 | |
2020-04-28 | maxwell_3d: Fix depth clamping register | ReinUsesLisp | 5 | -8/+5 | |
Using deko3d as reference: https://github.com/devkitPro/deko3d/blob/4e47ba0013552e592a86ab7a2510d1e7dadf236a/source/maxwell/gpu_3d_state.cpp#L42 We were using bits 3 and 4 to determine depth clamping, but these are the same both enabled and disabled: state->depthClampEnable ? 0x101A : 0x181D The same happens on Nvidia's OpenGL driver, where they do something like this (default capabilities, GL 4.5 compatibility): (state & DEPTH_CLAMP) != 0 ? 0x201a : 0x281c There's always a difference between the first bits in this register, but bit 11 is consistently disabled on both deko3d/NVN and OpenGL. This commit changes yuzu's behaviour to use bit 11 to determine depth clamping. - Fixes depth issues on Super Mario Odyssey's intro. | |||||
2020-04-27 | texture_cache: Reintroduce preserve_contents accurately | ReinUsesLisp | 4 | -41/+81 | |
This reverts commit 94b0e2e5dae4e0bd0021ac2d8fe1ff904a93ee69. preserve_contents proved to be a meaningful optimization. This commit reintroduces it but properly implemented on OpenGL. We have to make sure the clear removes all the previous contents of the image. It's not currently implemented on Vulkan because we can do smart things there that's preferred to be introduced in a separate commit. | |||||
2020-04-26 | shader/memory_util: Deduplicate code | ReinUsesLisp | 9 | -159/+153 | |
Deduplicate code shared between vk_pipeline_cache and gl_shader_cache as well as shader decoder code. While we are at it, fix a bug in gl_shader_cache where compute shaders had an start offset of a stage shader. | |||||
2020-04-26 | shader/arithmetic_integer: Fix edge case and mark IADD.X Rd.CC as unimplemented | ReinUsesLisp | 1 | -1/+6 | |
IADD.X Rd.CC requires some extra logic that is not currently implemented. Abort when this is hit. | |||||
2020-04-26 | shader/arithmetic_integer: Change IAdd to UAdd to avoid signed overflow | ReinUsesLisp | 1 | -2/+2 | |
Signed integer addition overflow might be undefined behavior. It's free to change operations to UAdd and use unsigned integers to avoid potential bugs. | |||||
2020-04-26 | shader/arithmetic_integer: Implement IADD.X | ReinUsesLisp | 2 | -0/+10 | |
IADD.X takes the carry flag and adds it to the result. This is generally used to emulate 64-bit operations with 32-bit registers. | |||||
2020-04-26 | shader/arithmetic_integer: Implement CC for IADD | ReinUsesLisp | 4 | -3/+42 | |
2020-04-26 | decode/register_set_predicate: Implement CC | ReinUsesLisp | 1 | -9/+14 | |
P2R CC takes the state of condition codes and puts them into a register. We already have this implemented for PR (predicates). This commit implements CC over that. | |||||
2020-04-26 | decode/register_set_predicate: Use move for shared pointers | ReinUsesLisp | 1 | -16/+17 | |
Avoid atomic counters used by shared pointers. | |||||
2020-04-26 | services: hid: Stub StopSevenSixAxisSensor. | M&M | 2 | -1/+13 | |
- Used by The Legend of Zelda: Breath of the Wild v1.6.0 | |||||
2020-04-25 | Fix the mistake in the port and update the comment for clarity | Vitor Kiguchi | 1 | -7/+7 | |
2020-04-25 | vk_rasterizer: Pack texceptions and color formats on invalid formats | ReinUsesLisp | 2 | -5/+19 | |
Sometimes for unknown reasons NVN games can bind a render target format of 0. This may be a yuzu bug. With the commits before this the formats were specified without being "packed", assuming all formats and texceptions will be written like in the color_attachments vector. To address this issue, iterate all render targets and pack them as they are valid. This way they will match color_attachments. - Fixes validation errors and graphical issues on Breath of the Wild. | |||||
2020-04-24 | Add Restore Defaults and Clear options to hotkeys | Kewlan | 5 | -18/+116 | |
2020-04-24 | Revert: shader_decode: Fix LD, LDG when track constant buffer. | Fernando Sahmkow | 1 | -14/+6 | |
2020-04-24 | Fix -Wdeprecated-copy warning. | Markus Wick | 1 | -0/+1 | |
2020-04-24 | Fix -Werror=conversion error. | Markus Wick | 2 | -2/+2 | |
2020-04-24 | vi: Don't let uninitialized data pass as a response for SetBufferCount | David Marcec | 1 | -1/+9 | |
Currently SetBufferCount doesn't write to the out buffer which then contains uninitialized data. This leads to non-zero data which leads to responding with different error codes | |||||
2020-04-24 | physical_core: Make use of std::make_unique instead of std::make_shared in ctor | Lioncash | 4 | -8/+15 | |
We can also allow unicorn to be constructed in 32-bit mode or 64-bit mode to satisfy the need for both interpreter instances. Allows this code to compile successfully of non x86-64 architectures. | |||||
2020-04-24 | shared_memory: Amend doxygen reference | Lioncash | 2 | -5/+5 | |
Amends the parameter to match the documentation reference. Resolves a -Wdocumentation warning with clang. | |||||
2020-04-24 | svc: Re-add MapProcessCodeMemory/UnmapProcessCodeMemory | Lioncash | 1 | -2/+138 | |
These were lost in the re-implementation of the virtual memory manager. | |||||
2020-04-23 | svc: Remove unused variable | Lioncash | 1 | -3/+0 | |
Since the VMM refactor, this is no longer used or needed. | |||||
2020-04-23 | page_table: Remove unused captures | Lioncash | 1 | -2/+2 | |
Any time the lambda function is called, the permission being used in the capture would be passed in as an argument to the lambda, so the capture is unnecessary. | |||||
2020-04-23 | decode/arithmetic_half: Fix HADD2 and HMUL2 absolute and negation bits | ReinUsesLisp | 2 | -16/+37 | |
The encoding for negation and absolute value was wrong. Extracting is now done manually. Similar instructions having different encodings is the rule, not the exception. To keep sanity and readability I preferred to extract the desired bit manually. This is implemented against nxas: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L68 That is itself tested against nvdisasm (Nvidia's official disassembler). | |||||
2020-04-23 | shader/texture: Support multiple unknown sampler properties | ReinUsesLisp | 2 | -62/+87 | |
This allows deducing some properties from the texture instruction before asking the runtime. By doing this we can handle type mismatches in some instructions from the renderer instead of the shader decoder. Fixes texelFetch issues with games using 2D texture instructions on a 1D sampler. | |||||
2020-04-23 | shader_ir: Turn classes into data structures | ReinUsesLisp | 13 | -299/+197 | |
2020-04-23 | vk_rasterizer: Fix framebuffer creation validation errors | ReinUsesLisp | 1 | -2/+4 | |
Framebuffer creation was ignoring the number of color attachments. | |||||
2020-04-23 | vk_pipeline_cache: Unify pipeline cache keys into a single operation | ReinUsesLisp | 5 | -47/+59 | |
This allows us to call Common::CityHash and std::memcmp only once for GraphicsPipelineCacheKey. While we are at it, do the same for compute. | |||||
2020-04-23 | vk_renderpass_cache: Pack renderpass cache key to 12 bytes | ReinUsesLisp | 4 | -84/+59 | |
2020-04-23 | kernel: memory: Improve implementation of device shared memory. (#3707) | bunnei | 6 | -16/+110 | |
* kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. * fixup! kernel: memory: Improve implementation of device shared memory. | |||||
2020-04-23 | Clang Format. | Fernando Sahmkow | 6 | -11/+19 | |
2020-04-23 | GPU: Add Fast GPU Time Option. | Fernando Sahmkow | 7 | -1/+21 | |
2020-04-23 | Maxwell3D: Process Macros on MultiMethod. | Fernando Sahmkow | 1 | -25/+47 | |
2020-04-23 | DMAPusher: Propagate multimethod writes into the engines. | Fernando Sahmkow | 14 | -14/+164 | |
2020-04-23 | Update src/yuzu/main.cpp with missing const | Ben Russell | 1 | -1/+1 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2020-04-23 | Dump RomFS command to include Updates | Ben Russell | 1 | -1/+3 | |
Patch the RomFS with the selected updates before dumping. Previously the resulting RomFS only contained data from the original title. To dump the RomFS without updates the user can disable the update under Properties before choosing Dump RomFS. | |||||
2020-04-23 | Edit modifier_scale with the deadzone slider | Kewlan | 3 | -30/+52 | |
2020-04-23 | Fix format error in performance statistics | H27CK | 1 | -3/+4 | |
Formatting | |||||
2020-04-23 | vk_pipeline_cache: Fix unintentional memcpy into optional | ReinUsesLisp | 1 | -2/+4 | |
The intention behind this was to assign a float to from an uint32_t, but it was unintentionally being copied directly into the std::optional. Copy to a temporary and assign that temporary to std::optional. This can be replaced with std::bit_cast<float> once we are in C++20. | |||||
2020-04-23 | GL_Fence_Manager: use GL_TIMEOUT_IGNORED instead of a loop, | Fernando Sahmkow | 1 | -2/+1 | |
2020-04-22 | Add missing ; | H27CK | 1 | -1/+1 | |
2020-04-22 | Address Feedback. | Fernando Sahmkow | 3 | -24/+18 | |
2020-04-22 | Async GPU: Correct flushing behavior to be similar to old async GPU behavior. | Fernando Sahmkow | 3 | -0/+11 | |
2020-04-22 | MaxwellDMA: Correct copying on accuracy level. | Fernando Sahmkow | 1 | -2/+7 | |
2020-04-22 | ShaderCache/PipelineCache: Cache null shaders. | Fernando Sahmkow | 4 | -8/+31 | |
2020-04-22 | Address Feedback. | Fernando Sahmkow | 13 | -132/+117 | |
2020-04-22 | Fix GCC error. | Fernando Sahmkow | 2 | -6/+5 | |
2020-04-22 | Correct Linux Compile Error. | Fernando Sahmkow | 2 | -7/+10 | |
2020-04-22 | Clang format. | Fernando Sahmkow | 1 | -1/+2 | |
2020-04-22 | QueryCache: Only do async flushes on async gpu. | Fernando Sahmkow | 1 | -1/+4 | |
2020-04-22 | Async GPU: Only do reactive flushing on Extreme Level. | Fernando Sahmkow | 1 | -1/+1 | |
2020-04-22 | vk_fence_manager: Initial implementation | ReinUsesLisp | 8 | -12/+222 | |
2020-04-22 | QueryCache: Implement Async Flushes. | Fernando Sahmkow | 5 | -12/+77 | |
2020-04-22 | OpenGL: Guarantee writes to Buffers. | Fernando Sahmkow | 3 | -4/+2 | |
2020-04-22 | GPU: Implement Flush Requests for Async mode. | Fernando Sahmkow | 6 | -8/+70 | |
2020-04-22 | FenceManager: Manage syncpoints and rename fences to semaphores. | Fernando Sahmkow | 11 | -25/+123 | |
2020-04-22 | BufferCache: Refactor async managing. | Fernando Sahmkow | 2 | -10/+27 | |
2020-04-22 | FenceManager: Implement async buffer cache flushes on High settings | Fernando Sahmkow | 6 | -10/+69 | |
2020-04-22 | Rasterizer: Document SignalFence & ReleaseFences and setup skeletons on Vulkan. | Fernando Sahmkow | 5 | -4/+35 | |
2020-04-22 | GPU: Fix rebase errors. | Fernando Sahmkow | 2 | -4/+4 | |
2020-04-22 | Rasterizer: Disable fence managing in synchronous gpu. | Fernando Sahmkow | 2 | -1/+11 | |
2020-04-22 | ThreadManager: Sync async reads on accurate gpu. | Fernando Sahmkow | 9 | -8/+48 | |
2020-04-22 | FenceManager: Implement should wait. | Fernando Sahmkow | 2 | -2/+17 | |
2020-04-22 | GPU: Implement a Fence Manager. | Fernando Sahmkow | 6 | -23/+208 | |
2020-04-22 | OpenGL: Implement Fencing backend. | Fernando Sahmkow | 12 | -19/+94 | |
2020-04-22 | TextureCache: Flush linear textures after finishing rendering. | Fernando Sahmkow | 1 | -2/+8 | |
2020-04-22 | GPU: Delay Fences. | Fernando Sahmkow | 6 | -2/+20 | |
2020-04-22 | BufferCache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | 6 | -7/+67 | |
2020-04-22 | GPU: Refactor synchronization on Async GPU | Fernando Sahmkow | 11 | -7/+56 | |
2020-04-22 | Texture Cache: Implement OnCPUWrite and SyncGuestHost | Fernando Sahmkow | 2 | -3/+63 | |
2020-04-22 | UI: Replasce accurate GPU option for GPU Accuracy Level | Fernando Sahmkow | 12 | -28/+77 | |
2020-04-22 | Add a trailing separator to the string path | Morph | 1 | -1/+1 | |
Fixes #3643 | |||||
2020-04-22 | Init SDL info structure and add dummy context | H27CK | 2 | -1/+4 | |
2020-04-22 | vk_memory_manager: Remove unified memory model flag | ReinUsesLisp | 5 | -35/+6 | |
All drivers (even Intel) seem to have a device local memory type that is not host visible. Remove this flag so all devices follow the same path. This fixes a crash when trying to map to host device local memory on integrated devices. | |||||
2020-04-22 | vk_rasterizer: Add lazy default buffer maker and use it for empty buffers | ReinUsesLisp | 3 | -4/+40 | |
Introduce a default buffer getter that lazily constructs an empty buffer. This is intended to match OpenGL's buffer 0. Use this for disabled vertex and uniform buffers. While we are at it, include vertex buffer usages for staging buffers to silence validation errors. | |||||
2020-04-22 | gl_rasterizer: Fix buffers without size | ReinUsesLisp | 3 | -8/+13 | |
On NVN buffers can be enabled but have no size. According to deko3d and the behavior we see in Animal Crossing: New Horizons these buffers get the special address of 0x1000 and limit themselves to 0xfff. Implement buffers without a size by binding a null buffer to OpenGL without a side. https://github.com/devkitPro/deko3d/blob/1d1930beea093b5a663419e93b0649719a3ca5da/source/maxwell/gpu_3d_vbo.cpp#L62-L63 | |||||
2020-04-21 | audio_renderer: Preliminary BehaviorInfo (#3736) | David | 7 | -13/+249 | |
* audio_renderer: Preliminary BehaviorInfo * clang format * Fixed IsRevisionSupported * fixed IsValidRevision * Fixed logic error & spelling errors & crash * Addressed issues | |||||
2020-04-21 | shader/arithmetic_integer: Fix LEA_IMM encoding | ReinUsesLisp | 1 | -2/+2 | |
The operand order in LEA_IMM was flipped compared to nvdisasm. Fix that using nxas as reference: https://github.com/ReinUsesLisp/nxas/blob/8dbc38995711cc12206aa370145a3a02665fd989/table.h#L122 | |||||
2020-04-21 | loader: nro: Fix process initialization using ProgramMetadata default. | bunnei | 2 | -11/+14 | |
2020-04-21 | loader: elf: Fix process initialization using ProgramMetadata default. | bunnei | 1 | -0/+5 | |
2020-04-21 | file_sys: program_metadata: Add a helper function for generating reasonable default metadata. | bunnei | 2 | -1/+16 | |
- We need this for homebrew process initialization. | |||||
2020-04-20 | service: Update function tables | Lioncash | 19 | -7/+108 | |
Keeps the service function tables up to date. Updated based off information on SwitchBrew. | |||||
2020-04-20 | npad: Lower log level for VibrateController to Debug | FearlessTobi | 1 | -1/+1 | |
2020-04-20 | audren: Lower log level for RequestUpdateImpl to Debug | FearlessTobi | 1 | -1/+1 | |
2020-04-20 | dynarmic: Add option to disable CPU JIT optimizations | MerryMage | 7 | -2/+26 | |
2020-04-20 | yuzu: Option to hide mouse on inactivity | FearlessTobi | 7 | -0/+78 | |
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||||
2020-04-20 | Initialize quad_indexed_pass before uint8_pass | Amit Prakash Ambasta | 1 | -1/+1 | |
Fixes Werror=reorder in gcc | |||||
2020-04-19 | service/time: Remove reliance on the global system accessor | Lioncash | 1 | -24/+26 | |
Eliminates usages of the global system accessor and instead passes the existing system instance into the interfaces. | |||||
2020-04-19 | dma_pusher: Remove reliance on the global system instance | Lioncash | 3 | -6/+11 | |
With this, the video core is now has no calls to the global system instance at all. | |||||
2020-04-19 | thread: FPCR.FZ is likely not 1 | MerryMage | 1 | -2/+1 | |
2020-04-19 | core: arm_unicorn: Fix interpret fallback by temporarily mapping instruction page. | bunnei | 1 | -0/+11 | |
2020-04-19 | renderer_vulkan: assume X11 if not Windows/macOS after bf1d66b7c074 | Jan Beich | 1 | -3/+3 | |
Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateInstance:131: Presentation not supported on this platform Render.Vulkan <Error> video_core/renderer_vulkan/renderer_vulkan.cpp:CreateSurface:378: Presentation not supported on this platform Core <Critical> core/core.cpp:Load:199: Failed to initialize system (Error 5)! | |||||
2020-04-19 | vulkan/wrapper: Sort physical devices | ReinUsesLisp | 1 | -1/+20 | |
Sort discrete GPUs over the rest, Nvidia over AMD, AMD over Intel, Intel over the rest. This gives us a somewhat consistent order when Optimus is removed (renderdoc does this when it's attached). This can break the configuration of users with an Intel GPU that manually remove Optimus on yuzu. That said, it's a very unlikely to happen. | |||||
2020-04-19 | fixed_pipeline_state: Hash and compare the whole structure | ReinUsesLisp | 2 | -105/+9 | |
Pad FixedPipelineState's size to 384 bytes to be a multiple of 16. Compare the whole struct with std::memcmp and hash with CityHash. Using CityHash instead of a naive hash should reduce the number of collisions. Improve used type traits to ensure this operation is safe. With these changes the improvements to the hashable pipeline state are: Optimized structure Hash: 89 ns Comparison: 103 ns Construction*: 164 ns Struct size: 384 bytes Original structure Hash: 148 ns Equal: 174 ns Construction*: 281 ns Size: 1384 bytes * Attribute state initialization is not measured These measures are averages taken with std::chrono::high_accuracy_clock on MSVC shipped on Visual Studio 16.6.0 Preview 2.1. | |||||
2020-04-19 | fixed_pipeline_state: Pack blending state | ReinUsesLisp | 3 | -98/+227 | |
Reduce FixedPipelineState's size to 364 bytes. | |||||
2020-04-19 | fixed_pipeline_state: Pack rasterizer state | ReinUsesLisp | 4 | -163/+155 | |
Reduce FixedPipelineState's size to 600 bytes. | |||||
2020-04-19 | fixed_pipeline_state: Pack depth stencil state | ReinUsesLisp | 3 | -97/+140 | |
Reduce FixedPipelineState's size to 632 bytes. | |||||
2020-04-19 | fixed_pipeline_state: Pack attribute state | ReinUsesLisp | 6 | -101/+85 | |
Reduce FixedPipelineState's size from 1384 to 664 bytes | |||||
2020-04-18 | video_core: gl_shader_decompiler: Fix implicit fallthrough errors. | bunnei | 1 | -0/+1 | |
2020-04-18 | service: hid: npad: Fix implicit fallthrough errors. | bunnei | 1 | -0/+2 | |
2020-04-18 | gl_shader_decompiler: Avoid copies where applicable | Lioncash | 1 | -3/+3 | |
Avoids unnecessary reference count increments where applicable and also avoids reallocating a vector. Unlikely to make a huge difference, but given how trivial of an amendment it is, why not? | |||||
2020-04-18 | time/system_clock_core: Remove unnecessary initializer | Lioncash | 1 | -1/+1 | |
This is already initialized within the class body. | |||||
2020-04-18 | service/time: Mark IsStandardNetworkSystemClockAccuracySufficient as const | Lioncash | 1 | -1/+1 | |
This doesn't modify internal member state. | |||||
2020-04-18 | service/time: Add virtual destructors where applicable | Lioncash | 3 | -2/+3 | |
Many of these implementations are used to implement a polymorphic interface. While not directly used polymorphically, this prevents virtual destruction from ever becoming an issue. | |||||
2020-04-18 | service: Remove unused RequestParser instances | Lioncash | 2 | -3/+0 | |
These aren't used, so they should be removed to reduce compilation warnings. | |||||
2020-04-18 | memory/slab_heap: Make use of static_cast over reinterpret_cast | Lioncash | 1 | -2/+2 | |
Casting from void* with static_cast is permitted by the standard, so we can just make use of that instead. | |||||
2020-04-18 | loader/nso: Resolve moves not occurring in DecompressSegment | Lioncash | 1 | -1/+1 | |
Given the std::vector was const, an automatic move out of the function could not occur. We can allow automatic return value optimizations to occur by making the buffer non-const. | |||||
2020-04-18 | am: Resolve ineffective moves | Lioncash | 1 | -2/+2 | |
Previously const objects were being std::moved, which results in no move actually occurring. This resolves that. | |||||
2020-04-17 | video_code: Fix implicit switch fallthrough. | Markus Wick | 1 | -0/+2 | |
Since yesterday, this breaks the build on linux. So let's fix it. | |||||
2020-04-17 | vk_stream_buffer: Fix out of memory on boot on recent Nvidia drivers | ReinUsesLisp | 2 | -33/+48 | |
Nvidia recently introduced a new memory type for data streaming (awesome!), but yuzu was assuming that all heaps had enough memory for the assumed stream buffer size (256 MiB). This worked fine on AMD but Nvidia's new memory heap was smaller than 256 MiB. This commit changes this assumption and allocates a bit less than the size of the preferred heap, with a maximum of 256 MiB (to avoid allocating all system memory on integrated devices). - Fixes a crash on NVIDIA 450.82.0.0 | |||||
2020-04-17 | Revert "gl_shader_cache: Use CompileDepth::FullDecompile on GLSL" | Rodrigo Locatti | 1 | -3/+1 | |
2020-04-17 | core: hle: Address various feedback & code cleanup. | bunnei | 11 | -251/+153 | |
- Should be no functional changes. | |||||
2020-04-17 | core: device_memory: Remove incorrect usage of constexpr. | bunnei | 1 | -2/+6 | |
2020-04-17 | memory: Add copyright notice for Atmosphere where applicable. | bunnei | 6 | -0/+18 | |
2020-04-17 | kernel: Remove old VMManager class. | bunnei | 3 | -1973/+0 | |
2020-04-17 | loader: nso: Fix loader size and arguments. | bunnei | 3 | -25/+47 | |
2020-04-17 | loader: elf/kip/nro: Updates for new VMM. | bunnei | 3 | -5/+7 | |
2020-04-17 | service: ldr: Updates for new VMM. | bunnei | 1 | -150/+215 | |
- Includes removing some service impls. that are untested. | |||||
2020-04-17 | kernel: memory: page_table: Simplify GetPhysicalAddr impl. | bunnei | 4 | -19/+6 | |
2020-04-17 | kernel: svc: Updates for new VMM. | bunnei | 1 | -488/+116 | |
- Includes removing some SVC impls. that are untested. | |||||
2020-04-17 | core: memory: Fix memory access on page boundaries. | bunnei | 1 | -6/+39 | |
- Fixes Super Smash Bros. Ultimate. | |||||
2020-04-17 | video_core: memory_manager: Updates for Common::PageTable changes. | bunnei | 2 | -67/+34 | |
2020-04-17 | core: memory: Updates for new VMM. | bunnei | 2 | -114/+53 | |
2020-04-17 | common: page_table: Update to use VirtualBuffer and simplify. | bunnei | 2 | -53/+18 | |
2020-04-17 | core: gdbstub: Updates for new VMM. | bunnei | 1 | -2/+2 | |
2020-04-17 | core: reporter: Updates for new VMM. | bunnei | 1 | -3/+5 | |
2020-04-17 | memory: cheat_engine: Updates for new VMM. | bunnei | 1 | -5/+8 | |
2020-04-17 | arm_test_common: Updates for new VMM. | bunnei | 1 | -6/+2 | |
2020-04-17 | kernel: process: Updates for new VMM. | bunnei | 2 | -79/+151 | |
2020-04-17 | service: pl_u: Update for new shared memory layout. | bunnei | 1 | -7/+5 | |
2020-04-17 | service: time: Update for new shared memory layout. | bunnei | 1 | -3/+2 | |
2020-04-17 | service: hid: Update for new shared memory layout. | bunnei | 1 | -3/+2 | |
2020-04-17 | service: irs: Update for new shared memory layout. | bunnei | 1 | -3/+3 | |
2020-04-17 | kernel: resource_limit: Reserve physical memory. | bunnei | 1 | -1/+6 | |
2020-04-17 | kernel: Initialize memory layout for new VMM. | bunnei | 2 | -0/+159 | |
2020-04-17 | core: system: Rename GetDeviceManager -> DeviceManager. | bunnei | 3 | -7/+7 | |
- More consistent with other system components. | |||||
2020-04-17 | kernel: transfer_memory: Refactor for new VMM. | bunnei | 2 | -130/+16 | |
2020-04-17 | core: Construct/Destruct DeviceMemory on Init/Shutdown. | bunnei | 1 | -4/+7 | |
2020-04-17 | kernel: shared_memory: Refactor for new VMM. | bunnei | 2 | -220/+58 | |
2020-04-17 | core: device_memory: Update to use VirtualBuffer class. | bunnei | 2 | -39/+12 | |
2020-04-17 | common: Add VirtualBuffer class, to abstract memory virtualization. | bunnei | 3 | -0/+112 | |
2020-04-17 | kernel: errors: Add ERR_OUT_OF_RESOURCES. | bunnei | 1 | -0/+1 | |
2020-04-17 | kernel: process_capability: Update to use Memory::PageTable. | bunnei | 2 | -23/+25 | |
2020-04-17 | kernel: memory: Add PageTable class, to manage process address space. | bunnei | 3 | -0/+1510 | |
2020-04-17 | kernel: memory: Add MemoryLayout class, to build physical memory layout. | bunnei | 2 | -0/+74 | |
2020-04-17 | kernel: memory: Add MemoryManager class, to manage page heaps. | bunnei | 3 | -0/+276 | |
2020-04-17 | kernel: memory: Add MemoryBlockManager class, to manage memory blocks. | bunnei | 3 | -0/+256 | |
2020-04-17 | kernel: memory: Add PageHeap class, to manage a heap of pages. | bunnei | 3 | -0/+483 | |
2020-04-17 | kernel: memory: Add PageLinkedList class, to manage a list of pages. | bunnei | 2 | -0/+94 | |
2020-04-17 | kernel: memory: Add system_control code, which will be used for ASLR support. | bunnei | 3 | -0/+61 | |
2020-04-17 | physical_memory: Add missing include for <vector>. | bunnei | 1 | -0/+2 | |
2020-04-17 | kernel: memory: Add MemoryBlock class, for managing memory blocks and their state. | bunnei | 2 | -0/+316 | |
2020-04-17 | kernel: memory: Add memory_types.h, for things that are commonly used in memory code. | bunnei | 2 | -0/+19 | |
2020-04-17 | kernel: memory: Add SlabHeap class, for managing memory heaps. | bunnei | 2 | -0/+162 | |
- This will be used for TLS pages, among other things. | |||||
2020-04-17 | kernel: memory: Add AddressSpaceInfo class, for managing the memory address space. | bunnei | 3 | -0/+166 | |
2020-04-17 | core: device_manager: Add a simple class to manage device RAM. | bunnei | 5 | -1/+118 | |
2020-04-17 | dynarmic: Enable strict alignment checks. | bunnei | 1 | -1/+4 | |
- Also add a missing include. | |||||
2020-04-17 | common: scope_exit: Implement mechanism for canceling a scope exit. | bunnei | 1 | -1/+8 | |
2020-04-17 | core: memory: Move to Core::Memory namespace. | bunnei | 37 | -98/+100 | |
- helpful to disambiguate Kernel::Memory namespace. | |||||
2020-04-17 | common: alignment: Add a helper function for generic alignment checking. | bunnei | 1 | -0/+7 | |
2020-04-17 | core: kernel: Add svc_types header to include SVC-specific types. | bunnei | 3 | -0/+70 | |
2020-04-17 | core: kernel: Move SVC to its own namesapce. | bunnei | 5 | -9/+9 | |
2020-04-17 | kernel: resource_limit: Improvements to implementation. | bunnei | 2 | -12/+50 | |
2020-04-17 | loader: nso: Fix loading of static objects to be properly sized and aligned. | bunnei | 1 | -19/+9 | |
2020-04-17 | common: common_funcs: Add a macro for defining enum flag operators. | bunnei | 1 | -0/+32 | |
2020-04-17 | process: SetupMainThread: Zero out argument on process start. | bunnei | 1 | -0/+2 | |
2020-04-17 | arm_interface: Ensure ThreadContext is zero'd out. | bunnei | 1 | -16/+16 | |
2020-04-17 | CMakeLists: Make missing declarations a compile-time error | Lioncash | 1 | -0/+1 | |
Ensures that our code always has its linkage explicit. | |||||
2020-04-17 | General: Resolve warnings related to missing declarations | Lioncash | 9 | -24/+25 | |
2020-04-17 | gdbstub: Fix some gdbstub jankiness | MerryMage | 1 | -4/+3 | |
1. Ensure that register information available to gdbstub is most up-to-date. 2. There's no reason to check for current_thread == thread when emitting a trap. Doing this results in random hangs whenever a step happens upon a thread switch. | |||||
2020-04-17 | key_manager: Resolve missing field initializer warning | Lioncash | 1 | -1/+2 | |
2020-04-17 | decode/memory: Resolve unused variable warning | Lioncash | 1 | -1/+1 | |
Only the first element of the returned pair is ever used. | |||||
2020-04-17 | decode/texture: Resolve unused variable warnings. | Lioncash | 1 | -5/+7 | |
Some variables aren't used, so we can remove these. Unfortunately, diagnostics are still reported on structured bindings even when annotated with [[maybe_unused]], so we need to unpack the elements that we want to use manually. | |||||
2020-04-17 | decode/texture: Collapse loop down into std::generate | Lioncash | 1 | -3/+1 | |
Same behavior, less code. | |||||
2020-04-17 | decode/texture: Eliminate trivial missing field initializer warnings | Lioncash | 1 | -3/+4 | |
We can just specify the initializers. | |||||
2020-04-17 | time_zone_manager: Resolve sign conversion warnings | Lioncash | 1 | -2/+2 | |
ttis and ats will never exceed the length of INT32_MAX in our case, so this is safe. | |||||
2020-04-17 | CMakeLists: Enable -Wmissing-declarations on Linux builds | Lioncash | 1 | -0/+1 | |
Allows catching cases where internal linkage isn't specified for helper functions when they should be marked as such. | |||||
2020-04-17 | hle_ipc: Remove std::size_t casts where applicable | Lioncash | 2 | -21/+23 | |
These were added in the change that enabled -Wextra on linux builds so as not to introduce interface changes in the same change as a build-system flag addition. Now that the flags are enabled, we can freely change the interface to make these unnecessary. | |||||
2020-04-17 | maxwell_3d: Initialize format attributes constant as one | ReinUsesLisp | 1 | -0/+4 | |
nouveau expects this to be true but it doesn't set it. | |||||
2020-04-17 | vk_compute_pass: Implement indexed quads | ReinUsesLisp | 5 | -12/+280 | |
Implement indexed quads (GL_QUADS used with glDrawElements*) with a compute pass conversion. The compute shader converts from uint8/uint16/uint32 indices to uint32. The format is passed through push constants to avoid having different variants of the same shader. - Used by Fast RMX - Used by Xenoblade Chronicles 2 (it still has graphical due to synchronization issues on Vulkan) | |||||
2020-04-16 | externals: Move LibreSSL linking to httplib. | Markus Wick | 2 | -11/+3 | |
Neither core nor web_services use OpenSSL nor LibreSSL. However they need to link them as it's a requirement of httplib. So let's declare this within httplib instead of core and web_services. | |||||
2020-04-16 | input_common: Use the CMake target instead of the variable. | Markus Wick | 1 | -1/+1 | |
2020-04-16 | buffer_cache: Return handles instead of pointer to handles | ReinUsesLisp | 14 | -228/+90 | |
The original idea of returning pointers is that handles can be moved. The problem is that the implementation didn't take that in mind and made everything harder to work with. This commit drops pointer to handles and returns the handles themselves. While it is still true that handles can be invalidated, this way we get an old handle instead of a dangling pointer. This problem can be solved in the future with sparse buffers. | |||||
2020-04-16 | decode/shift: Remove unused variable within Shift() | Lioncash | 1 | -1/+0 | |
Removes a redundant variable that is already satisfied by the IsFull() utility function. | |||||
2020-04-16 | surface_view: Add missing operator!= to ViewParams | Lioncash | 2 | -0/+5 | |
Provides logical symmetry to the interface. | |||||
2020-04-16 | surface_base: Make IsInside() a const member function | Lioncash | 1 | -2/+2 | |
This doesn't modify internal state, so this can be made const. | |||||
2020-04-16 | texture_cache/format_lookup_table: Fix incorrect green, blue, and alpha indices | Lioncash | 1 | -3/+3 | |
Previously these were all using the red component to derive the indices, which is definitely not intentional. | |||||
2020-04-16 | control_flow: Make use of std::move in TryInspectAddress() | Lioncash | 1 | -3/+3 | |
Eliminates redundant atomic reference count increments and decrements. | |||||
2020-04-16 | video_core: Amend doxygen comment references | Lioncash | 2 | -5/+5 | |
Fixes broken documentation references. | |||||
2020-04-16 | gl_query_cache: Resolve use-after-move in CachedQuery move assignment operator | Lioncash | 1 | -1/+1 | |
Avoids potential invalid junk data from being read. | |||||
2020-04-16 | gl_device: Mark stage_swizzle as constexpr | Lioncash | 1 | -1/+1 | |
Previously this was mutable even though it shouldn't be. | |||||
2020-04-16 | track: Eliminate redundant copies | Lioncash | 1 | -5/+6 | |
Two variables can be references, while two others can be std::moved. Makes for 4 less atomic reference count increments and decrements. | |||||
2020-04-16 | CMakeLists: Specify -Wextra on linux builds | Lioncash | 26 | -70/+93 | |
Allows reporting more cases where logic errors may exist, such as implicit fallthrough cases, etc. We currently ignore unused parameters, since we currently have many cases where this is intentional (virtual interfaces). While we're at it, we can also tidy up any existing code that causes warnings. This also uncovered a few bugs as well. | |||||
2020-04-15 | file_util: Early-exit in WriteArray and ReadArray if specified lengths are zero | Lioncash | 2 | -9/+33 | |
It's undefined behavior to pass a null pointer to std::fread and std::fwrite, even if the length passed in is zero, so we must perform the precondition checking ourselves. A common case where this can occur is when passing in the data of an empty std::vector and size, as an empty vector will typically have a null internal buffer. While we're at it, we can move the implementation out of line and add debug checks against passing in nullptr to std::fread and std::fwrite. | |||||
2020-04-15 | CMakeLists: Make -Wreorder a compile-time error | Lioncash | 4 | -5/+7 | |
This can result in silent logic bugs within code, and given the amount of times these kind of warnings are caused, they should be flagged at compile-time so no new code is submitted with them. | |||||
2020-04-15 | kernel/thread: Resolve -Wswitch warnings | Lioncash | 1 | -0/+2 | |
2020-04-15 | Texture Cache: Read current data when flushing a 3D segment. | Fernando Sahmkow | 1 | -0/+6 | |
This PR corrects flushing of 3D segments when data of other segments is mixed, this aims to preserve the data in place. | |||||
2020-04-15 | maxwell_to_vk: Add uint16 vertex formats | ReinUsesLisp | 1 | -0/+8 | |
2020-04-15 | maxwell_to_vk: Add missing breaks | ReinUsesLisp | 1 | -0/+2 | |
Avoid invalid fallbacks. | |||||
2020-04-15 | vk_blit_screen: Initialize all members in VkPipelineViewportStateCreateInfo | ReinUsesLisp | 1 | -0/+2 | |
When the dynamic state is specified, pViewports and pScissors are ignored, quoting the specification: pViewports is a pointer to an array of VkViewport structures, defining the viewport transforms. If the viewport state is dynamic, this member is ignored. That said, AMD's proprietary driver itself seem to read it regardless of what the specification says. | |||||
2020-04-15 | Texture Cache: Only do buffer copies on accurate GPU. (#3634) | Fernando Sahmkow | 1 | -1/+3 | |
This is a simple optimization as Buffer Copies are mostly used for texture recycling. They are, however, useful when games abuse undefined behavior but most 3D APIs forbid it. | |||||
2020-04-15 | service: time: Implement CalculateStandardUserSystemClockDifferenceByUser. | bunnei | 3 | -1/+25 | |
- Used by Animal Crossing: New Horizons. | |||||
2020-04-15 | Revert "gl_shader_decompiler: Implement merges with bitfieldInsert" | ReinUsesLisp | 1 | -2/+4 | |
This reverts commit 05cf27083608bebd3ee4c38f2f948c8f2030f881. Apparently the first approach using floats instead of bitfieldInert worked better for Fire Emblem: Three Houses. Reverting to get that behavior back. | |||||
2020-04-15 | shader/arithmetic: Add FCMP_CR variant | ReinUsesLisp | 2 | -3/+6 | |
Adds another variant of FCMP. | |||||
2020-04-14 | gl_rasterizer: Implement constant vertex attributes | ReinUsesLisp | 2 | -2/+6 | |
Credits go to gdkchan from Ryujinx for finding constant attributes are used in retail games. | |||||
2020-04-14 | file_sys: patch_manager: Return early when there are no layers to apply. | bunnei | 1 | -0/+6 | |
2020-04-14 | service: friend: Stub IFriendService::GetBlockedUserListIds. | bunnei | 1 | -1/+10 | |
- This is safe to stub, as there should be no adverse consequences from reporting no blocked users. | |||||
2020-04-14 | vk_rasterizer: Default to 1 viewports with a size of 0 | ReinUsesLisp | 1 | -3/+6 | |
Silence validation layer errors. | |||||
2020-04-14 | gl_shader_cache: Use CompileDepth::FullDecompile on GLSL | ReinUsesLisp | 1 | -1/+3 | |
From my testing on a Splatoon 2 shader that takes 3800ms on average to compile changing to FullDecompile reduces it to 900ms on average. The shader decoder will automatically fallback to a more naive method if it can't use full decompile. | |||||
2020-04-14 | renderer_vulkan: Integrate Nvidia Nsight Aftermath on Windows | ReinUsesLisp | 9 | -22/+360 | |
Adds optional support for Nsight Aftermath. It is enabled through ENABLE_NSIGHT_AFTERMATH in cmake. A path to the SDK has to be provided by the environment variable NSIGHT_AFTERMATH_SDK. Nsight Aftermath allows an application to generate "minidumps" of the GPU state when a device loss happens. By analysing these on Nsight we can know what a game was doing and why it triggered a device loss. The dump is generated inside %APPDATA%\yuzu\log\gpucrash and this directory is deleted every time a new instance is initialized with Nsight enabled. To enable it on yuzu there has a to be a driver and device capable of running Nsight Aftermath on Vulkan. That means only Turing based GPUs on the latest stable driver, beta drivers won't work for now. It is manually enabled in Configuration>Debug>Enable Graphics Debugging because when using all debugging capabilities there is a runtime cost. | |||||
2020-04-14 | yuzu/main: Add better popup texts and remove duplicated actions | FearlessTobi | 3 | -64/+18 | |
Makes popup texts more compact and clear and also links our quickstart guide now. Also removes OnMenuSelectEmulatedDirectory from the File dropdown, as the action already exists in the Filesystem tab and provides better visual feedback there. | |||||
2020-04-13 | gl_texture_cache: Fix layered texture attachment base level | ReinUsesLisp | 1 | -1/+1 | |
The base level is already included in the texture view. If we specify the base level in the texture again, this will end up in the incorrect level and potentially out of bounds. | |||||
2020-04-13 | renderer_vulkan: Remove Nvidia checkpoints | ReinUsesLisp | 4 | -34/+0 | |
2020-04-13 | renderer_vulkan: Catch device losses in more places | ReinUsesLisp | 3 | -21/+29 | |
2020-04-13 | gl_rasterizer: Implement line widths and smooth lines | ReinUsesLisp | 5 | -2/+33 | |
Implements "legacy" features from OpenGL present on hardware such as smooth lines and line width. | |||||
2020-04-13 | gl_shader_decompiler: Implement merges with bitfieldInsert | ReinUsesLisp | 1 | -4/+2 | |
This also fixes Turing issues but it avoids doing more bitcasts. This should improve the generated code while also avoiding more points where compilers can flush floats. | |||||
2020-04-12 | gl_shader_decompiler: Improve generated code in HMergeH* | ReinUsesLisp | 1 | -6/+8 | |
Avoiding bitwise expressions, this fixes Turing issues in shaders using half float merges that affected several games. | |||||
2020-04-12 | shader/video: Partially implement VMNMX | ReinUsesLisp | 3 | -0/+116 | |
Implements the common usages for VMNMX. Inputs with a different size than 32 bits are not supported and sign mismatches aren't supported either. VMNMX works as follows: It grabs Ra and Rb and applies a maximum/minimum on them (this is defined by .MX), having in mind the input sign. This result can then be saturated. After the intermediate result is calculated, it applies another operation on it using Rc. These operations are merges, accumulations or another min/max pass. This instruction allows to implement with a more flexible approach GCN's min3 and max3 instructions (for instance). | |||||
2020-04-12 | video_core: Add MSAA registers in 3D engine and TIC | ReinUsesLisp | 2 | -6/+76 | |
This adds the registers used for multisampling. It doesn't implement anything for now. | |||||
2020-04-11 | texture_cache: Remove preserve_contents | ReinUsesLisp | 3 | -47/+31 | |
preserve_contents was always true. We can't assume we don't have to preserve clears because scissored and color masked clears exist. This removes preserve_contents and assumes it as true at all times. | |||||
2020-04-11 | renderer_vulkan: Drop Vulkan-Hpp | ReinUsesLisp | 51 | -2272/+2881 | |
2020-04-10 | Buffer queue: Correct behavior of free buffer. | Fernando Sahmkow | 2 | -9/+33 | |
This corrects the behavior of free buffer after witnessing it in an unrelated hardware test. I haven't found any games affected by it but in name of better accuracy we'll correct such behavior. | |||||
2020-04-10 | service/vi: Partially implement BufferQueue disconnect | ReinUsesLisp | 3 | -10/+44 | |
2020-04-10 | shader/texture: Remove type mismatches management from shader decoder | ReinUsesLisp | 1 | -14/+0 | |
Since commit e22816a5bb we handle type mismatches from the CPU. We don't need to hack our shader decoder due to game bugs anymore. Removed in this commit. | |||||
2020-04-09 | astc: Hard code bit depth changes to 8 and use fast replicate | ReinUsesLisp | 1 | -21/+15 | |
2020-04-09 | common/file_util: Allow access to files on network shares | Ben Russell | 1 | -1/+8 | |
On Windows, network shares use paths like \\server\share\file which were being broken by FileUtil::SanitizePath() removing double slashes. Changed the code in SanitizePath to permit a double-backslash if it occurs at the start of a filepath (on Windows only). | |||||
2020-04-09 | astc: Use boost's static_vector to avoid heap allocations | ReinUsesLisp | 1 | -10/+14 | |
2020-04-09 | astc: Implement a fast precompiled alternative for Replicate | ReinUsesLisp | 1 | -2/+57 | |
2020-04-09 | astc: Move Replicate to a constexpr LUT when possible | ReinUsesLisp | 1 | -8/+38 | |
2020-04-09 | astc: Make InputBitStream constexpr | ReinUsesLisp | 1 | -11/+11 | |
2020-04-09 | astc: OutputBitStream style changes and make it constexpr | ReinUsesLisp | 1 | -32/+26 | |
2020-04-09 | gl_texture_cache: Attach view instead of base texture for layered attachments | ReinUsesLisp | 1 | -2/+2 | |
This way we are not ignoring the base layer of the current texture. | |||||
2020-04-09 | VkRasterizer: Eliminate Legacy code. | Fernando Sahmkow | 1 | -1/+0 | |
2020-04-09 | Memory: Correct GCC errors. | Fernando Sahmkow | 2 | -2/+3 | |
2020-04-08 | Memory: Address Feedback. | Fernando Sahmkow | 4 | -4/+75 | |
2020-04-08 | GPUMemoryManager: Improve safety of memory reads. | Fernando Sahmkow | 3 | -55/+47 | |
2020-04-08 | Place SL and SR in the right most column. | Kewlan | 1 | -2/+2 | |
2020-04-08 | qt/bootmanager: Remove unnecessary glBindFramebuffer | ReinUsesLisp | 1 | -1/+0 | |
Presentation context always has GL_DRAW_FRAMEBUFFER_BINDING as zero. There is no need to bind the default framebuffer constantly. According to Nsight this was using ~0.7ms per frame and it broke renderdoc captures. | |||||
2020-04-08 | video_core/textures: Move GetMaxAnisotropy to cpp file | ReinUsesLisp | 2 | -19/+23 | |
2020-04-08 | video_core/texture: Use a LUT to convert sRGB texture borders | ReinUsesLisp | 3 | -9/+61 | |
This is a reversed look up table extracted from https://gist.github.com/rygorous/2203834#file-gistfile1-cpp-L41-L62 that is used in https://github.com/devkitPro/deko3d/blob/04d4e9e587fa3dc5447b43d273bc45f440226e41/source/maxwell/tsc_generate.cpp#L38 Games usually bind 0xFD expecting a float texture border of 1.0f. The conversion previous to this commit was multiplying the uint8 sRGB texture border color by 255. This is close to 1.0f but when that difference matters, some graphical glitches appear. This look up table is manually changed in the edges, clamping towards 0.0f and 1.0f. While we are at it, move this logic to its own translation unit. | |||||
2020-04-07 | Addressed feedback: switched to snake case and fixed clang-format errors | SilverBeamx | 2 | -5/+6 | |
2020-04-07 | Addressed feedback: removed CMake hack in favor of building the necessary strings via the supplied title format | SilverBeamx | 2 | -2/+14 | |
2020-04-07 | yuzu: Drop SDL2 and Qt frontend Vulkan requirements | ReinUsesLisp | 16 | -314/+371 | |
Create Vulkan instances and surfaces from the Vulkan backend. | |||||
2020-04-07 | address nit. | Nguyen Dac Nam | 1 | -1/+1 | |
2020-04-07 | renderer_vulkan: Query device names from the backend | ReinUsesLisp | 4 | -35/+79 | |
2020-04-07 | common/dynamic_library: Import and adapt helper from Dolphin | ReinUsesLisp | 3 | -0/+183 | |
2020-04-07 | shader/conversion: Implement I2I sign extension, saturation and selection | ReinUsesLisp | 2 | -14/+101 | |
Reimplements I2I adding sign extension, saturation (clamp source value to the destination), selection and destination sizes that are not 32 bits wide. It doesn't implement CC yet. | |||||
2020-04-07 | Apply suggestions from code review | Nguyen Dac Nam | 1 | -9/+9 | |
Co-Authored-By: Rodrigo Locatti <reinuseslisp@airmail.cc> | |||||
2020-04-07 | file_sys: fix LayeredFS error when loading some games made with… (#3602) | enler | 1 | -1/+2 | |
* fix LayeredFS error when loading some games made with the Unity | |||||
2020-04-06 | Clang Format. | Fernando Sahmkow | 1 | -6/+3 | |
2020-04-06 | Shader/Pipeline Cache: Use VAddr instead of physical memory for addressing. | Fernando Sahmkow | 7 | -87/+62 | |
2020-04-06 | Query Cache: Use VAddr instead of physical memory for adressing. | Fernando Sahmkow | 3 | -23/+22 | |
2020-04-06 | Buffer Cache: Use vAddr instead of physical memory. | Fernando Sahmkow | 12 | -106/+254 | |
2020-04-06 | Texture Cache: Use vAddr instead of physical memory for caching. | Fernando Sahmkow | 5 | -130/+81 | |
2020-04-06 | GPU: Setup Flush/Invalidate to use VAddr instead of CacheAddr | Fernando Sahmkow | 14 | -67/+77 | |
2020-04-06 | shader_decode: SULD.D using std::pair instead of out parameter | namkazy | 2 | -19/+15 | |
2020-04-06 | shader_decode: SULD.D avoid duplicate code block. | namkazy | 1 | -39/+2 | |
2020-04-06 | shader_decode: SULD.D fix conversion error. | namkazy | 1 | -3/+3 | |
2020-04-06 | shader_decode: SULD.D implement bits64 and reverse shader ir init method to removed shader stage. | namkazy | 5 | -46/+105 | |
2020-04-06 | shader/memory: Implement RED.E.ADD | ReinUsesLisp | 5 | -28/+99 | |
Implements a reduction operation. It's an atomic operation that doesn't return a value. This commit introduces another primitive because some shading languages might have a primitive for reduction operations. | |||||
2020-04-06 | shader/memory: Add "using std::move" | ReinUsesLisp | 1 | -11/+13 | |
2020-04-06 | shader/memory: Minor fixes in ATOM | ReinUsesLisp | 1 | -32/+30 | |
2020-04-06 | yuzu: Fixes to game list sorting | FearlessTobi | 2 | -8/+22 | |
Should fix citra-emu/citra#4593. As the issue might not be entirely clear, I'll offer a short explanation from what I understood from it and found from experimentation. Currently yuzu offers the user the option to change the text that's displayed in the "Name" column in the game list. Generally, it is expected that the items are sorted based on the displayed text, but yuzu would sort them by title instead. Made it so that an access to SortRole returns the same as DisplayRole. There shouldn't be any UI changes, only change in behaviour. Also fixes a bug with directory sorting, where having the directories out of order would enable you to try to "move up" to the addDirectory button, which would crash the emulator. Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||||
2020-04-05 | silent warning (conversion error) | namkazy | 1 | -3/+2 | |
2020-04-05 | shader_decode: SULD.D -> SINT actually same as UNORM. | namkazy | 1 | -5/+4 | |
2020-04-05 | shader_decode: SULD.D fix decode SNORM component | namkazy | 1 | -10/+9 | |
2020-04-05 | clang-format | namkazy | 1 | -2/+2 | |
2020-04-05 | shader_decode: get sampler descriptor from registry. | namkazy | 1 | -77/+93 | |
2020-04-05 | yuzu/configuration: Only assert that all buttons exist when we are handling the click for a button device | FearlessTobi | 2 | -14/+16 | |
This fixes failed assertions that were present in yuzu master code for 18 months. | |||||
2020-04-05 | yuzu/configure_input_simple: Fix "Docked Joycons" controller profile | FearlessTobi | 1 | -4/+5 | |
This was incorrectly using PlayerIndex 1 when calling the ConfigureDialog. | |||||
2020-04-05 | tweaking. | namkazy | 1 | -3/+3 | |
2020-04-05 | clang-format | Nguyen Dac Nam | 1 | -2/+1 | |
2020-04-05 | cleanup unuse params | namkazy | 1 | -8/+6 | |
2020-04-05 | cleanup debug code. | namkazy | 1 | -14/+3 | |
2020-04-05 | reimplement get component type, uncomment mistaken code | namkazy | 1 | -18/+93 | |
2020-04-05 | remove disable optimize | namkazy | 1 | -2/+0 | |
2020-04-05 | [wip] reimplement SULD.D | namkazy | 1 | -22/+229 | |
2020-04-05 | add shader stage when init shader ir | namkazy | 4 | -9/+12 | |
2020-04-05 | clang-fix | Nguyen Dac Nam | 1 | -1/+1 | |
2020-04-05 | shader: image - import PredCondition | Nguyen Dac Nam | 1 | -0/+1 | |
2020-04-05 | shader: SULD.D bits32 implement more complexer method. | Nguyen Dac Nam | 1 | -4/+28 | |
2020-04-05 | shader: SULD.D import StoreType | Nguyen Dac Nam | 1 | -0/+1 | |
2020-04-05 | shader: implement SULD.D bits32 | Nguyen Dac Nam | 1 | -11/+27 | |
2020-04-04 | shader/other: Add error message for some S2R registers | ReinUsesLisp | 1 | -0/+6 | |
2020-04-04 | shader_bytecode: Rename MOV_SYS to S2R | ReinUsesLisp | 2 | -5/+5 | |
2020-04-04 | shader_bytecode: Add encoding for BAR | ReinUsesLisp | 1 | -0/+2 | |
2020-04-04 | shader_ir: Add error message for EXIT.FCSM_TR | ReinUsesLisp | 1 | -0/+3 | |
2020-04-04 | shader_bytecode: Add encoding for VOTE.VTG | ReinUsesLisp | 1 | -0/+2 | |
2020-04-04 | Revert "Merge pull request #3499 from ReinUsesLisp/depth-2d-array" | ReinUsesLisp | 1 | -4/+2 | |
This reverts commit 41905ee467b24172ba93e3fcd665bb4e4806a45a, reversing changes made to 35145bd529c3517e2c366efc764a762092d96edf. It causes regressions in several games. | |||||
2020-04-02 | shader/memory: Silence no return value warning | ReinUsesLisp | 1 | -0/+3 | |
Silences a warning about control paths not all returning a value. | |||||
2020-04-02 | shader_decompiler: Remove FragCoord.w hack and change IPA implementation | ReinUsesLisp | 4 | -68/+74 | |
Credits go to gdkchan and Ryujinx. The pull request used for this can be found here: https://github.com/Ryujinx/Ryujinx/pull/1082 yuzu was already using the header for interpolation, but it was missing the FragCoord.w multiplication described in the linked pull request. This commit finally removes the FragCoord.w == 1.0f hack from the shader decompiler. While we are at it, this commit renames some enumerations to match Nvidia's documentation (linked below) and fixes component declaration order in the shader program header (z and w were swapped). https://github.com/NVIDIA/open-gpu-doc/blob/master/Shader-Program-Header/Shader-Program-Header.html | |||||
2020-04-01 | gl_texture_cache: Fix software ASTC fallback | ReinUsesLisp | 1 | -7/+12 | |
2020-04-01 | vk_device: Add missing ASTC queries | ReinUsesLisp | 1 | -14/+29 | |
2020-04-01 | video_core: Use native ASTC when available | ReinUsesLisp | 10 | -281/+176 | |
2020-04-01 | gl_device: Detect if ASTC is reported and expose it | ReinUsesLisp | 2 | -0/+31 | |
2020-04-01 | common: Port some changes from dolphin (#5127) | Vitor K | 2 | -15/+16 | |
* IOFile: Make the move constructor and move assignment operator noexcept Certain parts of the standard library try to determine whether or not a transfer operation should either be a copy or a move. The prevalent notion of move constructors/assignment operators is that they should not throw, they simply move an already existing resource somewhere else. This is typically done with 'std::move_if_noexcept'. Like the name says, if a type's move constructor is noexcept, then the functions retrieves an r-value reference (for move semantics), or an l-value (for copy semantics) if it is not noexcept. As IOFile deletes the copy constructor and copy assignment operators, using IOFile with certain parts of the standard library can fail in unexcepted ways (especially when used with various container implementations). This prevents that. * fix various instances of -1 being assigned to unsigned types * do not assign in conditional statements * File/IOFile: Check _tfopen_s properly * common/file_util.cpp: address review comments Co-authored-by: Lioncash <mathew1800@gmail.com> Co-authored-by: Shawn Hoffman <godisgovernment@gmail.com> Co-authored-by: Sepalani <sepalani@hotmail.fr> | |||||
2020-04-01 | renderer_vulkan/wrapper: Add vkEnumerateInstanceExtensionProperties wrapper | ReinUsesLisp | 2 | -0/+17 | |
2020-04-01 | renderer_vulkan/wrapper: Add command buffer handle | ReinUsesLisp | 1 | -0/+192 | |
2020-04-01 | renderer_vulkan/wrapper: Add physical device handle | ReinUsesLisp | 2 | -0/+123 | |
2020-04-01 | renderer_vulkan/wrapper: Add device handle | ReinUsesLisp | 2 | -0/+277 | |
2020-04-01 | renderer_vulkan/wrapper: Add swapchain handle | ReinUsesLisp | 2 | -0/+15 | |
2020-04-01 | renderer_vulkan/wrapper: Add fence handle | ReinUsesLisp | 1 | -0/+17 | |
2020-04-01 | renderer_vulkan/wrapper: Add device memory handle | ReinUsesLisp | 1 | -0/+15 | |
2020-04-01 | renderer_vulkan/wrapper: Add pool handles | ReinUsesLisp | 2 | -0/+47 | |
2020-04-01 | renderer_vulkan/wrapper: Add buffer and image handles | ReinUsesLisp | 2 | -0/+24 | |
2020-04-01 | renderer_vulkan/wrapper: Add queue handle | ReinUsesLisp | 2 | -0/+36 | |
2020-04-01 | renderer_vulkan/wrapper: Add instance handle | ReinUsesLisp | 2 | -0/+87 | |
2020-04-01 | capsrv: Split Capture services into individual files and stub GetAlbumContentsFileListForApplication (#3571) | Morph | 15 | -151/+536 | |
* Organize capture services into individual files * Stub GetAlbumContentsFileListForApplication * Address feedback | |||||
2020-03-31 | gl_rasterizer: Mark cleared textures as dirty | ReinUsesLisp | 1 | -2/+5 | |
Fixes a potential edge case where cleared textures read from the CPU were not flushed. | |||||
2020-03-31 | clang-format | Nguyen Dac Nam | 1 | -2/+1 | |
2020-03-31 | shader_decode: fix by suggestion | Nguyen Dac Nam | 1 | -27/+22 | |
2020-03-30 | Frontend: Don't call DoneCurrent if the context isnt already current | James Rowe | 2 | -2/+13 | |
2020-03-30 | clang-format | namkazy | 1 | -3/+3 | |
2020-03-30 | gl_decompiler: min/max op not implement yet | namkazy | 1 | -0/+4 | |
2020-03-30 | shader_decode: ATOM/ATOMS: add function to avoid code repetition | namkazy | 2 | -70/+53 | |
2020-03-30 | shader_decode: merge GlobalAtomicOp to AtomicOp | namkazy | 1 | -13/+1 | |
2020-03-30 | shader_decode: implement ATOM operation for S32 and U32 | Nguyen Dac Nam | 1 | -6/+39 | |
2020-03-30 | clang-format | namkazy | 1 | -3/+3 | |
2020-03-30 | shader_decode: implement ATOMS instr partial. | Nguyen Dac Nam | 1 | -10/+42 | |
2020-03-30 | vk_decompiler: add atomic op and handler function. | Nguyen Dac Nam | 1 | -6/+25 | |
2020-03-30 | gl_decompiler: add atomic op | Nguyen Dac Nam | 1 | -0/+16 | |
2020-03-30 | shader: node - update correct comment | Nguyen Dac Nam | 1 | -15/+15 | |
2020-03-30 | shader_decode: add Atomic op for common usage | Nguyen Dac Nam | 1 | -1/+15 | |
2020-03-29 | Re-order the shoulder buttons both in the configuration menu, and in the code. | Kewlan | 1 | -36/+36 | |
2020-03-28 | shader_bytecode: Fix I2I_IMM encoding | ReinUsesLisp | 1 | -1/+1 | |
2020-03-28 | renderer_vulkan/wrapper: Address feedback | ReinUsesLisp | 1 | -3/+24 | |
2020-03-28 | shader/lea: Simplify generated LEA code | ReinUsesLisp | 1 | -3/+2 | |
2020-03-28 | yuzu: fix the stuck in fullscreen mode bug | FearlessTobi | 1 | -0/+8 | |
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> | |||||
2020-03-27 | shader/lea: Fix op_a and op_b usages | ReinUsesLisp | 1 | -2/+2 | |
They were swapped. | |||||
2020-03-27 | shader/lea: Remove const and use move when possible | ReinUsesLisp | 1 | -11/+5 | |
2020-03-27 | Set render window to also accept focus via tabbing (Qt::StrongFocus) (#5089) | Vitor K | 1 | -1/+1 | |
2020-03-27 | services: hid: Stub InitializeSevenSixAxisSensor. | bunnei | 2 | -1/+9 | |
- Used by Super Smash Bros. Ultimate v7.0.0. | |||||
2020-03-27 | services: time: Implement CalculateSpanBetween. | bunnei | 3 | -1/+31 | |
- Used by Super Smash Bros. Ultimate. | |||||
2020-03-27 | am: Implement VR related APIs | perillamint | 2 | -3/+42 | |
Implement (and stub) VR related APIs in AM sysmodule. This fixes issue #2938 | |||||
2020-03-27 | renderer_vulkan/wrapper: Add owning handles | ReinUsesLisp | 1 | -0/+18 | |
2020-03-27 | renderer_vulkan/wrapper: Add pool allocations owning templated class | ReinUsesLisp | 1 | -0/+81 | |
2020-03-27 | renderer_vulkan/wrapper: Add owning handle templated class | ReinUsesLisp | 1 | -0/+144 | |
2020-03-27 | renderer_vulkan/wrapper: Add destroy and free overload set | ReinUsesLisp | 2 | -0/+133 | |
2020-03-27 | renderer_vulkan/wrapper: Add dispatch table and loaders | ReinUsesLisp | 2 | -0/+283 | |
2020-03-27 | renderer_vulkan/wrapper: Add exception class | ReinUsesLisp | 2 | -0/+34 | |
2020-03-27 | renderer_vulkan/wrapper: Add ToString function for VkResult | ReinUsesLisp | 3 | -0/+91 | |
2020-03-27 | renderer_vulkan/wrapper: Add Vulakn wrapper and a span helper | ReinUsesLisp | 2 | -0/+84 | |
The intention behind a Vulkan wrapper is to drop Vulkan-Hpp. The issues with Vulkan-Hpp are: - Regular breaks of the API. - Copy constructors that do the same as the aggregates (fixed recently) - External dynamic dispatch that is hard to remove - Alias KHR handles with non-KHR handles making it impossible to use smart handles on Vulkan 1.0 instances with extensions that were included on Vulkan 1.1. - Dynamic dispatchers silently change size depending on preprocessor definitions. Different files will have different dispatch definitions, generating all kinds of hard to debug memory issues. In other words, Vulkan-Hpp is not "production ready" for our needs and this wrapper aims to replace it without losing RAII and exception safety. | |||||
2020-03-27 | engines/const_buffer_engine_interface: Store image format type | ReinUsesLisp | 1 | -4/+10 | |
This information is required to properly implement SULD.B. It might also be handy for all image operations, since it would allow us to implement them on devices that require the image format to be specified (on desktop, this would be AMD on OpenGL and Intel on OpenGL and Vulkan). | |||||
2020-03-27 | maxwell_to_vk: implement signedscaled vertex formats | Dan | 1 | -0/+20 | |
2020-03-26 | services: ldr: Fix MemoryState for read/write regions of NROs. | bunnei | 1 | -5/+15 | |
- Fixes #3541, used by Final Fantasy VIII Remastered. | |||||
2020-03-26 | Address review and fix broken yuzu-tester build | James Rowe | 11 | -102/+83 | |
2020-03-26 | shader/conversion: Fix F2F rounding operations with different sizes | ReinUsesLisp | 1 | -5/+10 | |
Rounding operations only matter when the conversion size of source and destination is the same, i.e. .F16.F16, .F32.F32 and .F64.F64. When there is a mismatch (.F16.F32), these bits are used for IEEE rounding, we don't emulate this because GLSL and SPIR-V don't support configuring it per operation. | |||||
2020-03-26 | gl_rasterizer: Update stencil test regardless of it being disabled | ReinUsesLisp | 1 | -5/+1 | |
2020-03-26 | gl_rasterizer: Synchronize stencil testing on clears | ReinUsesLisp | 1 | -0/+1 | |
2020-03-25 | Frontend/GPU: Refactor context management | James Rowe | 29 | -418/+361 | |
Changes the GraphicsContext to be managed by the GPU core. This eliminates the need for the frontends to fool around with tricky MakeCurrent/DoneCurrent calls that are dependent on the settings (such as async gpu option). This also refactors out the need to use QWidget::fromWindowContainer as that caused issues with focus and input handling. Now we use a regular QWidget and just access the native windowHandle() directly. Another change is removing the debug tool setting in FrameMailbox. Instead of trying to block the frontend until a new frame is ready, the core will now take over presentation and draw directly to the window if the renderer detects that its hooked by NSight or RenderDoc Lastly, since it was in the way, I removed ScopeAcquireWindowContext and replaced it with a simple subclass in GraphicsContext that achieves the same result | |||||
2020-03-23 | sm/controller: Increase PointerBufferSize | FearlessTobi | 1 | -1/+1 | |
This increases the PointerBufferSize as a lager one is required by some services. This change is still not hw-accurate, but it is proven to work in Ryujinx. Instead of using a hardcoded size, we should figure out the specific values for each service in the future. Some of them can be taken from Atmosphere: https://github.com/Atmosphere-NX/Atmosphere/search?q=PointerBufferSize. | |||||
2020-03-23 | audio_core: Accept Audren REV8 | FearlessTobi | 1 | -1/+1 | |
According to Ryujinx, REV8 only added changes on Performance buffer and Wavebuffer DSP command generation. As we don't support any of those, we can just increment the revision number for now. | |||||
2020-03-23 | xmad: fix clang build error | makigumo | 1 | -4/+5 | |
2020-03-22 | apply replay logic to all writes. remove replay from MacroInterpreter::Send (@fincs) | namkazy | 2 | -12/+9 | |
2020-03-22 | core/web_browser: Allow WebApplet to exit gracefully when an error occurs | FearlessTobi | 1 | -0/+6 | |
Currently, yuzu just freezes when an error occurs while Initializing the WebApplet. From a user perspective, this obviously isn't great as the game just softlocks. With this change, yuzu will call the Finalize method, so to the game it seems like as the user just exited the WebApplet normally. This works around https://github.com/yuzu-emu/yuzu/issues/2852. | |||||
2020-03-22 | maxwell_3d: change declaration order | namkazy | 1 | -1/+3 | |
2020-03-22 | maxwell_3d: init shadow_state | namkazy | 1 | -0/+2 | |
2020-03-22 | gl_rasterizer: Use transformed viewport for depth ranges | ReinUsesLisp | 1 | -4/+6 | |
Implement depth ranges using the transformed viewport instead of the generic one. This matches the current Vulkan implementation but doesn't support negative depth ranges. An update to glad is required for this. | |||||
2020-03-22 | maxwell_3d: this seem more correct. | namkazy | 1 | -2/+2 | |
2020-03-22 | maxwell_3d: update comments for shadow ram usage | namkazy | 3 | -2/+6 | |
2020-03-22 | marco_interpreter: write hw value when shadow ram requested | Nguyen Dac Nam | 1 | -0/+6 | |
2020-03-22 | maxwell_3d: track shadow ram ctrl and hw reg value | Nguyen Dac Nam | 1 | -0/+10 | |
2020-03-22 | maxwell_3d: implement MME shadow RAM | Nguyen Dac Nam | 1 | -1/+14 | |
2020-03-19 | set: implement GetRegionCode | Dan | 8 | -9/+72 | |
2020-03-19 | vk_texture_cache: Silence misc warnings | ReinUsesLisp | 1 | -3/+3 | |
2020-03-19 | vk_staging_buffer_pool: Silence unused constant warning | ReinUsesLisp | 1 | -1/+1 | |
2020-03-19 | vk_rasterizer: Remove unused variable | ReinUsesLisp | 1 | -2/+0 | |
2020-03-19 | vk_pipeline_cache: Remove unused variable | ReinUsesLisp | 1 | -1/+0 | |
2020-03-19 | maxwell_to_vk: Sielence -Wswitch warning | ReinUsesLisp | 1 | -0/+2 | |
2020-03-19 | gl_shader_decompiler: Remove deprecated function and its usages | ReinUsesLisp | 1 | -11/+8 | |
2020-03-19 | gl_rasterizer: Silence misc warnings | ReinUsesLisp | 1 | -7/+2 | |
2020-03-19 | kepler_compute: Remove unused variables | ReinUsesLisp | 1 | -8/+0 | |
2020-03-18 | time_zone_content_manager: Fix out of bounds read | ReinUsesLisp | 1 | -1/+1 | |
There were cases where raw_data didn't contain enough space to hold the zero terminator. This was caught with -fsanitize=address. | |||||
2020-03-18 | input_common/udp: Fix clang build issues | ReinUsesLisp | 1 | -1/+2 | |
2020-03-18 | astc: Fix clang build issues | ReinUsesLisp | 1 | -12/+12 | |
2020-03-18 | gl_shader_decompiler: Don't redeclare gl_VertexID and gl_InstanceID | ReinUsesLisp | 1 | -8/+0 | |
2020-03-17 | yuzu: Save sound output mode and set it to Stereo by default | FearlessTobi | 3 | -0/+7 | |
2020-03-17 | bcat: Disable Boxcat backend by default | FearlessTobi | 2 | -2/+2 | |
This commit disables the Boxcat backend by default for new users of yuzu. There's several reasons as to why this is done: 1. Boxcat currently only actually has an impact on 3 games and doesn't influence any core mechanics of them 2. It causes a plethora of issues when enabled such as games like Crash Team Racing, Diablo 3 and Tales of Vesperia not booting at all or hanging 3. It causes https://github.com/yuzu-emu/yuzu/issues/2957 to happen. This makes the configuration menu totally unusable for many Linux users of yuzu I think those points show that currently the negative impact of Boxcat outweighs its benefits and should therefore be disabled by default. For users who are eager to use the extra features provided by it, they can still just turn it on in the settings. | |||||
2020-03-17 | input_common/udp: Fix Linux build by using a backwards compatible way of error checking | FearlessTobi | 1 | -1/+1 | |
Should fix https://github.com/yuzu-emu/yuzu/issues/3487. error_code::failed is a function which has been introduced in Boost 1.69. This version of boost hasn't landed in most major distros yet. | |||||
2020-03-17 | gdbstub: small logic bug fix with defer_start | Gauvain "GovanifY" Roussel-Tarbouriech | 1 | -2/+4 | |
2020-03-17 | gdbstub: Ensure gdbstub doesn't drop packets crucial to initialization | Gauvain "GovanifY" Roussel-Tarbouriech | 3 | -2/+16 | |
2020-03-16 | renderer_opengl: Move some logic to an anonymous namespace | ReinUsesLisp | 1 | -151/+151 | |
2020-03-16 | renderer_opengl: Detect Nvidia Nsight as a debugging tool | ReinUsesLisp | 3 | -7/+22 | |
Use getenv to detect Nsight. | |||||
2020-03-16 | gl_shader_decompiler: Implement legacy varyings | ReinUsesLisp | 1 | -6/+57 | |
Legacy varyings are special attributes carried over in hardware from the OpenGL 1 and OpenGL 2 days. These were generally used instead of the generic attributes we use today. They are deprecated or removed from most APIs, but Nvidia still ships them in hardware. To implement these, this commit maps them 1:1 to OpenGL compatibility. | |||||
2020-03-16 | shader/shader_ir: Track usage in input attribute and of legacy varyings | ReinUsesLisp | 3 | -34/+64 | |
2020-03-16 | shader/shader_ir: Fix clip distance usage stores | ReinUsesLisp | 1 | -2/+1 | |
2020-03-16 | shader/shader_ir: Change declare output attribute to a switch | ReinUsesLisp | 1 | -9/+9 | |
2020-03-15 | maxwell_to_vk: Implement RG32 and RGB32 integer vertex formats | ReinUsesLisp | 1 | -0/+4 | |
2020-03-15 | vk_rasterizer: Implement layered clears | ReinUsesLisp | 1 | -2/+2 | |
2020-03-15 | vk_shader_decompiler: fix linux build | makigumo | 1 | -1/+1 | |
2020-03-15 | vk_rasterizer: Fix vertex range assert | ReinUsesLisp | 1 | -1/+1 | |
End can be equal to start in CalculateVertexArraysSize. This is quite common when the vertex size is zero. | |||||
2020-03-15 | vk_rasterizer: Reimplement clears with vkCmdClearAttachments | ReinUsesLisp | 4 | -45/+53 | |
2020-03-14 | renderer_opengl: Keep presentation frames in lock-step when GPU debugging. | bunnei | 1 | -1/+32 | |
- Fixes renderdoc with OpenGL renderer. | |||||
2020-03-14 | gl_device: Add option to check GL_EXT_debug_tool. | bunnei | 2 | -0/+6 | |
2020-03-14 | DirtyFlags: relax need to set render_targets as dirty | Fernando Sahmkow | 4 | -13/+0 | |
The texture cache already takes care of setting a render target to dirty when invalidated. | |||||
2020-03-14 | PageTable: move backing addresses to a children class as the CPU page table does not need them. | Fernando Sahmkow | 3 | -4/+25 | |
This PR aims to reduce the memory usage in the CPU page table by moving GPU specific parameters into a child class. This saves 1Gb of Memory for most games. | |||||
2020-03-14 | astc: Fix typos from search and replace | ReinUsesLisp | 1 | -3/+3 | |
2020-03-14 | astc: Minor changes to InputBitStream | ReinUsesLisp | 1 | -28/+34 | |
2020-03-14 | astc: Pass val in Replicate by copy | ReinUsesLisp | 1 | -1/+1 | |
2020-03-14 | astc: Call std::vector:reserve on decodedClolorValues to avoid reallocating | ReinUsesLisp | 1 | -0/+2 | |
2020-03-14 | clang-format | Nguyen Dac Nam | 1 | -2/+1 | |
2020-03-14 | nit | Nguyen Dac Nam | 1 | -1/+1 | |
2020-03-14 | astc: Call std::vector::reserve on texelWeightValues to avoid reallocating | ReinUsesLisp | 1 | -0/+2 | |
2020-03-14 | astc: Create a LUT at compile time for encoding values | ReinUsesLisp | 1 | -7/+19 | |
2020-03-14 | astc: Make IntegerEncodedValue a trivial structure | ReinUsesLisp | 1 | -212/+177 | |
2020-03-14 | astc: Make IntegerEncodedValue constructor constexpr | ReinUsesLisp | 1 | -5/+6 | |
2020-03-14 | astc: Make IntegerEncodedValue trivially copyable | ReinUsesLisp | 1 | -9/+2 | |
2020-03-14 | astc: Rename C types to common_types | ReinUsesLisp | 1 | -79/+78 | |
2020-03-14 | astc: Move Popcnt to an anonymous namespace and make it constexpr | ReinUsesLisp | 1 | -9/+13 | |
2020-03-14 | astc: Use common types instead of stdint.h integer types | ReinUsesLisp | 1 | -284/+282 | |
2020-03-14 | astc: Use 'enum class' instead of 'enum' for EIntegerEncoding | ReinUsesLisp | 1 | -25/+25 | |
2020-03-13 | vk/gl_shader_decompiler: Silence assertion on compute | ReinUsesLisp | 2 | -6/+12 | |
2020-03-13 | vk_shader_decompiler: Fix default varying regression | ReinUsesLisp | 1 | -2/+6 | |
2020-03-13 | maxwell_3d: Add padding words to XFB entries | ReinUsesLisp | 1 | -2/+4 | |
Use INSERT_UNION_PADDING_WORDS instead of alignas to ensure a size requirement. | |||||
2020-03-13 | gl_shader_decompiler: Fix implicit conversion errors | ReinUsesLisp | 1 | -3/+3 | |
2020-03-13 | vk_shader_decompiler: Fix implicit type conversion | Rodrigo Locatti | 1 | -1/+1 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2020-03-13 | vk_rasterizer: Implement transform feedback binding zero | ReinUsesLisp | 2 | -0/+46 | |
2020-03-13 | vk_shader_decompiler: Add XFB decorations to generic varyings | ReinUsesLisp | 1 | -16/+89 | |
2020-03-13 | vk_device: Enable VK_EXT_transform_feedback when available | ReinUsesLisp | 2 | -7/+40 | |
2020-03-13 | vk_device: Shrink formatless capability name size | ReinUsesLisp | 3 | -26/+23 | |
2020-03-13 | shader/transform_feedback: Expose buffer stride | ReinUsesLisp | 3 | -1/+4 | |
2020-03-13 | vk_shader_decompiler: Use registry for specialization | ReinUsesLisp | 4 | -31/+37 | |
2020-03-13 | gl_rasterizer: Implement transform feedback bindings | ReinUsesLisp | 3 | -10/+83 | |
2020-03-13 | gl_shader_decompiler: Decorate output attributes with XFB layout | ReinUsesLisp | 1 | -29/+105 | |
We sometimes have to slice attributes in different parts. This is needed for example in instances where the game feedbacks 3 components but writes 4 from the shader (something that is possible with GL_NV_transform_feedback). | |||||
2020-03-13 | shader/transform_feedback: Add host API friendly TFB builder | ReinUsesLisp | 4 | -0/+140 | |
2020-03-13 | nit & remove some optional param | Nguyen Dac Nam | 1 | -10/+11 | |
2020-03-13 | shader_decode: implement XMAD mode CSfu | Nguyen Dac Nam | 1 | -9/+41 | |
2020-03-13 | fix formatting | makigumo | 1 | -1/+1 | |
2020-03-13 | maxwell_to_vk: add vertex format eA2B10G10R10UnormPack32 | makigumo | 1 | -1/+3 | |
2020-03-13 | clang-format | Nguyen Dac Nam | 1 | -4/+8 | |
2020-03-13 | Apply suggestions from code review | Nguyen Dac Nam | 1 | -5/+5 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2020-03-13 | shader_decode: BFE add ref of reverse parallel method. | Nguyen Dac Nam | 1 | -0/+3 | |
2020-03-13 | shader_decode: implement BREV on BFE | Nguyen Dac Nam | 1 | -6/+25 | |
Implement reverse parallel follow: https://graphics.stanford.edu/~seander/bithacks.html#ReverseParallel | |||||
2020-03-13 | shader_bytecode: update BFE instructions struct. | Nguyen Dac Nam | 1 | -8/+3 | |
2020-03-13 | node_helper: add IBitfieldExtract case | Nguyen Dac Nam | 1 | -0/+2 | |
2020-03-13 | shader_decode: Reimplement BFE instructions | Nguyen Dac Nam | 1 | -25/+27 | |
2020-03-13 | gl_shader_decompiler: Initialize gl_Position on vertex shaders | ReinUsesLisp | 1 | -0/+4 | |
2020-03-13 | gl_shader_decompiler: Add missing {} on smem GLSL emission | ReinUsesLisp | 1 | -1/+1 | |
2020-03-13 | video_core: Implement RGBA16_SNORM | ReinUsesLisp | 8 | -69/+84 | |
Implement RGBA16_SNORM with the current API. Nothing special here. | |||||
2020-03-12 | texture_cache: Report incompatible textures as black | ReinUsesLisp | 1 | -2/+39 | |
Some games bind incompatible texture types to certain types. For example Astral Chain binds a 2D texture with 1 layer (non-array) to a cubemap slot (that's how it's used in the shader). After testing this in hardware, the expected "undefined behavior" is to report all pixels as black. We already have a path for reporting black textures in the texture cache. When textures types are incompatible, this commit binds these kind of textures. This is done on the API agnostic texture cache so no extra code has to be inserted on OpenGL or Vulkan. As a side effect, this fixes invalidations of ASTC textures on Astral Chain. This happened because yuzu detected a cube texture and forced 6 faces, generating a texture larger than what the TIC reported. | |||||
2020-03-12 | texture_cache/surface_params: Force depth=1 on 2D textures | ReinUsesLisp | 1 | -2/+4 | |
Sometimes games will sample a 2D array TIC with a 2D access in the shader. This causes bad interactions with the rest of the texture cache. To emulate what the game wants to do, force a depth=1 on 2D textures (not 2D arrays) and let the texture cache handle the rest. | |||||
2020-03-12 | gl_shader_decompiler: Add layer component to texelFetch | ReinUsesLisp | 1 | -6/+9 | |
TexelFetch was not emitting the array component generating invalid GLSL. | |||||
2020-03-12 | NVFlinger: Do the microprofile Flip after processing a valid frame. | Fernando Sahmkow | 1 | -2/+2 | |
2020-03-12 | gl_shader_decompiler: Fix regression in render target declarations | ReinUsesLisp | 1 | -12/+2 | |
A previous commit introduced a way to declare as few render targets as possible. Turns out this introduced a regression in some games. | |||||
2020-03-11 | framebuffer_layout.h: drop the use of enum for screen dimensions. | Vitor Kiguchi | 2 | -10/+10 | |
+clang format | |||||
2020-03-11 | gl_shader_manager: Fix interaction between graphics and compute | ReinUsesLisp | 4 | -29/+39 | |
After a compute shader was set to the pipeline, no graphics shader was invoked again. To address this use glUseProgram to bind compute shaders (without state tracking) and call glUseProgram(0) when transitioning out of it back to the graphics pipeline. | |||||
2020-03-10 | gl_rasterizer: Implement polygon modes and fill rectangles | ReinUsesLisp | 7 | -2/+99 | |
2020-03-09 | engines/maxwell_3d: Add TFB registers and store them in shader registry | ReinUsesLisp | 4 | -6/+45 | |
2020-03-09 | shader/registry: Address feedback | ReinUsesLisp | 3 | -13/+18 | |
2020-03-09 | gl_shader_decompiler: Add identifier to decompiled code | ReinUsesLisp | 3 | -8/+16 | |
2020-03-09 | gl_shader_decompiler: Roll back to GLSL core 430 | ReinUsesLisp | 1 | -1/+1 | |
RenderDoc won't build shaders if we use GLSL compatibility. | |||||
2020-03-09 | const_buffer_engine_interface: Store component types | ReinUsesLisp | 4 | -46/+27 | |
This is required for Vulkan. Sampling integer textures with float handles is illegal. | |||||
2020-03-09 | yuzu/loading_screen: Remove unused shader progress mode | ReinUsesLisp | 2 | -17/+1 | |
2020-03-09 | gl_shader_cache: Reduce registry consistency to debug assert | ReinUsesLisp | 1 | -3/+1 | |
Registry consistency is something that practically can't happen and it has a measurable runtime cost. Reduce it to a DEBUG_ASSERT. | |||||
2020-03-09 | shader/registry: Cache tessellation state | ReinUsesLisp | 3 | -3/+10 | |
2020-03-09 | shader/registry: Store graphics and compute metadata | ReinUsesLisp | 8 | -75/+176 | |
Store information GLSL forces us to provide but it's dynamic state in hardware (workgroup sizes, primitive topology, shared memory size). | |||||
2020-03-09 | video_core: Rename "const buffer locker" to "registry" | ReinUsesLisp | 16 | -95/+100 | |
2020-03-09 | gl_shader_cache: Rework shader cache and remove post-specializations | ReinUsesLisp | 18 | -1094/+544 | |
Instead of pre-specializing shaders and then post-specializing them, drop the later and only "specialize" the shader while decoding it. | |||||
2020-03-08 | textures: Fix anisotropy hack | ReinUsesLisp | 1 | -14/+16 | |
Previous code could generate an anisotropy value way higher than x16. | |||||
2020-03-08 | cubeb_sink: Don't discard other channels when performing downmixing | FearlessTobi | 1 | -3/+17 | |
Previously, when performing downmixing, we would discard all channels except the left and right one. This implementation respects them when mixing down to Stereo. It is taken from this document: http://www.atsc.org/wp-content/uploads/2015/03/A52-201212-17.pdf. Fixes Luigis Mansion 3 cutscene and Bayonetta audio. | |||||
2020-03-08 | vk_reasterizer: fix mistype on SetupGraphicsImages | Nguyen Dac Nam | 1 | -1/+1 | |
This should use Maxwell3D engine. Fixed some GPU error on Kirby and maybe other games. | |||||
2020-03-06 | vk_rasterizer: Support disabled uniform buffers | ReinUsesLisp | 2 | -1/+9 | |
2020-03-06 | maxwell_to_vk: Remove Storage capability for A1B5G5R5U | ReinUsesLisp | 1 | -1/+1 | |
2020-03-04 | input/udp - Add minor error handling to prevent bad input from crashing | James Rowe | 1 | -4/+13 | |
2020-03-04 | Frontend/SDL - Provide proper default for UDP input | James Rowe | 1 | -1/+1 | |
When the default file is read in, the settings default value is only used when the key is missing. As it was, the key existed, but the value was empty string causing it to accept that as a value to pass into the core | |||||
2020-03-04 | input/udp - Dont log on invalid packet received | James Rowe | 1 | -1/+0 | |
2020-03-03 | core: hle: Implement separate A32/A64 SVC interfaces. | bunnei | 2 | -107/+380 | |
2020-03-03 | core: Implement separate A32/A64 ARM interfaces. | bunnei | 21 | -122/+454 | |
2020-03-03 | core: loader: Remove check for 32-bit. | bunnei | 1 | -6/+0 | |
2020-03-03 | core: dynarmic: Add CP15 from Citra. | bunnei | 3 | -0/+234 | |
2020-02-29 | nit: move comment to right place. | Nguyen Dac Nam | 1 | -2/+2 | |
2020-02-28 | video_core/dirty_flags: Address feedback | ReinUsesLisp | 1 | -4/+4 | |
2020-02-28 | renderer_opengl: Fix edge-case where alpha testing might cull presentation | ReinUsesLisp | 2 | -0/+7 | |
2020-02-28 | gl_texture_cache: Remove blending disable on blits | ReinUsesLisp | 1 | -5/+0 | |
Blending doesn't affect blits. Rasterizer discard does, update the commentaries. | |||||
2020-02-28 | gl_rasterizer: Don't disable blending on clears | ReinUsesLisp | 1 | -4/+0 | |
Blending doesn't affect clears. | |||||
2020-02-28 | dirty_flags: Deduplicate code between OpenGL and Vulkan | ReinUsesLisp | 5 | -77/+73 | |
2020-02-28 | vk_rasterizer: Pass Maxwell registers to dynamic updates | ReinUsesLisp | 2 | -26/+21 | |
2020-02-28 | state_tracker: Remove type traits with named structures | ReinUsesLisp | 4 | -18/+22 | |
2020-02-28 | vk_state_tracker: Implement dirty flags for stencil properties | ReinUsesLisp | 3 | -0/+21 | |
2020-02-28 | vk_state_tracker: Implement dirty flags for depth bounds | ReinUsesLisp | 3 | -0/+14 | |
2020-02-28 | vk_state_tracker: Implement dirty flags for blend constants | ReinUsesLisp | 3 | -0/+14 | |
2020-02-28 | vk_state_tracker: Implement dirty flags for depth bias | ReinUsesLisp | 3 | -0/+17 | |
2020-02-28 | vk_state_tracker: Implement dirty flags for scissors | ReinUsesLisp | 3 | -0/+14 | |
2020-02-28 | vk_state_tracker: Initial implementation | ReinUsesLisp | 10 | -52/+198 | |
Add support for render targets and viewports. | |||||
2020-02-28 | gl_rasterizer: Remove num vertex buffers magic number | ReinUsesLisp | 1 | -2/+4 | |
2020-02-28 | gl_rasterizer: Only apply polygon offset clamp if enabled | ReinUsesLisp | 1 | -3/+6 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for depth clamp enabling | ReinUsesLisp | 3 | -3/+15 | |
2020-02-28 | gl_rasterizer: Disable scissor 0 when scissor is not used on clear | ReinUsesLisp | 1 | -0/+3 | |
2020-02-28 | gl_rasterizer: Notify depth mask changes on clear | ReinUsesLisp | 2 | -1/+6 | |
2020-02-28 | gl_rasterizer: Minor sort changes to clearing | ReinUsesLisp | 1 | -11/+9 | |
2020-02-28 | maxwell_3d: Use two tables instead of three for dirty flags | ReinUsesLisp | 1 | -1/+1 | |
2020-02-28 | gl_state_tracker: Track state of index buffers | ReinUsesLisp | 4 | -5/+23 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for clip control | ReinUsesLisp | 5 | -15/+31 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for point sizes | ReinUsesLisp | 3 | -4/+25 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for fragment color clamp | ReinUsesLisp | 3 | -2/+14 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for logic op | ReinUsesLisp | 4 | -2/+22 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for sRGB | ReinUsesLisp | 5 | -2/+21 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for rasterize enable | ReinUsesLisp | 5 | -2/+21 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for multisample | ReinUsesLisp | 3 | -0/+13 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for alpha testing | ReinUsesLisp | 4 | -6/+24 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for polygon offsets | ReinUsesLisp | 4 | -2/+24 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for primitive restart | ReinUsesLisp | 3 | -5/+19 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for stencil testing | ReinUsesLisp | 4 | -3/+29 | |
2020-02-28 | gl_state_tracker: Implement depth dirty flags | ReinUsesLisp | 4 | -6/+31 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for front face and culling | ReinUsesLisp | 4 | -7/+38 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for blending | ReinUsesLisp | 5 | -14/+67 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for clip distances and shaders | ReinUsesLisp | 7 | -14/+43 | |
2020-02-28 | gl_state_tracker: Add dirty flags for buffers and divisors | ReinUsesLisp | 4 | -22/+56 | |
2020-02-28 | maxwell_3d: Change write dirty flags to a bitset | ReinUsesLisp | 3 | -16/+16 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for vertex formats | ReinUsesLisp | 4 | -9/+44 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for color masks | ReinUsesLisp | 4 | -9/+53 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for scissors | ReinUsesLisp | 5 | -10/+58 | |
2020-02-28 | gl_state_tracker: Implement dirty flags for viewports | ReinUsesLisp | 4 | -9/+54 | |
2020-02-28 | renderer_opengl: Reintroduce dirty flags for render targets | ReinUsesLisp | 9 | -13/+195 | |
2020-02-28 | maxwell_3d: Flatten cull and front face registers | ReinUsesLisp | 8 | -50/+47 | |
2020-02-28 | video_core: Reintroduce dirty flags infrastructure | ReinUsesLisp | 10 | -1/+72 | |
2020-02-28 | gl_state: Remove completely | ReinUsesLisp | 13 | -152/+4 | |
2020-02-28 | gl_state: Remove program tracking | ReinUsesLisp | 9 | -94/+62 | |
2020-02-28 | gl_state: Remove framebuffer tracking | ReinUsesLisp | 7 | -82/+23 | |
2020-02-28 | gl_state: Remove image tracking | ReinUsesLisp | 5 | -24/+12 | |
2020-02-28 | gl_state: Remove texture and sampler tracking | ReinUsesLisp | 5 | -60/+8 | |
2020-02-28 | gl_state: Remove blend state tracking | ReinUsesLisp | 5 | -104/+28 | |
2020-02-28 | gl_state: Remove stencil test tracking | ReinUsesLisp | 4 | -92/+18 | |
2020-02-28 | gl_state: Remove clip control tracking | ReinUsesLisp | 5 | -19/+8 | |
2020-02-28 | gl_state: Remove clip distances tracking | ReinUsesLisp | 4 | -29/+3 | |
2020-02-28 | gl_state: Remove rasterizer disable tracking | ReinUsesLisp | 6 | -13/+8 | |
2020-02-28 | gl_state: Remove viewport and depth range tracking | ReinUsesLisp | 7 | -101/+39 | |
2020-02-28 | gl_state: Remove scissor test tracking | ReinUsesLisp | 6 | -69/+12 | |
2020-02-28 | gl_state: Remove color mask tracking | ReinUsesLisp | 4 | -40/+12 | |
2020-02-28 | gl_state: Remove clamp framebuffer color tracking | ReinUsesLisp | 3 | -17/+6 | |
This commit doesn't reset it for screen draws because clamping doesn't change anything there. | |||||
2020-02-28 | gl_state: Remove multisample tracking | ReinUsesLisp | 3 | -16/+2 | |
2020-02-28 | gl_state: Remove framebuffer sRGB tracking | ReinUsesLisp | 6 | -21/+25 | |
2020-02-28 | gl_state: Remove VAO cache and tracking | ReinUsesLisp | 10 | -153/+53 | |
2020-02-28 | gl_state: Remove depth clamp tracking | ReinUsesLisp | 4 | -25/+13 | |
2020-02-28 | gl_state: Remove depth tracking | ReinUsesLisp | 4 | -34/+7 | |
2020-02-28 | gl_state: Remove primitive restart tracking | ReinUsesLisp | 3 | -18/+2 | |
2020-02-28 | gl_state: Remove logic op tracker | ReinUsesLisp | 4 | -24/+5 | |
2020-02-28 | gl_state: Remove blend color tracking | ReinUsesLisp | 3 | -18/+1 | |
2020-02-28 | gl_state: Remove polygon offset tracking | ReinUsesLisp | 4 | -39/+7 | |
2020-02-28 | gl_state: Remove alpha test tracking | ReinUsesLisp | 4 | -21/+4 | |
2020-02-28 | gl_state: Remove cull mode tracking | ReinUsesLisp | 4 | -19/+4 | |
2020-02-28 | gl_state: Remove front face tracking | ReinUsesLisp | 4 | -6/+5 | |
2020-02-28 | gl_state: Remove point size tracking | ReinUsesLisp | 3 | -22/+4 | |
2020-02-28 | gl_rasterizer: Add oglEnablei helper | ReinUsesLisp | 1 | -0/+4 | |
2020-02-28 | gl_rasterizer: Add OpenGL enable/disable helper | ReinUsesLisp | 1 | -0/+4 | |
2020-02-28 | gl_rasterizer: Remove dirty flags | ReinUsesLisp | 18 | -457/+7 | |
2020-02-28 | common/math_util: Support float type rectangles | ReinUsesLisp | 1 | -2/+14 | |
2020-02-28 | renderer_opengl: Fix SRGB presentation frame tracking. | bunnei | 2 | -5/+2 | |
- Fixes SRGB in Super Smash Bros. Ultimate. | |||||
2020-02-28 | shader_decode: Fix LD, LDG when track constant buffer | Nguyen Dac Nam | 1 | -4/+12 | |
2020-02-28 | shader_decode: keep it search on all code | Nguyen Dac Nam | 1 | -4/+12 | |
It fixed opcode LD, LDG on Pokemon Sword that can't find the constant buffer. Not sure if it helps any on visual. | |||||
2020-02-28 | Create an "Advanced" tab in the graphics configuration tab and add anisotropic filtering levels. | Morph | 16 | -35/+245 | |
2020-02-28 | renderer_opengl: Reduce swap chain size to 3. | bunnei | 1 | -3/+2 | |
2020-02-27 | AM/ICommonStateGetter: Stub SetLcdBacklighOffEnabled (#3454) | Morph | 2 | -2/+14 | |
* Stub SetLcdBacklighOffEnabled Used by Super Smash Bros. Ultimate We require backlight services to be implemented to turn on/off the backlight. * Address feedback | |||||
2020-02-27 | shader: FMUL switch to using LUT (#3441) | Nguyen Dac Nam | 1 | -19/+14 | |
* shader: add FmulPostFactor LUT table * shader: FMUL apply LUT * Update src/video_core/engines/shader_bytecode.h Co-Authored-By: Mat M. <mathew1800@gmail.com> * nit: mistype * clang-format & add missing import * shader: remove post factor LUT. * shader: move post factor LUT to function and fix incorrect order. * clang-format * shader: FMUL: add static to post factor LUT * nit: typo Co-authored-by: Mat M. <mathew1800@gmail.com> | |||||
2020-02-27 | renderer_opengl: Use more concise lock syntax. | bunnei | 1 | -4/+4 | |
2020-02-27 | renderer_opengl: Move Frame/FrameMailbox to OpenGL namespace. | bunnei | 3 | -77/+42 | |
2020-02-26 | vk_swapchain: Silence TOCTOU race condition | ReinUsesLisp | 1 | -9/+12 | |
It's possible that the window is resized from the moment we ask for its size to the moment a swapchain is created, causing validation issues. To workaround this Vulkan issue request the capabilities again just before creating the swapchain, making the race condition less likely. | |||||
2020-02-26 | ARM_Interface: Cache the JITs instead of deleting/recreating. | Fernando Sahmkow | 2 | -4/+19 | |
This was a bug inherited from citra which was fixed by then at some time. This commit corrects such bug and ensures JITs are correctly recycled. | |||||
2020-02-26 | renderer_opengl: Create gl_framebuffer_data if empty. | bunnei | 1 | -1/+2 | |
2020-02-26 | frontend: qt: bootmanager: Acquire a shared context in main emu thread. | bunnei | 2 | -12/+12 | |
2020-02-26 | frontend: qt: bootmanager: Vulkan: Restore support for VK backend. | bunnei | 5 | -113/+145 | |
2020-02-26 | frontend: qt: bootmanager: OpenGL: Implement separate presentation thread. | bunnei | 2 | -222/+254 | |
2020-02-26 | frontent: qt: main: Various updates/refactoring for separate presentation thread. | bunnei | 2 | -29/+27 | |
2020-02-26 | core: frontend: Refactor scope_acquire_window_context to scope_acquire_context. | bunnei | 7 | -29/+32 | |
2020-02-26 | frontend: sdl2: emu_window: Implement separate presentation thread. | bunnei | 10 | -62/+79 | |
2020-02-26 | renderer_opengl: Add texture mailbox support for presenter thread. | bunnei | 4 | -35/+269 | |
2020-02-26 | renderer_opengl: Add OGLRenderbuffer to resource/state management. | bunnei | 4 | -0/+62 | |
2020-02-26 | core: frontend: emu_window: Add TextureMailbox class. | bunnei | 1 | -0/+41 | |
2020-02-26 | core: settings: Add setting to enable vsync, which is on by default. | bunnei | 8 | -0/+25 | |
2020-02-25 | video_core/surface: Add R32_SINT render target format | ReinUsesLisp | 2 | -0/+3 | |
2020-02-25 | video_core/gpu: Remove unused functions | ReinUsesLisp | 2 | -71/+0 | |
2020-02-24 | yuzu: Remove exit lock for game pausing | FearlessTobi | 1 | -5/+0 | |
This removes the "exit lock" popup from yuzu when pausing a game. Motivation The exit lock feature is broken in many ways and doesn't work properly in a lot of games, causing it to appear every time you want to pause the game or stop it, even in places where it wouldn't on Switch. Additionally, the feature of pausing a game doesn't exist like this on Switch and yuzu should be guaranteed to be deterministic anyway, so pausing the emulation shouldn't be able to interrupt any critical processes in any way. | |||||
2020-02-24 | vk_shader_decompiler: Implement indexed textures | ReinUsesLisp | 6 | -54/+99 | |
Implement accessing textures through an index. It uses the same interface as OpenGL, the main difference is that Vulkan bindings are forced to be arrayed (the binding index doesn't change for stacked textures in SPIR-V). | |||||
2020-02-24 | shader: Simplify indexed sampler usages | ReinUsesLisp | 2 | -20/+8 | |
2020-02-24 | video_core: Implement more scaler attribute formats | ReinUsesLisp | 3 | -4/+40 | |
While changing this, fix assert in vk_shader_decompiler. We now know scaled formats are expected to be float in shaders attributes. | |||||
2020-02-23 | audio_core: interpolate: Improvements to fix audio crackling. | bunnei | 2 | -23/+38 | |
- Fixes audio crackling in Crash Team Racing Nitro-Fueled, Super Mario Odyssey, and others. - Addresses followup issues from #3310. | |||||
2020-02-22 | Scheduler: Inline global scheduler in Scheduler Lock. | Fernando Sahmkow | 1 | -4/+2 | |
2020-02-22 | Kernel: Correct pending feedback. | Fernando Sahmkow | 1 | -3/+4 | |
2020-02-22 | System: Expose Host thread registering routines from kernel. | Fernando Sahmkow | 2 | -0/+14 | |
2020-02-22 | Kernel: Address Feedback. | Fernando Sahmkow | 6 | -30/+47 | |
2020-02-22 | Kernel: Implement Scheduler locks | Fernando Sahmkow | 2 | -0/+89 | |
2020-02-22 | Kernel: Implement Time Manager. | Fernando Sahmkow | 5 | -1/+98 | |
2020-02-22 | Kernel: Rename ThreadCallbackHandleTable and Setup Thread Ids on Kernel. | Fernando Sahmkow | 5 | -24/+107 | |
2020-02-22 | Kernel: Make global scheduler depend on KernelCore | Fernando Sahmkow | 4 | -8/+24 | |
2020-02-22 | audio_core: interpolate: Fix include for climits (Linux build break). | bunnei | 1 | -1/+1 | |
2020-02-21 | shader/texture: Fix illegal 3D texture assert | ReinUsesLisp | 1 | -1/+1 | |
Fix typo in the illegal 3D texture assert logic. We care about catching arrayed 3D textures or 3D shadow textures, not regular 3D textures. | |||||
2020-02-21 | nit: add const to where it need. | Nguyen Dac Nam | 1 | -14/+14 | |
2020-02-21 | shader: implement LOP3 fast replace for old function | Nguyen Dac Nam | 1 | -36/+58 | |
ref: https://devtalk.nvidia.com/default/topic/1070081/cuda-programming-and-performance/reverse-lut-for-lop3-lut/ | |||||
2020-02-21 | vk_device: remove left over from other branch | Nguyen Dac Nam | 1 | -1/+0 | |
2020-02-20 | clang-format | Nguyen Dac Nam | 1 | -1/+1 | |
2020-02-20 | shader_decompiler: only add StorageImageReadWithoutFormat when available | Nguyen Dac Nam | 1 | -1/+4 | |
2020-02-20 | video_core: memory_manager: Flush/invalidate asynchronously on Unmap. | bunnei | 1 | -1/+10 | |
- Minor perf improvement. | |||||
2020-02-19 | shader_decompiler: add check in case of device not support ShaderStorageImageReadWithoutFormat | Nguyen Dac Nam | 1 | -0/+4 | |
2020-02-19 | vk_device: setup shaderStorageImageReadWithoutFormat | Nguyen Dac Nam | 1 | -0/+5 | |
2020-02-19 | vk_device: add check for shaderStorageImageReadWithoutFormat | Nguyen Dac Nam | 1 | -0/+7 | |
2020-02-19 | shader_conversion: I2F : add Assert for case src_size is Short | Nguyen Dac Nam | 1 | -0/+3 | |
2020-02-19 | fix warning | Nguyen Dac Nam | 1 | -1/+1 | |
2020-02-19 | clang-format fix | Nguyen Dac Nam | 1 | -1/+1 | |
2020-02-19 | shader_conversion: add conversion I2F for Short | Nguyen Dac Nam | 1 | -9/+6 | |
2020-02-19 | vk_shader: add Capability StorageImageReadWithoutFormat | Nguyen Dac Nam | 1 | -0/+1 | |
2020-02-19 | httplib compatibility | Brian Clinkenbeard | 2 | -7/+7 | |
2020-02-19 | vk_shader: Implement function ImageLoad (Used by Kirby Start Allies) | Nguyen Dac Nam | 1 | -2/+6 | |
Please enter the commit message for your changes. Lines starting | |||||
2020-02-18 | fixups mistake auto commit. | Nguyen Dac Nam | 1 | -9/+0 | |
2020-02-18 | Update code structure | Nguyen Dac Nam | 1 | -0/+7 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2020-02-18 | add vertex UnsignedInt size RGBA | Nguyen Dac Nam | 1 | -0/+2 | |
2020-02-18 | add eBc2SrgbBlock to formats | Nguyen Dac Nam | 1 | -0/+1 | |
2020-02-18 | vulkan: add DXT23_SRGB | Nguyen Dac Nam | 1 | -1/+1 | |
2020-02-18 | renderer_vulkan: Add the rest of case for TryConvertBorderColor | Nguyen Dac Nam | 1 | -3/+10 | |
2020-02-18 | analog_from_button get direction implementation | CJBok | 2 | -5/+19 | |
2020-02-16 | texture_cache: Implement layered framebuffer attachments | ReinUsesLisp | 8 | -51/+74 | |
Layered framebuffer attachments is a feature that allows applications to write attach layered textures to a single attachment. What layer the fragments are written to is decided from the shader using gl_Layer. | |||||
2020-02-16 | vk_shader_decompiler: Implement Layer output attribute | ReinUsesLisp | 1 | -6/+30 | |
SPIR-V's Layer is GLSL's gl_Layer. It lets the application choose from a shader stage (vertex, tessellation or geometry) which framebuffer layer write the output fragments to. | |||||
2020-02-16 | texture_cache: Avoid matches in 3D textures | ReinUsesLisp | 1 | -8/+11 | |
Code before this commit was trying to match 3D textures with another target. Fix that. | |||||
2020-02-16 | surface_base: Implement texture buffer flushes | ReinUsesLisp | 2 | -0/+11 | |
Implement downloads to guest memory from texture buffers on the generic cache and OpenGL. | |||||
2020-02-16 | IUserLocalCommunicationService: add function Initialize2 | Nguyen Dac Nam | 1 | -1/+9 | |
2020-02-16 | HLE: correct function name of IUserLocalCommunicationService | Nguyen Dac Nam | 1 | -1/+1 | |
402: function name should be Initialize2 (7.0.0+) not SetOperationMode Follow by: https://switchbrew.org/wiki/LDN_services#IUserLocalCommunicationService | |||||
2020-02-16 | nvhost_gpu: implement ChannelSetTimeslice | namkazy | 2 | -0/+20 | |
2020-02-15 | Revert "video_core: memory_manager: Use GPU interface for cache functions." | bunnei | 3 | -9/+14 | |
2020-02-15 | texture: Implement R32I | ReinUsesLisp | 6 | -34/+46 | |
2020-02-15 | shader/texture: Allow 2D shadow arrays and simplify code | ReinUsesLisp | 1 | -43/+28 | |
Shadow sampler 2D arrays are supported on OpenGL, so there's no reason to forbid these. Enable textureLod usage on these. Minor style changes. | |||||
2020-02-14 | maxwell_3d: Unify draw methods | ReinUsesLisp | 6 | -36/+6 | |
Pass instanced state of a draw invocation as an argument instead of having two separate virtual methods. | |||||
2020-02-14 | query_cache: Address feedback | ReinUsesLisp | 2 | -16/+18 | |
2020-02-14 | query_cache: Fix ambiguity in CacheAddr getter | ReinUsesLisp | 1 | -4/+5 | |
2020-02-14 | query_cache: Add a recursive mutex for concurrent usage | ReinUsesLisp | 1 | -0/+6 | |
2020-02-14 | vk_query_cache: Implement generic query cache on Vulkan | ReinUsesLisp | 11 | -20/+327 | |
2020-02-14 | query_cache: Abstract OpenGL implementation | ReinUsesLisp | 4 | -339/+394 | |
Abstract the current OpenGL implementation into the VideoCommon namespace and reimplement it on top of that. Doing this avoids repeating code and logic in the Vulkan implementation. | |||||
2020-02-14 | gl_query_cache: Optimize query cache | ReinUsesLisp | 6 | -79/+217 | |
Use a custom cache instead of relying on a ranged cache. | |||||
2020-02-14 | gl_query_cache: Implement host queries using a deferred cache | ReinUsesLisp | 7 | -86/+328 | |
Instead of waiting immediately for executed commands, defer the query until the guest CPU reads it. This way we get closer to what the guest program is doing. To archive this we have to build a dependency queue, because host APIs (like OpenGL and Vulkan) use ranged queries instead of counters like NVN. Waiting for queries implicitly uses fences and this requires a command being queued, otherwise the driver will lock waiting until a timeout. To fix this when there are no commands queued, we explicitly call glFlush. | |||||
2020-02-14 | gl_rasterizer: Sort method declarations | ReinUsesLisp | 1 | -16/+15 | |
2020-02-14 | gl_rasterizer: Add queued commands counter | ReinUsesLisp | 2 | -0/+16 | |
Keep track of the queued OpenGL commands that can signal a fence if waited on. As a side effect, we avoid calls to glFlush when no commands are queued. | |||||
2020-02-14 | maxwell_3d: Slow implementation of passed samples (query 21) | ReinUsesLisp | 8 | -17/+201 | |
Implements GL_SAMPLES_PASSED by waiting immediately for queries. | |||||
2020-02-14 | Add 4:3 aspect ratio and address feedback | Morph | 5 | -12/+20 | |
2020-02-14 | Core: Correct compilition in GCC | Fernando Sahmkow | 1 | -0/+2 | |
2020-02-14 | Address feedback | Morph | 2 | -18/+26 | |
2020-02-14 | Use enumeration instead of magic numbers | Morph | 2 | -5/+11 | |
2020-02-14 | Add following aspect ratios: 16:9, 21:9, Stretch to Window | Morph | 9 | -2/+62 | |
Available as a drop down within the configure graphics tab. | |||||
2020-02-14 | gl_resource_manager: Add managed query class | ReinUsesLisp | 2 | -0/+42 | |
2020-02-14 | gl_rasterizer: Use the least generic OpenGL draw function possible | ReinUsesLisp | 1 | -8/+28 | |
This may help some implementations. | |||||
2020-02-14 | vk_shader_decompiler: Fix vertex id and instance id | ReinUsesLisp | 1 | -4/+13 | |
Vulkan's VertexIndex and InstanceIndex don't match with hardware. This is because Nvidia implements gl_VertexID and gl_InstanceID. The math that relates these is: gl_VertexIndex = gl_BaseVertex + gl_VertexID gl_InstanceIndex = gl_InstanceIndex + gl_InstanceID To emulate it using what Vulkan's SPIR-V offers (the *Index variants) this commit substracts gl_Base* from gl_*Index to obtain the OpenGL and hardware's equivalent. | |||||
2020-02-14 | Core: Address Feedback | Fernando Sahmkow | 6 | -24/+50 | |
2020-02-13 | GPU: Address Feedback. | Fernando Sahmkow | 2 | -11/+10 | |
2020-02-12 | address_arbiter: Collapse loops in InsertThread() and RemoveThread() | Lioncash | 1 | -19/+17 | |
Same behavior, but without the need to explicitly loop through everything manually. | |||||
2020-02-12 | address_arbiter: Simplify GetThreadsWaitingOnAddress() | Lioncash | 2 | -10/+9 | |
Simplifies the overall function and also allows for it to become a const-qualified member function. | |||||
2020-02-12 | bcat/backend: Make formatting of passphrase consistent in NullBackend::SetPassphrase() | Lioncash | 1 | -1/+1 | |
Aligns the '=' to be consistent with the rest of the logs within this source file. | |||||
2020-02-12 | bcat/backend: Prevent fmt exception in debug log within NullBackend::Clear() | Lioncash | 1 | -1/+1 | |
A formatting specifier within Clear wasn't being used, which will cause fmt to throw an exception. This fixes that. | |||||
2020-02-12 | kernel/thread: Remove trivial usages of the global system accessor | Lioncash | 1 | -2/+2 | |
We can just use the kernel member variable directly instead of going through the system to obtain the same thing. | |||||
2020-02-12 | Core: Set all hardware emulation constants in a single file. | Fernando Sahmkow | 17 | -53/+88 | |
2020-02-11 | Kernel: Refactor synchronization to better match RE | Fernando Sahmkow | 23 | -80/+212 | |
2020-02-11 | update hwopus DecodeInterleaved for FW 7.0.0+ | makigumo | 1 | -2/+4 | |
trivial change, see https://switchbrew.org/wiki/Audio_services#IHardwareOpusDecoder | |||||
2020-02-11 | Kernel: Change WaitObject to Synchronization object. In order to better reflect RE. | Fernando Sahmkow | 22 | -98/+110 | |
2020-02-10 | GPU: Implement GPU Clock correctly. | Fernando Sahmkow | 3 | -2/+17 | |
2020-02-10 | Maxwell3D: Correct query reporting. | Fernando Sahmkow | 2 | -51/+58 | |
2020-02-09 | Remove option "Show files with type 'Unknown'" | Morph | 5 | -15/+1 | |
2020-02-08 | hle: services: Use std::shared_ptr instead of copy by value. | bunnei | 9 | -50/+52 | |
2020-02-08 | gpu_thread: Use MPSCQueue for GPU commands. | bunnei | 1 | -1/+1 | |
- Necessary for multiple service threads. | |||||
2020-02-08 | video_core: memory_manager: Use GPU interface for cache functions. | bunnei | 3 | -14/+9 | |
2020-02-06 | kernel: transfer_memory: Properly reserve and reset memory region. | bunnei | 5 | -40/+116 | |
2020-02-06 | wait_object: Make wait behavior only require one object to signal. | Zach Hilman | 1 | -11/+2 | |
- This was holdover from citra. | |||||
2020-02-06 | am: Correct IPC object count mismatch. | bunnei | 1 | -6/+4 | |
2020-02-06 | services: am: Clear events on PopOutData and PopInteractiveOutData. | bunnei | 1 | -0/+2 | |
2020-02-06 | am: Refactor IStorage interface. | bunnei | 7 | -43/+81 | |
2020-02-06 | applets: software_keyboard: Signal state change on end of interactive session. | bunnei | 1 | -0/+1 | |
2020-02-06 | applets: software_keyboard: Minor cleanup. | bunnei | 1 | -2/+2 | |
2020-02-06 | services: prepo: Fix IPC interface with SaveReport/SaveReportWithUser. | bunnei | 1 | -15/+15 | |
2020-02-06 | hle_ipc: Add error checking to read/write buffer access. | bunnei | 1 | -8/+42 | |
2020-02-05 | shader/decode: Fix constant buffer offsets | ReinUsesLisp | 3 | -5/+5 | |
Some instances were using cbuf34.offset instead of cbuf34.GetOffset(). This returned the an invalid offset. Address those instances and rename offset to "shifted_offset" to avoid future bugs. | |||||
2020-02-05 | maxwell_to_gl: Implement R8G8_USCALED | ReinUsesLisp | 1 | -0/+8 | |
2020-02-05 | maxwell_to_gl: Reduce unimplemented formats to LOG_ERROR | ReinUsesLisp | 1 | -8/+4 | |
2020-02-04 | vk_rasterizer: Use noexcept variants of std::bitset | ReinUsesLisp | 1 | -4/+5 | |
Removes bounds checking from "texceptions" instances. | |||||
2020-02-04 | gl_rasterizer: Implement GL_POINT_SPRITE | ReinUsesLisp | 4 | -1/+9 | |
OpenGL core defaults to GL_POINT_SPRITE, meanwhile on OpenGL compatibility we have to explicitly enable it. This fixes gl_PointCoord's behaviour. | |||||
2020-02-03 | input_common/udp: Ensure that UDP is shut down within Shutdown() | Lioncash | 1 | -0/+1 | |
Previously the UDP backend would never actually get shut down. | |||||
2020-02-03 | input_common/udp: Add missing override specifiers | Lioncash | 1 | -2/+2 | |
Prevents trivial warnings and ensures interfaces are properly maintained between the base class. | |||||
2020-02-03 | input_common/udp: std::move SocketCallback instances where applicable | Lioncash | 1 | -2/+2 | |
std::function is allowed to heap allocate if the size of the captures associated with each lambda exceed a certain threshold. This prevents potentially unnecessary reallocations from occurring. | |||||
2020-02-03 | input_common/udp: std::move shared_ptr within Client constructor | Lioncash | 1 | -1/+1 | |
Gets rid of a trivially avoidable atomic reference count increment and decrement. | |||||
2020-02-03 | udp/client: Replace deprecated from_string() call with make_address_v4() | Lioncash | 1 | -2/+2 | |
Future-proofs code if boost is ever updated. | |||||
2020-02-03 | input_common/udp: Silence -Wreorder warning for Socket | Lioncash | 1 | -4/+3 | |
Amends the constructor initializer list to specify the order of its elements in the same order that initialization would occur. | |||||
2020-02-03 | input_common/udp: Remove unnecessary inclusions | Lioncash | 4 | -8/+4 | |
2020-02-03 | input_common/udp: Add missing header guard | Lioncash | 1 | -0/+2 | |
2020-02-02 | maxwell_3d: Fix stencil back mask | ReinUsesLisp | 1 | -3/+3 | |
2020-02-02 | shader: Remove curly braces initializers on shared pointers | ReinUsesLisp | 5 | -12/+12 | |
2020-02-02 | shader/shift: Implement SHIFT_RIGHT_{IMM,R} | ReinUsesLisp | 1 | -26/+58 | |
Shifts a pair of registers to the right and returns the low register. | |||||
2020-02-02 | shader/shift: Implement SHF_LEFT_{IMM,R} | ReinUsesLisp | 2 | -10/+89 | |
Shifts a pair of registers to the left and returns the high register. | |||||
2020-01-31 | Revert "system_archive: Fix Korean and Chinese fonts" | bunnei | 5 | -880167/+27164 | |
2020-01-31 | core/arm: Remove usage of global GetCurrentThread() | Lioncash | 2 | -2/+4 | |
Now both CPU backends go through their referenced system instance to obtain the current thread. | |||||
2020-01-31 | kernel/physical_core: Make use of std::unique_ptr | Lioncash | 2 | -4/+10 | |
shared_ptr was used in 2d1984c20c75e03ec79eeb3806b12efa1679b977 due to a misunderstanding of how the language generates move constructors and move assignment operators. If a destructor is user-provided, then the compiler won't generate the move constructor and move assignment operators by default--they must be explicitly opted into. The reason for the compilation errors is due to the fact that the language will fall back to attempting to use the copy constructor/copy assignment operators if the respective move constructor or move assignment operator is unavailable. Given that we explicitly opt into them now, the the move constructor and move assignment operators will be generated as expected. | |||||
2020-01-31 | core/cpu_manager: Remove unused includes | Lioncash | 1 | -2/+0 | |
Nothing from these headers are used within this source file, so we can remove them. | |||||
2020-01-31 | kernel/physical_core: Remove unused kernel reference member variable | Lioncash | 3 | -11/+7 | |
This isn't used within the class, so it can be removed to simplify the overall interface. While we're in the same area, we can simplify a unique_ptr reset() call. | |||||
2020-01-30 | gl_rasterizer: Fix instanced draw arrays | ReinUsesLisp | 2 | -106/+28 | |
glDrawArrays was being used when the draw had a base instance specified. This commit removes the draw parameters abstraction and fixes the mentioned issue. | |||||
2020-01-29 | yuzu/bootmanager: Define Vulkan widget only when enabled | ReinUsesLisp | 1 | -0/+2 | |
2020-01-29 | yuzu_cmd: Fix memcpy on Vulkan handlers | ReinUsesLisp | 2 | -9/+10 | |
2020-01-29 | yuzu: Implement Vulkan frontend | ReinUsesLisp | 24 | -171/+1089 | |
Adds a Qt and SDL2 frontend for Vulkan. It also finishes the missing bits on Vulkan initialization. | |||||
2020-01-29 | web_service/telemetry_json: Report USER_CONFIG | ReinUsesLisp | 1 | -0/+1 | |
2020-01-29 | settings: Add settings for graphics backend | ReinUsesLisp | 6 | -3/+48 | |
2020-01-29 | core: Only wait for idle on gpu_core when it was initialized | ReinUsesLisp | 1 | -1/+3 | |
This fixes crashes when a Vulkan device fails to initialize. | |||||
2020-01-29 | shader/other: Fix skips for SYNC and BRK | ReinUsesLisp | 1 | -2/+2 | |
2020-01-29 | shader/other: Stub S2R LaneId | ReinUsesLisp | 1 | -1/+4 | |
2020-01-29 | buffer_cache: Delay buffer destructions | ReinUsesLisp | 1 | -1/+4 | |
Delay buffer destruction some extra frames to avoid destroying buffers that are still being used from older frames. This happens on Nvidia's driver with mailbox. | |||||
2020-01-29 | clang | CJBok | 1 | -2/+2 | |
2020-01-29 | minor corrections | CJBok | 1 | -2/+2 | |
2020-01-28 | GUI: Togglable graphics settings buttons in status bar | CJBok | 2 | -7/+95 | |
2020-01-28 | gl_shader_decompiler: Remove UNIMPLEMENTED for gl_PointSize | ReinUsesLisp | 1 | -1/+0 | |
This was implemented by a previous commit and it's no longer required. | |||||
2020-01-28 | gl_texture_cache: Silence implicit sign cast warnings | ReinUsesLisp | 1 | -3/+6 | |
2020-01-27 | System: Address Feedback | Fernando Sahmkow | 11 | -24/+30 | |
2020-01-27 | shader/bfi: Implement register-constant buffer variant | ReinUsesLisp | 2 | -2/+7 | |
It's the same as the variant that was implemented, but it takes the operands from another source. | |||||
2020-01-27 | shader/arithmetic: Implement FCMP | ReinUsesLisp | 2 | -1/+17 | |
Compares the third operand with zero, then selects between the first and second. | |||||
2020-01-27 | texture_cache/surface_base: Fix layered break down | ReinUsesLisp | 1 | -1/+1 | |
Layered break downs was passing "layer" as a "depth" parameter. This commit addresses that. | |||||
2020-01-27 | gl_texture_cache: Properly implement depth/stencil sampling | ReinUsesLisp | 1 | -4/+27 | |
This addresses the long standing issue of compatibility vs. core profiles on OpenGL, properly implementing depth vs. stencil sampling depending on the texture swizzle. | |||||
2020-01-26 | System: Correct PrepareReschedule. | Fernando Sahmkow | 1 | -1/+1 | |
2020-01-26 | Kernel: Remove a few global instances from the kernel. | Fernando Sahmkow | 2 | -2/+2 | |
2020-01-26 | Core: Refactor CpuCoreManager to CpuManager and Cpu to Core Manager. | Fernando Sahmkow | 15 | -128/+115 | |
This commit instends on better naming the new purpose of this classes. | |||||
2020-01-26 | ArmInterface: Delegate Exclusive monitor factory to exclusive monitor interfasce. | Fernando Sahmkow | 3 | -16/+24 | |
2020-01-26 | shader/memory: Implement ATOM.ADD | ReinUsesLisp | 5 | -39/+86 | |
ATOM operates atomically on global memory. For now only add ATOM.ADD since that's what was found in commercial games. This asserts for ATOM.ADD.S32 (handling the others as unimplemented), although ATOM.ADD.U32 shouldn't be any different. This change forces us to change the default type on SPIR-V storage buffers from float to uint. We could also alias the buffers, but it's simpler for now to just use uint. While we are at it, abstract the code to avoid repetition. | |||||
2020-01-25 | Core: Refactor CPU Management. | Fernando Sahmkow | 10 | -224/+168 | |
This commit moves ARM Interface and Scheduler handling into the kernel. | |||||
2020-01-25 | Shader_IR: Address feedback. | Fernando Sahmkow | 10 | -36/+40 | |
2020-01-25 | shader/memory: Implement STL.S16 and STS.S16 | ReinUsesLisp | 1 | -3/+10 | |
2020-01-25 | shader/memory: Implement unaligned LDL.S16 and LDS.S16 | ReinUsesLisp | 1 | -5/+3 | |
2020-01-25 | shader/memory: Move unaligned load/store to functions | ReinUsesLisp | 1 | -18/+27 | |
2020-01-25 | shader/memory: Implement LDL.S16 and LDS.S16 | ReinUsesLisp | 1 | -12/+23 | |
2020-01-25 | bsd: Stub several more functions. | bunnei | 2 | -4/+48 | |
- Required for Little Town Hero to boot further. | |||||
2020-01-24 | Disable clang-format for font files | FearlessTobi | 3 | -0/+6 | |
2020-01-24 | Shader_IR: Change name of TrackSampler function so it does not confuse with the type. | Fernando Sahmkow | 3 | -7/+10 | |
2020-01-24 | Shader_IR: Corrections, styling and extras. | Fernando Sahmkow | 1 | -2/+4 | |
2020-01-24 | Shader_IR: Correct Custom Variable assignment. | Fernando Sahmkow | 2 | -0/+4 | |
2020-01-24 | Shader_IR: Propagate bindless index into the GL compiler. | Fernando Sahmkow | 5 | -24/+54 | |
2020-01-24 | Shader_IR: Implement Injectable Custom Variables to the IR. | Fernando Sahmkow | 5 | -1/+70 | |
2020-01-24 | GL Backend: Introduce indexed samplers into the GL backend | Fernando Sahmkow | 2 | -10/+39 | |
2020-01-24 | Shader_IR: deduce size of indexed samplers | Fernando Sahmkow | 4 | -8/+60 | |
2020-01-24 | Shader_IR: Setup Indexed Samplers on the IR | Fernando Sahmkow | 1 | -20/+46 | |
2020-01-24 | Shader_IR: Implement initial code for tracking indexed samplers. | Fernando Sahmkow | 4 | -0/+139 | |
2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | 5 | -35/+37 | |
2020-01-24 | Shader_IR: Allow constant access of guest driver. | Fernando Sahmkow | 7 | -1/+18 | |
2020-01-24 | Shader_IR: Address Feedback | Fernando Sahmkow | 4 | -21/+29 | |
2020-01-24 | Guest_driver: Correct compiling errors in GCC. | Fernando Sahmkow | 2 | -1/+5 | |
2020-01-24 | Shader_IR: Store Bound buffer on Shader Usage | Fernando Sahmkow | 5 | -5/+41 | |
2020-01-24 | GPU: Implement guest driver profile and deduce texture handler sizes. | Fernando Sahmkow | 13 | -0/+127 | |
2020-01-24 | Kernel: Implement Physical Core. | Fernando Sahmkow | 2 | -0/+81 | |
2020-01-24 | vk_shader_decompiler: Disable default values on unwritten render targets | ReinUsesLisp | 3 | -19/+16 | |
Some games like The Legend of Zelda: Breath of the Wild assign render targets without writing them from the fragment shader. This generates Vulkan validation errors, so silence these I previously introduced a commit to set "vec4(0, 0, 0, 1)" for these attachments. The problem is that this is not what games expect. This commit reverts that change. | |||||
2020-01-24 | audio_core: Switch to a faster interpolation technique | FearlessTobi | 2 | -48/+159 | |
2020-01-24 | yuzu/configuration: create UI tab and move gamelist settings there | FearlessTobi | 8 | -104/+76 | |
2020-01-23 | common/logging: don't use regex for path trimming | BreadFish64 | 4 | -36/+23 | |
2020-01-23 | Replace GetString with Get function | FearlessTobi | 1 | -2/+2 | |
This should hopefully fix compilation errors. | |||||
2020-01-23 | Address second part of review comments | FearlessTobi | 4 | -14/+18 | |
2020-01-23 | Address review comments | FearlessTobi | 4 | -65/+72 | |
2020-01-23 | Input: UDP Client to provide motion and touch controls | fearlessTobi | 13 | -4/+897 | |
An implementation of the cemuhook motion/touch protocol, this adds the ability for users to connect several different devices to citra to send direct motion and touch data to citra. Co-Authored-By: jroweboy <jroweboy@gmail.com> | |||||
2020-01-23 | service: time: Implement ToPosixTimeWithMyRule. | bunnei | 4 | -1/+34 | |
- Used by Pokemon Mystery Dungeon. | |||||
2020-01-23 | loader: provide default arguments (zero byte) to NSOs | Michael Scire | 2 | -3/+10 | |
Certain newer unity games (Terraria, Pokemon Mystery Dungeon) require that the argument region be populated. Failure to do so results in an integer underflow in argument count, and eventually an unmapped read at 0x800000000. Providing this default fixes this. Note that the behavior of official software is as yet unverified, arguments-wise. | |||||
2020-01-22 | GUI: fix minor issues with dark themes | Bartosz Kaszubowski | 1 | -3/+3 | |
GUI: rename and reorder themes | |||||
2020-01-21 | gl_shader_cache: Disable fastmath on Nvidia | ReinUsesLisp | 1 | -0/+4 | |
2020-01-20 | vk_blit_screen: Address feedback | ReinUsesLisp | 4 | -22/+25 | |
2020-01-20 | time: Fix month off-by-one error. | bunnei | 1 | -2/+2 | |
- Fixes timestamp in ZLA and Astral Chain saves. | |||||
2020-01-20 | yuzu_qt: config: Move audio to its own tab. | bunnei | 1 | -3/+3 | |
- We have some important audio settings, makes them more discoverable. | |||||
2020-01-20 | vk_blit_screen: Initial implementation | ReinUsesLisp | 3 | -0/+745 | |
This abstraction takes care of presenting accelerated and non-accelerated or "framebuffer" images to the Vulkan swapchain. | |||||
2020-01-19 | GUI/gamelist: add "None" as an option for second row and remove dynamically duplicate row options (#3309) | Bartosz Kaszubowski | 3 | -14/+53 | |
* GUI/gamelist: add "None" as an option for second row and remove duplicated row options * fix clang-format warnings | |||||
2020-01-19 | vk_shader_decompiler: Implement UAtomicAdd (ATOMS) on SPIR-V | ReinUsesLisp | 1 | -3/+11 | |
Also updates sirit to include atomic instructions. | |||||
2020-01-19 | system_archive: Fix Chinese font | FearlessTobi | 2 | -13582/+694524 | |
Adds the proper OSS font for the Chinese language. | |||||
2020-01-19 | system_archive: Fix Korean font | FearlessTobi | 2 | -13582/+185637 | |
Fixes Korean fonts when using Open-source system archives. | |||||
2020-01-19 | CMake: Create thin archives on Linux | Léo Lam | 1 | -0/+9 | |
This significantly reduces unnecessary disk writes and space usage when building Citra. libcore.a is now only ~1MB rather than several hundred megabytes. | |||||
2020-01-18 | gl_state: Use bool instead of GLboolean | ReinUsesLisp | 2 | -3/+3 | |
This fixes template resolution considering GLboolean an integer instead of a bool. | |||||
2020-01-18 | vk_graphics_pipeline: Set front facing properly | ReinUsesLisp | 2 | -2/+2 | |
Front face was being forced to a certain value when cull face is disabled. Set a default value on initialization and drop the forcefully set front facing value with culling disabled. | |||||
2020-01-18 | core/memory: Create a special MapMemoryRegion for physical memory. | Markus Wick | 4 | -4/+31 | |
This allows us to create a fastmem arena within the memory.cpp helpers. | |||||
2020-01-18 | core/hle: Simplify PhysicalMemory usage in vm_manager. | Markus Wick | 1 | -23/+11 | |
2020-01-18 | core/loaders: Simplify PhysicalMemory usage. | Markus Wick | 3 | -8/+12 | |
It is currently a std::vector, however we might want to replace it with a more fancy allocator. So we can't use the C++ iterators any more. | |||||
2020-01-18 | Remove unused CPU Vendor string and telemtry field | James Rowe | 3 | -114/+0 | |
The information is duplicated in the brand string and the telemetry field is unused | |||||
2020-01-18 | vk_rasterizer: Address feedback | ReinUsesLisp | 2 | -25/+32 | |
2020-01-18 | gl_shader_decompiler: Fix decompilation of condition codes | ReinUsesLisp | 1 | -27/+5 | |
Use Visit instead of reimplementing it. Fixes unimplemented negations for condition codes. | |||||
2020-01-18 | Add headbar icon on Linux | TotalCaesar659 | 1 | -1/+1 | |
2020-01-17 | vk_rasterizer: Implement Vulkan's rasterizer | ReinUsesLisp | 3 | -1/+1386 | |
This abstraction is Vulkan's equivalent to OpenGL's rasterizer. It takes care of joining all parts of the backend and rendering accordingly on demand. | |||||
2020-01-17 | renderer_vulkan: Add header as placeholder | ReinUsesLisp | 2 | -0/+73 | |
2020-01-16 | vk_texture_cache: Address feedback | ReinUsesLisp | 2 | -22/+8 | |
2020-01-16 | shader/memory: Implement ATOMS.ADD.U32 | ReinUsesLisp | 5 | -3/+74 | |
2020-01-16 | format_lookup_table: Fix ZF32_X24S8 component types | ReinUsesLisp | 1 | -1/+1 | |
Component types for ZF32_X24S8 were using UNORM. Drivers will set FLOAT, UINT, UNORM, UNORM; causing a format mismatch. This commit addresses that. | |||||
2020-01-16 | vk_texture_cache: Fix typo in commentary | Rodrigo Locatti | 1 | -1/+1 | |
Co-Authored-By: MysticExile <30736337+MysticExile@users.noreply.github.com> | |||||
2020-01-16 | maxwell_3d: Make dirty_pointers private | Lioncash | 1 | -2/+2 | |
This isn't used outside of the class itself, so we can make it private for the time being. | |||||
2020-01-16 | Fix git version in scm_rev.cpp | James Rowe | 1 | -0/+5 | |
2020-01-15 | gl_state: Implement PROGRAM_POINT_SIZE | ReinUsesLisp | 4 | -2/+13 | |
For gl_PointSize to have effect we have to activate GL_PROGRAM_POINT_SIZE. | |||||
2020-01-15 | renderer_opengl/utils: Remove unused header inclusions | Lioncash | 1 | -3/+0 | |
Nothing from these headers are used, so they can be removed. | |||||
2020-01-15 | renderer_opengl/utils: Forward declare private structs | Lioncash | 2 | -12/+16 | |
Keeps the definitions hidden and allows changes to the structs without needing to recompile all users of classes containing said structs. | |||||
2020-01-15 | Moved analog direction logic to sdl_impl | CJBok | 3 | -9/+48 | |
2020-01-14 | Corrected directional states sensitivity | CJBok | 1 | -9/+9 | |
2020-01-14 | gl_texture_cache: Use local variables to simplify DownloadTexture | ReinUsesLisp | 1 | -6/+4 | |
2020-01-14 | gl_texture_cache: Fix format for RGBX16F | ReinUsesLisp | 1 | -1/+1 | |
2020-01-14 | gl_texture_cache: Use Snorm internal format for RG8S | ReinUsesLisp | 1 | -1/+1 | |
2020-01-14 | gl_texture_cache: Use Snorm internal format for ABGR8S | ReinUsesLisp | 1 | -1/+1 | |
2020-01-14 | control_flow: Silence -Wreorder warning for CFGRebuildState | Lioncash | 1 | -1/+1 | |
Organizes the initializer list in the same order that the variables would actually be initialized in. | |||||
2020-01-14 | gl_shader_cache: Remove unused STAGE_RESERVED_UBOS constant | Lioncash | 1 | -3/+0 | |
Given this isn't used, this can be removed entirely. | |||||
2020-01-14 | gl_shader_cache: std::move entries in CachedShader constructor | Lioncash | 1 | -3/+4 | |
Avoids several reallocations of std::vector instances where applicable. | |||||
2020-01-14 | gl_shader_cache: Remove unused entries variable in BuildShader() | Lioncash | 1 | -1/+0 | |
Eliminates a few unnecessary constructions of std::vectors. | |||||
2020-01-14 | vk_texture_cache: Implement generic texture cache on Vulkan | ReinUsesLisp | 4 | -1/+733 | |
It currently ignores PBO linearizations since these should be dropped as soon as possible on OpenGL. | |||||
2020-01-14 | texture_cache/surface_params: Make GetNumLayers public | ReinUsesLisp | 1 | -4/+5 | |
2020-01-13 | GUI: add few missing hotkeys to main menu | Bartosz Kaszubowski | 2 | -0/+17 | |
2020-01-12 | GUI/configure: resize hotkeys column to content | Bartosz Kaszubowski | 1 | -0/+1 | |
2020-01-11 | core/kernel: Fix GetTotalPhysicalMemoryUsed. | Markus Wick | 1 | -2/+2 | |
module._memory was already moved over to a new shared_ptr. So code_memory_size was not increased at all. This lowers the heap space and so saves a bit of memory, usually between 50 to 100 MB. This fixes a regression of c0a01f3adc466d07fc27020048e82cca60988970 | |||||
2020-01-11 | vk_compute_pass: Address feedback | Rodrigo Locatti | 1 | -0/+2 | |
Comment hardcoded SPIR-V modules. | |||||
2020-01-10 | maxwell_to_vk: Implement GL_CLAMP hacking Nvidia's driver | ReinUsesLisp | 3 | -6/+11 | |
Nvidia's driver defaults invalid enumerations to GL_CLAMP. Vulkan doesn't expose GL_CLAMP through its API, but we can hack it on Nvidia's driver using the internal driver defaults. | |||||
2020-01-09 | shader_ir/texture: Simplify AOFFI code | ReinUsesLisp | 1 | -10/+6 | |
2020-01-09 | shader_ir/memory: Implement u16 and u8 for STG and LDG | ReinUsesLisp | 2 | -34/+52 | |
Using the same technique we used for u8 on LDG, implement u16. In the case of STG, load memory and insert the value we want to set into it with bitfieldInsert. Then set that value. | |||||
2020-01-09 | hid: Fix analog sticks directional states | CJBok | 1 | -12/+12 | |
2020-01-08 | vk_compute_pass: Add compute passes to emulate missing Vulkan features | ReinUsesLisp | 3 | -0/+416 | |
This currently only supports quad arrays and u8 indices. In the future we can remove quad arrays with a table written from the CPU, but this was used to bootstrap the other passes helpers and it was left in the code. The blob code is generated from the "shaders/" directory. Read the instructions there to know how to generate the SPIR-V. | |||||
2020-01-08 | vk_shader_util: Add helper to build SPIR-V shaders | ReinUsesLisp | 3 | -0/+53 | |
2020-01-07 | vk_pipeline_cache: Initial implementation | ReinUsesLisp | 2 | -1/+460 | |
Given a pipeline key, this cache returns a pipeline abstraction (for graphics or compute). | |||||
2020-01-07 | vk_graphics_pipeline: Initial implementation | ReinUsesLisp | 4 | -0/+395 | |
This abstractio represents the state of the 3D engine at a given draw. Instead of changing individual bits of the pipeline how it's done in APIs like D3D11, OpenGL and NVN; on Vulkan we are forced to put everything together into a single, immutable object. It takes advantage of the few dynamic states Vulkan offers. | |||||
2020-01-07 | vk_compute_pipeline: Initial implementation | ReinUsesLisp | 4 | -0/+219 | |
This abstraction represents a Vulkan compute pipeline. | |||||
2020-01-07 | vk_pipeline_cache: Add file and define descriptor update template filler | ReinUsesLisp | 3 | -0/+67 | |
This function allows us to share code between compute and graphics pipelines compilation. | |||||
2020-01-07 | fixed_pipeline_state: Add depth clamp | ReinUsesLisp | 2 | -10/+18 | |
2020-01-07 | vk_rasterizer: Add placeholder | ReinUsesLisp | 2 | -0/+14 | |
2020-01-06 | vk_renderpass_cache: Initial implementation | ReinUsesLisp | 3 | -0/+199 | |
The renderpass cache is used to avoid creating renderpasses on each draw. The hashed structure is not currently optimized. | |||||
2020-01-06 | vk_update_descriptor: Initial implementation | ReinUsesLisp | 3 | -1/+146 | |
The update descriptor is used to store in flat memory a large chunk of staging data used to update descriptor sets through templates. It provides a push interface to easily insert descriptors following the current pipeline. The order used in the descriptor update template has to be implicitly followed. We can catch bugs here using validation layers. | |||||
2020-01-06 | vk_stream_buffer/vk_buffer_cache: Avoid halting and use generic cache | ReinUsesLisp | 4 | -62/+340 | |
The stream buffer before this commit once it was full (no more bytes to write before looping) waiting for all previous operations to finish. This was a temporary solution and had a noticeable performance penalty in performance (from what a profiler showed). To avoid this mark with fences usages of the stream buffer and once it loops wait for them to be signaled. On average this will never wait. Each fence knows where its usage finishes, resulting in a non-paged stream buffer. On the other side, the buffer cache is reimplemented using the generic buffer cache. It makes use of the staging buffer pool and the new stream buffer. | |||||
2020-01-06 | vk_memory_manager: Misc changes | ReinUsesLisp | 2 | -88/+142 | |
* Allocate memory in discrete exponentially increasing chunks until the 128 MiB threshold. Allocations larger thant that increase linearly by 256 MiB (depending on the required size). This allows to use small allocations for small resources. * Move memory maps to a RAII abstraction. To optimize for debugging tools (like RenderDoc) users will map/unmap on usage. If this ever becomes a noticeable overhead (from my profiling it doesn't) we can transparently move to persistent memory maps without harming the API, getting optimal performance for both gameplay and debugging. * Improve messages on exceptional situations. * Fix typos "requeriments" -> "requirements". * Small style changes. | |||||
2020-01-06 | vk_buffer_cache: Temporarily remove buffer cache | ReinUsesLisp | 2 | -226/+0 | |
This is intended for a follow up commit to avoid circular dependencies. | |||||
2020-01-06 | yuzu/bootmanager: Remove {glx,wgl}MakeCurrent on SwapBuffers | ReinUsesLisp | 1 | -9/+2 | |
MakeCurrent is a costly (according to Nsight's profiler it takes a tenth of a millisecond to complete), and we don't have a reason to call it because: - Qt no longer signals a warning if it's not called - yuzu no longer supports macOS | |||||
2020-01-05 | service: time: Implement GetStandardLocalSystemClock. | bunnei | 3 | -1/+9 | |
2020-01-04 | time: Remove overflow error checking (currently breaks ADO builds). | bunnei | 2 | -18/+2 | |
2020-01-04 | service: time: Implement GetClockSnapshotFromSystemClockContext. | bunnei | 3 | -3/+27 | |
2020-01-04 | service: time: Implement IsStandardNetworkSystemClockAccuracySufficient. | bunnei | 5 | -1/+51 | |
2020-01-04 | system_archive: Add a basic HLE implementation for time zone binary. | bunnei | 4 | -1/+675 | |
2020-01-04 | service: time: Rewrite implementation of glue services. | bunnei | 35 | -444/+2834 | |
2020-01-04 | Shader_IR: Address Feedback | Fernando Sahmkow | 5 | -38/+19 | |
2020-01-04 | core: Initialize several structs that make use of Common::UUID. | bunnei | 5 | -100/+101 | |
2020-01-04 | Shader_IR: Implement TXD Array. | Fernando Sahmkow | 1 | -5/+12 | |
This commit extends the compilation of TXD to support array samplers on TXD. | |||||
2020-01-04 | service: vi: Implement CloseLayer. | bunnei | 5 | -11/+48 | |
- Needed for Undertale. | |||||
2020-01-03 | Update src/video_core/renderer_vulkan/vk_descriptor_pool.cpp | Rodrigo Locatti | 1 | -1/+1 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2020-01-03 | const correction | CJBok | 1 | -1/+1 | |
2020-01-03 | clang | CJBok | 1 | -22/+22 | |
2020-01-03 | Update configure_input_player.cpp | CJBok | 1 | -23/+23 | |
2020-01-03 | Added deadzone controls for sdl engine at input settings | CJBok | 3 | -24/+129 | |
2020-01-03 | yuzu: Remove Maxwell debugger | ReinUsesLisp | 14 | -640/+0 | |
This was carried from Citra and wasn't really used on yuzu. It also adds some runtime overhead. This commit removes it from yuzu's codebase. | |||||
2020-01-01 | vk_descriptor_pool: Initial implementation | ReinUsesLisp | 3 | -0/+147 | |
Create a large descriptor pool where we allocate all our descriptors from. It has to be wide enough to support any pipeline, hence its large numbers. If the descritor pool is filled, we allocate more memory at that moment. This way we can take advantage of permissive drivers like Nvidia's that allocate more descriptors than what the spec requires. | |||||
2020-01-01 | core/memory + arm/dynarmic: Use a global offset within our arm page table. | Markus Wick | 2 | -9/+17 | |
This saves us two x64 instructions per load/store instruction. TODO: Clean up our memory code. We can use this optimization here as well. | |||||
2019-12-30 | Shader_IR: add the ability to amend code in the shader ir. | Fernando Sahmkow | 5 | -3/+72 | |
This commit introduces a mechanism by which shader IR code can be amended and extended. This useful for track algorithms where certain information can derived from before the track such as indexes to array samplers. | |||||
2019-12-30 | vk_image: Avoid unnecesary equals | Rodrigo Locatti | 1 | -1/+1 | |
2019-12-30 | video_core: Block in WaitFence. | Markus Wick | 3 | -5/+9 | |
This function is called rarely and blocks quite often for a long time. So don't waste power and let the CPU sleep. This might also increase the performance as the other cores might be allowed to clock higher. | |||||
2019-12-29 | vk_staging_buffer_pool: Initialize last epoch to zero | Rodrigo Locatti | 1 | -1/+1 | |
2019-12-26 | gl_rasterizer: Allow rendering without fragment shader | ReinUsesLisp | 2 | -0/+7 | |
Rendering without a fragment shader is usually used in depth-only passes. | |||||
2019-12-25 | vk_staging_buffer_pool: Add a staging pool for temporary operations | ReinUsesLisp | 3 | -0/+212 | |
The job of this abstraction is to provide staging buffers for temporary operations. Think of image uploads or buffer uploads to device memory. It automatically deletes unused buffers. | |||||
2019-12-25 | vk_image: Add an image object abstraction | ReinUsesLisp | 3 | -0/+192 | |
This object's job is to contain an image and manage its transitions. Since Nvidia hardware doesn't know what a transition is but Vulkan requires them anyway, we have to state track image subresources individually. To avoid the overhead of tracking each subresource in images with many subresources (think of cubemap arrays with several mipmaps), this commit tracks when subresources have diverged. As long as this doesn't happen we can check the state of the first subresource (that will be shared with all subresources) and update accordingly. Image transitions are deferred to the scheduler command buffer. | |||||
2019-12-25 | NvServices: Correct Ioctl Remap. | Fernando Sahmkow | 2 | -3/+5 | |
This commit corrects a padding value in Ioctl Remap that was actually an offset to the mapping address. | |||||
2019-12-24 | fixed_pipeline_state: Define symetric operator!= and mark as noexcept | ReinUsesLisp | 2 | -40/+92 | |
Marks as noexcept Hash, operator== and operator!= for consistency. | |||||
2019-12-23 | fixed_pipeline_state: Define structure and loaders | ReinUsesLisp | 3 | -0/+528 | |
The intention behind this hasheable structure is to describe the state of fixed function pipeline state that gets compiled to a single graphics pipeline state object. This is all dynamic state in OpenGL but Vulkan wants it in an immutable state, even if hardware can edit it freely. In this commit the structure is defined in an optimized state (it uses booleans, has paddings and many data entries that can be packed to single integers). This is intentional as an initial implementation that is easier to debug, implement and review. It will be optimized in later stages, or it might change if Vulkan gets more dynamic states. | |||||
2019-12-23 | maxwell_3d: Add depth bounds registers | ReinUsesLisp | 1 | -6/+14 | |
2019-12-23 | maxwell_to_gl: Implement missing primitive topologies | ReinUsesLisp | 1 | -4/+18 | |
Many of these topologies are exclusively available in OpenGL. | |||||
2019-12-22 | Texture Cache: Improve documentation | Fernando Sahmkow | 2 | -4/+5 | |
2019-12-22 | Texture Cache: Address Feedback | Fernando Sahmkow | 2 | -11/+11 | |
2019-12-22 | Texture Cache: Add HLE methods for building 3D textures within the GPU in certain scenarios. | Fernando Sahmkow | 4 | -1/+143 | |
This commit adds a series of HLE methods for handling 3D textures in general. This helps games that generate 3D textures on every frame and may reduce loading times for certain games. | |||||
2019-12-21 | gl_shader_cache: Update commentary for shared memory | ReinUsesLisp | 1 | -9/+6 | |
Remove false commentary. Not dividing by 4 the size of shared memory is not a hack; it describes the number of integers, not bytes. While we are at it sort the generated code to put preprocessor lines on the top. | |||||
2019-12-21 | gl_shader_cache: Remove unused entry in GetPrimitiveDescription | ReinUsesLisp | 1 | -11/+9 | |
2019-12-21 | vk_shader_decompiler: Use Visit instead of reimplementing it | ReinUsesLisp | 1 | -23/+1 | |
ExprCondCode visit implements the generic Visit. Use this instead of that one. As an intended side effect this fixes unwritten memory usages in cases when a negation of a condition code is used. | |||||
2019-12-20 | shader/p2r: Implement P2R Pr | ReinUsesLisp | 1 | -1/+15 | |
P2R dumps predicate or condition codes state to a register. This is useful for unit testing. | |||||
2019-12-20 | shader/r2p: Refactor P2R to support P2R | ReinUsesLisp | 2 | -17/+33 | |
2019-12-19 | vk_resource_manager: Add entry to VKFence to test its usage | ReinUsesLisp | 1 | -0/+8 | |
2019-12-19 | vk_reosurce_manager: Add assert for releasing fences | ReinUsesLisp | 1 | -0/+1 | |
Notify the programmer when a request to release a fence is invalid because the fence is already free. | |||||
2019-12-19 | vk_resource_manager: Implement VKFenceWatch move constructor | ReinUsesLisp | 2 | -0/+32 | |
This allows us to put VKFenceWatch inside a std::vector without storing it in heap. On move we have to signal the fences where the new protected resource is, adding some overhead. | |||||
2019-12-19 | vk_device: Add entry to catch device losses | ReinUsesLisp | 3 | -1/+40 | |
VK_NV_device_diagnostic_checkpoints allows us to push data to a Vulkan queue and then query it even after a device loss. This allows us to push the current pipeline object and see what was the call that killed the device. | |||||
2019-12-19 | vk_shader_decompiler: Fix full decompilation | ReinUsesLisp | 1 | -3/+5 | |
When full decompilation was enabled, labels were not being inserted and instructions were misused. Fix these bugs. | |||||
2019-12-19 | vk_shader_decompiler: Skip NDC correction when it is native | ReinUsesLisp | 2 | -1/+2 | |
Avoid changing gl_Position when the NDC used by the game is [0, 1] (Vulkan's native). | |||||
2019-12-19 | vk_shader_decompiler: Normalize output fragment attachments | ReinUsesLisp | 2 | -12/+12 | |
Some games write from fragment shaders to an unexistant framebuffer attachment or they don't write to one when it exists in the framebuffer. Fix this by skipping writes or adding zeroes. | |||||
2019-12-19 | vk_device: Add query for RGBA8Uint | ReinUsesLisp | 1 | -0/+1 | |
2019-12-19 | vk_shader_decompiler: Update sirit and implement Texture AOFFI | ReinUsesLisp | 1 | -22/+30 | |
2019-12-18 | gl_rasterizer: Implement RASTERIZE_ENABLE | ReinUsesLisp | 6 | -4/+28 | |
RASTERIZE_ENABLE is the opposite of GL_RASTERIZER_DISCARD. Implement it naturally using this. NVN games expect rasterize to be enabled by default, reflect that in our initial GPU state. | |||||
2019-12-18 | shader/memory: Implement LDG.U8 and unaligned U8 loads | ReinUsesLisp | 1 | -6/+32 | |
LDG can load single bytes instead of full integers or packs of integers. These have the advantage of loading bytes that are not aligned to 4 bytes. To emulate these this commit gets the byte being referenced (by doing "address & 3" and then using that to extract the byte from the loaded integer: result = bitfieldExtract(loaded_integer, (address % 4) * 8, 8) | |||||
2019-12-18 | shader/conversion: Implement byte selector in I2F | ReinUsesLisp | 1 | -2/+13 | |
I2F's byte selector is used to choose what bytes to convert to float. e.g. if the input is 0xaabbccdd and the selector is ".B3" it will convert 0xaa. The default (when it's not shown in nvdisasm) is ".B0", in that example the default would convert 0xdd to float. | |||||
2019-12-18 | shader/texture: Properly shrink unused entries in size mismatches | ReinUsesLisp | 1 | -4/+9 | |
When a image format mismatches we were inserting zeroes to the texture itself. This was not handling cases were the mismatch uses less coordinates than the guest shader code. Address that by resizing the vector. | |||||
2019-12-18 | gl_shader_decompiler: Add missing DeclareImages | ReinUsesLisp | 1 | -0/+1 | |
2019-12-18 | shader_bytecode: Fix TLD4S encoding | ReinUsesLisp | 1 | -1/+1 | |
2019-12-17 | common: SPSCQueue: Notify after incrementing queue size. | bunnei | 1 | -2/+9 | |
2019-12-16 | renderer_vulkan/shader: Add helper GLSL shaders | ReinUsesLisp | 4 | -0/+122 | |
These shaders are used to specify code that is not dynamically generated in the Vulkan backend. Instead of packing it inside the build system, it's manually built and copied to the C++ file to avoid adding unnecessary build time dependencies. quad_array should be dropped in the future since it can be emulated with a memory pool generated from the CPU. | |||||
2019-12-16 | shader/texture: Implement TLD4.PTP | ReinUsesLisp | 5 | -56/+120 | |
2019-12-16 | shader/texture: Enable arrayed TLD4 | ReinUsesLisp | 1 | -1/+0 | |
2019-12-16 | gl_shader_decompiler: Rename "sepparate" to "separate" | ReinUsesLisp | 1 | -3/+3 | |
2019-12-16 | shader/texture: Implement AOFFI for TLD4S | ReinUsesLisp | 1 | -13/+18 | |
2019-12-16 | shader/texture: Remove unnecesary parenthesis | ReinUsesLisp | 1 | -2/+2 | |
2019-12-13 | maxwell_to_vk: Improve image format table and add more formats | ReinUsesLisp | 2 | -89/+127 | |
A1B5G5R5 uses A1R5G5B5. This is flipped with image view swizzles; flushing is still not properly implemented on Vulkan for this particular format. | |||||
2019-12-13 | maxwell_to_vk: Implement more vertex formats | ReinUsesLisp | 1 | -7/+81 | |
2019-12-13 | maxwell_to_vk: Implement more primitive topologies | ReinUsesLisp | 2 | -2/+11 | |
Add an extra argument to query device capabilities in the future. The intention behind this is to use native quads, quad strips, line loops and polygons if these are released for Vulkan. | |||||
2019-12-13 | maxwell_to_vk: Approach GL_CLAMP closer to the GL spec | ReinUsesLisp | 3 | -9/+17 | |
The OpenGL spec defines GL_CLAMP's formula similarly to CLAMP_TO_EDGE and CLAMP_TO_BORDER depending on the filter mode used. It doesn't exactly behave like this, but it's the closest we can get with what Vulkan offers without emulating it by injecting shader code. | |||||
2019-12-13 | maxwell_to_vk: Use VK_EXT_index_type_uint8 when available | ReinUsesLisp | 2 | -4/+7 | |
2019-12-13 | vk_scheduler: Delegate commands to a worker thread and state track | ReinUsesLisp | 2 | -37/+311 | |
Introduce a worker thread approach for delegating Vulkan work derived from dxvk's approach. https://github.com/doitsujin/dxvk Now that the scheduler is what handles all Vulkan work related to command streaming, store state tracking in itself. This way we can know when to reupload Vulkan dynamic state to the queue (since this one is invalidated between command buffers unlike NVN). We can also store the renderpass state and graphics pipeline bound to avoid redundant binds and renderpass begins/ends. | |||||
2019-12-12 | Shader_IR: Correct TLD4S Depth Compare. | Fernando Sahmkow | 2 | -9/+16 | |
2019-12-12 | Shader_Ir: Correct TLD4S encoding and implement f16 flag. | Fernando Sahmkow | 3 | -11/+15 | |
2019-12-12 | Gl_Shader_compiler: Correct Depth Compare for Texture Gather operations. | Fernando Sahmkow | 1 | -8/+21 | |
2019-12-12 | Shader_Ir: default failed tracks on bindless samplers to null values. | Fernando Sahmkow | 2 | -24/+77 | |
2019-12-11 | Gl_Rasterizer: Skip Tesselation Control and Eval stages as they are un implemented. | Fernando Sahmkow | 1 | -0/+8 | |
This commit ensures the OGL backend does not execute tesselation shader stages as they are currently unimplemented. | |||||
2019-12-11 | Added missing include | Joel Holdsworth | 1 | -0/+1 | |
2019-12-11 | Kernel: Correct behavior of Address Arbiter threads. (#3165) | Fernando Sahmkow | 3 | -24/+67 | |
* Kernel: Correct behavior of Address Arbiter threads. This corrects arbitration threads to behave just like in Horizon OS. They are added into a container and released according to what priority they had when added. Horizon OS does not reorder them if their priority changes. * Kernel: Address Feedback. | |||||
2019-12-11 | kernel/svc: Correct function signature of SignalProcessWideKey | Lioncash | 2 | -9/+6 | |
This function doesn't actually return a result code, so we can amend the signature of it to match. | |||||
2019-12-11 | gl_device: Enable compute shaders for Intel Mesa drivers | ReinUsesLisp | 1 | -1/+4 | |
Previously we naively checked for "Intel" in GL_VENDOR, but this includes both Intel's proprietary driver and the mesa driver. Re-enable compute shaders for mesa. | |||||
2019-12-11 | gl_shader_cache: Add missing new-line on emitted GLSL | ReinUsesLisp | 1 | -2/+2 | |
Add missing new-line. This caused shaders using local memory and shared memory to inject a preprocessor GLSL line after an expression (resulting in invalid code). It looked like this: shared uint smem[8];#define LOCAL_MEMORY_SIZE 16 It should look like this (addressed by this commit): shared uint smem[8]; \#define LOCAL_MEMORY_SIZE 16 | |||||
2019-12-11 | Maxwell3D: Implement Depth Mode. | Fernando Sahmkow | 4 | -8/+15 | |
This commit finishes adding depth mode that was reverted before due to other unresolved issues. | |||||
2019-12-10 | shader: Implement MEMBAR.GL | ReinUsesLisp | 5 | -1/+46 | |
Implement using memoryBarrier in GLSL and OpMemoryBarrier on SPIR-V. | |||||
2019-12-10 | vk_shader_decompiler: Fix build issues on old gcc versions | ReinUsesLisp | 1 | -2/+3 | |
2019-12-10 | vk_shader_decompiler: Reduce YNegate's severity | ReinUsesLisp | 1 | -1/+1 | |
2019-12-10 | shader_ir/other: Implement S2R InvocationId | ReinUsesLisp | 4 | -0/+9 | |
2019-12-10 | vk_shader_decompiler: Misc changes | ReinUsesLisp | 2 | -697/+1648 | |
Update Sirit and its usage in vk_shader_decompiler. Highlights: - Implement tessellation shaders - Implement geometry shaders - Implement some missing features - Use native half float instructions when available. | |||||
2019-12-10 | shader: Keep track of shaders using warp instructions | ReinUsesLisp | 2 | -0/+8 | |
2019-12-10 | shader_ir/memory: Implement patch stores | ReinUsesLisp | 4 | -20/+38 | |
2019-12-09 | vk_device: Misc changes | ReinUsesLisp | 2 | -117/+276 | |
- Setup more features and requirements. - Improve logging for missing features. - Collect telemetry parameters. - Add queries for more image formats. - Query push constants limits. - Optionally enable some extensions. | |||||
2019-12-09 | externals: Update Vulkan-Headers | ReinUsesLisp | 2 | -2/+14 | |
2019-12-08 | kernel: Remove unnecessary includes | Lioncash | 15 | -11/+17 | |
Over the course of the changes to the kernel code, a few includes are no longer necessary, particularly with the change over to std::shared_ptr from Boost's intrusive_ptr. | |||||
2019-12-08 | kernel/svc: Provide implementations for svcDumpInfo/svcDumpInfoNew | Lioncash | 2 | -2/+24 | |
These are fairly trivial to implement, we can just do nothing. This also provides a spot for us to potentially dump out any relevant info in the future (e.g. for debugging purposes with homebrew, etc). While we're at it, we can also correct the names of both of these supervisor calls. | |||||
2019-12-07 | vk_swapchain: Add support for swapping sRGB | ReinUsesLisp | 2 | -24/+31 | |
We don't know until the game is running if it's using an sRGB color space or not. Add support for hot-swapping swapchain surface formats. | |||||
2019-12-07 | maxwell_3d: Add tessellation tess level registers | ReinUsesLisp | 1 | -1/+6 | |
2019-12-07 | maxwell_3d: Add tessellation mode register | ReinUsesLisp | 1 | -1/+28 | |
2019-12-07 | maxwell_3d: Add patch vertices register | ReinUsesLisp | 1 | -1/+4 | |
2019-12-07 | shader_bytecode: Remove corrupted character | ReinUsesLisp | 1 | -1/+1 | |
2019-12-05 | CpuCore: Clear exclusive state after doing a run in dynarmic. | Fernando Sahmkow | 2 | -1/+2 | |
This commit corrects an error in which a Core could remain with an exclusive state after running, leaving space for possible race conditions between changing cores. | |||||
2019-12-02 | telemetry_session: Report renderer backend | ReinUsesLisp | 1 | -0/+1 | |
We only have OpenGL as an option for now. Hardcode the entry. | |||||
2019-12-02 | telemetry_session: Use temporary to avoid writing the same enum | ReinUsesLisp | 1 | -16/+11 | |
2019-11-29 | texture_cache/surface_base: Fix out of bounds texture views | ReinUsesLisp | 1 | -7/+4 | |
Some texture views were being created out of bounds (with more layers or mipmaps than what the original texture has). This is because of a miscalculation in mipmap bounding. end_layer and end_mipmap are out of bounds (e.g. layer 6 in a cubemap), there's no need to add one more there. Fixes OpenGL errors and Vulkan crashes on Splatoon 2. | |||||
2019-11-29 | gl_framebuffer_cache: Optimize framebuffer key | ReinUsesLisp | 3 | -46/+60 | |
Pack color attachment enumerations into a single u32. To determine the number of buffers, the highest color attachment with a shared pointer that doesn't point to null is used. | |||||
2019-11-29 | gl_rasterizer: Re-enable framebuffer cache for clear buffers | ReinUsesLisp | 3 | -32/+15 | |
2019-11-29 | renderer_opengl: Make ScreenRectVertex's constructor constexpr | ReinUsesLisp | 1 | -12/+7 | |
2019-11-29 | renderer_opengl: Remove C casts | ReinUsesLisp | 1 | -4/+5 | |
2019-11-29 | renderer_opengl: Use explicit binding for presentation shaders | ReinUsesLisp | 2 | -34/+20 | |
2019-11-29 | renderer_opengl: Drop macros for message decorations | ReinUsesLisp | 1 | -21/+26 | |
2019-11-29 | renderer_opengl: Move static definitions to anonymous namespace | ReinUsesLisp | 1 | -62/+66 | |
2019-11-29 | renderer_opengl: Move commentaries to header file | ReinUsesLisp | 2 | -20/+13 | |
2019-11-28 | kernel: Implement a more accurate IPC dispatch. | bunnei | 19 | -167/+246 | |
2019-11-28 | patch_manager: Adds check for disabled cheats to prevent them from being enabled (#3178) | Morph | 1 | -5/+11 | |
* Adds check for disabled cheats to prevent them from being added to the CheatList * Address feedback | |||||
2019-11-27 | video_core/gpu_thread: Tidy up SwapBuffers() | Lioncash | 1 | -2/+1 | |
We can just use std::nullopt and std::make_optional to make this a little bit less noisy. | |||||
2019-11-27 | video_core/const_buffer_locker: Make use of std::tie in HasEqualKeys() | Lioncash | 1 | -2/+3 | |
Tidies it up a little bit visually. | |||||
2019-11-27 | video_core/const_buffer_locker: Remove unused includes | Lioncash | 2 | -2/+2 | |
2019-11-27 | video_core/const_buffer_locker: Remove #pragma once from cpp file | Lioncash | 1 | -2/+0 | |
Silences a compiler warning. | |||||
2019-11-27 | filesys/romfs: Remove unused includes | Lioncash | 2 | -4/+2 | |
These inclusions aren't used at all within the public interface, so they can be removed. | |||||
2019-11-27 | filesys/romfs: Make ProcessFile and ProcessDirectory internally linked | Lioncash | 1 | -2/+3 | |
These functions aren't used outside of this file, so we can place them within an anonymous namespace. | |||||
2019-11-27 | file_sys/directory: Make EntryType an enum class | Lioncash | 2 | -3/+3 | |
This can trivially be an enum class rather than a regular enum, making it more strongly typed. | |||||
2019-11-27 | core/memory; Migrate over SetCurrentPageTable() to the Memory class | Lioncash | 3 | -26/+34 | |
Now that literally every other API function is converted over to the Memory class, we can just move the file-local page table into the Memory implementation class, finally getting rid of global state within the memory code. | |||||
2019-11-27 | core/memory: Migrate over GetPointerFromVMA() to the Memory class | Lioncash | 1 | -36/+36 | |
Now that everything else is migrated over, this is essentially just code relocation and conversion of a global accessor to the class member variable. All that remains is to migrate over the page table. | |||||
2019-11-27 | core/memory: Migrate over Write{8, 16, 32, 64, Block} to the Memory class | Lioncash | 14 | -153/+298 | |
The Write functions are used slightly less than the Read functions, which make these a bit nicer to move over. The only adjustments we really need to make here are to Dynarmic's exclusive monitor instance. We need to keep a reference to the currently active memory instance to perform exclusive read/write operations. | |||||
2019-11-27 | core/memory: Migrate over Read{8, 16, 32, 64, Block} to the Memory class | Lioncash | 19 | -178/+305 | |
With all of the trivial parts of the memory interface moved over, we can get right into moving over the bits that are used. Note that this does require the use of GetInstance from the global system instance to be used within hle_ipc.cpp and the gdbstub. This is fine for the time being, as they both already rely on the global system instance in other functions. These will be removed in a change directed at both of these respectively. For now, it's sufficient, as it still accomplishes the goal of de-globalizing the memory code. | |||||
2019-11-27 | core/memory: Migrate over ZeroBlock() and CopyBlock() to the Memory class | Lioncash | 2 | -91/+161 | |
These currently aren't used anywhere in the codebase, so these are very trivial to move over to the Memory class. | |||||
2019-11-27 | core/memory: Migrate over RasterizerMarkRegionCached() to the Memory class | Lioncash | 3 | -70/+79 | |
This is only used within the accelerated rasterizer in two places, so this is also a very trivial migration. | |||||
2019-11-27 | core/memory: Migrate over ReadCString() to the Memory class | Lioncash | 3 | -18/+40 | |
This only had one usage spot, so this is fairly straightforward to convert over. | |||||
2019-11-27 | core/memory: Migrate over GetPointer() | Lioncash | 7 | -25/+53 | |
With all of the interfaces ready for migration, it's trivial to migrate over GetPointer(). | |||||
2019-11-27 | core: Prepare various classes for memory read/write migration | Lioncash | 24 | -61/+108 | |
Amends a few interfaces to be able to handle the migration over to the new Memory class by passing the class by reference as a function parameter where necessary. Notably, within the filesystem services, this eliminates two ReadBlock() calls by using the helper functions of HLERequestContext to do that for us. | |||||
2019-11-27 | core/memory: Move memory read/write implementation functions into an anonymous namespace | Lioncash | 1 | -97/+98 | |
These will eventually be migrated into the main Memory class, but for now, we put them in an anonymous namespace, so that the other functions that use them, can be migrated over separately. | |||||
2019-11-27 | core/memory: Migrate over address checking functions to the new Memory class | Lioncash | 6 | -39/+70 | |
A fairly straightforward migration. These member functions can just be mostly moved verbatim with minor changes. We already have the necessary plumbing in places that they're used. IsKernelVirtualAddress() can remain a non-member function, since it doesn't rely on class state in any form. | |||||
2019-11-27 | core/memory: Migrate over memory mapping functions to the new Memory class | Lioncash | 6 | -128/+180 | |
Migrates all of the direct mapping facilities over to the new memory class. In the process, this also obsoletes the need for memory_setup.h, so we can remove it entirely from the project. | |||||
2019-11-27 | core/memory: Introduce skeleton of Memory class | Lioncash | 4 | -3/+56 | |
Currently, the main memory management code is one of the remaining places where we have global state. The next series of changes will aim to rectify this. This change simply introduces the main skeleton of the class that will contain all the necessary state. | |||||
2019-11-27 | core_timing: Use better reference tracking for EventType. (#3159) | bunnei | 17 | -161/+103 | |
* core_timing: Use better reference tracking for EventType. - Moves ownership of the event to the caller, ensuring we don't fire events for destroyed objects. - Removes need for unique names - we won't be using this for save states anyways. | |||||
2019-11-26 | gl_shader_decompiler: Fix casts from fp32 to f16 | ReinUsesLisp | 1 | -1/+2 | |
Casts from f32 to f16 zeroes the higher half of the target register. | |||||
2019-11-26 | kernel: Fix reference management for client/server session. | bunnei | 3 | -20/+18 | |
- Fixes shutdown crash and crash in Pokemon SwSh. | |||||
2019-11-25 | gl_device: Deduce indexing bug from device instead of heuristic | ReinUsesLisp | 2 | -48/+2 | |
The heuristic to detect AMD's driver was not working properly since it also included Intel. Instead of using heuristics to detect it, compare the GL_VENDOR string. | |||||
2019-11-25 | kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. (#3154) | bunnei | 74 | -378/+377 | |
* kernel: Replace usage of boost::intrusive_ptr with std::shared_ptr for kernel objects. - See https://github.com/citra-emu/citra/pull/4710 for details. | |||||
2019-11-24 | gl_texture_cache: Apply sRGB on blits | ReinUsesLisp | 1 | -0/+1 | |
glBlitFramebuffer keeps in mind GL_FRAMEBUFFER_SRGB's state. Enable this depending on the target surface pixel format. | |||||
2019-11-23 | Update svc.cpp | bunnei | 1 | -0/+1 | |
2019-11-23 | svc: GetSystemTick should return cntpct_el0, not core ticks. | bunnei | 1 | -1/+3 | |
2019-11-23 | gpu_thread: Don't spin wait if there are no GPU commands. | bunnei | 1 | -17/+15 | |
2019-11-23 | fix clang-format and lambda capture | Weiyi Wang | 1 | -1/+2 | |
2019-11-23 | unfold UNREACHABLE implementation for dumb compilers | Weiyi Wang | 1 | -2/+2 | |
We relies on UNREACHABLE's noreturn attribute to eliminate parent's "no return value" warning. However, this was wrapped in a `if(!false)` block, which compilers may not unfold to recognize the noreturn nature. | |||||
2019-11-23 | gl_device: Reserve base bindings on limited devices | ReinUsesLisp | 1 | -36/+76 | |
SSBOs and other resources are limited per pipeline on Intel and AMD. Heuristically reserve resources per stage having in mind the reported OpenGL limits. | |||||
2019-11-23 | gl_state: Skip null texture binds | ReinUsesLisp | 1 | -1/+5 | |
glBindTextureUnit doesn't support null textures. Skip binding these. | |||||
2019-11-23 | gl_rasterizer: Disable compute shaders on Intel | ReinUsesLisp | 3 | -0/+12 | |
Intel's proprietary driver enters in a corrupt state when compute shaders are executed. For now, disable these. | |||||
2019-11-23 | gl_shader_cache: Hack shared memory size | ReinUsesLisp | 1 | -2/+3 | |
The current shared memory size seems to be smaller than what the game actually uses. This makes Nvidia's driver consistently blow up; in the case of FE3H it made it explode on Qt's SwapBuffers while SDL2 worked just fine. For now keep this hack since it's still progress over the previous hardcoded shared memory size. | |||||
2019-11-23 | gl_shader_decompiler: Normalize image bindings | ReinUsesLisp | 3 | -33/+19 | |
2019-11-23 | gl_shader_decompiler: Normalize cbuf bindings | ReinUsesLisp | 2 | -10/+6 | |
Stage and compute shaders were using a different binding counter. Normalize these. | |||||
2019-11-23 | gl_rasterizer: Add missing cbuf counter reset on compute | ReinUsesLisp | 1 | -0/+2 | |
2019-11-23 | gl_shader_cache: Remove dynamic BaseBinding specialization | ReinUsesLisp | 16 | -192/+200 | |
2019-11-23 | video_core: Unify ProgramType and ShaderStage into ShaderType | ReinUsesLisp | 22 | -289/+262 | |
2019-11-23 | gl_rasterizer: Bind graphics images to draw commands | ReinUsesLisp | 4 | -33/+54 | |
Images were not being bound to draw invocations because these would require a cache invalidation. | |||||
2019-11-23 | gl_shader_cache: Specialize local memory size for compute shaders | ReinUsesLisp | 6 | -21/+32 | |
Local memory size in compute shaders was stubbed with an arbitary size. This commit specializes local memory size from guest GPU parameters. | |||||
2019-11-23 | gl_shader_cache: Specialize shared memory size | ReinUsesLisp | 5 | -29/+25 | |
Shared memory was being declared with an undefined size. Specialize from guest GPU parameters the compute shader's shared memory size. | |||||
2019-11-23 | gl_shader_cache: Specialize shader workgroup | ReinUsesLisp | 6 | -68/+74 | |
Drop the usage of ARB_compute_variable_group_size and specialize compute shaders instead. This permits compute to run on AMD and Intel proprietary drivers. | |||||
2019-11-23 | shader/texture: Handle TLDS texture type mismatches | ReinUsesLisp | 1 | -1/+10 | |
Some games like "Fire Emblem: Three Houses" bind 2D textures to offsets used by instructions of 1D textures. To handle the discrepancy this commit uses the the texture type from the binding and modifies the emitted code IR to build a valid backend expression. E.g.: Bound texture is 2D and instruction is 1D, the emitted IR samples a 2D texture in the coordinate ivec2(X, 0). | |||||
2019-11-23 | shader/texture: Deduce texture buffers from locker | ReinUsesLisp | 9 | -174/+107 | |
Instead of specializing shaders to separate texture buffers from 1D textures, use the locker to deduce them while they are being decoded. | |||||
2019-11-21 | Kernel: Optimize condition variable threads management. | Fernando Sahmkow | 4 | -24/+21 | |
2019-11-21 | Kernel: Correct SignalProcessWideKey | Fernando Sahmkow | 1 | -6/+2 | |
When the target is 0, all threads must be processed. | |||||
2019-11-21 | Kernel: Correct behavior of Condition Variables to be more similar to real hardware. | Fernando Sahmkow | 5 | -15/+74 | |
This commit ensures cond var threads act exactly as they do in the real console. The original implementation uses an RBTree and the behavior of cond var threads is that at the same priority level they act like a FIFO. | |||||
2019-11-20 | buffer_cache: Remove brace initialized for objects with default constructor | ReinUsesLisp | 1 | -10/+10 | |
2019-11-20 | Texture_Cache: Redo invalid Surfaces handling. | Fernando Sahmkow | 3 | -32/+101 | |
This commit aims to redo the full setup of invalid textures and guarantee correct behavior across backends in the case of finding one by using black dummy textures that match the target of the expected texture. | |||||
2019-11-20 | shader/other: Reduce DEPBAR log severity | ReinUsesLisp | 1 | -1/+1 | |
While DEPBAR is stubbed it doesn't change anything from our end. Shading languages handle what this instruction does implicitly. We are not getting anything out fo this log except noise. | |||||
2019-11-20 | gl_shader_gen: Apply default value to gl_Position | ReinUsesLisp | 1 | -0/+1 | |
Nvidia has sane default output values for varyings, but the other vendors don't apply these. To properly emulate this we would have to analyze the shader header. For the time being, apply the same default Nvidia applies so we get the same behaviour on non-Nvidia drivers. | |||||
2019-11-19 | citra_qt/main.ui: remove unused actions "Load Symbol Map..." and... | Tobias | 1 | -13/+0 | |
..."Select Game Directory..." Co-authored-by: vvanelslande <vvanelslandedev@gmail.com> | |||||
2019-11-18 | Shader_IR: Address Feedback | Fernando Sahmkow | 3 | -11/+9 | |
2019-11-16 | Kernel: Correct Cancel Synchronization. | Fernando Sahmkow | 3 | -2/+19 | |
This commit corrects the behavior of cancel synchronization when the thread is running/ready and ensures the next wait is cancelled as it's suppose to. | |||||
2019-11-16 | Revert "common/bit_field: Silence sign-conversion warnings" | Rodrigo Locatti | 1 | -3/+2 | |
2019-11-15 | common/logging: Silence no return value warnings | ReinUsesLisp | 1 | -2/+6 | |
2019-11-15 | common/bit_field: Silence sign-conversion warnings | Lioncash | 1 | -2/+3 | |
We can just use numeric_limits instead of relying on wraparound behavior here. | |||||
2019-11-15 | format_lookup_table: Address feedback | ReinUsesLisp | 2 | -30/+24 | |
format_lookup_table: Drop bitfields format_lookup_table: Use std::array for definition table format_lookup_table: Include <limits> instead of <numeric> | |||||
2019-11-15 | texture_cache: Use a table instead of switch for texture formats | ReinUsesLisp | 9 | -261/+290 | |
Use a large flat array to look up texture formats. This allows us to properly implement formats with different component types. It should also be faster. | |||||
2019-11-14 | common_funcs: Remove semicolons from INSERT_PADDING_* macros | Lioncash | 1 | -4/+6 | |
Makes code that uses the macros consistent by requiring the lines to be terminated with a semicolon. | |||||
2019-11-14 | service/am: Remove unnecessary Skip calls | Lioncash | 1 | -8/+16 | |
We can simplify these by wrapping the necessary members in structs and then simply reading out the whole struct. | |||||
2019-11-14 | texture_cache: Drop abstracted ComponentType | ReinUsesLisp | 8 | -294/+158 | |
Abstracted ComponentType was not being used in a meaningful way. This commit drops its usage. There is one place where it was being used to test compatibility between two cached surfaces, but this one is implied in the pixel format. Removing the component type test doesn't change the behaviour. | |||||
2019-11-14 | am: Stub QueryApplicationPlayStatistics | Lioncash | 2 | -5/+14 | |
Maintains implementation parity between QueryApplicationPlayStatistics and QueryApplicationPlayStatisticsByUid. These function the same behaviorally underneath the hood, with the only difference being that one allows specifying a UID. | |||||
2019-11-14 | correct the implementation of RGBA16UI | greggameplayer | 1 | -0/+2 | |
2019-11-14 | Shader_IR: Implement TXD instruction. | Fernando Sahmkow | 5 | -8/+120 | |
2019-11-14 | Shader_IR: Implement FLO instruction. | Fernando Sahmkow | 5 | -0/+35 | |
2019-11-14 | Shader_Bytecode: Add encodings for FLO, SHF and TXD | Fernando Sahmkow | 1 | -0/+18 | |
2019-11-13 | common/hash: Remove unused HashableStruct | Lioncash | 1 | -35/+0 | |
This is unused, so it can be removed. There's better ways of ensuring zeroed out padding bits, like using zero-initialization, anyhow. | |||||
2019-11-13 | maxwell_3d: Fix stencil_back_func_mask offset | ReinUsesLisp | 1 | -3/+3 | |
stencil_back_func_mask and stencil_back_mask were misplaced. This commit addresses that issue. | |||||
2019-11-13 | xts_archive: Remove redundant std::string constructor | Lioncash | 1 | -2/+1 | |
We can just call the .data() member of path instead of constructing a completely new string. | |||||
2019-11-13 | common_funcs: silence sign-conversion warnings in MakeMagic() | Lioncash | 1 | -1/+1 | |
We can trivially resolve these by casting the characters to unsigned values and then shifting the bits. | |||||
2019-11-12 | service: Update function tables | Lioncash | 33 | -7/+192 | |
Keeps the function tables up to date. Updated based off information from Switchbrew. | |||||
2019-11-12 | key_manager: Make use of IOFile in WriteKeyToFile() | Lioncash | 1 | -11/+15 | |
This properly handles unicode-based paths on Windows, while opening a raw stream doesn't out-of-the-box. Prevents file creation from potentially failing on Windows PCs that make use of unicode characters in their save paths (e.g. writing to a user's AppData folder, where the user has a name with non-ASCII characters). | |||||
2019-11-12 | core: Migrate off deprecated mbedtls functions | Lioncash | 7 | -12/+12 | |
These functions are marked for deprecation and it's recommended that the *_ret variants be used instead. | |||||
2019-11-12 | externals: Update httplib | Lioncash | 1 | -1/+1 | |
Since the introduction of this library, numerous improvements have been made. Notably, many of the warnings we would get by simply including the library header have now been fixed. This makes it much easier to make conversion warning an error. | |||||
2019-11-12 | service: Resolve sign conversion errors | Lioncash | 15 | -58/+55 | |
These are fairly trivial to resolve and most of the changes entail using RESULT_UNKNOWN over ResultCode(-1). | |||||
2019-11-12 | perf_stats: Resolve implicit int to double conversion error | Lioncash | 1 | -1/+1 | |
We simply need to turn the literal argument to std::accumulate into a double, rather than an int. | |||||
2019-11-12 | loader; Resolve sign conversion/truncation errors | Lioncash | 3 | -6/+6 | |
2019-11-12 | gdbstub: Resolve sign conversion errors | Lioncash | 1 | -1/+2 | |
2019-11-12 | kernel: Resolve sign conversion warnings | Lioncash | 4 | -72/+60 | |
Uncovered a bug within Thread's SetCoreAndAffinityMask() where an unsigned variable (ideal_core) was being compared against "< 0", which would always be a false condition. We can also get rid of an unused function (GetNextProcessorId) which contained a sign mismatch warning. | |||||
2019-11-12 | file_sys: Resolve sign conversion warnings | Lioncash | 4 | -12/+10 | |
Resolves a few trivial sign conversion/mismatch errors. | |||||
2019-11-12 | result: Add default error code for the ResultCode(-1) case | Lioncash | 1 | -1/+9 | |
Will be used to reduce the overall duplication of the same magic value all over the codebase in following changes. | |||||
2019-11-12 | crypto: Resolve sign-conversion warnings | Lioncash | 2 | -11/+12 | |
2019-11-12 | result: Resolve sign-coversion warnings | Lioncash | 1 | -1/+1 | |
The constructor was implicitly using signed->unsigned conversions to produce 0xFFFFFFFF. We can just specify this explicitly with UINT32_MAX. | |||||
2019-11-12 | arm_unicorn: Resolve sign conversion warnings | Lioncash | 3 | -8/+10 | |
While we're at it, this also resolves a type truncation warning as well, given the code was truncating from a 64-bit value to a 32-bit one. | |||||
2019-11-12 | CMakeLists: Make most implicit type conversion warnings errors on MSVC | Lioncash | 1 | -0/+17 | |
Quite frequently there have been cases where code has been merged into the core that produces warning. In order to prevent this from occurring, we can make the compiler flag these cases and allow our CI to flag down any code that would generate these warnings. This is beneficial given silent conversions from signed/unsigned can result in logic bugs. This forces one writing changes to be explicit about when signedness conversions are desirable, rather than leaving it up to readers' interpretation. Currently the codebase isn't in a state where it will build successfully with this change applied, but this will be addressed in subsequent follow-up changes. This set of changes will focus on making it build properly with these changes for MSVC as a starting point for basic coverage. | |||||
2019-11-11 | video_core: Enable sign conversion warnings | Rodrigo Locatti | 1 | -1/+1 | |
Enable sign conversion warnings but don't treat them as errors. | |||||
2019-11-11 | Implement stub for QueryApplicationPlayStatisticsByUid | Michael Scire | 2 | -0/+10 | |
2019-11-09 | web-service: Port citra's updated web_backend code. | bunnei | 2 | -18/+57 | |
2019-11-09 | yuzu: configure_web: Use Base64 encoded token for simplifying user experience. | bunnei | 2 | -32/+53 | |
2019-11-08 | video_core: Treat implicit conversions as errors | ReinUsesLisp | 1 | -0/+6 | |
2019-11-08 | video_core: Silence implicit conversion warnings | ReinUsesLisp | 9 | -53/+62 | |
2019-11-08 | gl_shader_cache: Fix locker constructors | ReinUsesLisp | 1 | -2/+4 | |
Properly pass engine when a shader is being constructed from memory. | |||||
2019-11-08 | gl_shader_cache: Enable extensions only when available | ReinUsesLisp | 1 | -6/+14 | |
Silence GLSL compilation warnings. | |||||
2019-11-08 | gl_shader_decompiler: Add safe fallbacks when ARB_shader_ballot is not available | ReinUsesLisp | 3 | -5/+28 | |
2019-11-08 | shader_ir/warp: Implement FSWZADD | ReinUsesLisp | 5 | -0/+44 | |
2019-11-08 | gl_shader_decompiler: Reimplement shuffles with platform agnostic intrinsics | ReinUsesLisp | 5 | -122/+49 | |
2019-11-07 | GLSLDecompiler: Correct Texture Gather Offset. | Fernando Sahmkow | 1 | -1/+1 | |
This commit corrects the argument ordering in textureGatherOffset. | |||||
2019-11-07 | buffer_cache: Add missing includes (#3079) | Morph | 1 | -0/+4 | |
`boost::make_iterator_range` is available when `boost/range/iterator_range.hpp` is included. Also include `boost/icl/interval_map.hpp` and `boost/icl/interval_set.hpp`. | |||||
2019-11-07 | gl_rasterizer: Remove front facing hack | ReinUsesLisp | 1 | -12/+0 | |
2019-11-07 | gl_shader_decompiler: Fix typo "y_negate"->"y_direction" | ReinUsesLisp | 1 | -1/+1 | |
2019-11-07 | gl_shader_manager: Remove unused variable in SetFromRegs | ReinUsesLisp | 1 | -1/+0 | |
2019-11-07 | yuzu_cmd: Use string_view instead of string for extensions | ReinUsesLisp | 1 | -3/+3 | |
Avoids potential allocations due to the usage of std::string on strings that we know at compile time. Most of these might fit in SSO, but it adds complexity that can be easily avoided with string views. | |||||
2019-11-07 | gl_rasterizer: Emulate viewport flipping with ARB_clip_control | ReinUsesLisp | 9 | -76/+57 | |
Emulates negative y viewports with ARB_clip_control. This allows us to more easily emulated pipelines with tessellation and/or geometry shader stages. It also avoids corrupting games with transform feedbacks and negative viewports (gl_Position.y was being modified). | |||||
2019-11-07 | shader/control_flow: Specify constness on caller lambdas | Rodrigo Locatti | 1 | -11/+12 | |
Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> Update src/video_core/shader/control_flow.cpp Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2019-11-07 | shader/control_flow: Use callable template instead of std::function | ReinUsesLisp | 1 | -6/+5 | |
2019-11-07 | shader/control_flow: Abstract repeated code chunks in BRX tracking | ReinUsesLisp | 1 | -93/+101 | |
Remove copied and pasted for cycles into a common templated function. | |||||
2019-11-07 | shader/control_flow: Silence Intellisense cast warnings | ReinUsesLisp | 1 | -1/+1 | |
2019-11-07 | shader/control_flow: Remove brace initializer in std containers | ReinUsesLisp | 1 | -9/+9 | |
These containers have a default constructor. | |||||
2019-11-07 | shader/decode: Reduce severity of arithmetic rounding warnings | ReinUsesLisp | 6 | -15/+17 | |
2019-11-07 | shader/arithmetic: Reduce RRO stub severity | ReinUsesLisp | 1 | -1/+2 | |
2019-11-07 | shader/texture: Remove NODEP warnings | ReinUsesLisp | 1 | -35/+0 | |
These warnings don't offer meaningful information while decoding shaders. Remove them. | |||||
2019-11-07 | nifm: Only return that there's an internet connection when there's a BCATServer | Fernando Sahmkow | 1 | -3/+17 | |
This helps games that need internet for other purposes boot as the rest of our internet infrastructure is incomplete. | |||||
2019-11-06 | ci: Populate build repository from Azure environment | Zach Hilman | 1 | -11/+2 | |
2019-11-04 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | 14 | -158/+166 | |
- Zero initialization here is useful for determinism. | |||||
2019-11-03 | Revert "common_func: Use std::array for INSERT_PADDING_* macros." | bunnei | 1 | -3/+2 | |
2019-11-03 | common_func: Use std::array for INSERT_PADDING_* macros. | bunnei | 1 | -2/+3 | |
- Zero initialization here is useful for determinism. | |||||
2019-11-03 | kernel: readable_event: Signal only once. | bunnei | 1 | -2/+4 | |
2019-11-03 | kernel: events: Remove ResetType::Automatic. | bunnei | 25 | -109/+48 | |
- This does not actually seem to exist in the real kernel - games reset these automatically. # Conflicts: # src/core/hle/service/am/applets/applets.cpp # src/core/hle/service/filesystem/fsp_srv.cpp | |||||
2019-11-03 | kernel: readable_event: Initialize members. | bunnei | 1 | -1/+1 | |
2019-11-03 | common/bit_field: Remove FORCE_INLINE calls | Tobias | 1 | -2/+2 | |
See bunneis comment here https://github.com/citra-emu/citra/pull/4629#discussion_r258533167. They were supposed to be removed by him, but he missed them. | |||||
2019-11-03 | core/am: Stub InitializeApplicationCopyrightFrameBuffer, SetApplicationCopyrightImage and SetApplicationCopyrightVisibility | FearlessTobi | 2 | -3/+31 | |
These commands require Screenshots to be implemented anyway, so they are safe to stub for now. | |||||
2019-11-03 | citra_qt: add amiibo drag and drop support | FearlessTobi | 2 | -4/+18 | |
Co-Authored-By: Valentin Vanelslande <vvanelslandedev@gmail.com> | |||||
2019-11-02 | gl_rasterizer: Re-enable stream buffer memory due to global memory | ReinUsesLisp | 1 | -14/+8 | |
Global memory is still using the stream buffer when it shouldn't. As a temporary fix re-enable the stream buffer on compute. | |||||
2019-11-02 | gl_rasterizer: Upload constant buffers with glNamedBufferSubData | ReinUsesLisp | 6 | -19/+84 | |
Nvidia's OpenGL driver maps gl(Named)BufferSubData with some requirements to a fast. This path has an extra memcpy but updates the buffer without orphaning or waiting for previous calls. It can be seen as a better model for "push constants" that can upload a whole UBO instead of 256 bytes. This path has some requirements established here: http://on-demand.gputechconf.com/gtc/2014/presentations/S4379-opengl-44-scene-rendering-techniques.pdf#page=24 Instead of using the stream buffer, this commits moves constant buffers uploads to calls of glNamedBufferSubData and from my testing it brings a performance improvement. This is disabled when the vendor is not Nvidia since it brings performance regressions. | |||||
2019-10-31 | Shader_IR: Fix regression on TLD4 | Fernando Sahmkow | 2 | -5/+4 | |
Originally on the last commit I thought TLD4 acted the same as TLD4S and didn't have a mask. It actually does have a component mask. This commit corrects that. | |||||
2019-10-30 | Shader_IR: Fix TLD4 and add Bindless Variant. | Fernando Sahmkow | 3 | -11/+55 | |
This commit fixes an issue where not all 4 results of tld4 were being written, the color component was defaulted to red, among other things. It also implements the bindless variant. | |||||
2019-10-30 | gl_state: Use std::array::fill instead of std::fill | Rodrigo Locatti | 1 | -1/+1 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2019-10-30 | gl_state: Move dirty checks to individual apply calls instead of Apply | ReinUsesLisp | 2 | -66/+74 | |
This requires removing constness from some methods, but for consistency it's removed in all methods. | |||||
2019-10-30 | gl_state: Remove ApplyDefaultState | ReinUsesLisp | 3 | -17/+1 | |
OpenGL has defaults values we can trust. Remove these. | |||||
2019-10-30 | gl_state: Change SetDefaultViewports to use default constructor | ReinUsesLisp | 1 | -13/+2 | |
2019-10-30 | gl_state: Minor style changes | ReinUsesLisp | 1 | -3/+5 | |
2019-10-30 | gl_state: Remove unused Citra TextureUnits | ReinUsesLisp | 1 | -23/+0 | |
2019-10-30 | gl_state: Move initializers from constructor to class declaration | ReinUsesLisp | 2 | -170/+75 | |
2019-10-30 | shader/node: Unpack bindless texture encoding | ReinUsesLisp | 8 | -142/+116 | |
Bindless textures were using u64 to pack the buffer and offset from where they come from. Drop this in favor of separated entries in the struct. Remove the usage of std::set in favor of std::list (it's not std::vector to avoid reference invalidations) for samplers and images. | |||||
2019-10-28 | scheduler: Mark parameter of AskForReselectionOrMarkRedundant() as const | Lioncash | 2 | -5/+5 | |
This is only compared against, so it can be made const. | |||||
2019-10-28 | maxwell_3d/kepler_compute: Remove unused arguments in GetTexture | ReinUsesLisp | 5 | -37/+20 | |
2019-10-28 | video_core/textures: Remove unused index entry in FullTextureInfo | ReinUsesLisp | 2 | -2/+0 | |
2019-10-28 | maxwell_3d: Remove unused method GetStageTextures | ReinUsesLisp | 2 | -42/+0 | |
2019-10-28 | scheduler: Silence sign conversion warnings | Lioncash | 1 | -5/+5 | |
2019-10-28 | scheduler: Initialize class members directly where applicable | Lioncash | 2 | -6/+4 | |
Reduces the overall amount of code. | |||||
2019-10-28 | scheduler: Amend documentation comments | Lioncash | 2 | -75/+59 | |
Adjusts the formatting of a few of the comments an ensures they get recognized as proper Doxygen comments. | |||||
2019-10-27 | Video_Core: Implement texture format E5B9G9R9_SHAREDEXP. | Fernando Sahmkow | 4 | -5/+22 | |
This commit implements the E5B9G9R9 Texture format into the general system and OpenGL backend. | |||||
2019-10-27 | maxwell_3d: Silence implicit conversion warnings | ReinUsesLisp | 2 | -24/+25 | |
While we are at it, unify types for dirty reg pointers. | |||||
2019-10-27 | rasterizer_accelerated: Add intermediary for GPU rasterizers | ReinUsesLisp | 5 | -45/+98 | |
Add an intermediary class that implements common functions across GPU accelerated rasterizers. This avoids code repetition on different backends. | |||||
2019-10-27 | astc: Silence implicit conversion warnings | ReinUsesLisp | 1 | -7/+8 | |
2019-10-26 | Shader_IR: Address Feedback. | Fernando Sahmkow | 9 | -56/+66 | |
2019-10-25 | Shader_IR: Clang format | Fernando Sahmkow | 1 | -2/+1 | |
2019-10-25 | gl_shader_cache: Implement locker variants invalidation | ReinUsesLisp | 4 | -44/+104 | |
2019-10-25 | gl_shader_disk_cache: Store and load fast BRX | ReinUsesLisp | 6 | -50/+210 | |
2019-10-25 | const_buffer_locker: Minor style changes | ReinUsesLisp | 2 | -152/+76 | |
2019-10-25 | gl_shader_decompiler: Move entries to a separate function | ReinUsesLisp | 15 | -722/+420 | |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 1 | -1/+1 | |
2019-10-25 | Shader_IR: Correct typo in Consistent method. | Fernando Sahmkow | 2 | -2/+2 | |
2019-10-25 | Shader_IR: allow lookup of texture samplers within the shader_ir for instructions that don't provide it | Fernando Sahmkow | 9 | -46/+363 | |
2019-10-25 | Shader_IR: Implement Fast BRX and allow multi-branches in the CFG. | Fernando Sahmkow | 7 | -130/+258 | |
2019-10-25 | Shader_Cache: setup connection of ConstBufferLocker | Fernando Sahmkow | 10 | -43/+82 | |
2019-10-25 | VideoCore: Unify const buffer accessing along engines and provide ConstBufferLocker class to shaders. | Fernando Sahmkow | 12 | -13/+183 | |
2019-10-25 | Shader_IR: Implement BRX tracking. | Fernando Sahmkow | 1 | -0/+113 | |
2019-10-24 | shader_bytecode: Make Matcher constexpr capable | Lioncash | 1 | -13/+13 | |
Greatly shrinks the amount of generated code for GetDecodeTable(). Collapses an assembly output of 9000+ lines down to ~3621 with Clang, and 6513 down to ~2616 with GCC, given it's now allowed to construct all the entries as a sequence of constant data. | |||||
2019-10-24 | shader_ir: Use std::array with pair instead of unordered_map | Lioncash | 1 | -53/+67 | |
Given the overall size of the maps are very small, we can use arrays of pairs here instead of always heap allocating a new map every time the functions are called. Given the small size of the maps, the difference in container lookups are negligible, especially given the entries are already sorted. | |||||
2019-10-24 | video_core/shader: Resolve instances of variable shadowing | Lioncash | 6 | -11/+12 | |
Silences a few -Wshadow warnings. | |||||
2019-10-22 | savedata_factory: Automatically create certain savedata | Zach Hilman | 1 | -0/+12 | |
After further hardware investigation, it appears that some games, perhaps those more lazily coded, will not call EnsureSaveData, meaning that they expect the normal (current) save to be automatically made. Additionally, some games do not create a cache or temporary save before use. In these 3 specific instances, the save is created automatically for the game if it doesn't exist. | |||||
2019-10-22 | Shader_Ir: Fix TLD4S from using a component mask. | Fernando Sahmkow | 2 | -5/+5 | |
TLD4S always outputs 4 values, the previous code checked a component mask and omitted those values that weren't part of it. This commit corrects that and makes sure all 4 values are set. | |||||
2019-10-22 | shader_ir/memory: Ignore global memory when tracking fails | ReinUsesLisp | 2 | -18/+26 | |
Ignore global memory operations instead of invoking undefined behaviour when constant buffer tracking fails and we are blasting through asserts, ignore the operation. In the case of LDG this means filling the destination registers with zeroes; for STG this means ignore the instruction as a whole. The default behaviour is still to abort execution on failure. | |||||
2019-10-20 | maxwell_3d: Reduce FlushMMEInlineDraw logging to Trace | ReinUsesLisp | 1 | -1/+1 | |
2019-10-19 | core: Fix clang-format errors. | bunnei | 1 | -9/+10 | |
2019-10-18 | Fix null pointer deref. | Nicolae-Andrei Cociorba | 1 | -10/+12 | |
2019-10-18 | video_core/shader/ast: Make ShowCurrentState() and SanityCheck() const member functions | Lioncash | 2 | -5/+5 | |
These can also trivially be made const member functions, with the addition of a few consts. | |||||
2019-10-18 | video_core/shader/ast: Make ASTManager::Print a const member function | Lioncash | 2 | -3/+3 | |
Given all visiting functions never modify the nodes, we can trivially make this a const member function. | |||||
2019-10-18 | video_core/shader/ast: Make ExprPrinter members private | Lioncash | 1 | -1/+2 | |
This member already has an accessor, so there's no need for it to be public. | |||||
2019-10-18 | video_core/shader/ast: Make Indent() return a string_view | Lioncash | 1 | -14/+24 | |
The returned string is simply a substring of our constexpr tabs string_view, so we can just use a string_view here as well, since the original string_view is guaranteed to always exist. Now the function is fully non-allocating. | |||||
2019-10-18 | video_core/shader/ast: Make Indent() private | Lioncash | 1 | -9/+9 | |
It's never used outside of this class, so we can narrow its scope down. | |||||
2019-10-18 | video_core/shader/ast: Rename Ident() to Indent() | Lioncash | 1 | -13/+13 | |
This can be confusing, given "ident" is generally used as a shorthand for "identifier". | |||||
2019-10-18 | video_core/shader/ast: Make use of fmt where applicable | Lioncash | 1 | -14/+14 | |
Makes a few strings nicer to read and also eliminates a bit of string churn with operator+. | |||||
2019-10-18 | vk_shader_decompiler: Mark operator() function parameters as const references | Lioncash | 1 | -21/+23 | |
These parameters aren't actually modified in any way, so they can be made const references. | |||||
2019-10-18 | dmnt_cheat_vm: Correct register Restore and ClearRegs behavior | Lioncash | 1 | -2/+2 | |
Previously these were performing the same behavior as the Save and ClearSaved opcode types. | |||||
2019-10-18 | Fermi2D: Use a different formula for delimiting blit areas. | Fernando Sahmkow | 1 | -14/+28 | |
2019-10-18 | hid/npad: Fix incorrect connection boolean value in ConnectAllDisconnectedControllers() | Lioncash | 1 | -1/+1 | |
We should be setting the connection state to true, otherwise we aren't actually making the controllers connected like the function name indicates. | |||||
2019-10-18 | hid/npad: Add missing break in default case | Lioncash | 1 | -0/+1 | |
While not an issue, it does prevent fallthrough from occurring if anything is ever added after this case (unlikely to occur, but this turns a trivial "should not cause issues" into a definite "won't cause issues). | |||||
2019-10-18 | hid/npad: Replace std::for_each with ranged for loops | Lioncash | 1 | -13/+12 | |
Performs the same behavior, but is built into the core language itself. No functional change. | |||||
2019-10-18 | hid/npad: Remove redundant non-const variant of IsControllerSupported() | Lioncash | 2 | -34/+5 | |
The const qualified variant can also be called in non-const contexts, so we can remove the non-const variant to eliminate a bit of code duplication. | |||||
2019-10-18 | hid/npad: Move function declarations | Lioncash | 1 | -5/+6 | |
Clearly separate these from the variable declarations to make them more visible. | |||||
2019-10-17 | video_core/macro_interpreter: Make definitions of most private enums/unions hidden | Lioncash | 2 | -72/+79 | |
This allows the implementation of these types to change without requiring a rebuild of everything that includes the macro interpreter header. | |||||
2019-10-17 | core/core: Resolve -Wreorder warnings | Lioncash | 1 | -2/+2 | |
Amends the initializer lists to be ordered in the same manner that they're declared within the class. | |||||
2019-10-17 | core/memory/cheat_engine: Resolve -Wreorder warnings | Lioncash | 1 | -4/+3 | |
Amends the initializer lists to be ordered in the same manner that they're declared within the class. | |||||
2019-10-17 | apm/controller: Make SetPerformanceConfiguration() use an array of pairs over a map | Lioncash | 1 | -14/+34 | |
While a map is an OK way to do lookups (and usually recommended in most cases), this is a map that lives for the entire duration of the program and only deallocates its contents when the program terminates. Given the total size of the map is quite small, we can simply use a std::array of pairs and utilize std::find_if to perform the same behavior without loss of performance. This eliminates a static constructor and places the data into the read-only segment. While we're at it, we can also handle malformed inputs instead of directly dereferencing the resulting iterator. | |||||
2019-10-17 | apm/controller: Make GetCurrentPerformanceMode() a const member function | Lioncash | 2 | -2/+2 | |
This doesn't modify instance state, so it can be made const qualified. | |||||
2019-10-17 | Fermi2D: limit blit area to only available area | Fernando Sahmkow | 1 | -4/+14 | |
Normaly OpenGL does not care if the areas exceed the texture regions but other backends such as Vulkan do care about the limits of this areas. This PR crops the areas of the blit in order that they don't surpass the limits of the textures. This should help Vulkan and faulty OpenGL drivers | |||||
2019-10-16 | video_core/surface: Add missing break in PixelFormatFromTextureFormat() | Lioncash | 1 | -0/+1 | |
Prevents fallthrough into the following case. | |||||
2019-10-16 | vk_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator() | Lioncash | 1 | -0/+3 | |
This would previously result in NeverExecute and UnusedIndex being treated as regular predicates. | |||||
2019-10-16 | gl_shader_decompiler: Resolve fallthrough within ExprDecompiler's ExprCondCode operator() | Lioncash | 1 | -0/+3 | |
This would previously result in NeverExecute and UnusedIndex being treated as regular predicates. | |||||
2019-10-16 | texture_cache: Avoid unnecessary surface copies within PickStrategy() and TryReconstructSurface() | Lioncash | 1 | -2/+2 | |
We can take these by const reference and avoid making unnecessary copies, preventing some atomic reference count increments and decrements. | |||||
2019-10-16 | control_flow: Silence truncation warnings | Lioncash | 2 | -4/+4 | |
This can be trivially fixed by making the input size a size_t. CFGRebuildState's constructor parameter is already a std::size_t, so this just makes the size type fully conform with it. | |||||
2019-10-16 | gl_shader_decompiler: Make ExprDecompiler's GetResult() a const member function | Lioncash | 1 | -1/+1 | |
This is only ever used to read, but not write, the resulting string, so we can enforce this by making it a const member function. | |||||
2019-10-16 | gl_shader_decompiler: Use a std::string_view with GetDeclarationWithSuffix() | Lioncash | 1 | -1/+1 | |
This allows the function to be completely non-allocating for inputs of all sizes (i.e. there's no heap cost for an input to convert to a std::string_view). | |||||
2019-10-16 | gl_shader_decompiler: Fold flow_var constant into GetFlowVariable() | Lioncash | 1 | -3/+1 | |
This is only ever used within this function, so we can narrow it's scope down. | |||||
2019-10-16 | gl_shader_decompiler: Mark ASTDecompiler/ExprDecompiler parameters as const references where applicable | Lioncash | 1 | -21/+21 | |
These member functions don't actually modify the input parameter, so we can make this explicit with the use of const. | |||||
2019-10-16 | gl_shader_decompiler: Pass by reference to GenerateTextureArgument() | Lioncash | 1 | -2/+2 | |
Avoids an unnecessary atomic reference count increment and decrement. | |||||
2019-10-16 | gl_shader_decompiler: Use std::holds_alternative within GenerateTexture() | Lioncash | 1 | -1/+1 | |
This only ever queries if the type exists within the variant, but doesn't actually do anything with the return value. We can just use std::holds_alternative for this use case. | |||||
2019-10-16 | shader/node: std::move Meta instance within OperationNode constructor | Lioncash | 1 | -1/+1 | |
Allows usages of the constructor to avoid an unnecessary copy. | |||||
2019-10-16 | gl_shader_decompiler: Avoid unnecessary copies of MetaImage | Lioncash | 1 | -4/+4 | |
MetaImage contains a std::vector, so copying here could result in unnecessary reallocations. Given the operation lives throughout the entire scope, this is safe to do. | |||||
2019-10-15 | maxwell_3d: Silence truncation warnings | Lioncash | 1 | -1/+2 | |
A trivial warning caused by not using size_t as the argument types instead of u32. | |||||
2019-10-15 | video_core/gpu: Remove use of the global system accessor | Lioncash | 1 | -1/+1 | |
We can just make use of the reference member variable instead of accessing the global system instance. | |||||
2019-10-15 | bcat: Remove use of global system accessors | Lioncash | 6 | -29/+55 | |
Removes all uses of the global system accessor within the BCAT interface. | |||||
2019-10-15 | video_core/texture_cache: Amend Doxygen references | Lioncash | 1 | -57/+78 | |
Amends the doxygen comments so that they properly resolve. While we're at it, we can correct some typos and fix up some of the comments' formatting in order to make them slightly nicer to read. | |||||
2019-10-15 | common/algorithm: Add description comment indicating intended algorithms | Lioncash | 1 | -0/+5 | |
Makes it explicit that the header is intended for iterator-based algorithms that can ideally operate on any type. | |||||
2019-10-15 | common: Rename binary_find.h to algorithm.h | Lioncash | 4 | -4/+5 | |
Makes the header more general for other potential algorithms in the future. While we're at it, include a missing <functional> include to satisfy the use of std::less. | |||||
2019-10-15 | Kernel Thread: Cleanup THREADPROCESSORID_DONT_UPDATE. | Fernando Sahmkow | 2 | -4/+1 | |
2019-10-15 | Kernel: Address Feedback 2 | Fernando Sahmkow | 2 | -9/+6 | |
2019-10-15 | Kernel: Clang Format | Fernando Sahmkow | 2 | -5/+5 | |
2019-10-15 | Kernel: Reverse global accessor removal. | Fernando Sahmkow | 4 | -23/+9 | |
2019-10-15 | Kernel: Address Feedback. | Fernando Sahmkow | 6 | -67/+98 | |
2019-10-15 | Kernel Scheduler: Make sure the global scheduler shutdowns correctly. | Fernando Sahmkow | 7 | -0/+31 | |
2019-10-15 | Kernel_Thread: Eliminate most global accessors. | Fernando Sahmkow | 1 | -11/+11 | |
2019-10-15 | KernelSVC: Assert that condition variable address is aligned to 4 bytes. | Fernando Sahmkow | 1 | -0/+4 | |
2019-10-15 | Kernel: Correct Paused scheduling | Fernando Sahmkow | 1 | -3/+1 | |
2019-10-15 | Kernel: Corrections to Wait Objects clearing in which a thread could still be signalled after a timeout or a cancel. | Fernando Sahmkow | 3 | -3/+4 | |
2019-10-15 | Kernel: Correct redundant yields to only advance time forward. | Fernando Sahmkow | 1 | -3/+5 | |
2019-10-15 | Kernel: Corrections to ModifyByWaitingCountAndSignalToAddressIfEqual | Fernando Sahmkow | 1 | -5/+13 | |
2019-10-15 | Kernel: Correct Results in Condition Variables and Mutexes | Fernando Sahmkow | 3 | -24/+17 | |
2019-10-15 | Kernel: Clang Format | Fernando Sahmkow | 2 | -2/+3 | |
2019-10-15 | Kernel: Remove global system accessor from WaitObject | Fernando Sahmkow | 4 | -2/+17 | |
2019-10-15 | Scheduler: Implement Yield Count and Core migration on Thread Preemption. | Fernando Sahmkow | 2 | -5/+85 | |
2019-10-15 | Scheduler: Corrections to YieldAndBalanceLoad and Yield bombing protection. | Fernando Sahmkow | 2 | -8/+8 | |
2019-10-15 | Kernel: Initial implementation of thread preemption. | Fernando Sahmkow | 3 | -0/+30 | |
2019-10-15 | Scheduler: Add protections for Yield bombing | Fernando Sahmkow | 5 | -24/+31 | |
In case of redundant yields, the scheduler will now idle the core for it's timeslice, in order to avoid continuously yielding the same thing over and over. | |||||
2019-10-15 | Kernel: Style and Corrections | Fernando Sahmkow | 12 | -96/+137 | |
2019-10-15 | Correct PrepareReschedule | Fernando Sahmkow | 6 | -38/+29 | |
2019-10-15 | Comment and reorganize the scheduler | Fernando Sahmkow | 2 | -98/+104 | |
2019-10-15 | Add PrepareReschedule where required. | Fernando Sahmkow | 3 | -16/+18 | |
2019-10-15 | Correct compiling errors and addapt to the new interface. | Fernando Sahmkow | 3 | -27/+15 | |
2019-10-15 | Correct Supervisor Calls to work with the new scheduler, | Fernando Sahmkow | 1 | -26/+41 | |
2019-10-15 | Redesign CPU Cores to work with the new scheduler | Fernando Sahmkow | 2 | -13/+12 | |
2019-10-15 | Add interfacing to the Global Scheduler | Fernando Sahmkow | 4 | -0/+34 | |
2019-10-15 | Addapt thread class to the new Scheduler | Fernando Sahmkow | 2 | -60/+237 | |
2019-10-15 | Implement a new Core Scheduler | Fernando Sahmkow | 2 | -258/+411 | |
2019-10-13 | card_image: Implement system update commands in XCI | Zach Hilman | 2 | -3/+37 | |
2019-10-13 | pl_u: Fix mismatched rebase size error in font encryption | Zach Hilman | 3 | -19/+17 | |
2019-10-13 | pl_u: Use kernel physical memory | Zach Hilman | 2 | -4/+8 | |
2019-10-13 | pl_u: Remove excess static qualifier | Zach Hilman | 1 | -1/+1 | |
2019-10-13 | pl_u: Use OSS system archives if real archives don't exist | Zach Hilman | 2 | -112/+48 | |
2019-10-13 | system_archive: Synthesize shared fonts system archives | Zach Hilman | 3 | -5/+101 | |
2019-10-13 | externals: Move OSS font data to file_sys in core | Zach Hilman | 13 | -1/+73324 | |
2019-10-12 | nvflinger/buffer_queue: Remove use of a global system accessor | Lioncash | 3 | -4/+8 | |
2019-10-12 | Core_Timing: Address Remaining feedback. | Fernando Sahmkow | 1 | -5/+4 | |
2019-10-12 | Core_Timing: Fix tests. | Fernando Sahmkow | 1 | -2/+2 | |
2019-10-11 | Core_Timing: Address Feedback and suppress warnings. | Fernando Sahmkow | 5 | -13/+12 | |
2019-10-11 | AsyncGpu: Address Feedback | Fernando Sahmkow | 2 | -2/+2 | |
2019-10-10 | fixed clang format & addressed feedback | FreddyFunk | 1 | -26/+24 | |
2019-10-10 | yuzu/configure_input_player: Fix input handling for ZL and ZR from controllers with analog triggers | FreddyFunk | 1 | -7/+23 | |
2019-10-09 | Surfaces: Implement R4G4B4A4U format. | Fernando Sahmkow | 4 | -24/+41 | |
2019-10-09 | Surfaces: Implement ASTC 6x6 10x10 12x12 8x6 6x5 | Fernando Sahmkow | 4 | -70/+185 | |
2019-10-09 | Core Timing: Correct Idle and remove lefting pragma | Fernando Sahmkow | 1 | -2/+1 | |
2019-10-09 | Core Timing: General corrections and added tests. | Fernando Sahmkow | 3 | -7/+165 | |
2019-10-09 | Tests: Eliminate old Core Timing Tests | Fernando Sahmkow | 1 | -193/+0 | |
2019-10-09 | Core Timing: Rework Core Timing to run all cores evenly. | Fernando Sahmkow | 6 | -38/+89 | |
2019-10-07 | shader/half_set_predicate: Fix HSETP2 for constant buffers | ReinUsesLisp | 1 | -0/+2 | |
HSETP2 when used with a constant buffer parses the second operand type as F32. This is not configurable. | |||||
2019-10-07 | shader/half_set_predicate: Reduce DEBUG_ASSERT to LOG_DEBUG | ReinUsesLisp | 1 | -1/+2 | |
2019-10-07 | hid: Implement DeactivateNpad | Morph | 2 | -1/+13 | |
Makes use of the already existing DeactivateController function. | |||||
2019-10-07 | hid: Stub SetNpadJoyAssignmentModeSingle and reorganize service commands | Morph | 2 | -92/+126 | |
2019-10-07 | alignment: Resolve allocator construction issues on debug | Lioncash | 1 | -0/+5 | |
This was related to the source allocator being passed into the constructor potentially having a different type than allocator being constructed. We simply need to provide a constructor to handle this case. This resolves issues related to the allocator causing debug builds on MSVC to fail. | |||||
2019-10-07 | alignment: Specify trait definitions within the allocator | Lioncash | 1 | -0/+5 | |
Allows containers and other data structures to consider optimizations based off of them. We satisfy all of these requirements anyways. | |||||
2019-10-06 | gl_shader_disk_cache: Properly ignore existing cache | ReinUsesLisp | 2 | -16/+17 | |
Previously old entries where appended to the file even if the shader cache was ignored at boot. Address that issue. | |||||
2019-10-06 | bcat/module: Silence truncation warnings | Lioncash | 1 | -3/+3 | |
We need to perform explicit casts here, otherwise we're implicitly truncating a 64-bit type to a 32-bit one. | |||||
2019-10-06 | bcat: Take std::function instance by value in NullBackend's constructor | Lioncash | 2 | -2/+2 | |
Without this, the std::move within the constructor initializer list won't be able to actually perform a move. | |||||
2019-10-06 | bcat: In-class initialize ProgressServiceBackend's impl member | Lioncash | 2 | -2/+2 | |
Allows us to remove a constructor initializer list. | |||||
2019-10-06 | bcat: Make ProgressServiceBackend's constructor take a std::string_view | Lioncash | 2 | -3/+7 | |
Given the string is appended to another, we can make it a view so a redundant full copy of the string isn't made. | |||||
2019-10-06 | qt: Fix game name format error | Zach Hilman | 1 | -2/+2 | |
2019-10-06 | bcat: Make ProgressServiceBackend's GetEvent() const | Lioncash | 2 | -2/+2 | |
This member function doesn't modify internal member state, so it can be marked const. | |||||
2019-10-06 | boxcat: Silence an unused variable warning | Lioncash | 1 | -1/+2 | |
On parse errors, we can log out the explanatory string indicating what the parsing error was, rather than just ignoring the variable and returning an overly broad error code. | |||||
2019-10-06 | core/core: Remove unused header | Lioncash | 1 | -1/+0 | |
This isn't used anywhere in either the cpp or header file. | |||||
2019-10-06 | core: Remove Core::CurrentProcess() | Lioncash | 5 | -13/+11 | |
This only encourages the use of the global system instance (which will be phased out long-term). Instead, we use the direct system function call directly to remove the appealing but discouraged short-hand. | |||||
2019-10-06 | hle/service: Replace global system instance calls with instance-based ones | Lioncash | 14 | -51/+76 | |
Migrates the HLE service code off the use of directly accessing the global system instance where trivially able to do so. This removes all usages of Core::CurrentProcess from the service code, only 8 occurrences of this function exist elsewhere. There's still quite a bit of "System::GetInstance()" being used, however this was able to replace a few instances. | |||||
2019-10-05 | video_core/control_flow: Eliminate variable shadowing warnings | Lioncash | 1 | -6/+6 | |
2019-10-05 | video_core/control_flow: Eliminate pessimizing moves | Lioncash | 1 | -5/+8 | |
These can inhibit the ability of a compiler to perform RVO. | |||||
2019-10-05 | video_core/ast: Unindent most of IsFullyDecompiled() by one level | Lioncash | 1 | -12/+12 | |
2019-10-05 | video_core/ast: Make ShowCurrentState() take a string_view instead of std::string | Lioncash | 2 | -2/+2 | |
Allows the function to be non-allocating in terms of the output string. | |||||
2019-10-05 | video_core/ast: Eliminate variable shadowing warnings | Lioncash | 1 | -3/+3 | |
2019-10-05 | video_core/ast: Replace std::string with a constexpr std::string_view | Lioncash | 1 | -3/+1 | |
Same behavior, but without the need to heap allocate | |||||
2019-10-05 | video_core/ast: Default the move constructor and assignment operator | Lioncash | 2 | -26/+2 | |
This is behaviorally equivalent and also fixes a bug where some members weren't being moved over. | |||||
2019-10-05 | video_core/{ast, expr}: Organize forward declaration | Lioncash | 2 | -10/+10 | |
Keeps them alphabetically sorted for readability. | |||||
2019-10-05 | video_core/expr: Supply operator!= along with operator== | Lioncash | 2 | -1/+32 | |
Provides logical symmetry to the interface. | |||||
2019-10-05 | video_core/{ast, expr}: Use std::move where applicable | Lioncash | 4 | -45/+47 | |
Avoids unnecessary atomic reference count increments and decrements. | |||||
2019-10-05 | video_core/ast: Supply const accessors for data where applicable | Lioncash | 2 | -37/+41 | |
Provides const equivalents of data accessors for use within const contexts. | |||||
2019-10-05 | qt: Change titlebar formatting | Zach Hilman | 1 | -6/+15 | |
2019-10-05 | common: Add additional SCM revision fields | Zach Hilman | 3 | -0/+21 | |
2019-10-05 | maxwell_3d: Add dirty flags for depth bounds values | ReinUsesLisp | 2 | -1/+10 | |
This is useful in Vulkan where we want to update depth bounds without caring if it's enabled or disabled through vkCmdSetDepthBounds. | |||||
2019-10-05 | GL_Renderer: Remove lefting snippet. | Fernando Sahmkow | 1 | -2/+0 | |
2019-10-05 | NvFlinger: Remove leftover from corrections and clang format. | Fernando Sahmkow | 1 | -4/+0 | |
2019-10-05 | Gl_Rasterizer: Protect CPU Memory mapping from multiple threads. | Fernando Sahmkow | 2 | -0/+4 | |
2019-10-05 | Core: Wait for GPU to be idle before shutting down. | Fernando Sahmkow | 7 | -0/+19 | |
2019-10-05 | Nvdrv: Correct Event setup in Nvdrv | Fernando Sahmkow | 2 | -23/+14 | |
Events are supposed to be cleared on quering. This fixes that issue. | |||||
2019-10-05 | NVFlinger: Reverse the change that only signaled events on buffer acquire. | Fernando Sahmkow | 2 | -20/+1 | |
This has been hardware tested and it seems that NVFlinger will still signal even if there are no buffers to present. | |||||
2019-10-05 | Nvdrv: Do framelimiting only in the CPU Thread | Fernando Sahmkow | 2 | -3/+4 | |
2019-10-05 | NvFlinger: Don't swap buffers if a frame is missing and always trigger event in sync gpu. | Fernando Sahmkow | 1 | -1/+3 | |
2019-10-05 | GPU_Async: Correct fences, display events and more. | Fernando Sahmkow | 6 | -21/+38 | |
This commit uses guest fences on vSync event instead of an articial fake fence we had. It also corrects to keep signaling display events while loading the game as the OS is suppose to send buffers to vSync during that time. | |||||
2019-10-05 | Nvdrv: Correct Async regression and avoid signaling empty buffer vsyncs | Fernando Sahmkow | 2 | -3/+9 | |
2019-10-05 | audio/audout_u: Change formatting for old clang-format versions | ReinUsesLisp | 1 | -1/+1 | |
2019-10-05 | yuzu/game_list_worker: Silence warnings | ReinUsesLisp | 2 | -8/+9 | |
2019-10-05 | yuzu/game_list: Silence -Wswitch and -Wunused-variable | ReinUsesLisp | 2 | -5/+12 | |
2019-10-05 | yuzu/configure_service: Silence -Wswitch | ReinUsesLisp | 1 | -0/+2 | |
2019-10-05 | yuzu_tester: Remove unused variable | ReinUsesLisp | 1 | -1/+0 | |
2019-10-05 | service/nvdrv: Silence -Wswitch | ReinUsesLisp | 4 | -4/+10 | |
2019-10-05 | service/nfp: Silence -Wunused and -Wswitch | ReinUsesLisp | 1 | -4/+5 | |
2019-10-05 | service/hid: Silence -Wunused and -Wswitch | ReinUsesLisp | 15 | -23/+18 | |
2019-10-05 | service/am: Silence -Wreorder | ReinUsesLisp | 1 | -2/+1 | |
2019-10-05 | service/hid: Remove unused system reference | ReinUsesLisp | 2 | -2/+1 | |
2019-10-05 | service/friend: Remove unused field | ReinUsesLisp | 1 | -1/+0 | |
2019-10-05 | service/filesystem: Silence -Wunused-variable | ReinUsesLisp | 1 | -1/+1 | |
2019-10-05 | service/bcat: Silence -Wreorder and -Wunused | ReinUsesLisp | 2 | -2/+2 | |
2019-10-05 | service/audio: Silence -Wunused | ReinUsesLisp | 1 | -1/+1 | |
2019-10-05 | service/apm: Silence -Wunused and -Wreorder | ReinUsesLisp | 2 | -4/+5 | |
2019-10-05 | common/file_util: Silence -Wswitch | ReinUsesLisp | 1 | -1/+2 | |
2019-10-05 | Texture_Cache: Blit Deduction corrections and simplifications. | Fernando Sahmkow | 1 | -18/+20 | |
2019-10-05 | TextureCache: Add the ability to deduce if two textures are depth on blit. | Fernando Sahmkow | 1 | -2/+142 | |
2019-10-05 | Shader_ir: Address feedback | Fernando Sahmkow | 6 | -65/+24 | |
2019-10-05 | Shader_Ir: Address Feedback and clang format. | Fernando Sahmkow | 4 | -68/+68 | |
2019-10-05 | vk_shader_decompiler: Correct Branches inside conditionals. | Fernando Sahmkow | 1 | -1/+11 | |
2019-10-05 | vk_shader_decompiler: Clean code and be const correct. | Fernando Sahmkow | 2 | -8/+6 | |
2019-10-05 | Shader_IR: clean up AST handling and add documentation. | Fernando Sahmkow | 1 | -2/+6 | |
2019-10-05 | Shader_IR: Correct OutwardMoves for Ifs | Fernando Sahmkow | 1 | -22/+11 | |
2019-10-05 | vk_shader_compiler: Don't enclose branches with if(true) to avoid crashing AMD | Fernando Sahmkow | 1 | -16/+33 | |
2019-10-05 | gl_shader_decompiler: Refactor and address feedback. | Fernando Sahmkow | 1 | -17/+18 | |
2019-10-05 | Shader_IR: corrections and clang-format | Fernando Sahmkow | 2 | -70/+64 | |
2019-10-05 | vk_shader_compiler: Correct SPIR-V AST Decompiling | Fernando Sahmkow | 1 | -4/+11 | |
2019-10-05 | Shader_IR: allow else derivation to be optional. | Fernando Sahmkow | 7 | -10/+18 | |
2019-10-05 | vk_shader_compiler: Implement the decompiler in SPIR-V | Fernando Sahmkow | 3 | -23/+301 | |
2019-10-05 | Shader_IR: mark labels as unused for partial decompile. | Fernando Sahmkow | 2 | -3/+9 | |
2019-10-05 | Shader_Ir: Refactor Decompilation process and allow multiple decompilation modes. | Fernando Sahmkow | 14 | -82/+336 | |
2019-10-05 | gl_shader_decompiler: Implement AST decompiling | Fernando Sahmkow | 11 | -63/+358 | |
2019-10-05 | shader_ir: Declare Manager and pass it to appropiate programs. | Fernando Sahmkow | 7 | -104/+214 | |
2019-10-05 | shader_ir: Corrections to outward movements and misc stuffs | Fernando Sahmkow | 7 | -58/+310 | |
2019-10-05 | shader_ir: Add basic goto elimination | Fernando Sahmkow | 2 | -38/+484 | |
2019-10-05 | shader_ir: Initial Decompile Setup | Fernando Sahmkow | 6 | -5/+510 | |
2019-10-05 | SDL: Fix missing header | Fernando Sahmkow | 1 | -0/+1 | |
This fixes linux and mingw builds. | |||||
2019-10-02 | [crypto] Use IsAllZeroArray helper function | vperus | 1 | -1/+1 | |
2019-10-02 | qt: Add service dialog | Zach Hilman | 5 | -17/+20 | |
2019-10-01 | boxcat: Use updated game-asset API URL and tags | Zach Hilman | 1 | -6/+6 | |
2019-10-01 | bcat: Add FSC accessors for BCAT data | Zach Hilman | 10 | -31/+51 | |
Ports BCAT to use FSC interface | |||||
2019-10-01 | gl_rasterizer: Fix polygon offset units | ReinUsesLisp | 1 | -1/+3 | |
For some reason hardware divides polygon offset units by two. This is visible since drivers multiply the application requested polygon offset by two. | |||||
2019-09-30 | boxcat: Implement events global field | Zach Hilman | 6 | -30/+43 | |
2019-09-30 | bcat: Implement DeliveryCacheProgressImpl structure | Zach Hilman | 6 | -88/+314 | |
Huge thanks to lioncash for re-ing this for me. | |||||
2019-09-30 | boxcat: Use Etag header names for file digest | Zach Hilman | 2 | -24/+21 | |
2019-09-30 | boxcat: Add downloading and client for launch parameter data | Zach Hilman | 2 | -16/+77 | |
2019-09-30 | bcat: Add backend function for BCAT Indirect (launch parameter) | Zach Hilman | 2 | -0/+11 | |
Returns the data that should be returned by PopLaunchParameter kind=ApplicationSpecific. | |||||
2019-09-30 | bcat: Expose CreateBackendFromSettings helper function | Zach Hilman | 2 | -2/+2 | |
2019-09-30 | am: Unstub PopLaunchParameter and add bcat connection for app-specific data | Zach Hilman | 2 | -16/+52 | |
Previously we were simply returning the account-preselect structure all times but if passed with a different mode the game expects application-specific data. This also adds a hook for BCAT into this allowing us to send the launch parameter through bcat, | |||||
2019-09-30 | configure_service: Allow Qt to open external links | Zach Hilman | 1 | -0/+3 | |
2019-09-30 | yuzu: Add UI tab to configure BCAT services | Zach Hilman | 6 | -0/+302 | |
Also displays current events if boxcat is selected. | |||||
2019-09-30 | bcat: Implement cmd 90201 ClearDeliveryCacheStorage | Zach Hilman | 1 | -1/+23 | |
Takes a title ID and simply deletes all the data for that title ID's bcat. Invokes the respective backend command. | |||||
2019-09-30 | bcat: Implement cmd 30100 SetPassphrase | Zach Hilman | 1 | -1/+33 | |
Takes a title ID and passphrase (0x40 byte string) and passes it to the backend. | |||||
2019-09-30 | bcat: Implement cmd RequestSyncDeliveryCache and variant | Zach Hilman | 1 | -2/+70 | |
Variant also supports only updating a single directory. These just both invoke backend commands. | |||||
2019-09-30 | bcat: Implement IDeliveryCacheProgressService commands | Zach Hilman | 1 | -0/+131 | |
Used to query completion status and events for the current delivery task. | |||||
2019-09-30 | bcat: Implement IDeliveryCacheFileService commands | Zach Hilman | 1 | -0/+117 | |
Used to read the contents of files and access their metadata. | |||||
2019-09-30 | bcat: Implement IDeliveryCacheDirectoryService commands | Zach Hilman | 1 | -0/+99 | |
Used to list and get directories at the root level. | |||||
2019-09-30 | bcat: Implement IDeliveryCacheStorageService commands | Zach Hilman | 1 | -0/+58 | |
Used to create subclasses to manage files and directories and to list directories. | |||||
2019-09-30 | bcat: Add commands to create IDeliveryCacheStorageService | Zach Hilman | 3 | -2/+32 | |
Used to access contents of download. | |||||
2019-09-30 | module: Create BCAT backend based upon Settings value on construction | Zach Hilman | 3 | -1/+36 | |
2019-09-30 | bcat: Add BCAT backend for Boxcat service | Zach Hilman | 2 | -0/+407 | |
Downloads content from yuzu servers and unpacks it into the temporary directory provided. Fully supports all Backend features except passphrase. | |||||
2019-09-30 | bcat: Add backend class to generify the functions of BCAT | Zach Hilman | 2 | -0/+100 | |
Provides the most abstract simplified functions of BCAT as functions. Also includes a NullBackend class which is just a no-op. | |||||
2019-09-30 | settings: Add option to set BCAT backend | Zach Hilman | 6 | -0/+34 | |
2019-09-30 | nifm: Signal to applications that internet access is available | Zach Hilman | 1 | -3/+10 | |
2019-09-30 | core/loader: Track the NSO build ID of the current process | Zach Hilman | 3 | -0/+14 | |
2019-09-30 | applets: Add accessor for AppletFrontendSet | Zach Hilman | 2 | -0/+6 | |
Allows other services to call applets without using LLE. | |||||
2019-09-30 | filesystem: Add getter for BCAT temporary directory | Zach Hilman | 3 | -0/+16 | |
2019-09-30 | vfs: Add function to extract ZIP file into virtual filesystem | Zach Hilman | 2 | -0/+96 | |
2019-09-30 | Revert "arm_dynarmic: Check if jit is nullptr when preparing reschedule" | bunnei | 1 | -3/+0 | |
2019-09-29 | Services::ES fix casting warnings | FreddyFunk | 1 | -6/+6 | |
2019-09-26 | yuzu: Pause when in background | FearlessTobi | 6 | -0/+38 | |
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||||
2019-09-24 | Signal styleset changes at a better time | David Marcec | 1 | -8/+2 | |
We should signal when a net controller is added and our event should be manual, not automatic. | |||||
2019-09-24 | gl_shader_decompiler: Add tailing return for HUnpack2 | ReinUsesLisp | 1 | -0/+2 | |
2019-09-24 | gl_shader_decompiler: Fix clang build issues | ReinUsesLisp | 1 | -26/+23 | |
2019-09-23 | card_image: Add accessors for raw partitions in XCI | Zach Hilman | 2 | -0/+36 | |
2019-09-23 | card_image: Lazily load partitions in XCI | Zach Hilman | 2 | -26/+41 | |
2019-09-23 | pfs: Provide accessors for file sizes and offsets | Zach Hilman | 2 | -0/+17 | |
2019-09-22 | cmake: Add SCM detection for Azure | Zach Hilman | 1 | -0/+3 | |
2019-09-22 | lm: Flush manager output on core shutdown | Zach Hilman | 5 | -11/+15 | |
2019-09-22 | lm: Rename Initialize to Log and implement with manager/reporter | Zach Hilman | 1 | -140/+22 | |
Allows saving and clearer output of data. | |||||
2019-09-22 | lm: Implement manager class to output to reporter | Zach Hilman | 2 | -0/+233 | |
2019-09-22 | core: Add LM::Manager to system | Zach Hilman | 6 | -19/+39 | |
Allows centralized control over logging mechanisms. | |||||
2019-09-22 | reporter: Add log output for packaged lm log data | Zach Hilman | 2 | -0/+69 | |
Takes the vector from head to tail of log data and saves it. | |||||
2019-09-22 | qt_themes: add two colorful themes | FearlessTobi | 2 | -1/+3 | |
These two colorful themes are based on the Default and Dark themes, and contain icons that are colored rather than black and white. These icons come from icons8.com and they have been slightly revised by me. I'm pretty sure I was licensed to use them for Citra. Co-Authored-By: Pengfei Zhu <zhupengfei321@sina.cn> | |||||
2019-09-22 | main: Use const on all variable initializations | Zach Hilman | 1 | -2/+2 | |
2019-09-22 | Add FPS to SDL title bar | jroweboy | 3 | -2/+17 | |
Also fix a small issue with incorrect shutdown ordering in SDL. Previously the system would still be running so the telemetry task didn't launch and detached_tasks would assert(count == 0) | |||||
2019-09-22 | Add missing include | FearlessTobi | 1 | -0/+1 | |
2019-09-22 | removed comment | David Marcec | 1 | -1/+0 | |
2019-09-22 | Rebased | David Marcec | 3 | -11/+19 | |
2019-09-22 | service/acc: Lower log severity from INFO to DEBUG | FearlessTobi | 1 | -7/+7 | |
According to ogniK, this should have always been Debug and not Info. | |||||
2019-09-22 | Maxwell3D: Corrections and refactors to MME instance refactor | Fernando Sahmkow | 4 | -44/+46 | |
2019-09-22 | removed unneeded semicolon | David Marcec | 1 | -1/+1 | |
2019-09-22 | Revert "Merge pull request #2709 from DarkLordZach/oss-ext-fonts-1" | David Marcec | 18 | -73477/+123 | |
This reverts commit fa1c60c33ef88c6cd0b72da46842dc9098db712d, reversing changes made to e34899067b60a69bca02761bd1290c6824bb559a. | |||||
2019-09-22 | Removed reference to core timing to nvflinger and used system instead | David Marcec | 1 | -1/+1 | |
2019-09-22 | marked controller constructors as explicit | David Marcec | 8 | -8/+8 | |
2019-09-22 | Rebase | David Marcec | 25 | -62/+75 | |
2019-09-22 | Rebase | David Marcec | 5 | -20/+21 | |
2019-09-22 | Deglobalize System: Vi | David Marcec | 3 | -8/+8 | |
2019-09-22 | Deglobalize System: Time | David Marcec | 4 | -14/+21 | |
2019-09-22 | Rebase | David Marcec | 2 | -8/+12 | |
2019-09-22 | Deglobalize System: NvFlinger | David Marcec | 2 | -6/+7 | |
2019-09-22 | Rebase | David Marcec | 4 | -8/+12 | |
2019-09-22 | Deglobalize System: Nim | David Marcec | 2 | -7/+12 | |
2019-09-22 | Deglobalize System: Nifm | David Marcec | 2 | -13/+23 | |
2019-09-22 | Deglobalize System: NFP | David Marcec | 4 | -14/+16 | |
2019-09-22 | Deglobalize System: LDR | David Marcec | 2 | -6/+7 | |
2019-09-22 | Deglobalize System: IRS | David Marcec | 3 | -5/+6 | |
2019-09-22 | Deglobalize System: Hid | David Marcec | 20 | -37/+44 | |
2019-09-22 | Deglobalize System: Friend | David Marcec | 4 | -22/+24 | |
2019-09-22 | Deglobalize System: Fatal | David Marcec | 6 | -20/+29 | |
2019-09-22 | Deglobalize System: Btm | David Marcec | 2 | -7/+13 | |
2019-09-22 | Deglobalize System: Btdrv | David Marcec | 2 | -5/+9 | |
2019-09-22 | Deglobalize System: Aoc | David Marcec | 2 | -11/+13 | |
2019-09-22 | Deglobalize System: Am | David Marcec | 1 | -1/+1 | |
2019-09-22 | pl_u: Use kernel physical memory | Zach Hilman | 2 | -4/+8 | |
2019-09-22 | qt: Prompt user for confirmation if exit lock is active | Zach Hilman | 3 | -1/+44 | |
2019-09-22 | dmnt_cheat_vm: Default initialize structure values | Zach Hilman | 3 | -89/+88 | |
2019-09-22 | server side clang format fix2 | David Marcec | 1 | -18/+18 | |
2019-09-22 | am: Implement ISelfController ExitLock commands | Zach Hilman | 1 | -2/+6 | |
2019-09-22 | am: Implement ISelfController Exit | Zach Hilman | 4 | -4/+20 | |
Closes the current application. | |||||
2019-09-22 | am: Add RequestExit event to AppletMessageQueue | Zach Hilman | 2 | -0/+6 | |
Tested against libnx, signals to games to begin cleanup. | |||||
2019-09-22 | core: Track system exit lock status | Zach Hilman | 2 | -0/+15 | |
Used to determine if yuzu should confirm before pausing or stopping a game. | |||||
2019-09-22 | Use clang-format provided by build server | David Marcec | 1 | -20/+18 | |
2019-09-22 | pl_u: Remove excess static qualifier | Zach Hilman | 1 | -1/+1 | |
2019-09-22 | pl_u: Use OSS system archives if real archives don't exist | Zach Hilman | 3 | -111/+42 | |
2019-09-22 | dmnt_cheat_vm: Make Cheat VM compliant to code style | Zach Hilman | 4 | -870/+862 | |
2019-09-22 | core: Initialize cheats after load to avoid VMManager crash | Zach Hilman | 1 | -0/+5 | |
This used to occur due to the VMManager being nullptr at the time cheats were registered (during load, but before it was done). This is bypassed by not accessing the VMManager for offset data until load is complete, | |||||
2019-09-22 | core: Update RegisterCheatList for new VM | Zach Hilman | 2 | -11/+16 | |
2019-09-22 | patch_manager: Update cheat parsing for new VM | Zach Hilman | 2 | -15/+20 | |
2019-09-22 | nso: Pass build ID directly | Zach Hilman | 1 | -2/+1 | |
As opposed to converting to string and then back to hex array | |||||
2019-09-22 | cheat_engine: Move to memory and strip VM | Zach Hilman | 5 | -728/+325 | |
This is to go with the Atmosphere VM port, now it just contains the callbacks needed for the interface between DmntCheatVm and yuzu, along with the cheat parsers. | |||||
2019-09-22 | memory: Port Atmosphere's DmntCheatVm | Zach Hilman | 3 | -0/+1598 | |
This was done because the current VM contained many inaccuracies and this also allows cheats to have identical behavior between hardware and yuzu. | |||||
2019-09-22 | log: Add logging class for Cheat Engine | Zach Hilman | 2 | -0/+2 | |
This is better than just using something like Common.Filesystem or Common.Memory | |||||
2019-09-22 | Fix clang-format | FearlessTobi | 2 | -2/+2 | |
2019-09-22 | fermi_2d: Lower surface copy log severity to DEBUG | FearlessTobi | 1 | -1/+1 | |
2019-09-22 | video_core: Implement RGBX16F PixelFormat | FearlessTobi | 7 | -22/+37 | |
2019-09-22 | system_archive: Synthesize shared fonts system archives | Zach Hilman | 3 | -5/+101 | |
2019-09-22 | pl_u: Expose method to encrypt TTF to BFTTF | Zach Hilman | 2 | -14/+14 | |
2019-09-22 | externals: Move OSS font data to file_sys in core | Zach Hilman | 13 | -1/+73324 | |
2019-09-22 | prepo: Remove system global accessors | Zach Hilman | 3 | -15/+18 | |
2019-09-22 | prepo: Implement SaveReport New and System variants | Zach Hilman | 1 | -15/+71 | |
2019-09-22 | reporter: Differentiate between Old, New, and System play reports | Zach Hilman | 2 | -5/+15 | |
2019-09-22 | configure_debug: Move reporting option to logging | Zach Hilman | 15 | -63/+64 | |
2019-09-21 | config: Remove Dump options from configure_debug | Zach Hilman | 4 | -47/+39 | |
2019-09-21 | filesystem: Add const qualification to various accessors | Zach Hilman | 10 | -83/+94 | |
2019-09-21 | yuzu: Add UI to manage filesystem paths and sizes | Zach Hilman | 6 | -1/+627 | |
2019-09-21 | core: Store FileSystemController in core | Zach Hilman | 2 | -0/+32 | |
2019-09-21 | settings: Add options for managing gamecard emulation | Zach Hilman | 4 | -2/+67 | |
2019-09-21 | settings: Add options for setting storage sizes | Zach Hilman | 3 | -1/+57 | |
2019-09-21 | yuzu: Port old usages of Filesystem namespace to FilesystemController | Zach Hilman | 14 | -46/+106 | |
2019-09-21 | settings: Update LogSettings to show NAND/SDMC paths from FileUtil | Zach Hilman | 1 | -2/+3 | |
2019-09-21 | card_image: Add accessors for gamecard certificate | Zach Hilman | 2 | -0/+9 | |
Used by fsp-srv/IDeviceOperator | |||||
2019-09-21 | card_image: Add functions to query gamecard update partition | Zach Hilman | 2 | -0/+24 | |
Includes version and meta title ID, used by fsp-srv/IDeviceOperator | |||||
2019-09-21 | content_archive: Add accessors for Rights ID and SDK Version | Zach Hilman | 2 | -0/+10 | |
2019-09-21 | partition_data_manager: Add accessor for decrypted PRODINFO partition | Zach Hilman | 2 | -0/+5 | |
2019-09-21 | services: Pass FileSystemController as reference to services that need it | Zach Hilman | 11 | -20/+47 | |
2019-09-21 | am: Unstub IApplicationFunctions EnsureSaveData (20) | Zach Hilman | 1 | -8/+14 | |
Creates a default save data for the application given a user ID. | |||||
2019-09-21 | filesystem: Pass Size Getter functions to IFileSystem for sizes | Zach Hilman | 3 | -20/+31 | |
2019-09-21 | sdmc_factory: Add SD Card size getters | Zach Hilman | 2 | -0/+12 | |
2019-09-21 | bis_factory: Add getters for NAND partition sizes | Zach Hilman | 2 | -0/+38 | |
2019-09-21 | filesystem: Add FileSystemController to deglobalize FS services | Zach Hilman | 2 | -58/+359 | |
2019-09-21 | submisson_package: Fix edge case with improperly sized filenames | Zach Hilman | 1 | -1/+2 | |
Prevents a crash if the filename is less than 9 characters long. | |||||
2019-09-21 | sdmc_factory: Add accessor for SDMC Album directory | Zach Hilman | 2 | -0/+6 | |
2019-09-21 | sdmc_factory: Add accessor for SDMC PlaceholderCache | Zach Hilman | 2 | -1/+10 | |
2019-09-21 | sdmc_factory: Add accessor for content directory | Zach Hilman | 2 | -0/+7 | |
2019-09-21 | savedata_factory: Implement savedata creation and don't create dir on open | Zach Hilman | 2 | -26/+40 | |
Matches hardware behavior and eliminates some nasty behavior we were doing that wasn't hw-accurate at all. | |||||
2019-09-21 | patch_manager: Add short-circuit edge-case to GetPatchVersionNames | Zach Hilman | 1 | -0/+2 | |
If title ID is 0, there are no add ons, prevents wasting time looking for them. | |||||
2019-09-21 | patch_manager: Add error checking to load dir to prevent crashes | Zach Hilman | 1 | -0/+15 | |
Prevents a crash if the load dir would be nullptr, instead logs an error and returns appropriately. | |||||
2019-09-21 | registered_cache: Process *.cnmt.nca files | Zach Hilman | 1 | -16/+23 | |
Needed to use the RegisteredCache/PlaceholderCache on gamecards. | |||||
2019-09-21 | registered_cache: Implement PlaceholderCache to manage placeholder and installing content | Zach Hilman | 2 | -0/+175 | |
2019-09-21 | bis_factory: Fix mod loader edge-case with homebrew title IDs | Zach Hilman | 1 | -1/+1 | |
Fixes a bug where homebrew that has a title ID with the update bit set can cause issues with the PatchManager | |||||
2019-09-21 | bis_factory: Add accessors for BIS placeholder caches | Zach Hilman | 2 | -1/+20 | |
2019-09-21 | bis_factory: Add accessor for NAND Image Directory | Zach Hilman | 2 | -0/+6 | |
2019-09-21 | bis_factory: Add accessors for BIS content directories | Zach Hilman | 2 | -0/+11 | |
2019-09-21 | bis_factory: Add accessors for BIS partitions | Zach Hilman | 2 | -0/+61 | |
2019-09-21 | gl_shader_decompiler: Use uint for images and fix SUATOM | ReinUsesLisp | 7 | -188/+93 | |
In the process remove implementation of SUATOM.MIN and SUATOM.MAX as these require a distinction between U32 and S32. These have to be implemented with imageCompSwap loop. | |||||
2019-09-21 | shader/image: Implement SULD and remove irrelevant code | ReinUsesLisp | 10 | -47/+110 | |
* Implement SULD as float. * Remove conditional declaration of GL_ARB_shader_viewport_layer_array. | |||||
2019-09-21 | shader_bytecode: Add SULD encoding | ReinUsesLisp | 1 | -0/+2 | |
2019-09-21 | Shader_IR: ICMP corrections and fixes | Fernando Sahmkow | 2 | -6/+11 | |
2019-09-21 | Added Host CPU and OS to log | pbarilla | 1 | -0/+8 | |
2019-09-21 | Swapped TID and Game name to make it easier to parse | David Marcec | 1 | -1/+1 | |
2019-09-21 | Log the current title id and game name which is booting | David Marcec | 1 | -3/+3 | |
Spit out a LOG_INFO of the current game name and it's title id in the log. This helps to read log files and figure out which games have which issues | |||||
2019-09-21 | Used revision 5 instead of 7, marked constexpr as static | David Marcec | 1 | -2/+2 | |
2019-09-21 | Mark DrawArrays as LOG_TRACE | David Marcec | 1 | -1/+1 | |
There's no reason to clog logs with DrawArray. | |||||
2019-09-21 | Mark KickOffPb & SubmitGPFIFO as trace | David Marcec | 1 | -4/+4 | |
These functions are not stubbed and are called fairly often. Due to the nature of how often they're called, we should keep them marked as LOG_TRACE instead of LOG_DEBUG or LOG_WARNING | |||||
2019-09-20 | Rasterizer: Correct introduced bug where a conditional render wouldn't stop a draw call from executing | Fernando Sahmkow | 1 | -10/+16 | |
2019-09-20 | Shader_IR: Implement ICMP. | Fernando Sahmkow | 2 | -0/+37 | |
2019-09-20 | Added frame_count for REV7 audio renderer | David Marcec | 2 | -11/+24 | |
Added framecount | |||||
2019-09-20 | disable clang-format temp | David Marcec | 1 | -0/+2 | |
2019-09-19 | Rasterizer: Refactor and simplify DrawBatch Interface. | Fernando Sahmkow | 4 | -35/+16 | |
2019-09-19 | Rasterizer: Address Feedback and conscerns. | Fernando Sahmkow | 1 | -11/+11 | |
2019-09-19 | Rasterizer: Refactor draw calls, remove deadcode and clean up. | Fernando Sahmkow | 3 | -106/+68 | |
2019-09-19 | VideoCore: Corrections to the MME Inliner and removal of hacky instance management. | Fernando Sahmkow | 6 | -31/+81 | |
2019-09-19 | Video Core: initial Implementation of InstanceDraw Packaging | Fernando Sahmkow | 7 | -11/+192 | |
2019-09-19 | Initial implementation of Ioctl2 & Ioctl3 | David Marcec | 24 | -63/+143 | |
Purpose of Ioctl2 and Ioctl3 is to prevent the passing of raw pointers through ioctls | |||||
2019-09-19 | Core/Memory: Only FlushAndInvalidate GPU if the page is marked as RasterizerCachedMemory | Fernando Sahmkow | 1 | -2/+7 | |
This commit avoids Invalidating and Flushing the GPU if the page is not marked as a RasterizerCache Page. | |||||
2019-09-17 | shader_ir/warp: Implement SHFL | ReinUsesLisp | 6 | -9/+182 | |
2019-09-17 | maxwell_to_gl: Fix mipmap filtering | ReinUsesLisp | 1 | -2/+2 | |
OpenGL texture filters follow GL_<texture_filter>_MIPMAP_<mipmap_filter> but we were using them in the opposite way. | |||||
2019-09-17 | gl_rasterizer: Remove unused code paths from ConfigureFramebuffers | ReinUsesLisp | 4 | -121/+33 | |
2019-09-17 | When docked mode is checked, uncheck "joycons docked" | Morph | 1 | -0/+2 | |
2019-09-15 | maxwell_3d: Update firmware 4 call stub commentary | Rodrigo Locatti | 1 | -1/+2 | |
2019-09-13 | vk_device: Add miscellaneous features and minor style changes | ReinUsesLisp | 3 | -111/+258 | |
* Increase minimum Vulkan requirements * Require VK_EXT_vertex_attribute_divisor * Require depthClamp, samplerAnisotropy and largePoints features * Search and expose VK_KHR_uniform_buffer_standard_layout * Search and expose VK_EXT_index_type_uint8 * Search and expose native float16 arithmetics * Track current driver with VK_KHR_driver_properties * Query and expose SSBO alignment * Query more image formats * Improve logging overall * Minor style changes * Minor rephrasing of commentaries | |||||
2019-09-13 | video_core/surface: Add function to detect sRGB surfaces | ReinUsesLisp | 2 | -0/+22 | |
This is required for proper conversion to RGBA8_UNORM or RGBA8_SRGB surfaces when a backend can target both native and converted ASTC. | |||||
2019-09-11 | renderer_opengl: Fix rebase mistake | ReinUsesLisp | 1 | -1/+1 | |
2019-09-11 | shader/image: Implement SUATOM and fix SUST | ReinUsesLisp | 7 | -69/+329 | |
2019-09-11 | gl_rasterizer: Correct sRGB Fix regression | Fernando Sahmkow | 1 | -0/+12 | |
2019-09-11 | renderer_opengl: Fix sRGB blits | ReinUsesLisp | 6 | -43/+10 | |
Removes the sRGB hack of tracking if a frame used an sRGB rendertarget to apply at least once to blit the final texture as sRGB. Instead of doing this apply sRGB if the presented image has sRGB. Also enable sRGB by default on Maxwell3D registers as some games seem to assume this. | |||||
2019-09-10 | Address review comments | FearlessTobi | 2 | -6/+9 | |
2019-09-10 | Add frametime logging for tracking performance over time | fearlessTobi | 7 | -10/+90 | |
Co-Authored-By: jroweboy <jroweboy@gmail.com> | |||||
2019-09-07 | nro: Implement ReadControlData | Nick Renieris | 2 | -0/+10 | |
With this, the "Developer" field in the Properties for homebrew is now populated. Signed-off-by: Nick Renieris <velocityra@gmail.com> | |||||
2019-09-06 | gl_shader_decompiler: Avoid writing output attribute when unimplemented | ReinUsesLisp | 1 | -10/+14 | |
2019-09-06 | gl_shader_decompiler: Keep track of written images and mark them as modified | ReinUsesLisp | 7 | -62/+92 | |
2019-09-06 | texture_cache: Minor changes | ReinUsesLisp | 4 | -19/+17 | |
2019-09-06 | gl_rasterizer: Apply textures and images state | ReinUsesLisp | 1 | -0/+2 | |
2019-09-06 | gl_rasterizer: Add samplers to compute dispatches | ReinUsesLisp | 2 | -3/+36 | |
2019-09-06 | gl_rasterizer: Minor code changes | ReinUsesLisp | 2 | -20/+31 | |
2019-09-06 | gl_state: Split textures and samplers into two arrays | ReinUsesLisp | 4 | -91/+39 | |
2019-09-06 | gl_rasterizer: Implement image bindings | ReinUsesLisp | 5 | -32/+106 | |
2019-09-06 | gl_state: Add support for glBindImageTextures | ReinUsesLisp | 2 | -0/+24 | |
2019-09-06 | texture_cache: Pass TIC to texture cache | ReinUsesLisp | 4 | -27/+25 | |
2019-09-06 | kepler_compute: Implement texture queries | ReinUsesLisp | 5 | -5/+99 | |
2019-09-06 | gl_rasterizer: Split SetupTextures | ReinUsesLisp | 2 | -22/+38 | |
2019-09-05 | gl_shader_decompiler: Implement shared memory | ReinUsesLisp | 1 | -0/+23 | |
2019-09-05 | shader_ir: Implement LD_S | ReinUsesLisp | 1 | -10/+13 | |
Loads from shared memory. | |||||
2019-09-05 | shader_ir: Implement ST_S | ReinUsesLisp | 4 | -11/+45 | |
This instruction writes to a memory buffer shared with threads within the same work group. It is known as "shared" memory in GLSL. | |||||
2019-09-05 | Address review comments | FearlessTobi | 1 | -1/+4 | |
2019-09-05 | service/am: Remove usages of global system accessors | Lioncash | 17 | -97/+143 | |
Avoids the use of global accessors, removing the reliance on global state. This also makes dependencies explicit in the interface, as opposed to being hidden | |||||
2019-09-05 | yuzu/configure: move speed limiter to general | FearlessTobi | 4 | -33/+36 | |
The speed limiter being a frame limiter is an implmentation detail and can be changed in the future. What user care about is that it limit the emulation speed in genenral (not just graphics but also audio+input) Co-Authored-By: Weiyi Wang <wwylele@gmail.com> | |||||
2019-09-05 | kernel/vm_manager: Correct doxygen comment parameter tags for MapPhysicalMemory/UnmapPhysicalMemory | Lioncash | 1 | -4/+4 | |
Corrects the parameter names within the doxygen comments so that they resolve properly. | |||||
2019-09-05 | kernel/vm_manager: Move variables closer to usage spots in MapPhysicalMemory/UnmapPhysicalMemory | Lioncash | 1 | -16/+10 | |
Narrows the scope of variables down to where they're only necessary. | |||||
2019-09-04 | gl_shader_decompiler: Fixup slow path | ReinUsesLisp | 1 | -1/+1 | |
2019-09-04 | AM: Stub IApplicationFunctions::GetGpuErrorDetectedSystemEvent (#2827) | mailwl | 2 | -0/+16 | |
* AM: Implement IApplicationFunctions::GetGpuErrorDetectedSystemEvent * Remove unneeded event clear * Fix event name | |||||
2019-09-04 | configure_dialog: reverse tab map to avoid logic based on user-facing/translatable text | fearlessTobi | 1 | -20/+24 | |
Co-Authored-By: Weiyi Wang <wwylele@gmail.com> | |||||
2019-09-04 | Fix clang-format | Ethan | 1 | -1/+1 | |
2019-09-04 | Fix uisettings include | fearlessTobi | 1 | -1/+1 | |
2019-09-04 | Limit the size of directory icons, fix text when icon size is none | fearlessTobi | 2 | -4/+3 | |
2019-09-04 | Change QList to QVector | fearlessTobi | 5 | -16/+19 | |
2019-09-04 | Separate UserNand and Sdmc directories | fearlessTobi | 5 | -32/+59 | |
2019-09-04 | Address more trivial review comments | fearlessTobi | 4 | -25/+18 | |
2019-09-04 | Address trivial review comments | fearlessTobi | 7 | -53/+59 | |
2019-09-04 | yuzu: Add support for multiple game directories | fearlessTobi | 12 | -195/+666 | |
Ported from https://github.com/citra-emu/citra/pull/3617. | |||||
2019-09-04 | ditto | Morph1984 | 1 | -1/+1 | |
Co-Authored-By: David <25727384+ogniK5377@users.noreply.github.com> | |||||
2019-09-04 | IsVibrationEnabled() as a const member func | Morph1984 | 1 | -1/+1 | |
2019-09-04 | clang-format | Morph1984 | 1 | -2/+2 | |
2019-09-04 | Update npad.h | Morph1984 | 1 | -0/+1 | |
2019-09-04 | Update npad.cpp | Morph1984 | 1 | -0/+6 | |
2019-09-04 | Update hid.h | Morph1984 | 1 | -0/+2 | |
2019-09-04 | Update hid.cpp | Morph1984 | 1 | -2/+23 | |
2019-09-04 | gl_rasterizer: Fix stencil testing | ReinUsesLisp | 1 | -11/+11 | |
* Fix stencil dirty flags tracking when stencil is disabled * Attach stencil on clears (previously it only attached depth) * Attach stencil on drawing regardless of stencil testing being enabled | |||||
2019-09-04 | Revert "Revert #2466" and stub FirmwareCall 4 | ReinUsesLisp | 3 | -4/+19 | |
2019-09-04 | shader/shift: Implement SHR wrapped and clamped variants | ReinUsesLisp | 2 | -6/+17 | |
Nvidia defaults to wrapped shifts, but this is undefined behaviour on OpenGL's spec. Explicitly mask/clamp according to what the guest shader requires. | |||||
2019-09-04 | maxwell_3d: Avoid moving macro_params | ReinUsesLisp | 4 | -12/+24 | |
2019-09-04 | gl_shader_cache: Remove special casing for geometry shaders | ReinUsesLisp | 2 | -80/+9 | |
Now that ProgramVariants holds the primitive topology we no longer need to keep track of individual geometry shaders topologies. | |||||
2019-09-04 | half_set_predicate: Fix predicate assignments | ReinUsesLisp | 1 | -10/+9 | |
2019-09-04 | gl_device: Disable precise in fragment shaders on bugged drivers | ReinUsesLisp | 3 | -15/+43 | |
2019-09-04 | gl_shader_decompiler: Fixup AMD's slow path type | ReinUsesLisp | 1 | -1/+1 | |
2019-09-04 | gl_shader_decompiler: Rework GLSL decompiler type system | ReinUsesLisp | 1 | -416/+505 | |
GLSL decompiler type system was broken. We converted all return values to float except for some cases where returning we couldn't and implicitly broke the rule of returning floats (e.g. for bools or bool pairs). Instead of doing this introduce class Expression that knows what type a return value has and when a consumer wants to use the string it asks for it with a required type, emitting a runtime error if types are incompatible. This has the disadvantage that there's more C++ code, but we can emit better GLSL code that's easier to read. | |||||
2019-09-04 | Add Kernel::EventPair audio_input_device_switch_event; | Morph1984 | 1 | -0/+1 | |
2019-09-04 | remove <f32> | Morph1984 | 1 | -1/+1 | |
We can remove this since its already a f32 value | |||||
2019-09-04 | audren_u: Stub IAudioDevice::QueryAudioDeviceInputEvent | Morph1984 | 1 | -1/+14 | |
2019-09-04 | explicitly represent 1 as a float (1.0f instead of 1) | Morph1984 | 1 | -1/+1 | |
2019-09-04 | Change u32 -> f32 | Morph1984 | 1 | -1/+1 | |
Volume is a f32 value. (SwIPC describes it as a u32, but it is actually f32 as corroborated by switchbrew docs and SetAudioDeviceOutputVolume) ```cpp const f32 volume = rp.Pop<f32>(); ``` | |||||
2019-09-04 | configuration/config: Add missing screenshot path read | fearlessTobi | 1 | -0/+1 | |
I missed this in my original PR (https://github.com/yuzu-emu/yuzu/pull/1886). | |||||
2019-09-03 | Fix to Windows sleep issues | fearlessTobi | 2 | -0/+22 | |
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||||
2019-09-03 | Add cancel option to analog stick configuration | fearlessTobi | 1 | -7/+10 | |
Co-Authored-By: Vitor K <vitor-k@users.noreply.github.com> | |||||
2019-09-03 | service/audio/audren_u: Stub IAudioDevice::GetAudioDeviceOutputVolume | Morph1984 | 1 | -2/+15 | |
2019-09-01 | maxwell_3d: Fix macro binding cursor | ReinUsesLisp | 2 | -10/+4 | |
2019-08-30 | video_core: Silent miscellaneous warnings (#2820) | Rodrigo Locatti | 23 | -48/+22 | |
* texture_cache/surface_params: Remove unused local variable * rasterizer_interface: Add missing documentation commentary * maxwell_dma: Remove unused rasterizer reference * video_core/gpu: Sort member declaration order to silent -Wreorder warning * fermi_2d: Remove unused MemoryManager reference * video_core: Silent unused variable warnings * buffer_cache: Silent -Wreorder warnings * kepler_memory: Remove unused MemoryManager reference * gl_texture_cache: Add missing override * buffer_cache: Add missing include * shader/decode: Remove unused variables | |||||
2019-08-30 | kernel/vm_manager: Correct behavior in failure case of UnmapPhysicalMemory() | Lioncash | 1 | -0/+2 | |
If an unmapping operation fails, we shouldn't be decrementing the amount of memory mapped and returning that the operation was successful. We should actually be returning the error code in this case. | |||||
2019-08-30 | kernel/vm_manager: Reserve memory ahead of time for slow path in MergeAdjacentVMA | Lioncash | 1 | -1/+4 | |
Avoids potentially expensive (depending on the size of the memory block) allocations by reserving the necessary memory before performing both insertions. This avoids scenarios where the second insert may cause a reallocation to occur. | |||||
2019-08-30 | kernel/vm_manager: std::move shared_ptr instance in MergeAdjacentVMA | Lioncash | 1 | -1/+1 | |
Avoids an unnecessary atomic reference count increment and decrement. | |||||
2019-08-30 | kernel/vm_manager: Deduplicate iterator creation in MergeAdjacentVMA | Lioncash | 1 | -7/+10 | |
Avoids needing to read the same long sequence of code in both code paths. Also makes it slightly nicer to read and debug, as the locals will be able to be shown in the debugger. | |||||
2019-08-30 | kernel/vm_manager: Simplify some std::vector constructor calls | Lioncash | 1 | -2/+2 | |
Same behavior, one less magic constant to read. | |||||
2019-08-30 | kernel/vm_manager: Simplify some assertion messages | Lioncash | 1 | -10/+10 | |
Assertions already log out the function name, so there's no need to manually include the function name in the assertion strings. | |||||
2019-08-30 | gl_buffer_cache: Add missing include | ReinUsesLisp | 1 | -0/+1 | |
RasterizerInterface was considered an incomplete object by clang. | |||||
2019-08-29 | accommodate for fmt update | Ethan | 2 | -2/+2 | |
2019-08-28 | shader_ir/conversion: Split int and float selector and implement F2F H1 | ReinUsesLisp | 2 | -19/+24 | |
2019-08-28 | shader_ir/conversion: Implement F2I F16 Ra.H1 | ReinUsesLisp | 2 | -6/+17 | |
2019-08-28 | float_set_predicate: Add missing negation bit for the second operand | ReinUsesLisp | 2 | -4/+6 | |
2019-08-22 | Guard unistd.h with MacOS only macro | Weiyi Wang | 1 | -1/+3 | |
Fix compile error on Windows caused by #4877 Weird, I thought I saw this guard during the code review... | |||||
2019-08-22 | citra_qt: on osx chdir to bundle dir to allow detection of user folder | B3n30 | 1 | -0/+6 | |
2019-08-21 | shader_ir: Implement VOTE | ReinUsesLisp | 12 | -1/+163 | |
Implement VOTE using Nvidia's intrinsics. Documentation about these can be found here https://developer.nvidia.com/reading-between-threads-shader-intrinsics Instead of using portable ARB instructions I opted to use Nvidia intrinsics because these are the closest we have to how Tegra X1 hardware renders. To stub VOTE on non-Nvidia drivers (including nouveau) this commit simulates a GPU with a warp size of one, returning what is meaningful for the instruction being emulated: * anyThreadNV(value) -> value * allThreadsNV(value) -> value * allThreadsEqualNV(value) -> true ballotARB, also known as "uint64_t(activeThreadsNV())", emits VOTE.ANY Rd, PT, PT; on nouveau's compiler. This doesn't match exactly to Nvidia's code VOTE.ALL Rd, PT, PT; Which is emulated with activeThreadsNV() by this commit. In theory this shouldn't really matter since .ANY, .ALL and .EQ affect the predicates (set to PT on those cases) and not the registers. | |||||
2019-08-21 | Buffer Cache: Adress Feedback. | Fernando Sahmkow | 2 | -7/+6 | |
2019-08-21 | Buffer_Cache: Implement flushing. | Fernando Sahmkow | 2 | -1/+30 | |
2019-08-21 | Buffer_Cache: Implement barriers. | Fernando Sahmkow | 1 | -0/+4 | |
2019-08-21 | Buffer_Cache: Optimize and track written areas. | Fernando Sahmkow | 2 | -12/+104 | |
2019-08-21 | BufferCache: Rework mapping caching. | Fernando Sahmkow | 2 | -49/+76 | |
2019-08-21 | Buffer_Cache: Fixes and optimizations. | Fernando Sahmkow | 2 | -68/+38 | |
2019-08-21 | Video_Core: Implement a new Buffer Cache | Fernando Sahmkow | 9 | -327/+560 | |
2019-08-21 | renderer_opengl: Implement RGB565 framebuffer format | ReinUsesLisp | 3 | -3/+9 | |
2019-08-21 | renderer_opengl: Use block linear swizzling for CPU framebuffers | ReinUsesLisp | 3 | -150/+33 | |
2019-08-21 | renderer_opengl: Use VideoCore pixel format | ReinUsesLisp | 3 | -23/+11 | |
2019-08-21 | gpu: Change optional<reference_wrapper<T>> to T* for FramebufferConfig | ReinUsesLisp | 11 | -32/+22 | |
2019-08-17 | Fixup! #2772 missed this one file | James Rowe | 1 | -1/+1 | |
2019-08-09 | yuzu/CMakeLists: Remove qt5_wrap_ui macro usage | Lioncash | 16 | -44/+39 | |
We can simply enable CMAKE_AUTOUIC and let CMake take care of handling the UI code generation for targets. As part of letting CMake automatically handle the header file parsing, we must not name includes with "ui_*" unless they're related to the output of the Qt UIC compiler. Because of this, we need to rename ui_settings, given it would conflict with this restriction. | |||||
2019-08-04 | shader_ir: Implement NOP | ReinUsesLisp | 2 | -0/+13 | |
2019-08-04 | half_set_predicate: Fix HSETP2_C constant buffer offset | ReinUsesLisp | 1 | -1/+1 | |
2019-08-02 | Qt: Fixed behaviour of buttons by connecting functors to correct signals | Silent | 7 | -21/+21 | |
Following screens got fixes: - Configure/Debug - Configure/Input | |||||
2019-07-30 | yuzu-tester/yuzu: Correct format string | Lioncash | 1 | -1/+1 | |
Prevents an invalid formatting exception from being thrown. | |||||
2019-07-30 | yuzu-tester/yuzu: Remove unused variable | Lioncash | 1 | -1/+0 | |
Gets rid of a compilation warning. | |||||
2019-07-26 | GPU: Flush commands on every dma pusher step. | Fernando Sahmkow | 6 | -0/+15 | |
This commit ensures that the host gpu is constantly fed with commands to work with, while the guest gpu keeps producing the rest of the commands. This reduces syncing time between host and guest gpu. | |||||
2019-07-26 | decode/half_set_predicate: Fix predicates | ReinUsesLisp | 1 | -3/+3 | |
2019-07-26 | MaxwellDMA: Fixes, corrections and relaxations. | Fernando Sahmkow | 3 | -23/+36 | |
This commit fixes offsets on Linear -> Tiled copies, corrects z pos fortiled->linear copies, corrects bytes_per_pixel calculation in tiled -> linear copies and relaxes some limitations set by latest dma fixes refactors. | |||||
2019-07-22 | shader/decode: Implement S2R Tic | ReinUsesLisp | 3 | -0/+15 | |
2019-07-20 | Shader_Ir: Implement F16 Variants of F2F, F2I, I2F. | Fernando Sahmkow | 5 | -18/+75 | |
This commit takes care of implementing the F16 Variants of the conversion instructions and makes sure conversions are done. | |||||
2019-07-20 | Maxwell3D: Reorganize and address feedback | Fernando Sahmkow | 3 | -20/+33 | |
2019-07-20 | Shader_Ir: Change Debug Asserts for Log Warnings | Fernando Sahmkow | 3 | -10/+17 | |
2019-07-20 | Common/Alignment: Add noexcept where required. | Fernando Sahmkow | 1 | -5/+5 | |
2019-07-20 | shader/half_set_predicate: Fix HSETP2 implementation | ReinUsesLisp | 4 | -44/+23 | |
2019-07-20 | shader/half_set_predicate: Implement missing HSETP2 variants | ReinUsesLisp | 2 | -19/+49 | |
2019-07-19 | Kernel: Address Feedback | Fernando Sahmkow | 3 | -6/+11 | |
2019-07-19 | Common: Correct alignment allocator to work on C++14 or higher. | Fernando Sahmkow | 1 | -37/+19 | |
2019-07-19 | VM_Manager: Align allocated memory to 256bytes | Fernando Sahmkow | 15 | -36/+131 | |
This commit ensures that all backing memory allocated for the Guest CPU is aligned to 256 bytes. This due to how gpu memory works and the heavy constraints it has in the alignment of physical memory. | |||||
2019-07-19 | service/audren_u: Handle audio USB output revision queries in ListAudioDeviceName() | Lioncash | 2 | -16/+45 | |
Audio devices use the supplied revision information in order to determine if USB audio output is able to be supported. In this case, we can only really handle using this revision information in ListAudioDeviceName(), where it checks if USB audio output is supported before supplying it as a device name. A few other scenarios exist where the revision info is checked, such as: - Early exiting from SetAudioDeviceOutputVolume if USB audio is attempted to be set when that device is unsupported. - Early exiting and returning 0.0f in GetAudioDeviceOutputVolume when USB output volume is queried and it's an unsupported device. - Falling back to AHUB headphones in GetActiveAudioDeviceName when the device type is USB output, but is unsupported based off the revision info. In order for these changes to also be implemented, a few other changes to the interface need to be made. Given we now properly handle everything about ListAudioDeviceName(), we no longer need to describe it as a stubbed function. | |||||
2019-07-19 | service/audren_u: Move revision testing code out of AudRenU | Lioncash | 2 | -63/+63 | |
The revision querying facilities are used by more than just audren. e.g. audio devices can use this to test whether or not USB audio output is supported. This will be used within the following change. | |||||
2019-07-19 | service/audio: Remove global system accessors | Lioncash | 7 | -34/+54 | |
Trims out the lingering reliance on global state out of the audio code. | |||||
2019-07-19 | service/audren_u: Remove unnecessary return value from GetActiveAudioDeviceName() | Lioncash | 1 | -2/+1 | |
This service function only ever returns a result and nothing more. | |||||
2019-07-19 | service/audren_u: Report proper device names | Lioncash | 1 | -6/+29 | |
AudioDevice and AudioInterface aren't valid device names on the Switch. We should also be returning consistent names in GetActiveAudioDeviceName(). While we're at it, we can also handle proper name output in ListAudioDeviceName, by returning all the available devices on the Switch. | |||||
2019-07-19 | video_core/control_flow: Provide operator!= for types with operator== | Lioncash | 1 | -4/+21 | |
Provides operational symmetry for the respective structures. | |||||
2019-07-19 | video_core/control_flow: Prevent sign conversion in TryGetBlock() | Lioncash | 1 | -1/+1 | |
The return value is a u32, not an s32, so this would result in an implicit signedness conversion. | |||||
2019-07-19 | video_core/control_flow: Remove unnecessary BlockStack copy constructor | Lioncash | 1 | -2/+1 | |
This is the default behavior of the copy constructor, so it doesn't need to be specified. While we're at it we can make the other non-default constructor explicit. | |||||
2019-07-19 | video_core/control_flow: Use std::move where applicable | Lioncash | 1 | -10/+15 | |
Results in less work being done where avoidable. | |||||
2019-07-19 | video_core/control_flow: Use the prefix variant of operator++ for iterators | Lioncash | 1 | -2/+2 | |
Same thing, but potentially allows a standard library implementation to pick a more efficient codepath. | |||||
2019-07-19 | video_core/control_flow: Use empty() member function for checking emptiness | Lioncash | 1 | -2/+2 | |
It's what it's there for. | |||||
2019-07-19 | video_core: Resolve -Wreorder warnings | Lioncash | 2 | -4/+3 | |
Ensures that the constructor members are always initialized in the order that they're declared in. | |||||
2019-07-19 | video_core/control_flow: Make program_size for ScanFlow() a std::size_t | Lioncash | 2 | -5/+4 | |
Prevents a truncation warning from occurring with MSVC. Also the internal data structures already treat it as a size_t, so this is just a discrepancy in the interface. | |||||
2019-07-19 | video_core/control_flow: Place all internally linked types/functions within an anonymous namespace | Lioncash | 1 | -1/+2 | |
Previously, quite a few functions were being linked with external linkage. | |||||
2019-07-19 | video_core/shader/decode: Prevent sign-conversion warnings | Lioncash | 1 | -2/+2 | |
Makes it explicit that the conversions here are intentional. | |||||
2019-07-18 | Shader_Ir: correct clang format | Fernando Sahmkow | 1 | -2/+2 | |
2019-07-18 | GPU: Add missing puller methods. | Fernando Sahmkow | 2 | -14/+15 | |
This adds some missing puller methods. We don't assert them as these are nop operations for us. | |||||
2019-07-18 | MaxwellDMA/KeplerCopy: Downgrade DMA log message to Trace. | Fernando Sahmkow | 1 | -1/+1 | |
This log was just to know which games used DMA. It's no longer important. | |||||
2019-07-18 | Gl_Texture_Cache: Remove assert on component type in GetFormatTuple | Fernando Sahmkow | 1 | -1/+0 | |
Textures can have different components types in different orders. This assert was completely inprecise and the effectiveness of such is better handled by case and within the texture cache. | |||||
2019-07-18 | Shader_Ir: Downgrade precision and rounding asserts to debug asserts. | Fernando Sahmkow | 5 | -10/+10 | |
This commit reduces the sevirity of asserts for FP precision and rounding as this are well known and have little to no consequences in gpu's accuracy. | |||||
2019-07-18 | gl_shader_decompiler: Rename bufferImage to imageBuffer | ReinUsesLisp | 1 | -1/+1 | |
The online OpenGL documentation is wrong. The type definition is imageBuffer. | |||||
2019-07-18 | gl_shader_cache: Fix newline on buffer preprocessor definitions | ReinUsesLisp | 1 | -2/+6 | |
2019-07-18 | textures: Fix texture buffer size calculation | ReinUsesLisp | 1 | -1/+1 | |
2019-07-18 | gl_texture_cache: Do not set texture parameters to buffers | ReinUsesLisp | 1 | -0/+3 | |
2019-07-18 | gl_texture_cache: Add missing break in CreateTexture | ReinUsesLisp | 1 | -0/+1 | |
2019-07-18 | Kernel: Downgrade WaitForAddress and SignalToAddress messages to Trace. | Fernando Sahmkow | 1 | -4/+4 | |
This messages were originally set as warnning since few games used these svcs and it was needed for debugging. This is no longer the case. | |||||
2019-07-17 | GL_State: Feedback and fixes | Fernando Sahmkow | 4 | -14/+27 | |
2019-07-17 | Maxwell3D: Address Feedback | Fernando Sahmkow | 5 | -17/+13 | |
2019-07-17 | Texture_Cache: Rebase Fixes | Fernando Sahmkow | 1 | -6/+0 | |
2019-07-17 | GL_Rasterizer: Corrections to Clearing. | Fernando Sahmkow | 4 | -12/+28 | |
2019-07-17 | Maxwell3D: Correct marking dirtiness on CB upload | Fernando Sahmkow | 1 | -0/+1 | |
2019-07-17 | GL_Rasterizer: Rework RenderTarget/DepthBuffer clearing | Fernando Sahmkow | 3 | -7/+63 | |
2019-07-17 | Maxwell3D: Implement State Dirty Flags. | Fernando Sahmkow | 6 | -44/+199 | |
2019-07-17 | Maxwell3D: Rework CBData Upload | Fernando Sahmkow | 2 | -8/+45 | |
2019-07-17 | Maxwell3D: Rework the dirty system to be more consistant and scaleable | Fernando Sahmkow | 10 | -80/+211 | |
2019-07-17 | maxwell3d: Implement Conditional Rendering | Fernando Sahmkow | 3 | -2/+100 | |
Conditional Rendering takes care of conditionaly clearing or drawing depending on a set of queries. This PR implements the query checks to stablish if things can be rendered or not. | |||||
2019-07-17 | shader_ir: std::move Node instance where applicable | Lioncash | 4 | -60/+67 | |
These are std::shared_ptr instances underneath the hood, which means copying them isn't as cheap as a regular pointer. Particularly so on weakly-ordered systems. This avoids atomic reference count increments and decrements where they aren't necessary for the core set of operations. | |||||
2019-07-17 | shader_ir: Rename Get/SetTemporal to Get/SetTemporary | Lioncash | 5 | -36/+36 | |
This is more accurate in terms of describing what the functions are actually doing. Temporal relates to time, not the setting of a temporary itself. | |||||
2019-07-17 | shader_ir: Remove unused includes | Lioncash | 1 | -3/+0 | |
Removes unnecessary header dependencies. | |||||
2019-07-16 | Shader_Ir: Correct tracking to track from right to left | Fernando Sahmkow | 1 | -2/+2 | |
2019-07-16 | shader/decode/other: Correct branch indirect argument within BRA handling | Lioncash | 1 | -1/+1 | |
This appears to have been a copy/paste error introduced within 8a6fc529a968e007f01464abadd32f9b5eb0a26c | |||||
2019-07-16 | gl_shader_cache: Fix clang-format issues | ReinUsesLisp | 2 | -4/+2 | |
2019-07-15 | gl_shader_decompiler: Stub local memory size | ReinUsesLisp | 1 | -8/+14 | |
2019-07-15 | gl_shader_cache: Address review commentaries | ReinUsesLisp | 4 | -13/+12 | |
2019-07-15 | gl_shader_cache: Address CI issues | ReinUsesLisp | 2 | -3/+3 | |
2019-07-15 | gl_rasterizer: Implement compute shaders | ReinUsesLisp | 15 | -136/+350 | |
2019-07-15 | shader: Allow tracking of indirect buffers without variable offset | ReinUsesLisp | 6 | -35/+36 | |
While changing this code, simplify tracking code to allow returning the base address node, this way callers don't have to manually rebuild it on each invocation. | |||||
2019-07-14 | Texture_Cache: Address Feedback | Fernando Sahmkow | 3 | -13/+17 | |
2019-07-14 | Texture_Cache: Remove some unprecise fallback case and clang format | Fernando Sahmkow | 2 | -13/+5 | |
2019-07-14 | Texture_Cache: Force Framebuffer reset if an active render target is unregistered. | Fernando Sahmkow | 3 | -10/+36 | |
2019-07-14 | GPU: Add a microprofile for macro interpreter | Fernando Sahmkow | 2 | -1/+6 | |
2019-07-14 | GL_State: Add a microprofile timer to OpenGL state. | Fernando Sahmkow | 1 | -0/+4 | |
2019-07-14 | Gl_Texture_Cache: Measure Buffer Copy Times | Fernando Sahmkow | 1 | -0/+2 | |
2019-07-14 | Texture_Cache: Correct Linear Structural Match. | Fernando Sahmkow | 1 | -3/+6 | |
2019-07-13 | core: Remove CurrentArmInterface() global accessor | Lioncash | 2 | -7/+6 | |
Replaces the final usage of the global accessor function and removes it. Removes one more enabler of global state. | |||||
2019-07-12 | Clang format | David Marcec | 3 | -4/+8 | |
2019-07-12 | Addressed issues | David Marcec | 2 | -2/+2 | |
2019-07-12 | "AudioRenderer" thread should have a unique name | David Marcec | 4 | -7/+8 | |
Creating multiple "AudioRenderer" threads cause the previous thread to be overwritten. The thread will name be renamed to AudioRenderer-InstanceX, where X is the current instance number. | |||||
2019-07-12 | Remove unicorn mappings/unmappings | Michael Scire | 1 | -19/+0 | |
2019-07-11 | gl_shader_decompiler: Fix gl_PointSize redeclaration | ReinUsesLisp | 1 | -1/+1 | |
2019-07-11 | service/am: Implement IsAutoSleepDisabled | Lioncash | 2 | -1/+10 | |
This simply queries whether or not auto-sleep facilities are disabled and has no special handling. It's a basic getter function. | |||||
2019-07-11 | service/am: Implement SetAutoSleepDisabled | Lioncash | 2 | -1/+23 | |
Provides a basic implementation of SetAutoSleepDisabled. Until idle handling is implemented, this is about the best we can do. In the meantime, provide a rough documenting of specifics that occur when this function is called on actual hardware. | |||||
2019-07-11 | yuzu: Remove setting for using Unicorn | Lioncash | 9 | -29/+6 | |
The JIT is mature enough that this setting can be removed, falling back to Unicorn only on unsupported architectures. Any missing features from Unicorn (of which there are extremely few), are mostly developer-oriented, which most users don't care about. Features should be coordinated with the JIT, not the interpreter, anyhow. | |||||
2019-07-11 | core/arm: Remove obsolete Unicorn memory mapping | Lioncash | 6 | -51/+0 | |
This was initially necessary when AArch64 JIT emulation was in its infancy and all memory-related instructions weren't implemented. Given the JIT now has all of these facilities implemented, we can remove these functions from the CPU interface. | |||||
2019-07-11 | Restore memory perms on svcUnmapMemory/UnloadNro | Michael Scire | 2 | -7/+34 | |
Prior to PR, Yuzu did not restore memory to RW- on unmap of mirrored memory or unloading of NRO. (In fact, in the NRO case, the memory was unmapped instead of reprotected to --- on Load, so it was actually lost entirely...) This PR addresses that, and restores memory to RW- as it should. This fixes a crash in Super Smash Bros when creating a World of Light save for the first time, and possibly other games/circumstances. | |||||
2019-07-11 | gl_shader_decompiler: Fix conditional usage of GL_ARB_shader_viewport_layer_array | ReinUsesLisp | 1 | -2/+3 | |
2019-07-10 | system_archive: Add open-source reimplementation of MiiModel data | Zach Hilman | 4 | -1/+63 | |
2019-07-10 | mii: Handle logging of unknown database source | Zach Hilman | 1 | -0/+4 | |
2019-07-09 | shader_ir: Add comments on missing instruction. | Fernando Sahmkow | 2 | -2/+9 | |
Also shows Nvidia's address space on comments. | |||||
2019-07-09 | prefer system reference over global accessor | Michael Scire | 3 | -9/+13 | |
2019-07-09 | shader_ir: limit explorastion to best known program size. | Fernando Sahmkow | 1 | -1/+1 | |
2019-07-09 | control_flow: Correct block breaking algorithm. | Fernando Sahmkow | 1 | -17/+17 | |
2019-07-09 | control_flow: Assert shaders bigger than limit. | Fernando Sahmkow | 1 | -0/+2 | |
2019-07-09 | control_flow: Address feedback. | Fernando Sahmkow | 1 | -89/+37 | |
2019-07-09 | shader_ir: Correct parsing of scheduling instructions and correct sizing | Fernando Sahmkow | 2 | -13/+30 | |
2019-07-09 | shader_ir: Correct max sizing | Fernando Sahmkow | 2 | -2/+2 | |
2019-07-09 | shader_ir: Remove unnecessary constructors and use optional for ScanFlow result | Fernando Sahmkow | 3 | -28/+17 | |
2019-07-09 | shader_ir: Corrections, documenting and asserting control_flow | Fernando Sahmkow | 3 | -52/+54 | |
2019-07-09 | shader_ir: Unify blocks in decompiled shaders. | Fernando Sahmkow | 7 | -58/+85 | |
2019-07-09 | shader_ir: Decompile Flow Stack | Fernando Sahmkow | 4 | -11/+206 | |
2019-07-09 | shader_ir: propagate shader size to the IR | Fernando Sahmkow | 6 | -17/+28 | |
2019-07-09 | shader_ir: Implement BRX & BRA.CC | Fernando Sahmkow | 6 | -4/+76 | |
2019-07-09 | shader_ir: Remove the old scanner. | Fernando Sahmkow | 2 | -77/+0 | |
2019-07-09 | shader_ir: Implement a new shader scanner | Fernando Sahmkow | 5 | -16/+475 | |
2019-07-09 | IFriendService::GetFriendList | David Marcec | 1 | -1/+34 | |
We don't have any friends implemented in Yuzu yet so it doesn't make sense to return any friends. For now we'll be returning 0 friends however the information provided will allow a proper implementation of this cmd when needed. | |||||
2019-07-09 | gl_rasterizer: Amend documentation comment for ConfigureFramebuffers() | Lioncash | 1 | -7/+9 | |
must_reconfigure isn't a parameter for this function any more, so it can be replaced with current_state. While we're at it, we can make the parameters of the declaration match the same name as the ones in the definition. | |||||
2019-07-09 | Prevent merging of device mapped memory blocks. | Michael Scire | 2 | -1/+28 | |
This sets the DeviceMapped attribute for GPU-mapped memory blocks, and prevents merging device mapped blocks. This prevents memory mapped from the gpu from having its backing address changed by block coalesce. | |||||
2019-07-08 | addressed issues | David Marcec | 1 | -6/+7 | |
2019-07-08 | addressed issue | David Marcec | 1 | -1/+1 | |
2019-07-08 | key_manager: Convert Ticket union to std::variant | Zach Hilman | 3 | -57/+88 | |
2019-07-08 | es: Populate/synthesize tickets on construction | Zach Hilman | 3 | -15/+17 | |
2019-07-08 | key_manager: Add structure for Ticket parsing | Zach Hilman | 3 | -44/+194 | |
2019-07-08 | es: Implement ETicket GetPersonalizedTicketData (17) | Zach Hilman | 1 | -1/+21 | |
Copies the raw personal ticket data into the buffer provided. | |||||
2019-07-08 | es: Implement ETicket GetCommonTicketData (16) | Zach Hilman | 1 | -1/+20 | |
Copies the raw common ticket data for the specified rights ID into the buffer provided. | |||||
2019-07-08 | es: Implement ETicket GetPersonalizedTicketSize (15) | Zach Hilman | 1 | -1/+17 | |
Returns the size of the buffer needed to hold the personal ticket associated with the rights ID. | |||||
2019-07-08 | es: Implement ETicket GetCommonTicketSize (14) | Zach Hilman | 1 | -1/+17 | |
Returns the size of the buffer needed to hold the common ticket associated with the rights ID. | |||||
2019-07-08 | es: Implement ETicket ListPersonalizedTicket (12) | Zach Hilman | 1 | -1/+24 | |
Returns an application-specific number of entries of personal tickets, starting at offset 0. | |||||
2019-07-08 | es: Implement ETicket ListCommonTicket (11) | Zach Hilman | 1 | -1/+24 | |
Returns an application specified count of entries of common tickets, starting at offset 0. | |||||
2019-07-08 | es: Implement ETicket CountPersonalizedTicket (10) | Zach Hilman | 1 | -1/+12 | |
Returns the number of personalized (console/user-unique) tickets in the KeyManager. | |||||
2019-07-08 | es: Implement ETicket CountCommonTicket (9) | Zach Hilman | 1 | -1/+12 | |
Returns the number of common (non-console-unique) tickets in the KeyManager. | |||||
2019-07-08 | es: Implement ETicket GetTitleKey (8) | Zach Hilman | 1 | -1/+27 | |
Takes a rights ID as input and returns the associated title key, if it exists. | |||||
2019-07-08 | es: Implement ETicket ImportTicket (1) | Zach Hilman | 1 | -1/+45 | |
Takes a ticket and certificate and installs it to the KeyManager. | |||||
2019-07-08 | key_manager: Add accessors/helpers for ticket management | Zach Hilman | 2 | -14/+100 | |
2019-07-08 | key_manager: Add equality operator for RSAKeyPair | Zach Hilman | 1 | -0/+7 | |
2019-07-08 | gl_shader_decompiler: Implement gl_ViewportIndex and gl_Layer in vertex shaders | ReinUsesLisp | 10 | -40/+136 | |
This commit implements gl_ViewportIndex and gl_Layer in vertex and geometry shaders. In the case it's used in a vertex shader, it requires ARB_shader_viewport_layer_array. This extension is available on AMD and Nvidia devices (mesa and proprietary drivers), but not available on Intel on any platform. At the moment of writing this description I don't know if this is a hardware limitation or a driver limitation. In the case that ARB_shader_viewport_layer_array is not available, writes to these registers on a vertex shader are ignored, with the appropriate logging. | |||||
2019-07-07 | Remove unused member function declaration | Michael Scire | 1 | -9/+0 | |
2019-07-07 | physmem: add helpers, cleanup logic. | Michael Scire | 2 | -171/+170 | |
2019-07-07 | Delete decode_integer_set.cpp | Tobias | 1 | -0/+0 | |
2019-07-07 | clang-format fixes | Michael Scire | 2 | -3/+3 | |
2019-07-07 | shader/texture: Add F16 support for TLDS | ReinUsesLisp | 2 | -2/+9 | |
2019-07-07 | address review commentary | Michael Scire | 5 | -36/+42 | |
2019-07-07 | Implement MapPhysicalMemory/UnmapPhysicalMemory | Michael Scire | 8 | -21/+475 | |
This implements svcMapPhysicalMemory/svcUnmapPhysicalMemory for Yuzu, which can be used to map memory at a desired address by games since 3.0.0. It also properly parses SystemResourceSize from NPDM, and makes information available via svcGetInfo. This is needed for games like Super Smash Bros. and Diablo 3 -- this PR's implementation does not run into the "ASCII reads" issue mentioned in the comments of #2626, which was caused by the following bugs in Yuzu's memory management that this PR also addresses: * Yuzu's memory coalescing does not properly merge blocks. This results in a polluted address space/svcQueryMemory results that would be impossible to replicate on hardware, which can lead to game code making the wrong assumptions about memory layout. * This implements better merging for AllocatedMemoryBlocks. * Yuzu's implementation of svcMirrorMemory unprotected the entire virtual memory range containing the range being mirrored. This could lead to games attempting to map data at that unprotected range/attempting to access that range after yuzu improperly unmapped it. * This PR fixes it by simply calling ReprotectRange instead of Reprotect. | |||||
2019-07-07 | kernel/process: Allocate the process' TLS region during initialization | Lioncash | 3 | -3/+14 | |
Prior to execution within a process beginning, the process establishes its own TLS region for uses (as far as I can tell) related to exception handling. Now that TLS creation was decoupled from threads themselves, we can add this behavior to our Process class. This is also good, as it allows us to remove a stub within svcGetInfo, namely querying the address of that region. | |||||
2019-07-07 | kernel/process: Move main thread stack allocation to its own function | Lioncash | 2 | -12/+17 | |
Keeps this particular set of behavior isolated to its own function. | |||||
2019-07-07 | vk_sampler_cache: Remove unused includes | Lioncash | 1 | -3/+0 | |
These are no longer used within this header, so they can be removed. | |||||
2019-07-07 | video_core: Add missing override specifiers | Lioncash | 2 | -4/+4 | |
2019-07-07 | yuzu/main: Make error messages within OnCoreError more localization-friendly | Lioncash | 1 | -7/+8 | |
Previously, a translated string was being appended onto another string in a manner that doesn't allow the translator to control where the appended text is placed. This can be a nuisance for languages where grammar and text ordering differs from English. We now append the strings via the format strings themselves, which allows translators to reorder where the text will be placed. | |||||
2019-07-07 | vk_scheduler: Drop execution context in favor of views | ReinUsesLisp | 6 | -50/+60 | |
Instead of passing by copy an execution context through out the whole Vulkan call hierarchy, use a command buffer view and fence view approach. This internally dereferences the command buffer or fence forcing the user to be unable to use an outdated version of it on normal usage. It is still possible to keep store an outdated if it is casted to VKFence& or vk::CommandBuffer. While changing this file, add an extra parameter for Flush and Finish to allow releasing the fence from this calls. | |||||
2019-07-07 | mii: Implement IDatabaseService SetInterfaceVersion | Zach Hilman | 1 | -1/+15 | |
Appears to set a member variable used to affect the API that games access, and the method used to store data. | |||||
2019-07-06 | clang-format fixes | Michael Scire | 1 | -4/+5 | |
2019-07-06 | am: Implement GetAccumulatedSuspendedTickValue | Michael Scire | 2 | -7/+19 | |
2019-07-06 | memory: Remove unused includes | Lioncash | 1 | -2/+0 | |
These aren't used within the central memory management code, so they can be removed. | |||||
2019-07-06 | memory: Remove unused PageTable forward declaration | Lioncash | 1 | -4/+0 | |
This isn't used by anything in the header file, so it can be removed. | |||||
2019-07-06 | kernel/vm_manager: Rename 'new map' to 'stack' | Lioncash | 3 | -37/+37 | |
Provides a more accurate name for the memory region and also disambiguates between the map and new map regions of memory, making it easier to understand. | |||||
2019-07-06 | buffer_cache: Avoid [[nodiscard]] to make clang-format happy | ReinUsesLisp | 1 | -5/+4 | |
2019-07-06 | buffer_cache: Try to fix MinGW build | ReinUsesLisp | 1 | -1/+1 | |
2019-07-06 | gl_rasterizer: Fix nullptr dereference on disabled buffers | ReinUsesLisp | 3 | -5/+5 | |
2019-07-06 | gl_rasterizer: Minor style changes | ReinUsesLisp | 4 | -32/+22 | |
2019-07-06 | gl_rasterizer: Fix vertex and index data invalidations | ReinUsesLisp | 4 | -8/+67 | |
2019-07-06 | gl_buffer_cache: Implement with generic buffer cache | ReinUsesLisp | 8 | -291/+92 | |
2019-07-06 | buffer_cache: Implement a generic buffer cache | ReinUsesLisp | 2 | -0/+301 | |
Implements a templated class with a similar approach to our current generic texture cache. It is designed to be compatible with Vulkan and OpenGL, | |||||
2019-07-06 | gl_buffer_cache: Remove global system getters | ReinUsesLisp | 3 | -9/+14 | |
2019-07-06 | gl_device: Query SSBO alignment | ReinUsesLisp | 2 | -0/+6 | |
2019-07-06 | gl_buffer_cache: Implement flushing | ReinUsesLisp | 2 | -2/+11 | |
2019-07-06 | gl_rasterizer: Drop gl_global_cache in favor of gl_buffer_cache | ReinUsesLisp | 7 | -206/+35 | |
2019-07-06 | gl_buffer_cache: Rework to support internalized buffers | ReinUsesLisp | 3 | -65/+174 | |
2019-07-06 | gl_buffer_cache: Store in CachedBufferEntry the used buffer handle | ReinUsesLisp | 2 | -23/+30 | |
2019-07-06 | gl_buffer_cache: Return used buffer from Upload function | ReinUsesLisp | 4 | -36/+35 | |
2019-07-06 | gl_rasterizer: Add some commentaries | ReinUsesLisp | 1 | -0/+5 | |
2019-07-06 | gl_rasterizer: Make DrawParameters rasterizer instance const | ReinUsesLisp | 1 | -1/+1 | |
2019-07-06 | gl_rasterizer: Move index buffer uploading to its own method | ReinUsesLisp | 2 | -7/+18 | |
2019-07-06 | kernel/vm_manager: Handle stack/TLS IO region placement better | Lioncash | 1 | -2/+13 | |
Handles the placement of the stack a little nicer compared to the previous code, which was off in a few ways. e.g. The stack (new map) region, shouldn't be the width of the entire address space if the size of the region calculation ends up being zero. It should be placed at the same location as the TLS IO region and also have the same size. In the event the TLS IO region contains a size of zero, we should also be doing the same thing. This fixes our memory layout a little bit and also resolves some cases where assertions can trigger due to the memory layout being incorrect. | |||||
2019-07-05 | core/reporter: Allow moves into SaveToFile() | Lioncash | 1 | -1/+1 | |
Taking the json instance as a constant reference, makes all moves into the parameter non-functional, resulting in copies. Taking it by value allows moves to function. | |||||
2019-07-05 | core/reporter: Add missing includes and forward declarations | Lioncash | 2 | -1/+9 | |
Adds missing inclusions to prevent potential compilation issues. | |||||
2019-07-05 | core/reporter: Remove unnecessary namespace qualifiers | Lioncash | 2 | -3/+3 | |
The Reporter class is part of the Core namespace, so the System class doesn't need to be qualified. | |||||
2019-07-05 | core/reporter: Remove pessimizing move in GetHLERequestContextData() | Lioncash | 1 | -1/+1 | |
This can inhibit copy-elision, so we can remove this redundant move. | |||||
2019-07-05 | core/reporter: Make bracing consistent | Lioncash | 1 | -8/+18 | |
Makes all control statements braced, regardless of their size, making code more uniform. | |||||
2019-07-05 | core/reporter: Return in error case in SaveToFile() | Lioncash | 1 | -1/+3 | |
If the path couldn't be created, then we shouldn't be attempting to save the file. | |||||
2019-07-05 | NVServices: Correct delayed responses. | Fernando Sahmkow | 1 | -24/+19 | |
2019-07-05 | Nv_Host_Ctrl: Correct difference calculation | Fernando Sahmkow | 1 | -5/+7 | |
2019-07-05 | NVServices: Address Feedback | Fernando Sahmkow | 8 | -21/+38 | |
2019-07-05 | NVServices: Styling, define constructors as explicit and corrections | Fernando Sahmkow | 24 | -65/+73 | |
2019-07-05 | NVFlinger: Correct GCC compile error | Fernando Sahmkow | 8 | -23/+22 | |
2019-07-05 | NVServices: Make NVEvents Automatic according to documentation. | Fernando Sahmkow | 4 | -7/+13 | |
2019-07-05 | NVServices: Correct CtrlEventWaitSync to block the ipc until timeout. | Fernando Sahmkow | 23 | -31/+104 | |
2019-07-05 | GPU: Correct Interrupts to interrupt on syncpt/value instead of event, mirroring hardware | Fernando Sahmkow | 12 | -48/+45 | |
2019-07-05 | nvflinger: Make the force 30 fps still force 30 fps | Fernando Sahmkow | 1 | -1/+1 | |
2019-07-05 | nv_services: Fixes to event liberation. | Fernando Sahmkow | 1 | -6/+14 | |
2019-07-05 | nvflinger: Acquire buffers in the same order as they were queued. | Fernando Sahmkow | 2 | -3/+11 | |
2019-07-05 | nv_services: Deglobalize NvServices | Fernando Sahmkow | 23 | -51/+65 | |
2019-07-05 | gpu_asynch: Simplify synchronization to a simpler consumer->producer scheme. | Fernando Sahmkow | 2 | -47/+3 | |
2019-07-05 | nv_host_ctrl: Make Sync GPU variant always return synced result. | Fernando Sahmkow | 5 | -5/+16 | |
2019-07-05 | Async GPU: do invalidate as synced operation | Fernando Sahmkow | 1 | -6/+1 | |
Async GPU: Always invalidate synced. | |||||
2019-07-05 | Gpu: use an std mutex instead of a spin_lock to guard syncpoints | Fernando Sahmkow | 2 | -6/+6 | |
2019-07-05 | nvhost_ctrl: Corrections to event handling | Fernando Sahmkow | 2 | -8/+12 | |
2019-07-05 | Gpu: Mark areas as protected. | Fernando Sahmkow | 3 | -0/+19 | |
2019-07-05 | nv_services: Stub CtrlEventSignal | Fernando Sahmkow | 4 | -13/+48 | |
2019-07-05 | Gpu: Implement Hardware Interrupt Manager and manage GPU interrupts | Fernando Sahmkow | 13 | -13/+90 | |
2019-07-05 | nv_services: Implement NvQueryEvent, NvCtrlEventWait, NvEventRegister, NvEventUnregister | Fernando Sahmkow | 7 | -17/+192 | |
2019-07-05 | nv_services: Create GPU channels correctly | Fernando Sahmkow | 2 | -2/+5 | |
2019-07-05 | video_core: Implement GPU side Syncpoints | Fernando Sahmkow | 6 | -9/+84 | |
2019-07-05 | nv_services: Correct buffer queue fencing and GPFifo fencing | Fernando Sahmkow | 8 | -57/+70 | |
2019-07-05 | nvflinger: Implement swap intervals | Fernando Sahmkow | 5 | -8/+21 | |
2019-07-05 | texture_cache: Address Feedback | Fernando Sahmkow | 7 | -22/+35 | |
2019-07-05 | texture_cache: Correct Texture Buffer Uploading | Fernando Sahmkow | 3 | -2/+18 | |
2019-07-04 | yuzu: Remove CPU Jit setting from the UI | fearlessTobi | 11 | -36/+12 | |
A normal user shouldn't change this, as it will slow down the emulation and can lead to bugs or crashes. The renaming is done in order to prevent users from leaving this on without a way to turn it off from the UI. | |||||
2019-07-04 | gl_shader_cache: Make CachedShader constructor private | Zach Hilman | 2 | -5/+5 | |
Fixes missing review comments introduced. | |||||
2019-07-04 | kernel/process: Default initialize all member variables | Lioncash | 1 | -2/+2 | |
Ensures a Process instance is always created with a deterministic initial state. | |||||
2019-07-04 | kernel/process: Decouple TLS handling from threads | Lioncash | 4 | -66/+97 | |
Extracts out all of the thread local storage management from thread instances themselves and makes the owning process handle the management of the memory. This brings the memory management slightly more in line with how the kernel handles these allocations. Furthermore, this also makes the TLS page management a little more readable compared to the lingering implementation that was carried over from Citra. | |||||
2019-07-04 | kernel/vm_manager: Add overload of FindFreeRegion() that operates on a boundary | Lioncash | 2 | -13/+49 | |
This will be necessary for making our TLS slot management slightly more straightforward. This can also be utilized for other purposes in the future. We can implement the existing simpler overload in terms of this one anyways, we just pass the beginning and end of the ASLR region as the boundaries. | |||||
2019-07-03 | acc_su: Implement GetProfileEditor (205) | Zach Hilman | 3 | -1/+13 | |
Takes a UUID of a user and provides and interface that allows RW access to user data/settings. | |||||
2019-07-03 | acc: Implement IProfileEditor-specific commands 'Store' and 'StoreWithImage' | Zach Hilman | 1 | -1/+73 | |
Verified with IDA | |||||
2019-07-03 | profile_manager: Add setter for ProfileBase and ProfileData | Zach Hilman | 2 | -0/+13 | |
Needed by IProfileEditor 'Store' and 'StoreWithImage' | |||||
2019-07-03 | acc: Add IProfileCommon for IProfile and IProfileEditor | Zach Hilman | 1 | -8/+31 | |
Since 2/3 of the commands are shared, this is likely how its done on HW. | |||||
2019-07-02 | file_sys: Rename other ContentRecordType members | Bakugo | 5 | -7/+8 | |
2019-07-01 | audren: Only manage wave buffers with a size | David Marcec | 1 | -3/+5 | |
We shouldn't be incrementing if wave buffers are empty. They are considered invalid/unused wave buffers. This fixes the issue of certain sounds looping when they shouldn't | |||||
2019-07-01 | rasterizer_cache: Protect inherited caches from submission level | Fernando Sahmkow | 3 | -1/+5 | |
2019-07-01 | IAudioDevice::QueryAudioDeviceOutputEvent | David Marcec | 1 | -3/+16 | |
The event should only be signaled when an output audio device gets changed. Example, Speaker to USB headset. We don't identify different devices internally yet so there's no need to signal the event yet. | |||||
2019-07-01 | file_sys/registered_cache: Improve missing metadata error | Bakugo | 1 | -2/+2 | |
This can happen when installing NSPs too, not just XCIs. | |||||
2019-07-01 | file_sys/submission_package: Don't warn about missing DeltaFragment NCAs | Bakugo | 1 | -4/+7 | |
DeltaFragments are not useful to us and are often not included in patch NSPs. | |||||
2019-07-01 | file_sys/registered_cache: Ignore DeltaFragment NCAs during installation | Bakugo | 1 | -0/+3 | |
DeltaFragments are only used to download and apply partial patches on a real console, and are not useful to us at all. Most patch NSPs do not include them, and when they do, it's a waste of space to install them. | |||||
2019-07-01 | file_sys: Rename ContentRecordType::Patch to DeltaFragment | Bakugo | 1 | -1/+1 | |
Avoids potential confusion, since patches and DeltaFragments are not the same thing. Actual full patches are listed under the Program type. | |||||
2019-07-01 | hid:StartLrAssignmentMode, hid:StopLrAssignmentMode, hid:SwapNpadAssignment | David Marcec | 6 | -3/+99 | |
StartLrAssignmentMode and StopLrAssignmentMode don't require any implementation as it's just used for showing the screen of changing the controller orientation if the user wishes to do so. Ever since #1634 this has not been needed as users can specify the controller orientation from the config and swap at any time. We store a private member just in case this gets used for anything extra in the future | |||||
2019-06-30 | texture_cache: Pack sibling queries inside a method | ReinUsesLisp | 1 | -6/+8 | |
2019-06-30 | texture_cache: Use std::vector reservation for sampled_textures | ReinUsesLisp | 1 | -17/+10 | |
2019-06-30 | texture_cache: Style changes | ReinUsesLisp | 3 | -17/+13 | |
2019-06-29 | texture_cache: Use std::array for siblings_table | ReinUsesLisp | 1 | -10/+13 | |
2019-06-29 | texture_cache: Address feedback | ReinUsesLisp | 4 | -30/+13 | |
2019-06-29 | am: Implement SetCpuBoostMode in terms of APM | Zach Hilman | 5 | -13/+26 | |
2019-06-29 | core: Keep instance of APM Controller | Zach Hilman | 2 | -0/+20 | |
2019-06-29 | apm: Implement SetCpuBoostMode | Zach Hilman | 2 | -0/+14 | |
2019-06-29 | apm: Add getters for performance config and mode | Zach Hilman | 2 | -33/+49 | |
2019-06-29 | apm: Add apm:am service | Zach Hilman | 2 | -11/+9 | |
8.0.0+ identical version of apm | |||||
2019-06-29 | apm: Add Controller class to manage speed data and application | Zach Hilman | 3 | -0/+140 | |
2019-06-29 | fsp-srv: Implement GetAccessLogVersionInfo | Zach Hilman | 2 | -3/+14 | |
Returns some misc. data about logging to help the game determine if it should log. | |||||
2019-06-29 | reporter: Add report class for filesystem access logs | Zach Hilman | 2 | -0/+25 | |
2019-06-29 | fsp-srv: Implement OutputAccessLogToSdCard | Zach Hilman | 7 | -27/+62 | |
Allows games to log data to the SD. | |||||
2019-06-29 | set: Implement GetQuestFlag | Zach Hilman | 2 | -1/+10 | |
Simply returns a true/false value indicating if the system is a kiosk system. This has been mapped to a config option for the purposes of yuzu. | |||||
2019-06-29 | settings: Add config option for kiosk (quest) mode | Zach Hilman | 6 | -1/+26 | |
2019-06-28 | Attemp clang format fix? | David Marcec | 1 | -1/+0 | |
Seems to be an issue with clang format | |||||
2019-06-28 | Added errors.h to cmakelist | David Marcec | 1 | -0/+1 | |
2019-06-28 | Addressed issues | David Marcec | 2 | -13/+13 | |
2019-06-28 | Addressed issues | David Marcec | 2 | -17/+12 | |
2019-06-27 | Implemented InitializeApplicationInfo & InitializeApplicationInfoRestricted | David Marcec | 4 | -6/+114 | |
InitializeApplicationInfoRestricted will need further implementation as it's checking for other user requirements about the game. As we're emulating, we're assuming the user owns the game so we skip these checks currently, implementation will need to be added further on | |||||
2019-06-27 | pm: Implement pm:shell and pm:dmnt GetApplicationPid | Zach Hilman | 3 | -7/+33 | |
Returns the process ID of the current application or 0 if no app is running. | |||||
2019-06-27 | pm: Implement pm:dmnt GetTitlePid | Zach Hilman | 1 | -7/+36 | |
Takes a title ID and searches for a matching process, returning error if it doesn't exist, otherwise the process ID. | |||||
2019-06-27 | pm: Implement pm:info GetTitleId | Zach Hilman | 1 | -2/+47 | |
Searches the process list for a process with the specified ID, returning the title ID if it exists. | |||||
2019-06-26 | Addressed issues | David Marcec | 5 | -37/+53 | |
2019-06-26 | glue: Correct missing bytes in ApplicationLaunchParameter | Zach Hilman | 7 | -37/+71 | |
2019-06-26 | texture_cache: Correct variable naming. | Fernando Sahmkow | 1 | -3/+3 | |
2019-06-26 | gl_texture_cache: Correct asserts | Fernando Sahmkow | 2 | -2/+2 | |
2019-06-26 | texture_cache: Corrections, documentation and asserts | Fernando Sahmkow | 1 | -42/+42 | |
2019-06-26 | surface_params: Corrections, asserts and documentation. | Fernando Sahmkow | 2 | -43/+58 | |
2019-06-25 | copy_params: use constexpr for constructor | Fernando Sahmkow | 1 | -3/+4 | |
2019-06-25 | gl_texture_cache: Corrections and fixes | Fernando Sahmkow | 2 | -13/+9 | |
2019-06-25 | gl_resource_manager: Correct MakeStreamCopy | Fernando Sahmkow | 2 | -3/+2 | |
2019-06-25 | texture_cache: Query MemoryManager from the system | Fernando Sahmkow | 5 | -20/+7 | |
2019-06-25 | Implement Time::GetSharedMemoryNativeHandle | David Marcec | 8 | -29/+245 | |
This PR attempts to implement the shared memory provided by GetSharedMemoryNativeHandle. There is still more work to be done however that requires a rehaul of the current time module to handle clock contexts. This PR is mainly to get the basic functionality of the SharedMemory working and allow the use of addition to it whilst things get improved on. Things to note: Memory Barriers are used in the SharedMemory and a better solution would need to be done to implement this. Currently in this PR I’m faking the memory barriers as everything is sync and single threaded. They work by incrementing the counter and just populate the two data slots. On data reading, it will read the last added data. Specific values in the shared memory would need to be updated periodically. This isn't included in this PR since we don't actively do this yet. In a later PR when time is refactored this should be done. Finally, as we don't handle clock contexts. When time is refactored, we will need to update the shared memory for specific contexts. This PR does this already however since the contexts are all identical and not separated. We're just updating the same values for each context which in this case is empty. Tiime:SetStandardUserSystemClockAutomaticCorrectionEnabled, Time:IsStandardUserSystemClockAutomaticCorrectionEnabled are also partially implemented in this PR. The reason the implementation is partial is because once again, a lack of clock contexts. This will be improved on in a future PR. This PR closes issue #2556 | |||||
2019-06-25 | SizedNotificationInfo should be 0x10 bytes, user_uuid is incorrect, this should be the users account id | David Marcec | 1 | -1/+3 | |
2019-06-25 | fixed spelling errors and fixed issue with Pop not returning the SizedNotificationInfo | David Marcec | 1 | -6/+8 | |
2019-06-25 | applets: Pass current process title ID to applets | Zach Hilman | 11 | -41/+59 | |
Avoids using system accessor to get current process in applet code. | |||||
2019-06-25 | general_frontend: Add documentation for parental controls and ecommerce applets | Zach Hilman | 5 | -27/+55 | |
2019-06-25 | web_browser: Only delete temporary directory if it was created | Zach Hilman | 1 | -1/+3 | |
Prevents crashes with ShopN applet occasionally. | |||||
2019-06-25 | web_browser: Take ECommerce applet frontend optionally in constructor | Zach Hilman | 1 | -1/+6 | |
If it is needed but wasn't passed (or passed nullptr), the Shop handling code will alert and throw an error. | |||||
2019-06-25 | frontend: Add base class and default impl for ECommerce applet frontend | Zach Hilman | 2 | -0/+102 | |
2019-06-25 | web_browser: Use function tables for execute and initialize | Zach Hilman | 2 | -7/+285 | |
Allows easy handling of multiple shim types, as they have enough in common to be the same backend but not enough to share init/exec. | |||||
2019-06-25 | web_browser: Correct structures and properly parse TLVs/ShimKind | Zach Hilman | 2 | -61/+168 | |
Much, much more HW-accurate and allows us to easily support all of the different web 'shim' types. | |||||
2019-06-25 | yuzu: Accept default applets for Parental Controls and ECommerce | Zach Hilman | 1 | -5/+7 | |
2019-06-25 | applets: Track ECommerce and Parental Control applet frontends | Zach Hilman | 2 | -7/+29 | |
2019-06-25 | web_browser: Rename OpenPage to OpenPageLocal | Zach Hilman | 4 | -11/+11 | |
This is more representative of what actually occurs, as web does support remote URLs which wouldn't need a romfs callback. This paves for easy future support of this with a call like 'OpenPageRemote' or similar. | |||||
2019-06-25 | frontend: Add base class and default impl of parent controls applet frontend | Zach Hilman | 2 | -1/+52 | |
2019-06-25 | applets: Implement Auth applet backend | Zach Hilman | 2 | -0/+146 | |
This is responsible for parental controls and supports verifying, changing, and registering PIN codes. | |||||
2019-06-25 | core: Keep track of ARPManager and register current application on boot | Zach Hilman | 2 | -0/+76 | |
2019-06-25 | glue: Implement arp:w and arp:r services | Zach Hilman | 3 | -2/+330 | |
These keep track of running process' launch properties and control properties and allows for issuing and reading them by process and title ID. | |||||
2019-06-25 | glue: Add errors for glue/arp services | Zach Hilman | 4 | -2/+65 | |
2019-06-25 | glue: Add scaffolding for bgtc:t and bgtc:sc services | Zach Hilman | 2 | -0/+73 | |
2019-06-25 | arp: Move to glue services | Zach Hilman | 2 | -91/+0 | |
Glue is the name of the sysmodule that contains both arp and bgtc. | |||||
2019-06-25 | glue: Add manager to keep track of application registry | Zach Hilman | 3 | -0/+121 | |
Manages mapping between title IDs and application launch and control properties. | |||||
2019-06-25 | registered_cache: Add getter to determine source slot in content provider union | Zach Hilman | 2 | -0/+17 | |
Used to determine StorageId source for application data. | |||||
2019-06-25 | patch_manager: Add getter for title version | Zach Hilman | 2 | -2/+14 | |
2019-06-24 | texture_cache: Include "core/core.h" | ReinUsesLisp | 1 | -4/+1 | |
2019-06-24 | gl_texture_cache: Explicitly add indirect include | ReinUsesLisp | 1 | -0/+1 | |
2019-06-24 | texture_cache/surface_view: Address feedback | ReinUsesLisp | 1 | -1/+0 | |
2019-06-24 | texture_cache/surface_base: Address feedback | ReinUsesLisp | 2 | -2/+10 | |
2019-06-24 | video_core/surface: Address feedback | ReinUsesLisp | 1 | -2/+2 | |
2019-06-24 | decode/texture: Address feedback | ReinUsesLisp | 1 | -0/+1 | |
2019-06-24 | renderer_opengl/utils: Remove unused includes and unused forward declaration | ReinUsesLisp | 1 | -4/+0 | |
2019-06-24 | gl_texture_cache: Address some feedback | ReinUsesLisp | 1 | -2/+4 | |
2019-06-24 | gl_shader_disk_cache: Address feedback | ReinUsesLisp | 2 | -4/+8 | |
2019-06-24 | gl_shader_decompiler: Address feedback | ReinUsesLisp | 1 | -11/+12 | |
2019-06-24 | shader_bytecode: Include missing <array> | ReinUsesLisp | 1 | -0/+1 | |
2019-06-24 | common/alignment: Address feedback | ReinUsesLisp | 1 | -2/+3 | |
2019-06-24 | Implemented INotificationService | David Marcec | 5 | -1/+127 | |
2019-06-22 | Update reporter.cpp | Thomas May | 1 | -5/+5 | |
2019-06-21 | service/acc: Silence truncation warnings | Lioncash | 1 | -3/+3 | |
The sanitizing function ensures that the returned type is always the correct type. This eliminates warnings without extra casts. | |||||
2019-06-21 | texture_cache: Style and Corrections | Fernando Sahmkow | 7 | -71/+75 | |
2019-06-21 | shader_cache: Correct versioning and size calculation. | Fernando Sahmkow | 2 | -2/+7 | |
2019-06-21 | texture_cache: Eliminate linear textures fallthrough | Fernando Sahmkow | 1 | -4/+0 | |
2019-06-21 | texture_cache: Correct format R16U as sibling | Fernando Sahmkow | 2 | -1/+2 | |
2019-06-21 | texture_cache: Implement texception detection and texture barriers. | Fernando Sahmkow | 2 | -7/+40 | |
2019-06-21 | texture_cache: Corrections to buffers and shadow formats use. | Fernando Sahmkow | 1 | -10/+34 | |
2019-06-21 | texture_cache: Implement Irregular Views in surfaces | Fernando Sahmkow | 2 | -4/+24 | |
2019-06-21 | surface: Correct format S8Z24 | Fernando Sahmkow | 4 | -9/+5 | |
2019-06-21 | texture_cache: Initialize all siblings to invalid pixel format. | Fernando Sahmkow | 1 | -6/+15 | |
2019-06-21 | gl_texture_cache: Use Stream Buffers instead of Persistant for Buffer Copies. | Fernando Sahmkow | 3 | -5/+4 | |
2019-06-21 | gl_texture_cache: Correct Image Blit | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-21 | decoders: correct block calculation | Fernando Sahmkow | 7 | -29/+41 | |
2019-06-21 | texture_cache: Use siblings textures on Rebuild and fix possible error on blitting | Fernando Sahmkow | 2 | -11/+24 | |
2019-06-21 | texture_cache: Remove old rasterizer cache | Fernando Sahmkow | 2 | -1956/+0 | |
2019-06-21 | texture_cache: Implement siblings texture formats. | Fernando Sahmkow | 2 | -12/+31 | |
2019-06-21 | fermi2d: Correct Origin Mode | Fernando Sahmkow | 1 | -5/+10 | |
2019-06-21 | texture_cache: correct texture buffer on surface params | Fernando Sahmkow | 1 | -4/+11 | |
2019-06-21 | texture_cache: eliminate accelerated depth->color/color->depth copies due to driver instability. | Fernando Sahmkow | 4 | -22/+6 | |
2019-06-21 | texture_cache: correct mutex locks | Fernando Sahmkow | 1 | -4/+4 | |
2019-06-21 | shader_ir: Fix image copy rebase issues | Fernando Sahmkow | 1 | -2/+7 | |
2019-06-21 | texture_cache: Don't Image Copy if component types differ | Fernando Sahmkow | 1 | -1/+2 | |
2019-06-21 | texture_cache: move some large methods to cpp files | Fernando Sahmkow | 4 | -139/+135 | |
2019-06-21 | texture_cache: Optimize GetSurface and use references on functions that don't change a surface. | Fernando Sahmkow | 3 | -12/+12 | |
2019-06-21 | texture_cache: Implement Buffer Copy and detect Turing GPUs Image Copies | Fernando Sahmkow | 8 | -12/+148 | |
2019-06-21 | texture_cache uncompress-compress is untopological. | Fernando Sahmkow | 5 | -19/+53 | |
This makes conflicts between non compress and compress textures to be auto recycled. It also limits the amount of mipmaps a texture can have if it goes above it's limit. | |||||
2019-06-21 | texture_cache: Correct copying between compressed and uncompressed formats | Fernando Sahmkow | 3 | -10/+27 | |
2019-06-21 | texture_cache: Only load on recycle with accurate GPU. | Fernando Sahmkow | 1 | -2/+3 | |
Testing so far has proven this to be quite safe as texture memory read added a 2-5ms load to the current cache. | |||||
2019-06-21 | Fix rebase errors | Fernando Sahmkow | 3 | -3/+13 | |
2019-06-21 | texture_cache: Handle uncontinuous surfaces. | Fernando Sahmkow | 4 | -21/+82 | |
2019-06-21 | texture_cache: return null surface on invalid address | Fernando Sahmkow | 1 | -0/+12 | |
2019-06-21 | texture_cache: Add checks for texture buffers. | Fernando Sahmkow | 1 | -2/+16 | |
2019-06-21 | texture_cache: Fermi2D reform and implement View Mirage | Fernando Sahmkow | 11 | -77/+125 | |
This also does some fixes on compressed textures reinterpret and on the Fermi2D engine in general. | |||||
2019-06-21 | gl_shader_decompiler: Implement image binding settings | ReinUsesLisp | 5 | -24/+52 | |
2019-06-21 | shader: Implement bindless images | ReinUsesLisp | 3 | -2/+40 | |
2019-06-21 | shader: Decode SUST and implement backing image functionality | ReinUsesLisp | 9 | -3/+283 | |
2019-06-21 | gl_rasterizer: Track texture buffer usage | ReinUsesLisp | 6 | -74/+119 | |
2019-06-21 | video_core: Make ARB_buffer_storage a required extension | ReinUsesLisp | 5 | -8/+12 | |
2019-06-21 | gl_rasterizer_cache: Use texture buffers to emulate texture buffers | ReinUsesLisp | 5 | -11/+35 | |
2019-06-21 | maxwell_3d: Partially implement texture buffers as 1D textures | ReinUsesLisp | 4 | -10/+24 | |
2019-06-21 | gl_shader_decompiler: Allow 1D textures to be texture buffers | ReinUsesLisp | 1 | -4/+38 | |
2019-06-21 | shader: Implement texture buffers | ReinUsesLisp | 3 | -0/+62 | |
2019-06-21 | texture_cache: loose TryReconstructSurface when accurate GPU is not on. | Fernando Sahmkow | 3 | -4/+20 | |
Also corrects some asserts. | |||||
2019-06-21 | texture_cache: Document the most important methods. | Fernando Sahmkow | 1 | -8/+87 | |
2019-06-21 | texture_cache: Try to Reconstruct Surface on bigger than overlap. | Fernando Sahmkow | 1 | -4/+11 | |
This fixes clouds in SMO Cap Kingdom and lens on Cloud Kingdom. Also moved accurate_gpu setting check to Pick Strategy | |||||
2019-06-21 | texture_cache: Implement Guard mechanism | Fernando Sahmkow | 2 | -1/+12 | |
2019-06-21 | texture_cache: General Fixes | Fernando Sahmkow | 8 | -47/+170 | |
Fixed ASTC mipmaps loading Fixed alignment on openGL upload/download Fixed Block Height Calculation Removed unalign_height | |||||
2019-06-21 | surface_params: Ensure pitch is always written to avoid surface leaks | ReinUsesLisp | 1 | -0/+2 | |
2019-06-21 | gl_framebuffer_cache: Use a hashed struct to cache framebuffers | ReinUsesLisp | 6 | -62/+148 | |
2019-06-21 | texture_cache return invalid buffer on deactivated color_mask | Fernando Sahmkow | 2 | -2/+9 | |
2019-06-21 | engine_upload: Addapt to new Texture Cache | Fernando Sahmkow | 2 | -5/+5 | |
2019-06-21 | surface_params: Optimize CreateForTexture | ReinUsesLisp | 2 | -72/+76 | |
Instead of using Common::AlignUp, use Common::AlignBits to align the texture compression factor. | |||||
2019-06-21 | gl_texture_cache: Make main views be proxy textures instead of a full view. | Fernando Sahmkow | 2 | -11/+25 | |
2019-06-21 | texture_cache: Add ASync Protections | Fernando Sahmkow | 1 | -0/+10 | |
2019-06-21 | Remove Framebuffer reconfiguration and restrict rendertarget protection | Fernando Sahmkow | 4 | -39/+27 | |
2019-06-21 | texture_cache: Implement GPU Dirty Flags | Fernando Sahmkow | 1 | -15/+22 | |
2019-06-21 | texture_cache: Optimize GetMipBlockHeight and GetMipBlockDepth | Fernando Sahmkow | 2 | -13/+50 | |
2019-06-21 | texture_cache: Implement L1_Inner_cache | Fernando Sahmkow | 1 | -13/+30 | |
2019-06-21 | video_core: Use un-shifted block sizes to avoid integer divisions | ReinUsesLisp | 10 | -60/+78 | |
Instead of storing all block width, height and depths in their shifted form: block_width = 1U << block_shift; Store them like they are provided by the emulated hardware (their block_shift form). This way we can avoid doing the costly Common::AlignUp operation to align texture sizes and drop CPU integer divisions with bitwise logic (defined in Common::AlignBits). | |||||
2019-06-21 | texture_cache: Change internal cache from lists to vectors | ReinUsesLisp | 1 | -6/+7 | |
2019-06-21 | Reduce amount of size calculations. | Fernando Sahmkow | 8 | -88/+97 | |
2019-06-21 | texture_cache: Correct premature texceptions | Fernando Sahmkow | 4 | -14/+51 | |
Due to our current infrastructure, it is possible for a mipmap to be set on as a render target before a texception of that mipmap's superset be set afterwards. This is problematic as we rely on texture views to set up texceptions and protecting render targets targets for 3D texture rendering. One simple solution is to configure framebuffers after texture setup but this brings other problems. This solution, forces a reconfiguration of the framebuffers after such event happens. | |||||
2019-06-21 | texture_cache: Implement guest flushing | Fernando Sahmkow | 3 | -10/+29 | |
2019-06-21 | Fixes to mipmap's process and reconstruct process | Fernando Sahmkow | 2 | -3/+3 | |
2019-06-21 | surface_base: Add parenthesis to EmplaceOverview's predicate | ReinUsesLisp | 1 | -3/+2 | |
2019-06-21 | Texture Cache: Implement Blitting and Fermi Copies | Fernando Sahmkow | 7 | -100/+93 | |
2019-06-21 | surface_view: Add constructor for ViewParams | ReinUsesLisp | 3 | -39/+23 | |
2019-06-21 | surface_base: Split BreakDown into layered and non-layered variants | ReinUsesLisp | 1 | -45/+48 | |
2019-06-21 | surface_base: Silence truncation warnings and minor renames and reordering | ReinUsesLisp | 2 | -32/+37 | |
2019-06-21 | copy_params: Use constructor instead of C-like initialization | ReinUsesLisp | 3 | -47/+39 | |
2019-06-21 | Correct Mipmaps View method in Texture Cache | Fernando Sahmkow | 3 | -32/+29 | |
2019-06-21 | Change texture_cache chaching from GPUAddr to CacheAddr | Fernando Sahmkow | 7 | -101/+60 | |
This also reverses the changes to make invalidation and flushing through the GPU address. | |||||
2019-06-21 | Corrections to Structural Matching | Fernando Sahmkow | 2 | -24/+53 | |
The texture will now be reconstructed if the width only matches on GoB alignment. | |||||
2019-06-21 | Implement Texture Cache V2 | Fernando Sahmkow | 6 | -381/+568 | |
2019-06-21 | Correct Surface Base and Views for new Texture Cache | Fernando Sahmkow | 7 | -380/+466 | |
2019-06-21 | Add OGLTextureView | Fernando Sahmkow | 2 | -0/+43 | |
2019-06-21 | Deglobalize Memory Manager on texture cahe and Implement Invalidation and Flushing using GPUVAddr | Fernando Sahmkow | 4 | -1/+20 | |
2019-06-21 | texture_cache: Remove execution context copies from the texture cache | ReinUsesLisp | 7 | -168/+59 | |
This is done to simplify the OpenGL implementation, it is needed for Vulkan. | |||||
2019-06-21 | gl_texture_cache: Implement fermi copies | ReinUsesLisp | 5 | -2/+105 | |
2019-06-21 | texture_cache: Split texture cache into different files | ReinUsesLisp | 12 | -876/+965 | |
2019-06-21 | texture_cache: Move staging buffer into a generic implementation | ReinUsesLisp | 4 | -181/+211 | |
2019-06-21 | texture_cache: Flush 3D textures in the order they are drawn | ReinUsesLisp | 5 | -19/+44 | |
2019-06-21 | gl_texture_cache: Minor changes | ReinUsesLisp | 5 | -140/+185 | |
2019-06-21 | gl_texture_cache: Add copy from multiple overlaps into a single surface | ReinUsesLisp | 3 | -6/+84 | |
2019-06-21 | gl_texture_cache: Attach surface textures instead of views | ReinUsesLisp | 3 | -20/+32 | |
2019-06-21 | gl_texture_cache: Add fast copy path | ReinUsesLisp | 4 | -7/+60 | |
2019-06-21 | gl_texture_cache: Initial implementation | ReinUsesLisp | 9 | -47/+809 | |
2019-06-21 | freezer: Update documentation | Zach Hilman | 1 | -1/+8 | |
2019-06-21 | core: Move Freezer class to tools namespace | Zach Hilman | 4 | -17/+17 | |
2019-06-21 | freezer: Add documentation for methods | Zach Hilman | 2 | -30/+49 | |
2019-06-21 | memory: Add class to manage and enforce memory freezing | Zach Hilman | 4 | -0/+248 | |
2019-06-20 | Revert PR 2590. | Fernando Sahmkow | 1 | -1/+1 | |
Even though it has been proven that IAudioRenderer:SystemEvent is actually an automatic event. The current implementation of such event is all thought to be manual. Thus it's implementation needs to be corrected when doing such change. As it is right now this PR introduced a series of regressions on softlocks on multiple games. Therefore, this pr reverts such change until a correct implementation is made. | |||||
2019-06-20 | Update content_archive.cpp | jonsn0w | 1 | -2/+2 | |
log clutter in debug logs when theres really no need | |||||
2019-06-19 | Change to a more descriptive name | Tobias | 1 | -1/+1 | |
2019-06-19 | yuzu/configure_input: Add missing space in window name | Tobias | 1 | -1/+1 | |
2019-06-19 | Added missing space between two words | Alex Subaric | 1 | -1/+1 | |
Added missing whitespace character between two words in the "Warning Missing Derivation Components" warning message box. | |||||
2019-06-18 | core: Remove unused CiTrace source files | Lioncash | 5 | -399/+0 | |
These source files have been unused for the entire lifecycle of the project. They're a hold-over from Citra and only add to the build time of the project, so they can be removed. There's also likely no way this would ever work in yuzu in its current form without revamping quite a bit of it, given how different the GPU on the Switch is compared to the 3DS. | |||||
2019-06-18 | service/audio/audren_u: Correct event reset type for the system event | Lioncash | 1 | -1/+1 | |
This is actually an auto-reset event in the audio service itself, not a manual one. | |||||
2019-06-17 | Addressed issues | David Marcec | 4 | -9/+14 | |
2019-06-16 | Core_Timing: Make core_timing threadsafe by default. | Fernando Sahmkow | 5 | -60/+25 | |
The old implementation had faulty Threadsafe methods where events could be missing. This implementation unifies unsafe/safe methods and makes core timing thread safe overall. | |||||
2019-06-16 | Signalled accumulated_suspended_tick_changed_event on creation based on RE | David Marcec | 1 | -0/+1 | |
2019-06-16 | Cleanup | David Marcec | 12 | -30/+39 | |
2019-06-16 | Impl'd IsUserAccountSwitchLocked, SetAudioOutVolume, GetAudioOutVolume & Partial impl of GetAccumulatedSuspendedTickChangedEvent | David Marcec | 10 | -11/+93 | |
IPC-100 was changed to InitializeApplicationInfoOld instead of InitializeApplicationInfo. IPC-150 makes an indentical call to IPC-100 however does extra processing. They should not have the same name as it's quite confusing to debug. | |||||
2019-06-13 | file_sys/ips_layer: Remove unnecessary reserve() call | Lioncash | 1 | -1/+0 | |
Given 'replace' is assigned to on the following line, this isn't necessary, given the underlying data is going to be overwritten entirely. | |||||
2019-06-12 | common/hex_util: Reserve std::string memory ahead of time | Lioncash | 1 | -0/+5 | |
Avoids potentially performing multiple reallocations (depending on the size of the input data) by reserving the necessary amount of memory ahead of time. This is trivially doable, so there's no harm in it. | |||||
2019-06-12 | common/hex_util: Combine HexVectorToString() and HexArrayToString() | Lioncash | 11 | -39/+40 | |
These can be generified together by using a concept type to designate them. This also has the benefit of not making copies of potentially very large arrays. | |||||
2019-06-12 | file_sys/card_image: Remove obsolete TODO | Lioncash | 1 | -1/+1 | |
We already support Rev 1+. | |||||
2019-06-12 | kernel/vm_manager: Remove redundant Reset call in destructor | Lioncash | 1 | -3/+1 | |
This is performing more work than would otherwise be necessary during VMManager's destruction. All we actually want to occur in this scenario is for any allocated memory to be freed, which will happen automatically as the VMManager instance goes out of scope. Anything else being done is simply unnecessary work. | |||||
2019-06-12 | gl_device: Fix TestVariableAoffi test | ReinUsesLisp | 1 | -1/+2 | |
This test is intended to be invalid GLSL, but it was being invalid in two points instead of one. The intention is to use a non-immediate parameter in a textureOffset like function. The problem is that this shader was being compiled as a separable shader object and the text was writting to gl_Position without a redeclaration, being invalid GLSL. Address that issue by using a user-defined output attribute. | |||||
2019-06-11 | file_sys/nca_metadata: Update CNMT structures | Lioncash | 1 | -2/+7 | |
Names a few more entries in relevant structures. Information based off SwitchBrew and my own RE. | |||||
2019-06-11 | file_sys/card_image: Deduplicate casts within AddNCAFromPartition() | Lioncash | 1 | -3/+6 | |
Makes for nicer reading. | |||||
2019-06-11 | file_sys/card_image: Make bracing consistent | Lioncash | 1 | -4/+8 | |
Makes for more consistent reading. | |||||
2019-06-11 | file_sys/card_image: Assign collapsed NCA contents directly to ncas member | Lioncash | 1 | -3/+1 | |
Same thing, significantly less noisy. | |||||
2019-06-11 | file_sys/card_image: Deduplicate type cast | Lioncash | 1 | -4/+6 | |
Same thing, less duplication. We can also std::move raw into the PartitionFilesystem constructor. | |||||
2019-06-11 | file_sys/card_image: Get rid of a magic number | Lioncash | 1 | -1/+1 | |
We can just use the size of the array to dehardcode it. | |||||
2019-06-11 | file_sys/card_image: Use std::array deduction guides | Lioncash | 1 | -1/+6 | |
Same thing, less code. | |||||
2019-06-10 | yuzutest: Add minor comments | Zach Hilman | 2 | -8/+9 | |
2019-06-10 | kernel: Differentiate kernel and user processes when picking ID | Zach Hilman | 6 | -10/+29 | |
This allows kernel internal type processes to be assigned IDs in the KIP range while userland processes are assigned in the user range. | |||||
2019-06-10 | nsp: Correct status codes for extracted NSPs | Zach Hilman | 2 | -13/+17 | |
Avoids all extracted NSPs being marked as error file type because they don't have program NCAs. | |||||
2019-06-10 | nsp: Use title ID from NPDM metadata for extracted type NSPs | Zach Hilman | 2 | -1/+22 | |
Avoids 0 being used as title ID for all extracted NSPs. | |||||
2019-06-10 | arm_dynarmic: Check if jit is nullptr when preparing reschedule | Zach Hilman | 1 | -0/+3 | |
Prevents crash with multiprocess loading. | |||||
2019-06-10 | yuzu_tester: Display results in table format | Zach Hilman | 3 | -12/+50 | |
2019-06-10 | yuzutest: Support multiple tests per executable | Zach Hilman | 4 | -33/+41 | |
2019-06-10 | yuzu_tester: Add 'yuzutest' service | Zach Hilman | 2 | -0/+123 | |
2019-06-10 | yuzu_tester: Add SDL2-based EmuWindow that doesn't show the window | Zach Hilman | 2 | -0/+164 | |
2019-06-10 | yuzu_tester: Use config, icon, and main from yuzu-cmd | Zach Hilman | 6 | -0/+624 | |
2019-06-10 | yuzu_tester: Add project subdirectory | Zach Hilman | 2 | -0/+35 | |
2019-06-10 | kernel/process: Make Create()'s name parameter be taken by value | Lioncash | 2 | -2/+2 | |
Makes the interface more flexible in terms of how Create() may be called, while still allowing the parameter itself to be moved into. | |||||
2019-06-10 | kernel/svc: Implement TotalMemoryUsedWithoutMmHeap/TotalMemoryAvailableWithoutMmHeap | Lioncash | 3 | -2/+42 | |
Given we don't currently implement the personal heap yet, the existing memory querying functions are essentially doing what the memory querying types introduced in 6.0.0 do. So, we can build the necessary machinery over the top of those and just use them as part of info types. | |||||
2019-06-10 | kernel/svc: Amend naming for TotalMemoryUsage in svcGetInfo() | Lioncash | 3 | -6/+6 | |
Disambiguates and makes the name a little more consistent with TotalPhysicalMemoryUsed. | |||||
2019-06-10 | kernel/svc: Remove duplicate enum entry in svcGetInfo() | Lioncash | 1 | -2/+1 | |
2019-06-09 | GPUVM: Correct GPU VM virtual address space | Fernando Sahmkow | 1 | -2/+2 | |
2019-06-08 | kepler_compute: Use std::array for cbuf info | ReinUsesLisp | 1 | -2/+3 | |
2019-06-08 | kepler_compute: Fix block_dim_x encoding | ReinUsesLisp | 1 | -1/+1 | |
2019-06-08 | gl_shader_cache: Use static constructors for CachedShader initialization | ReinUsesLisp | 2 | -52/+53 | |
2019-06-08 | gl_rasterizer: Remove unused parameters in descriptor uploads | ReinUsesLisp | 2 | -8/+6 | |
2019-06-08 | video_core/engines: Move ConstBufferInfo out of Maxwell3D | ReinUsesLisp | 6 | -49/+64 | |
2019-06-07 | constants: Extract backup JPEG used by account services | Zach Hilman | 5 | -28/+43 | |
2019-06-07 | shader: Split SSY and PBK stack | ReinUsesLisp | 4 | -27/+78 | |
Hardware testing revealed that SSY and PBK push to a different stack, allowing code like this: SSY label1; PBK label2; SYNC; label1: PBK; label2: EXIT; | |||||
2019-06-07 | kernel_executable: Optimize BLZ decompression | Zach Hilman | 2 | -10/+13 | |
2019-06-07 | cmake: Add missing shader hash file entries | ReinUsesLisp | 1 | -0/+3 | |
2019-06-07 | shader/node: Minor changes | ReinUsesLisp | 1 | -50/+54 | |
Reflect std::shared_ptr nature of Node on initializers and remove constant members in nodes. Add some commentaries. | |||||
2019-06-07 | shader: Move Node declarations out of the shader IR header | ReinUsesLisp | 4 | -493/+518 | |
Analysis passes do not have a good reason to depend on shader_ir.h to work on top of nodes. This splits node-related declarations to their own file and leaves the IR in shader_ir.h | |||||
2019-06-06 | yuzu/configuration: Make all widgets and dialogs aware of language changes | Lioncash | 31 | -58/+326 | |
To prepare for translation support, this makes all of the widgets cognizant of the language change event that occurs whenever installTranslator() is called and automatically retranslates their text where necessary. This is important as calling the backing UI's retranslateUi() is often not enough, particularly in cases where we add our own strings that aren't controlled by it. In that case we need to manually refresh the strings ourselves. | |||||
2019-06-06 | shader: Use shared_ptr to store nodes and move initialization to file | ReinUsesLisp | 35 | -248/+296 | |
Instead of having a vector of unique_ptr stored in a vector and returning star pointers to this, use shared_ptr. While changing initialization code, move it to a separate file when possible. This is a first step to allow code analysis and node generation beyond the ShaderIR class. | |||||
2019-06-05 | service/ns: Add missing override specifiers | Lioncash | 1 | -9/+9 | |
2019-06-05 | yuzu/CMakeLists: Disable implicit QString->QUrl conversions | Lioncash | 1 | -0/+3 | |
Enforces the use of the proper URL resolution functions. e.g. url = some_local_path_string; should actually be: url = QUrl::fromLocalPath(some_local_path_string); etc. This makes it harder to cause bugs when operating with both strings and URLs at the same time. | |||||
2019-06-05 | yuzu/CMakeLists: Disable unsafe overloads of QProcess' start() function | Lioncash | 1 | -0/+3 | |
Other overloads of start() are considerably much safer to use if we ever need this in the future and need to pass arguments to the program, given it contains separate parameters for the program path and the arguments themselves, whereas this unsafe overload contains both as a single string. Given the alternatives are much safer, we can disable this. | |||||
2019-06-05 | yuzu/CMakeLists: Disable implicit type narrowing in connect() calls | Lioncash | 1 | -0/+3 | |
Prevents hard-to-diagnose bugs from potentially occurring and requires any type narrowing to be explicitly performed by our code. | |||||
2019-06-05 | yuzu/configuration: Make function naming consistent | Lioncash | 33 | -213/+234 | |
2019-06-05 | kernel/process: Remove unused boost header include | Lioncash | 1 | -1/+0 | |
Boost headers typically include a lot of other headers, so removing this can prevent a bit of unnecessary compiler churn when building. | |||||
2019-06-05 | game_list: Accept *.kip as a file extension of executables | Zach Hilman | 2 | -3/+2 | |
2019-06-05 | loader: Add recognition for KIP file type | Zach Hilman | 2 | -0/+11 | |
2019-06-05 | loader: Add KIP and INI file parser-specific errors | Zach Hilman | 2 | -1/+9 | |
2019-06-05 | loader: Add AppLoader_KIP for KIP files | Zach Hilman | 3 | -0/+135 | |
2019-06-05 | program_metadata: Add function to load meta from raw parameters | Zach Hilman | 2 | -0/+20 | |
Needed for KIP loading as KIPs do not have an NPDM but do have the essential parts of the data within. | |||||
2019-06-05 | partition_data_manager: Remove KIP processing and use FileSys | Zach Hilman | 1 | -118/+13 | |
Previously, this TU contained the necessary headers to parse KIP/INI but now it should just use the FileSys class. | |||||
2019-06-05 | file_sys: Add classes to parse KIP1 and INI1 files | Zach Hilman | 3 | -0/+330 | |
2019-06-05 | core/core_timing_util: Amend casing of cyclesTo* functions | Lioncash | 3 | -6/+6 | |
Makes the casing consistent with all of our general function naming conventions. | |||||
2019-06-05 | core/core_timing_util: Use std::chrono types for specifying time units | Lioncash | 7 | -36/+43 | |
Makes the interface more type-safe and consistent in terms of return values. | |||||
2019-06-05 | core/core_timing_utils: Simplify overload set | Lioncash | 2 | -49/+2 | |
Removes unused overloads, simplifying the overall interface, deduplicating some code. | |||||
2019-06-04 | shader_bytecode: Mark EXIT as flow instruction | Fernando Sahmkow | 1 | -1/+1 | |
2019-06-03 | input_common/sdl/sdl_impl: Correct logging string in SDLState constructor | Lioncash | 1 | -1/+1 | |
If this path was ever taken, a runtime exception would occur due to the lack of a formatting specifier to insert the error code into the format string. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Move documentation comments to header where applicable | Lioncash | 2 | -7/+6 | |
Places the documentation comments with the rest of SDLState's member function documentation. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Amend names for axes for SDLAnalogPoller | Lioncash | 1 | -13/+13 | |
Adds another underscore to clearly indicate the axis names. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Mark variables const where applicable | Lioncash | 1 | -10/+11 | |
Make it explicit that these aren't modified elsewhere (either through functions by reference, or by other operations). | |||||
2019-06-03 | input_common/sdl/sdl_impl: Mark SDLEventToButtonParamPackage() as static | Lioncash | 1 | -1/+1 | |
Its prototype declared at the top of the translation unit contains the static qualifier, so the function itself should also contain it to make it a proper internally linked function. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Convert reinterpret_cast into a static_cast | Lioncash | 1 | -2/+4 | |
It's valid to static_cast a void pointer back into its proper type. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Use insert_or_assign() where applicable | Lioncash | 1 | -3/+3 | |
Same behavior, but without a potential need to unnecessarily default construct a value. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Simplify SDL_Joystick deleter handling | Lioncash | 1 | -15/+14 | |
The deleter can just be set in the constructor and maintained throughout the lifetime of the object. If a contained pointer is null, then the deleter won't execute, so this is safe to do. We don't need to swap it out with a version of a deleter that does nothing. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Resolve two sign conversion warnings | Lioncash | 1 | -10/+16 | |
Silences the final two warnings in SDL code. | |||||
2019-06-03 | input_common/sdl: Remove unused header includes and forward declarations | Lioncash | 3 | -11/+5 | |
Gets rid of a few unnecessary inclusion dependencies. It also uncovered a few indirect inclusion dependencies being relied upon. | |||||
2019-06-03 | input_common/sdl/sdl_impl: Use nested namespace specifiers where applicable | Lioncash | 1 | -5/+2 | |
2019-06-03 | yuzu/bootmanager: Log out screenshot destination path | Lioncash | 1 | -6/+11 | |
We can make this message more meaningful by indicating the location the screenshot has been saved to. We can also log out whenever a screenshot could not be saved (e.g. due to filesystem permissions or some other reason). | |||||
2019-06-03 | yuzu/bootmanager: Treat the resolution factor as a u32 | Lioncash | 4 | -16/+25 | |
Treating it as a u16 can result in a sign-conversion warning when performing arithmetic with it, as u16 promotes to an int when aritmetic is performed on it, not unsigned int. This also makes the interface more uniform, as the layout interface now operates on u32 across the board. | |||||
2019-06-03 | yuzu/bootmanager: Default EmuThread's destructor in the cpp file | Lioncash | 2 | -1/+4 | |
This class contains non-trivial members, so we should default the destructor's definition within the cpp file. | |||||
2019-06-03 | yuzu/bootmanager: unsigned -> u32 | Lioncash | 2 | -11/+11 | |
Same thing (for platforms we support), less reading. | |||||
2019-06-03 | yuzu/bootmanager: Change false literal to 0 for setSwapInterval() | Lioncash | 1 | -1/+1 | |
This function is defined as taking an int, not a bool. | |||||
2019-06-03 | yuzu/bootmanager: Remove pointer downcast in GRenderWindow's constructor | Lioncash | 2 | -4/+3 | |
We can just pass a pointer to GMainWindow directly and make it a requirement of the interface. This makes the interface a little safer, since this would technically otherwise allow any random QWidget to be the parent of a render window, downcasting it to GMainWindow (which is undefined behavior). | |||||
2019-06-03 | yuzu/bootmanager: Remove unnecessary pointer casts | Lioncash | 1 | -5/+6 | |
We can just invoke these functions by qualifying the object name before the function. | |||||
2019-06-03 | gl_shader_decompiler: Remove guest "position" varying | ReinUsesLisp | 2 | -36/+21 | |
"position" was being written but not read anywhere besides geometry shaders, where it had the same value as gl_Position. This commit replaces "position" with gl_Position, reducing the complexity of our code and the emitted GLSL code. | |||||
2019-05-31 | input_common/sdl/sdl_impl: Silence sign conversion warnings | Lioncash | 1 | -3/+3 | |
Makes the conversions explicit, as opposed to implicit. | |||||
2019-05-31 | common/math_util: Provide a template deduction guide for Common::Rectangle | Lioncash | 1 | -0/+3 | |
Allows for things such as: auto rect = Common::Rectangle{0, 0, 0, 0}; as opposed to being required to explicitly write out the underlying type, such as: auto rect = Common::Rectangle<int>{0, 0, 0, 0}; The only requirement for the deduction is that all constructor arguments be the same type. | |||||
2019-05-31 | game_list_worker: Use QFile over our own IOFile instance or std streams | Lioncash | 1 | -28/+24 | |
Stays consistent in our code with using Qt's provided mechanisms, and also properly handles Unicode paths (which file streams on Windows don't do very well). | |||||
2019-05-31 | game_list_worker: Remove template specializations | Lioncash | 1 | -8/+2 | |
This is equivalent to specifying two separate functions, so we can just do that. | |||||
2019-05-30 | gl_shader_cache: Store a system class and drop global accessors | ReinUsesLisp | 2 | -7/+9 | |
2019-05-30 | gl_shader_cache: Add commentaries explaining the intention in shaders creation | ReinUsesLisp | 1 | -0/+2 | |
2019-05-30 | gl_shader_cache: Flip if condition in GetStageProgram to reduce indentation | ReinUsesLisp | 1 | -25/+26 | |
2019-05-30 | gl_buffer_cache: Remove unused ReserveMemory method | ReinUsesLisp | 2 | -13/+0 | |
2019-05-30 | maxwell_to_gl: Use GL_CLAMP to emulate Clamp wrap mode | ReinUsesLisp | 3 | -7/+4 | |
2019-05-30 | gl_rasterizer: Move alpha testing to the OpenGL pipeline | ReinUsesLisp | 8 | -71/+33 | |
Removes the alpha testing code from each fragment shader invocation. | |||||
2019-05-30 | gl_rasterizer: Use GL_QUADS to emulate quads rendering | ReinUsesLisp | 6 | -132/+5 | |
2019-05-30 | rasterizer_opengl: Remove OpenGL core profile | ReinUsesLisp | 8 | -29/+3 | |
2019-05-30 | main: Remove extraneous comment | Zach Hilman | 1 | -1/+0 | |
2019-05-30 | qt: Silence name collision warnings | ReinUsesLisp | 3 | -15/+15 | |
2019-05-29 | yuzu: Remove unused birthday setting | fearlessTobi | 3 | -170/+44 | |
Fixes #2522. | |||||
2019-05-29 | yuzu/software_keyboard: Remove unnecessary GetStatus() member function | Lioncash | 3 | -10/+1 | |
Like with the profile selection dialog, we can just use the result of QDialog's exec() function to determine whether or not a dialog was accepted. | |||||
2019-05-29 | profile_select: Remove unnecessary GetStatus() member function | Lioncash | 3 | -18/+8 | |
This behavior is already provided by the built-in exec() function. We just need to check the return value of it. | |||||
2019-05-29 | profile_select: Return int instead of u32 for GetIndex() | Lioncash | 3 | -8/+9 | |
Qt uses a signed value to represent indices. We should follow this convention where applicable to avoid unnecessary sign-conversion warnings, as well as making it easier to interoperate with other aspects of Qt. While we're at it, we can also make a sign-conversion explicit. | |||||
2019-05-29 | core/core: Remove unnecessary includes | Lioncash | 3 | -13/+37 | |
The contents of these includes aren't used anywhere in this translation unit. | |||||
2019-05-29 | yuzu_cmd/yuzu: Correct formatting specifier | Lioncash | 1 | -1/+1 | |
Amends the formatting specifier to obey libfmt. Prevents the application from terminating due to a formatting issue in the error case. | |||||
2019-05-29 | core/loader: Remove LoadKernelSystemMode | Lioncash | 5 | -29/+0 | |
This is a hold-over from Citra and doesn't apply to yuzu. | |||||
2019-05-29 | core/telemetry_session: Remove unnecessary web service nulling out in destructor | Lioncash | 1 | -2/+1 | |
This will automatically occur when the backend instance goes out of scope at the end of the destructor's execution. | |||||
2019-05-29 | core/telemetry_session: Remove usages of the global system accessor | Lioncash | 3 | -30/+54 | |
Makes the dependency explicit in the TelemetrySession's interface instead of making it a hidden dependency. This also revealed a hidden issue with the way the telemetry session was being initialized. It was attempting to retrieve the app loader and log out title-specific information. However, this isn't always guaranteed to be possible. During the initialization phase, everything is being constructed. It doesn't mean an actual title has been selected. This is what the Load() function is for. This potentially results in dead code paths involving the app loader. Instead, we explicitly add this information when we know the app loader instance is available. | |||||
2019-05-29 | core/telemetry_session: Explicitly delete copy and move constructors | Lioncash | 1 | -1/+7 | |
NonCopyable is misleading here. It also makes the class non-moveable as well, so we can be explicit about this. | |||||
2019-05-29 | core/telemetry_session: Remove unused include | Lioncash | 1 | -1/+0 | |
2019-05-27 | gl_device: Add commentary to AOFFI unit test source code | ReinUsesLisp | 1 | -0/+1 | |
The intention behind this commit is to hint someone inspecting an apitrace dump to ignore this ill-formed GLSL code. | |||||
2019-05-27 | gl_shader_gen: Always declare extensions after the version declaration | ReinUsesLisp | 2 | -7/+5 | |
This addresses a bug on geometry shaders where code was being written before all #extension declarations were done. Ref to #2523 | |||||
2019-05-27 | ncm: Implement LR OpenAddOnContentLocationResolver (2) | Zach Hilman | 1 | -24/+21 | |
Returns an object of type IAddOnContentLocationResolver for the provided StorageId. | |||||
2019-05-27 | ncm: Implement LR OpenRegisteredLocationResolver (1) | Zach Hilman | 1 | -0/+27 | |
Returns an object of type IRegisteredLocationResolver for the StorageId. | |||||
2019-05-27 | ncm: Implement LR OpenLocationResolver (0) | Zach Hilman | 1 | -0/+50 | |
Returns an object of type ILocationResolver with the provided StorageId. | |||||
2019-05-26 | game_list_worker: Add better error handling to caching | Zach Hilman | 2 | -23/+42 | |
2019-05-26 | yuzu: Clear partial/full game list cache when data is updated | Zach Hilman | 2 | -0/+13 | |
2019-05-26 | game_list: Implement caching for game list | Zach Hilman | 1 | -7/+99 | |
Preserves list of add ons and the icon, which are the two costliest parts of game list population. | |||||
2019-05-26 | ui_settings: Add option to cache game list | Zach Hilman | 2 | -0/+3 | |
2019-05-26 | loader: Move NSO module tracking to AppLoader | Zach Hilman | 22 | -81/+148 | |
Also cleanup of general stuff | |||||
2019-05-26 | vk_device: Let formats array type be deduced | ReinUsesLisp | 1 | -33/+33 | |
2019-05-26 | vk_shader_decompiler: Misc fixes | ReinUsesLisp | 2 | -45/+67 | |
Fix missing OpSelectionMerge instruction. This caused devices loses on most hardware, Intel didn't care. Fix [-1;1] -> [0;1] depth conversions. Conditionally use VK_EXT_scalar_block_layout. This allows us to use non-std140 layouts on UBOs. Update external Vulkan headers. | |||||
2019-05-26 | vk_device: Enable features when available and misc changes | ReinUsesLisp | 2 | -43/+151 | |
Keeps track of native ASTC support, VK_EXT_scalar_block_layout availability and SSBO range. Check for independentBlend and vertexPipelineStorageAndAtomics as a required feature. Always enable it. Use vk::to_string format to log Vulkan enums. Style changes. | |||||
2019-05-26 | emu_window: Pass OnMinimalClientAreaChangeRequest argument by copy | ReinUsesLisp | 5 | -10/+5 | |
There's no performance improvement in passing an unsigned pair by reference. | |||||
2019-05-25 | core_timing_util: Silence sign-comparison warnings | Lioncash | 1 | -4/+4 | |
We can just make the conversion explicit instead of implicit here to silence -Wsign-compare warnings. | |||||
2019-05-25 | loader/nso: Silence sign-comparison warning | Lioncash | 1 | -1/+1 | |
This was previously performing a size_t == int comparison. Silences a -Wsign-compare warning. | |||||
2019-05-25 | yuzu_cmd: Split emu_window OpenGL implementation into its own file | ReinUsesLisp | 6 | -176/+211 | |
2019-05-25 | prepo: Save reports from PlayReport service | Zach Hilman | 1 | -2/+23 | |
Logs a lot of seemingly innocuous telemetry games generate. | |||||
2019-05-25 | fatal: Save report on fatal:u call | Zach Hilman | 1 | -21/+5 | |
Matches offical behavior with creport and replaces old log/text based report system. | |||||
2019-05-25 | service: Save report on unimplemented function call | Zach Hilman | 1 | -0/+3 | |
2019-05-25 | applets/error: Save report on error applet | Zach Hilman | 1 | -5/+14 | |
This matches official behavior with the erpt/eclct/eupld service chain. | |||||
2019-05-25 | applets: Save report on stubbed applet | Zach Hilman | 4 | -15/+49 | |
This also reworks the applet data storage to be peekable. | |||||
2019-05-25 | svc: Save report on call to svcBreak | Zach Hilman | 1 | -1/+7 | |
2019-05-25 | core: Add Reporter class to take/save reports | Zach Hilman | 5 | -1/+416 | |
2019-05-25 | qt: Make UI option for 'Reporting Services' temporary | Zach Hilman | 2 | -0/+24 | |
Reports are unnecessary for normal users and this is to prevent 'power' users from enabling the feature by accident. | |||||
2019-05-25 | settings: Add 'Reporting Services' config option | Zach Hilman | 3 | -10/+13 | |
Full enable/disable for all reports. | |||||
2019-05-25 | arm_interface: Expand backtrace generation | Zach Hilman | 2 | -7/+194 | |
Returns results as a vector of entries for further processing. Logs addresses, offsets, and mangled name. | |||||
2019-05-25 | core: Track load offsets of NSO modules | Zach Hilman | 3 | -0/+18 | |
Needed for backtrace decomposition | |||||
2019-05-25 | configure_hotkeys: Remove unnecessary Settings::Apply() call | Lioncash | 1 | -1/+0 | |
Nothing from the hotkeys dialog relies on this call occurring, and is already called from the dialog that calls applyConfiguration(). | |||||
2019-05-25 | configure_hotkeys: Tidy up key sequence conflict error string | Lioncash | 1 | -2/+2 | |
Avoids mentioning the user and formalizes the error itself. | |||||
2019-05-25 | configure_hotkeys: Change critical error dialog into a warning dialog | Lioncash | 1 | -2/+2 | |
critical() is intended for critical/fatal errors that threaten the overall stability of an application. A user entering a conflicting key sequence is neither of those. | |||||
2019-05-25 | configure_hotkeys: Move conflict detection logic to IsUsedKey() | Lioncash | 2 | -14/+15 | |
We don't need to extract the entire set of hotkeys into a list and then iterate through it. We can traverse the list and early-exit if we're able to. | |||||
2019-05-25 | configure_hotkeys: Remove unused EmitHotkeysChanged() | Lioncash | 3 | -13/+0 | |
1. This is something that should be solely emitted by the hotkey dialog itself 2. This is functionally unused, given there's nothing listening for the signal. | |||||
2019-05-25 | sequence_dialog: Reorganize the constructor | Lioncash | 1 | -4/+8 | |
The previous code was all "smushed" together wasn't really grouped together that well. This spaces things out and separates them by relation to one another, making it easier to visually parse the individual sections of code that make up the constructor. | |||||
2019-05-25 | sequence_dialog: Remove unnecessary horizontal specifier | Lioncash | 1 | -2/+1 | |
QDialogButtonBoxes are horizontal by default. | |||||
2019-05-25 | renderer_opengl/utils: Use a std::string_view with LabelGLObject() | Lioncash | 2 | -10/+10 | |
Uses a std::string_view instead of a std::string, given the pointed to string isn't modified and is only used in a formatting operation. This is nice because a few usages directly supply a string literal to the function, allowing these usages to otherwise not heap allocate, unlike the std::string overloads. While we're at it, we can combine the address formatting into a single formatting call. | |||||
2019-05-25 | yuzu/configuration/configure_graphics: Eliminate type narrowing in a connect call | Lioncash | 1 | -6/+5 | |
A checkbox is able to be tri-state, giving it three possible activity types, so in the connect call here, it would actually be truncating an int into a bool. Instead, we can just listen on the toggled() signal, which passes along a bool, not an int. | |||||
2019-05-25 | yuzu/CMakeLists: Disable implicit QString conversions | Lioncash | 1 | -0/+4 | |
Now that all of our code is compilable with implicit QString conversions, we can enforce it at compile-time by disabling them. | |||||
2019-05-25 | yuzu/applets/software_keyboard: Remove unused assert header | Lioncash | 1 | -1/+0 | |
This isn't actually used anywhere, so it can be removed. | |||||
2019-05-25 | yuzu/applets/software_keyboard: std::move argument in MainWindowFinishedText() | Lioncash | 1 | -1/+1 | |
Given the std::optional can contain an object type that heap allocates, we can use std::move to avoid an unnecessary copy/allocation from occurring. | |||||
2019-05-25 | yuzu/applets/software_keyboard: Resolve sign mismatch comparison | Lioncash | 1 | -1/+1 | |
Qt uses a signed value to represent container sizes, so this was causing a sign mismatch warning. | |||||
2019-05-25 | yuzu/applets/software_keyboard: Specify string conversions explicitly | Lioncash | 2 | -10/+18 | |
Allows the software keyboard applet code to compile with implicit string conversions disabled. | |||||
2019-05-25 | yuzu/applets/error: Specify string conversions explicitly | Lioncash | 1 | -2/+3 | |
Allows the error applet to build successfully with implicit string conversions disabled. | |||||
2019-05-25 | yuzu/main: Specify string conversions where applicable | Lioncash | 1 | -115/+145 | |
2019-05-24 | gl_shader_decompiler: Use an if based cbuf indexing for broken drivers | ReinUsesLisp | 1 | -3/+20 | |
The following code is broken on AMD's proprietary GLSL compiler: ```glsl uint idx = ...; vec4 values = ...; float some_value = values[idx & 3]; ``` It index the wrong components, to fix this the following pessimized code is emitted when that bug is present: ```glsl uint idx = ...; vec4 values = ...; float some_value; if ((idx & 3) == 0) some_value = values.x; if ((idx & 3) == 1) some_value = values.y; if ((idx & 3) == 2) some_value = values.z; if ((idx & 3) == 3) some_value = values.w; ``` | |||||
2019-05-24 | gl_device: Add test to detect broken component indexing | ReinUsesLisp | 2 | -0/+60 | |
Component indexing on AMD's proprietary driver is broken. This commit adds a test to detect when we are on a driver that can't successfully manage component indexing. It dispatches a dummy draw with just one vertex shader that writes to an indexed SSBO from the GPU with data sent through uniforms, it then reads that data from the CPU and compares the expected output. | |||||
2019-05-23 | common/file_util: Remove unnecessary return at end of void StripTailDirSlashes() | Lioncash | 1 | -6/+8 | |
While we're at it, also invert the conditional into a guard clause. | |||||
2019-05-23 | common/file_util: Make GetCurrentDir() return a std::optional | Lioncash | 2 | -3/+4 | |
nullptr was being returned in the error case, which, at a glance may seem perfectly OK... until you realize that std::string has the invariant that it may not be constructed from a null pointer. This means that if this error case was ever hit, then the application would most likely crash from a thrown exception in std::string's constructor. Instead, we can change the function to return an optional value, indicating if a failure occurred. | |||||
2019-05-23 | common/file_util: Remove duplicated documentation comments | Lioncash | 1 | -25/+0 | |
These are already present within the header, so they don't need to be repeated in the cpp file. | |||||
2019-05-23 | common/file_util: Make ReadFileToString and WriteStringToFile consistent | Lioncash | 3 | -7/+7 | |
Makes the parameter ordering consistent, and also makes the filename parameter a std::string. A std::string would be constructed anyways with the previous code, as IOFile's only constructor with a filepath is one taking a std::string. We can also make WriteStringToFile's string parameter utilize a std::string_view for the string, making use of our previous changes to IOFile. | |||||
2019-05-23 | common/file_util: Remove unnecessary c_str() calls | Lioncash | 1 | -2/+2 | |
The file stream open functions have supported std::string overloads since C++11, so we don't need to use c_str() here. Same behavior, less code. | |||||
2019-05-23 | common/file_util: Make IOFile's WriteString take a std::string_view | Lioncash | 1 | -2/+2 | |
We don't need to force the usage of a std::string here, and can instead use a std::string_view, which allows writing out other forms of strings (e.g. C-style strings) without any unnecessary heap allocations. | |||||
2019-05-23 | Fix bitmask logic inversion | Michael Scire | 1 | -2/+1 | |
2019-05-23 | fix introduced clang-format errors | Michael Scire | 1 | -3/+2 | |
2019-05-23 | Address review comments | Michael Scire | 6 | -47/+120 | |
2019-05-23 | clang-format fixes | Michael Scire | 4 | -31/+32 | |
2019-05-23 | Implement IApplicationFunctions::GetDesiredLanguage | Michael Scire | 9 | -403/+1010 | |
2019-05-23 | shader/shader_ir: Make Comment() take a std::string by value | Lioncash | 2 | -3/+3 | |
This allows for forming comment nodes without making unnecessary copies of the std::string instance. e.g. previously: Comment(fmt::format("Base address is c[0x{:x}][0x{:x}]", cbuf->GetIndex(), cbuf_offset)); Would result in a copy of the string being created, as CommentNode() takes a std::string by value (a const ref passed to a value parameter results in a copy). Now, only one instance of the string is ever moved around. (fmt::format returns a std::string, and since it's returned from a function by value, this is a prvalue (which can be treated like an rvalue), so it's moved into Comment's string parameter), we then move it into the CommentNode constructor, which then moves the string into its member variable). | |||||
2019-05-23 | shader/decode/*: Add missing newline to files lacking them | Lioncash | 18 | -18/+18 | |
Keeps the shader code file endings consistent. | |||||
2019-05-23 | shader/decode/*: Eliminate indirect inclusions | Lioncash | 6 | -1/+5 | |
Amends cases where we were using things that were indirectly being satisfied through other headers. This way, if those headers change and eliminate dependencies on other headers in the future, we don't have cascading compilation errors. | |||||
2019-05-23 | service/aoc: Avoid allocating and discarding data | Lioncash | 1 | -8/+8 | |
Previously, the code was accumulating data into a std::vector and then tossing all of it away if a setting was disabled. Instead, we can just check if it's disabled and do no work at all if possible. If it's enabled, then we can append to the vector and allocate. Unlikely to impact usage much, but it is slightly less sloppy with resources. | |||||
2019-05-23 | service/aoc: Remove unnecessary includes | Lioncash | 1 | -2/+0 | |
Removes two header dependencies related to file handling that aren't actually used within the source file. | |||||
2019-05-23 | service/aoc: Pop all passed values where applicable | Lioncash | 1 | -12/+45 | |
A few of the aoc service stubs/implementations weren't fully popping all of the parameters passed to them. This ensures that all parameters are popped and, at minimum, logged out. | |||||
2019-05-22 | shader/decode/memory: Remove left in debug pragma | Lioncash | 1 | -2/+0 | |
2019-05-21 | renderer_opengl/gl_shader_decompiler: Remove redundant name specification in format string | Lioncash | 1 | -1/+1 | |
This accidentally slipped through a rebase. | |||||
2019-05-21 | gl_shader_cache: Fix clang strict standard build issues | ReinUsesLisp | 3 | -9/+13 | |
2019-05-21 | gl_shader_cache: Use shared contexts to build shaders in parallel | ReinUsesLisp | 7 | -56/+112 | |
2019-05-21 | shader/memory: Implement ST (generic memory) | ReinUsesLisp | 2 | -21/+36 | |
2019-05-21 | shader/memory: Implement LD (generic memory) | ReinUsesLisp | 3 | -15/+38 | |
2019-05-21 | yuzu/configuration/config: Make default hotkeys an internally-linked array in the cpp file | Lioncash | 2 | -4/+2 | |
Given the array is a private static array, we can just make it internally linked to hide it from external code. This also allows us to remove an inclusion within the header. | |||||
2019-05-21 | yuzu/configuration/config: Specify string conversions explicitly | Lioncash | 1 | -30/+42 | |
Allows the configuration code to build successfully with implicit string conversions disabled. | |||||
2019-05-20 | shader: Implement S2R Tid{XYZ} and CtaId{XYZ} | ReinUsesLisp | 4 | -15/+69 | |
2019-05-20 | gl_shader_decompiler: Make GetSwizzle constexpr | ReinUsesLisp | 1 | -7/+7 | |
2019-05-20 | yuzu/game_list: Specify string conversions explicitly | Lioncash | 2 | -50/+55 | |
Allows the game list code to compile successfully with implicit string conversions disabled. | |||||
2019-05-20 | yuzu/game_list_worker: Specify string conversions explicitly | Lioncash | 1 | -2/+2 | |
Allows the game list worker code to compile successfully with implicit string conversions disabled. | |||||
2019-05-20 | yuzu/game_list_p: Amend mentions of SMDH in comments | Lioncash | 1 | -3/+3 | |
SMDH is a metadata format used in some executable formats for the Nintendo 3DS. Switch executables don't utilize this metadata format, so this just a holdover from Citra and can be corrected. | |||||
2019-05-20 | yuzu/game_list_p: Specify string conversions explicitly | Lioncash | 1 | -10/+9 | |
Allows the game list item code to build with implicit string conversions disabled. | |||||
2019-05-20 | yuzu/loading_screen: Specify string conversions explicitly | Lioncash | 1 | -9/+9 | |
Allows the loading screen code to compile with implicit string conversions disabled. While we're at it remove unnecessary const usages, and add it to nearby variables where appropriate. | |||||
2019-05-20 | yuzu/bootmanager: Specify string conversions explicitly | Lioncash | 1 | -2/+4 | |
Allows the bootmanager code to compile with implicit string conversions disabled. | |||||
2019-05-20 | yuzu/util: Specify string conversions explicitly | Lioncash | 1 | -8/+10 | |
Allows the util code to build with implicit string conversions disabled. | |||||
2019-05-20 | gl_shader_decompiler: Tidy up minor remaining cases of unnecessary std::string concatenation | Lioncash | 1 | -21/+20 | |
2019-05-20 | gl_shader_decompiler: Replace individual overloads with the fmt-based one | Lioncash | 1 | -28/+16 | |
Gets rid of the need to special-case brace handling depending on the overload used, and makes it consistent across the board with how fmt handles them. Strings with compile-time deducible strings are directly forwarded to std::string's constructor, so we don't need to worry about the performance difference here, as it'll be identical. | |||||
2019-05-20 | gl_shader_decompiler: Utilize fmt overload of AddLine() where applicable | Lioncash | 1 | -136/+152 | |
2019-05-19 | Revert #2466 | Fernando Sahmkow | 1 | -1/+3 | |
This reverts a tested behavior on delay slots not exiting if the exit flag is set. Currently new tests are required in order to ensure this behavior. | |||||
2019-05-19 | gl_shader_decompiler: Add AddLine() overload that forwards to fmt | Lioncash | 1 | -0/+11 | |
In a lot of places throughout the decompiler, string concatenation via operator+ is used quite heavily. This is usually fine, when not heavily used, but when used extensively, can be a problem. operator+ creates an entirely new heap allocated temporary string and given we perform expressions like: std::string thing = a + b + c + d; this ends up with a lot of unnecessary temporary strings being created and discarded, which kind of thrashes the heap more than we need to. Given we utilize fmt in some AddLine calls, we can make this a part of the ShaderWriter's API. We can make an overload that simply acts as a passthrough to fmt. This way, whenever things need to be appended to a string, the operation can be done via a single string formatting operation instead of discarding numerous temporary strings. This also has the benefit of making the strings themselves look nicer and makes it easier to spot errors in them. | |||||
2019-05-19 | yuzu/configuration/configure_web: Specify string conversions explicitly | Lioncash | 1 | -8/+16 | |
Allows the web config code to compile with implicit string conversions disabled. We can also deduplicate the calls to create the pixmap. | |||||
2019-05-19 | yuzu/configuration/configure_system: Specify string conversions explicitly | Lioncash | 1 | -2/+3 | |
Allows the system config code to build successfully with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/configuration/configure_profile_manager: Mark UI string as translatable | Lioncash | 1 | -1/+1 | |
This is a user-facing string, so it should be marked as translatable. | |||||
2019-05-19 | yuzu/configuration/configure_per_general: Specify string conversions explicitly | Lioncash | 1 | -6/+8 | |
Allows the per-game configuration to be successfully built with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/configuration/configure_mouse_advanced: Clean up array accesses | Lioncash | 1 | -19/+22 | |
Deduplicates array accesses and uses a named variable where appropriate. | |||||
2019-05-19 | yuzu/configuration/configure_mouse_advanced: Specify string conversions explicitly | Lioncash | 1 | -11/+23 | |
Allows the advanced mouse configuration code to build with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/configuration/configure_input_player: Clean up array accesses | Lioncash | 1 | -32/+48 | |
Rather than repeatedly index arrays that have quite a large array index, we can just use a named variable instead. | |||||
2019-05-19 | yuzu/configuration/configure_input_player: Specify string conversions explicitly | Lioncash | 1 | -24/+49 | |
Allows the player input configuration code to compile with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/configuration/configure_input: Mark controller type names as translateable | Lioncash | 1 | -5/+8 | |
These are user-facing strings, so they should be localizable. | |||||
2019-05-19 | yuzu/configuration/configure_general: Specify string conversions explicitly | Lioncash | 1 | -1/+2 | |
Allows the general configuration code to successfully compile with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/configuration/configure_gamelist: Specify string conversions explicitly | Lioncash | 1 | -3/+5 | |
Allows the gamelist configuration code to compile with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/configuration/configure_audio: Store power on query into a variable | Lioncash | 1 | -2/+3 | |
Avoids using the system accessor more than necessary, and ensures that both dialog boxes see the same power on state. | |||||
2019-05-19 | yuzu/configuration/configure_audio: Tidy up function cast | Lioncash | 1 | -2/+1 | |
We can just use qOverload here to tidy up the function cast. | |||||
2019-05-19 | yuzu/configuration/configure_audio: Specify string conversions explicitly | Lioncash | 1 | -3/+3 | |
Allows the audio configuration code to build with implicit string conversions disabled. | |||||
2019-05-19 | Dma_pusher: ASSERT on empty command_list | Fernando Sahmkow | 1 | -0/+7 | |
This is a measure to avoid crashes on command list reading as an empty command_list is considered a NOP. | |||||
2019-05-19 | shader/shader_ir: Remove unnecessary inline specifiers | Lioncash | 1 | -2/+2 | |
constexpr internally links by default, so the inline specifier is unnecessary. | |||||
2019-05-19 | shader/shader_ir: Simplify constructors for OperationNode | Lioncash | 1 | -15/+6 | |
Many of these constructors don't even need to be templated. The only ones that need to be templated are the ones that actually make use of the parameter pack. Even then, since std::vector accepts an initializer list, we can supply the parameter pack directly to it instead of creating our own copy of the list, then copying it again into the std::vector. | |||||
2019-05-19 | shader/shader_ir: Remove unnecessary template parameter packs from Operation() overloads where applicable | Lioncash | 1 | -2/+0 | |
These overloads don't actually make use of the parameter pack, so they can be turned into regular non-template function overloads. | |||||
2019-05-19 | shader/shader_ir: Mark tracking functions as const member functions | Lioncash | 2 | -8/+11 | |
These don't actually modify instance state, so they can be marked as const member functions | |||||
2019-05-19 | yuzu/util: Remove unused spinbox.cpp/.h | Lioncash | 3 | -366/+0 | |
This has been left unused since the removal of the vestigial surface viewer. Given it has no uses left, this can be removed as well. | |||||
2019-05-19 | shader/shader_ir: Place implementations of constructor and destructor in cpp file | Lioncash | 2 | -5/+9 | |
Given the class contains quite a lot of non-trivial types, place the constructor and destructor within the cpp file to avoid inlining construction and destruction code everywhere the class is used. | |||||
2019-05-19 | gl_shader_gen: std::move objects where applicable | Lioncash | 1 | -7/+7 | |
Avoids performing copies into the pair being returned. Instead, we can just move the resources into the pair, avoiding the need to make copies of both the std::string and ShaderEntries struct. | |||||
2019-05-19 | gl_shader_disk_cache: in-class initialize virtual file offset of ShaderDiskCacheOpenGL | Lioncash | 2 | -5/+3 | |
Given the offset is assigned a fixed value in the constructor, we can just assign it directly and get rid of the need to write the name of the variable again in the constructor initializer list. | |||||
2019-05-19 | gl_shader_disk_cache: Default ShaderDiskCacheOpenGL's destructor in the cpp file | Lioncash | 2 | -0/+3 | |
Given the disk shader cache contains non-trivial types, we should default it in the cpp file in order to prevent inlining of the complex destruction logic. | |||||
2019-05-19 | gl_shader_disk_cache: Make hash specializations noexcept | Lioncash | 1 | -2/+2 | |
The standard library expects hash specializations that don't throw exceptions. Make this explicit in the type to allow selection of better code paths if possible in implementations. | |||||
2019-05-19 | gl_shader_disk_cache: Remove redundant code string construction in LoadDecompiledEntry() | Lioncash | 1 | -2/+2 | |
We don't need to load the code into a vector and then construct a string over the data. We can just create a string with the necessary size ahead of time, and read the data directly into it, getting rid of an unnecessary heap allocation. | |||||
2019-05-19 | gl_shader_disk_cache: Make variable non-const in decompiled entry case | Lioncash | 1 | -1/+1 | |
std::move does nothing when applied to a const variable. Resources can't be moved if the object is immutable. With this change, we don't end up making several unnecessary heap allocations and copies. | |||||
2019-05-19 | gl_shader_disk_cache: Special-case boolean handling | Lioncash | 2 | -24/+37 | |
Booleans don't have a guaranteed size, but we still want to have them integrate into the disk cache system without needing to actually use a different type. We can do this by supplying non-template overloads for the bool type. Non-template overloads always have precedence during function resolution, so this is safe to provide. This gets rid of the need to smatter ternary conditionals, as well as the need to use u8 types to store the value in. | |||||
2019-05-19 | yuzu/applets/profile_select: Mark header string as translatable | Lioncash | 1 | -2/+2 | |
This is a user-facing string, so it should be marked as translatable. | |||||
2019-05-19 | yuzu/debugger/graphics/graphics_breakpoints: Specify string conversions explicitly | Lioncash | 1 | -1/+1 | |
Allows the graphics breakpoints to compile with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/debugger/profiler: Specify string conversions explicitly | Lioncash | 1 | -2/+2 | |
This allows the microprofile widget to compile with implicit string conversions disabled. | |||||
2019-05-19 | yuzu/debugger/wait_tree: Specify string conversions explicitly | Lioncash | 1 | -14/+17 | |
Allows compiling the wait tree widget with implicit string conversions disabled. | |||||
2019-05-19 | ipc_helpers: Amend floating-point type in Pop<double> specialization | Lioncash | 1 | -1/+1 | |
Currently, this overload isn't used, so this wasn't actually hit in any code, only the float overload is used. | |||||
2019-05-19 | Address review comment | Tobias | 1 | -1/+1 | |
Co-Authored-By: Mat M. <mathew1800@gmail.com> | |||||
2019-05-19 | kernel/svc: Mark GetThreadList() and UnmapProcessCodeMemory() as internally linked | Lioncash | 1 | -4/+4 | |
These are only used from within this translation unit, so they don't need to have external linkage. They were intended to be marked with this anyways to be consistent with the other service functions. | |||||
2019-05-19 | service/am: Add missing return in error case for IStorageAccessor's Read()/Write(). | Lioncash | 1 | -0/+2 | |
Previously this would fall through and return successfully, despite being an out of bounds read or write. | |||||
2019-05-18 | core/kernel/object: Rename ResetType enum members | Lioncash | 19 | -35/+36 | |
Renames the members to more accurately indicate what they signify. "OneShot" and "Sticky" are kind of ambiguous identifiers for the reset types, and can be kind of misleading. Automatic and Manual communicate the kind of reset type in a clearer manner. Either the event is automatically reset, or it isn't and must be manually cleared. The "OneShot" and "Sticky" terminology is just a hold-over from Citra where the kernel had a third type of event reset type known as "Pulse". Given the Switch kernel only has two forms of event reset types, we don't need to keep the old terminology around anymore. | |||||
2019-05-18 | HLE/IPC: HLEContext can memorize the client thread and use it for SleepClientThread | Weiyi Wang | 4 | -9/+10 | |
This reduces the boilerplate that services have to write out the current thread explicitly. Using current thread instead of client thread is also semantically incorrect, and will be a problem when we implement multicore (at which time there will be multiple current threads) | |||||
2019-05-18 | gl_rasterizer: Limit OpenGL point size to a minimum of 1 | ReinUsesLisp | 1 | -1/+3 | |
2019-05-18 | maxwell_to_gl: Add TriangleFan primitive topology | ReinUsesLisp | 1 | -0/+2 | |
2019-05-17 | gl_rasterizer: Pass the right number of array quad vertices count | ReinUsesLisp | 1 | -2/+2 | |
2019-05-17 | qt/configure_graphics: Shadow options at runtime | ReinUsesLisp | 1 | -2/+6 | |
Compatibility profile and the disk shader cache settings shouldn't be changed at runtime. This aims to address that shadowing those options. | |||||
2019-05-17 | yuzu_cmd: Use OpenGL compat when asked in the settings | ReinUsesLisp | 1 | -1/+5 | |
2019-05-17 | yuzu_cmd: Make OpenGL's context current | ReinUsesLisp | 1 | -0/+1 | |
The SDL2 frontend never bound the OpenGL context, resulting on a white screen and no-ops all over the backend. | |||||
2019-05-17 | yuzu/bootmanager: Explicitly enable deprecated OpenGL features on compat | ReinUsesLisp | 1 | -0/+1 | |
Nvidia's proprietary driver creates a real OpenGL compatibility profile without this option, meanwhile Intel (and probably AMD, I haven't tested it) require that QSurfaceFormat::FormatOption::DeprecatedFunctions is explicitly enabled. | |||||
2019-05-14 | maxwell_3d: reduce sevirity of different component formats assert. | Fernando Sahmkow | 1 | -1/+1 | |
This was reduced due to happening on most games and at such constant rate that it affected performance heavily for the end user. In general, we are well aware of the assert and an implementation is already planned. | |||||
2019-05-14 | video_core/engines/engine_upload: Amend constructor initializer list order | Lioncash | 1 | -1/+1 | |
Silences a -Wreorder warning. | |||||
2019-05-14 | video_core/engines/engine_upload: Default destructor in the cpp file | Lioncash | 2 | -1/+3 | |
Avoids inlining destruction logic where applicable, and also makes forward declarations not cause unexpected compilation errors depending on where the State class is used. | |||||
2019-05-14 | video_core/engines/engine_upload: Remove unnecessary const on parameters in function declarations | Lioncash | 1 | -2/+2 | |
These only apply in the definition of the function. They can be omitted from the declaration. | |||||
2019-05-14 | video_core/engines/engine_upload: Remove unnecessary includes | Lioncash | 2 | -2/+2 | |
2019-05-14 | video_core/engines/maxwell3d: Get rid of three magic values in CallMethod() | Lioncash | 1 | -3/+3 | |
We can use the named constant instead of using 32 directly. | |||||
2019-05-14 | video_core/engines/maxwell_3d: Simplify for loops into ranged for loops within InitializeRegisterDefaults() | Lioncash | 1 | -15/+15 | |
Lessens the amount of code that needs to be read, and gets rid of the need to introduce an indexing variable. Instead, we just operate on the objects directly. | |||||
2019-05-14 | video_core/engines/maxwell_3d: Add is_trivially_copyable_v check for Regs | Lioncash | 1 | -0/+2 | |
std::memset is used to clear the entire register structure, which requires that the Regs struct be trivially copyable (otherwise undefined behavior is invoked). This prevents the case where a non-trivial type is potentially added to the struct. | |||||
2019-05-14 | yuzu: Remove explicit types from locks where applicable | Lioncash | 3 | -3/+3 | |
With C++17's deduction guides, the type doesn't need to be explicitly specified within locking primitives anymore. | |||||
2019-05-14 | video_core/gpu_thread: Remove redundant copy constructor for CommandDataContainer | Lioncash | 1 | -6/+0 | |
std::move within a copy constructor (on a data member that isn't mutable) will always result in a copy. Because of that, the behavior of this copy constructor is identical to the one that would be generated automatically by the compiler, so we can remove it. | |||||
2019-05-12 | GPU/MMEInterpreter: Ignore the 'exit' flag when it's executed inside a delay slot. | Sebastian Valle | 1 | -3/+3 | |
It seems instructions marked with the 'exit' flag will not cause an exit when executed within a delay slot. This was hwtested by fincs. | |||||
2019-05-10 | service/set: Correct and simplify behavior related to copying language codes | Lioncash | 1 | -34/+22 | |
This corrects cases where it was possible to write more entries into the write buffer than were requested. Now, we check the size of the buffer before actually writing into them. We were also returning the wrong value for GetAvailableLanguageCodeCount2(). This was previously returning 64, but only 17 should have been returned. 64 entries is the size of the static array used in MakeLanguageCode() within the service binary itself, but isn't the actual total number of language codes present. | |||||
2019-05-10 | video_core/memory_manager: Mark IsBlockContinuous() as a const member function | Lioncash | 2 | -4/+4 | |
Corrects the typo in its name and marks the function as a const member function, given it doesn't actually modify memory manager state. | |||||
2019-05-10 | video_core/memory_manager: Mark the constructor as explicit | Lioncash | 1 | -1/+1 | |
Prevents implicit converting constructions of the memory manager. | |||||
2019-05-10 | video_core/memory_manager: Default the destructor within the cpp file | Lioncash | 2 | -0/+3 | |
Makes the class less surprising when it comes to forward declaring the type, and also prevents inlining the destruction code of the class, given it contains non-trivial types. | |||||
2019-05-10 | video_core/memory_manager: Amend doxygen comments | Lioncash | 1 | -7/+7 | |
Corrects references to non-existent parameters and corrects typos. | |||||
2019-05-10 | video_core/memory_manager: Remove superfluous const from function declarations | Lioncash | 1 | -7/+7 | |
These are able to be omitted from the declaration of functions, since they don't do anything at the type system level. The definitions of the functions can retain the use of const though, since they make the variables immutable in the implementation of the function where they're used. | |||||
2019-05-10 | video_core/renderer_opengl/gl_shader_cache: Correct member initialization order | Lioncash | 1 | -1/+1 | |
Silences a -Wreorder warning. | |||||
2019-05-10 | video_core/shader/decode/texture: Remove unused variable from GetTld4Code() | Lioncash | 1 | -1/+0 | |
2019-05-10 | renderer_vulkan/vk_shader_decompiler: Remove unused variable from DeclareInternalFlags() | Lioncash | 1 | -1/+0 | |
2019-05-10 | video_core/renderer_opengl/gl_shader_decompiler: Remove unused Composite() function | Lioncash | 1 | -11/+0 | |
This isn't used at all, so it can be removed. | |||||
2019-05-10 | video_core/renderer_opengl/gl_rasterizer_cache: Remove unused variable in UploadGLMipmapTexture() | Lioncash | 1 | -1/+0 | |
This variable is unused entirely, so it can be removed. | |||||
2019-05-10 | video_core/gpu_thread: Remove unused local variable | Lioncash | 1 | -1/+1 | |
Instead of retrieving the data from the std::variant instance, we can just check if the variant contains that type of data. This is essentially the same behavior, only it returns a bool indicating whether or not the type in the variant is currently active, instead of actually retrieving the data. | |||||
2019-05-10 | video_core/textures/astc: Remove unused variables | Lioncash | 1 | -6/+2 | |
Silences a few compilation warnings. | |||||
2019-05-09 | CMakeLists: Specify /volatile:iso for MSVC | Lioncash | 1 | -0/+2 | |
By default, MSVC doesn't use standards-compliant volatile semantics. This makes it behave in a standards-compliant manner, making expectations more uniform across compilers. | |||||
2019-05-09 | configure_dialog: Remove the Whats This? button from the dialog | Lioncash | 1 | -0/+4 | |
2019-05-09 | yuzu/hotkeys: Remove unnecessary constructor | Lioncash | 1 | -2/+0 | |
The behavior of the Hotkey constructor is already accomplished via in-class member initializers, so the constructor is superfluous here. | |||||
2019-05-09 | yuzu/main: Move window title updating logic to its own function | Lioncash | 2 | -7/+19 | |
For similar reasons to the previous change, we move this to a single function, so we don't need to duplicate the conversion logic in several places within main.cpp. | |||||
2019-05-09 | yuzu/about_dialog: Specify string conversions explicitly | Lioncash | 1 | -4/+4 | |
Specifies the conversions explicitly to avoid implicit conversions from const char* to QString. This makes it easier to disable implicit QString conversions in the future. In this case, the implicit conversion was technically wrong as well. The implicit conversion treats the input strings as ASCII characters. This would result in an incorrect conversion being performed in the rare case a branch name was created with a non-ASCII Unicode character, likely resulting in junk being displayed. | |||||
2019-05-09 | yuzu/compatdb: Remove unnecessary qualifiers | Lioncash | 1 | -3/+3 | |
Keeps the code consistent in regards to how the buttons are referred to. | |||||
2019-05-09 | configuration/config: Move config loading and saving to functions based off groups | Lioncash | 2 | -315/+573 | |
Over time our config values have grown quite numerous in size. Unfortunately it also makes the single functions we have for loading and saving values more error prone. For example, we were loading the core settings twice when they only should have been loaded once. In another section, a variable was shadowing another variable used to load settings from a completely different section. Finally, in one other case, there was an extraneous endGroup() call used that didn't need to be done. This was essentially dead code and also a bug waiting to happen. This separates the section loading code into its own separate functions. This keeps variables only visible to the code that actually needs it, and makes it much easier to visually see the end of each individual configuration group. It also makes it much easier to visually catch bugs during code review. While we're at it, this also uses QStringLiteral instead of raw string literals, which both avoids constructing a lot of QString instances, but also makes it much easier to disable implicit ASCII to QString and vice-versa in the future via setting QT_NO_CAST_FROM_ASCII and QT_NO_CAST_TO_ASCII as compilation flags. | |||||
2019-05-07 | src/CMakeLists: Add /Zc:externConstexpr to the MSVC build flags | Lioncash | 1 | -8/+10 | |
The C++ standard allows constexpr variables declared with the extern keyword to have external linkage. Previously MSVC wasn't abiding by this. This just makes the compiler more standards compliant during builds. Given we currently don't make use of anything that would break by this, this is safe to enable. | |||||
2019-05-07 | src/CMakeLists: Vertically order compilation flags | Lioncash | 1 | -9/+19 | |
Makes it much nicer to visually scan the options. This also starts the flag descriptions from the same column for the same reason. | |||||
2019-05-07 | core/memory: Remove unused FlushMode enum | Lioncash | 1 | -9/+0 | |
Recent changes to memory-related code resulted in this being unused, so we can remove it. | |||||
2019-05-07 | Correct possible error on Rasterizer Caches | Fernando Sahmkow | 1 | -1/+2 | |
There was a weird bug that could happen if the object died directly and the cache address wasn't stored. | |||||
2019-05-04 | core/telemetry_session: Only create the backend when we really need it | zhupengfei | 2 | -9/+9 | |
The backend is not used until we decide to submit the testcase/telemetry, and creating it early prevents users from updating the credentials properly while the games are running. | |||||
2019-05-04 | shader/decode/texture: Remove unused variable | Lioncash | 1 | -1/+0 | |
This isn't used anywhere, so we can get rid of it. | |||||
2019-05-04 | CMakeLists: Explicitly specify -Wall for the non-MSVC case | Lioncash | 1 | -1/+4 | |
Ensures that -Wall is always active as a compilation flag. | |||||
2019-05-04 | gl_rasterizer: Silence unused variable warning | Lioncash | 1 | -2/+2 | |
Makes use of src, so it's not considered unused. | |||||
2019-05-04 | common/zstd_compression: Remove #pragma once directive from source file | Lioncash | 1 | -2/+0 | |
Introduced in 72477731ed20c56a4d6f18a22f43224fab667cef. This is only necessary within header files. | |||||
2019-05-04 | core/frontend/emu_window: Make GraphicsContext's destructor virtual | Lioncash | 2 | -0/+4 | |
This class is used in a polymorphic context, so destruction of the context will lead to undefined behavior if the destructor isn't virtual. | |||||
2019-05-03 | shader_ir/other: Implement IPA.IDX | ReinUsesLisp | 2 | -5/+9 | |
2019-05-03 | gl_shader_decompiler: Skip physical unused attributes | ReinUsesLisp | 1 | -18/+27 | |
2019-05-03 | shader_ir/memory: Assert on non-32 bits ALD.PHYS | ReinUsesLisp | 1 | -0/+3 | |
2019-05-03 | shader: Add physical attributes commentaries | ReinUsesLisp | 4 | -4/+8 | |
2019-05-03 | gl_shader_decompiler: Implement GLSL physical attributes | ReinUsesLisp | 2 | -66/+101 | |
2019-05-03 | shader_ir/memory: Implement physical input attributes | ReinUsesLisp | 4 | -6/+32 | |
2019-05-03 | gl_shader_decompiler: Abstract generic attribute operations | ReinUsesLisp | 1 | -29/+26 | |
2019-05-03 | gl_shader_decompiler: Declare all possible varyings on physical attribute usage | ReinUsesLisp | 4 | -27/+88 | |
2019-05-03 | shader: Remove unused AbufNode Ipa mode | ReinUsesLisp | 6 | -35/+14 | |
2019-05-03 | shader_ir/memory: Emit AL2P IR | ReinUsesLisp | 2 | -0/+22 | |
2019-05-03 | shader_bytecode: Add AL2P decoding | ReinUsesLisp | 1 | -2/+15 | |
2019-05-01 | Refactors and name corrections. | Fernando Sahmkow | 6 | -35/+35 | |
2019-05-01 | service/audren_u: Handle variadic command buffers in GetWorkBufferSize() | Lioncash | 2 | -17/+93 | |
Also introduced in REV5 was a variable-size audio command buffer. This also affects how the size of the work buffer should be determined, so we can add handling for this as well. Thankfully, no other alterations were made to how the work buffer size is calculated in 7.0.0-8.0.0. There were indeed changes made to to how some of the actual audio commands are generated though (particularly in REV7), however they don't apply here. | |||||
2019-05-01 | service/audren_u: Handle version 2 of performance frame info in GetWorkBufferSize() | Lioncash | 2 | -6/+13 | |
Introduced in REV5. This is trivial to add support for, now that everything isn't a mess of random magic constant values. All this is, is a change in data type sizes as far as this function cares. | |||||
2019-05-01 | service/audren_u: Clean up work buffer calculations | Lioncash | 1 | -49/+214 | |
"Unmagics" quite a few magic constants within this code, making it much easier to understand. Particularly given this factors out specific sections into their own self-contained lambda functions. | |||||
2019-05-01 | gl_shader_disk_cache: Skip stored shader variants instead of asserting | ReinUsesLisp | 1 | -1/+4 | |
Instead of asserting on already stored shader variants, silently skip them. This shouldn't be happening but when a shader is invalidated and it is not stored in the shader cache, this assert would hit and save that shader anyways when the asserts are disabled. | |||||
2019-05-01 | Fix Layered ASTC Textures | Fernando Sahmkow | 1 | -1/+3 | |
By adding the missing layer offset in ASTC compression. | |||||
2019-05-01 | loader/nso: Remove left-in debug pragma | Lioncash | 1 | -2/+0 | |
Unintentionally introduced in 552d5071fa171165e4054392d8bb6bf2ecc924e2 | |||||
2019-04-29 | kernel/svc: Make svcCreateThread/svcStartThread/svcSleepThread/svcExitThread calls show up in the debug log | Lioncash | 1 | -4/+4 | |
These are actually quite important indicators of thread lifetimes, so they should be going into the debug log, rather than being treated as misc info and delegated to the trace log. | |||||
2019-04-29 | kernel/svc: Reorganize svcSetThreadCoreMask() | Lioncash | 1 | -32/+39 | |
Makes the code much nicer to follow in terms of behavior and control flow. It also fixes a few bugs in the implementation. Notably, the thread's owner process shouldn't be accessed in order to retrieve the core mask or ideal core. This should be done through the current running process. The only reason this bug wasn't encountered yet is because we currently only support running one process, and thus every owner process will be the current process. We also weren't checking against the process' CPU core mask to see if an allowed core is specified or not. With this out of the way, it'll be less noisy to implement proper handling of the affinity flags internally within the kernel thread instances. | |||||
2019-04-29 | kernel/thread: Update thread processor ID flags | Lioncash | 2 | -7/+16 | |
Adds the missing flags to the enum and documents them. | |||||
2019-04-28 | service/audctl: Update documentation comments to be relative to 8.0.0 | Lioncash | 1 | -2/+2 | |
The state of these service calls are still the same in version 8.0.0. | |||||
2019-04-26 | shader_ir: Move Sampler index entry in operand< to sort declarations | ReinUsesLisp | 1 | -2/+2 | |
2019-04-26 | shader_ir: Add missing entry to Sampler operand< comparison | ReinUsesLisp | 1 | -2/+3 | |
2019-04-26 | shader_ir/texture: Fix sampler const buffer key shift | ReinUsesLisp | 1 | -1/+1 | |
2019-04-25 | mii_manager: Fix incorrect loop condition in mii UUID generation code | Zach Hilman | 3 | -2/+3 | |
2019-04-25 | profile_select: Port Service::Account::UUID to Common::UUID | Zach Hilman | 9 | -29/+27 | |
2019-04-25 | mii: Implement Delete and Destroy file | Zach Hilman | 4 | -13/+122 | |
2019-04-25 | mii: Implement IsUpdated command (IPC 0) | Zach Hilman | 3 | -9/+34 | |
2019-04-25 | mii_manager: Cleanup and optimization | Zach Hilman | 5 | -39/+55 | |
2019-04-25 | mii: Implement IDatabaseService commands using MiiManager | Zach Hilman | 2 | -15/+244 | |
Since the MiiManager was designed around the IPC interface, this is quite easy. Only functions that were clearly defined were implemented. | |||||
2019-04-25 | mii: Add MiiManager class to manage Mii database | Zach Hilman | 2 | -0/+622 | |
Provides serialization/deserialization to the database in system save files, accessors for database state and proper handling of both major Mii formats (MiiInfo and MiiStoreData) | |||||
2019-04-25 | common: Extract UUID to its own class | Zach Hilman | 6 | -78/+108 | |
Since the Mii database uses UUIDs very similar to the Accounts database, it makes no sense to not share code between them. | |||||
2019-04-23 | Re added new lines at the end of files | FreddyFunk | 2 | -2/+2 | |
2019-04-23 | gl_shader_disk_cache: Compress precompiled shader cache file with Zstandard | unknown | 1 | -6/+10 | |
2019-04-23 | gl_shader_disk_cache: Use VectorVfsFile for the virtual precompiled shader cache file | unknown | 3 | -101/+168 | |
2019-04-23 | gl_shader_disk_cache: Remove per shader compression | unknown | 2 | -45/+11 | |
2019-04-23 | Fixes and Corrections to DMA Engine | Fernando Sahmkow | 2 | -37/+57 | |
2019-04-23 | Add Swizzle Parameters to the DMA engine | Fernando Sahmkow | 2 | -2/+27 | |
2019-04-23 | Add Documentation Headers to all the GPU Engines | Fernando Sahmkow | 5 | -0/+29 | |
2019-04-23 | Corrections and styling | Fernando Sahmkow | 5 | -6/+9 | |
2019-04-23 | Implement Maxwell3D Data Upload | Fernando Sahmkow | 2 | -3/+32 | |
2019-04-23 | Introduce skeleton of the GPU Compute Engine. | Fernando Sahmkow | 3 | -8/+202 | |
2019-04-23 | Revamp Kepler Memory to use a subegine to manage uploads | Fernando Sahmkow | 6 | -93/+134 | |
2019-04-21 | Rasterizer Cache: Use a temporal storage for Surfaces loading/flushing. | Fernando Sahmkow | 4 | -18/+30 | |
This PR should heavily reduce memory usage since temporal buffers are no longer stored per Surface but instead managed by the Rasterizer Cache. | |||||
2019-04-21 | Corrections Half Float operations on const buffers and implement saturation. | Fernando Sahmkow | 2 | -15/+16 | |
2019-04-20 | Allow picking a Compatibility Profile for OpenGL. | Fernando Sahmkow | 7 | -1/+21 | |
This option allows picking the compatibility profile since a lot of bugs are fixed in it. We devs will use this option to easierly debug current problems in our Core implementation.:wq | |||||
2019-04-20 | Apply Position Y Direction | Fernando Sahmkow | 1 | -0/+3 | |
2019-04-20 | RasterizerCache Redesign: Flush | Fernando Sahmkow | 6 | -17/+26 | |
flushing is now responsability of children caches instead of the cache object. This change will allow the specific cache to pass extra parameters on flushing and will allow more flexibility. | |||||
2019-04-20 | make ReadBlockunsafe and WriteBlockunsafe, ignore invalid pages. | Fernando Sahmkow | 1 | -4/+12 | |
2019-04-19 | gl_state: Fix samplers memory corruption | ReinUsesLisp | 1 | -3/+5 | |
It was possible for "samplers" to be read without being written. This addresses that. | |||||
2019-04-19 | kernel/svc: Name supervisor call 0x36 | Lioncash | 1 | -1/+1 | |
This call was added to the SVC handlers in the 8.0.0 kernel, so we can finally give it a name. | |||||
2019-04-18 | service/audctl: Implement GetTargetVolumeMin() and GetTargetVolumeMax() | Lioncash | 2 | -2/+32 | |
These two service functions are literally hardcoded to always return these values without any other error checking. | |||||
2019-04-18 | video_core: Silent -Wswitch warnings | ReinUsesLisp | 10 | -77/+106 | |
2019-04-17 | web_browser: Make OpenPage non-const | Zach Hilman | 13 | -25/+30 | |
2019-04-17 | main: Add GMainWindow hooks for Error display | Zach Hilman | 4 | -3/+11 | |
2019-04-17 | main: Switch to AppletManager for frontend | Zach Hilman | 1 | -3/+9 | |
2019-04-17 | qt: Add dialog implementation of Error applet | Zach Hilman | 3 | -0/+94 | |
2019-04-17 | general_backend: Move StubApplet and add backend PhotoViewer | Zach Hilman | 2 | -1/+102 | |
2019-04-17 | general_frontend: Add frontend scaffold for PhotoViewer applet | Zach Hilman | 2 | -0/+55 | |
2019-04-17 | frontend: Add frontend receiver for Error applet | Zach Hilman | 3 | -2/+79 | |
2019-04-17 | applets: Add Error applet | Zach Hilman | 3 | -24/+224 | |
Responsible for displaying error codes and messages | |||||
2019-04-17 | applets: Port current applets to take frontend in constructor | Zach Hilman | 6 | -14/+16 | |
As opposed to using Core::System::GetInstance() | |||||
2019-04-17 | web_browser: Make OpenPage const | Zach Hilman | 4 | -7/+7 | |
2019-04-17 | core: Remove specific applets in favor of AppletManager | Zach Hilman | 2 | -47/+32 | |
2019-04-17 | am: Delegate applet creation to AppletManager | Zach Hilman | 1 | -24/+3 | |
2019-04-17 | applets: Add AppletManager class to control lifetime | Zach Hilman | 2 | -0/+137 | |
2019-04-17 | kernel/thread: Unify wait synchronization types | Lioncash | 7 | -45/+38 | |
This is a holdover from Citra, where the 3DS has both WaitSynchronization1 and WaitSynchronizationN. The switch only has one form of wait synchronizing (literally WaitSynchonization). This allows us to throw out code that doesn't apply at all to the Switch kernel. Because of this unnecessary dichotomy within the wait synchronization utilities, we were also neglecting to properly handle waiting on multiple objects. While we're at it, we can also scrub out any lingering references to WaitSynchronization1/WaitSynchronizationN in comments, and change them to WaitSynchronization (or remove them if the mention no longer applies). | |||||
2019-04-17 | kernel/svc: Migrate svcCancelSynchronization behavior to a thread function | Lioncash | 3 | -7/+17 | |
The actual behavior of this function is slightly more complex than what we're currently doing within the supervisor call. To avoid dumping most of this behavior in the supervisor call itself, we can migrate this to another function. | |||||
2019-04-17 | kernel/wait_object: Make GetHighestPriorityReadyThread() a const member function | Lioncash | 2 | -2/+2 | |
This doesn't actually modify internal state of a wait object, so it can be const qualified. | |||||
2019-04-17 | yuzu/bootmanager: Replace unnnecessary constructor initializer list member of GGLContext | Lioncash | 1 | -2/+2 | |
The default constructor will always run, even when not specified, so this is redundant. However, the context member can indeed be initialized in the constructor initializer list. | |||||
2019-04-17 | yuzu/bootmanager: Remove unnecessary includes | Lioncash | 1 | -1/+0 | |
This include isn't used anymore so it can be removed. | |||||
2019-04-17 | yuzu/bootmanager: Resolve constructor initializer list warnings | Lioncash | 1 | -2/+1 | |
Resolves -Wreorder warnings. These will automatically be initialized to nullptr anyways, so these were redundant. | |||||
2019-04-17 | CMakeLists: Ensure we specify Unicode as the codepage on Windows | Lioncash | 2 | -4/+9 | |
Previously we were building with MBCS, which is pretty undesirable. We want the application to be Unicode-aware in general. Currently, we make the command line variant of yuzu use ANSI variants of the non-standard getopt functions that we link in for Windows, given we only have an ANSI option-set. We should really replace getopt with a library that we make all build types of yuzu link in, but this will have to do for the time being. | |||||
2019-04-17 | kernel/vm_manager: Remove usages of global system accessors | Lioncash | 3 | -7/+11 | |
Makes the dependency on the system instance explicit within VMManager's interface. | |||||
2019-04-17 | Implement IsBlockContinous | Fernando Sahmkow | 2 | -2/+13 | |
This detects when a GPU Memory Block is not continous within host cpu memory. | |||||
2019-04-16 | Apply Const correctness to SwizzleKepler and replace u32 for size_t on iterators. | Fernando Sahmkow | 2 | -9/+12 | |
2019-04-16 | Use ReadBlockUnsafe for fetyching DMA CommandLists | Fernando Sahmkow | 2 | -4/+2 | |
2019-04-16 | Document unsafe versions and add BlockCopyUnsafe | Fernando Sahmkow | 3 | -16/+45 | |
2019-04-16 | Use ReadBlockUnsafe for Shader Cache | Fernando Sahmkow | 1 | -5/+7 | |
2019-04-16 | Use ReadBlockUnsafe on TIC and TSC reading | Fernando Sahmkow | 2 | -2/+4 | |
Use ReadBlockUnsafe on TIC and TSC reading as memory is never flushed from host GPU there. | |||||
2019-04-16 | GPU MemoryManager: Implement ReadBlockUnsafe and WriteBlockUnsafe | Fernando Sahmkow | 2 | -0/+34 | |
2019-04-16 | Use WriteBlock and ReadBlock. | Fernando Sahmkow | 1 | -10/+6 | |
2019-04-16 | Implement Block Linear copies in Kepler Memory. | Fernando Sahmkow | 3 | -5/+38 | |
2019-04-16 | vk_shader_decompiler: Add missing operations | ReinUsesLisp | 1 | -0/+7 | |
2019-04-16 | shader_ir/decode: Fix half float pre-operations and remove MetaHalfArithmetic | ReinUsesLisp | 9 | -85/+72 | |
Operations done before the main half float operation (like HAdd) were managing a packed value instead of the unpacked one. Adding an unpacked operation allows us to drop the per-operand MetaHalfArithmetic entry, simplifying the code overall. | |||||
2019-04-16 | gl_shader_decompiler: Fix MrgH0 decompilation | ReinUsesLisp | 1 | -2/+2 | |
GLSL decompilation for HMergeH0 was wrong. This addresses that issue. | |||||
2019-04-16 | shader_ir/decode: Implement half float saturation | ReinUsesLisp | 5 | -8/+31 | |
2019-04-16 | shader_ir/decode: Reduce severity of unimplemented half-float FTZ | ReinUsesLisp | 3 | -3/+9 | |
2019-04-16 | renderer_opengl: Implement half float NaN comparisons | ReinUsesLisp | 3 | -36/+59 | |
2019-04-16 | shader_ir: Avoid using static on heap-allocated objects | ReinUsesLisp | 1 | -5/+4 | |
Using static here might be faster at runtime, but it adds a heap allocation called before main. | |||||
2019-04-16 | Do some corrections in conversion shader instructions. | Fernando Sahmkow | 2 | -23/+73 | |
Corrects encodings for I2F, F2F, I2I and F2I Implements Immediate variants of all four conversion types. Add assertions to unimplemented stuffs. | |||||
2019-04-15 | CMakeLists: Define QT_USE_QSTRINGBUILDER for the Qt target | Lioncash | 2 | -1/+7 | |
This is a compile definition introduced in Qt 4.8 for reducing the total potential number of strings created when performing string concatenation. This allows for less memory churn. This can be read about here: https://blog.qt.io/blog/2011/06/13/string-concatenation-with-qstringbuilder/ For a change that isn't source-compatible, we only had one occurrence that actually need to have its type clarified, which is pretty good, as far as transitioning goes. | |||||
2019-04-15 | svc: Specify handle value in thread's name | Lioncash | 2 | -2/+10 | |
Allows the handle to be seen alongside the entry point. | |||||
2019-04-15 | Correct Kepler Memory on Linear Pushes. | Fernando Sahmkow | 2 | -16/+48 | |
2019-04-15 | Support compressed formats on linear textures. | Fernando Sahmkow | 1 | -2/+5 | |
2019-04-15 | common/{lz4_compression, zstd_compression}: Add missing header guards | Lioncash | 2 | -0/+4 | |
These two files were missing the #pragma once directive. | |||||
2019-04-15 | Correct Pitch in Fermi2D | Fernando Sahmkow | 1 | -4/+1 | |
2019-04-15 | kernel/thread: Remove BoostPriority() | Lioncash | 2 | -11/+0 | |
This is a holdover from Citra that currently remains unused, so it can be removed from the Thread interface. | |||||
2019-04-14 | kernel/thread: Remove unused guest_handle member variable | Lioncash | 3 | -16/+7 | |
This member variable is entirely unused. It was only set but never actually utilized. Given that, we can remove it to get rid of noise in the thread interface. | |||||
2019-04-14 | gl_shader_decompiler: Use variable AOFFI on supported hardware | ReinUsesLisp | 10 | -71/+102 | |
2019-04-14 | shader_ir: Implement STG, keep track of global memory usage and flush | ReinUsesLisp | 11 | -89/+186 | |
2019-04-13 | kernel/svc: Implement svcUnmapProcessCodeMemory | Lioncash | 3 | -1/+143 | |
Essentially performs the inverse of svcMapProcessCodeMemory. This unmaps the aliasing region first, then restores the general traits of the aliased memory. What this entails, is: - Restoring Read/Write permissions to the VMA. - Restoring its memory state to reflect it as a general heap memory region. - Clearing the memory attributes on the region. | |||||
2019-04-13 | kernel/svc: Implement svcMapProcessCodeMemory | Lioncash | 4 | -1/+131 | |
This is utilized for mapping code modules into memory. Notably, the ldr service would call this in order to map objects into memory. | |||||
2019-04-12 | Fix Clang Format | FreddyFunk | 2 | -5/+10 | |
2019-04-12 | common/swap: Improve codegen of the default swap fallbacks | Lioncash | 1 | -3/+7 | |
Uses arithmetic that can be identified more trivially by compilers for optimizations. e.g. Rather than shifting the halves of the value and then swapping and combining them, we can swap them in place. e.g. for the original swap32 code on x86-64, clang 8.0 would generate: mov ecx, edi rol cx, 8 shl ecx, 16 shr edi, 16 rol di, 8 movzx eax, di or eax, ecx ret while GCC 8.3 would generate the ideal: mov eax, edi bswap eax ret now both generate the same optimal output. MSVC used to generate the following with the old code: mov eax, ecx rol cx, 8 shr eax, 16 rol ax, 8 movzx ecx, cx movzx eax, ax shl ecx, 16 or eax, ecx ret 0 Now MSVC also generates a similar, but equally optimal result as clang/GCC: bswap ecx mov eax, ecx ret 0 ==== In the swap64 case, for the original code, clang 8.0 would generate: mov eax, edi bswap eax shl rax, 32 shr rdi, 32 bswap edi or rax, rdi ret (almost there, but still missing the mark) while, again, GCC 8.3 would generate the more ideal: mov rax, rdi bswap rax ret now clang also generates the optimal sequence for this fallback as well. This is a case where MSVC unfortunately falls short, despite the new code, this one still generates a doozy of an output. mov r8, rcx mov r9, rcx mov rax, 71776119061217280 mov rdx, r8 and r9, rax and edx, 65280 mov rax, rcx shr rax, 16 or r9, rax mov rax, rcx shr r9, 16 mov rcx, 280375465082880 and rax, rcx mov rcx, 1095216660480 or r9, rax mov rax, r8 and rax, rcx shr r9, 16 or r9, rax mov rcx, r8 mov rax, r8 shr r9, 8 shl rax, 16 and ecx, 16711680 or rdx, rax mov eax, -16777216 and rax, r8 shl rdx, 16 or rdx, rcx shl rdx, 16 or rax, rdx shl rax, 8 or rax, r9 ret 0 which is pretty unfortunate. | |||||
2019-04-12 | core/core: Move process execution start to System's Load() | Lioncash | 20 | -107/+144 | |
This gives us significantly more control over where in the initialization process we start execution of the main process. Previously we were running the main process before the CPU or GPU threads were initialized (not good). This amends execution to start after all of our threads are properly set up. | |||||
2019-04-12 | core/process: Remove unideal page table setting from LoadFromMetadata() | Lioncash | 1 | -5/+0 | |
Initially required due to the split codepath with how the initial main process instance was initialized. We used to initialize the process like: Init() { main_process = Process::Create(...); kernel.MakeCurrentProcess(main_process.get()); } Load() { const auto load_result = loader.Load(*kernel.GetCurrentProcess()); if (load_result != Loader::ResultStatus::Success) { // Handle error here. } ... } which presented a problem. Setting a created process as the main process would set the page table for that process as the main page table. This is fine... until we get to the part that the page table can have its size changed in the Load() function via NPDM metadata, which can dictate either a 32-bit, 36-bit, or 39-bit usable address space. Now that we have full control over the process' creation in load, we can simply set the initial process as the main process after all the loading is done, reflecting the potential page table changes without any special-casing behavior. We can also remove the cache flushing within LoadModule(), as execution wouldn't have even begun yet during all usages of this function, now that we have the initialization order cleaned up. | |||||
2019-04-12 | core/core: Move main process creation into Load() | Lioncash | 1 | -4/+3 | |
Now that we have dependencies on the initialization order, we can move the creation of the main process to a more sensible area: where we actually load in the executable data. This allows localizing the creation and loading of the process in one location, making the initialization of the process much nicer to trace. | |||||
2019-04-12 | video_core/gpu: Create threads separately from initialization | Lioncash | 10 | -25/+51 | |
Like with CPU emulation, we generally don't want to fire off the threads immediately after the relevant classes are initialized, we want to do this after all necessary data is done loading first. This splits the thread creation into its own interface member function to allow controlling when these threads in particular get created. | |||||
2019-04-12 | core/cpu_core_manager: Create threads separately from initialization. | Lioncash | 11 | -39/+58 | |
Our initialization process is a little wonky than one would expect when it comes to code flow. We initialize the CPU last, as opposed to hardware, where the CPU obviously needs to be first, otherwise nothing else would work, and we have code that adds checks to get around this. For example, in the page table setting code, we check to see if the system is turned on before we even notify the CPU instances of a page table switch. This results in dead code (at the moment), because the only time a page table switch will occur is when the system is *not* running, preventing the emulated CPU instances from being notified of a page table switch in a convenient manner (technically the code path could be taken, but we don't emulate the process creation svc handlers yet). This moves the threads creation into its own member function of the core manager and restores a little order (and predictability) to our initialization process. Previously, in the multi-threaded cases, we'd kick off several threads before even the main kernel process was created and ready to execute (gross!). Now the initialization process is like so: Initialization: 1. Timers 2. CPU 3. Kernel 4. Filesystem stuff (kind of gross, but can be amended trivially) 5. Applet stuff (ditto in terms of being kind of gross) 6. Main process (will be moved into the loading step in a following change) 7. Telemetry (this should be initialized last in the future). 8. Services (4 and 5 should ideally be alongside this). 9. GDB (gross. Uses namespace scope state. Needs to be refactored into a class or booted altogether). 10. Renderer 11. GPU (will also have its threads created in a separate step in a following change). Which... isn't *ideal* per-se, however getting rid of the wonky intertwining of CPU state initialization out of this mix gets rid of most of the footguns when it comes to our initialization process. | |||||
2019-04-12 | common/swap: Mark byte swapping free functions with [[nodiscard]] and noexcept | Lioncash | 1 | -11/+11 | |
Allows the compiler to inform when the result of a swap function is being ignored (which is 100% a bug in all usage scenarios). We also mark them noexcept to allow other functions using them to be able to be marked as noexcept and play nicely with things that potentially inspect "nothrowability". | |||||
2019-04-12 | common/swap: Simplify swap function ifdefs | Lioncash | 1 | -48/+15 | |
Including every OS' own built-in byte swapping functions is kind of undesirable, since it adds yet another build path to ensure compilation succeeds on. Given we only support clang, GCC, and MSVC for the time being, we can utilize their built-in functions directly instead of going through the OS's API functions. This shrinks the overall code down to just if (msvc) use msvc's functions else if (clang or gcc) use clang/gcc's builtins else use the slow path | |||||
2019-04-12 | common/swap: Remove 32-bit ARM path | Lioncash | 1 | -13/+0 | |
We don't plan to support host 32-bit ARM execution environments, so this is essentially dead code. | |||||
2019-04-12 | common/scope_exit: Replace std::move with std::forward in ScopeExit() | Lioncash | 1 | -1/+1 | |
The template type here is actually a forwarding reference, not an rvalue reference in this case, so it's more appropriate to use std::forward to preserve the value category of the type being moved. | |||||
2019-04-11 | kernel: Make handle type declarations constexpr | Lioncash | 10 | -10/+10 | |
Some objects declare their handle type as const, while others declare it as constexpr. This makes the const ones constexpr for consistency, and prevent unexpected compilation errors if these happen to be attempted to be used within a constexpr context. | |||||
2019-04-11 | ui_settings: Rename game directory variables | FreddyFunk | 5 | -20/+20 | |
2019-04-11 | gl_rasterizer_cache: Relax restrictions on FastCopySurface and FastLayeredCopySurface | Fernando Sahmkow | 1 | -4/+10 | |
2019-04-11 | service: Update service function tables | Lioncash | 27 | -57/+262 | |
Updates function tables based off information from SwitchBrew. | |||||
2019-04-11 | gl_shader_manager: Move code to source file and minor clean up | ReinUsesLisp | 2 | -34/+61 | |
2019-04-10 | gl_rasterizer: Apply just the needed state on Clear | ReinUsesLisp | 1 | -4/+4 | |
2019-04-10 | ldr: Mark IsValidNROHash() as a const member function | Lioncash | 1 | -5/+4 | |
This doesn't modify instance state, so it can be made const. | |||||
2019-04-10 | ldr: Amend parameters for LoadNro/UnloadNro LoadNrr/UnloadNrr | Lioncash | 1 | -60/+81 | |
The initial two words indicate a process ID. Also UnloadNro only specifies one address, not two. | |||||
2019-04-10 | gl_device: Implement interface and add uniform offset alignment | ReinUsesLisp | 5 | -13/+70 | |
2019-04-10 | vk_shader_decompiler: Implement flow primitives | ReinUsesLisp | 1 | -5/+82 | |
2019-04-10 | vk_shader_decompiler: Implement most common texture primitives | ReinUsesLisp | 1 | -8/+65 | |
2019-04-10 | vk_shader_decompiler: Implement texture decompilation helper functions | ReinUsesLisp | 1 | -0/+32 | |
2019-04-10 | vk_shader_decompiler: Implement Assign and LogicalAssign | ReinUsesLisp | 1 | -2/+64 | |
2019-04-10 | vk_shader_decompiler: Implement non-OperationCode visits | ReinUsesLisp | 1 | -7/+129 | |
2019-04-10 | vk_shader_decompiler: Implement OperationCode decompilation interface | ReinUsesLisp | 1 | -1/+411 | |
2019-04-10 | vk_shader_decompiler: Implement Visit | ReinUsesLisp | 1 | -1/+50 | |
2019-04-10 | vk_shader_decompiler: Implement labels tree and flow | ReinUsesLisp | 1 | -0/+71 | |
2019-04-10 | vk_shader_decompiler: Implement declarations | ReinUsesLisp | 1 | -3/+457 | |
2019-04-10 | vk_shader_decompiler: Declare and stub interface for a SPIR-V decompiler | ReinUsesLisp | 3 | -0/+127 | |
2019-04-10 | video_core: Add sirit as optional dependency with Vulkan | ReinUsesLisp | 1 | -1/+4 | |
sirit is a runtime assembler for SPIR-V | |||||
2019-04-10 | fsp_srv: Remove unnecessary parameter popping in IDirectory's Read() | Lioncash | 1 | -4/+1 | |
IDirectory's Read() function doesn't take any input parameters. It only uses the output parameters that we already provide. | |||||
2019-04-10 | fsp_srv: Log out option values in IFile's Read and Write functions | Lioncash | 1 | -4/+6 | |
These indicate options that alter how a read/write is performed. Currently we don't need to handle these, as the only one that seems to be used is for writes, but all the custom options ever seem to do is immediate flushing, which we already do by default. | |||||
2019-04-10 | kernel/server_session: Remove obsolete TODOs | Lioncash | 1 | -7/+2 | |
These are holdovers from Citra. | |||||
2019-04-10 | configure_hotkeys: Pass the dialog as a parent to SequenceDialog() | Lioncash | 1 | -1/+1 | |
Without passing in a parent, this can result in focus being stolen from the dialog in certain cases. Example: On Windows, if the logging window is left open, the logging Window will potentially get focus over the hotkey dialog itself, since it brings all open windows for the application into view. By specifying a parent, we only bring windows for the parent into view (of which there are none, aside from the hotkey dialog). | |||||
2019-04-10 | configure_hotkeys: Avoid dialog memory leak within Configure() | Lioncash | 1 | -3/+3 | |
Without a parent, this dialog won't have its memory freed when it happens to get destroyed. | |||||
2019-04-10 | Remove bounding in LD_C | Fernando Sahmkow | 1 | -2/+1 | |
2019-04-10 | configure_hotkeys: Mark member variables as const where applicable in Configure() | Lioncash | 1 | -7/+7 | |
2019-04-10 | configure_hotkeys: Make comparison check a little more self-documenting | Lioncash | 1 | -1/+2 | |
This is checking if an index is valid or not and returning early if it isn't. | |||||
2019-04-10 | configure_dialog: Amend constructor initializer list order | Lioncash | 1 | -1/+1 | |
Avoids a -Wreorder compiler warning. | |||||
2019-04-10 | configure_hotkey: Remove unnecessary include | Lioncash | 1 | -1/+0 | |
Avoids dumping all of the core settings machinery into whatever files include this header. Nothing inside the header itself actually made use of anything in settings.h anyways. | |||||
2019-04-10 | configure_hotkey: Make IsUsedKey() a const member function | Lioncash | 2 | -2/+2 | |
This doesn't actually modify instance state of the dialog, so this can be made const. | |||||
2019-04-09 | Correct Fermi Copy on Linear Textures. | Fernando Sahmkow | 1 | -0/+4 | |
2019-04-09 | kernel/process: Set page table when page table resizes occur. | Lioncash | 1 | -0/+2 | |
We need to ensure dynarmic gets a valid pointer if the page table is resized (the relevant pointers would be invalidated in this scenario). In this scenario, the page table can be resized depending on what kind of address space is specified within the NPDM metadata (if it's present). | |||||
2019-04-09 | Implement Texture Format ZF32_X24S8. | Fernando Sahmkow | 1 | -0/+2 | |
2019-04-09 | Correct depth compare with color formats for R32F | Fernando Sahmkow | 1 | -2/+17 | |
2019-04-09 | yuzu/loading_screen: Resolve runtime Qt string formatting warnings | Lioncash | 1 | -1/+6 | |
In our error console, when loading a game, the strings: QString::arg: Argument missing: "Loading...", 0 QString::arg: Argument missing: "Launching...", 0 would occasionally pop up when the loading screen was running. This was due to the strings being assumed to have formatting indicators in them, however only two out of the four strings actually have them. This only applies the arguments to the strings that have formatting specifiers provided, which avoids these warnings from occurring. | |||||
2019-04-09 | added a toggle to force 30fps mode | zarroboogs | 5 | -6/+23 | |
2019-04-08 | gl_backend: Align Pixel Storage | Fernando Sahmkow | 2 | -4/+12 | |
This commit makes sure GL reads on the correct pack size for the respective texture buffer. | |||||
2019-04-08 | Correct LOP_IMN encoding | Fernando Sahmkow | 1 | -1/+1 | |
2019-04-08 | Correct XMAD mode, psl and high_b on different encodings. | Fernando Sahmkow | 2 | -9/+33 | |
2019-04-08 | Adapt Bindless to work with AOFFI | Fernando Sahmkow | 1 | -7/+18 | |
2019-04-08 | Move ConstBufferAccessor to Maxwell3d, correct mistakes and clang format. | Fernando Sahmkow | 9 | -44/+25 | |
2019-04-08 | Fix bad rebase | Fernando Sahmkow | 1 | -2/+1 | |
2019-04-08 | Fix TMML | Fernando Sahmkow | 1 | -5/+7 | |
2019-04-08 | Simplify ConstBufferAccessor | Fernando Sahmkow | 5 | -53/+22 | |
2019-04-08 | Refactor GetTextureCode and GetTexCode to use an optional instead of optional parameters | Fernando Sahmkow | 2 | -34/+33 | |
2019-04-08 | Implement TXQ_B | Fernando Sahmkow | 2 | -2/+10 | |
2019-04-08 | Implement TMML_B | Fernando Sahmkow | 1 | -5/+10 | |
2019-04-08 | Corrections to TEX_B | Fernando Sahmkow | 2 | -4/+37 | |
2019-04-08 | Fixes to Const Buffer Accessor and Formatting | Fernando Sahmkow | 3 | -10/+10 | |
2019-04-08 | Implement Bindless Handling on SetupTexture | Fernando Sahmkow | 4 | -18/+34 | |
2019-04-08 | Unify both sampler types. | Fernando Sahmkow | 4 | -22/+48 | |
2019-04-08 | Implement Bindless Samplers and TEX_B in the IR. | Fernando Sahmkow | 4 | -16/+77 | |
2019-04-08 | Implement Const Buffer Accessor | Fernando Sahmkow | 5 | -2/+65 | |
2019-04-08 | kernel/svc: Deglobalize the supervisor call handlers | Lioncash | 8 | -364/+413 | |
Adjusts the interface of the wrappers to take a system reference, which allows accessing a system instance without using the global accessors. This also allows getting rid of all global accessors within the supervisor call handling code. While this does make the wrappers themselves slightly more noisy, this will be further cleaned up in a follow-up. This eliminates the global system accessors in the current code while preserving the existing interface. | |||||
2019-04-07 | Permit a Null Shader in case of a bad host_ptr. | Fernando Sahmkow | 2 | -0/+22 | |
2019-04-07 | core/memory: Remove unused enum constants | Lioncash | 1 | -10/+0 | |
These are holdovers from Citra and can be removed. | |||||
2019-04-07 | core/memory: Remove GetCurrentPageTable() | Lioncash | 2 | -6/+1 | |
Now that nothing actually touches the internal page table aside from the memory subsystem itself, we can remove the accessor to it. | |||||
2019-04-07 | arm/arm_dynarmic: Remove unnecessary current_page_table member | Lioncash | 2 | -8/+0 | |
Given the page table will always be guaranteed to be that of whatever the current process is, we no longer need to keep this around. | |||||
2019-04-07 | kernel: Handle page table switching within MakeCurrentProcess() | Lioncash | 4 | -6/+3 | |
Centralizes the page table switching to one spot, rather than making calling code deal with it everywhere. | |||||
2019-04-06 | kernel/server_session: Return a std::pair from CreateSessionPair() | Lioncash | 4 | -11/+8 | |
Keeps the return type consistent with the function name. While we're at it, we can also reduce the amount of boilerplate involved with handling these by using structured bindings. | |||||
2019-04-06 | kernel/server_port: Return a std::pair from CreatePortPair() | Lioncash | 2 | -7/+7 | |
Returns the same type that the function name describes. | |||||
2019-04-06 | maxwell_3d: Reduce severity of ProcessSyncPoint | ReinUsesLisp | 1 | -2/+2 | |
2019-04-06 | video_core/textures/convert: Replace include with a forward declaration | Lioncash | 2 | -1/+5 | |
Avoids dragging in a direct dependency in a header. | |||||
2019-04-06 | video_core/texures/texture: Remove unnecessary includes | Lioncash | 6 | -2/+5 | |
Nothing in this header relies on common_funcs or the memory manager. This gets rid of reliance on indirect inclusions in the OpenGL caches. | |||||
2019-04-06 | yuzu/debugger: Remove graphics surface viewer | Lioncash | 5 | -622/+0 | |
This doesn't actually work anymore, and given how long it's been left in that state, it's unlikely anyone actually seriously used it. Generally it's preferable to use RenderDoc or Nsight to view surfaces. | |||||
2019-04-06 | memory_manager: Improved implementation of read/write/copy block. | bunnei | 3 | -12/+84 | |
- Fixes graphical issues with Chocobo's Mystery Dungeon EVERY BUDDY! - Fixes a crash with Mario Tennis Aces | |||||
2019-04-06 | video_core/macro_interpreter: Remove assertion within FetchParameter() | Lioncash | 1 | -2/+1 | |
We can just use .at(), which essentially does the same thing, but with less code. | |||||
2019-04-06 | video_core/macro_interpreter: Simplify GetRegister() | Lioncash | 1 | -11/+6 | |
Given we already ensure nothing can set the zeroth register in SetRegister(), we don't need to check if the index is zero and special case it. We can just access the register normally, since it's already going to be zero. We can also replace the assertion with .at() to perform the equivalent behavior inline as part of the API. | |||||
2019-04-06 | video_core/memory_manager: Make Read() a const qualified member function | Lioncash | 2 | -6/+6 | |
Given this doesn't actually alter internal state, this can be made a const member function. | |||||
2019-04-06 | video_core/memory_manager: Make ReadBlock() a const qualifier member function | Lioncash | 2 | -2/+2 | |
Now, since we have a const qualified variant of GetPointer(), we can put it to use in ReadBlock() to retrieve the source pointer that is passed into memcpy. Now block reading may be done from a const context. | |||||
2019-04-06 | video_core/memory_manager: Add a const qualified variant of GetPointer() | Lioncash | 2 | -2/+17 | |
Allows retrieving read-only pointers from a const context externally. | |||||
2019-04-06 | video_core/memory_manager: Make FindFreeRegion() a const member function | Lioncash | 2 | -10/+11 | |
This doesn't modify internal state, so it can be made a const member function. | |||||
2019-04-06 | video_core/memory_manager: Make GpuToCpuAddress() a const member function | Lioncash | 2 | -3/+3 | |
This doesn't modify any internal state, so it can be made a const member function to allow its use in const contexts. | |||||
2019-04-06 | yuzu/debugger/graphics_surface: Display error messages for file I/O errors | Lioncash | 1 | -7/+25 | |
2019-04-06 | yuzu/debugger/graphics_surface: Tidy up SaveSurface | Lioncash | 1 | -15/+14 | |
- Use QStringLiteral where applicable. - Use const where applicable - Remove unnecessary precondition check (we already assert the pixbuf being non null) | |||||
2019-04-06 | yuzu/debugger/graphics_surface: Clean up connection overload deduction | Lioncash | 1 | -12/+10 | |
We can utilize qOverload with the signal connections to make the function deducing a little less ugly. | |||||
2019-04-06 | Implement SyncPoint Register in the GPU. | Fernando Sahmkow | 2 | -1/+27 | |
2019-04-06 | yuzu/debugger/graphics_surface: Fill in missing surface format listings | Lioncash | 1 | -43/+84 | |
Fills in the missing surface types that were marked as unknown. The order corresponds with the TextureFormat enum within video_core/texture.h. We also don't need to all of these strings as translatable (only the first string, as it's an English word). | |||||
2019-04-06 | video_core/gpu_thread: Silence truncation warning in ThreadManager's constructor | Lioncash | 1 | -1/+1 | |
Since c5d41fd812d7eb1a04f36b76c08fe971cee0868c callback parameters were changed to use an s64 to represent late cycles instead of an int, so this was causing a truncation warning to occur here. Changing it to s64 is sufficient to silence the warning. | |||||
2019-04-06 | video_core/engines: Make memory manager members private | Lioncash | 9 | -13/+14 | |
These aren't used externally by anything, so they can be made private data members. | |||||
2019-04-06 | video_core/engines: Remove unnecessary inclusions where applicable | Lioncash | 10 | -9/+25 | |
Replaces header inclusions with forward declarations where applicable and also removes unused headers within the cpp file. This reduces a few more dependencies on core/memory.h | |||||
2019-04-06 | renderer_opengl/utils: Skip empty binds | ReinUsesLisp | 1 | -0/+3 | |
2019-04-06 | gl_rasterizer: Use ARB_multi_bind to update SSBOs | ReinUsesLisp | 2 | -9/+9 | |
2019-04-06 | gl_rasterizer: Use ARB_multi_bind to update UBOs across stages | ReinUsesLisp | 4 | -22/+58 | |
2019-04-05 | hle/result: Remove unnecessary bitfield entry for ResultCode | Lioncash | 1 | -4/+0 | |
This is a hold over from the 3DS error codes in Citra. | |||||
2019-04-05 | file_sys/program_metadata: Remove obsolete TODOs | Lioncash | 2 | -15/+14 | |
BitField has been trivially copyable since e99a14862841841d74be8d0ea9426c2d23546b5e, so we can eliminate these TODO comments and use ReadObject() directly instead of memcpying the data. | |||||
2019-04-05 | common/multi_level_queue: Silence truncation warning in iterator operator++ | Lioncash | 1 | -1/+1 | |
2019-04-05 | common/bit_util: Make CountLeading/CountTrailing functions have the same return types | Lioncash | 1 | -8/+8 | |
Makes the return type consistently uniform (like the intrinsics we're wrapping). This also conveniently silences a truncation warning within the kernel multi_level_queue. | |||||
2019-04-05 | file_sys/nca_metadata: Remove unnecessary comparison operators for TitleType | Lioncash | 2 | -11/+0 | |
enum class elements from the same enum can already be compared against one another without the need for explicitly defined comparison operators. | |||||
2019-04-05 | file_sys/fsmitm_romfsbuild: Utilize a string_view in romfs_calc_path_hash() | Lioncash | 1 | -1/+3 | |
The given string instance doesn't need to be copied entirely, we can just use a view instead. | |||||
2019-04-05 | service/fsp_srv: Don't pass SaveDataDescriptor instances by value. | Lioncash | 4 | -6/+6 | |
Passing around a 64 byte data struct by value is kind of wasteful, instead pass a reference to the struct. | |||||
2019-04-05 | service/fsp_srv: Remove unnecessary unknown member in OpenSaveDataFileSystem | Lioncash | 1 | -7/+8 | |
The unknown member here is actually padding due to being passed as a struct. We can do the same, and remove the need to pop a padding word. | |||||
2019-04-05 | service/fsp_srv: Update SaveDataInfo and SaveDataDescriptor structs | Lioncash | 3 | -4/+15 | |
I realized that I updated the documentation on SwitchBrew a while ago, but never actually updated the structs within yuzu. | |||||
2019-04-05 | filesystem: Use a std::string_view in OpenFile() | Lioncash | 1 | -5/+8 | |
Rather than make a full copy of the path, we can just use a string view and truncate the viewed portion of the string instead of creating a totally new truncated string. | |||||
2019-04-05 | gl_shader_decompiler: Rename GenerateTemporal() to GenerateTemporary() | Lioncash | 1 | -12/+12 | |
Temporal generally indicates a relation to time, but this is just creating a temporary, so this isn't really an accurate name for what the function is actually doing. | |||||
2019-04-05 | gl_shader_decompiler: Fix TXQ types | ReinUsesLisp | 1 | -2/+3 | |
TXQ returns integer types. Shaders usually do: R0 = TXQ(); // => int R0 = static_cast<float>(R0); If we don't treat it as an integer, it will cast a binary float value as float - resulting in a corrupted number. | |||||
2019-04-04 | hle/service: Resolve unused variable warnings | Lioncash | 8 | -62/+58 | |
In several places, we have request parsers where there's nothing to really parse, simply because the HLE function in question operates on buffers. In these cases we can just remove these instances altogether. In the other cases, we can retrieve the relevant members from the parser and at least log them out, giving them some use. | |||||
2019-04-04 | core: Add missing override specifiers where applicable | Lioncash | 13 | -23/+9 | |
Applies the override specifier where applicable. In the case of destructors that are defaulted in their definition, they can simply be removed. This also removes the unnecessary inclusions being done in audin_u and audrec_u, given their close proximity. | |||||
2019-04-04 | video_core/renderer_opengl: Remove unnecessary includes | Lioncash | 13 | -24/+4 | |
Quite a few unused includes have built up over time, particularly on core/memory.h. Removing these includes means the source files including those files will no longer need to be rebuilt if they're changed, making compilation slightly faster in this scenario. | |||||
2019-04-04 | yuzu/main: Remove unnecessary includes | Lioncash | 1 | -5/+8 | |
While we're at it, don't use <QtGui> and <QtWidgets> and instead include exactly which headers we actually need. | |||||
2019-04-04 | yuzu/main: Use QStringLiteral where applicable within OnTransferableShaderCacheOpenFile() | Lioncash | 1 | -2/+2 | |
Allows these strings to have no allocation cost when used at runtime. | |||||
2019-04-04 | yuzu/main: Tidy up the error dialog string in OnTransferableShaderCacheOpenFile() | Lioncash | 1 | -3/+2 | |
Rather than scream that the file doesn't exist, we can clearly state what specifically doesn't exist, to avoid ambiguity, and make it easier to understand for non-primary English speakers/readers. | |||||
2019-04-04 | yuzu/main: Remove unnecessary string concatenation in OnTransferableShaderCacheOpenFile() | Lioncash | 1 | -1/+1 | |
We can just make the trailing portion of the string part of the formatting, getting rid of the need to make another temporary string. | |||||
2019-04-04 | yuzu/main: Make open_target a QString | Lioncash | 1 | -4/+2 | |
Simplifies the amount of string conversions necessary. We also don't need to log out what occurs here. | |||||
2019-04-04 | yuzu/main: Use static variant of QFile's exists() | Lioncash | 1 | -1/+1 | |
There's no need to construct a QFile instance just to check for its existence. | |||||
2019-04-04 | common/lz4_compression: Remove #pragma once directive from the cpp file | Lioncash | 1 | -2/+0 | |
Introduced within 798d76f4c7018174e58702fb06a042dc8c84f0be, this only really has an effect within header files. Silences a -Wpragma-once-outside-header warning with clang. | |||||
2019-04-04 | file_sys/control_metadata: Amend naming of members | Lioncash | 2 | -12/+24 | |
Quite a bit of these were out of sync with Switchbrew (and in some cases entirely wrong). While we're at it, also expand the section of named members. A segment within the control metadata is used to specify maximum values for the user, device, and cache storage max sizes and journal sizes. These appear to be generally used by the am service (e.g. in CreateCacheStorage, etc). | |||||
2019-04-04 | kernel/svc: Properly sanitize mutex address in WaitProcessWideKeyAtomic | Lioncash | 1 | -0/+14 | |
We need to be checking whether or not the given address is within the kernel address space or if the given address isn't word-aligned and bail in these scenarios instead of trashing any kernel state. | |||||
2019-04-04 | gl_state: Rework to enable individual applies | ReinUsesLisp | 3 | -339/+324 | |
2019-04-03 | service/am: Correct behavior of CreateTransferMemoryStorage() | Lioncash | 1 | -6/+6 | |
For whatever reason, shared memory was being used here instead of transfer memory, which (quite clearly) will not work based off the name of the function. This corrects this wonky usage of shared memory. | |||||
2019-04-03 | kernel/transfer_memory: Add accessors to data and sizes | Lioncash | 2 | -11/+31 | |
Also amend erroneous use of size_t. We should be using u64 here. | |||||
2019-04-03 | shader_ir/memory: Reduce severity of LD_L cache management and log it | ReinUsesLisp | 2 | -2/+9 | |
2019-04-03 | shader_ir/memory: Reduce severity of ST_L cache management and log it | ReinUsesLisp | 2 | -3/+11 | |
2019-04-03 | gl_shader_decompiler: Return early when an operation is invalid | ReinUsesLisp | 1 | -1/+6 | |
2019-04-03 | yuzu/applets/software_keyboard: Use QDialogButtonBox standard buttons instead of custom buttons | Lioncash | 1 | -7/+7 | |
Like the previous change, this allows Qt to handle proper translations of the UI buttons, rather than us needing to handle it. | |||||
2019-04-03 | yuzu/applets/profile_select: Use QDialogButtonBox standard buttons instead of custom buttons | Lioncash | 1 | -4/+1 | |
Makes for shorter code, while also not requiring the buttons to be directly translated, they'll be handled by Qt itself. | |||||
2019-04-03 | kernel/server_session: Provide a GetName() override | Lioncash | 1 | -0/+4 | |
Given server sessions can be given a name, we should allow retrieving it instead of using the default implementation of GetName(), which would just return "[UNKNOWN KERNEL OBJECT]". | |||||
2019-04-03 | kernel/object: Remove unused handle type entry | Lioncash | 2 | -2/+0 | |
The AddressArbiter type isn't actually used, given the arbiter itself isn't a direct kernel object (or object that implements the wait object facilities). Given this, we can remove the enum entry entirely. | |||||
2019-04-03 | yuzu/debugger/profiler: Remove unnecessary includes | Lioncash | 2 | -4/+6 | |
Moves includes into the cpp file where necessary. This way, microprofile-related stuff isn't dumped into other UI-related code when the dialog header gets included. | |||||
2019-04-02 | gl_sampler_cache: Port sampler cache to OpenGL | ReinUsesLisp | 5 | -123/+82 | |
2019-04-02 | video_core: Abstract vk_sampler_cache into a templated class | ReinUsesLisp | 5 | -58/+101 | |
2019-04-02 | kernel/svc: Implement svcGetThreadList | Lioncash | 4 | -1/+70 | |
Similarly like svcGetProcessList, this retrieves the list of threads from the current process. In the kernel itself, a process instance maintains a list of threads, which are used within this function. Threads are registered to a process' thread list at thread initialization, and unregistered from the list upon thread destruction (if said thread has a non-null owning process). We assert on the debug event case, as we currently don't implement kernel debug objects. | |||||
2019-04-02 | kernel/svc: Implement svcGetProcessList | Lioncash | 4 | -1/+53 | |
This service function simply copies out a specified number of kernel process IDs, while simultaneously reporting the total number of processes. | |||||
2019-04-02 | process: Fix up compilation | ReinUsesLisp | 1 | -1/+1 | |
2019-04-02 | gpu_thread: Improve synchronization by using CoreTiming. | bunnei | 3 | -51/+65 | |
2019-04-02 | kernel/thread: Make AllWaitObjectsReady() a const qualified member function | Lioncash | 2 | -2/+2 | |
Now that ShouldWait() is a const qualified member function, this one can be made const qualified as well, since it can handle passing a const qualified this pointer to ShouldWait(). | |||||
2019-04-02 | kernel/wait_object: Make ShouldWait() take thread members by pointer-to-const | Lioncash | 11 | -11/+11 | |
Given this is intended as a querying function, it doesn't make sense to allow the implementer to modify the state of the given thread. | |||||
2019-04-01 | kernel/thread: Avoid sign conversion within GetCommandBufferAddress() | Lioncash | 1 | -2/+2 | |
Previously this was performing a u64 + int sign conversion. When dealing with addresses, we should generally be keeping the arithmetic in the same signedness type. This also gets rid of the static lifetime of the constant, as there's no need to make a trivial type like this potentially live for the entire duration of the program. | |||||
2019-04-01 | kernel/thread: Make parameter of GetWaitObjectIndex() const qualified | Lioncash | 2 | -3/+3 | |
The pointed to member is never actually modified, so it can be made const. | |||||
2019-04-01 | kernel/resource_limit: Remove the name member from resource limits | Lioncash | 3 | -14/+6 | |
This doesn't really provide any benefit to the resource limit interface. There's no way for callers to any of the service functions for resource limits to provide a custom name, so all created instances of resource limits other than the system resource limit would have a name of "Unknown". The system resource limit itself is already trivially identifiable from its limit values, so there's no real need to take up space in the object to identify one object meaningfully out of N total objects. | |||||
2019-04-01 | general: Use deducation guides for std::lock_guard and std::unique_lock | Lioncash | 23 | -75/+77 | |
Since C++17, the introduction of deduction guides for locking facilities means that we no longer need to hardcode the mutex type into the locks themselves, making it easier to switch mutex types, should it ever be necessary in the future. | |||||
2019-03-31 | gl_shader_decompiler: Hide local definitions inside an anonymous namespace | ReinUsesLisp | 1 | -6/+8 | |
2019-03-31 | shader_ir/decode: Silent implicit sign conversion warning | Mat M | 1 | -2/+2 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-03-30 | kernel/scheduler: Remove unused parameter to AddThread() | Lioncash | 3 | -4/+4 | |
This was made unused in b404fcdf1443b91ac9994c05ad1fe039fcd9675e, but the parameter itself wasn't removed. | |||||
2019-03-30 | kernel/scheduler: Use deduction guides on mutex locks | Lioncash | 1 | -8/+8 | |
Since C++17, we no longer need to explicitly specify the type of the mutex within the lock_guard. The type system can now deduce these with deduction guides. | |||||
2019-03-30 | service/fatal: Mark local variables as const where applicable | Lioncash | 1 | -6/+6 | |
2019-03-30 | service/fatal: Remove unnecessary semicolon | Lioncash | 1 | -1/+1 | |
Resolves a -Wextra-semi warning. | |||||
2019-03-30 | service/fatal: Name FatalInfo structure members | Lioncash | 1 | -31/+44 | |
Based off RE, most of these structure members are register values, which makes, sense given this service is used to convey fatal errors. One member indicates the program entry point address, one is a set of bit flags used to determine which registers to print, and one member indicates the architecture type. The only member that still isn't determined is the final member within the data structure. | |||||
2019-03-30 | gl_shader_decompiler: Add AOFFI backing implementation | ReinUsesLisp | 1 | -38/+85 | |
2019-03-30 | shader_ir/decode: Implement AOFFI for TEX and TLD4 | ReinUsesLisp | 2 | -27/+94 | |
2019-03-30 | shader_ir: Implement immediate register tracking | ReinUsesLisp | 2 | -1/+19 | |
2019-03-29 | kernel/shared_memory: Remove unused core/memory.h include | Lioncash | 1 | -1/+0 | |
Nothing from this header is used, so we can remove this include, getting rid of a dependency on it. | |||||
2019-03-29 | kernel/shared_memory: Sanitize supplied size when unmapping | Lioncash | 3 | -4/+18 | |
The kernel makes sure that the given size to unmap is always the same size as the entire region managed by the shared memory instance, otherwise it returns an error code signifying an invalid size. This is similarly done for transfer memory (which we already check for). | |||||
2019-03-29 | common/thread: Remove unused functions | Lioncash | 2 | -41/+0 | |
Many of these functions are carried over from Dolphin (where they aren't used anymore). Given these have no use (and we really shouldn't be screwing around with OS-specific thread scheduler handling from the emulator, these can be removed. The function for setting the thread name is left, however, since it can have debugging utility usages. | |||||
2019-03-29 | common/zstd_compression: simplify decompression interface | unknown | 3 | -13/+11 | |
2019-03-29 | gl_shader_disk_cache: Fixup clang format | unknown | 1 | -2/+3 | |
2019-03-29 | gl_shader_disk_cache: Use Zstandard for compression | unknown | 1 | -6/+6 | |
2019-03-29 | common/zstd_compression: Add Zstandard wrapper | unknown | 3 | -0/+98 | |
2019-03-29 | common: Link libzstd_static | unknown | 1 | -1/+1 | |
2019-03-29 | Addressed feedback | unknown | 1 | -1/+0 | |
2019-03-29 | core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. | unknown | 1 | -0/+1 | |
2019-03-29 | gl_shader_disk_cache: Use LZ4HC with compression level 9 instead of compression level 12 for less compression time | unknown | 1 | -3/+3 | |
2019-03-29 | Addressed feedback | unknown | 7 | -91/+145 | |
2019-03-29 | core: Do not link LZ4 to core. Use common/data_compression for nso segment decompression instead. | unknown | 2 | -11/+8 | |
2019-03-29 | gl_shader_disk_cache: Use better compression for transferable and precompiled shader disk chache files | unknown | 3 | -10/+26 | |
2019-03-29 | data_compression: Move LZ4 compression from video_core/gl_shader_disk_cache to common/data_compression | unknown | 5 | -39/+75 | |
2019-03-29 | core/yuzu: Remove enable_nfc setting | fearlessTobi | 7 | -28/+1 | |
This was initially added to prevent problems from stubbed/not implemented NFC services, but as we never encountered such and as it's only used in a deprecated function anyway, I guess we can just remove it to prevent more clutter of the settings. | |||||
2019-03-29 | vk_swapchain: Implement a swapchain manager | ReinUsesLisp | 3 | -1/+305 | |
2019-03-29 | kernel/process: Report total physical memory used to svcGetInfo | Lioncash | 3 | -4/+11 | |
Reports the (mostly) correct size through svcGetInfo now for queries to total used physical memory. This still doesn't correctly handle memory allocated via svcMapPhysicalMemory, however, we don't currently handle that case anyways. | |||||
2019-03-29 | kernel/process: Store the total size of the code memory loaded | Lioncash | 2 | -0/+5 | |
This will be necessary to properly report the used memory size in svcGetInfo. | |||||
2019-03-28 | kernel/process: Store the main thread stack size to a data member | Lioncash | 2 | -4/+7 | |
This will be necessary in order to properly report memory usage within svcGetInfo. | |||||
2019-03-28 | kernel/process: Make Run's stack size parameter a u64 | Lioncash | 2 | -2/+2 | |
This will make operating with the process-related SVC commands much nicer in the future (the parameter representing the stack size in svcStartProcess is a 64-bit value). | |||||
2019-03-28 | kernel/process: Ensure that given stack size is always page-aligned | Lioncash | 1 | -0/+4 | |
The kernel always makes sure that the given stack size is aligned to page boundaries. | |||||
2019-03-28 | gl_shader_manager: Remove unnecessary gl_shader_manager inclusion | Lioncash | 1 | -2/+0 | |
This isn't used at all in the OpenGL shader cache, so we can remove it's include here, meaning one less file needs to be recompiled if any changes ever occur within that header. core/memory.h is also not used within this file at all, so we can remove it as well. | |||||
2019-03-28 | gl_shader_manager: Move using statement into the cpp file | Lioncash | 2 | -4/+4 | |
Avoids introducing Maxwell3D into the namespace for everything that includes the header. | |||||
2019-03-28 | gl_shader_manager: Remove reliance on global accessor within MaxwellUniformData::SetFromRegs() | Lioncash | 3 | -9/+9 | |
We can just pass in the Maxwell3D instance instead of going through the system class to get at it. This also lets us simplify the interface a little bit. Since we pass in the Maxwell3D context now, we only really need to pass the shader stage index value in. | |||||
2019-03-28 | patch_manager: Dump NSO name with build ID | Zach Hilman | 4 | -9/+11 | |
2019-03-27 | Fixes and corrections on formatting. | Fernando Sahmkow | 5 | -41/+30 | |
2019-03-27 | Fixes to multilevelqueue's iterator. | Fernando Sahmkow | 1 | -1/+5 | |
2019-03-27 | Use MultiLevelQueue instead of old ThreadQueueList | Fernando Sahmkow | 3 | -31/+34 | |
2019-03-27 | Add MultiLevelQueue Tests | Fernando Sahmkow | 2 | -0/+56 | |
2019-03-27 | Implement intrinsics CountTrailingZeroes and test it. | Fernando Sahmkow | 3 | -12/+76 | |
2019-03-27 | Implement a MultiLevelQueue | Fernando Sahmkow | 3 | -0/+349 | |
2019-03-27 | gl_shader_manager: Amend Doxygen string for MaxwellUniformData | Lioncash | 1 | -3/+3 | |
Previously only one line of the whole comment was in proper Doxygen formatting. | |||||
2019-03-27 | gpu_thread: Remove unused dma_pusher class member variable from ThreadManager | Lioncash | 2 | -5/+2 | |
The pusher instance is only ever used in the constructor of the ThreadManager for creating the thread that the ThreadManager instance contains. Aside from that, the member is unused, so it can be removed. | |||||
2019-03-27 | gl_rasterizer: Remove unused reference member variable from RasterizerOpenGL | Lioncash | 3 | -9/+5 | |
This member variable is no longer being used, so it can be removed, removing a dependency on EmuWindow from the rasterizer's interface" | |||||
2019-03-27 | video_core: Amend constructor initializer list order where applicable | Lioncash | 6 | -14/+14 | |
Specifies the members in the same order that initialization would take place in. This also silences -Wreorder warnings. | |||||
2019-03-27 | video_core: Add missing override specifiers | Lioncash | 3 | -4/+4 | |
Ensures that the signatures will always match with the base class. Also silences a few compilation warnings. | |||||
2019-03-27 | video_core/gpu: Amend typo in GPU member variable name | Lioncash | 2 | -7/+8 | |
smaphore -> semaphore | |||||
2019-03-27 | game_list: Register content with ContentProvider | Zach Hilman | 8 | -91/+102 | |
2019-03-27 | core: Port current uses of RegisteredCache to ContentProvider | Zach Hilman | 8 | -27/+32 | |
2019-03-27 | core: Store system-wide ContentProvider for the emulator | Zach Hilman | 2 | -0/+40 | |
2019-03-27 | file_sys: Create ContentProvider interface and default implementations | Zach Hilman | 2 | -152/+279 | |
2019-03-26 | service/am: Implement EnterFatalSection and LeaveFatalSection | Lioncash | 2 | -2/+29 | |
These functions act in tandem similar to how a lock or mutex require a balanced lock()/unlock() sequence. EnterFatalSection simply increments a counter for how many times it has been called, while LeaveFatalSection ensures that a previous call to EnterFatalSection has occured. If a previous call has occurred (the counter is not zero), then the counter gets decremented as one would expect. If a previous call has not occurred (the counter is zero), then an error code is returned. | |||||
2019-03-26 | service/am: Sort ISelfController's member functions according to table order | Lioncash | 2 | -36/+36 | |
Makes the declaration order of the handling functions consistent with the handler table itself. | |||||
2019-03-25 | bootmanager: Bypass input focus issues | ReinUsesLisp | 4 | -55/+78 | |
2019-03-25 | bootmanager: Bypass resizing issue | ReinUsesLisp | 1 | -7/+12 | |
2019-03-25 | bootmanager: Delete container to avoid crash on game restarting | ReinUsesLisp | 2 | -14/+10 | |
While we are at it, remove nullptr checks for deletion, since the C++ standard defines that delete does it by its own | |||||
2019-03-24 | core/cheat_engine: Make MemoryReadImpl and MemoryWriteImpl internally linked | Lioncash | 1 | -0/+2 | |
These don't need to be visible outside of the translation unit, so they can be enclosed within an anonymous namespace. | |||||
2019-03-24 | core/core_timing: Make callback parameters consistent | Lioncash | 7 | -12/+12 | |
In some cases, our callbacks were using s64 as a parameter, and in other cases, they were using an int, which is inconsistent. To make all callbacks consistent, we can just use an s64 as the type for late cycles, given it gets rid of the need to cast internally. While we're at it, also resolve some signed/unsigned conversions that were occurring related to the callback registration. | |||||
2019-03-24 | kernel/kernel: Remove unnecessary forward declaration | Lioncash | 1 | -3/+0 | |
This is no longer necessary, as ResultVal isn't used anywhere in the header. | |||||
2019-03-24 | kernel/process: Remove unused AddressMapping struct | Lioncash | 1 | -8/+0 | |
Another leftover from citra that's now no longer necessary. | |||||
2019-03-24 | kernel/vm_manager: Handle shrinking of the heap size within SetHeapSize() | Lioncash | 2 | -24/+46 | |
One behavior that we weren't handling properly in our heap allocation process was the ability for the heap to be shrunk down in size if a larger size was previously requested. This adds the basic behavior to do so and also gets rid of HeapFree, as it's no longer necessary now that we have allocations and deallocations going through the same API function. While we're at it, fully document the behavior that this function performs. | |||||
2019-03-24 | kernel/vm_manager: Rename HeapAllocate to SetHeapSize | Lioncash | 3 | -4/+3 | |
Makes it more obvious that this function is intending to stand in for the actual supervisor call itself, and not acting as a general heap allocation function. Also the following change will merge the freeing behavior of HeapFree into this function, so leaving it as HeapAllocate would be misleading. | |||||
2019-03-24 | kernel/vm_manager: Handle case of identical calls to HeapAllocate | Lioncash | 1 | -0/+5 | |
In cases where HeapAllocate is called with the same size of the current heap, we can simply do nothing and return successfully. This avoids doing work where we otherwise don't have to. This is also what the kernel itself does in this scenario. | |||||
2019-03-24 | kernel/vm_manager: Remove unused class variables | Lioncash | 1 | -3/+0 | |
Over time these have fallen out of use due to refactoring, so these can be removed. | |||||
2019-03-24 | kernel/vm_manager: Remove unnecessary heap_used data member | Lioncash | 3 | -13/+2 | |
This isn't required anymore, as all the kernel ever queries is the size of the current heap, not the total usage of it. | |||||
2019-03-24 | kernel/vm_manager: Tidy up heap allocation code | Lioncash | 3 | -27/+37 | |
Another holdover from citra that can be tossed out is the notion of the heap needing to be allocated in different addresses. On the switch, the base address of the heap will always be managed by the memory allocator in the kernel, so this doesn't need to be specified in the function's interface itself. The heap on the switch is always allocated with read/write permissions, so we don't need to add specifying the memory permissions as part of the heap allocation itself either. This also corrects the error code returned from within the function. If the size of the heap is larger than the entire heap region, then the kernel will report an out of memory condition. | |||||
2019-03-22 | kernel/codeset: Make CodeSet's memory data member a regular std::vector | Lioncash | 5 | -7/+8 | |
The use of a shared_ptr is an implementation detail of the VMManager itself when mapping memory. Because of that, we shouldn't require all users of the CodeSet to have to allocate the shared_ptr ahead of time. It's intended that CodeSet simply pass in the required direct data, and that the memory manager takes care of it from that point on. This means we just do the shared pointer allocation in a single place, when loading modules, as opposed to in each loader. | |||||
2019-03-22 | loader/nso: Place translation unit specific functions into an anonymous namespace | Lioncash | 1 | -20/+21 | |
Makes it impossible to indirectly violate the ODR in some other translation unit due to these existing. | |||||
2019-03-22 | file_sys/cheat_engine: Silence truncation and sign-conversion warnings | Lioncash | 2 | -5/+6 | |
2019-03-22 | file_sys/cheat_engine: Remove use of global system accessors | Lioncash | 6 | -43/+51 | |
Instead, pass in the core timing instance and make the dependency explicit in the interface. | |||||
2019-03-22 | loader/nso: Clean up use of magic constants | Lioncash | 1 | -4/+6 | |
Now that the NSO header has the proper size, we can just use sizeof on it instead of having magic constants. | |||||
2019-03-22 | file_sys/patch_manager: Deduplicate NSO header | Lioncash | 3 | -64/+65 | |
This source file was utilizing its own version of the NSO header. Instead of keeping this around, we can have the patch manager also use the version of the header that we have defined in loader/nso.h | |||||
2019-03-22 | loader/nso: Fix definition of the NSO header struct | Lioncash | 1 | -3/+15 | |
The total struct itself is 0x100 (256) bytes in size, so we should be providing that amount of data. Without the data, this can result in omitted data from the final loaded NSO file. | |||||
2019-03-22 | file_sys/patch_manager: Remove two magic values | Lioncash | 1 | -2/+5 | |
These correspond to the NSOBuildHeader. | |||||
2019-03-22 | video_core: Implement API agnostic view based texture cache | ReinUsesLisp | 3 | -0/+974 | |
Implements an API agnostic texture view based texture cache. Classes defined here are intended to be inherited by the API implementation and used in API-specific code. This implementation exposes protected virtual functions to be called from the implementer. Before executing any surface copies methods (defined in API-specific code) it tries to detect if the overlapping surface is a superset and if it is, it creates a view. Views are references of a subset of a surface, it can be a superset view (the same as referencing the whole texture). Current code manages 1D, 1D array, 2D, 2D array, cube maps and cube map arrays with layer and mipmap level views. Texture 3D slices views are not implemented. If the view attempt fails, the fast path is invoked with the overlapping textures (defined in the implementer). If that one fails (returning nullptr) it will flush and reload the texture. | |||||
2019-03-22 | Revert "Devirtualize Register/Unregister and use a wrapper instead." | bunnei | 3 | -8/+12 | |
- Fixes graphical issues from transitions in Super Mario Odyssey. | |||||
2019-03-21 | service/am: Add function table for IDebugFunctions | Lioncash | 1 | -1/+15 | |
We already have the service related stuff set up for this, however, it's missing the function table. | |||||
2019-03-21 | kernel/vm_manager: Rename CodeStatic/CodeMutable to Code and CodeData respectively | Lioncash | 4 | -22/+20 | |
Makes it more evident that one is for actual code and one is for actual data. Mutable and static are less than ideal terms here, because read-only data is technically not mutable, but we were mapping it with that label. | |||||
2019-03-21 | kernel/vm_manager: Amend flag values for CodeMutable | Lioncash | 1 | -1/+1 | |
This should actually be using the data flags, rather than the code flags. | |||||
2019-03-21 | core/memory: Remove unnecessary includes | Lioncash | 1 | -3/+0 | |
In 93da8e0abfcdcc6e3cb5488a0db12373429f1377, the page table construct was moved to the common library (which utilized these inclusions). Since the move, nothing requires these headers to be included within the memory header. | |||||
2019-03-21 | common/bit_util: Fix bad merge duplicating the copy constructor | Lioncash | 1 | -2/+0 | |
Introduced as a result of #2090, we already define the copy constructor further down below, so this isn't needed. | |||||
2019-03-21 | memory_manager: Cleanup FindFreeRegion. | bunnei | 2 | -12/+6 | |
2019-03-21 | memory_manager: Use Common::AlignUp in public interface as needed. | bunnei | 1 | -11/+22 | |
2019-03-21 | common/uint128: Add missing header guard | Lioncash | 1 | -0/+2 | |
2019-03-21 | common/uint128: Add missing top-file source text | Lioncash | 2 | -0/+7 | |
2019-03-21 | memory_manager: Bug fixes and further cleanup. | bunnei | 2 | -73/+72 | |
2019-03-21 | memory: Check that core is powered on before attempting to use GPU. | bunnei | 1 | -1/+1 | |
- GPU will be released on shutdown, before pages are unmapped. - On subsequent runs, current_page_table will be not nullptr, but GPU might not be valid yet. | |||||
2019-03-21 | maxwell_dma: Check for valid source in destination before copy. | bunnei | 1 | -0/+10 | |
- Avoid a crash in Octopath Traveler. | |||||
2019-03-21 | memory_manager: Add protections for invalid GPU addresses. | bunnei | 2 | -22/+43 | |
- Avoid a crash in Xenoblade Chronicles 2. | |||||
2019-03-21 | gl_rasterizer_cache: Check that backing memory is valid before creating a surface. | bunnei | 2 | -15/+12 | |
- Fixes a crash in Puyo Puyo Tetris. | |||||
2019-03-21 | gpu: Rewrite virtual memory manager using PageTable. | bunnei | 13 | -212/+481 | |
2019-03-21 | gpu: Move GPUVAddr definition to common_types. | bunnei | 17 | -39/+31 | |
2019-03-21 | common/CMakeLists: Amend boost dependency | Lioncash | 1 | -1/+1 | |
When #2247 was created, thread_queue_list.h was the only user of boost-related code, however #2252 moved the page table struct into common, which makes use of Boost.ICL, so we need to add the dependency to the common library's link interface again. | |||||
2019-03-20 | kernel/process: Make MapSegment lambda reference parameter const | Lioncash | 1 | -1/+1 | |
The segment itself isn't actually modified. | |||||
2019-03-20 | kernel: Move CodeSet structure to its own source files | Lioncash | 8 | -44/+110 | |
Given this is utilized by the loaders, this allows avoiding inclusion of the kernel process definitions where avoidable. This also keeps the loading format for all executable data separate from the kernel objects. | |||||
2019-03-20 | Fix crash caused by 2238. | Fernando Sahmkow | 1 | -1/+2 | |
2019-03-20 | Fix small bug that kept a thread as a condvar thread after being signalled. | Fernando Sahmkow | 2 | -6/+8 | |
2019-03-20 | loader: Remove Linker class | Lioncash | 3 | -185/+0 | |
Given the class is now currently unused, it can be removed. | |||||
2019-03-20 | loader: Remove Linker inheritance from NRO and NSO loaders | Lioncash | 2 | -4/+4 | |
Neither the NRO or NSO loaders actually make use of the functions or members provided by the Linker interface, so we can just remove the inheritance altogether. | |||||
2019-03-20 | Add CondVar Thread State. | Fernando Sahmkow | 5 | -4/+10 | |
2019-03-20 | Small fixes to address_arbiter to better match the IDB. | Fernando Sahmkow | 2 | -5/+5 | |
2019-03-19 | Fix getopt on systems where char is unsigned by default | xperia64 | 1 | -2/+2 | |
2019-03-19 | file_sys/content_archive: Amend name of Data_Unknown5 enum entry | Lioncash | 2 | -2/+15 | |
While we're at it, give each entry some documentation. | |||||
2019-03-18 | input_common/sdl: Correct return values within implementations of GetPollers() | Lioncash | 2 | -2/+6 | |
In both cases, we weren't actually returning anything, which is undefined behavior. | |||||
2019-03-18 | input_common/sdl: Use a type alias to shorten declaration of GetPollers | Lioncash | 3 | -11/+9 | |
Just makes the definitions a little bit more tidy. | |||||
2019-03-18 | fsp_srv: Unstub SetCurrentProcess | Lioncash | 2 | -1/+5 | |
This just acts as a basic setter for a given PID value and performs no further checking, so we can just store the passed in value. | |||||
2019-03-18 | service/am: Add basic implementation of ChangeMainAppletMasterVolume | Lioncash | 2 | -1/+29 | |
All this does is supply a new volume level and a fade time in nanoseconds for the volume transition to occur within. | |||||
2019-03-18 | service/am: Unstub SetTransparentVolumeRate() | Lioncash | 2 | -1/+17 | |
Like the other volume setter, this mainly just sets a data member within the service, nothing too special. | |||||
2019-03-18 | service/am: Unstub SetExpectedMasterVolume() | Lioncash | 2 | -11/+27 | |
This function passes in the desired main applet and library applet volume levels. We can then just pass those values back within the relevant volume getter functions, allowing us to unstub those as well. The initial values for the library and main applet volumes differ. The main applet volume is 0.25 by default, while the library applet volume is initialized to 1.0 by default in the services themselves. | |||||
2019-03-17 | CMakeLists: Move off of modifying CMAKE_*-related flags | Lioncash | 1 | -20/+12 | |
Modifying CMAKE_* related flags directly applies those changes to every single CMake target. This includes even the targets we have in the externals directory. So, if we ever increased our warning levels, or enabled particular ones, or enabled any other compilation setting, then this would apply to externals as well, which is often not desirable. This makes our compilation flag setup less error prone by only applying our settings to our targets and leaving the externals alone entirely. This also means we don't end up clobbering any provided flags on the command line either, allowing users to specifically use the flags they want. | |||||
2019-03-17 | input_common/sdl_impl: Make lambda capture more specific in SDLState constructor | Lioncash | 1 | -1/+1 | |
We don't need to universally capture by reference. We specifically just need to capture the this pointer. | |||||
2019-03-17 | input_common/sdl_impl: Remove unnecessary std::chrono::duration construction | Lioncash | 1 | -1/+1 | |
Specifying the time unit itself is sufficient here. | |||||
2019-03-17 | input_common/sdl_impl: Remove unused variable in SDLState constructor | Lioncash | 1 | -1/+0 | |
2019-03-17 | CMakeLists: Move compilation flags into the src directory | Lioncash | 1 | -0/+69 | |
We generally shouldn't be hijacking CMAKE_CXX_FLAGS, etc as a means to append flags to the targets, since this adds the compilation flags to everything, including our externals, which can result in weird issues and makes the build hierarchy fragile. Instead, we want to just apply these compilation flags to our targets, and let those managing external libraries to properly specify their compilation flags. This also results in us not getting as many warnings, as we don't raise the warning level on every external target. | |||||
2019-03-17 | core: Move PageTable struct into Common. | bunnei | 16 | -171/+215 | |
2019-03-17 | gl_rasterizer: Skip zero addr/sized regions on flush/invalidate. | bunnei | 1 | -0/+6 | |
2019-03-16 | ipc_helpers: Allow pushing and popping floating-point values | Lioncash | 1 | -0/+30 | |
Certain values that are passed through the IPC buffer are actually floating point values, not solely integral values. | |||||
2019-03-16 | common/thread_queue_list: Remove unnecessary dependency on boost | Lioncash | 2 | -4/+4 | |
We really don't need to pull in several headers of boost related machinery just to perform the erase-remove idiom (particularly with C++20 around the corner, which adds universal container std::erase and std::erase_if, which we can just use instead). With this, we don't need to link in anything boost-related into common. | |||||
2019-03-16 | kernel/thread: Actually remove the definition of ExitCurrentThread() | Lioncash | 1 | -6/+0 | |
This was intended to be removed in 51d7f6bffcc0498a47abc7de27bf0906fc523dae, but I guess I forgot to actually save the file like a dingus. | |||||
2019-03-16 | memory: Simplify rasterizer cache operations. | bunnei | 3 | -68/+22 | |
2019-03-16 | video_core: Refactor to use MemoryManager interface for all memory access. | bunnei | 20 | -189/+196 | |
# Conflicts: # src/video_core/engines/kepler_memory.cpp # src/video_core/engines/maxwell_3d.cpp # src/video_core/morton.cpp # src/video_core/morton.h # src/video_core/renderer_opengl/gl_global_cache.cpp # src/video_core/renderer_opengl/gl_global_cache.h # src/video_core/renderer_opengl/gl_rasterizer_cache.cpp | |||||
2019-03-16 | kernel/thread: Move thread exiting logic from ExitCurrentThread to svcExitThread | Lioncash | 2 | -8/+7 | |
Puts the operation on global state in the same places as the rest of the svc calls. | |||||
2019-03-16 | kernel/thread: Migrate WaitCurrentThread_Sleep into the Thread interface | Lioncash | 4 | -25/+24 | |
Rather than make a global accessor for this sort of thing. We can make it a part of the thread interface itself. This allows getting rid of a hidden global accessor in the kernel code. | |||||
2019-03-16 | kernel/thread: Expand documentation of nominal_priority and current_priority | Lioncash | 2 | -3/+11 | |
Aims to disambiguate why each priority instance exists a little bit. While we're at it, also add an explanatory comment to UpdatePriority(). | |||||
2019-03-16 | kernel/thread: Make bracing consistent within UpdatePriority() | Lioncash | 1 | -2/+4 | |
2019-03-16 | kernel/thread: Amend condition within UpdatePriority() | Lioncash | 1 | -3/+3 | |
This condition was checking against the nominal thread priority, whereas the kernel itself checks against the current priority instead. We were also assigning the nominal priority, when we should be assigning current_priority, which takes priority inheritance into account. This can lead to the incorrect priority being assigned to a thread. Given we recursively update the relevant threads, we don't need to go through the whole mutex waiter list. This matches what the kernel does as well (only accessing the first entry within the waiting list). | |||||
2019-03-16 | kernel/thread: Maintain priority ordering of added mutex waiting threads | Lioncash | 1 | -14/+24 | |
The kernel keeps the internal waiting list ordered by priority. This is trivial to do with std::find_if followed by an insertion. | |||||
2019-03-16 | yuzu: Make hotkeys configurable via the GUI | Adityarup Laha | 23 | -208/+426 | |
* Adds a new Hotkeys tab in the Controls group. * Double-click a Hotkey to rebind it. | |||||
2019-03-15 | gdbstub: Fix some bugs in IsMemoryBreak() and ServeBreak. Add workaround to let watchpoints break into GDB. (#4651) | Dimitri A | 3 | -4/+5 | |
* gdbstub: fix IsMemoryBreak() returning false while connected to client As a result, the only existing codepath for a memory watchpoint hit to break into GDB (InterpeterMainLoop, GDB_BP_CHECK, ARMul_State::RecordBreak) is finally taken, which exposes incorrect logic* in both RecordBreak and ServeBreak. * a blank BreakpointAddress structure is passed, which sets r15 (PC) to NULL * gdbstub: DynCom: default-initialize two members/vars used in conditionals * gdbstub: DynCom: don't record memory watchpoint hits via RecordBreak() For now, instead check for GDBStub::IsMemoryBreak() in InterpreterMainLoop and ServeBreak. Fixes PC being set to a stale/unhit breakpoint address (often zero) when a memory watchpoint (rwatch, watch, awatch) is handled in ServeBreak() and generates a GDB trap. Reasons for removing a call to RecordBreak() for memory watchpoints: * The``breakpoint_data`` we pass is typed Execute or None. It describes the predicted next code breakpoint hit relative to PC; * GDBStub::IsMemoryBreak() returns true if a recent Read/Write operation hit a watchpoint. It doesn't specify which in return, nor does it trace it anywhere. Thus, the only data we could give RecordBreak() is a placeholder BreakpointAddress at offset NULL and type Access. I found the idea silly, compared to simply relying on GDBStub::IsMemoryBreak(). There is currently no measure in the code that remembers the addresses (and types) of any watchpoints that were hit by an instruction, in order to send them to GDB as "extended stop information." I'm considering an implementation for this. * gdbstub: Change an ASSERT to DEBUG_ASSERT I have never seen the (Reg[15] == last_bkpt.address) assert fail in practice, even after several weeks of (locally) developping various branches around GDB. Only leave it inside Debug builds. | |||||
2019-03-15 | frontend: qt: fix a freeze where if you click on entry in the game list too fast, citra will hang | liushuyu | 1 | -3/+1 | |
2019-03-15 | gpu: Use host address for caching instead of guest address. | bunnei | 26 | -294/+394 | |
2019-03-15 | core/hle/kernel/mutex: Remove usages of global system accessors | Lioncash | 1 | -11/+15 | |
Removes the use of global system accessors, and instead uses the explicit interface provided. | |||||
2019-03-15 | core/hle/kernel: Make Mutex a per-process class. | Lioncash | 5 | -18/+47 | |
Makes it an instantiable class like it is in the actual kernel. This will also allow removing reliance on global accessors in a following change, now that we can encapsulate a reference to the system instance in the class. | |||||
2019-03-13 | video_core/morton: Use enum to describe MortonCopyPixels128 mode | ReinUsesLisp | 3 | -7/+10 | |
2019-03-13 | video_core/morton: Remove unused parameter in MortonSwizzle | ReinUsesLisp | 3 | -8/+7 | |
2019-03-13 | video_core/morton: Remove clang-format off when it's not needed | ReinUsesLisp | 1 | -133/+129 | |
2019-03-13 | video_core/morton: Remove unused functions | ReinUsesLisp | 1 | -39/+0 | |
2019-03-13 | core/hle/kernel/svc: Implement svcUnmapTransferMemory | Lioncash | 1 | -1/+48 | |
Similarly, like svcMapTransferMemory, we can also implement svcUnmapTransferMemory fairly trivially as well. | |||||
2019-03-13 | core/hle/kernel/svc: Implement svcMapTransferMemory | Lioncash | 1 | -1/+57 | |
Now that transfer memory handling is separated from shared memory, we can implement svcMapTransferMemory pretty trivially. | |||||
2019-03-13 | core/hle/kernel: Split transfer memory handling out into its own class | Lioncash | 6 | -4/+177 | |
Within the kernel, shared memory and transfer memory facilities exist as completely different kernel objects. They also have different validity checking as well. Therefore, we shouldn't be treating the two as the same kind of memory. They also differ in terms of their behavioral aspect as well. Shared memory is intended for sharing memory between processes, while transfer memory is intended to be for transferring memory to other processes. This breaks out the handling for transfer memory into its own class and treats it as its own kernel object. This is also important when we consider resource limits as well. Particularly because transfer memory is limited by the resource limit value set for it. While we currently don't handle resource limit testing against objects yet (but we do allow setting them), this will make implementing that behavior much easier in the future, as we don't need to distinguish between shared memory and transfer memory allocations in the same place. | |||||
2019-03-13 | video_core/texture: Fix up sampler lod bias | ReinUsesLisp | 1 | -1/+1 | |
2019-03-13 | vk_sampler_cache: Use operator== instead of memcmp | Mat M | 1 | -1/+1 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-03-13 | vk_sampler_cache: Implement a sampler cache | ReinUsesLisp | 4 | -1/+140 | |
2019-03-13 | kernel/process: Remove use of global system accessors | Lioncash | 2 | -8/+9 | |
Now that we pass in a reference to the system instance, we can utilize it to eliminate the global accessors in Process-related code. | |||||
2019-03-12 | video_core/texture: Add a raw representation of TSCEntry | ReinUsesLisp | 1 | -24/+29 | |
2019-03-11 | renderer_opengl/gl_global_cache: Replace indexing for assignment with insert_or_assign | Lioncash | 2 | -3/+3 | |
The previous code had some minor issues with it, really not a big deal, but amending it is basically 'free', so I figured, "why not?". With the standard container maps, when: map[key] = thing; is done, this can cause potentially undesirable behavior in certain scenarios. In particular, if there's no value associated with the key, then the map constructs a default initialized instance of the value type. In this case, since it's a std::shared_ptr (as a type alias) that is the value type, this will construct a std::shared_pointer, and then assign over it (with objects that are quite large, or actively heap allocate this can be extremely undesirable). We also make the function take the region by value, as we can avoid a copy (and by extension with std::shared_ptr, a copy causes an atomic reference count increment), in certain scenarios when ownership isn't a concern (i.e. when ReserveGlobalRegion is called with an rvalue reference, then no copy at all occurs). So, it's more-or-less a "free" gain without many downsides. | |||||
2019-03-11 | renderer_opengl/gl_global_cache: Append missing override specifiers | Lioncash | 1 | -2/+2 | |
Two of the functions here are overridden functions, so we can append these specifiers to make it explicit. | |||||
2019-03-11 | set_sys: Move constants to anonymous namespace | Zach Hilman | 1 | -1/+1 | |
2019-03-11 | kernel/server_port: Make data members private | Lioncash | 4 | -14/+36 | |
With this, all kernel objects finally have all of their data members behind an interface, making it nicer to reason about interactions with other code (as external code no longer has the freedom to totally alter internals and potentially messing up invariants). | |||||
2019-03-11 | hwopus: Leverage multistream API for decoding regular Opus packets | Lioncash | 1 | -34/+48 | |
After doing a little more reading up on the Opus codec, it turns out that the multistream API that is part of libopus can handle regular packets. Regular packets are just a degenerate case of multistream Opus packets, and all that's necessary is to pass the number of streams as 1 and provide a basic channel mapping, then everything works fine for that case. This allows us to get rid of the need to use both APIs in the future when implementing multistream variants in a follow-up PR, greatly simplifying the code that needs to be written. | |||||
2019-03-11 | gl_rasterizer: Use system instance passed from argument | ReinUsesLisp | 2 | -29/+31 | |
2019-03-11 | set_sys: Use official nintendo version string | Zach Hilman | 4 | -19/+25 | |
2019-03-11 | system_version: Correct sizes on VectorVfsFile construction | Zach Hilman | 1 | -4/+4 | |
2019-03-11 | set_sys: Use correct error codes in GetFirmwareVersion* | Zach Hilman | 1 | -21/+41 | |
2019-03-10 | core/hle/result: Remove now-unnecessary manually defined copy assignment operator | Lioncash | 1 | -5/+0 | |
Previously this was required, as BitField wasn't trivially copyable. BitField has since been made trivially copyable, so now this isn't required anymore. | |||||
2019-03-10 | core/hle/result: Amend error in comment description for ResultCode | Lioncash | 1 | -1/+1 | |
Gets rid of another holdover from Citra, and describes the OS on the Switch instead. | |||||
2019-03-10 | core/hle/result: Remove now-unused constructor for ResultCode | Lioncash | 1 | -10/+0 | |
Now that the final stray ErrorDescription member was relocated, we can finally remove it and its relevant constructor in the ResultCode union. | |||||
2019-03-10 | core/hle/result: Relocate IPC error code to ipc_helpers | Lioncash | 3 | -3/+4 | |
Relocates the error code to where it's most related, similar to how all the other error codes are. Previously we were including a non-generic error in the main result code header. | |||||
2019-03-10 | service/service: Remove unncessary calls to c_str() | Lioncash | 1 | -4/+3 | |
These can just be passed regularly, now that we use fmt instead of our old logging system. While we're at it, make the parameters to MakeFunctionString std::string_views. | |||||
2019-03-10 | set_sys: Implement GetFirmwareVersion(2) for libnx hosversion | Zach Hilman | 6 | -3/+128 | |
Uses the synthesized system archive 9 (SystemVersion) and reports v5.1.0-0.0 | |||||
2019-03-10 | audio_core/cubeb_sink: Convert _MSC_VER ifdefs to _WIN32 | Lioncash | 2 | -4/+4 | |
This behavior also needs to be visible for MinGW builds as well. | |||||
2019-03-09 | clang fix | Hexagon12 | 1 | -1/+2 | |
2019-03-09 | Log 2 new setting values | Hexagon12 | 1 | -0/+2 | |
2019-03-09 | gl_rasterizer: Encapsulate sampler queries into methods | ReinUsesLisp | 3 | -64/+72 | |
2019-03-09 | yuzu_cmd/config: Replace C casts with static_cast | ReinUsesLisp | 1 | -4/+5 | |
2019-03-09 | yuzu_cmd/config: Silent implicit cast warning | ReinUsesLisp | 1 | -1/+1 | |
2019-03-09 | gl_rasterizer: Minor logger changes | ReinUsesLisp | 1 | -19/+13 | |
2019-03-08 | dma_pusher: Store command_list_header by copy | ReinUsesLisp | 1 | -1/+1 | |
Instead of holding a reference that will get invalidated by dma_pushbuffer.pop(), hold it as a copy. This doesn't have any performance cost since CommandListHeader is 8 bytes long. | |||||
2019-03-08 | kernel/hle_ipc: Convert std::shared_ptr IPC header instances to std::optional | Lioncash | 4 | -47/+47 | |
There's no real need to use a shared lifetime here, since we don't actually expose them to anything else. This is also kind of an unnecessary use of the heap given the objects themselves are so small; small enough, in fact that changing over to optionals actually reduces the overall size of the HLERequestContext struct (818 bytes to 808 bytes). | |||||
2019-03-08 | kernel: Make the address arbiter instance per-process | Lioncash | 8 | -28/+35 | |
Now that we have the address arbiter extracted to its own class, we can fix an innaccuracy with the kernel. Said inaccuracy being that there isn't only one address arbiter. Each process instance contains its own AddressArbiter instance in the actual kernel. This fixes that and gets rid of another long-standing issue that could arise when attempting to create more than one process. | |||||
2019-03-08 | kernel/svc: Move address arbiter signaling behind a unified API function | Lioncash | 3 | -22/+26 | |
Similar to how WaitForAddress was isolated to its own function, we can also move the necessary conditional checking into the address arbiter class itself, allowing us to hide the implementation details of it from public use. | |||||
2019-03-08 | kernel/svc: Move address arbiter waiting behind a unified API function | Lioncash | 3 | -19/+24 | |
Rather than let the service call itself work out which function is the proper one to call, we can make that a behavior of the arbiter itself, so we don't need to directly expose those implementation details. | |||||
2019-03-07 | common/bit_field: Make BitField trivially copyable | Lioncash | 1 | -9/+7 | |
This makes the class much more flexible and doesn't make performing copies with classes that contain a bitfield member a pain. Given BitField instances are only intended to be used within unions, the fact the full storage value would be copied isn't a big concern (only sizeof(union_type) would be copied anyways). While we're at it, provide defaulted move constructors for consistency. | |||||
2019-03-07 | video_core/gpu_thread: Remove unimplemented WaitForIdle function prototype | Lioncash | 1 | -3/+0 | |
This function didn't have a definition, so we can remove it to prevent accidentally attempting to use it. | |||||
2019-03-07 | video_core/gpu_thread: Amend constructor initializer list order | Lioncash | 1 | -2/+2 | |
Moves the data members to satisfy the order they're declared as in the constructor initializer list. Silences a -Wreorder warning. | |||||
2019-03-07 | video_core/gpu: Make GPU's destructor virtual | Lioncash | 3 | -3/+3 | |
Because of the recent separation of GPU functionality into sync/async variants, we need to mark the destructor virtual to provide proper destruction behavior, given we use the base class within the System class. Prior to this, it was undefined behavior whether or not the destructor in the derived classes would ever execute. | |||||
2019-03-07 | citra_qt: Settings (configuration) rework | zhupengfei | 2 | -203/+250 | |
2019-03-07 | service/audio/hwopus: Move decoder state to its own class | Lioncash | 1 | -50/+85 | |
Moves the non-multistream specific state to its own class. This will be necessary to support the multistream variants of opus decoding. | |||||
2019-03-07 | service/audio/hwopus: Provide a name for the second word of OpusPacketHeader | Lioncash | 1 | -2/+4 | |
This indicates the entropy coder's final range. | |||||
2019-03-07 | service/audio/hwopus: Move Opus packet header out of the IHardwareOpusDecoderManager | Lioncash | 1 | -17/+17 | |
This will be utilized by more than just that class in the future. This also renames it from OpusHeader to OpusPacketHeader to be more specific about what kind of header it is. | |||||
2019-03-07 | service/audio/hwopus: Enclose internals in an anonymous namespace | Lioncash | 1 | -2/+3 | |
Makes it impossible to violate the ODR, as well as providing a place for future changes. | |||||
2019-03-07 | service/audio/audout_u: Only actually stop the audio stream in StopAudioOut if the stream is playing | Lioncash | 1 | -1/+3 | |
The service itself only does further actions if the stream is playing. If the stream is already stopped, then it just exits successfully. | |||||
2019-03-07 | gpu_thread: Fix deadlock with threading idle state check. | bunnei | 2 | -7/+11 | |
2019-03-07 | gpu_thread: (HACK) Ignore flush on FlushAndInvalidateRegion. | bunnei | 1 | -3/+1 | |
2019-03-07 | gpu: Always flush. | bunnei | 2 | -13/+6 | |
2019-03-07 | gpu: Refactor a/synchronous implementations into their own classes. | bunnei | 8 | -65/+162 | |
2019-03-07 | gpu: Move command processing to another thread. | bunnei | 9 | -15/+358 | |
2019-03-07 | bootmanager: Ensure that we have a context for shader loading. | bunnei | 1 | -4/+6 | |
2019-03-07 | gpu: Refactor command and swap buffers interface for asynch. | bunnei | 5 | -17/+26 | |
2019-03-07 | gpu: Refactor to take RendererBase instead of RasterizerInterface. | bunnei | 3 | -18/+23 | |
2019-03-07 | settings: Add new graphics setting for use_asynchronous_gpu_emulation. | bunnei | 7 | -0/+24 | |
2019-03-07 | core: Set is_powered_on before GPU is initialized. | bunnei | 1 | -1/+3 | |
2019-03-06 | yuzu: add a hotkey to switch between undocked and docked mode | fearlessTobi | 1 | -0/+8 | |
2019-03-06 | hle/service/audio/audout_u: Correct lack of return in failure case of AppendAudioOutBufferImpl() | Lioncash | 1 | -0/+1 | |
Previously we were overwriting the error case with a success code further down (which is definitely not what we should be doing here). | |||||
2019-03-06 | yuzu/debugger/wait_tree: Remove use of global CurrentProcess accessor | Lioncash | 2 | -5/+6 | |
We already have the thread instance that was created under the current process, so we can just pass the handle table of it along to retrieve the owner of the mutex. | |||||
2019-03-06 | video_core/engines: Remove unnecessary includes | Lioncash | 10 | -11/+11 | |
Removes a few unnecessary dependencies on core-related machinery, such as the core.h and memory.h, which reduces the amount of rebuilding necessary if those files change. This also uncovered some indirect dependencies within other source files. This also fixes those. | |||||
2019-03-06 | kernel/server_session: Make data members private | Lioncash | 5 | -32/+73 | |
Makes it much nicer to locally reason about server session behavior, as part of its functionality isn't placed around other classes. | |||||
2019-03-06 | kernel/client_session: Make data members private | Lioncash | 1 | -4/+5 | |
These can be made private, as they aren't accessed in contexts that require them to be public. | |||||
2019-03-05 | hle/service/audio: Extract audio error codes to a header | Lioncash | 4 | -10/+21 | |
Places all error codes in an easily includable header. This also corrects the unsupported error code (I accidentally used the hex value when I meant to use the decimal one). | |||||
2019-03-05 | kernel/address_arbiter: Pass in system instance to constructor | Lioncash | 6 | -26/+45 | |
Allows getting rid of reliance on the global accessor functions and instead operating on the provided system instance. | |||||
2019-03-05 | kernel/address_arbiter: Minor tidying up | Lioncash | 1 | -18/+18 | |
- Invert conditions into guard clases where applicable. - Mark std::vector parameter of WakeThreads as const | |||||
2019-03-05 | kernel/address_arbiter: Convert the address arbiter into a class | Lioncash | 5 | -82/+135 | |
Places all of the functions for address arbiter operation into a class. This will be necessary for future deglobalizing efforts related to both the memory and system itself. | |||||
2019-03-05 | video_core/surface: Remove obsolete TODO in PixelFormatFromRenderTargetFormat() | Lioncash | 1 | -2/+0 | |
This isn't needed anymore, according to Hexagon | |||||
2019-03-05 | vm_manager: Remove cheat-specific ranges from VMManager | Zach Hilman | 10 | -77/+56 | |
2019-03-05 | kernel/thread: Remove obsolete TODO in Create() | Lioncash | 1 | -2/+0 | |
This is a TODO carried over from Citra that doesn't apply here. | |||||
2019-03-05 | core/hle/ipc: Remove unnecessary includes | Lioncash | 6 | -8/+12 | |
Removes a few inclusion dependencies from the headers or replaces existing ones with ones that don't indirectly include the required headers. This allows removing an inclusion of core/memory.h, meaning that if the memory header is ever changed in the future, it won't result in rebuilding the entirety of the HLE services (as the IPC headers are used quite ubiquitously throughout the HLE service implementations). | |||||
2019-03-05 | core: Add support for registering and controlling ownership of CheatEngine | Zach Hilman | 2 | -0/+13 | |
2019-03-05 | cheat_engine: Add parser and interpreter for game cheats | Zach Hilman | 3 | -0/+715 | |
2019-03-05 | loader/nso: Set main code region in VMManager | Zach Hilman | 3 | -2/+21 | |
For rom directories (and by extension, XCI/NSP/NAX/NCA) this is for the NSO with name 'main', for regular NSOs, this is the NSO. | |||||
2019-03-05 | vm_manager: Add support for storing and getting main code region | Zach Hilman | 2 | -0/+28 | |
Used as root for one region of cheats, set by loader | |||||
2019-03-05 | patch_manager: Display cheats in game list add-ons | Zach Hilman | 1 | -0/+2 | |
2019-03-05 | patch_manager: Add support for loading cheats lists | Zach Hilman | 2 | -0/+56 | |
Uses load/<title_id>/<mod_name>/cheats as root dir, file name is all upper or lower hex first 8 bytes build ID. | |||||
2019-03-05 | controllers/npad: Add accessor for current press state | Zach Hilman | 1 | -0/+1 | |
Allows frontend/features to access pressed buttons conveniently as possible | |||||
2019-03-05 | web_browser: Add shortcut to Enter key to exit applet | Zach Hilman | 2 | -0/+7 | |
Addresses issues where a user in fullscreen could not exit some web applets without leaving fullscreen. | |||||
2019-03-04 | vm_manager: Use range helpers in HeapAlloc() and HeapFree() | Lioncash | 1 | -4/+2 | |
Significantly tidies up two guard conditionals. | |||||
2019-03-04 | vm_manager: Provide address range checking functions for other memory regions | Lioncash | 2 | -4/+35 | |
Makes the interface uniform when it comes to checking various memory regions. | |||||
2019-03-04 | kernel/scheduler: Pass in system instance in constructor | Lioncash | 5 | -17/+23 | |
Avoids directly relying on the global system instance and instead makes an arbitrary system instance an explicit dependency on construction. This also allows removing dependencies on some global accessor functions as well. | |||||
2019-03-04 | kernel/shared_memory: Get rid of the use of global accessor functions within Create() | Lioncash | 1 | -3/+2 | |
Given we already pass in a reference to the kernel that the shared memory instance is created under, we can just use that to check the current process, rather than using the global accessor functions. This allows removing direct dependency on the system instance entirely. | |||||
2019-03-04 | svc: Migrate address range checking functions to VMManager | Lioncash | 3 | -23/+30 | |
Provides a bit of a more proper interface for these functions. | |||||
2019-03-04 | core/core: Remove the global telemetry accessor function | Lioncash | 1 | -4/+0 | |
With all usages converted off of it, this function can be removed. | |||||
2019-03-04 | yuzu: Remove usage of the global telemetry accessor | Lioncash | 2 | -3/+3 | |
In these cases the system object is nearby, and in the other, the long-form of accessing the telemetry instance is already used, so we can get rid of the use of the global accessor. | |||||
2019-03-04 | yuzu-cmd/yuzu: Replace direct usage of the global system telemetry accessor in main() | Lioncash | 1 | -1/+1 | |
We already have the system instance around, so we can use that instead of the accessor. | |||||
2019-03-04 | core/core: Replace direct usage of the global system telemetry accessor from Shutdown() | Lioncash | 1 | -7/+7 | |
The telemetry instance is actually a member of the class itself, so we can access it directly instead of going through the global accessor. | |||||
2019-03-04 | video_core/renderer_opengl: Replace direct usage of global system object accessors | Lioncash | 2 | -11/+17 | |
We already pass a reference to the system object to the constructor of the renderer, so we can just use that instead of using the global accessor functions. | |||||
2019-03-04 | maxwell_to_vk: Initial implementation | ReinUsesLisp | 4 | -3/+553 | |
2019-03-02 | web_service: Remove unnecessary inclusions | Lioncash | 2 | -3/+0 | |
Reduces the potential amount of rebuilding necessary if any headers change. In particular, we were including a header from the core library when we don't even link the core library to the web_service library, so this also gets rid of an indirect dependency. | |||||
2019-03-02 | logging/backend: Make time_origin a class variable instead of a local static | Lioncash | 1 | -2/+1 | |
Moves local global state into the Impl class itself and initializes it at the creation of the instance instead of in the function. This makes it nicer for weakly-ordered architectures, given the CreateEntry() class won't need to have atomic loads executed for each individual call to the CreateEntry class. | |||||
2019-03-02 | logging/backend: Move CreateEntry into the Impl class | Lioncash | 2 | -29/+26 | |
This function is only ever used within this source file and makes it easier to remove static state in the following change. | |||||
2019-03-02 | fixup! Joystick: Allow for background events; Add deadzone to SDLAnalog | B3n30 | 1 | -6/+17 | |
2019-03-02 | input/sdl: lock map mutex after SDL call | Weiyi Wang | 1 | -11/+17 | |
Any SDL invocation can call the even callback on the same thread, which can call GetSDLJoystickBySDLID and eventually cause double lock on joystick_map_mutex. To avoid this, lock guard should be placed as closer as possible to the object accessing code, so that any SDL invocation is with the mutex unlocked | |||||
2019-03-02 | Input: Remove global variables from SDL Input | James Rowe | 9 | -809/+206 | |
Changes the interface as well to remove any unique methods that frontends needed to call such as StartJoystickEventHandler by conditionally starting the polling thread only if the frontend hasn't started it already. Additionally, moves all global state into a single SDLState class in order to guarantee that the destructors are called in the proper order | |||||
2019-03-02 | Input: Copy current SDL.h/cpp files to impl | James Rowe | 2 | -0/+680 | |
This should make reviewing much easier as you can then see what changed happened between the old file and the new one | |||||
2019-03-02 | citra_qt/main: make SPEED_LIMIT_STEP static constexpr | fearlessTobi | 1 | -1/+4 | |
MSVC does not seem to like using constexpr values in a lambda that were declared outside of it. Previously on MSVC build the hotkeys to inc-/decrease the speed limit were not working correctly because in the lambda the SPEED_LIMIT_STEP had garbage values. After googling around a bit I found: https://github.com/codeplaysoftware/computecpp-sdk/issues/95 which seems to be a similar issue. Trying the suggested fix to make the variable static constexpr also fixes the bug here. | |||||
2019-03-02 | Memory: don't lock hle mutex in memory read/write | Weiyi Wang | 1 | -6/+0 | |
The comment already invalidates itself: neither MMIO nor rasterizer cache belongsHLE kernel state. This mutex has a too large scope if MMIO or cache is included, which is prone to dead lock when multiple thread acquires these resource at the same time. If necessary, each MMIO component or rasterizer should have their own lock. | |||||
2019-03-02 | vk_buffer_cache: Fix clang-format | ReinUsesLisp | 1 | -3/+3 | |
2019-03-02 | fuck git for ruining my day, I will learn but I will not forgive | bunnei | 1 | -1/+1 | |
2019-03-01 | vk_buffer_cache: Implement a buffer cache | ReinUsesLisp | 3 | -0/+205 | |
This buffer cache is just like OpenGL's buffer cache with some minor style changes. It uses VKStreamBuffer. | |||||
2019-03-01 | service/audio/audren_u: Implement OpenAudioRendererAuto | Lioncash | 2 | -7/+20 | |
This currently has the same behavior as the regular OpenAudioRenderer API function, so we can just move the code within OpenAudioRenderer to an internal function that both service functions call. | |||||
2019-03-01 | service/audio: Provide an implementation of ExecuteAudioRendererRendering | Lioncash | 1 | -1/+12 | |
This service function appears to do nothing noteworthy on the switch. All it does at the moment is either return an error code or abort the system. Given we obviously don't want to kill the system, we just opt for always returning the error code. | |||||
2019-02-28 | gl_rasterizer: Remove texture unbinding after dispatching a draw call | ReinUsesLisp | 1 | -12/+0 | |
Unbinding was required when OpenGL delete operations didn't unbind a resource if it was bound. This is no longer needed and can be removed. | |||||
2019-02-28 | gl_state: Fixup multibind bug | ReinUsesLisp | 1 | -2/+2 | |
2019-02-28 | Devirtualize Register/Unregister and use a wrapper instead. | Fernando Sahmkow | 3 | -12/+8 | |
2019-02-28 | Corrections and redesign. | Fernando Sahmkow | 2 | -51/+51 | |
2019-02-28 | Fix linux compile error. | Fernando Sahmkow | 1 | -1/+1 | |
2019-02-28 | Remove NotifyFrameBuffer as we are doing a texception pass every drawcall. | Fernando Sahmkow | 2 | -25/+0 | |
2019-02-28 | Remove certain optimizations that caused texception to fail in certain scenarios. | Fernando Sahmkow | 3 | -24/+1 | |
2019-02-28 | Bug fixes and formatting | Fernando Sahmkow | 2 | -3/+4 | |
2019-02-28 | rasterizer_cache_gl: Implement Texception Pass | Fernando Sahmkow | 3 | -0/+51 | |
2019-02-28 | rasterizer_cache_gl: Implement Partial Reinterpretation of Surfaces. | Fernando Sahmkow | 2 | -0/+100 | |
2019-02-28 | rasterizer_cache: mark reinterpreted surfaces and add ability to reload marked surfaces on next use. | Fernando Sahmkow | 2 | -0/+78 | |
2019-02-28 | rasterizer_cache_gl: Notify on framebuffer change | Fernando Sahmkow | 2 | -4/+23 | |
2019-02-28 | rasterizer_cache: Expose FlushObject to Child classes and allow redefining of Register and Unregister | Fernando Sahmkow | 1 | -11/+11 | |
2019-02-27 | Speed up memory page mapping (#2141) | Annomatg | 1 | -6/+11 | |
- Memory::MapPages total samplecount was reduced from 4.6% to 1.06%. - From main menu into the game from 1.03% to 0.35% | |||||
2019-02-27 | audio_core/cubeb_sink: Ensure COM is initialized on Windows prior to calling cubeb_init | Lioncash | 2 | -0/+19 | |
cubeb now requires that COM explicitly be initialized on the thread prior to calling cubeb_init. | |||||
2019-02-27 | gl_rasterizer_cache: Create texture views for array discrepancies | ReinUsesLisp | 3 | -32/+42 | |
When a texture is sampled in a shader with a different array mode than the cached state, create a texture view and bind that to the shader instead. | |||||
2019-02-27 | service/hid: Amend forward declaration of ServiceManager | Lioncash | 1 | -1/+1 | |
The SM namespace is within the Service namespace, so this was forward declaring a type that didn't exist. | |||||
2019-02-27 | yuzu/compatdb: Remove unused lambda capture | Lioncash | 1 | -1/+1 | |
Silences a compiler warning with clang. | |||||
2019-02-27 | vk_memory_manager: Reorder constructor initializer list in terms of member declaration order | Lioncash | 1 | -1/+1 | |
Reorders members in the order that they would actually be initialized in. Silences a -Wreorder warning. | |||||
2019-02-27 | gl_rasterizer: Reorder constructor initializer list in terms of member declaration order | Lioncash | 1 | -2/+2 | |
Orders the members in the order they would actually be initialized in. Silences a -Wreorder warning. | |||||
2019-02-27 | gl_shader_disk_cache: Remove #pragma once from cpp file | Lioncash | 1 | -2/+0 | |
This is only necessary in headers. Silences a warning with clang. | |||||
2019-02-27 | core/frontend/emu_window: Make ClipToTouchScreen a const member function | Lioncash | 2 | -2/+2 | |
This member function doesn't modify instance state, so it can have the const specifier applied to it. | |||||
2019-02-27 | audio_core/audio_renderer: Name previously unknown parameters of AudioRendererParameter | Lioncash | 2 | -19/+21 | |
Provides names for previously unknown entries (aside from the two u8 that appear to be padding bytes, and a single word that also appears to be reserved or padding). This will be useful in subsequent changes when unstubbing behavior related to the audio renderer services. | |||||
2019-02-27 | common/math_util: Move contents into the Common namespace | Lioncash | 18 | -40/+40 | |
These types are within the common library, so they should be within the Common namespace. | |||||
2019-02-27 | common/vector_math: Move Vec[x] types into the Common namespace | Lioncash | 6 | -38/+38 | |
These types are within the common library, so they should be using the Common namespace. | |||||
2019-02-27 | common/quaternion: Move Quaternion into the Common namespace | Lioncash | 2 | -6/+6 | |
Quaternion is within the common library, so it should be using the Common namespace. | |||||
2019-02-27 | service/vi: Unstub GetDisplayService | Lioncash | 5 | -11/+49 | |
This function is also supposed to check its given policy type with the permission of the service itself. This implements the necessary machinery to unstub these functions. Policy::User seems to just be basic access (which is probably why vi:u is restricted to that policy), while the other policy seems to be for extended abilities regarding which displays can be managed and queried, so this is assumed to be for a background compositor (which I've named, appropriately, Policy::Compositor). | |||||
2019-02-27 | core/ipc_helper: Allow popping all signed value types with RequestParser | Lioncash | 1 | -0/+15 | |
There's no real reason this shouldn't be allowed, given some values sent via a request can be signed. This also makes it less annoying to work with popping enum values, given an enum class with no type specifier will work out of the box now. It's also kind of an oversight to allow popping s64 values, but nothing else. | |||||
2019-02-27 | gl_rasterizer_cache: Move format conversion to its own file | ReinUsesLisp | 7 | -136/+175 | |
2019-02-27 | decoders: Minor style changes | ReinUsesLisp | 2 | -14/+8 | |
2019-02-26 | service/vi: Remove use of a module class | Lioncash | 8 | -46/+99 | |
This didn't really provide much benefit here, especially since the subsequent change requires that the behavior for each service's GetDisplayService differs in a minor detail. This also arguably makes the services nicer to read, since it gets rid of an indirection in the class hierarchy. | |||||
2019-02-26 | renderer_opengl: Update pixel format tracking | ReinUsesLisp | 1 | -0/+1 | |
2019-02-26 | maxwell_3d: Use std::bitset to manage dirty flags | ReinUsesLisp | 4 | -52/+51 | |
2019-02-26 | vk_stream_buffer: Remove copy code path | ReinUsesLisp | 2 | -53/+18 | |
2019-02-26 | shader/decode: Remove extras from MetaTexture | ReinUsesLisp | 4 | -40/+65 | |
2019-02-26 | shader/decode: Split memory and texture instructions decoding | ReinUsesLisp | 7 | -501/+538 | |
2019-02-25 | kernel/handle_table: Make local variables as const where applicable | Lioncash | 1 | -4/+5 | |
Makes immutable state explicit. | |||||
2019-02-25 | kernel/handle_table: Allow process capabilities to limit the handle table size | Lioncash | 6 | -10/+54 | |
The kernel allows restricting the total size of the handle table through the process capability descriptors. Until now, this functionality wasn't hooked up. With this, the process handle tables become properly restricted. In the case of metadata-less executables, the handle table will assume the maximum size is requested, preserving the behavior that existed before these changes. | |||||
2019-02-25 | kernel/handle-table: In-class initialize data members | Lioncash | 2 | -3/+2 | |
Directly initializes members where applicable. | |||||
2019-02-25 | kernel/handle_table: Resolve truncation warnings | Lioncash | 1 | -2/+2 | |
Avoids implicit truncation warnings from u32 -> u16 (the truncation is desirable behavior here). | |||||
2019-02-25 | audio_core/cubeb_sink: Initialize CubebSinkStream's last_frame data member | Lioncash | 1 | -1/+1 | |
Ensures that all member variables are initialized in a deterministic manner across the board. | |||||
2019-02-25 | audio_core/cubeb_sink: Add override specifier to destructor | Lioncash | 1 | -1/+1 | |
CubebSinkStream inherits from a base class with a virtual destructor, so override can be appended to CubebSinkStream's destructor. | |||||
2019-02-25 | audio_core/cubeb_sink: Resolve variable shadowing warnings in SamplesInQueue | Lioncash | 1 | -2/+2 | |
The name of the parameter was shadowing the member variable of the same name. Instead, alter the name of the parameter to prevent said shadowing. | |||||
2019-02-25 | audio_core/codec: Resolve truncation warnings within DecodeADPCM | Lioncash | 1 | -2/+2 | |
The assignments here were performing an implicit truncation from int to s16. Make it explicit that this is desired behavior. | |||||
2019-02-25 | shader/track: Resolve variable shadowing warnings | Lioncash | 1 | -5/+5 | |
2019-02-25 | service/vi: Update IManagerDisplayService's function table | Lioncash | 1 | -0/+1 | |
Amends it to add the 7.0.0+ CreateStrayLayer function. | |||||
2019-02-25 | file_sys/vfs_vector: Fix ignored offset on Write | Frederic L | 1 | -1/+1 | |
2019-02-24 | Remove GCC version checks | tgsm | 1 | -3/+3 | |
Citra can't be compiled using GCC <7 because of required C++17 support, so these version checks don't need to exist anymore. | |||||
2019-02-24 | vk_stream_buffer: Implement a stream buffer | ReinUsesLisp | 3 | -1/+200 | |
This manages two kinds of streaming buffers: one for unified memory models and one for dedicated GPUs. The first one skips the copy from the staging buffer to the real buffer, since it creates an unified buffer. This implementation waits for all fences to finish their operation before "invalidating". This is suboptimal since it should allocate another buffer or start searching from the beginning. There is room for improvement here. This could also handle AMD's "pinned" memory (a heap with 256 MiB) that seems to be designed for buffer streaming. | |||||
2019-02-24 | vk_resource_manager: Minor VKFenceWatch changes | ReinUsesLisp | 2 | -7/+7 | |
2019-02-24 | vk_memory_manager: Fixup commit interval allocation | ReinUsesLisp | 1 | -2/+1 | |
VKMemoryCommitImpl was using as the end of its interval "begin + end". That ended up wasting memory. | |||||
2019-02-24 | gl_rasterizer_cache: Fixup parameter order in layered swizzle | ReinUsesLisp | 1 | -1/+1 | |
2019-02-22 | vk_scheduler: Implement a scheduler | ReinUsesLisp | 3 | -1/+132 | |
The scheduler abstracts command buffer and fence management with an interface that's able to do OpenGL-like operations on Vulkan command buffers. It returns by value a command buffer and fence that have to be used for subsequent operations until Flush or Finish is executed, after that the current execution context (the pair of command buffers and fences) gets invalidated a new one must be fetched. Thankfully validation layers will quickly detect if this is skipped throwing an error due to modifications to a sent command buffer. | |||||
2019-02-22 | service/nvflinger: Store BufferQueue instances as regular data members | Lioncash | 7 | -36/+39 | |
The NVFlinger service is already passed into services that need to guarantee its lifetime, so the BufferQueue instances will already live as long as they're needed. Making them std::shared_ptr instances in this case is unnecessary. | |||||
2019-02-21 | service/vi/vi_layer: Convert Layer struct into a class | Lioncash | 6 | -10/+43 | |
Like the previous changes made to the Display struct, this prepares the Layer struct for changes to its interface. Given Layer will be given more invariants in the future, we convert it into a class to better signify that. | |||||
2019-02-21 | service/nvflinger: Move display specifics over to vi_display | Lioncash | 4 | -35/+141 | |
With the display and layer structures relocated to the vi service, we can begin giving these a proper interface before beginning to properly support the display types. This converts the display struct into a class and provides it with the necessary functions to preserve behavior within the NVFlinger class. | |||||
2019-02-21 | Fixes Unicode Key File Directories (#2120) | Jungy | 1 | -1/+2 | |
* Fixes Unicode Key File Directories Adds code so that when loading a file it converts to UTF16 first, to ensure the files can be opened. Code borrowed from FileUtil::Exists. * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> * Using FileUtil instead to be cleaner. * Update src/core/crypto/key_manager.cpp Co-Authored-By: Jungorend <Jungorend@users.noreply.github.com> | |||||
2019-02-20 | service/nvflinger: Relocate definitions of Layer and Display to the vi service | Lioncash | 7 | -57/+123 | |
These are more closely related to the vi service as opposed to the intermediary nvflinger. This also places them in their relevant subfolder, as future changes to these will likely result in subclassing to represent various displays and services, as they're done within the service itself on hardware. The reasoning for prefixing the display and layer source files is to avoid potential clashing if two files with the same name are compiled (e.g. if 'display.cpp/.h' or 'layer.cpp/.h' is added to another service at any point), which MSVC will actually warn against. This prevents that case from occurring. This also presently coverts the std::array introduced within f45c25aabacc70861723a7ca1096a677bd987487 back to a std::vector to allow the forward declaration of the Display type. Forward declaring a type within a std::vector is allowed since the introduction of N4510 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2015/n4510.html) by Zhihao Yuan. | |||||
2019-02-19 | video_core/dma_pusher: Simplyfy Step() logic. | Markus Wick | 2 | -81/+77 | |
As fetching command list headers and and the list of command headers is a fixed 1:1 relation now, they can be implemented within a single call. This cleans up the Step() logic quite a bit. | |||||
2019-02-19 | video_core/dma_pusher: The full list of headers at once. | Markus Wick | 2 | -48/+58 | |
Fetching every u32 from memory leads to a big overhead. So let's fetch all of them as a block if possible. This reduces the Memory::* calls by the dma_pusher by a factor of 10. | |||||
2019-02-19 | vk_memory_manager: Implement memory manager | ReinUsesLisp | 3 | -0/+342 | |
A memory manager object handles the memory allocations for a device. It allocates chunks of Vulkan memory objects and then suballocates. | |||||
2019-02-16 | Corrections, documenting and fixes. | Fernando Sahmkow | 4 | -13/+14 | |
2019-02-16 | audio_core/buffer: Make const and non-const getter for samples consistent | Lioncash | 2 | -2/+2 | |
This way proper const/non-const selection can occur. | |||||
2019-02-16 | address_arbiter: Use nested namespaces where applicable | Lioncash | 2 | -8/+4 | |
A fairly trivial change. Other sections of the codebase use nested namespaces instead of separate namespaces here. This one must have just been overlooked. | |||||
2019-02-16 | video_core: Remove usages of System::GetInstance() within the engines | Lioncash | 9 | -23/+49 | |
Avoids the use of the global accessor in favor of explicitly making the system a dependency within the interface. | |||||
2019-02-16 | Use u128 on Clock Cycles calculation. | Fernando Sahmkow | 5 | -27/+32 | |
2019-02-16 | Implement 128 bits Unsigned Integer Multiplication and Division. | Fernando Sahmkow | 3 | -0/+50 | |
2019-02-16 | Correct CNTPCT to use Clock Cycles instead of Cpu Cycles. | Fernando Sahmkow | 3 | -2/+13 | |
2019-02-16 | core_timing: Convert core timing into a class | Lioncash | 53 | -412/+548 | |
Gets rid of the largest set of mutable global state within the core. This also paves a way for eliminating usages of GetInstance() on the System class as a follow-up. Note that no behavioral changes have been made, and this simply extracts the functionality into a class. This also has the benefit of making dependencies on the core timing functionality explicit within the relevant interfaces. | |||||
2019-02-15 | Adressed review comments | B3n30 | 2 | -7/+9 | |
2019-02-15 | threadsafe_queue: Add WaitIfEmpty and use it in logging | B3n30 | 3 | -14/+26 | |
2019-02-15 | renderer_opengl: respect the sRGB colorspace for the screenshot feature | fearlessTobi | 1 | -1/+2 | |
Previously, we were completely ignoring for screenshots whether the game uses RGB or sRGB. This resulted in screenshot colors that looked off for some titles. | |||||
2019-02-15 | gl_state: Synchronize gl_state even when state is disabled | ReinUsesLisp | 1 | -83/+61 | |
There are some potential edge cases where gl_state may fail to track the state if a related state changes while the toggle is disabled or it didn't change. This addresses that. | |||||
2019-02-14 | vk_resource_manager: Implement a command buffer pool with VKFencedPool | ReinUsesLisp | 2 | -1/+59 | |
2019-02-14 | vk_resource_manager: Add VKFencedPool interface | ReinUsesLisp | 2 | -0/+83 | |
Handles a pool of resources protected by fences. Manages resource overflow allocating more resources. This class is intended to be used through inheritance. | |||||
2019-02-14 | vk_resource_manager: Implement VKResourceManager and fence allocator | ReinUsesLisp | 2 | -0/+85 | |
CommitFence iterates a pool of fences until one is found. If all fences are being used at the same time, allocate more. | |||||
2019-02-14 | vk_resource_manager: Implement VKFenceWatch | ReinUsesLisp | 2 | -0/+68 | |
A fence watch is used to keep track of the usage of a fence and protect a resource or set of resources without having to inherit from their handlers. | |||||
2019-02-14 | vk_resource_manager: Implement VKFence | ReinUsesLisp | 2 | -0/+131 | |
Fences take ownership of objects, protecting them from GPU-side or driver-side concurrent access. They must be commited from the resource manager. Their usage flow is: commit the fence from the resource manager, protect resources with it and use them, send the fence to an execution queue and Wait for it if needed and then call Release. Used resources will automatically be signaled when they are free to be reused. | |||||
2019-02-14 | vk_resource_manager: Add VKResource interface | ReinUsesLisp | 3 | -1/+43 | |
VKResource is an interface that gets signaled by a fence when it is free to be reused. | |||||
2019-02-14 | shader_decompiler: Improve Accuracy of Attribute Interpolation. | Fernando Sahmkow | 6 | -38/+74 | |
2019-02-13 | rasterizer_cache_gl: Only do fast layered copy on the same format. As | Fernando Sahmkow | 1 | -1/+5 | |
glCopyImageSubData does not support different formats. | |||||
2019-02-13 | Make bitfield assignment operator public | fearlessTobi | 1 | -6/+2 | |
This change needs to be made to get the code compiling again. It was suggested after a conversation with Lioncash. The conversation can be seen here: https://user-images.githubusercontent.com/20753089/45064197-b6107800-b0b2-11e8-9db8-f696299fb86a.PNG | |||||
2019-02-13 | threadsafe_queue: Use std::size_t for representing size | Lioncash | 1 | -7/+6 | |
Makes it consistent with the regular standard containers in terms of size representation. This also gets rid of dependence on our own type aliases, removing the need for an include. | |||||
2019-02-13 | threadsafe_queue: Remove NeedSize template parameter | Lioncash | 2 | -15/+13 | |
The necessity of this parameter is dubious at best, and in 2019 probably offers completely negligible savings as opposed to just leaving this enabled. This removes it and simplifies the overall interface. | |||||
2019-02-13 | core_timing: Make EmptyTimedCallback a local variable | Lioncash | 1 | -3/+3 | |
Given this is only used in one place, it can be moved closest to its usage site. | |||||
2019-02-13 | vk_device: Abstract device handling into a class | ReinUsesLisp | 3 | -1/+351 | |
VKDevice contains all the data required to manage and initialize a physical device. Its intention is to be passed across Vulkan objects to query device-specific data (for example the logical device and the dispatch loader). | |||||
2019-02-13 | renderer_opengl: Remove reference to global system instance | Lioncash | 1 | -3/+3 | |
We already store a reference to the system instance that the renderer is created with, so we don't need to refer to the system instance via Core::System::GetInstance() | |||||
2019-02-12 | gl_rasterizer_cache: Remove unnecessary newline | Lioncash | 1 | -2/+0 | |
2019-02-12 | gl_rasterizer_cache: Get rid of variable shadowing | Lioncash | 1 | -6/+14 | |
Avoids shadowing the members of the struct itself, which results in a -Wshadow warning. | |||||
2019-02-12 | renderer_vulkan: Add declarations file | ReinUsesLisp | 2 | -0/+52 | |
This file is intended to be included instead of vulkan/vulkan.hpp. It includes declarations of unique handlers using a dynamic dispatcher instead of a static one (which would require linking to a Vulkan library). | |||||
2019-02-12 | logging: Add Vulkan backend logging class type | ReinUsesLisp | 2 | -0/+2 | |
2019-02-12 | gl_shader_decompiler: Re-implement TLDS lod | ReinUsesLisp | 2 | -22/+35 | |
2019-02-12 | core_timing: Rename CoreTiming namespace to Core::Timing | Lioncash | 35 | -174/+172 | |
Places all of the timing-related functionality under the existing Core namespace to keep things consistent, rather than having the timing utilities sitting in its own completely separate namespace. | |||||
2019-02-11 | Corrected F2I None mode to RoundEven. | Fernando Sahmkow | 2 | -4/+4 | |
2019-02-11 | Fix incorrect value for CC bit in IADD | Fernando Sahmkow | 1 | -2/+2 | |
2019-02-10 | kepler_compute: Fixup assert and rename engines | ReinUsesLisp | 6 | -52/+59 | |
When I originally added the compute assert I used the wrong documentation. This addresses that. The dispatch register was tested with homebrew against hardware and is triggered by some games (e.g. Super Mario Odyssey). What exactly is missing to get a valid program bound by this engine requires more investigation. | |||||
2019-02-09 | Implement BGRA8 framebuffer format | greggameplayer | 3 | -0/+4 | |
2019-02-09 | Implement linear textures (#2089) | Fernando Sahmkow | 2 | -5/+39 | |
2019-02-08 | gl_rasterizer_cache: Fixup texture view parameters | ReinUsesLisp | 1 | -2/+2 | |
These parameters were declared as constants and passed to glTextureView but then they were removed on a rabase. This addresses that mistake. | |||||
2019-02-08 | nvdisp_disp0: change drawing message log level from Warning to Trace | Tobias | 1 | -3/+3 | |
This is a leftover from the early yuzu days. We shouldn't log every time when we are drawing by default, so let's change the log level to Trace. | |||||
2019-02-08 | Use QString instead of std::string where applicable | unknown | 1 | -17/+11 | |
2019-02-08 | Use constexpr char array instead of string where applicable | Mat M | 1 | -1/+1 | |
Co-Authored-By: FreddyFunk <frederic.laing.development@gmail.com> | |||||
2019-02-08 | frontend: Open transferable shader cache for a selected game in the gamelist | unknown | 4 | -0/+50 | |
2019-02-07 | shader_ir: Remove F4 prefix to texture operations | ReinUsesLisp | 3 | -26/+25 | |
This was originally included because texture operations returned a vec4. These operations now return a single float and the F4 prefix doesn't mean anything. | |||||
2019-02-07 | shader_ir: Clean texture management code | ReinUsesLisp | 3 | -133/+104 | |
Previous code relied on GLSL parameter order (something that's always ill-formed on an IR design). This approach passes spatial coordiantes through operation nodes and array and depth compare values in the the texture metadata. It still contains an "extra" vector containing generic nodes for bias and component index (for example) which is still a bit ill-formed but it should be better than the previous approach. | |||||
2019-02-07 | gl_rasterizer_cache: Mark surface copy destinations as modified. | bunnei | 2 | -4/+18 | |
2019-02-07 | gl_rasterizer: Implement a more accurate fermi 2D copy. | bunnei | 7 | -68/+188 | |
- This is a blit, use the blit registers. | |||||
2019-02-07 | cmake: Fix title bar issue | ReinUsesLisp | 1 | -1/+14 | |
2019-02-07 | gl_shader_disk_cache: Check LZ4 size limit | Frederic L | 1 | -0/+4 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-02-07 | gl_shader_disk_cache: Consider compressed size zero as an error | Frederic L | 1 | -2/+2 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-02-07 | cmake: Use CMAKE_COMMAND instead of "cmake" | Frederic L | 1 | -1/+1 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-02-07 | gl_shader_disk_cache: Use unordered containers | ReinUsesLisp | 4 | -56/+64 | |
2019-02-07 | gl_shader_cache: Fixup GLSL unique identifiers | ReinUsesLisp | 2 | -3/+3 | |
2019-02-07 | loading_screen: Unchunk progress bar | ReinUsesLisp | 1 | -1/+3 | |
2019-02-07 | gl_shader_cache: Link loading screen with disk shader cache load | ReinUsesLisp | 10 | -12/+62 | |
2019-02-07 | gl_shader_cache: Set GL_PROGRAM_SEPARABLE to dumped shaders | ReinUsesLisp | 1 | -0/+1 | |
i965 (and probably all mesa drivers) require GL_PROGRAM_SEPARABLE when using glProgramBinary. This is probably required by the standard but it's ignored by permisive proprietary drivers. | |||||
2019-02-07 | gl_shader_disk_cache: Pass core system as argument and guard against games without title ids | ReinUsesLisp | 11 | -18/+58 | |
2019-02-07 | gl_shader_disk_cache: Guard reads and writes against failure | ReinUsesLisp | 2 | -216/+339 | |
2019-02-07 | gl_shader_disk_cache: Address miscellaneous feedback | ReinUsesLisp | 5 | -43/+57 | |
2019-02-07 | gl_shader_disk_cache: Pass return values returning instead of by parameters | ReinUsesLisp | 3 | -39/+37 | |
2019-02-07 | gl_shader_disk_cache: Compress program binaries using LZ4 | ReinUsesLisp | 1 | -7/+28 | |
2019-02-07 | gl_shader_disk_cache: Compress GLSL code using LZ4 | ReinUsesLisp | 2 | -6/+57 | |
2019-02-07 | gl_shader_disk_cache: Save GLSL and entries into the precompiled file | ReinUsesLisp | 9 | -135/+234 | |
2019-02-07 | settings: Hide shader cache behind a setting | ReinUsesLisp | 8 | -0/+42 | |
2019-02-07 | gl_shader_disk_cache: Invalidate shader cache changes with CMake hash | ReinUsesLisp | 4 | -46/+72 | |
2019-02-07 | gl_shader_cache: Refactor to support disk shader cache | ReinUsesLisp | 2 | -121/+388 | |
2019-02-07 | gl_shader_disk_cache: Add transferable cache invalidation | ReinUsesLisp | 2 | -0/+8 | |
2019-02-07 | gl_shader_disk_cache: Add precompiled load | ReinUsesLisp | 2 | -0/+45 | |
2019-02-07 | gl_shader_disk_cache: Add precompiled save | ReinUsesLisp | 2 | -0/+57 | |
2019-02-07 | gl_shader_disk_cache: Add transferable load | ReinUsesLisp | 2 | -0/+56 | |
2019-02-07 | gl_shader_disk_cache: Add transferable stores | ReinUsesLisp | 2 | -0/+194 | |
2019-02-07 | gl_shader_disk_cache: Add ShaderDiskCacheOpenGL class and helpers | ReinUsesLisp | 2 | -0/+76 | |
2019-02-07 | gl_shader_disk_cache: Add file and move BaseBindings declaration | ReinUsesLisp | 4 | -10/+58 | |
2019-02-07 | gl_shader_decompiler: Remove name entries | ReinUsesLisp | 2 | -28/+10 | |
2019-02-07 | gl_shader_util: Add parameter to handle retrievable programs | ReinUsesLisp | 3 | -6/+10 | |
2019-02-07 | rasterizer_interface: Add disk cache entry for the rasterizer | ReinUsesLisp | 6 | -0/+17 | |
2019-02-07 | file_util: Add shader directory | ReinUsesLisp | 3 | -0/+3 | |
2019-02-07 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 1 | -0/+33 | |
2019-02-06 | gdbstub: only let Execute breakpoints write/restore BKPT opcodes into target memory | Dimitri ALBORA | 1 | -4/+10 | |
2019-02-06 | remove all occurance of specifying endianness inside BitField | Weiyi Wang | 6 | -96/+96 | |
This commit it automatically generated by command in zsh: sed -i -- 's/BitField<\(.*\)_le>/BitField<\1>/g' **/*(D.) BitField is now aware to endianness and default to little endian. It expects a value representation type without storage specification for its template parameter. | |||||
2019-02-06 | common/bitfield: make it endianness-aware | Weiyi Wang | 3 | -3/+100 | |
2019-02-06 | common/swap: remove default value for swap type internal storage | Weiyi Wang | 1 | -1/+1 | |
This is compromise for swap type being used in union. A union has deleted default constructor if it has at least one variant member with non-trivial default constructor, and no variant member of T has a default member initializer. In the use case of Bitfield, all variant members will be the swap type on endianness mismatch, which would all have non-trivial default constructor if default value is specified, and non of them can have member initializer | |||||
2019-02-06 | common/swap: use template and tag for LE/BE specification | Weiyi Wang | 1 | -39/+91 | |
The tag can be useful for other type-generic templates like BitFields to forward the endianness specification | |||||
2019-02-06 | common/swap: add swap template for enum | Weiyi Wang | 1 | -0/+52 | |
2019-02-06 | QT: Fix the loading screen 'H' switch logo to not glitch out | James Rowe | 1 | -1/+4 | |
2019-02-06 | service/nvflinger,service/vi: Handle failure cases with exposed API | Lioncash | 4 | -47/+133 | |
Converts many of the Find* functions to return a std::optional<T> as opposed to returning the raw return values directly. This allows removing a few assertions and handles error cases like the service itself does. | |||||
2019-02-05 | Fix crash when no files are selected | xperia64 | 1 | -6/+6 | |
2019-02-05 | Add file extension to screenshot filename if not provided | xperia64 | 1 | -3/+7 | |
2019-02-05 | service/nvflinger: Mark FindVsyncEvent() as a const member function | Lioncash | 2 | -2/+2 | |
This member function doesn't actually modify instance state, so it can be marked as a const member function. | |||||
2019-02-05 | service/nvflinger: Rename GetVsyncEvent() to FindVsyncEvent() | Lioncash | 3 | -3/+3 | |
This was missed within #2075. Renames the member function to make it consistent with the rest of the Find* functions. | |||||
2019-02-05 | video_core/texture: Fix BitField size for depth_minus_one | ReinUsesLisp | 1 | -1/+1 | |
2019-02-04 | Update src/video_core/engines/shader_bytecode.h | Mat M | 1 | -1/+1 | |
Co-Authored-By: FernandoS27 <fsahmkow27@gmail.com> | |||||
2019-02-03 | Fix TXQ not using the component mask. | Fernando Sahmkow | 2 | -6/+13 | |
2019-02-03 | shader_ir/memory: Add ST_L 64 and 128 bits stores | ReinUsesLisp | 1 | -3/+11 | |
2019-02-03 | shader/track: Search inside of conditional nodes | ReinUsesLisp | 1 | -0/+11 | |
Some games search conditionally use global memory instructions. This allows the heuristic to search inside conditional nodes for the source constant buffer. | |||||
2019-02-03 | shader_ir: Rename BasicBlock to NodeBlock | ReinUsesLisp | 30 | -122/+120 | |
It's not always used as a basic block. Rename it for consistency. | |||||
2019-02-03 | shader_ir: Pass decoded nodes as a whole instead of per basic blocks | ReinUsesLisp | 27 | -57/+62 | |
Some games call LDG at the top of a basic block, making the tracking heuristic to fail. This commit lets the heuristic the decoded nodes as a whole instead of per basic blocks. This may lead to some false positives but allows it the heuristic to track cases it previously couldn't. | |||||
2019-02-03 | video_core: Assert on invalid GPU to CPU address queries | ReinUsesLisp | 8 | -47/+67 | |
2019-02-03 | maxwell_3d: Allow sampler handles with TSC id zero | ReinUsesLisp | 1 | -10/+6 | |
2019-02-03 | maxwell_3d: Allow texture handles with TIC id zero | ReinUsesLisp | 3 | -21/+7 | |
Also remove "enabled" field from Tegra::Texture::FullTextureInfo because it would become unused. | |||||
2019-02-03 | memory_manager: Check for reserved page status | ReinUsesLisp | 1 | -1/+2 | |
2019-02-03 | shader_ir/memory: Add LD_L 128 bits loads | ReinUsesLisp | 1 | -7/+19 | |
2019-02-03 | shader_bytecode: Rename BytesN enums to BitsN | ReinUsesLisp | 2 | -7/+7 | |
2019-02-03 | shader_ir/memory: Add LD_L 64 bits loads | ReinUsesLisp | 1 | -6/+17 | |
2019-02-01 | rasterizer_interface: Remove unused AccelerateFill operation | ReinUsesLisp | 3 | -11/+0 | |
2019-02-01 | video_core: Remove unused Fill surface type | ReinUsesLisp | 2 | -6/+1 | |
2019-02-01 | kernel: Remove the Timer class | Lioncash | 9 | -259/+0 | |
A holdover from citra, the Horizon kernel on the switch has no prominent kernel object that functions as a timer. At least not to the degree of sophistication that this class provided. As such, this can be removed entirely. This class also wasn't used at all in any meaningful way within the core, so this was just code sitting around doing nothing. This also allows removing a few things from the main KernelCore class that allows it to use slightly less resources overall (though very minor and not anything really noticeable). | |||||
2019-01-30 | gl_rasterizer_cache: Fixup test clause | ReinUsesLisp | 1 | -6/+5 | |
2019-01-30 | gl_rasterizer_cache: Guard clause swizzle testing | Mat M | 1 | -1/+3 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-01-30 | gl_state: Remove texture target tracking | ReinUsesLisp | 2 | -5/+0 | |
2019-01-30 | gl_rasterizer_cache: Move swizzling to textures instead of state | ReinUsesLisp | 6 | -28/+35 | |
2019-01-30 | gl_state: Use DSA and multi bind to update texture bindings | ReinUsesLisp | 1 | -8/+22 | |
2019-01-30 | gl_rasterizer: Use DSA for textures | ReinUsesLisp | 5 | -185/+105 | |
2019-01-30 | kernel/wait_object: Devirtualize functions related to manipulating the thread list directly | Lioncash | 1 | -3/+3 | |
No inheritors of the WaitObject class actually make use of their own implementations of these functions, so they can be made non-virtual. It's also kind of sketchy to allow overriding how the threads get added to the list anyways, given the kernel itself on the actual hardware doesn't seem to customize based off this. | |||||
2019-01-30 | kernel/timer: Remove unnecessary WakeupAllWaitingThreads() override | Lioncash | 2 | -6/+0 | |
This implementation just calls the base class variant of the function, so this isn't necessary. | |||||
2019-01-30 | kernel/readable_event: Remove unnecessary WakeupAllWaitingThreads() override | Lioncash | 2 | -6/+0 | |
This just calls the base variant of the function, so it can be removed. | |||||
2019-01-30 | video_core/dma_pusher: Silence C4828 warnings | Lioncash | 1 | -1/+1 | |
This was previously causing: warning C4828: The file contains a character starting at offset 0xa33 that is illegal in the current source character set (codepage 65001). warnings on Windows when compiling yuzu. | |||||
2019-01-30 | hwopus: Implement DecodeInterleaved | Lioncash | 1 | -4/+35 | |
This functions almost identically to DecodeInterleavedWithPerfOld, however this function also has the ability to reset the decoder context. This is documented as a potentially desirable thing in the libopus manual in some circumstances as it says for the OPUS_RESET_STATE ctl: "This should be called when switching streams in order to prevent the back to back decoding from giving different result from one at a time decoding." | |||||
2019-01-30 | service/nvflinger: Make FindBufferQueueId() a const member function | Lioncash | 2 | -2/+26 | |
This member function doesn't actually modify instance state, so it can be const-qualified. | |||||
2019-01-30 | service/nvflinger: Rename Get prefix on function to Find | Lioncash | 3 | -23/+23 | |
This more accurately describes what the function is actually attempting to do (it's not a simple trivial getter). | |||||
2019-01-30 | shader_ir: Unify constant buffer offset values | ReinUsesLisp | 17 | -25/+36 | |
Constant buffer values on the shader IR were using different offsets if the access direct or indirect. cbuf34 has a non-multiplied offset while cbuf36 does. On shader decoding this commit multiplies it by four on cbuf34 queries. | |||||
2019-01-30 | hwopus: Deduplicate the decoding code within DecodeInterleavedOld and DecodeInterleavedWithPerfOld | Lioncash | 1 | -19/+14 | |
Keeps the logic in one spot for use by both functions. | |||||
2019-01-30 | hwopus: Replace std::optional<std::reference_wrapper<u64>> with u64* | Lioncash | 1 | -9/+6 | |
This doesn't really offer anything over the use of a direct pointer, so we can just use that instead. | |||||
2019-01-30 | hwopus: Mark local variables as const where applicable | Lioncash | 1 | -8/+16 | |
Makes non-mutable state more explicit. | |||||
2019-01-30 | hwopus: Fill in the rest of the unknown service function names | Lioncash | 1 | -9/+11 | |
Filled in via information provided by SwitchBrew. | |||||
2019-01-30 | service/ns: Update function tables | Lioncash | 1 | -14/+20 | |
Updates function tables based off information provided by SwitchBrew | |||||
2019-01-30 | service/ncm: Update function tables | Lioncash | 1 | -4/+4 | |
Updates function tables based off information provided by SwitchBrew | |||||
2019-01-30 | service/audio: Update function tables | Lioncash | 4 | -8/+23 | |
Updates function tables based off information provided by SwitchBrew. | |||||
2019-01-30 | service/am/applet_ae: Update function tables | Lioncash | 1 | -1/+2 | |
Updates function tables based off information provided by SwitchBrew. | |||||
2019-01-30 | service/fsp-srv: Update function tables | Lioncash | 2 | -17/+25 | |
Updates function tables based off information provided by SwitchBrew. | |||||
2019-01-30 | service/btm: Update function tables | Lioncash | 1 | -55/+97 | |
Updates function tables based off information provided by SwitchBrew | |||||
2019-01-30 | service/btdrv: Update function tables | Lioncash | 1 | -46/+101 | |
Updates function tables based off information provided by SwitchBrew. | |||||
2019-01-30 | gl_shader_cache: Use explicit bindings | ReinUsesLisp | 7 | -249/+194 | |
2019-01-30 | gl_rasterizer: Implement global memory management | ReinUsesLisp | 6 | -4/+140 | |
2019-01-30 | shader_decode: Implement LDG and basic cbuf tracking | ReinUsesLisp | 7 | -10/+240 | |
2019-01-30 | video_core/GPU Implemented the GPU PFIFO puller semaphore operations. (#1908) | Kevin | 2 | -12/+242 | |
* Implemented the puller semaphore operations. * Nit: Fix 2 style issues * Nit: Add Break to default case. * Fix style. * Update for comments. Added ReferenceCount method * Forgot to remove GpuSmaphoreAddress union. * Fix the clang-format issues. * More clang formatting. * two more white spaces for the Clang formatting. * Move puller members into the regs union * Updated to use Memory::WriteBlock instead of Memory::Write* * Fix clang style issues * White space clang error * Removing unused funcitons and other pr comment * Removing unused funcitons and other pr comment * More union magic for setting regs value. * union magic refcnt as well * Remove local var * Set up the regs and regs_assert_positions up properly * Fix clang error | |||||
2019-01-30 | gl_shader_cache: Fix texture view for cubemaps as cubemap arrays | ReinUsesLisp | 4 | -3/+28 | |
Cubemaps are considered layered and to create a texture view the texture mustn't be a layered texture, resulting in cubemaps being bound as cubemap arrays. To fix this issue this commit introduces an extra surface parameter called "is_array" and uses this to query for texture view creation. Now that texture views for cubemaps are actually being created, this also fixes the number of layers created for the texture view (since they have to be 6 to create a texture view of cubemaps). | |||||
2019-01-30 | gl_rasterizer: Workaround invalid zeta clears | ReinUsesLisp | 2 | -14/+19 | |
Some games (like Xenoblade Chronicles 2) clear both depth and stencil buffers while there's a depth-only texture attached (e.g. D16 Unorm). This commit reads the zeta format of the bound surface on ConfigureFramebuffers and returns if depth and/or stencil attachments were set. This is ignored on DrawArrays but on Clear it's used to just clear those attachments, bypassing an OpenGL error. | |||||
2019-01-30 | service/psc: Update function tables | Lioncash | 1 | -8/+9 | |
Updates the function tables based off information on SwitchBrew. Gets rid of a swath of unknown names. | |||||
2019-01-30 | nvflinger: Add the Null display | Lioncash | 1 | -1/+2 | |
In addition to the default, external, EDID, and internal displays, there's also a null display provided as well, which as the name suggests, does nothing but discard all commands given to it. This is provided for completeness. | |||||
2019-01-30 | nvflinger: Change log message in OpenDisplay to be a debug log instead of a warning | Lioncash | 1 | -1/+1 | |
Opening a display isn't really a thing to warn about. It's an expected thing, so this can be a debug log. This also alters the string to indicate the display name better. Opening "Default" display reads a little nicer compared to Opening display Default. | |||||
2019-01-30 | nvflinger: Remove unnecessary header inclusions | Lioncash | 1 | -2/+0 | |
2019-01-30 | nvflinger: Mark locals const where applicable | Lioncash | 1 | -11/+11 | |
Makes non-mutable state more explicit. | |||||
2019-01-30 | nvflinger: Use a std::array for the available displays instead of std::vector | Lioncash | 2 | -7/+7 | |
The built-in set of displays is fixed, so we can utilize an array instead of a vector here. | |||||
2019-01-30 | hle/ipc_helpers: Fix clang-format warnings | Lioncash | 1 | -1/+0 | |
2019-01-29 | hle/ipc_helpers: Allow pushing signed values | Lioncash | 1 | -0/+22 | |
This is kind of a large hole in the API, given we allow popping signed values. This fixes that. | |||||
2019-01-28 | service/pm: Implement SetMaintenanceBoot() | Lioncash | 1 | -1/+10 | |
This quite literally functions as a basic setter. No other error checking or anything (since there's nothing to really check against). With this, it completes the pm:bm interface in terms of functionality. | |||||
2019-01-28 | service/pm: Tidy up functionality related to SystemBootMode | Lioncash | 2 | -2/+9 | |
Just minor tidying of interfaces. | |||||
2019-01-28 | service/vi: Remove stubbed notifier from SetLayerVisibility | Lioncash | 1 | -2/+3 | |
This appears to be a vestigial API function that's only kept around for compatibility's sake, given the function only returns a success error code and exits. Since that's the case, we can remove the stubbed notification from the log, since doing nothing is technically the correct behavior in this case. | |||||
2019-01-28 | shader/shader_ir: Amend three comment typos | Lioncash | 1 | -3/+3 | |
Given we're in the area, these are three trivial typos that can be corrected. | |||||
2019-01-28 | shader/shader_ir: Amend constructor initializer ordering for AbufNode | Lioncash | 1 | -2/+2 | |
Orders the class members in the same order that they would actually be initialized in. Gets rid of two compiler warnings. | |||||
2019-01-28 | shader/decode: Avoid a pessimizing std::move within DecodeRange() | Lioncash | 1 | -1/+1 | |
std::moveing a local variable in a return statement has the potential to prevent copy elision from occurring, so this can just be converted into a regular return. | |||||
2019-01-27 | kernel/svc: Log out uncaught C++ exceptions from svcBreak | Lioncash | 1 | -0/+4 | |
Looking into the implementation of the C++ standard facilities that seem to be within all modules, it appears that they use 7 as a break reason to indicate an uncaught C++ exception. This was primarily found via the third last function called within Horizon's equivalent of libcxxabi's demangling_terminate_handler(), which passes the value 0x80000007 to svcBreak. | |||||
2019-01-26 | dsp_interface: fix sound being played while volume is 0 | fearlessTobi | 1 | -1/+1 | |
According to documentation, if the argument of std::exp is zero, one is returned. However we want the return value to be also zero in this case so no audio is played. | |||||
2019-01-26 | Use QPixmap/QIcon for background color selection button | xperia64 | 2 | -7/+15 | |
2019-01-26 | video_core: Silent implicit conversion warning | ReinUsesLisp | 1 | -3/+4 | |
2019-01-24 | frontend: Refactor ScopeAcquireWindowContext out of renderer_opengl. | bunnei | 7 | -36/+54 | |
2019-01-22 | citra_qt: Log settings on launch | zhupengfei | 5 | -0/+35 | |
2019-01-22 | maxwell_3d: Set rt_separate_frag_data to 1 by default | ReinUsesLisp | 2 | -4/+6 | |
Commercial games assume that this value is 1 but they never set it. On the other hand nouveau manually sets this register. On ConfigureFramebuffers we were asserting for what we are actually implementing (according to envytools). | |||||
2019-01-22 | QT: Hide GLWidget immediately after showing. | James Rowe | 1 | -0/+2 | |
With the loading screen merged, we don't want to actually show at this point, but it still needs to be shown to actually create the context. Turns out you can just show and hide it immediately and it'll work. | |||||
2019-01-22 | SDL Frontend: Add shared context support | James Rowe | 2 | -1/+38 | |
2019-01-22 | QT Frontend: Migrate to QOpenGLWindow | James Rowe | 4 | -30/+113 | |
2019-01-21 | Change const char* to const char[] | James Rowe | 1 | -4/+4 | |
2019-01-21 | Fix mingw compile error and warnings | James Rowe | 2 | -6/+6 | |
2019-01-21 | Add fade out effect to the loading screen | James Rowe | 4 | -94/+158 | |
2019-01-21 | Set Minimum Size to the same as renderwindow | James Rowe | 1 | -0/+1 | |
2019-01-21 | Remove blue box around loading screen | James Rowe | 1 | -1/+0 | |
2019-01-21 | Change the background color of Stage Complete to yuzu blue | James Rowe | 1 | -1/+1 | |
2019-01-21 | Rename step 1 and step 2 to be a little more descriptive | James Rowe | 2 | -8/+8 | |
2019-01-21 | Prevent estimated time from flashing after slow shader compilation starts | James Rowe | 1 | -1/+1 | |
2019-01-21 | Move progress bar style into constexpr strings | James Rowe | 1 | -28/+32 | |
2019-01-20 | Hide progress bar on Prepare step | James Rowe | 1 | -7/+8 | |
2019-01-20 | QT: Upgrade the Loading Bar to look much better | James Rowe | 4 | -11/+201 | |
2019-01-20 | Add a workaround if QMovie isn't available | James Rowe | 2 | -1/+20 | |
2019-01-20 | QT Frontend: Add a Loading screen with progressbar | James Rowe | 8 | -10/+239 | |
With shader caches on the horizon, one requirement is to provide visible feedback for the progress. The shader cache reportedly takes several minutes to load for large caches that were invalidated, and as such we should provide a loading screen with progress. Adds a loading screen widget that will be shown until the first frame of the game is swapped. This was chosen in case shader caches are not being used, several games still take more than a few seconds to launch and could benefit from a loading screen. | |||||
2019-01-18 | file_sys/directory: Remove unused DirectoryBackend class | Lioncash | 1 | -23/+0 | |
This isn't used at all, so we can just get rid of it. | |||||
2019-01-18 | gl_rasterizer: Silent unsafe mix warning | ReinUsesLisp | 1 | -1/+1 | |
2019-01-17 | yuzu/configuration/configure_input_player: Forward declare types where applicable | Lioncash | 2 | -2/+7 | |
Allows removing the inclusion of the main input common header from the UI config header. | |||||
2019-01-17 | yuzu/configuration/configure_touchscreen_advanced: Remove unnecessary header inclusions | Lioncash | 1 | -2/+0 | |
2019-01-17 | yuzu/configuration/configure_per_general: Remove unused header inclusions | Lioncash | 2 | -4/+3 | |
2019-01-17 | yuzu/configuration/configure_debug: Remove unused header inclusions | Lioncash | 1 | -1/+0 | |
2019-01-17 | yuzu/configuration/configure_system: Remove unused header inclusions | Lioncash | 1 | -8/+4 | |
2019-01-17 | yuzu/configuration/configure_web: Remove an unused lambda capture | Lioncash | 1 | -5/+4 | |
'this' isn't actually used within the lambda, since what we need from the class is already assigned within the capture section of the lambda. | |||||
2019-01-17 | yuzu/configuration/configure_web: Use an ellipsis with 'Verifying' text | Lioncash | 1 | -1/+1 | |
It's a common UI pattern to use an ellipsis to indicate an ongoing action, rather than just specifying the word by itself. | |||||
2019-01-17 | core/frontend/applets/web_browser: Include missing headers | Lioncash | 1 | -2/+8 | |
Gets rid of a few indirect inclusions. | |||||
2019-01-17 | core/frontend/applets/web_browser: Make OpenPage() non-const | Lioncash | 7 | -20/+25 | |
This is a function that definitely doesn't always have a non-modifying behavior across all implementations, so this should be made non-const. This gets rid of the need to mark data members as mutable to work around the fact mutating data members needs to occur. | |||||
2019-01-17 | yuzu/web_browser: std::move std::function instances in OpenPage() | Lioncash | 1 | -2/+2 | |
Avoids the need to potentially reallocate the contained callbacks. | |||||
2019-01-17 | yuzu/web_browser: Make slot functions private | Lioncash | 1 | -2/+1 | |
These currently aren't used by anything other than the QtWebBrowser class itself, and can be made private. | |||||
2019-01-16 | shader_ir: Fixup clang build | ReinUsesLisp | 1 | -4/+6 | |
2019-01-15 | loader: Propagate NCA logo section to ReadBanner and ReadLogo | Zach Hilman | 9 | -0/+61 | |
2019-01-15 | content_archive: Add getter for logo section of NCA | Zach Hilman | 2 | -0/+16 | |
2019-01-15 | gl_shader_decompiler: replace std::get<> with std::get_if<> for macOS compatibility | ReinUsesLisp | 1 | -44/+58 | |
2019-01-15 | gl_shader_decompiler: Inline textureGather component | ReinUsesLisp | 1 | -15/+16 | |
2019-01-15 | shader_decode: Fixup XMAD | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | shader_ir: Pass to decoder functions basic block's code | ReinUsesLisp | 27 | -82/+83 | |
2019-01-15 | shader_decode: Improve zero flag implementation | ReinUsesLisp | 15 | -75/+79 | |
2019-01-15 | shader_ir: Remove composite primitives and use temporals instead | ReinUsesLisp | 4 | -241/+224 | |
2019-01-15 | gl_shader_decompiler: Fixup AssignCompositeHalf | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | shader_decode: Use proper primitive names | ReinUsesLisp | 4 | -25/+21 | |
2019-01-15 | shader_decode: Use BitfieldExtract instead of shift + and | ReinUsesLisp | 8 | -48/+37 | |
2019-01-15 | shader_ir: Remove Ipa primitive | ReinUsesLisp | 3 | -13/+2 | |
2019-01-15 | gl_shader_decompiler: Use rasterizer's UBO size limit | ReinUsesLisp | 1 | -1/+3 | |
2019-01-15 | gl_shader_gen: Fixup code formatting | ReinUsesLisp | 2 | -18/+22 | |
2019-01-15 | video_core: Rename glsl_decompiler to gl_shader_decompiler | ReinUsesLisp | 7 | -7/+7 | |
2019-01-15 | shader_ir: Remove RZ and use Register::ZeroIndex instead | ReinUsesLisp | 3 | -12/+16 | |
2019-01-15 | shader_decode: Implement TEXS.F16 | ReinUsesLisp | 3 | -15/+57 | |
2019-01-15 | shader_decode: Fixup R2P | ReinUsesLisp | 1 | -2/+3 | |
2019-01-15 | glsl_decompiler: Fixup TLDS | ReinUsesLisp | 1 | -1/+0 | |
2019-01-15 | glsl_decompiler: Fixup geometry shaders | ReinUsesLisp | 2 | -15/+17 | |
2019-01-15 | shader_decode: Fixup WriteLogicOperation zero comparison | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | glsl_decompiler: Fixup permissive member function declarations | ReinUsesLisp | 1 | -133/+133 | |
2019-01-15 | shader_decode: Fixup PSET | ReinUsesLisp | 1 | -2/+3 | |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -2/+4 | |
2019-01-15 | video_core: Implement IR based geometry shaders | ReinUsesLisp | 4 | -10/+102 | |
2019-01-15 | shader_decode: Implement VMAD and VSETP | ReinUsesLisp | 5 | -2/+129 | |
2019-01-15 | shader_decode: Implement HSET2 | ReinUsesLisp | 3 | -1/+50 | |
2019-01-15 | shader_decode: Rework HSETP2 | ReinUsesLisp | 4 | -47/+57 | |
2019-01-15 | shader_decode: Implement R2P | ReinUsesLisp | 1 | -1/+28 | |
2019-01-15 | shader_decode: Implement CSETP | ReinUsesLisp | 1 | -14/+37 | |
2019-01-15 | shader_decode: Implement PSET | ReinUsesLisp | 1 | -1/+16 | |
2019-01-15 | shader_decode: Implement HFMA2 | ReinUsesLisp | 4 | -5/+60 | |
2019-01-15 | glsl_decompiler: Remove HNegate inlining | ReinUsesLisp | 1 | -10/+0 | |
2019-01-15 | shader_decode: Implement POPC | ReinUsesLisp | 4 | -1/+22 | |
2019-01-15 | shader_decode: Implement TLDS (untested) | ReinUsesLisp | 3 | -10/+92 | |
2019-01-15 | shader_decode: Update TLD4 reflecting #1862 changes | ReinUsesLisp | 2 | -52/+52 | |
2019-01-15 | shader_ir: Fixup TEX and TEXS and partially fix TLD4 decompiling | ReinUsesLisp | 3 | -60/+72 | |
2019-01-15 | shader_decode: Fixup FSET | ReinUsesLisp | 1 | -2/+2 | |
2019-01-15 | shader_decode: Implement IADD32I | ReinUsesLisp | 1 | -0/+11 | |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | video_core: Return safe values after an assert hits | ReinUsesLisp | 8 | -8/+19 | |
2019-01-15 | shader_decode: Implement FFMA | ReinUsesLisp | 1 | -1/+36 | |
2019-01-15 | video_core: Address feedback | ReinUsesLisp | 4 | -13/+16 | |
2019-01-15 | shader_ir: Fixup file inclusions and clang-format | ReinUsesLisp | 3 | -2/+2 | |
2019-01-15 | shader_ir: Move comment node string | Mat M | 1 | -2/+2 | |
Co-Authored-By: ReinUsesLisp <reinuseslisp@airmail.cc> | |||||
2019-01-15 | shader_ir: Address feedback to avoid UB in bit casting | ReinUsesLisp | 1 | -2/+4 | |
2019-01-15 | shader_decode: Fixup clang-format | ReinUsesLisp | 2 | -3/+2 | |
2019-01-15 | shader_decode: Implement LEA | ReinUsesLisp | 1 | -0/+55 | |
2019-01-15 | shader_decode: Implement IADD3 | ReinUsesLisp | 1 | -0/+61 | |
2019-01-15 | shader_decode: Implement LOP3 | ReinUsesLisp | 2 | -0/+62 | |
2019-01-15 | shader_decode: Implement ST_L | ReinUsesLisp | 1 | -0/+17 | |
2019-01-15 | shader_decode: Implement LD_L | ReinUsesLisp | 1 | -0/+18 | |
2019-01-15 | shader_decode: Implement HSETP2 | ReinUsesLisp | 1 | -1/+37 | |
2019-01-15 | shader_decode: Implement HADD2 and HMUL2 | ReinUsesLisp | 1 | -1/+48 | |
2019-01-15 | shader_decode: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 1 | -1/+28 | |
2019-01-15 | shader_decode: Implement MOV_SYS | ReinUsesLisp | 1 | -0/+27 | |
2019-01-15 | shader_decode: Implement IMNMX | ReinUsesLisp | 1 | -0/+16 | |
2019-01-15 | shader_decode: Implement F2F_C | ReinUsesLisp | 1 | -2/+10 | |
2019-01-15 | shader_decode: Implement I2I | ReinUsesLisp | 1 | -0/+26 | |
2019-01-15 | shader_decode: Implement BRA internal flag | ReinUsesLisp | 1 | -4/+8 | |
2019-01-15 | shader_decode: Implement ISCADD | ReinUsesLisp | 1 | -0/+15 | |
2019-01-15 | shader_decode: Implement XMAD | ReinUsesLisp | 1 | -1/+85 | |
2019-01-15 | shader_decode: Implement PBK and BRK | ReinUsesLisp | 1 | -1/+22 | |
2019-01-15 | shader_decode: Implement LOP | ReinUsesLisp | 1 | -0/+15 | |
2019-01-15 | shader_decode: Implement SEL | ReinUsesLisp | 1 | -0/+8 | |
2019-01-15 | shader_decode: Implement IADD | ReinUsesLisp | 1 | -1/+28 | |
2019-01-15 | shader_decode: Implement ISETP | ReinUsesLisp | 1 | -1/+30 | |
2019-01-15 | shader_decode: Implement BFI | ReinUsesLisp | 1 | -1/+22 | |
2019-01-15 | shader_decode: Implement ISET | ReinUsesLisp | 1 | -1/+27 | |
2019-01-15 | shader_decode: Implement LD_C | ReinUsesLisp | 1 | -0/+31 | |
2019-01-15 | shader_decode: Implement SHL | ReinUsesLisp | 1 | -0/+8 | |
2019-01-15 | shader_decode: Implement SHR | ReinUsesLisp | 1 | -1/+26 | |
2019-01-15 | shader_decode: Implement LOP32I | ReinUsesLisp | 2 | -1/+72 | |
2019-01-15 | shader_decode: Implement BFE | ReinUsesLisp | 1 | -1/+25 | |
2019-01-15 | shader_decode: Implement FSET | ReinUsesLisp | 1 | -1/+36 | |
2019-01-15 | shader_decode: Implement F2I | ReinUsesLisp | 1 | -0/+37 | |
2019-01-15 | shader_decode: Implement I2F | ReinUsesLisp | 1 | -0/+23 | |
2019-01-15 | shader_decode: Implement F2F | ReinUsesLisp | 1 | -1/+37 | |
2019-01-15 | shader_decode: Stub DEPBAR | ReinUsesLisp | 1 | -0/+4 | |
2019-01-15 | shader_decode: Implement SSY and SYNC | ReinUsesLisp | 1 | -0/+19 | |
2019-01-15 | shader_decode: Implement PSETP | ReinUsesLisp | 1 | -1/+21 | |
2019-01-15 | shader_decode: Implement TMML | ReinUsesLisp | 1 | -3/+45 | |
2019-01-15 | shader_decode: Implement TEX and TXQ | ReinUsesLisp | 2 | -0/+223 | |
2019-01-15 | shader_decode: Implement TEXS (F32) | ReinUsesLisp | 2 | -0/+217 | |
2019-01-15 | shader_decode: Implement FSETP | ReinUsesLisp | 1 | -1/+33 | |
2019-01-15 | shader_decode: Partially implement BRA | ReinUsesLisp | 1 | -0/+12 | |
2019-01-15 | shader_decode: Implement IPA | ReinUsesLisp | 1 | -0/+12 | |
2019-01-15 | shader_decode: Implement EXIT | ReinUsesLisp | 1 | -1/+32 | |
2019-01-15 | shader_decode: Implement ST_A | ReinUsesLisp | 1 | -0/+30 | |
2019-01-15 | shader_decode: Implement LD_A | ReinUsesLisp | 1 | -1/+39 | |
2019-01-15 | shader_decode: Implement FADD32I | ReinUsesLisp | 1 | -0/+12 | |
2019-01-15 | shader_decode: Implement FMUL32_IMM | ReinUsesLisp | 1 | -0/+10 | |
2019-01-15 | shader_decode: Implement MOV32_IMM | ReinUsesLisp | 1 | -1/+9 | |
2019-01-15 | shader_decode: Stub RRO_C, RRO_R and RRO_IMM | ReinUsesLisp | 1 | -0/+9 | |
2019-01-15 | shader_decode: Implement FMNMX_C, FMNMX_R and FMNMX_IMM | ReinUsesLisp | 1 | -0/+18 | |
2019-01-15 | shader_decode: Implement MUFU | ReinUsesLisp | 1 | -0/+29 | |
2019-01-15 | shader_decode: Implement FADD_C, FADD_R and FADD_IMM | ReinUsesLisp | 1 | -0/+15 | |
2019-01-15 | shader_decode: Implement FMUL_C, FMUL_R and FMUL_IMM | ReinUsesLisp | 1 | -0/+42 | |
2019-01-15 | shader_decode: Implement MOV_C and MOV_R | ReinUsesLisp | 1 | -1/+23 | |
2019-01-15 | video_core: Replace gl_shader_decompiler | ReinUsesLisp | 8 | -4185/+57 | |
2019-01-15 | glsl_decompiler: Implementation | ReinUsesLisp | 3 | -0/+1483 | |
2019-01-15 | shader_ir: Add condition code helper | ReinUsesLisp | 2 | -0/+13 | |
2019-01-15 | shader_ir: Add predicate combiner helper | ReinUsesLisp | 2 | -0/+15 | |
2019-01-15 | shader_ir: Add comparison helpers | ReinUsesLisp | 2 | -0/+106 | |
2019-01-15 | shader_ir: Add half float helpers | ReinUsesLisp | 2 | -0/+44 | |
2019-01-15 | shader_ir: Add integer helpers | ReinUsesLisp | 2 | -0/+40 | |
2019-01-15 | shader_ir: Add float helpers | ReinUsesLisp | 2 | -0/+24 | |
2019-01-15 | shader_ir: Add setters | ReinUsesLisp | 2 | -0/+24 | |
2019-01-15 | shader_ir: Add local memory getters | ReinUsesLisp | 2 | -0/+7 | |
2019-01-15 | shader_ir: Add internal flag getters | ReinUsesLisp | 2 | -0/+10 | |
2019-01-15 | shader_ir: Add attribute getters | ReinUsesLisp | 2 | -0/+26 | |
2019-01-15 | shader_ir: Add constant buffer getters | ReinUsesLisp | 2 | -0/+25 | |
2019-01-15 | shader_ir: Add register getter | ReinUsesLisp | 2 | -0/+9 | |
2019-01-15 | shader_ir: Add immediate node constructors | ReinUsesLisp | 2 | -1/+34 | |
2019-01-15 | shader_ir: Initial implementation | ReinUsesLisp | 30 | -0/+1573 | |
2019-01-15 | shader_bytecode: Fixup encoding | ReinUsesLisp | 1 | -1/+1 | |
2019-01-15 | shader_header: Make local memory size getter constant | ReinUsesLisp | 1 | -1/+1 | |
2019-01-14 | audio_core: remove unnecessary spaces on comments | Otávio Pace | 1 | -2/+2 | |
2019-01-09 | gl_rasterizer: Workaround Intel VAO DSA bug | ReinUsesLisp | 3 | -7/+16 | |
There is a bug on Intel's blob driver where it fails to properly build a vertex array object if it's not bound even after creating it with glCreateVertexArrays. This workaround binds it after creating it to bypass the issue. | |||||
2019-01-08 | gl_global_cache: Add dummy global cache manager | ReinUsesLisp | 5 | -3/+96 | |
2019-01-08 | settings: Fix comment structure | Zach Hilman | 2 | -5/+7 | |
2019-01-08 | settings: Use std::chrono::seconds instead of s64 for RTC | Zach Hilman | 6 | -17/+21 | |
2019-01-08 | time: Use custom RTC settings if applicable for game | Zach Hilman | 2 | -8/+12 | |
2019-01-08 | core: Set custom RTC differential on game boot | Zach Hilman | 1 | -0/+7 | |
2019-01-08 | qt: Provide UI to edit custom RTC settings | Zach Hilman | 2 | -28/+66 | |
2019-01-08 | settings: Add custom RTC settings | Zach Hilman | 4 | -4/+30 | |
Stored as signed seconds since epoch. | |||||
2019-01-07 | gl_rasterizer: Skip framebuffer configuration if rendertargets have not been changed | ReinUsesLisp | 2 | -1/+31 | |
2019-01-07 | gl_rasterizer_cache: Use dirty flags for the depth buffer | ReinUsesLisp | 4 | -3/+23 | |
2019-01-07 | gl_rasterizer_cache: Use dirty flags for color buffers | ReinUsesLisp | 4 | -4/+24 | |
2019-01-07 | gl_shader_cache: Use dirty flags for shaders | ReinUsesLisp | 5 | -2/+23 | |
2019-01-06 | gl_stream_buffer: Use DSA for buffer management | ReinUsesLisp | 3 | -17/+14 | |
2019-01-06 | gl_rasterizer: Use DSA for vertex array objects | ReinUsesLisp | 6 | -79/+53 | |
2019-01-06 | gl_state: Drop uniform buffer state tracking | ReinUsesLisp | 3 | -10/+0 | |
2019-01-05 | gl_rasterizer_cache: Use GL_STREAM_COPY for PBOs | ReinUsesLisp | 1 | -1/+1 | |
Since the data is doing the path CPU -> GPU -> GPU copy is the most approximate hint. Using GL_STREAM_DRAW generated a performance warning on Nvidia's stack. Changing this hint removed the warning. | |||||
2019-01-05 | service/vi: Correct scaling mode conversions | Lioncash | 1 | -15/+13 | |
These values are not equivalent, based off RE. The internal value is put into a lookup table with the following values: [3, 0, 1, 2, 4] So the values absolutely do not map 1:1 like the comment was indicating. | |||||
2019-01-05 | service/vi: Factor out scaling mode conversions from the IPC function itself | Lioncash | 1 | -17/+21 | |
Avoids entangling the IPC buffer appending with the actual operation of converting the scaling values over. This also inserts the proper error handling for invalid scaling values. | |||||
2019-01-05 | service/vi: Unstub IApplicationDisplayService' SetLayerScalingMode() | Lioncash | 1 | -21/+38 | |
This appears to only check if the scaling mode can actually be handled, rather than actually setting the scaling mode for the layer. This implements the same error handling performed on the passed in values. | |||||
2019-01-05 | service/vi: Correct reported dimensions from IApplicationDisplayService's GetDisplayResolution() | Lioncash | 1 | -12/+8 | |
Within the actual service, it makes no distinguishing between docked and undocked modes. This will always return the constants values reporting 1280x720 as the dimensions. | |||||
2019-01-04 | qt: Move profile manager to own UI tab | Zach Hilman | 9 | -427/+565 | |
2019-01-04 | Removed pulse event type | David Marcec | 4 | -9/+0 | |
Pulse is considered a hack and nothing should be using it. We should completely remove it | |||||
2019-01-04 | Return no application area when games try to open an application area | David Marcec | 1 | -4/+4 | |
This will prompt CreateApplicationArea | |||||
2019-01-04 | Proper no message handling for AM::PopMessage | David Marcec | 1 | -1/+10 | |
When we have no messages, we should be returning an error code. | |||||
2019-01-03 | Fixed botw deadlock(and possibly 30 fps games rendering too fast? needs testing to confirm) | David Marcec | 1 | -1/+1 | |
Upon investigating the issue with #1878, I found that games are the ones who handle the vsync event resetting and not us. | |||||
2019-01-03 | service/vi: Implement SetDisplayEnabled() | Lioncash | 1 | -1/+10 | |
This IPC command is simply a stub inside the actual service itself, and just returns a successful error code regardless of input. This is likely only retained in the service interface to not break older code that relied upon it succeeding in some way. | |||||
2019-01-03 | service/vi: Log more information where applicable | Lioncash | 1 | -63/+74 | |
In many cases, we didn't bother to log out any of the popped data members. This logs them out to the console within the logging call to provide more contextual information. | |||||
2019-01-03 | service/vi: Implement OpenDefaultDisplay in terms of OpenDisplay | Lioncash | 1 | -4/+17 | |
Internally within the vi services, this is essentially all that OpenDefaultDisplay does, so it's trivial to just do the same, and forward the default display string into the function. | |||||
2019-01-02 | service/vi: Correct initial width and height values | Lioncash | 1 | -2/+2 | |
Based off RE, it appears that almost all display types seem to use 1920x1080 except for a few (null display, edid display). | |||||
2019-01-02 | service/vi: Document unknown DisplayInfo struct members | Lioncash | 1 | -2/+13 | |
It appears that the two members indicate whether a display has a bounded number of layers (and if set, the second member indicates the total number of layers). | |||||
2019-01-01 | yuzu/configure_general: Silence truncation warnings in loadConfiguration() | Lioncash | 1 | -2/+2 | |
The QPixmap API expects an unsigned int. | |||||
2019-01-01 | yuzu/config: Silence truncation warnings | Lioncash | 1 | -1/+1 | |
2019-01-01 | core/kernel: Remove unnecessary inclusions | Lioncash | 16 | -16/+22 | |
Gets rid of a few unnecessary header dependencies in some source files. | |||||
2018-12-31 | kernel/svc: Correct misleading error message within CreateThread() | Lioncash | 1 | -2/+3 | |
This is a bounds check to ensure that the thread priority is within the valid range of 0-64. If it exceeds 64, that doesn't necessarily mean that an actual priority of 64 was expected (it actually means whoever called the function screwed up their math). Instead clarify the message to indicate the allowed range of thread priorities. | |||||
2018-12-31 | kernel/svc: Sanitize core number and thread priorities in CreateThread() | Lioncash | 1 | -6/+17 | |
Now that we handle the kernel capability descriptors we can correct CreateThread to properly check against the core and priority masks like the actual kernel does. | |||||
2018-12-31 | kernel/process: Rename GetAllowedProcessorMask() and GetAllowedThreadPriorityMask() | Lioncash | 2 | -11/+11 | |
Makes them consistent with their kernel capability counterparts. | |||||
2018-12-31 | kernel/svc: Simplify thread core ID sanitizing in CreateThread | Lioncash | 1 | -7/+1 | |
Rather than use a switch here, this can be collapsed into a simple range check, which is a little easier on the eyes. | |||||
2018-12-31 | arm_interface: Make include path relative for arm_interface.h | Lioncash | 1 | -1/+1 | |
Makes it consistent with the rest of the includes. | |||||
2018-12-31 | arm_interface: Make LogBacktrace() a const member function | Lioncash | 2 | -2/+2 | |
This function doesn't modify instance state, so it can be made const. | |||||
2018-12-31 | arm_interface: Mark variables as const where applicable in LogBacktrace() | Lioncash | 1 | -3/+4 | |
Two of these variables have fixed values, so we can make that immediately obvious from the get-go. | |||||
2018-12-31 | arm_interface: Remove unnecessary semicolon | Lioncash | 1 | -1/+1 | |
Namespaces don't require the use of a semicolon. Silences a -Wextra-semi warning. | |||||
2018-12-30 | gl_rasterizer_cache: Texture view if shader samples array but OGL is not | ReinUsesLisp | 3 | -14/+74 | |
When a shader samples a texture array but that texture in OpenGL is created without layers, use a texture view to increase the texture hierarchy. For example, instead of binding a GL_TEXTURE_2D bind a GL_TEXTURE_2D_ARRAY view. | |||||
2018-12-30 | service/time: Minor cleanup to GetClockSnapshot() | Lioncash | 1 | -7/+9 | |
Moves some variables closer to their actual usage sites. | |||||
2018-12-30 | service/time: Fill in some structures and remove padding where not necessary | Lioncash | 2 | -7/+9 | |
2018-12-29 | Moved log backtrace to arm_interface.cpp. Added printing of error code to fatal | David Marcec | 4 | -18/+36 | |
2018-12-29 | travis: Use correct package for linux Qt5WebEngine | Zach Hilman | 3 | -4/+3 | |
2018-12-29 | web_browser: Add bounds checking to applet interface | Zach Hilman | 10 | -146/+160 | |
2018-12-28 | gpu: Remove PixelFormat G8R8U and G8R8S, as they do not seem to exist. | bunnei | 4 | -79/+46 | |
- Fixes UI rendering issues in The Legend of Zelda: Breath of the Wild. | |||||
2018-12-28 | main: Add main window integrations for QtWebBrowserApplet | Zach Hilman | 3 | -0/+168 | |
2018-12-28 | qt: Implement Qt frontend to web browser | Zach Hilman | 2 | -0/+154 | |
Using a custom reimplementation of QWebEngineView and an injector script. | |||||
2018-12-28 | core: Add getter and setter for WebBrowserApplet frontend | Zach Hilman | 4 | -2/+22 | |
2018-12-28 | frontend: Add frontend responder for web browser | Zach Hilman | 2 | -0/+52 | |
2018-12-28 | applets: Implement LibAppletOff (Web) applet | Zach Hilman | 4 | -0/+234 | |
2018-12-28 | loader: Add accessor for Manual RomFS | Zach Hilman | 5 | -0/+30 | |
2018-12-28 | hid: Make Hid service accessible and add GetPressState | Zach Hilman | 4 | -459/+540 | |
2018-12-28 | romfs: Add SingleDiscard extraction type | Zach Hilman | 2 | -2/+6 | |
Needed for manual RomFS extraction, as Full generates an extra directory and Truncated generates variable results. | |||||
2018-12-28 | am: Add size parameter to am:IStorage logging | Zach Hilman | 1 | -4/+4 | |
2018-12-28 | audio_core: Convert LOG_CRITICAL + UNREACHABLE over to UNIMPLEMENTED/UNIMPLEMENTED_MSG | Lioncash | 3 | -10/+6 | |
These two macros being used in tandem were used prior to the introduction of UNIMPLEMENTED and UNIMPLEMENTED_MSG. This provides equivalent behavior, just with less typing/reading involved. | |||||
2018-12-28 | kernel/process: Start the main thread using the specified ideal core | Lioncash | 1 | -2/+2 | |
This matches kernel behavior in that processes are started using their specified ideal core, rather than always starting on core 0. | |||||
2018-12-28 | kernel: Rename 'default' CPU core to 'ideal' core | Lioncash | 5 | -23/+23 | |
This makes the naming more closely match its meaning. It's just a preferred core, not a required default core. This also makes the usages of this term consistent across the thread and process implementations. | |||||
2018-12-28 | kernel/thread: Move process thread initialization into process.cpp | Lioncash | 3 | -36/+30 | |
This function isn't a general purpose function that should be exposed to everything, given it's specific to initializing the main thread for a Process instance. Given that, it's a tad bit more sensible to place this within process.cpp, which keeps it visible only to the code that actually needs it. | |||||
2018-12-28 | file_sys/program_metadata: Print out more descriptive address space descriptions | Lioncash | 1 | -3/+7 | |
Provides extra information that makes it easier to tell if an executable being run is using a 36-bit address space or a 39-bit address space. While we don't support AArch32 executables yet, this also puts in distinguishing information for the 32-bit address space types as well. | |||||
2018-12-28 | Qt/Configure: Use sidebar to divide tabs into smaller groups | spycrab | 3 | -59/+124 | |
2018-12-28 | kernel/process: Remove most allocation functions from Process' interface | Lioncash | 4 | -49/+35 | |
In all cases that these functions are needed, the VMManager can just be retrieved and used instead of providing the same functions in Process' interface. This also makes it a little nicer dependency-wise, since it gets rid of cases where the VMManager interface was being used, and then switched over to using the interface for a Process instance. Instead, it makes all accesses uniform and uses the VMManager instance for all necessary tasks. All the basic memory mapping functions did was forward to the Process' VMManager instance anyways. | |||||
2018-12-27 | Add missing uintBitsToFloat to SetRegisterToHalfFloat | Rodolfo Bogado | 1 | -2/+2 | |
2018-12-27 | am: Implement GetSaveDataSize and ExtendSaveData | Zach Hilman | 6 | -8/+53 | |
These functions come in a pair and are needed by Smash Ultimate, Minecraft, and Skyrim, amongst others. | |||||
2018-12-27 | filesystem: Populate save data sizes from control data | Zach Hilman | 2 | -0/+53 | |
2018-12-27 | savedata_factory: Partially implement IVFC save sizes using files | Zach Hilman | 2 | -0/+38 | |
This stores a file in the save directory called '.yuzu_save_size' which stores the two save sizes (normal area and journaled area) sequentially as u64s. | |||||
2018-12-27 | loader: Add accessor for game control data | Zach Hilman | 5 | -9/+14 | |
2018-12-27 | control_metadata: Update NACP fields with latest Switchbrew data | Zach Hilman | 2 | -6/+29 | |
2018-12-27 | control_metadata: Use value member instead of unique_ptr to store struct | Zach Hilman | 2 | -10/+13 | |
Serves no actual purpose in this instance besides making NACP's copy assignment deleted, which is not intended behavior. | |||||
2018-12-27 | vfs: Add reinterpret_casts to WriteArray and Object | Zach Hilman | 1 | -2/+2 | |
Allows these functions to compile when T is not u8. | |||||
2018-12-27 | kernel/vm_manager: Reset region attributes when unmapping a VMA | Lioncash | 1 | -0/+1 | |
Like the other members related to memory regions, the attributes need to be reset back to their defaults as well. | |||||
2018-12-26 | configure_per_general: Mark UI strings as translatable in the constructor | Lioncash | 1 | -2/+2 | |
These are user-facing strings, so they should be translatable. | |||||
2018-12-26 | configure_input_simple: Make input profile array constexpr | Lioncash | 1 | -12/+7 | |
Calling tr() from a file-scope array isn't advisable, since it can be executed before the Qt libraries are even fully initialized, which can lead to crashes. Instead, the translatable strings should be annotated, and the tr() function should be called at the string's usage site. | |||||
2018-12-26 | renderer_opengl: Correct forward declaration of FramebufferLayout | Lioncash | 1 | -1/+1 | |
This is actually a struct, not a class, which can lead to compilation warnings. | |||||
2018-12-26 | Apply CC test to the final value to be stored in the register | Rodolfo Bogado | 1 | -9/+12 | |
2018-12-26 | Fixed shader linking error due to TLDS (#1934) | David | 1 | -1/+1 | |
* Fixed shader linking error due to TLDS coord should be coords * Fix remaining coords | |||||
2018-12-26 | npad: Remove code to invert input in horizontal mode. | bunnei | 1 | -46/+0 | |
- This was incorrect, the game appears to handle this for us. - Fixes horizontal mode with Puyo Puyo Tetris and Super Mario Odyssey. | |||||
2018-12-26 | shader_bytecode: Fixup TEXS.F16 encoding | ReinUsesLisp | 1 | -1/+1 | |
2018-12-25 | qt: Use ProfileSelectionDialog when selecting user for save data | Zach Hilman | 1 | -22/+16 | |
This allows us to present a much nicer UI to the user over a simple combo box and is made easy with the modular nature of the profile-selection applet frontend. | |||||
2018-12-25 | qt: Add setting to prompt for user on game boot | Zach Hilman | 6 | -0/+32 | |
Using the QtProfileSelectorDialog, this implementation is trivial. This mimics the real switch behavior of asking which user on every game boot, but it is default disabled as that might get inconvenient. | |||||
2018-12-22 | Includde saturation in the evaluation of the control code | Rodolfo Bogado | 1 | -3/+4 | |
2018-12-22 | Handle RZ cases evaluating the expression instead of the register value. | Rodolfo Bogado | 1 | -14/+22 | |
2018-12-22 | complete emulation of ZeroFlag | Rodolfo Bogado | 1 | -100/+97 | |
2018-12-21 | common/quaternion: Ensure that w is always initialized | Lioncash | 1 | -1/+1 | |
Previously xyz was always being zero initialized due to its constructor, but w wasn't. Ensures that we always have a deterministic initial state. | |||||
2018-12-21 | hid: Fix SetNpadJoyHoldType and improve logging. | bunnei | 1 | -44/+163 | |
2018-12-21 | kernel/process: Hook up the process capability parser to the process itself | Lioncash | 7 | -122/+44 | |
While we're at it, we can also toss out the leftover capability parsing from Citra. | |||||
2018-12-21 | kernel/process_capability: Handle debug capability flags | Lioncash | 2 | -1/+18 | |
2018-12-21 | kernel/process_capability: Handle handle table capability flags | Lioncash | 2 | -1/+11 | |
This just specifies the handle table size. There's also a section of reserved bits that are checked against. | |||||
2018-12-21 | kernel/process_capability: Handle kernel version capability flags | Lioncash | 2 | -1/+18 | |
2018-12-21 | kernel/process_capability: Handle program capability flags | Lioncash | 3 | -2/+29 | |
2018-12-21 | kernel/process_capability: Handle interrupt capability flags | Lioncash | 1 | -1/+21 | |
Similar to the service capability flags, however, we currently don't emulate the GIC, so this currently handles all interrupts as being valid for the time being. | |||||
2018-12-21 | kernel/process_capability: Handle syscall capability flags | Lioncash | 2 | -1/+29 | |
2018-12-21 | kernel/process_capability: Handle the priority mask and core mask flags | Lioncash | 2 | -1/+40 | |
Handles the priority mask and core mask flags to allow building up the masks to determine the usable thread priorities and cores for a kernel process instance. | |||||
2018-12-21 | kernel/process: Introduce process capability parsing skeleton | Lioncash | 5 | -3/+468 | |
We've had the old kernel capability parser from Citra, however, this is unused code and doesn't actually map to how the kernel on the Switch does it. This introduces the basic functional skeleton for parsing process capabilities. | |||||
2018-12-21 | common: Add basic bit manipulation utility function to Common | Lioncash | 2 | -0/+62 | |
2018-12-19 | kernel/svc: Handle thread handles within GetProcessId | Lioncash | 1 | -10/+23 | |
If a thread handle is passed to svcGetProcessId, the kernel attempts to access the process ID via the thread's instance's owning process. Technically, this function should also be handling the kernel debug objects as well, however we currently don't handle those kernel objects yet, so I've left a note via a comment about it to remind myself when implementing it in the future. | |||||
2018-12-19 | svc: Implement svcSetMemoryAttribute | Lioncash | 1 | -5/+46 | |
With all the basic backing functionality implemented, we can now unstub svcSetMemoryAttribute. | |||||
2018-12-19 | vm_manager: Add member function for setting memory attributes across an address range | Lioncash | 2 | -0/+41 | |
This puts the backing functionality for svcSetMemoryAttribute in place, which will be utilized in a following change. | |||||
2018-12-19 | vm_manager: Add member function for checking a memory range adheres to certain attributes, permissions and states | Lioncash | 2 | -0/+100 | |
2018-12-19 | kernel/kernel: Use correct initial PID for userland Process instances | Lioncash | 2 | -4/+14 | |
Starts the process ID counter off at 81, which is what the kernel itself checks against internally when creating processes. It's actually supposed to panic if the PID is less than 81 for a userland process. | |||||
2018-12-19 | kernel/svc: Correct output parameter for svcGetThreadId | Lioncash | 1 | -1/+1 | |
The service call uses a 64-bit value, just like svcGetProcessId. This amends the function signature accordingly. | |||||
2018-12-19 | kernel/thread: Make thread_id a 64-bit value | Lioncash | 4 | -7/+7 | |
The kernel uses a 64-bit value for the thread ID, so we shouldn't be using a 32-bit value. | |||||
2018-12-19 | kernel/svc: Correct output parameter for svcGetProcessId | Lioncash | 2 | -2/+10 | |
svcGetProcessId's out parameter is a pointer to a 64-bit value, not a 32-bit one. | |||||
2018-12-19 | kernel/process: Make process_id a 64-bit value | Lioncash | 3 | -6/+6 | |
In the actual kernel, this is a 64-bit value, so we shouldn't be using a 32-bit type to handle it. | |||||
2018-12-19 | Device handle should not be a random id, instead it's the current npad id | David Marcec | 1 | -2/+2 | |
Found during hardware testing | |||||
2018-12-19 | Moved backtrace to ArmInterface | David Marcec | 8 | -47/+20 | |
2018-12-19 | hopefully fix clang format issue | David Marcec | 1 | -0/+1 | |
2018-12-19 | Fixed uninitialized memory due to missing returns in canary | David Marcec | 14 | -3/+33 | |
Functions which are suppose to crash on non canary builds usually don't return anything which lead to uninitialized memory being used. | |||||
2018-12-19 | service/sm: Improve debug log for RegisterService | Lioncash | 1 | -4/+5 | |
Now it also indicates the name and max session count. This also gives a name to the unknown bool. This indicates if the created port is supposed to be using light handles or regular handles internally. This is passed to the respective svcCreatePort parameter internally. | |||||
2018-12-18 | yuzu, video_core: Screenshot functionality | zhupengfei | 15 | -43/+228 | |
Allows capturing screenshot at the current internal resolution (native for software renderer), but a setting is available to capture it in other resolutions. The screenshot is saved to a single PNG in the current layout. | |||||
2018-12-18 | Texture format fixes: Flag RGBA16UI as GL_RGBA_INTEGER format, and interpret R16U as Z16 when depth_compare is enabled. | heapo | 1 | -1/+11 | |
2018-12-18 | kernel/thread: Set default fpcr | MerryMage | 1 | -0/+3 | |
2018-12-18 | arm_dynarmic: Set CNTFRQ value | MerryMage | 1 | -0/+1 | |
2018-12-18 | shader_bytecode: Fixup half float's operator B encoding | ReinUsesLisp | 1 | -1/+1 | |
2018-12-18 | service/am: Unstub GetAppletResourceUserId | Lioncash | 1 | -2/+5 | |
This is supposed to return the current process' ID. (0 indicates an invalid ID for both process IDs and ARU IDs). | |||||
2018-12-17 | Implement postfactor multiplication/division for fmul instructions | heapo | 2 | -5/+21 | |
2018-12-17 | Fix arrayed shadow sampler array slice/depth comparison ordering, as well as invalid GLSL LOD selection. | heapo | 1 | -16/+14 | |
2018-12-16 | vm_manager: Rename meminfo_state to state | Lioncash | 2 | -10/+9 | |
This is shorter and more concise. This also removes the now-innaccurate comment, as it's not returned wholesale to svcQueryMemory anymore. | |||||
2018-12-16 | vm_manager: Add backing functionality for memory attributes | Lioncash | 2 | -1/+85 | |
Adds the barebones enumeration constants and functions in place to handle memory attributes, while also essentially leaving the attribute itself non-functional. | |||||
2018-12-15 | nvhost_gpu: Skip empty GPU command lists. | bunnei | 1 | -0/+4 | |
2018-12-13 | audio_core: Make g_sink_details internally linked | Lioncash | 7 | -36/+58 | |
We can hide the direct array from external view and instead provide functions to retrieve the necessary info. This has the benefit of completely hiding the makeup of the SinkDetails structure from the rest of the code. Given that this makes the array hidden, we can also make the array constexpr by altering the members slightly. This gets rid of several static constructor calls related to std::vector and std::function. Now we don't have heap allocations here that need to occur before the program can even enter main(). It also has the benefit of saving a little bit of heap space, but this doesn't matter too much, since the savings in that regard are pretty tiny. | |||||
2018-12-13 | Fix Service object leak on emulation stop | Jens Schmer | 2 | -10/+12 | |
Services created with the ServiceFramework base class install themselves as HleHandlers with an owning shared_ptr in the ServerPort ServiceFrameworkBase::port member variable, creating a cyclic ownership between ServiceFrameworkBase and the ServerPort, preventing deletion of the service objects. Fix that by removing the ServiceFrameworkBase::port member because that was only used to detect multiple attempts at installing a port. Instead store a flag if the port was already installed to achieve the same functionality. | |||||
2018-12-12 | svc: Enable svcQueryProcessMemory | Lioncash | 2 | -1/+6 | |
svcQueryProcessMemory is trivial to implement, given all the behavior necessary for it is present, it just needs a handler for it. | |||||
2018-12-12 | svc: Write out the complete MemoryInfo structure in QueryProcessMemory | Lioncash | 1 | -0/+3 | |
In the previous change, the memory writing was moved into the service function itself, however it still had a problem, in that the entire MemoryInfo structure wasn't being written out, only the first 32 bytes of it were being written out. We still need to write out the trailing two reference count members and zero out the padding bits. Not doing this can result in wrong behavior in userland code in the following scenario: MemoryInfo info; // Put on the stack, not quaranteed to be zeroed out. svcQueryMemory(&info, ...); if (info.device_refcount == ...) // Whoops, uninitialized read. This can also cause the wrong thing to happen if the user code uses std::memcmp to compare the struct, with another one (questionable, but allowed), as the padding bits are not guaranteed to be a deterministic value. Note that the kernel itself also fully zeroes out the structure before writing it out including the padding bits. | |||||
2018-12-12 | svc: Handle memory writing explicitly within QueryProcessMemory | Lioncash | 2 | -26/+22 | |
Moves the memory writes directly into QueryProcessMemory instead of letting the wrapper function do it. It would be inaccurate to allow the handler to do it because there's cases where memory shouldn't even be written to. For example, if the given process handle is invalid. HOWEVER, if the memory writing is within the wrapper, then we have no control over if these memory writes occur, meaning in an error case, 68 bytes of memory randomly get trashed with zeroes, 64 of those being written to wherever the memory info address points to, and the remaining 4 being written wherever the page info address points to. One solution in this case would be to just conditionally check within the handler itself, but this is kind of smelly, given the handler shouldn't be performing conditional behavior itself, it's a behavior of the managed function. In other words, if you remove the handler from the equation entirely, does the function still retain its proper behavior? In this case, no. Now, we don't potentially trash memory from this function if an invalid query is performed. | |||||
2018-12-12 | vm_manager: Correct ordering of last two struct members of MemoryInfo | Lioncash | 1 | -2/+2 | |
These should be swapped. | |||||
2018-12-12 | svc_wrap: Correct register index for a wrapper specialization | Lioncash | 1 | -1/+1 | |
This would result in svcSetMemoryAttribute getting the wrong value for its third parameter. This is currently fine, given the service function is stubbed, however this will be unstubbed in a future change, so this needs to change. | |||||
2018-12-12 | vm_manager: Amend the returned values for invalid memory queries in QueryMemory() | Lioncash | 2 | -4/+7 | |
The kernel returns a memory info instance with the base address set to the end of the address space, and the size of said block as 0 - address_space_end, it doesn't set both of said members to zero. | |||||
2018-12-12 | vm_manager: Migrate memory querying to the VMManager interface | Lioncash | 4 | -18/+33 | |
Gets rid of the need to directly access the managed VMAs outside of the memory manager itself just for querying memory. | |||||
2018-12-12 | vm_manager: Migrate MemoryInfo and PageInfo to vm_manager.h | Lioncash | 3 | -17/+16 | |
Gets the two structures out of an unrelated header and places them with the rest of the memory management code. This also corrects the structures. PageInfo appears to only contain a 32-bit flags member, and the extra padding word in MemoryInfo isn't necessary. | |||||
2018-12-12 | vm_manager: Amend MemoryState enum members | Lioncash | 5 | -28/+111 | |
Amends the MemoryState enum to use the same values like the actual kernel does. Also provides the necessary operators to operate on them. This will be necessary in the future for implementing svcSetMemoryAttribute, as memory block state is checked before applying the attribute. | |||||
2018-12-12 | Fix Process object leak on emulation stop | Jens Schmer | 3 | -13/+12 | |
The Process object kept itself alive indefinitely because its handle_table contains a SharedMemory object which owns a reference to the same Process object, creating a circular ownership scenario. Break that up by storing only a non-owning pointer in the SharedMemory object. | |||||
2018-12-11 | patch_manager: Prevent use of a dangling pointer within PatchRomFS | Lioncash | 1 | -4/+3 | |
fmt::format() returns a std::string instance by value, so calling .c_str() on it here is equivalent to doing: auto* ptr = std::string{}.c_str(); The data being pointed to isn't guaranteed to actually be valid anymore after that expression ends. Instead, we can just take the string as is, and provide the necessary formatting parameters. | |||||
2018-12-11 | gl_shader_cache: Dehardcode constant in CalculateProgramSize() | Lioncash | 1 | -2/+2 | |
This constant is related to the size of the instruction. | |||||
2018-12-11 | gl_shader_cache: Resolve truncation compiler warning | Lioncash | 1 | -1/+1 | |
The previous code would cause a warning, as it was truncating size_t (64-bit) to a u32 (32-bit) implicitly. | |||||
2018-12-10 | fsp_srv: Implement IStorage::GetSize | Zach Hilman | 1 | -2/+15 | |
Takes no input and returns the size as a u64. Needed by Katamari Damacy Reroll to boot. | |||||
2018-12-10 | gl_shader_decompiler: IPA FrontFacing: the right value when is the front face is 0xFFFFFFFF. | Marcos Vitali | 1 | -1/+1 | |
2018-12-10 | service/fsp_srv: Correct returned value in GetGlobalAccessLogMode() | Lioncash | 1 | -1/+10 | |
Based off RE, the backing code only ever seems to use 0-2 as the range of values 1 being a generic log enable, with 2 indicating logging should go to the SD card. These are used as a set of flags internally. Given we only care about receiving the log in general, we can just always signify that we want logging in general. | |||||
2018-12-10 | applets: Correct usage of SignalStateChanged event | Zach Hilman | 3 | -6/+4 | |
This was causing some games (most notably Pokemon Quest) to softlock due to an event being fired when not supposed to. This also removes a hack wherein we were firing the state changed event when the game retrieves it, which is incorrect. | |||||
2018-12-09 | Implemented a shader unique identifier. | Fernando Sahmkow | 4 | -0/+57 | |
2018-12-09 | Add more info into textures' object labels | FernandoS27 | 2 | -2/+57 | |
2018-12-08 | web_service: move telemetry condition from TelemetrySession constructor to destructor | fearlessTobi | 1 | -8/+4 | |
Fixes an issue where Testcases couldn't be sent when Telemetry was disabled, because both things are tied closely together in the backend. | |||||
2018-12-08 | file_sys/save_data_factory: Update SaveDataSpaceId enum | Lioncash | 1 | -1/+3 | |
Amends it with missing values deduced from RE (ProperSystem being from SwitchBrew for naming) (SdCardUser wasn't that difficult to discern given it's used alongside SdCardSystem when creating the save data indexer, based off the usage of the string "saveDataIxrDbSd" nearby). | |||||
2018-12-07 | gl_shader_decompiler: TLDS/TLD4/TLD4S Reworked reflecting the source registers, bugs fixed and modularize. | Marcos Vitali | 1 | -106/+134 | |
2018-12-07 | Backport review comment from citra-emu/citra#4418 | Tobias | 1 | -2/+2 | |
Original reason: As Windows multi-byte character codec is unspecified while we always assume std::string uses UTF-8 in our code base, this can output gibberish when the string contains non-ASCII characters. ::OutputDebugStringW combined with Common::UTF8ToUTF16W is preferred here. | |||||
2018-12-07 | savedata_factory: Add support for CacheStorage | Zach Hilman | 1 | -0/+2 | |
2018-12-07 | savedata_factory: Delete TemporaryStorage on startup | Zach Hilman | 1 | -1/+5 | |
Mimics hardware behavior. | |||||
2018-12-06 | memory: Convert ASSERT into a DEBUG_ASSERT within GetPointerFromVMA() | Lioncash | 1 | -1/+1 | |
Given memory should always be expected to be valid during normal execution, this should be a debug assertion, rather than a check in regular builds. | |||||
2018-12-06 | vm_manager: Make vma_map private | Lioncash | 5 | -28/+41 | |
This was only ever public so that code could check whether or not a handle was valid or not. Instead of exposing the object directly and allowing external code to potentially mess with the map contents, we just provide a member function that allows checking whether or not a handle is valid. This makes all member variables of the VMManager class private except for the page table. | |||||
2018-12-06 | Avoid (expensive) audio interpolation when sample rates already match | heapo | 2 | -4/+8 | |
2018-12-06 | system_archive: Implement open source NgWord2 | Zach Hilman | 3 | -1/+41 | |
2018-12-06 | hle/service: Replace log + UNIMPLEMENTED with UNIMPLEMENTED_MSG | Lioncash | 1 | -2/+1 | |
Combines the two into one, shortening the amount of code here. | |||||
2018-12-06 | hle/service: Remove unnecessary using declarations | Lioncash | 1 | -5/+1 | |
Only one usage of the specified objects made use of the lack of namespacing. Given the low usage, we can just remove these. | |||||
2018-12-06 | hle/service, hle/sm: Compress usages of MakeResult() | Lioncash | 2 | -3/+3 | |
These auto-deduce the result based off its arguments, so there's no need to do that work for the compiler, plus, the function return value itself already indicates what we're returning. | |||||
2018-12-06 | hle/service, hle/sm: Use structured bindings where applicable | Lioncash | 2 | -9/+3 | |
Gets rid of the need to keep the variables separate from their actual initialization spots. | |||||
2018-12-06 | yuzu/wait_tree: Pass QString by value and std::move in the initializer list for WaitTreeText | Lioncash | 2 | -2/+2 | |
Just a trivial modernization that potentially avoids copying strings in certain scenarios. | |||||
2018-12-05 | yuzu/game_list_worker: Don't retrieve the file type twice in AddFstEntriesToGameList() | Lioncash | 1 | -5/+9 | |
Similarly, here we can avoid doing unnecessary work twice by retrieving the file type only once and comparing it against relevant operands, avoiding potential unnecessary object construction/destruction. | |||||
2018-12-05 | yuzu/game_list_worker: Don't retrieve file type and file type strings twice in MakeGameListEntry() | Lioncash | 1 | -4/+6 | |
While GetFileType() is indeed a getter function, that doesn't mean it's a trivial function, given some case require reading from the data or constructing other objects in the background. Instead, only do necessary work once. | |||||
2018-12-05 | loaders: Make GetFileType() a const qualified member function | Lioncash | 10 | -10/+10 | |
No implementations actually modify instance state (and it would be questionable to do that in the first place given the name), so we can make this a const member function. | |||||
2018-12-05 | Call shrink_to_fit after page-table vector resizing to cause crt to actually lower vector capacity. For 36-bit titles saves 800MB of commit. | heapo | 1 | -0/+8 | |
2018-12-05 | kernel/process: Set ideal core from metadata | Lioncash | 1 | -0/+1 | |
A very trivial change. If metadata is available, the process should use it to retrieve the desired core for the process to run on. | |||||
2018-12-05 | configure_input_simple: Properly signal docked mode change | Zach Hilman | 3 | -33/+31 | |
2018-12-05 | configure_input: Add ConfigureInputSimple as default input UI config | Zach Hilman | 8 | -1/+293 | |
Greatly simplifies the current input UI, while still allowing power users to tweak advanced settings. Adds 'input profiles', which are easy autoconfigurations to make getting started easy and fast. Also has a custom option which brings up the current, full UI. | |||||
2018-12-05 | configure_input: Convert into QDialog | Zach Hilman | 3 | -7/+47 | |
2018-12-05 | configure: Use ConfigureInputSimple for Input tab | Zach Hilman | 1 | -26/+26 | |
2018-12-05 | ui_settings: Add UI setting for input profile index | Zach Hilman | 2 | -0/+5 | |
2018-12-05 | configuration/config: Use an intermediary variable for accessing players | Lioncash | 1 | -43/+38 | |
Avoids typing the same long accessor just to retrieve player attributes. | |||||
2018-12-05 | ng_word: Deduplicate use of a constant value | Lioncash | 1 | -1/+1 | |
We've already given the constant to the vector itself, so we don't need to re-hardcode it in the array. | |||||
2018-12-05 | system_archive: Use a regular function pointer instead of std::function for file-scope system archive array | Lioncash | 1 | -3/+2 | |
This allows the array to be constexpr. std::function is also allowed to allocate memory, which makes its constructor non-trivial, we definitely don't want to have all of these execute at runtime, taking up time before the application can actually load. | |||||
2018-12-05 | service/ldr: Deduplicate instruction cache clearing code in LoadNro() | Lioncash | 1 | -8/+2 | |
We don't need to specify all of the ARM interfaces explicitly. | |||||
2018-12-05 | service/ldr: Amend layout of the NRO header | Lioncash | 1 | -3/+3 | |
The first word is just a padding byte, it's not an actual entry instruction. Also renames the rest of the entries according to SwitchBrew. | |||||
2018-12-05 | gl_shader_decompiler: Implement TEXS.F16 | ReinUsesLisp | 2 | -13/+51 | |
2018-12-05 | service/ldr: Corrent padding within the NRR header layout | Lioncash | 1 | -1/+2 | |
The padding after the magic signature value should be 12 bytes rather than 28 bytes. The other 16 should be placed after the title ID pattern. | |||||
2018-12-05 | gl_shader_decompiler: Fixup inverted if | ReinUsesLisp | 1 | -6/+5 | |
2018-12-05 | svc: Avoid incorrect fast yield condition | Zach Hilman | 1 | -6/+1 | |
2018-12-05 | kernel/svc: Correct behavior of svcResetSignal() | Lioncash | 1 | -4/+11 | |
While partially correct, this service call allows the retrieved event to be null, as it also uses the same handle to check if it was referring to a Process instance. The previous two changes put the necessary machinery in place to allow for this, so we can simply call those member functions here and be done with it. | |||||
2018-12-05 | kernel/process: Make Process a WaitObject | Lioncash | 3 | -6/+68 | |
Process instances can be waited upon for state changes. This is also utilized by svcResetSignal, which will be modified in an upcoming change. This simply puts all of the WaitObject related machinery in place. | |||||
2018-12-05 | kernel/readable_event: Add member function for enforcing a strict reset contract | Lioncash | 2 | -1/+22 | |
svcResetSignal relies on the event instance to have already been signaled before attempting to reset it. If this isn't the case, then an error code has to be returned. | |||||
2018-12-05 | Improve msvc codegen for hot-path array LUTs | heapo | 1 | -275/+277 | |
In some constexpr functions, msvc is building the LUT at runtime (pushing each element onto the stack) out of an abundance of caution. Moving the arrays into be file-scoped constexpr's avoids this and turns the functions into simple look-ups as intended. | |||||
2018-12-05 | yuzu/game_list_worker: Move std::string construction after the termination check in callbacks | Lioncash | 1 | -7/+7 | |
Avoids potentially allocating a std::string instance when it isn't needed. | |||||
2018-12-04 | kernel/svc: Remove unused header inclusion | Lioncash | 1 | -1/+0 | |
2018-12-04 | kernel/svc: Implement svcSignalEvent() | Lioncash | 1 | -1/+16 | |
This function simply does a handle table lookup for a writable event instance identified by the given handle value. If a writable event cannot be found for the given handle, then an invalid handle error is returned. If a writable event is found, then it simply signals the event, as one would expect. | |||||
2018-12-04 | kernel/svc: Implement svcCreateEvent() | Lioncash | 2 | -1/+42 | |
svcCreateEvent operates by creating both a readable and writable event and then attempts to add both to the current process' handle table. If adding either of the events to the handle table fails, then the relevant error from the handle table is returned. If adding the readable event after the writable event to the table fails, then the writable event is removed from the handle table and the relevant error from the handle table is returned. Note that since we do not currently test resource limits, we don't check the resource limit table yet. | |||||
2018-12-04 | qt: Add Properties menu to game list right-click | Zach Hilman | 9 | -22/+54 | |
2018-12-04 | Rewrited TEX/TEXS (TEX Scalar). (#1826) | Marcos | 1 | -259/+177 | |
* Rewrited TEX/TEXS (TEX Scalar). * Style fixes. * Styles issues. | |||||
2018-12-04 | debugger: Set paused thread color | Luke Street | 1 | -1/+2 | |
2018-12-04 | kernel/object: Amend handle types to distinguish between readable and writable events | Lioncash | 6 | -11/+20 | |
Two kernel object should absolutely never have the same handle ID type. This can cause incorrect behavior when it comes to retrieving object types from the handle table. In this case it allows converting a WritableEvent into a ReadableEvent and vice-versa, which is undefined behavior, since the object types are not the same. This also corrects ClearEvent() to check both kernel types like the kernel itself does. | |||||
2018-12-04 | kernel/handle_table: Amend reference to CTR-OS in Create() | Lioncash | 1 | -2/+3 | |
Another hold-over from Citra. | |||||
2018-12-04 | kernel/svc: Implement the resource limit svcGetInfo option | Lioncash | 4 | -9/+34 | |
Allows a process to register the resource limit as part of its handle table. | |||||
2018-12-04 | svc: Implement SetThreadActivity (thread suspension) | Luke Street | 5 | -6/+76 | |
2018-12-04 | Removed unused file. | Subv | 1 | -142/+0 | |
This is a leftover from #1792 | |||||
2018-12-04 | GPU: Don't try to route PFIFO methods (0-0x40) to the other engines. | Subv | 1 | -0/+6 | |
2018-12-04 | [Kernel::CreateThread] Match format specifiers to LOG_TRACE's arguments | V.Kalyuzhny | 1 | -1/+1 | |
2018-12-04 | scheduler: Avoid manual Reschedule call | Zach Hilman | 2 | -11/+11 | |
This will automatically occur anyway when PrepareReschedule is called | |||||
2018-12-03 | scheduler: Only work steal higher priority threads from other cores | Zach Hilman | 3 | -35/+24 | |
2018-12-03 | applets: Correct event ResetTypes from OneShot to Sticky | Zach Hilman | 5 | -14/+6 | |
Fixes bugs relating to signalling in software keyboard. | |||||
2018-12-03 | qt: Implement GUI dialog frontend for ProfileSelector | Zach Hilman | 6 | -0/+269 | |
Presents profiles in a list, similar to switch. | |||||
2018-12-03 | am: Use ProfileSelect applet | Zach Hilman | 1 | -0/+4 | |
2018-12-03 | applets: Implement ProfileSelect applet | Zach Hilman | 2 | -0/+130 | |
Allows the player to select an emulated profile. | |||||
2018-12-03 | qt: Register to use Qt ProfileSelector instead of default | Zach Hilman | 1 | -0/+2 | |
2018-12-03 | core: Add getter/setter for ProfileSelector in System | Zach Hilman | 2 | -0/+16 | |
2018-12-03 | frontend: Add frontend applet for ProfileSelect | Zach Hilman | 3 | -0/+48 | |
Responsible for selecting a profile and firing callback upon completion. | |||||
2018-12-03 | software_keyboard: Signal state changed event upon construction | Zach Hilman | 1 | -1/+6 | |
Previously, ILibraryAppletAccessor would signal upon creation of any applet, but this is incorrect. A flag inside of the applet code determines whether or not creation should signal state change and swkbd happens to be one of these applets. | |||||
2018-12-03 | qt: Add UI to display game properties and disable add-ons | Zach Hilman | 4 | -0/+501 | |
2018-12-03 | loader: Add support for reading the name of game's developer | Zach Hilman | 5 | -0/+26 | |
2018-12-03 | aoc_u: Obey disabled add-ons list when listing DLC | Zach Hilman | 1 | -0/+12 | |
2018-12-03 | patch_manager: Obey disabled add-ons list when patching game | Zach Hilman | 2 | -11/+50 | |
2018-12-03 | core: Make GetGameFileFromPath function externally accessible | Zach Hilman | 2 | -3/+9 | |
2018-12-03 | config: Store and load disabled add-ons list | Zach Hilman | 3 | -0/+55 | |
2018-12-03 | settings: Store list of disabled add-ons per title ID | Zach Hilman | 1 | -0/+5 | |
2018-12-03 | game_list: Remove a reference of a reference | Frederic Laing | 1 | -2/+2 | |
2018-12-03 | Moved backtrace to ArmInterface | David Marcec | 6 | -14/+39 | |
Added to both dynarmic and unicorn | |||||
2018-12-03 | Print backtrace on svcBreak | David Marcec | 3 | -0/+24 | |
When we get an svcBreak we get a backtrace now | |||||
2018-12-03 | loader/nso: Remove dependency on the System class | Lioncash | 3 | -8/+11 | |
Similar to the NRO changes, we can also pass the process explicitly as a parameter from Load instead of indirecting through the System class. | |||||
2018-12-03 | loader/nro: Make the static LoadNro function internally linked | Lioncash | 2 | -7/+5 | |
This simply acts as a forwarding function for the Load() function, so this doesn't need to be directly exposed. | |||||
2018-12-03 | file_sys/directory: Amend path buffer size for directory entries | Lioncash | 1 | -2/+2 | |
The path buffer is actually 0x301 (769) characters in length, with the extra character being intended for the null-terminator. | |||||
2018-12-03 | loader/nro: Remove dependency on the System class | Lioncash | 2 | -10/+13 | |
Load() is already given the process instance as a parameter, so instead of coupling the class to the System class, we can just forward that parameter to LoadNro() | |||||
2018-12-02 | service/usb: Update function table | Lioncash | 1 | -1/+1 | |
Updates the function table for IClientEpSession based off information provided by SwitchBrew. | |||||
2018-12-02 | service/erpt: Update function table | Lioncash | 1 | -5/+7 | |
Updates the function table according to information provided by SwitchBrew. | |||||
2018-12-02 | yuzu/configuration: Make slots private where applicable | Lioncash | 5 | -7/+2 | |
These slots are only ever attached to event handling mechanisms within the class itself, they're never used externally. Because of this, we can make the functions private. This also removes redundant usages of the private access specifier. | |||||
2018-12-02 | yuzu/configuration: Add missing override specifiers to configuration-related classes | Lioncash | 7 | -7/+7 | |
Resolves trivial compiler warnings. | |||||
2018-12-02 | yuzu/configuration/configure_input: Default destructor in the cpp file | Lioncash | 2 | -0/+3 | |
The previous code could potentially be a compilation issue waiting to occur, given we forward declare the type for a std::unique_ptr. If the complete definition of the forward declared type isn't visible in a translation unit that the class is used in, then it would fail to compile. Defaulting the destructor in a cpp file ensures the std::unique_ptr's destructor is only invoked where its complete type is known. | |||||
2018-12-02 | Fixed crash with SetNpadMode | David Marcec | 1 | -2/+3 | |
fixed crash due to handheld | |||||
2018-12-02 | svc: Use the current process' handle table for retrieving the process instance to act upon | Lioncash | 1 | -1/+2 | |
The kernel uses the handle table of the current process to retrieve the process that should be used to retrieve certain information. To someone not familiar with the kernel, this might raise the question of "Ok, sounds nice, but doesn't this make it impossible to retrieve information about the current process?". No, it doesn't, because HandleTable instances in the kernel have the notion of a "pseudo-handle", where certain values allow the kernel to lookup objects outside of a given handle table. Currently, there's only a pseudo-handle for the current process (0xFFFF8001) and a pseudo-handle for the current thread (0xFFFF8000), so to retrieve the current process, one would just pass 0xFFFF8001 into svcGetInfo. The lookup itself in the handle table would be something like: template <typename T> T* Lookup(Handle handle) { if (handle == PSEUDO_HANDLE_CURRENT_PROCESS) { return CurrentProcess(); } if (handle == PSUEDO_HANDLE_CURRENT_THREAD) { return CurrentThread(); } return static_cast<T*>(&objects[handle]); } which, as is shown, allows accessing the current process or current thread, even if those two objects aren't actually within the HandleTable instance. | |||||
2018-12-02 | svc: Reorganize svcGetInfo, handle more error cases for existing implemented info categories | Lioncash | 1 | -50/+99 | |
Our implementation of svcGetInfo was slightly incorrect in that we weren't doing proper error checking everywhere. Instead, reorganize it to be similar to how the kernel seems to do it. | |||||
2018-12-02 | svc: Avoid performance-degrading unnecessary reschedule | Zach Hilman | 2 | -8/+6 | |
2018-12-02 | service/audio/audout_u: Amend constructor initialization list order | Lioncash | 1 | -2/+2 | |
Orders the constructor initializer list the same way the members of the class are declared. Prevents -Wreorder warnings | |||||
2018-12-02 | file_sys/registered_cache: Eliminate variable shadowing | Lioncash | 1 | -27/+26 | |
Also inverts if statements where applicable to allow unindenting code a little bit. | |||||
2018-12-02 | filesystem: De-globalize registered_cache_union | Lioncash | 8 | -40/+26 | |
We can just return a new instance of this when it's requested. This only ever holds pointers to the existing registed caches, so it's not a large object. Plus, this also gets rid of the need to keep around a separate member function just to properly clear out the union. Gets rid of one of five globals in the filesystem code. | |||||
2018-12-02 | yuzu/game_list_worker: Deduplicate game list entry creation | Lioncash | 1 | -47/+33 | |
Avoids duplicating the same code twice verbatim. | |||||
2018-12-02 | yuzu/game_list_worker: Tidy up string handling in FillControlMap() | Lioncash | 1 | -6/+7 | |
We don't need to call out to our own file handling functions when we're going to construct a QFileInfo instance right after it. We also don't need to convert to a std::string again just to compare the file extension. | |||||
2018-12-02 | crypto/key_manager: Remove unused variable in GetTicketblob() | Lioncash | 1 | -1/+0 | |
2018-12-01 | Fix debug build | Lioncash | 2 | -5/+3 | |
A non-existent parameter was left in some formatting calls (the logging macro for which only does anything meaningful on debug builds) | |||||
2018-12-01 | file_sys: Override missing mutating functions to be stubbed out for ReadOnlyVfsDirectory by default | Lioncash | 2 | -0/+25 | |
Ensures that read only indeed means read only. | |||||
2018-12-01 | service/fsp_srv: Implement CleanDirectoryRecursively | Lioncash | 5 | -5/+72 | |
This is the same behavior-wise as DeleteDirectoryRecursively, with the only difference being that it doesn't delete the top level directory in the hierarchy, so given: root_dir/ - some_dir/ - File.txt - OtherFile.txt The end result is just: root_dir/ | |||||
2018-11-30 | remove border from GameList | Bartosz Kaszubowski | 1 | -0/+1 | |
2018-11-30 | Services/VI: Dereferencing an uninitialized std::optional is undefined behavior. | Subv | 1 | -0/+2 | |
Assert that it is not empty before using it in the DequeueBuffer wait callback. | |||||
2018-11-30 | service/set: Convert GetLanguageCode over to using PushEnum() | Lioncash | 1 | -1/+1 | |
This code was around prior to the introduction of PushEnum, so convert it over so we don't need to cast here. | |||||
2018-11-30 | service/set: Implement MakeLanguageCode | Lioncash | 2 | -1/+19 | |
This function simply converts a given index into a language code. | |||||
2018-11-30 | configure_input: Amend clang-format discrepancies | Lioncash | 1 | -1/+1 | |
2018-11-30 | gl_rasterizer_cache: Update AccurateCopySurface to flush complete source surface. | bunnei | 1 | -1/+4 | |
- Fixes issues with Breath of the Wild with use_accurate_gpu_emulation setting. | |||||
2018-11-29 | gl_rasterizer: Enable clip distances when set in register and in shader | ReinUsesLisp | 5 | -13/+37 | |
2018-11-29 | gl_rasterizer: Implement a framebuffer cache | ReinUsesLisp | 2 | -40/+82 | |
2018-11-29 | gl_shader_manager: Update pipeline when programs have changed | ReinUsesLisp | 1 | -4/+17 | |
2018-11-29 | hle_ipc: Refactor SleepClientThread to avoid ReadableEvent | Zach Hilman | 9 | -14/+14 | |
2018-11-29 | kernel/event: Reference ReadableEvent from WritableEvent | Zach Hilman | 32 | -317/+175 | |
2018-11-29 | core: Port all current usages of Event to Readable/WritableEvent | Zach Hilman | 29 | -164/+287 | |
2018-11-29 | hle_ipc: Use event pair for SleepClientThread | Zach Hilman | 2 | -19/+22 | |
2018-11-29 | kernel: Add named event table | Zach Hilman | 2 | -0/+30 | |
Used to store ReadableEvents of all events on the system. | |||||
2018-11-29 | kernel: Divide Event into ReadableEvent and WritableEvent | Zach Hilman | 6 | -61/+210 | |
More hardware accurate. On the actual system, there is a differentiation between the signaler and signalee, they form a client/server relationship much like ServerPort and ClientPort. | |||||
2018-11-29 | kernel/object: Add descriptions to ResetTypes | Zach Hilman | 1 | -3/+3 | |
2018-11-29 | gl_rasterizer_cache: Remove BlitSurface and replace with more accurate copy. | bunnei | 1 | -144/+1 | |
- BlitSurface with different texture targets is inherently broken. - When target is the same, we can just use FastCopySurface. - Fixes rendering issues with Breath of the Wild. | |||||
2018-11-29 | gl_shader_decompiler: Remove texture temporal in TLD4 | ReinUsesLisp | 1 | -3/+1 | |
2018-11-29 | gl_shader_decompiler: Flip negated if else statement | ReinUsesLisp | 1 | -3/+3 | |
2018-11-29 | gl_shader_decompiler: Use GLSL scope on instructions unrelated to textures | ReinUsesLisp | 1 | -35/+10 | |
2018-11-29 | gl_shader_decompiler: Move texture code generation into lambdas | ReinUsesLisp | 1 | -97/+78 | |
2018-11-29 | gl_shader_decompiler: Clean up texture instructions | ReinUsesLisp | 1 | -87/+56 | |
2018-11-29 | gl_shader_decompiler: Scope GLSL variables with a scoped object | ReinUsesLisp | 1 | -32/+72 | |
2018-11-29 | gl_rasterizer: Signal UNIMPLEMENTED when rt_separate_frag_data is not zero | ReinUsesLisp | 1 | -1/+1 | |
2018-11-29 | gl_rasterizer_cache: Use brackets for two-line single-expresion blocks | ReinUsesLisp | 1 | -1/+2 | |
2018-11-29 | gl_rasterizer: Remove unused struct declarations | ReinUsesLisp | 1 | -14/+0 | |
2018-11-29 | gl_rasterizer: Remove extension booleans | ReinUsesLisp | 4 | -16/+4 | |
2018-11-28 | npad: Use NPadIdToIndex to prevent invalid array access | Zach Hilman | 1 | -2/+2 | |
2018-11-28 | dma_pushbuffer: Optimize to avoid loop and copy on Push. | bunnei | 3 | -13/+23 | |
2018-11-28 | gpu: Move command list profiling to DmaPusher::DispatchCalls. | bunnei | 2 | -5/+5 | |
2018-11-27 | npad: Fix copy/paste error with LED position assignments | Zach Hilman | 1 | -3/+3 | |
2018-11-27 | yuzu/configure_input_player: Use std::size_t to represent the player index instead of u8 | Lioncash | 2 | -3/+3 | |
Prevents compiler warnings related to truncation when invoking the dialog. It's also extremely suspect to use a u8 value here instead of a more general type to begin with. | |||||
2018-11-27 | yuzu/configure_input: Make CallConfigureDialog a non-member template function | Lioncash | 3 | -21/+20 | |
This doesn't depend on any part of the private interface, so it can be made a non-member internal function. | |||||
2018-11-27 | file_sys/registered_cache: Remove unused <map> include | Lioncash | 1 | -1/+0 | |
2018-11-27 | file_sys/registered_cache: Use regular const references instead of std::shared_ptr for InstallEntry() | Lioncash | 3 | -32/+31 | |
These parameters don't need to utilize a shared lifecycle directly in the interface. Instead, the caller should provide a regular reference for the function to use. This also allows the type system to flag attempts to pass nullptr and makes it more generic, since it can now be used in contexts where a shared_ptr isn't being used (in other words, we don't constrain the usage of the interface to a particular mode of memory management). | |||||
2018-11-27 | gl_shader_decompiler: Fixup clip distance index | ReinUsesLisp | 1 | -1/+1 | |
2018-11-27 | control_metadata: Correct typo in language name (Portugese -> Portuguese) | Lioncash | 1 | -7/+17 | |
While we're at it, organize the array linearly, since clang formats the array elements quite wide length-wise with the addition of the missing 'u'. Technically also fixes patch lookup and icon lookup with Portuguese, though I doubt anyone has actually run into this issue. | |||||
2018-11-27 | yuzu/configure_input_player: Use a lambda expression instead of std::bind | Lioncash | 1 | -1/+1 | |
std::bind is the pre-C++11 way of doing this. | |||||
2018-11-27 | yuzu/configure_input_player: Amend constructor initializer list order | Lioncash | 1 | -4/+3 | |
Orders the elements the way they would actually be initialized in. Resolves compiler warnings with gcc and clang | |||||
2018-11-27 | yuzu/configure_input: Remove unused function MoveGridElement | Lioncash | 1 | -7/+0 | |
2018-11-27 | yuzu/configure_input*: Move data members after function declarations | Lioncash | 2 | -41/+42 | |
The common pattern is to put the data members after the function interface where applicable. | |||||
2018-11-27 | yuzu/configure_input: Remove unnecessary includes | Lioncash | 3 | -17/+3 | |
2018-11-27 | gl_rasterizer: Fixup for #1723. | Markus Wick | 1 | -1/+1 | |
On invalidating the streaming buffer, we need to reupload all vertex buffers. But we don't need to reconfigure the vertex format. This was a (silly) misstake in #1723. Thanks at Rodrigo for discovering the issue. Fun fact, as configuring the vertex format also invalidate the vertex buffer, this misstake had no affect on the behavior. | |||||
2018-11-27 | gpu: Rewrite GPU command list processing with DmaPusher class. | bunnei | 18 | -108/+353 | |
- More accurate impl., fixes Undertale (among other games). | |||||
2018-11-27 | remove viewport_transform_enabled as it seems to be inactive when valid transforms are used. | Rodolfo Bogado | 1 | -12/+5 | |
2018-11-27 | svc: Implement svcSetResourceLimitLimitValue() | Lioncash | 1 | -1/+36 | |
The opposite of the getter functions, this function sets the limit value for a particular ResourceLimit resource category, with the restriction that the new limit value must be equal to or greater than the current resource value. If this is violated, then ERR_INVALID_STATE is returned. e.g. Assume: current[Events] = 10; limit[Events] = 20; a call to this service function lowering the limit value to 10 would be fine, however, attempting to lower it to 9 in this case would cause an invalid state error. | |||||
2018-11-27 | svc: Implement svcGetResourceLimitCurrentValue() | Lioncash | 1 | -16/+49 | |
This kernel service function is essentially the exact same as svcGetResourceLimitLimitValue(), with the only difference being that it retrieves the current value for a given resource category using the provided resource limit handle, rather than retrieving the limiting value of that resource limit instance. Given these are exactly the same and only differ on returned values, we can extract the existing code for svcGetResourceLimitLimitValue() to handle both values. | |||||
2018-11-27 | morton: Fixup compiler warning | ReinUsesLisp | 1 | -1/+2 | |
2018-11-27 | svc: Implement svcGetResourceLimitLimitValue() | Lioncash | 2 | -2/+33 | |
This kernel service function retrieves the maximum allowable value for a provided resource category for a given resource limit instance. Given we already have the functionality added to the resource limit instance itself, it's sufficient to just hook it up. The error scenarios for this are: 1. If an invalid resource category type is provided, then ERR_INVALID_ENUM is returned. 2. If an invalid handle is provided, then ERR_INVALID_HANDLE is returned (bad thing goes in, bad thing goes out, as one would expect). If neither of the above error cases occur, then the out parameter is provided with the maximum limit value for the given category and success is returned. | |||||
2018-11-27 | svc: Implement svcCreateResourceLimit() | Lioncash | 2 | -1/+27 | |
This function simply creates a ResourceLimit instance and attempts to create a handle for it within the current process' handle table. If the kernal fails to either create the ResourceLimit instance or create a handle for the ResourceLimit instance, it returns a failure code (OUT_OF_RESOURCE, and HANDLE_TABLE_FULL respectively). Finally, it exits by providing the output parameter with the handle value for the ResourceLimit instance and returning that it was successful. Note: We do not return OUT_OF_RESOURCE because, if yuzu runs out of available memory, then new will currently throw. We *could* allocate the kernel instance with std::nothrow, however this would be inconsistent with how all other kernel objects are currently allocated. | |||||
2018-11-27 | Added comment on Main memory size for more clarity | David Marcec | 1 | -0/+1 | |
2018-11-27 | Made svcSetHeapSize and svcCreateSharedMemory more readable | David Marcec | 1 | -4/+4 | |
2018-11-27 | Reworked svcs slightly, improved error messages in AM and fsp_srv | David Marcec | 3 | -20/+30 | |
2018-11-27 | gdbstub: Silence value truncation warning within FpuWrite() | Lioncash | 1 | -1/+1 | |
Previously this would cause an implicit truncation warning about assigning a u64 value to a u32 value without an explicit cast. | |||||
2018-11-27 | Implement depth clamp | Rodolfo Bogado | 5 | -10/+58 | |
2018-11-27 | Add support for Clip Distance enabled register | Rodolfo Bogado | 3 | -3/+26 | |
2018-11-27 | GPU States: Implement Polygon Offset. This is used in SMO all the time. (#1784) | Marcos | 5 | -5/+107 | |
* GPU States: Implement Polygon Offset. This is used in SMO all the time. * Clang Format fixes. * Initialize polygon_offset in the constructor. | |||||
2018-11-26 | profile_manager: Save and load ProfileData from disk | Zach Hilman | 3 | -17/+19 | |
The ProfileData is a 0x80-sized structure that stores various pieces of miscellaneous data for the account. | |||||
2018-11-26 | Implemented Tile Width Spacing | FernandoS27 | 8 | -36/+55 | |
2018-11-26 | Fixed hwopus compile error | David Marcec | 1 | -1/+1 | |
2018-11-26 | Improved error messages in AM, HwOpus and NvMap | David Marcec | 3 | -26/+39 | |
2018-11-26 | Improved error messages for SVCs | David Marcec | 1 | -76/+170 | |
2018-11-26 | Changed logging to be "Log before execution", Added more error logging, all services should now log on some level | David Marcec | 51 | -374/+726 | |
2018-11-25 | svc: Return ERR_INVALID_ENUM_VALUE from svcGetInfo | Luke Street | 1 | -1/+2 | |
2018-11-25 | Limit the amount of viewports tested for state changes only to the usable ones | Rodolfo Bogado | 1 | -2/+10 | |
2018-11-25 | gl_shader_decompiler: Implement S2R's Y_DIRECTION | ReinUsesLisp | 5 | -16/+26 | |
2018-11-25 | morton: Style changes | ReinUsesLisp | 1 | -12/+12 | |
2018-11-25 | video_core: Move morton functions to their own file | ReinUsesLisp | 6 | -345/+391 | |
2018-11-24 | Fix Texture Overlapping | FernandoS27 | 1 | -43/+70 | |
2018-11-24 | Implemented BRA CC conditional and FSET CC Setting | FernandoS27 | 1 | -4/+14 | |
2018-11-24 | Add support for viewport_transfom_enable register | Rodolfo Bogado | 2 | -6/+22 | |
2018-11-24 | service/sm: Take std::string by const reference in UnregisterService | Lioncash | 2 | -2/+2 | |
Avoids the need to create a copy of the std::string instance (potentially allocating). The only reason RegisterService takes its argument by value is because it's std::moved internally. | |||||
2018-11-24 | nvdrv: Implement/stub DumpGraphicsMemoryInfo and GetStatus. | bunnei | 2 | -2/+18 | |
- Used by Undertale. | |||||
2018-11-24 | Add support for clear_flags register | Rodolfo Bogado | 5 | -28/+95 | |
2018-11-24 | Fix TEXS Instruction encodings | FernandoS27 | 1 | -22/+48 | |
2018-11-24 | Fix one encoding in TEX Instruction | FernandoS27 | 1 | -3/+3 | |
2018-11-24 | Corrected inputs indexing in TEX instruction | FernandoS27 | 1 | -66/+85 | |
2018-11-23 | memory_manager: Do not allow 0 to be a valid GPUVAddr. | bunnei | 2 | -1/+9 | |
- Fixes a bug with Undertale using 0 for a render target. | |||||
2018-11-23 | Added predicate comparison LessEqualWithNan (#1736) | Hexagon12 | 2 | -5/+13 | |
* Added predicate comparison LessEqualWithNan * oops * Clang fix | |||||
2018-11-23 | gl_shader_decompiler: Implement clip distances | ReinUsesLisp | 3 | -21/+58 | |
2018-11-23 | file_sys: Implement system archive synthesizer for NgWord (806) | Zach Hilman | 5 | -6/+61 | |
2018-11-22 | am: Return StubApplet instead of nullptr when AppletId not found | Zach Hilman | 3 | -11/+11 | |
2018-11-22 | gl_shader_decompiler: Add a message for unimplemented cc generation | ReinUsesLisp | 1 | -23/+46 | |
2018-11-22 | correct clang-format | greggameplayer | 1 | -1/+1 | |
2018-11-22 | debug_pad: Avoid loading input for nonexistent buttons (Home and Screenshot) | Zach Hilman | 1 | -2/+3 | |
Prevents memory exceptions when the debug pad is enabled. | |||||
2018-11-22 | core: Relocate CPU core management to its own class | Lioncash | 4 | -97/+225 | |
Keeps the CPU-specific behavior from being spread throughout the main System class. This will also act as the home to contain member functions that perform operations on all cores. The reason for this being that the following pattern is sort of prevalent throughout sections of the codebase: If clearing the instruction cache for all 4 cores is necessary: Core::System::GetInstance().ArmInterface(0).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(1).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(2).ClearInstructionCache(); Core::System::GetInstance().ArmInterface(3).ClearInstructionCache(); This is kind of... well, silly to copy around whenever it's needed. especially when it can be reduced down to a single line. This change also puts the basics in place to begin "ungrafting" all of the forwarding member functions from the System class that are used to access CPU state or invoke CPU-specific behavior. As such, this change itself makes no changes to the direct external interface of System. This will be covered by another changeset. | |||||
2018-11-22 | macro_interpreter: Implement AddWithCarry and SubtractWithBorrow. | bunnei | 2 | -8/+25 | |
- Used by Undertale. | |||||
2018-11-22 | audout_u: Add support for multiple IAudioOut streams. | bunnei | 2 | -9/+22 | |
- Used by Undertale. | |||||
2018-11-22 | maxwell_3d: Implement alternate blend equations. | bunnei | 2 | -0/+12 | |
- Used by Undertale. | |||||
2018-11-22 | common/thread: Drop Hungarian notation on SetCurrentThreadName's parameter | Lioncash | 1 | -7/+7 | |
This is inconsistent with our coding style. | |||||
2018-11-22 | scheduler: Add explanations for YieldWith and WithoutLoadBalancing | Zach Hilman | 6 | -79/+141 | |
2018-11-22 | common/thread: Make Barrier's 'count' member non-const | Lioncash | 1 | -1/+1 | |
While admirable as a means to ensure immutability, this has the unfortunate downside of making the class non-movable. std::move cannot actually perform a move operation if the provided operand has const data members (std::move acts as an operation to "slide" resources out of an object instance). Given Barrier contains move-only types such as std::mutex, this can lead to confusing error messages if an object ever contained a Barrier instance and said object was attempted to be moved. | |||||
2018-11-22 | common/thread: Initialize class member variables where applicable | Lioncash | 1 | -6/+4 | |
Simplifies the constructor interfaces for Barrier and Event classes. | |||||
2018-11-22 | common/thread: Group non-member functions together | Lioncash | 1 | -3/+2 | |
Keeps the non-member interface in one spot instead of split into two places, making it nicer to locate functions. | |||||
2018-11-22 | common/thread: Remove SleepCurrentThread() | Lioncash | 2 | -12/+0 | |
This is also unused and superceded by standard functionality. The standard library provides std::this_thread::sleep_for(), which provides a much more flexible interface, as different time units can be used with it. | |||||
2018-11-22 | common/thread: Remove unused CurrentThreadId() | Lioncash | 2 | -12/+0 | |
This is an old function that's no longer necessary. C++11 introduced proper threading support to the language and a thread ID can be retrieved via std::this_thread::get_id() if it's ever needed. | |||||
2018-11-22 | common: Remove bit_set.h | Lioncash | 2 | -245/+0 | |
This is an analog of BitSet from Dolphin that was introduced to allow iterating over a set of bits. Given it's currently unused, and given that std::bitset exists, we can remove this. If it's ever needed in the future it can be brought back. | |||||
2018-11-22 | applets: Add StubApplet | Zach Hilman | 3 | -0/+98 | |
This will log all data it receives, log all calls to its methods and push dummy data into both channels on execution. | |||||
2018-11-22 | gl_shader_decompiler: Rename internal flag strings | ReinUsesLisp | 1 | -15/+20 | |
2018-11-22 | gl_shader_decompiler: Rename control codes to condition codes | ReinUsesLisp | 2 | -67/+50 | |
2018-11-22 | Automatically disable joycons docked | greggameplayer | 1 | -0/+4 | |
when docked mode is enable | |||||
2018-11-22 | gl_shader_decompiler: Fix register overwriting on texture calls | ReinUsesLisp | 1 | -60/+78 | |
2018-11-22 | kernel/handle_table: Move private static functions into the cpp file | Lioncash | 2 | -7/+9 | |
These don't depend on class state, and are effectively implementation details, so they can go into the cpp file . | |||||
2018-11-22 | kernel/handle_table: Restrict handle table size to 1024 entries | Lioncash | 1 | -5/+2 | |
The previous handle table size is a holdover from Citra. The actual handle table construct on Horizon only allows for a maximum of 1024 entries. | |||||
2018-11-22 | kernel/handle_table: Default destructor in the cpp file | Lioncash | 2 | -0/+3 | |
We don't need to potentially inline the teardown logic of all of the handle instances. | |||||
2018-11-21 | Properly Implemented TXQ Instruction | FernandoS27 | 1 | -2/+12 | |
2018-11-21 | gl_shader_decompiler: Implement BFI_IMM_R | ReinUsesLisp | 2 | -0/+23 | |
2018-11-21 | nvhost_ctrl_gpu: Implement IoctlGetGpuTime. | bunnei | 2 | -0/+19 | |
- Used by Undertale. | |||||
2018-11-21 | Removed pre 4.3 ARB extensions | FernandoS27 | 7 | -48/+13 | |
2018-11-21 | Update OpenGL's backend version from 3.3 to 4.3 | FernandoS27 | 3 | -4/+4 | |
2018-11-21 | Use default values for unknown framebuffer pixel format | FernandoS27 | 2 | -0/+8 | |
2018-11-21 | common: Remove dependency on xbyak | Lioncash | 3 | -274/+0 | |
Xbyak is currently entirely unused. Rather than carting it along, remove it and get rid of a dependency. If it's ever needed in the future, then it can be re-added (and likely be more up to date at that point in time). | |||||
2018-11-21 | gl_shader_decompiler: Implement R2P_IMM | ReinUsesLisp | 2 | -0/+42 | |
2018-11-21 | common/math_util: Simplify std::make_signed usages to std::make_signed_t | Lioncash | 1 | -2/+2 | |
Gets rid of the need to use typename to access the ::type alias. | |||||
2018-11-21 | common/math_util: Make Rectangle's constructors constexpr | Lioncash | 1 | -2/+2 | |
Allows objects that contain rectangle instances to be constexpr constructible as well. | |||||
2018-11-21 | common/math_util: Remove unnecessary static from PI | Lioncash | 1 | -1/+1 | |
const/constexpr variables have internal linkage by default. | |||||
2018-11-21 | common/math_util: Remove unused IntervalsIntersect() function | Lioncash | 1 | -6/+0 | |
This hasn't been used since the project started, so we may as well get rid of it to keep it from bit rotting. | |||||
2018-11-21 | gl_shader_decompiler: Remove UNREACHABLE when setting RZ | ReinUsesLisp | 1 | -2/+1 | |
2018-11-21 | gl_shader_decompiler: Use UNIMPLEMENTED instead of LOG+UNREACHABLE when applicable | ReinUsesLisp | 1 | -371/+258 | |
2018-11-21 | maxwell_3d: Initialize rasterizer color mask registers as enabled. | bunnei | 1 | -0/+9 | |
- Fixes rendering regression with Sonic Mania. | |||||
2018-11-21 | am: Correct build failure | Lioncash | 1 | -2/+2 | |
The interface for shared memory was changed, but another commit was merged that relied on the (previously public) internals of SharedMemory. This amends that discrepancy. | |||||
2018-11-21 | patch_manager: Show LayeredExeFS patch in add-ons column | Zach Hilman | 2 | -4/+15 | |
The decision was made to name them LayeredExeFS instead of just LayeredFS to differentiate from normal RomFS-based mods. The name may be long/unweildy, but conveys the meaning well. | |||||
2018-11-21 | file_sys/card_image: Provide named members for the GamecardInfo struct | Lioncash | 1 | -1/+12 | |
Fills out the struct according to information provided by SwitchBrew | |||||
2018-11-21 | common/assert: Add UNIMPLEMENTED_IF and UNIMPLEMENTED_IF_MSG for conditional assertions | Lioncash | 1 | -0/+3 | |
Currently, there's no way to specify if an assertion should conditionally occur due to unimplemented behavior. This is useful when something is only partially implemented (e.g. due to ongoing RE work). In particular, this would be useful within the graphics code. The rationale behind this is it allows a dev to disable unimplemented feature assertions (which can occur in an unrelated work area), while still enabling regular assertions, which act as behavior guards for conditions or states which must not occur. Previously, the only way a dev could temporarily disable asserts, was to disable the regular assertion macros, which has the downside of also disabling, well, the regular assertions which hold more sanitizing value, as opposed to unimplemented feature assertions. | |||||
2018-11-20 | common/assert: Make the UNIMPLEMENTED macro properly assert | Lioncash | 1 | -1/+1 | |
Currently, this was only performing a logging call, which doesn't actually invoke any assertion behavior. This is unlike UNIMPLEMENTED_MSG, which *does* assert. This makes the expected behavior uniform across both macros. | |||||
2018-11-20 | patch_manager: Apply LayeredExeFS patches | Zach Hilman | 1 | -0/+25 | |
This will scan the <mod>/exefs dir for all files and then layer those on top of the game's exefs and use this as the new exefs. This allows for overriding of the compressed NSOs or adding new files. This does use the same dir as IPS/IPSwitch patch, but since the loader will not look for those they are ignored. | |||||
2018-11-20 | settings: Add option to dump ExeFS of games upon launch | Zach Hilman | 7 | -0/+27 | |
When enabled, all exefs(es) will be copied to yuzu/dump/<title_id>/exefs. | |||||
2018-11-20 | kernel/process: Move <random> include to the cpp file | Lioncash | 2 | -1/+1 | |
<random> isn't necesary directly within the header and can be placed in the cpp file where its needed. Avoids propagating random generation utilities via a header file. | |||||
2018-11-20 | shader_cache: Only lock covered instructions. | Markus Wick | 4 | -8/+24 | |
2018-11-20 | am/applets: Make the applet data broker part of the applet itself. | Lioncash | 5 | -31/+36 | |
The accessor should be doing just that, accessing, rather than retaining the lifetime of the data broker as well. | |||||
2018-11-20 | am/applets: Replace includes with forward declarations where applicable | Lioncash | 2 | -2/+9 | |
Also resolve places where includes should have been provided, but weren't. | |||||
2018-11-20 | am/applets: Relocate comments above the relevant data member in AppletDataBroker | Lioncash | 1 | -11/+18 | |
Avoids wonky wrapping and makes it nicer to read. | |||||
2018-11-20 | yuzu/applets/software_keyboard: Override accept() and reject() instead of providing own differently named member functions | Lioncash | 2 | -8/+8 | |
Uses Qt's built-in interface instead of rolling our own separate one on top of it. This also fixes a bug in reject() where we were calling accept() instead of reject(). | |||||
2018-11-20 | yuzu/applets/software_keyboard: std::move std::function instances where applicable | Lioncash | 1 | -2/+2 | |
std::function instances can potentially allocate. std::moveing them prevents an avoidable allocation in that case. | |||||
2018-11-20 | yuzu/applets/software_keyboard: Make slots private functions | Lioncash | 1 | -2/+1 | |
These aren't required to be public. | |||||
2018-11-20 | Implemented Fast Layered Copy | FernandoS27 | 2 | -2/+30 | |
2018-11-20 | kernel/resource_limit: Clean up interface | Lioncash | 6 | -190/+81 | |
Cleans out the citra/3DS-specific implementation details that don't apply to the Switch. Sets the stage for implementing ResourceLimit instances properly. While we're at it, remove the erroneous checks within CreateThread() and SetThreadPriority(). While these are indeed checked in some capacity, they are not checked via a ResourceLimit instance. In the process of moving out Citra-specifics, this also replaces the system ResourceLimit instance's values with ones from the Switch. | |||||
2018-11-20 | lm: Implement SetDestination by doing nothing | Lioncash | 1 | -1/+12 | |
This service function was likely intended to be a way to redirect where the output of a log went. e.g. Firing a log over a network, dumping over a tunneling session, etc. Given we always want to see the log and not change its output. It's one of the lucky service functions where the easiest implementation is to just do nothing at all and return success. | |||||
2018-11-19 | software_keyboard: Fix erroneous extra PushNormalData | Zach Hilman | 1 | -3/+2 | |
2018-11-19 | software_keyboard: Return correct result code on user cancel operation | Zach Hilman | 3 | -5/+1 | |
2018-11-19 | applet: Add AppletDataBroker to manage HLE to AM service interaction | Zach Hilman | 5 | -104/+194 | |
This cleans up most of the callbacks and such in the Applets::Applet interface, while also properly implementing all four data channels. | |||||
2018-11-19 | software_keyboard: Use correct offset for inital text string | Zach Hilman | 1 | -1/+2 | |
2018-11-19 | kernel/shared_memory: Make Map() and Unmap() take the target process by reference rather than as a pointer | Lioncash | 3 | -12/+12 | |
Both member functions assume the passed in target process will not be null. Instead of making this assumption implicit, we can change the functions to be references and enforce this at the type-system level. | |||||
2018-11-19 | kernel/shared_memory: Add a const qualified member function overload for GetPointer() | Lioncash | 2 | -1/+12 | |
Given this doesn't mutate instance state, we can provide a const-qualified variant as well. | |||||
2018-11-19 | kernel/shared_memory: Use 64-bit types for offset and size in CreateForApplet | Lioncash | 2 | -2/+2 | |
Keeps the interface consistent with the regular Create() function. | |||||
2018-11-19 | kernel/shared_memory: Make GetPointer() take a std::size_t instead of a u32 | Lioncash | 2 | -2/+2 | |
Makes the interface nicer to use in terms of 64-bit code, as it makes it less likely for one to get truncation warnings (and also makes sense in the context of the rest of the interface where 64-bit types are used for sizes and offsets | |||||
2018-11-19 | kernel/shared_memory: Make data members private | Lioncash | 1 | -12/+17 | |
Rather than allow unfettered access to the class internals, we hide all members by default and create and API that other code can operate against. | |||||
2018-11-19 | ldr: Clean up error codes | Lioncash | 1 | -29/+12 | |
The separate enum isn't particularly necessary here, and the values can just be directly put into the ResultCode instances, given the names are also self-documenting here. | |||||
2018-11-19 | svc: Implement yield types 0 and -1 | Zach Hilman | 6 | -2/+130 | |
2018-11-19 | filesystem: Clear registered union paths on factory creation | Zach Hilman | 2 | -0/+6 | |
2018-11-19 | configure_input: Use Joycons Docked instead of Connected as label | Zach Hilman | 1 | -1/+1 | |
2018-11-19 | configure_input_player: Set minimum width on controls | Zach Hilman | 2 | -23/+30 | |
2018-11-19 | configure_input: Properly update UI components on removal of player | Zach Hilman | 1 | -0/+2 | |
2018-11-19 | configure_input: Make None a controller option instead of checkbox | Zach Hilman | 11 | -152/+148 | |
2018-11-19 | hid: Use player-defined controller type as PREFERRED_CONTROLLER | Zach Hilman | 16 | -296/+234 | |
2018-11-19 | qt: Move controller button config to separate dialog | Zach Hilman | 4 | -0/+1767 | |
Handles button configuration for all controller layouts and debug pads. Configurable at construction. | |||||
2018-11-19 | qt: Add UI to configure touchscreen parameters | Zach Hilman | 4 | -0/+281 | |
This allows adjusting the finger, diameter, and angle of the emulated touchscreen. It also provides a warning to the user about what changing these parameters can do. | |||||
2018-11-19 | qt: Add UI to configure mouse buttons | Zach Hilman | 4 | -0/+542 | |
Supports setting the five mouse buttons to any valid controller button/keyboard key (Left, Right, Middle, Foward, Back) | |||||
2018-11-19 | configure_input: Add support for multiplayer and controller types | Zach Hilman | 3 | -998/+525 | |
This moves the actual button configuration to a separate dialog and only has the enabled and type controls in the tab. | |||||
2018-11-19 | hid/npad: Update NPad to use player controller bindings and type | Zach Hilman | 2 | -55/+108 | |
2018-11-19 | hid/touchscreen: Update Touchscreen to use advanced parameters | Zach Hilman | 1 | -6/+6 | |
Including finger ID, diamater x/y, and angle. Additionally, checks if the touchscreen is enabled. | |||||
2018-11-19 | hid: Add controller bindings for Mouse controller | Zach Hilman | 2 | -4/+30 | |
2018-11-19 | hid: Add keyboard bindings for Keyboard controller | Zach Hilman | 2 | -2/+24 | |
2018-11-19 | hid: Add controller bindings for DebugPad controller | Zach Hilman | 2 | -21/+43 | |
Used by developers to test games, not present on retail systems. Some games are known to respond to DebugPad input though, for example Kirby Star Allies. | |||||
2018-11-19 | yuzu/config: Add (de-)serialization for multiplayer | Zach Hilman | 2 | -21/+331 | |
Defaults to full keyboard for keyboard -- It did not seem to be necessary to make the keyboard configurable (besides enabled/disabled). | |||||
2018-11-19 | yuzu_cmd/config: Add config deserialization for multiplayer | Zach Hilman | 1 | -37/+254 | |
2018-11-19 | settings: Add settings for multiple players and controllers | Zach Hilman | 1 | -3/+48 | |
Uses the PlayerInput struct to represent all of the data that constitutes a player. | |||||
2018-11-19 | settings: Add Native type for keyboard | Zach Hilman | 1 | -0/+210 | |
2018-11-19 | settings: Add Native type for mouse buttons | Zach Hilman | 2 | -0/+34 | |
2018-11-19 | Added missing start/end touch attributes to touchscreen | David Marcec | 2 | -1/+18 | |
2018-11-19 | Added debugpad skeleton | David Marcec | 2 | -2/+55 | |
2018-11-19 | Added controller helper funcs | David Marcec | 2 | -0/+35 | |
2018-11-19 | Changed polling rate of hid and Right joycon rotation | David Marcec | 1 | -2/+2 | |
2018-11-19 | Left joycon rotation button remapping | David Marcec | 2 | -7/+21 | |
2018-11-19 | Added automatic npad switch based on supported stylesets | David Marcec | 2 | -4/+124 | |
2018-11-19 | Added multi-input support and controller assignment at any port | David Marcec | 2 | -122/+181 | |
2018-11-19 | Removed hard coded values for width and height | David Marcec | 1 | -2/+4 | |
2018-11-19 | software_keyboard: Check for UTF-8 config flag | Zach Hilman | 2 | -9/+23 | |
2018-11-19 | Eliminated unnessessary memory allocation and copy (#1702) | Frederic L | 3 | -9/+20 | |
2018-11-19 | Correctly sets default system language for yuzu-CLI (#1727) | Schplee | 1 | -0/+2 | |
* Correctly sets default system language for yuzu-CLI A user reported that yuzu_cmd runs games in Japanese rather than the correct default of English (like yuzu-qt does correctly), this change fixes that. * fix clang issue deleted whitespace | |||||
2018-11-19 | gl_rasterizer: Remove default clip distance | ReinUsesLisp | 1 | -2/+0 | |
2018-11-18 | svc: ResetSignal is not stubbed | Tobias | 1 | -1/+1 | |
https://user-images.githubusercontent.com/20753089/48677874-b8e01c80-eb7b-11e8-8043-b99faa29022c.PNG | |||||
2018-11-18 | software_keyboard: Add max and current length display to dialog | Zach Hilman | 2 | -1/+11 | |
2018-11-18 | software_keyboard: Push all data over all channels on dialog completion | Zach Hilman | 1 | -18/+26 | |
2018-11-18 | applet: Use std::queue instead of std::vector for storage stack | Zach Hilman | 5 | -18/+44 | |
2018-11-18 | applet: Add operation completed callback | Zach Hilman | 8 | -9/+34 | |
2018-11-18 | software_keyboard: Push buffer size to offset 0x4 in output data | Zach Hilman | 4 | -18/+39 | |
2018-11-18 | software_keyboard: Make GetText asynchronous | Zach Hilman | 9 | -29/+64 | |
a | |||||
2018-11-18 | am: Allow applets to push multiple and different channels of data | Zach Hilman | 10 | -64/+62 | |
2018-11-18 | am: Implement ILibraryAppletAccessor IsCompleted and GetResult | Zach Hilman | 2 | -4/+9 | |
2018-11-18 | am: Implement text check software keyboard mode | Zach Hilman | 6 | -14/+120 | |
Allows the game to verify and send a message to the frontend. | |||||
2018-11-18 | am: Deglobalize software keyboard applet | Zach Hilman | 17 | -100/+180 | |
2018-11-18 | qt/main: Register Qt Software Keyboard frontend with AM | Zach Hilman | 3 | -0/+6 | |
Allows using Qt provider over default. | |||||
2018-11-18 | am: Construct and use proper applets with ILibraryAppletAccessor | Zach Hilman | 1 | -1/+26 | |
Allows use of software keyboard applet and future applets to be easily added by adding enum ID and a switch case. | |||||
2018-11-18 | qt/applets: Provide Qt frontend implementation of software keyboard | Zach Hilman | 3 | -0/+171 | |
Implements all of the features of the keyboard, including length, default text, character validation, and UTF-16 character support. | |||||
2018-11-18 | am/applets: Add connector between frontend and AM applet classes | Zach Hilman | 3 | -0/+130 | |
Provides a middleman between the Frontend provider class and the expected AM::Applets::Applet class needed by ILibraryAppletAccessor | |||||
2018-11-18 | frontend/applets: Add frontend software keyboard provider and default | Zach Hilman | 3 | -0/+63 | |
Default implementation will return "yuzu" for any string. GUI clients (or CLI) can implement the Frontend::SoftwareKeyboardApplet class and register an instance to provide functionality. | |||||
2018-11-18 | am/applets: Add Applet superclass to describe a generic applet | Zach Hilman | 3 | -0/+77 | |
Adds an Initialize and Execute methods which are used by the ILibraryAppletAccessor to start and control the applet. | |||||
2018-11-18 | am: Unstub ILibraryAppletAccessor::Start | Zach Hilman | 1 | -5/+17 | |
Now starts the applet provided in constructor. | |||||
2018-11-18 | am: Implement PopInteractiveOutData and PushInteractiveInData | Zach Hilman | 1 | -14/+24 | |
Used by software keyboard applet for data transfer. | |||||
2018-11-18 | am: Convert storage stack to vector | Zach Hilman | 1 | -27/+59 | |
std::stack was no longer suitable for non-trivial operations | |||||
2018-11-18 | am: Move AM::IStorage to header | Zach Hilman | 1 | -0/+16 | |
Needs to be accessible by applet files. | |||||
2018-11-18 | am: Move IStorageAccessor to header and update backing buffer | Zach Hilman | 2 | -64/+62 | |
Writes to an AM::IStorage object through an IStorageAccessor will now be preserved once the accessor is destroyed. | |||||
2018-11-18 | am: Implement CreateTransferMemoryStorage | Zach Hilman | 2 | -0/+26 | |
Creates an AM::IStorage object with the contents of the transfer memory located at the handle provided. | |||||
2018-11-18 | string_util: Implement buffer to UTF-16 string helper function | Zach Hilman | 2 | -0/+17 | |
Needed as most all software keyboard functions use fixed-length UTF16 string buffers. | |||||
2018-11-18 | svc: Implement svcCreateTransferMemory | Zach Hilman | 1 | -3/+33 | |
Seems to be used and created identically to SharedMemory, so just reuse that. | |||||
2018-11-18 | drop support for non separate alpha as it seems to cause issues in some games | Rodolfo Bogado | 3 | -61/+35 | |
2018-11-18 | ldr_ro: Add error check for memory allocation failure | Zach Hilman | 4 | -13/+27 | |
2018-11-17 | fix sampler configuration, thanks to Marcos for his investigation | Rodolfo Bogado | 3 | -19/+57 | |
2018-11-17 | small type fix | Rodolfo Bogado | 1 | -6/+6 | |
2018-11-17 | small fix for alphaToOne bit location | Rodolfo Bogado | 1 | -2/+2 | |
2018-11-17 | fix for gcc compilation | Rodolfo Bogado | 1 | -60/+61 | |
2018-11-17 | add AlphaToCoverage and AlphaToOne | Rodolfo Bogado | 5 | -1/+39 | |
2018-11-17 | add support for fragment_color_clamp | Rodolfo Bogado | 5 | -1/+24 | |
2018-11-17 | add missing MirrorOnceBorder support where supported | Rodolfo Bogado | 1 | -0/+6 | |
2018-11-17 | set border color not depending on the wrap mode | Rodolfo Bogado | 1 | -9/+9 | |
only enable color mask for the first framebuffer id independent blending is disabled | |||||
2018-11-17 | set default value for point size register | Rodolfo Bogado | 2 | -5/+4 | |
2018-11-17 | fix viewport and scissor behavior | Rodolfo Bogado | 6 | -64/+89 | |
2018-11-17 | vi: Implement TransactParcel for Disconnect and DetachBuffer | Zach Hilman | 1 | -0/+22 | |
Used by homebrew on exit. According to switchbrew, returns an empty response parcel with one zero in it. | |||||
2018-11-17 | Stubbed am:EnableApplicationCrashReport | MysticExile | 2 | -10/+18 | |
2018-11-17 | gl_rasterizer: Skip VB upload if the state is clean. | Markus Wick | 9 | -6/+60 | |
2018-11-17 | hwopus: DecodeInterleavedWithPerformance: Fix ordering of output parameters. | bunnei | 1 | -1/+1 | |
- Fixes audio issues with Pokemon: Let's Go Pikachu & Eevee. | |||||
2018-11-17 | Implemented CalculateStandardUserSystemClockDifferenceByUser | David Marcec | 3 | -1/+18 | |
Seems pokemon calls this sometimes and it caused "random crashes" | |||||
2018-11-17 | textures/decoders: Replace magic numbers | Frederic Laing | 1 | -37/+33 | |
2018-11-16 | kernel/errors: Clean up error codes | Lioncash | 2 | -62/+32 | |
Similar to PR 1706, which cleans up the error codes for the filesystem code, but done for the kernel error codes. This removes the ErrCodes namespace and specifies the errors directly. This also fixes up any straggling lines of code that weren't using the named error codes where applicable. | |||||
2018-11-16 | Common/Bitfield: store value as unsigned type | Weiyi Wang | 1 | -9/+10 | |
Storing signed type causes the following behaviour: extractValue can do overflow/negative left shift. Now it only relies on two implementation-defined behaviours (which are almost always defined as we want): unsigned->signed conversion and signed right shift | |||||
2018-11-16 | Added various bluetooth based cmds for palma | David Marcec | 2 | -1/+145 | |
It seems palma is done through bluetooth, we need this for pokemon go however more research needs to be done when we actually get palma working. This is presumably used for transfering data between the controller and the console, it does not seem for actual input as far as I know. | |||||
2018-11-16 | Added SetIsPalmaAllConnectable, SetPalmaBoostMode | David Marcec | 1 | -2/+14 | |
Currently unclear what these do yet, will be researched at a later time when we want to implement palma. | |||||
2018-11-16 | Fixed switching operation modes when not running a game | David Marcec | 1 | -0/+3 | |
The service manager seems to be a nullptr before a game boots | |||||
2018-11-16 | Report resolution scaling support for vi and am | David Marcec | 3 | -60/+76 | |
Specifying an internal resolution in yuzu now will report the scaled changes to vi and am. | |||||
2018-11-16 | file_sys/errors: Remove currently unused filesystem error codes | Lioncash | 1 | -10/+0 | |
Rather than keeping around unused values, we can just introduce them as needed. | |||||
2018-11-16 | file_sys/errors: Get rid of the ErrCodes namespace | Lioncash | 1 | -17/+5 | |
There's no real point to keeping the separate enum around, especially given the name of the error code itself is supposed to document what the value actually represents. | |||||
2018-11-16 | file_sys/errors: Extract FS-related error codes to file_sys/errors.h | Lioncash | 4 | -14/+19 | |
Keeps filesystem-related error codes in one spot. | |||||
2018-11-16 | Fixed priority switching edge case for handheld (#1675) | David | 1 | -12/+46 | |
* Fixed priority switching edge case for handheld We accidently used controller index instead of npad id * Moved NPadIdToIndex | |||||
2018-11-16 | fsp_srv: Add support for using open source archive if not found in NAND | Zach Hilman | 1 | -0/+10 | |
2018-11-16 | file_sys: Add framework for synthesizing open source archives | Zach Hilman | 3 | -0/+109 | |
2018-11-16 | vfs_vector: Add VFS backend for std::array | Zach Hilman | 1 | -0/+52 | |
Allows using constexpr/static const data with VFS. | |||||
2018-11-16 | csrng: Use random integer distribution instead of raw engine | Zach Hilman | 1 | -1/+2 | |
Prevents returning the same value every single call. | |||||
2018-11-15 | textures/decoders: Minor cleanup | Frederic Laing | 1 | -16/+16 | |
2018-11-15 | gl_rasterizer_chache: Minor cleanup | Frederic Laing | 1 | -3/+3 | |
2018-11-15 | ldr_ro: Implement UnloadNro (command 1) | Zach Hilman | 1 | -22/+85 | |
Includes actual unmapping and address error checking. | |||||
2018-11-15 | ldr_ro: Fully Implement LoadNro (command 0) | Zach Hilman | 1 | -11/+110 | |
Includes NRO and BSS error checking, maximum loaded NRO check, NRR hash check, and proper remapping of BSS data. | |||||
2018-11-15 | ldr_ro: Implement UnloadNrr (command 3) | Zach Hilman | 1 | -2/+84 | |
Includes initialization check, proper address check, alignment check, and actual unloading of a loaded NRR. | |||||
2018-11-15 | ldr_ro: Fully implement LoadNrr (command 2) | Zach Hilman | 1 | -0/+112 | |
Includes parameter error checking, hash enforcement, initialization check, and max NRR load check. | |||||
2018-11-15 | process: Make MirrorMemory take state to map new memory as | Zach Hilman | 2 | -3/+7 | |
Credits to Subv | |||||
2018-11-15 | pl_u: Resize buffers in shared font data getter to what game requests | Zach Hilman | 1 | -0/+8 | |
Fixes unmapped spam in SMP and buffer size errors in some other games | |||||
2018-11-14 | service/acc: Correct error case within TrySelectUserWithoutInteraction() | Lioncash | 1 | -2/+4 | |
empty() in this case will always return false, since the returned container is a std::array. Instead, check if all given users are invalid before returning the error code. | |||||
2018-11-14 | profile_manager: Replace iterative loop with a ranged-for loop in ParseUserSaveFile() | Lioncash | 1 | -4/+5 | |
2018-11-14 | profile_manager: Move UUID Format function definitions into the cpp file | Lioncash | 2 | -11/+18 | |
Avoids relying on fmt always being indirectly included. | |||||
2018-11-14 | yuzu/configure_system: Mark the entropy mask string as nontranslatable | Lioncash | 1 | -1/+1 | |
There's no need for translators to concern themselves with the validation mask used by the entry field. | |||||
2018-11-14 | nfp: Correct erroneous sizeof expression within GetTagInfo() | Lioncash | 1 | -1/+1 | |
The previous expression would copy sizeof(size_t) amount of bytes (8 on a 64-bit platform) rather than the full 10 bytes comprising the uuid member. Given the source and destination types are the same, we can just use an assignment here instead. | |||||
2018-11-14 | service/audren_u: Forward RequestUpdateAuto through the same function as RequestUpdate | Lioncash | 1 | -3/+3 | |
Based off RE, they both currently go through the same codepath with no difference in behavior. | |||||
2018-11-14 | hid/npad: Add missing break in switch statement within Controller_NPad::OnUpdate() | Lioncash | 1 | -0/+1 | |
2018-11-14 | service: Mark MakeFunctionString with the [[maybe_unused]] attribute. | Lioncash | 1 | -2/+2 | |
When yuzu is compiled in release mode this function is unused, however, when compiled in debug mode, it's used within a LOG_TRACE statement. This prevents erroneous compilation warnings about an unused function (that isn't actually totally unused). | |||||
2018-11-14 | kernel/thread: Deduplicate scheduler switching code | Lioncash | 2 | -37/+13 | |
The code in both places was the same verbatim, so we can extract it to a function to deduplicate the logic. | |||||
2018-11-14 | string_util: Remove ArrayToString() | Lioncash | 2 | -21/+0 | |
An old function from Dolphin. This is also unused, and pretty inflexible when it comes to printing out different data types (for example, one might not want to print out an array of u8s but a different type instead. Given we use fmt, there's no need to keep this implementation of the function around. | |||||
2018-11-14 | string_util: Remove TryParse() | Lioncash | 2 | -54/+3 | |
This is an unused hold-over from Dolphin that was primarily used to parse values out of the .ini files. Given we already have libraries that do this for us, we don't need to keep this around. | |||||
2018-11-13 | qt: Move Open yuzu Folder action from Help to File | Zach Hilman | 1 | -1/+2 | |
2018-11-13 | video_core/renderer_base: Remove GL include from the renderer base class files | Lioncash | 1 | -1/+0 | |
Keeps the base class source files implementation-agnostic. | |||||
2018-11-13 | string_util: Remove ThousandSeparate() | Lioncash | 1 | -14/+0 | |
This is currently unused and doesn't really provide much value to keep around either. | |||||
2018-11-13 | hle/audren_u: Implement Get/SetRenderingTimeLimit | Lioncash | 1 | -2/+23 | |
These appear to be a basic getter and setter pair, so these are fairly trivial to implement and get out of the way. | |||||
2018-11-13 | audio_core/audio_renderer: Fix typo in AuxInfo member name | Lioncash | 1 | -1/+1 | |
2018-11-13 | vm_manager: Unstub GetTotalHeapUsage() | Lioncash | 1 | -2/+1 | |
Now that we've moved all of the heap-related stuff to the VMManager class, we can unstub this function, as the necessary members are visible now. | |||||
2018-11-13 | kernel/process: Migrate heap-related memory management out of the process class and into the vm manager | Lioncash | 4 | -84/+97 | |
Avoids a breach of responsibilities in the interface and keeps the direct code for memory management within the VMManager class. | |||||
2018-11-13 | svc: Use proper random entropy generation algorithm | Zach Hilman | 6 | -8/+33 | |
2018-11-13 | GDBStub improvements: | Hedges | 1 | -37/+86 | |
- Add FPU support - Fix access to TLS Fix clang-format. | |||||
2018-11-13 | yuzu: Add hotkey for Amiibo loading | fearlessTobi | 1 | -1/+9 | |
2018-11-13 | gl_rasterizer: Minor cleanup | Frederic L | 1 | -4/+2 | |
Minor code cleanup from unaddressed feedback in #1654 | |||||
2018-11-13 | gl_state: Amend compilation warnings | Lioncash | 2 | -3/+4 | |
Makes float -> integral conversions explicit via casts and also silences a sign conversion warning. | |||||
2018-11-13 | svc: Return random seed for svcGetInfo RandomEntropy | Zach Hilman | 2 | -4/+8 | |
2018-11-13 | Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB (#1666) | greggameplayer | 4 | -71/+101 | |
* Implement ASTC_2D_10X8 & ASTC_2D_10X8_SRGB ( needed by Mario+Rabbids Kingdom Battle ) * Small placement correction | |||||
2018-11-12 | yuzu: Add a missing "!" to fix the stuck-in-fullscreen bug | Tobias | 1 | -1/+1 | |
2018-11-12 | settings: Add config option to set RNG seed | Zach Hilman | 6 | -100/+171 | |
2018-11-12 | csrng: Use std::mt19937 engine for random number generation | Zach Hilman | 2 | -2/+11 | |
2018-11-11 | Use core extensions when available to set max anisotropic filtering level | Rodolfo Bogado | 1 | -2/+7 | |
2018-11-11 | Improve state management by splitting some of the states id separated function to avoid a full apply overhead | Rodolfo Bogado | 6 | -39/+40 | |
2018-11-11 | Try to fix problems with stencil test in some games, relax translation to opengl enums to avoid crashing and only generate logs of the errors. | Rodolfo Bogado | 4 | -37/+61 | |
2018-11-11 | set sampler max lod, min lod, lod bias and max anisotropy | Rodolfo Bogado | 3 | -13/+33 | |
2018-11-11 | Improved GPU Caches lookup Speed | FernandoS27 | 1 | -18/+17 | |
2018-11-10 | Added maybe_unused | David Marcec | 2 | -2/+7 | |
2018-11-10 | Added ToPosixTime & ToPosixTimeWithMyRule | David Marcec | 1 | -2/+41 | |
Added instead of using a seperate PR to prevent conflicts | |||||
2018-11-10 | gl_shader_decompiler: Guard out of bound geometry shader input reads | ReinUsesLisp | 4 | -15/+24 | |
Geometry shaders follow a pattern that results in out of bound reads. This pattern is: - VSETP to predicate - Use that predicate to conditionally set a register a big number - Use the register to access geometry shaders At the time of writing this commit I don't know what's the intent of this number. Some drivers argue about these out of bound reads. To avoid this issue, input reads are guarded limiting reads to the highest posible vertex input of the current topology (e.g. points to 1 and triangles to 3). | |||||
2018-11-10 | Added consts and static | David Marcec | 1 | -6/+6 | |
2018-11-09 | Implement GetClockSnapshot | David Marcec | 3 | -21/+88 | |
Needed by megaman 11 | |||||
2018-11-08 | gl_rasterizer_cache: Remove unnecessary memory allocation and copy in CopySurface | Frederic Laing | 1 | -10/+7 | |
2018-11-08 | gl_rasterizer: Fix compiler warnings | Frederic Laing | 1 | -2/+2 | |
2018-11-08 | rasterizer_cache: Remove reliance on the System singleton | Lioncash | 9 | -10/+25 | |
Rather than have a transparent dependency, we can make it explicit in the interface. This also gets rid of the need to put the core include in a header. | |||||
2018-11-08 | rasterizer_cache: Add missing virtual destructor to RasterizerCacheObject | Lioncash | 3 | -0/+10 | |
Ensures that destruction will always do the right thing in any context. | |||||
2018-11-08 | gl_resource_manager: Amend clang-format discrepancies | Lioncash | 1 | -4/+2 | |
Fixes the buildbot. | |||||
2018-11-08 | svcBreak now dumps information from the debug buffer passed (#1646) | David | 1 | -0/+28 | |
* svcBreak now dumps information from the debug buffer passed info1 and info2 seem to somtimes hold an address to a buffer, this is usually 4 bytes or the size of the int and contains an error code. There's other circumstances where it can be something different so we hexdump these to examine them at a later date. * Addressed comments | |||||
2018-11-08 | Correct issue where texturelod could not be applied to 2darrayshadow | FernandoS27 | 1 | -1/+5 | |
2018-11-08 | Renamed CheckIfOperationChanged to OnDockedModeChanged | David Marcec | 2 | -21/+23 | |
2018-11-07 | Implement 3 coordinate array in TEXS instruction | FernandoS27 | 1 | -6/+6 | |
2018-11-07 | Updated npad styles on holdtype switches | David Marcec | 1 | -0/+2 | |
Fixes input for megaman | |||||
2018-11-07 | Fixups | David Marcec | 3 | -12/+17 | |
2018-11-07 | Ability to switch between docked and undocked mode in-game | David Marcec | 7 | -36/+163 | |
Started implementation of the AM message queue mainly used in state getters. Added the ability to switch docked mode whilst in game without stopping emulation. Also removed some things which shouldn't be labelled as stubs as they're implemented correctly | |||||
2018-11-07 | fixed spelling error | David Marcec | 1 | -1/+1 | |
2018-11-07 | Added missing log | David Marcec | 1 | -0/+1 | |
2018-11-07 | Implement acc:TrySelectUserWithoutInteraction | David Marcec | 5 | -3/+25 | |
Needed for Shantae - Half-Genie Hero - Ultimate Edition! | |||||
2018-11-06 | gl_rasterizer: Skip VAO binding if the state is clean. | Markus Wick | 3 | -2/+21 | |
2018-11-06 | gl_rasterizer: Split VAO and VB setup functions. | Markus Wick | 2 | -5/+16 | |
2018-11-06 | gl_rasterizer_cache: Add profiles for Copy and Blit. | Markus Wick | 1 | -2/+6 | |
They were missed, and Copy is very high in profile here. It doesn't block the GPU, but it stalls the driver thread. So with our bad GL instructions, this might block quite a while. | |||||
2018-11-06 | gl_resource_manager: Profile creation and deletion. | Markus Wick | 1 | -0/+42 | |
2018-11-06 | gl_stream_buffer: Profile orphaning of stream buffer. | Markus Wick | 1 | -0/+5 | |
This serialize to the driver thread and so it may block for a while. So if it is in the benchmark, we get noticed if it happens too often. | |||||
2018-11-06 | microprofile: Drop ReleaseActiveBuffer scope. | Markus Wick | 1 | -4/+0 | |
This was created with the unfinished resampling PR in mind. As the resampling is now on the audio thread, we don't need to care about this here any more. | |||||
2018-11-06 | configure_system: Fix compiler warning | Frederic Laing | 2 | -3/+3 | |
2018-11-06 | yuzu/main: Fix compiler warning | Frederic Laing | 1 | -1/+2 | |
2018-11-06 | gl_resource_manager: Split implementations in .cpp file. | Markus Wick | 5 | -114/+167 | |
Those implementations are quite costly, so there is no need to inline them to the caller. Ressource deletion is often a performance bug, so in this way, we support to add breakpoints to them. | |||||
2018-11-06 | Implement SetMemoryPermission | Frederic Laing | 1 | -3/+39 | |
2018-11-05 | Add support to color mask to avoid issues in blending caused by wrong values in the alpha channel in some render targets. | Rodolfo Bogado | 5 | -25/+79 | |
2018-11-05 | Implement multi-target viewports and blending | Rodolfo Bogado | 6 | -128/+259 | |
2018-11-04 | Fix quickstart link | Dharmin K Shah | 1 | -1/+1 | |
2018-11-04 | Fix typo in BufferTransformFlags | Frederic Laing | 1 | -2/+2 | |
2018-11-04 | game_list: Only reload game list after relevant settings changed | Zach Hilman | 5 | -1/+28 | |
Prevents unnecessary reloads on every configuration operation. | |||||
2018-11-04 | sm: Implement RegisterService and UnregisterService | Zach Hilman | 2 | -2/+55 | |
These are needed by Edizon to boot. They are used to see if a user is using SX OS, as SX OS registers a custom service called 'tx' and attempting to register a service of the same name lets the application know if it is present. | |||||
2018-11-03 | qt: Add help option to open yuzu folder | Zach Hilman | 3 | -0/+13 | |
Opens a new file manager window at the UserDir. | |||||
2018-11-03 | Stubbed SetMemoryPermission | Frederic Laing | 2 | -1/+12 | |
2018-11-02 | correct syntax | greggameplayer | 1 | -4/+3 | |
2018-11-02 | Fixed incorrect hwopus assert | David Marcec | 1 | -1/+1 | |
2018-11-02 | Fixed HID crash when launching more than 1 game & signaled syleset change event | David Marcec | 2 | -0/+5 | |
This should fix crashes when launching multiple games in yuzu | |||||
2018-11-02 | game_list: Make add-ons column optional | Zach Hilman | 6 | -119/+166 | |
As the add-ons column takes the most processing time out of any (as it needs to search registration for updates/dlc, patch control NCAs, search for mods, etc.), an option was added to disable it. This does not affect the application of add-ons. In large game collections, this decreases game list refresh time by as much as 70%. | |||||
2018-11-02 | filesystem: Cache RegisteredCacheUnion instead of constructing on demand | Zach Hilman | 2 | -4/+11 | |
Prevents unnecessary re-reads of the metadata and unnecessary temporary objects. | |||||
2018-11-02 | file_sys: Use common KeyManager in NCA container types | Zach Hilman | 6 | -7/+18 | |
Creates a single KeyManager for the entire container and then passes it into the NCA constructor, eliminating several unnecessary KeyManager reads. | |||||
2018-11-02 | content_archive: Add optional KeyManager parameter to constructor | Zach Hilman | 2 | -3/+5 | |
Allows resuing a common KeyManager when a large amount of NCAs are handled by the same class. Should the parameter not be provided, a new KeyManager will be constructed, as was the default behavior prior to this. | |||||
2018-11-02 | Fix ASTC Decompressor to support depth parameter | FernandoS27 | 7 | -65/+131 | |
2018-11-01 | memory_manager: Do not MapBufferEx over already in use memory. | bunnei | 2 | -31/+52 | |
- This fixes rendering when changing areas in Super Mario Odyssey. | |||||
2018-11-01 | Fix ASTC formats | FernandoS27 | 4 | -12/+21 | |
2018-11-01 | Implemented ASTC 5x5 | FernandoS27 | 1 | -1/+5 | |
2018-11-01 | Implement Cube Arrays | FernandoS27 | 4 | -0/+20 | |
2018-11-01 | maxwell_3d: Restructure macro upload to use a single macro code memory. | bunnei | 4 | -27/+55 | |
- Fixes an issue where macros could be skipped. - Fixes rendering of distant objects in Super Mario Odyssey. | |||||
2018-10-31 | configure_system: Contrain profile usernames to 32 characters | Lioncash | 5 | -25/+113 | |
Previously, we would let a user enter an unbounded name and then silently truncate away characters that went over the 32-character limit. This is kind of bad from the UX point of view, because we're essentially not doing what the user intended in certain scenarios. Instead, we clamp it to 32 characters and make that visually apparent in the dialog box to provide a name for a user. | |||||
2018-10-31 | Implement SurfaceTarget Texture2DArray | greggameplayer | 1 | -0/+1 | |
( needed by Mario+Rabbids Kingdom Battle ) | |||||
2018-10-31 | Improve OpenGL state handling | Rodolfo Bogado | 3 | -105/+158 | |
2018-10-30 | service/usb: Update IPdSession's function table | Lioncash | 1 | -3/+3 | |
Updated based off information on SwitchBrew. | |||||
2018-10-30 | video_core: Move surface declarations out of gl_rasterizer_cache | ReinUsesLisp | 6 | -898/+954 | |
2018-10-30 | Assert Control Codes Generation | FernandoS27 | 2 | -1/+103 | |
2018-10-30 | general: Remove unused boost inclusions where applicable | Lioncash | 3 | -4/+0 | |
Cleans up unused includes and trims off some dependencies on externals. | |||||
2018-10-30 | global: Use std::optional instead of boost::optional (#1578) | Frederic L | 49 | -266/+274 | |
* get rid of boost::optional * Remove optional references * Use std::reference_wrapper for optional references * Fix clang format * Fix clang format part 2 * Adressed feedback * Fix clang format and MacOS build | |||||
2018-10-30 | hle_ipc: Add member function for querying the existence of a domain header | Lioncash | 3 | -3/+6 | |
Gets rid of the need to call the getter and then check for null. | |||||
2018-10-30 | hle_ipc: Make GetDomainMessageHeader return a regular pointer | Lioncash | 2 | -3/+3 | |
Nothing requires the shared owner ship here, so we can just return a plain pointer. | |||||
2018-10-29 | ns: Implement command 400: GetApplicationControlData | Zach Hilman | 4 | -17/+75 | |
Returns the raw NACP bytes and the raw icon bytes into a title-provided buffer. Pulls from Registration Cache for control data, returning all zeros should it not exist. | |||||
2018-10-29 | patch_manager: Add support for dumping decompressed NSOs | Zach Hilman | 2 | -1/+14 | |
When enabled in settings, PatchNSO will dump the unmodified NSO that it was passed to a file named <build id>.nso in the dump root for the current title ID. | |||||
2018-10-29 | settings: Add setting to control NSO dumping | Zach Hilman | 6 | -1/+28 | |
Also adds UI option in Debug > Dump section, with the idea later things to be dumped (i.e. other game data or textures, etc) will use the same group box. | |||||
2018-10-29 | bis_factory: Add getter for mod dump root for a title ID | Zach Hilman | 4 | -6/+33 | |
Equates to yuzu_dir/dump/<title id>/ | |||||
2018-10-29 | fsp_srv: Implement ISaveDataInfoReader | Zach Hilman | 1 | -0/+144 | |
An object to read SaveDataInfo objects, which describe a unique save on the system. This implementation iterates through all the directories in the save data space and uses the paths to reconstruct the metadata. | |||||
2018-10-29 | fsp_srv: Implement command 61: OpenSaveDataInfoReaderBySaveDataSpaceId | Zach Hilman | 2 | -1/+13 | |
Needed by Checkpoint. Returns an object that can iterate through all savedata on the system. | |||||
2018-10-29 | savedata_factory: Expose accessors for SaveDataSpace | Zach Hilman | 4 | -14/+32 | |
2018-10-29 | loader/nro: Call RegisterRomFS from Load | Zach Hilman | 1 | -0/+5 | |
Allows NRO homebrew to use the RomFS in the ASET section. | |||||
2018-10-29 | control_metadata: Add GetRawBytes function to NACP | Zach Hilman | 2 | -0/+7 | |
Returns the raw bytes of the NACP file. Needed for GetApplicationControlData which returns the raw, unprocessed NACP to the game. | |||||
2018-10-29 | time_stretch: Switch to values of Citra | fearlessTobi | 1 | -3/+3 | |
2018-10-29 | video_core: Move OpenGL specific utils to its renderer | ReinUsesLisp | 6 | -30/+61 | |
2018-10-29 | renderer_opengl: Correct bpp value for ASTC_2D_8X5_SRGB | Rodolfo Bogado | 1 | -1/+1 | |
2018-10-29 | Assert Control Flow Instructions using Control Codes | FernandoS27 | 2 | -3/+28 | |
2018-10-29 | Fixed black textures, pixelation and we no longer require to auto-generate mipmaps | FernandoS27 | 1 | -14/+2 | |
2018-10-29 | Fixed mipmap block autosizing algorithm | FernandoS27 | 3 | -13/+25 | |
2018-10-29 | Fixed Invalid Image size and Mipmap calculation | FernandoS27 | 1 | -4/+7 | |
2018-10-29 | Fixed Block Resizing algorithm and Clang Format | FernandoS27 | 3 | -12/+19 | |
2018-10-29 | Implement Mip Filter | FernandoS27 | 4 | -10/+33 | |
2018-10-29 | Zero out memory region of recreated surface before flushing | FernandoS27 | 1 | -0/+2 | |
2018-10-28 | Implement Mipmaps | FernandoS27 | 2 | -101/+211 | |
2018-10-28 | core: Make System references const where applicable | Lioncash | 2 | -3/+3 | |
2018-10-28 | core: Add missing const variants of getters for the System class | Lioncash | 2 | -10/+49 | |
Many of the Current<Thing> getters (as well as a few others) were missing const qualified variants, which makes it a pain to retrieve certain things from const qualified references to System. | |||||
2018-10-28 | Enable alpha channel for DXT1 texture format | Michael | 1 | -2/+2 | |
2018-10-28 | configure_system: Fix compiler warning | Frederic Laing | 1 | -1/+1 | |
2018-10-28 | Correct bpp value for ASTC_2D_8X5 | Tobias | 1 | -1/+1 | |
2018-10-28 | Refactor precise usage and add FMNMX, MUFU, FMUL32 and FADD332 | FernandoS27 | 2 | -74/+37 | |
2018-10-28 | compatdb: Use a seperate endpoint for testcase submission | fearlessTobi | 7 | -7/+65 | |
2018-10-28 | file_sys/patch_manager: Remove unnecessary if-statements (#1586) | Frederic L | 1 | -7/+6 | |
* remove unnecessary if-statements * Addressed feedback | |||||
2018-10-28 | Implement sRGB Support, including workarounds for nvidia driver issues and QT sRGB support | Rodolfo Bogado | 8 | -40/+197 | |
2018-10-28 | key_manager: Use isxdigit instead of isdigit when reading key file | Zach Hilman | 1 | -1/+1 | |
Crypto revisions are hex numbers and this function only checks if the string is valid for stoul in base 16, so it should be isxdigit. | |||||
2018-10-28 | Improved Shader accuracy on Vertex and Geometry Shaders with FFMA, FMUL and FADD | FernandoS27 | 2 | -6/+58 | |
2018-10-27 | Implement Default Block Height for each format | FernandoS27 | 1 | -0/+62 | |
2018-10-27 | loader/nsp: Move secondary loader initialization to constructor | Zach Hilman | 1 | -17/+20 | |
Prevents nullptr bug when trying to dump the RomFS of an NSP resulting from secondary_loader not being initialized. | |||||
2018-10-27 | gl_rasterizer_cache: Fix compiler warning | Frederic Laing | 1 | -2/+2 | |
2018-10-27 | service/filesystem: Add DirectoryDelete & DirectoryDeleteRecursively | DeeJayBro | 1 | -2/+26 | |
2018-10-27 | configure_system: Make GetIcon() return the scaled 64x64 icon | Lioncash | 1 | -14/+7 | |
Avoids the need to put the scaling parameters all over the place for the common case. The only other time scaling is done is to generate the smaller 48x48 image, so this is fine. | |||||
2018-10-27 | configure_system: Move entry formatting for the user account list entries to its own function | Lioncash | 1 | -18/+22 | |
Avoids the need to duplicate this all over the place, and makes it translator-friendly across the board. | |||||
2018-10-27 | configure_system: Display errors to the user if file operations fail when setting user images | Lioncash | 1 | -24/+46 | |
We should display an error to the user if setting a user image for an account fails, rather than continuing onwards. | |||||
2018-10-27 | cubeb_sink: ignore null-name device when selecting | Weiyi Wang | 1 | -1/+2 | |
We already ignore them on listing devices. We should do the same when selecting devices. This fix a crash when opening a specific device while there is a null device in the list | |||||
2018-10-26 | svc: Localize the GetInfo enum class to the function itself | Lioncash | 2 | -32/+31 | |
Nothing from this enum is intended to be used outside of this function. | |||||
2018-10-26 | svc: Implement svcGetInfo command 0xF0000002 | Lioncash | 6 | -4/+98 | |
This retrieves: if (curr_thread == handle_thread) { result = total_thread_ticks + (hardware_tick_count - last_context_switch_ticks); } else if (curr_thread == handle_thread && sub_id == current_core_index) { result = hardware_tick_count - last_context_switch_ticks; } | |||||
2018-10-26 | gl_rasterizer: Implement primitive restart. | bunnei | 5 | -1/+40 | |
2018-10-26 | maxwell_3d: Add code for initializing register defaults. | bunnei | 2 | -1/+21 | |
2018-10-26 | gl_rasterizer: Implement depth range. | bunnei | 4 | -13/+20 | |
2018-10-26 | ldr: Partially implement LoadNro. | bunnei | 1 | -3/+49 | |
- This is an incomplete implementation. It was tested with Super Mario Party. | |||||
2018-10-26 | process: LoadModule should clear JIT instruction cache. | bunnei | 1 | -0/+6 | |
2018-10-26 | Kernel/Memory: Added a function to first a suitable guest address at which to allocate a region of a given size. | bunnei | 2 | -0/+28 | |
2018-10-26 | nro: Make LoadNro method accessible outside of apploader code. | bunnei | 2 | -6/+18 | |
2018-10-25 | configure_system: Make the file selector text translatable | Lioncash | 1 | -1/+1 | |
This should be localizable, since it's user-facing text. | |||||
2018-10-25 | configure_system: Make GetAccountUsername() an internal function | Lioncash | 2 | -25/+28 | |
We can just make the function accept an arbitrary ProfileManager reference and operate on that instead of tying the function to the class itself. This allows us to keep the function internal to the cpp file and removes the need to forward declare the UUID struct. | |||||
2018-10-25 | configure_system: Default initialize member variables | Lioncash | 1 | -4/+5 | |
These should be initialized to deterministic values so it's easier to catch improper behavior, as it'll always be reproducable, instead of performing uninitialized reads. | |||||
2018-10-25 | configure_system: Simplify UUID generation call in AddUser() | Lioncash | 1 | -2/+1 | |
This is a static function so we can just perform an assignment directly. | |||||
2018-10-25 | configure_system: Amend function casing | Lioncash | 2 | -6/+6 | |
2018-10-25 | configure_system: Add missing override specifier on the destructor | Lioncash | 1 | -1/+1 | |
2018-10-25 | configure_system: Make public slots private | Lioncash | 1 | -7/+5 | |
These are only used within this class, so we can make them private to keep their use contained. This also gets rid of the pre-Qt5 'slot' identifier, since Qt 5's connection syntax doesn't require a function to be declared a slot anymore. | |||||
2018-10-25 | ips_layer: Use rle_size instead of data_size in RLE patch application | Zach Hilman | 1 | -1/+1 | |
Prevents a potential bug when using RLE records in an IPS patch. | |||||
2018-10-25 | service/usb: Update service function tables | Lioncash | 1 | -21/+22 | |
Updated based off the information provided by Hexkyz on Switchbrew. | |||||
2018-10-25 | service/acc: Move fallback image to file scope | Lioncash | 1 | -14/+13 | |
This is just flat data, so it doesn't really need to be in the function itself. This also allows deduplicating the constant for the backup size in GetImageSize(). | |||||
2018-10-25 | service/acc: Silence compiler warnings | Lioncash | 1 | -5/+8 | |
Silences compiler warnings related to truncation. This also introduces a small helper function to perform the clamping of the image size. | |||||
2018-10-25 | service/acc: Early return in failure case in LoadImage() | Lioncash | 1 | -8/+8 | |
Allows unindenting the other branch's code. | |||||
2018-10-24 | Implemented LD_L and ST_L | FernandoS27 | 3 | -12/+112 | |
2018-10-24 | Implement Shader Local Memory | FernandoS27 | 1 | -0/+37 | |
2018-10-24 | kernel/errors: Remove now-unused, unnecessary, error codes | Lioncash | 2 | -13/+0 | |
Now that we've gotten the innaccurate error codes out of the way, we can finally toss away a bunch of these, trimming down the error codes to ones that are actually used and knocking out two TODO comments. | |||||
2018-10-24 | kernel/shared_memory: Return ERR_INVALID_MEMORY_PERMISSIONS instead of ERR_INVALID_COMBINATION | Lioncash | 1 | -4/+3 | |
This is more consistent with what the kernel does. | |||||
2018-10-24 | kernel/server_port: Simplify emptiness check within ShouldWait() | Lioncash | 1 | -1/+1 | |
2018-10-24 | kernel/server_port: Change error case return value in Accept() to ERR_NOT_FOUND | Lioncash | 2 | -3/+1 | |
This is what the kernel does in this instance. | |||||
2018-10-24 | kernel/error: Remove leftover 3DS error codes | Lioncash | 1 | -5/+0 | |
These are now entirely unused and can be removed. | |||||
2018-10-24 | kernel/svc: Amend returned error code for invalid priorities in CreateThread | Lioncash | 1 | -1/+1 | |
Like with the previous change, the kernel doesn't return NOT_AUTHORIZED here. It returns INVALID_THREAD_PRIORITY. | |||||
2018-10-24 | kernel/svc: Move and correct returned error code for invalid thread priorities in SetThreadPriority() | Lioncash | 1 | -5/+6 | |
All priority checks are supposed to occur before checking the validity of the thread handle, we're also not supposed to return ERR_NOT_AUTHORIZED here. | |||||
2018-10-24 | kernel/error: Add error code for invalid pointers | Lioncash | 1 | -1/+1 | |
The kernel appears to return 0xE601 for this situation. Particularly in svcWaitSynchronization, svcReplyAndReceive, and svcGetThreadContext | |||||
2018-10-24 | kernel/error: Add error code for closed sessions | Lioncash | 1 | -1/+3 | |
The kernel appears to return 0xF601 for this case. | |||||
2018-10-24 | game_list_worker: Use QString's formatting instead of fmt in FormatPatchNameVersions() | Lioncash | 1 | -4/+9 | |
Using fmt here requires unnecessary string conversions back into QString. Instead, we can just use QString's formatting and get the end result of the formatting operation in the proper type. | |||||
2018-10-24 | profile_manager: Use std::optional instead of boost::optional | Lioncash | 5 | -48/+53 | |
Now that we can actually use std::optional on macOS, we don't need to continue using boost::optional here. | |||||
2018-10-24 | graphic_breakpoints: Correct translation of strings in BreakpointModel's data() function | Lioncash | 2 | -15/+20 | |
tr() will not function properly on static/global data like this, as the object is only ever constructed once, so the strings won't translate if the language is changed without restarting the program, which is undesirable. Instead we can just turn the map into a plain old function that maps the values to their equivalent strings. This is also lessens the memory allocated, since it's only allocating memory for the strings themselves, and not an encompassing map as well. | |||||
2018-10-24 | yuzu/main: Notify user of loading errors with Amiibo data | Lioncash | 3 | -17/+40 | |
We shouldn't silently continue if loading failed, since the general assumption is that no messages showing up implicitly indicates success. | |||||
2018-10-24 | configure_system: Clear current username before overwriting | Zach Hilman | 2 | -5/+15 | |
Prevents bug where old username would remain if the new username was shorter in length. | |||||
2018-10-24 | game_list: Use QFileInfo instead of common's file functions | Lioncash | 1 | -4/+3 | |
We can just use the facilities that Qt provides instead of pulling in stuff from common. While we're at it, we can also simplify the nearby logging statement's argument by just calling .toStdString() | |||||
2018-10-24 | game_list: Make game list column headers translatable | Lioncash | 1 | -5/+5 | |
These are user-facing strings, so they should be marked as translatable | |||||
2018-10-24 | bootmanager: Use QStringLiteral instead of std::string to represent the window title | Lioncash | 1 | -4/+2 | |
This gets rid of an unnecessary type conversion. We can just use the regular QStringLiteral to already format the string as the type setWindowTitle accepts instead of converting from a std::string instance. | |||||
2018-10-24 | time_stretch: Remove unused m_channel_count member variable | Lioncash | 2 | -3/+1 | |
This is only stored to, but never read from. | |||||
2018-10-24 | npad: Remove unused controller variable from OnInit() | Lioncash | 1 | -2/+3 | |
This also gets rid of variable shadowing related to the lambda parameter a little bit below this code as well. | |||||
2018-10-24 | perf_stats: Remove unused variable within DoFrameLimiting() | Lioncash | 1 | -4/+0 | |
This hasn't been used since ba8ff096fdc9f7ab101851c4cd06c3244a7d84c3 | |||||
2018-10-24 | yuzu/configuration/config: Use a std::unique_ptr for qt_config instead of a raw pointer | Lioncash | 2 | -8/+8 | |
Same behavior, less code. | |||||
2018-10-24 | aoc_u: Make use of previously-unused CheckAOCTitleIDMatchesBase() function | Lioncash | 1 | -3/+3 | |
We can just call the function instead of duplicating the code here. This also prevents an unused function warning. We also don't need to take the lambda capture by reference. It's just a u64 value, so by value is fine here. | |||||
2018-10-24 | vfs: Handle failure of file reading within VfsRawCopy() | Lioncash | 1 | -2/+6 | |
Also gets rid of an unused variable. | |||||
2018-10-24 | key_manager: Remove unused variable in DeriveBase() | Lioncash | 1 | -1/+0 | |
2018-10-24 | decoders: Remove unused variable within SwizzledData() | Lioncash | 1 | -1/+0 | |
2018-10-24 | maxwell_3d: Remove unused variable within ProcessQueryGet() | Lioncash | 1 | -1/+0 | |
2018-10-24 | logging/backend: Add missing services to the log filters | Lioncash | 2 | -0/+5 | |
Just a few overlooked services. | |||||
2018-10-24 | yuzu/configuration/config: Reorganize member variable and function layout | Lioncash | 1 | -6/+7 | |
Makes the class layout consistent with the others. | |||||
2018-10-24 | profile_manager: Create save data if it doesn't exist on use | Zach Hilman | 4 | -18/+42 | |
2018-10-24 | acc: Fix account UUID duplication error | Zach Hilman | 8 | -80/+106 | |
2018-10-24 | configure_system: Clear selection after user delete | Zach Hilman | 2 | -12/+18 | |
2018-10-24 | profile_manager: Load user icons, names, and UUIDs from system save | Zach Hilman | 11 | -133/+308 | |
2018-10-24 | acc: Load user images from config dir | Zach Hilman | 1 | -9/+45 | |
2018-10-24 | qt: Allow user to select emu user on open save data | Zach Hilman | 1 | -3/+24 | |
2018-10-24 | qt: Add Profile Manager UI to system settings | Zach Hilman | 3 | -76/+350 | |
2018-10-24 | am: Pass current user UUID to launch parameters | Zach Hilman | 1 | -7/+9 | |
2018-10-24 | profile_manager: Load users from emulator settings | Zach Hilman | 2 | -5/+7 | |
2018-10-24 | settings: Add users and current_user settings and remove username | Zach Hilman | 3 | -6/+54 | |
2018-10-24 | Added Amiibo support (#1390) | David | 12 | -80/+386 | |
* Fixed conflict with nfp * Few fixups for nfc * Conflict 2 * Fixed AttachAvailabilityChangeEvent * Conflict 3 * Fixed byte padding * Refactored amiibo to not reside in "System" * Removed remaining references of nfc from system * used enum for Nfc GetStateOld * Added missing newline * Moved file operations to front end * Conflict 4 * Amiibos now use structs and added mutexes * Removed amiibo_path | |||||
2018-10-23 | Implement PointSize | FernandoS27 | 3 | -5/+28 | |
2018-10-23 | Fixed Layered Textures Loading and Cubemaps | FernandoS27 | 3 | -72/+109 | |
2018-10-23 | common: Remove memory_util.cpp/.h | Lioncash | 3 | -200/+0 | |
Everything from here is completely unused and also written with the notion of supporting 32-bit architecture variants in mind. Given the Switch itself is on a 64-bit architecture, we won't be supporting 32-bit architectures. If we need specific allocation functions in the future, it's likely more worthwhile to new functions for that purpose. | |||||
2018-10-23 | only redefine 64 bit file operation for MSVC | Weiyi Wang | 1 | -5/+8 | |
MinGW provides POSIX functions | |||||
2018-10-23 | Added assertion failed, reworked logging levels | David Marcec | 1 | -16/+24 | |
2018-10-23 | gl_shader_decompiler: Implement VSETP | ReinUsesLisp | 2 | -0/+26 | |
2018-10-23 | gl_shader_decompiler: Abstract VMAD into a video subset | ReinUsesLisp | 2 | -75/+82 | |
2018-10-23 | Added break types to svcBreak | David Marcec | 1 | -4/+42 | |
There seems to be more such as type 1, and 2. Unsure what these currently are but when a game hits them we can investigate and add the rest | |||||
2018-10-23 | Added Saturation to FMUL32I | FernandoS27 | 2 | -3/+8 | |
2018-10-22 | Assert that multiple render targets are not set while alpha testing | FernandoS27 | 3 | -3/+17 | |
2018-10-22 | Use standard UBO and fix/stylize the code | FernandoS27 | 8 | -91/+51 | |
2018-10-22 | Cache uniform locations and restructure the implementation | FernandoS27 | 3 | -33/+29 | |
2018-10-22 | Remove SyncAlphaTest and clang format | FernandoS27 | 4 | -8/+9 | |
2018-10-22 | Added Alpha Func | FernandoS27 | 2 | -3/+43 | |
2018-10-22 | Implemented Alpha Testing | FernandoS27 | 6 | -3/+59 | |
2018-10-22 | Fixed FSETP and FSET | FernandoS27 | 2 | -30/+12 | |
2018-10-22 | Fixed VAOs Float types only returning GL_FLOAT in cases that they had to return GL_HALF_FLOAT | FernandoS27 | 1 | -2/+14 | |
2018-10-22 | psm: Stub GetChargerType | Zach Hilman | 2 | -24/+27 | |
Used by LovePotion Lua Homebrew. Stubbed as connected to official Nintendo Switch dock. | |||||
2018-10-21 | service: Add the basic skeleton for the NPNS services | Lioncash | 4 | -2/+109 | |
2018-10-21 | hid: Update service function table for hidbus | Lioncash | 1 | -0/+1 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-21 | am: Add the basic skeleton for the tcap service | Lioncash | 4 | -0/+44 | |
Added based off information provided by Switchbrew. | |||||
2018-10-21 | am: Update service function tables | Lioncash | 4 | -15/+60 | |
Updated based off information from Switchbrew | |||||
2018-10-21 | prepo: Update service function table. | Lioncash | 1 | -8/+13 | |
Also introduces the new prepo:a2 service. Updated based off information provided by Switchbrew. | |||||
2018-10-21 | lbl: Update service function table names | Lioncash | 1 | -28/+28 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-21 | qt: Move Reinitialize Keys to Tools menu | Zach Hilman | 1 | -1/+7 | |
2018-10-21 | psm: Stub GetBatteryChargePercentage | Zach Hilman | 2 | -1/+14 | |
Used by LovePotion Lua Homebrew. Stubbed to return 100% charge. | |||||
2018-10-21 | service: Add skeleton for psm service | Zach Hilman | 5 | -0/+75 | |
Seems to be the power controller. Listed in switchbrew under the category PTM services. | |||||
2018-10-20 | CMakeLists: Use PROJECT_SOURCE_DIR instead of CMAKE_SOURCE_DIR | Lioncash | 2 | -5/+5 | |
This is more localized to what we want to enforce directory-wise with the project. CMAKE_SOURCE_DIR indicates the root of the source tree, but this would cause the wrong behavior if someone included yuzu as part of a larger buildsystem (for whatever reason). Instead, we want to use the directory where the "project(yuzu)" command was declared as the root path reference. | |||||
2018-10-20 | CMakeLists: Use target_compile_definitions instead of add_definitions to define YUZU_ENABLE_COMPATIBILITY_REPORTING | Lioncash | 1 | -1/+1 | |
Keeps the definition constrained to the yuzu target and prevents polluting anything else in the same directory (should that ever happen). It also keeps it consistent with how the USE_DISCORD_PRESENCE definition is introduced below it. | |||||
2018-10-20 | web_service/CMakeLists: Make the CPPHTTPLIB_OPENSSL_SUPPORT constrained to the web_service library only | Lioncash | 1 | -1/+1 | |
Given we link in httplib privately, we can also make the definition enabling OpenSSL support private as well. Prevents leaking a definition into other libraries that link with this one, like the core library. | |||||
2018-10-20 | kernel/process: Make the handle table per-process | Lioncash | 9 | -100/+97 | |
In the kernel, there isn't a singular handle table that everything gets tossed into or used, rather, each process gets its own handle table that it uses. This currently isn't an issue for us, since we only execute one process at the moment, but we may as well get this out of the way so it's not a headache later on. | |||||
2018-10-20 | engines/maxwell_*: Use nested namespace specifiers where applicable | Lioncash | 3 | -12/+6 | |
These three source files are the only ones within the engines directory that don't use nested namespaces. We may as well change these over to keep things consistent. | |||||
2018-10-20 | maxwell_dma: Make variables const where applicable within HandleCopy() | Lioncash | 1 | -3/+3 | |
These are never modified, so we can make that assumption explicit. | |||||
2018-10-20 | maxwell_dma: Make FlushAndInvalidate's size parameter a u64 | Lioncash | 1 | -1/+1 | |
This prevents truncation warnings at the lambda's usage sites. | |||||
2018-10-20 | maxwell_dma: Remove unused variables in HandleCopy() | Lioncash | 1 | -3/+0 | |
These pointer variables are never used, so we can get rid of them. | |||||
2018-10-20 | svc: Fix vma boundary check in svcQueryMemory | Lioncash | 1 | -1/+1 | |
This should be comparing against the queried process' vma_map, not the current process'. The only reason this hasn't become an issue yet is we currently only handle one process being active at any time. | |||||
2018-10-20 | gl_shader_decompiler: Allow std::move to function in SetPredicate | Lioncash | 1 | -1/+1 | |
If the variable being moved is const, then std::move will always perform a copy (since it can't actually move the data). | |||||
2018-10-20 | gl_shader_decompiler: Get rid of variable shadowing warnings | Lioncash | 1 | -2/+2 | |
A variable with the same name was previously declared in an outer scope. | |||||
2018-10-20 | gl_shader_decompiler: Fix a few comment typos | Lioncash | 1 | -3/+4 | |
2018-10-20 | gl_shader_decompiler: Move position varying declaration back to gl_shader_gen | ReinUsesLisp | 3 | -13/+9 | |
The intention of declaring them in gl_shader_decompiler was to be able to use blocks to implement geometry shaders. But that wasn't needed in the end and it caused issues when both vertex stages were being used, resulting in a redeclaration of "position". | |||||
2018-10-20 | Added auto controller switching to supported controllers and single joycon button rotation | David Marcec | 2 | -4/+189 | |
This is a subset of the better-hid-2 changes, this fixes input in various games which don't support dual joycons. This pr will search for the next best controller which is supported by the current game | |||||
2018-10-20 | aoc_u: Stub GetAddOnContentListChangedEvent | Zach Hilman | 2 | -1/+16 | |
This event signals the game when new DLC is purchased from the eShop while the game is running. Since, for the forseeable future, yuzu will not have this ability, it seems safe to stub with a dummy event that will never fire. This is needed to boot Sonic Mania Plus (update v1.04). | |||||
2018-10-20 | crypto: Use compressed sizes in offset calculation for KIP decompression | Zach Hilman | 1 | -1/+2 | |
Fixes a fatal crash on start when deriving keys. | |||||
2018-10-19 | vfs: Remove InterpretAsDirectory and related functions | Zach Hilman | 17 | -95/+1 | |
When writing VFS, it initally seemed useful to include a function to in-place convert container files into directories in one homogenous directory structure, but re-evaluating it now there have been plenty of chances to use it and there has always been a better way. Removing as it is unused and likely will not be used. | |||||
2018-10-19 | Stubbed home blocking | David Marcec | 2 | -4/+36 | |
Needed by arms due to new hid rework | |||||
2018-10-19 | es: Update service function tables | Lioncash | 1 | -7/+11 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-19 | audio: Update service function tables | Lioncash | 1 | -17/+20 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-19 | omm: Update service function tables | Lioncash | 1 | -16/+18 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-19 | nifm: Update service function tables | Lioncash | 1 | -0/+1 | |
Updated based off information provided by switchbrew. | |||||
2018-10-19 | hid: Update service function tables | Lioncash | 1 | -6/+45 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-19 | nim: Add the basic skeleton of the nim:eca service | Lioncash | 1 | -0/+17 | |
Added based off information provided by Switchbrew | |||||
2018-10-19 | ns: Update service function table | Lioncash | 1 | -6/+49 | |
Updated based off information provided by Switchbrew. | |||||
2018-10-19 | set_cal: Update service function table | Lioncash | 1 | -1/+2 | |
Updated based on information from Switchbrew. | |||||
2018-10-19 | GPU: Improved implementation of maxwell DMA (Subv). | bunnei | 3 | -17/+66 | |
2018-10-19 | decoders: Introduce functions for un/swizzling subrects. | bunnei | 2 | -0/+49 | |
2018-10-19 | GPU: Invalidate destination address of kepler_memory writes. | bunnei | 3 | -3/+17 | |
2018-10-19 | fermi_2d: Add support for more accurate surface copies. | bunnei | 2 | -3/+12 | |
2018-10-18 | svc: Check for word alignment of addresses within svcArbitrateLock/svcArbitrateUnlock | Lioncash | 1 | -0/+8 | |
The kernel itself checks whether or not the provided addresses are word aligned before continuing, so we should be doing the same. | |||||
2018-10-18 | common: Add function for checking word alignment to alignment.h | Lioncash | 1 | -0/+6 | |
This will be used in a following change to svcArbitrateLock() and svcArbitrateUnlock() | |||||
2018-10-18 | common: Move Is4KBAligned() to alignment.h | Lioncash | 2 | -9/+13 | |
Aligning on 4KB pages isn't a Switch-specific thing, so this can be moved to common so it can be used with other things as well. | |||||
2018-10-18 | core: Remove unnecessary assert in ArmInterface() | Lioncash | 1 | -2/+1 | |
CpuCore already does this sort of checking, so we can just call that instead of duplicating the assertions. | |||||
2018-10-18 | Used better names for mm:u and fixed bad stub | David Marcec | 1 | -8/+42 | |
InitializeWithId needs to return an id which is a u32 which should be a non zero value | |||||
2018-10-18 | svc: Add missing sanitizing checks for MapSharedMemory/UnmapSharedMemory | Lioncash | 3 | -3/+50 | |
Now that the changes clarifying the address spaces has been merged, we can wrap the checks that the kernel performs when mapping shared memory (and other forms of memory) into its own helper function and then use those within MapSharedMemory and UnmapSharedMemory to complete the sanitizing checks that are supposed to be done. | |||||
2018-10-18 | hid/controller: Remove unused header inclusions | Lioncash | 9 | -9/+0 | |
swap.h only needs to be present in the header for the type aliases and definitions, it's not actually needed in the cpp files though. input.h is just unused entirely in xpad.h | |||||
2018-10-18 | hid/controller/npad: Remove unused dump_idx member variable | Lioncash | 1 | -1/+0 | |
Given it's unused, we may as well toss it. | |||||
2018-10-18 | hid/controller/npad: Remove unnecessary semicolon from the closing brace of LedPattern's constructor | Lioncash | 1 | -1/+1 | |
2018-10-18 | hid/controller/npad: Remove #pragma once from the cpp file | Lioncash | 1 | -2/+0 | |
This is only useful in headers. | |||||
2018-10-18 | hid/controller/npad: Move npad_id_list into the cpp file | Lioncash | 2 | -2/+10 | |
This is just a lookup table, and since it's private, there's nothing really stateful about it, so we can just move it into the cpp file. | |||||
2018-10-18 | hid/controller/npad: Remove unnecessary const from void return type | Lioncash | 2 | -2/+2 | |
This literally does nothing. | |||||
2018-10-18 | hid/controller: Default the destructors of all controller types in the cpp file | Lioncash | 16 | -0/+16 | |
These classes are non-trivial and are definitely going to be changed in the future, so we default these to prevent issues with forward declarations, and to keep the compiler from inlining tear-down code. | |||||
2018-10-18 | controller_base: Default the base class constructor and destructor in the cpp file | Lioncash | 2 | -2/+4 | |
The destructor doesn't need to be a pure-virtual function. | |||||
2018-10-18 | gl_shader_decompiler: Implement PBK and BRK | ReinUsesLisp | 2 | -22/+43 | |
2018-10-18 | Clang format and other fixes | FernandoS27 | 1 | -16/+0 | |
2018-10-18 | Implement Reinterpret Surface, to accurately blit 3D textures | FernandoS27 | 1 | -2/+4 | |
2018-10-18 | Implement GetInRange in the Rasterizer Cache | FernandoS27 | 1 | -0/+16 | |
2018-10-18 | Implement 3D Textures | FernandoS27 | 4 | -1/+10 | |
2018-10-18 | qt: Add support for dumping a DLC Data RomFS | Zach Hilman | 4 | -11/+73 | |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary block_depth=1 on Flush. | bunnei | 1 | -1/+0 | |
2018-10-18 | gl_rasterizer_cache: Remove unnecessary temporary buffer with unswizzle. | bunnei | 1 | -5/+2 | |
2018-10-17 | registered_cache: Deduplicate results of ListEntry and ListEntryFilter | Zach Hilman | 2 | -2/+16 | |
Prevents a Entry from appearing in the list twice if the user has it installed in two places (e.g. User NAND and SDMC) | |||||
2018-10-17 | Using dual joycons as the default controller | David Marcec | 3 | -77/+59 | |
Reason for the change is to allow both docked and undocked mode to work | |||||
2018-10-17 | fsp_srv: Apply patches to Data storage in OpenDataStorageByDataId | Zach Hilman | 1 | -1/+5 | |
2018-10-17 | patch_manager: Add support for using LayeredFS with Data | Zach Hilman | 1 | -2/+3 | |
2018-10-16 | gl_rasterizer_cache: Use AccurateCopySurface for use_accurate_gpu_emulation. | bunnei | 2 | -2/+18 | |
2018-10-16 | config: Rename use_accurate_framebuffers -> use_accurate_gpu_emulation. | bunnei | 10 | -20/+20 | |
- This will be used as a catch-all for slow-but-accurate GPU emulation paths. | |||||
2018-10-16 | rasterizer_cache: Refactor to support in-order flushing. | bunnei | 6 | -63/+116 | |
2018-10-16 | content_archive: Simpify assignment of bktr_base_romfs in the constructor | Lioncash | 1 | -2/+1 | |
std::move doesn't actually dereference the data, so it doesn't matter whether or not the type is null. | |||||
2018-10-16 | content_archive: Make IsValidNCA() an internally linked function | Lioncash | 2 | -3/+1 | |
This is only ever used within the cpp file, so it can just be an internal function. | |||||
2018-10-16 | content_archive: Simplify rights ID check | Lioncash | 1 | -2/+2 | |
This is the same as using std::any_of with an inverted predicate. | |||||
2018-10-16 | content_archive: Split loading into separate functions | Lioncash | 2 | -253/+290 | |
The constructor alone is pretty large, the reading code should be split into its consistuent parts to make it easier to understand it without having to build a mental model of a 300+ line function. | |||||
2018-10-16 | content_archive: Pass and take NCASectionHeader instance by reference | Lioncash | 2 | -3/+3 | |
Each header is 512 bytes in size, which is kind of an excessive amount to copy all the time when it's possible to avoid doing so. | |||||
2018-10-16 | XCI: Add function for checking the existence of the program NCA | Lioncash | 3 | -7/+8 | |
The only reason the getter existed was to check whether or not the program NCA was null. Instead, we can just provide a function to query for the existence of it, instead of exposing it entirely. | |||||
2018-10-16 | gl_rasterizer_cache: Refactor to only call GetRegionEnd on surface creation. | bunnei | 2 | -16/+23 | |
2018-10-16 | gl_rasterizer_cache: Only flush when use_accurate_framebuffers is enabled. | bunnei | 2 | -2/+13 | |
2018-10-16 | gl_rasterizer_cache: Separate guest and host surface size managment. | bunnei | 2 | -92/+94 | |
2018-10-16 | gl_rasterizer_cache: Rename GetGLBytesPerPixel to GetBytesPerPixel. | bunnei | 2 | -17/+18 | |
- This does not really have anything to do with OpenGL. | |||||
2018-10-16 | gl_rasterizer_cache: Remove unused FlushSurface method. | bunnei | 2 | -7/+0 | |
2018-10-16 | gl_rasterizer: Implement flushing. | bunnei | 1 | -1/+25 | |
2018-10-16 | gl_rasterizer_cache: Remove usage of Memory::Read/Write functions. | bunnei | 1 | -13/+8 | |
- These cannot be used within the cache, as they change cache state. | |||||
2018-10-16 | gl_rasterizer_cache: Clamp cached surface size to mapped GPU region size. | bunnei | 2 | -19/+37 | |
2018-10-16 | memory_manager: Add a method for querying the end of a mapped GPU region. | bunnei | 2 | -0/+11 | |
2018-10-16 | rasterizer_cache: Reintroduce method for flushing. | bunnei | 3 | -0/+23 | |
2018-10-16 | gl_rasterizer_cache: Reintroduce code for handling swizzle and flush to guest RAM. | bunnei | 2 | -28/+119 | |
2018-10-16 | Implement VI ConvertScalingMode (#1475) | David | 1 | -1/+49 | |
* Implement VI ConvertScalingMode * Fixed push enum * Scale mode now uses Nintendo scale mode as an enum as well | |||||
2018-10-16 | savedata_factory: Add TemporaryStorage SaveDataSpaceId | Zach Hilman | 1 | -1/+4 | |
Required for TemporaryStorage saves (in addition to SaveDataType) | |||||
2018-10-16 | savedata_factory: Add support for DeviceSaveData | Zach Hilman | 1 | -0/+8 | |
Uses the same path as SaveData except with UID 0. Adds a warning if UID is not 0. | |||||
2018-10-16 | file_sys/registered_cache: Use unique_ptr and regular pointers instead of shared_ptrs where applicable | Lioncash | 12 | -51/+53 | |
The data retrieved in these cases are ultimately chiefly owned by either the RegisteredCache instance itself, or the filesystem factories. Both these should live throughout the use of their contained data. If they don't, it should be considered an interface/design issue, and using shared_ptr instances here would mask that, as the data would always be prolonged after the main owner's lifetime ended. This makes the lifetime of the data explicit and makes it harder to accidentally create cyclic references. It also makes the interface slightly more flexible than the previous API, as a shared_ptr can be created from a unique_ptr, but not the other way around, so this allows for that use-case if it ever becomes necessary in some form. | |||||
2018-10-16 | file_sys/control_metadata: Get rid of magic constants | Lioncash | 1 | -3/+6 | |
These are just the size of the data being passed in, so we can specify that via the size() member function. | |||||
2018-10-15 | nso: Return an optional address from LoadModule | Lioncash | 5 | -16/+29 | |
If a malformed NSO is attempted to be loaded, we shouldn't continue onwards. We should be reporting an error and bailing out. | |||||
2018-10-15 | shader_bytecode: Add Control Code enum 0xf | ReinUsesLisp | 1 | -1/+1 | |
Control Code 0xf means to unconditionally execute the instruction. This value is passed to most BRA, EXIT and SYNC instructions (among others) but this may not always be the case. | |||||
2018-10-15 | gl_shader_decompiler: Fixup style inconsistencies | ReinUsesLisp | 1 | -5/+3 | |
2018-10-15 | gl_rasterizer: Silence implicit cast warning in glBindBufferRange | ReinUsesLisp | 1 | -1/+2 | |
2018-10-15 | core_cpu: Make Cpu scheduler instances unique_ptrs instead of shared_ptrs | Lioncash | 10 | -31/+50 | |
2018-10-15 | core: Make the live Cpu instances unique_ptrs instead of shared_ptrs | Lioncash | 1 | -9/+9 | |
There's no need for shared ownership here, as the only owning class instance of those Cpu instances is the System class itself. We can also make the thread_to_cpu map use regular pointers instead of shared_ptrs, given that the Cpu instances will always outlive the cases where they're used with that map. | |||||
2018-10-15 | core: Make the exclusive monitor a unique_ptr instead of a shared_ptr | Lioncash | 5 | -15/+13 | |
Like the barrier, this is owned entirely by the System and will always outlive the encompassing state, so shared ownership semantics aren't necessary here. | |||||
2018-10-15 | core: Make CPUBarrier a unique_ptr instead of a shared_ptr | Lioncash | 3 | -11/+10 | |
This will always outlive the Cpu instances, since it's destroyed after we destroy the Cpu instances on shutdown, so there's no need for shared ownership semantics here. | |||||
2018-10-15 | gl_shader_decompiler: Implement HSET2_R | ReinUsesLisp | 2 | -0/+62 | |
2018-10-15 | gl_shader_decompiler: Implement HSETP2_R | ReinUsesLisp | 2 | -0/+65 | |
2018-10-15 | gl_shader_decompiler: Implement HFMA2 instructions | ReinUsesLisp | 2 | -0/+85 | |
2018-10-15 | gl_shader_decompiler: Implement HADD2_IMM and HMUL2_IMM | ReinUsesLisp | 2 | -0/+73 | |
2018-10-15 | gl_shader_decompiler: Implement non-immediate HADD2 and HMUL2 instructions | ReinUsesLisp | 2 | -0/+75 | |
2018-10-15 | gl_shader_decompiler: Setup base for half float unpacking and setting | ReinUsesLisp | 2 | -0/+98 | |
2018-10-15 | crypto: Various crypto fixes for quickstart guide | Zach Hilman | 2 | -4/+8 | |
2018-10-15 | nso: Make LoadModule take a VfsFile by const reference | Lioncash | 3 | -11/+9 | |
2018-10-15 | nro: Make LoadNro take a VfsFile by const reference | Lioncash | 2 | -6/+6 | |
This function doesn't need to care about ownership semantics, so we can just pass it a reference to the file itself, rather than a std::shared_ptr alias. | |||||
2018-10-15 | svc: Clarify enum values for AddressSpaceBaseAddr and AddressSpaceSize in svcGetInfo() | Lioncash | 4 | -28/+44 | |
So, one thing that's puzzled me is why the kernel seemed to *not* use the direct code address ranges in some cases for some service functions. For example, in svcMapMemory, the full address space width is compared against for validity, but for svcMapSharedMemory, it compares against 0xFFE00000, 0xFF8000000, and 0x7FF8000000 as upper bounds, and uses either 0x200000 or 0x8000000 as the lower-bounds as the beginning of the compared range. Coincidentally, these exact same values are also used in svcGetInfo, and also when initializing the user address space, so this is actually retrieving the ASLR extents, not the extents of the address space in general. | |||||
2018-10-15 | aoc: Read DLC base title ID from RegisteredCache | Zach Hilman | 3 | -2/+18 | |
Falls back to title ID + 0x1000, which is what HOS does. | |||||
2018-10-14 | Implement Arrays on Tex Instruction | FernandoS27 | 1 | -14/+55 | |
2018-10-14 | Stop all threads on svcBreak | David Marcec | 1 | -0/+6 | |
This should help diagnose crashes easier and prevent many users thinking that a game is still running when in fact it's just an audio thread still running(this is typically not killed when svcBreak is hit since the game expects us to do this) | |||||
2018-10-14 | aoc: Return size in ListAddOnContent | Zach Hilman | 1 | -1/+2 | |
2018-10-14 | Fix TLDS | FernandoS27 | 1 | -1/+5 | |
2018-10-14 | Shorten the implementation of 3D swizzle to only 3 functions | FernandoS27 | 1 | -70/+27 | |
2018-10-13 | svc: Implement svcGetProcessInfo | Lioncash | 3 | -4/+50 | |
A fairly basic service function, which only appears to currently support retrieving the process state. This also alters the ProcessStatus enum to contain all of the values that a kernel process seems to be able of reporting with regards to state. | |||||
2018-10-13 | Fix a Crash on Zelda BotW and Splatoon 2, and simplified LoadGLBuffer | FernandoS27 | 2 | -19/+2 | |
2018-10-13 | Propagate depth and depth_block on modules using decoders | FernandoS27 | 8 | -54/+67 | |
2018-10-13 | Remove old Swizzle algorithms and use 3d Swizzle | FernandoS27 | 1 | -93/+69 | |
2018-10-13 | Implement Precise 3D Swizzle | FernandoS27 | 1 | -3/+71 | |
2018-10-13 | Implement Fast 3D Swizzle | FernandoS27 | 1 | -2/+74 | |
2018-10-13 | filesystem: Make CreateFactories() and InstallInterface() take a VfsFilesystem instance by reference | Lioncash | 7 | -20/+19 | |
Neither of these functions alter the ownership of the provided pointer, so we can simply make the parameters a reference rather than a direct shared pointer alias. This way we also disallow passing incorrect memory values like nullptr. | |||||
2018-10-13 | yuzu/main: Simplify OnMenuLoadFile() | Lioncash | 1 | -14/+12 | |
We can utilize QStringList's join() function to perform all of the appending in a single function call. While we're at it, make the extension list a single translatable string and add a disambiguation comment to explain to translators what %1 actually is. | |||||
2018-10-13 | yuzu/main: Apply the [[maybe_unused]] attribute to the parameter of SetDiscordEnabled() | Lioncash | 1 | -1/+1 | |
Depending on whether or not USE_DISCORD_PRESENCE is defined, the "state" parameter can be used or unused. If USE_DISCORD_PRESENCE is not defined, the parameter will be considered unused, which can lead to compiler warnings. So, we can explicitly mark it with [[maybe_unused]] to inform the compiler that this is intentional. | |||||
2018-10-13 | Added ASTC 5x4; 8x5 | Hexagon12 | 3 | -6/+32 | |
2018-10-13 | partition_data_manager: Reserve and insert data within output vector in DecryptPackage2() | Lioncash | 1 | -20/+16 | |
We can just reserve the memory then perform successive insertions instead of needing to use memcpy. This also avoids the need to zero out the output vector's memory before performing the insertions. We can also std::move the output std::vector into the destination so that we don't need to make a completely new copy of the vector, getting rid of an unnecessary allocation. Additionally, we can use iterators to determine the beginning and end ranges of the std::vector instances that comprise the output vector, as the end of one range just becomes the beginning for the next successive range, and since std::vector's iterator constructor copies data within the range [begin, end), this is more straightforward and gets rid of the need to have an offset variable that keeps getting incremented to determine where to do the next std::memcpy. | |||||
2018-10-13 | partition_data_manager: Remove unused std::map instance within DecryptPackage2() | Lioncash | 1 | -2/+0 | |
Aside from emplacing elements into the map, the map itself is never actually queried for contained data. | |||||
2018-10-13 | partition_data_manager: Take package2_keys by const reference | Lioncash | 2 | -2/+3 | |
These are only ever read from, so we don't need to make a copy of all the keys here. | |||||
2018-10-13 | partition_data_manager: Move IV data to where it's needed in DecryptPackage2() | Lioncash | 1 | -3/+1 | |
Given it's only used in one spot and has a fairly generic name, we can just specify it directly in the function call. This also the benefit of automatically moving it. | |||||
2018-10-13 | partition_data_manager: Remove commented out code | Lioncash | 1 | -2/+0 | |
Commented out code shouldn't be left in without a reason indicating why in a comment. | |||||
2018-10-13 | key_manager/partition_data_manager: Silence truncation compiler warnings | Lioncash | 4 | -10/+15 | |
2018-10-13 | partition_data_manager: Dehardcode array bounds | Lioncash | 2 | -7/+12 | |
Instead, we can make it part of the type and make named variables for them, so they only require one definition (and if they ever change for whatever reason, they only need to be changed in one spot). | |||||
2018-10-13 | partition_data_manager: Take VirtualFile by const reference in constructor | Lioncash | 2 | -2/+2 | |
Given the VirtualFile instance isn't stored into the class as a data member, or written to, this can just be turned into a const reference, as the constructor doesn't need to make a copy of it. | |||||
2018-10-13 | partition_data_manager: Amend constructor initializer list order | Lioncash | 1 | -2/+3 | |
Orders the members in the exact order they would be initialized. This also prevents compiler warnings about this sort of thing. | |||||
2018-10-13 | partition_data_manager: Remove unused includes | Lioncash | 2 | -4/+1 | |
Gets unused includes out of the headers and moves them into the cpp file if they're used there instead. | |||||
2018-10-13 | key_manager: Use std::vector's insert() instead of std::copy with a back_inserter | Lioncash | 1 | -2/+2 | |
If the data is unconditionally being appended to the back of a std::vector, we can just directly insert it there without the need to insert all of the elements one-by-one with a std::back_inserter. | |||||
2018-10-13 | key_manager: Brace long conditional body | Lioncash | 1 | -1/+2 | |
If a conditional (or it's body) travels more than one line, it should be braced. | |||||
2018-10-13 | key_manager: Don't assume file seeks and reads will always succeed | Lioncash | 1 | -7/+17 | |
Given the filesystem should always be assumed to be volatile, we should check and bail out if a seek operation isn't successful. This'll prevent potentially writing/returning garbage data from the function in rare cases. This also allows removing a check to see if an offset is within the bounds of a file before perfoming a seek operation. If a seek is attempted beyond the end of a file, it will fail, so this essentially combines two checks into one in one place. | |||||
2018-10-13 | key_manager: Remove unnecessary seek in DeriveSDSeed() | Lioncash | 1 | -1/+0 | |
Given the file is opened a few lines above and no operations are done, other than check if the file is in a valid state, the read/write pointer will always be at the beginning of the file. | |||||
2018-10-13 | patch_manager: Move non-Program RomFS patch log to Debug | Zach Hilman | 1 | -2/+8 | |
Normal Program-type patches will still be logged to aid in debugging, but for others (mainly Control), it was moved to Debug. | |||||
2018-10-13 | content_archive: Move get key log to Trace level | Zach Hilman | 1 | -1/+1 | |
Avoids printing live keys in the general log. | |||||
2018-10-12 | Implemented helper function to correctly calculate a texture's size | FernandoS27 | 2 | -0/+22 | |
2018-10-12 | kernel/process: Make CodeSet a regular non-inherited object | Lioncash | 7 | -83/+45 | |
These only exist to ferry data into a Process instance and end up going out of scope quite early. Because of this, we can just make it a plain struct for holding things and just std::move it into the relevant function. There's no need to make this inherit from the kernel's Object type. | |||||
2018-10-12 | thread: Remove unnecessary memset from ResetThreadContext() | Lioncash | 1 | -4/+1 | |
Regular value initialization is adequate here for zeroing out data. It also has the benefit of not invoking undefined behavior if a non-trivial type is ever added to the struct for whatever reason. | |||||
2018-10-12 | Returned an error before processing other remaps | David Marcec | 1 | -6/+2 | |
2018-10-12 | Made the minimum alignment more clear | David Marcec | 1 | -2/+3 | |
2018-10-12 | svc: Fix typos in sanitizing checks for MapMemory/UnmapMemory | Lioncash | 1 | -3/+3 | |
2018-10-12 | Wip | David Marcec | 2 | -3/+23 | |
2018-10-11 | Dynamically decide handheld variant based on supported npad id priority | David Marcec | 3 | -19/+62 | |
Kirby input still doesn't work, should fix a lot of other games | |||||
2018-10-11 | Added error codes for nvmap | David Marcec | 1 | -12/+59 | |
2018-10-11 | Passing an invalid nmap handle to Remap should throw an error | David Marcec | 1 | -3/+14 | |
Added error for invalid nmap handles | |||||
2018-10-11 | gl_shader_decompiler: Implement VMAD | ReinUsesLisp | 2 | -0/+118 | |
2018-10-11 | nvhost_as_gpu: Flush CPU VAddr on UnmapBuffer. | bunnei | 1 | -3/+4 | |
2018-10-11 | core/CMakeLists: Make all web_service-related libraries private | Lioncash | 1 | -1/+1 | |
Now that all external dependencies are hidden, we can remove json-headers from the publically linked libraries, as the use of this library is now completely hidden from external users of the web_service library. We can also make the web_services library private as well, considering it's not a requirement. If a library needs to link in web_service, it should be done explicitly -- not via indirect linking. | |||||
2018-10-11 | web_backend: Make Client use the PImpl idiom | Lioncash | 5 | -142/+154 | |
Like with TelemetryJson, we can make the implementation details private and avoid the need to expose httplib to external libraries that need to use the Client class. | |||||
2018-10-11 | HwOpus, Implemented DecodeInterleavedWithPerformance | David Marcec | 1 | -3/+34 | |
Used by sonic ages | |||||
2018-10-11 | telemetry_json: Use the PImpl idiom to avoid unnecessary dependency exposure | Lioncash | 2 | -49/+55 | |
Users of the web_service library shouldn't need to care about an external library like json.h. However, given it's exposed in our interface, this requires that other libraries publicly link in the JSON library. We can do better. By using the PImpl idiom, we can hide this dependency in the cpp file and remove the need to link that library in altogether. | |||||
2018-10-11 | telemetry_json: Add missing override specifier to the destructor of TelemetryJson | Lioncash | 1 | -1/+1 | |
2018-10-11 | telemetry_json: Take std::string parameters by value | Lioncash | 2 | -3/+2 | |
Taking them by const reference isn't advisable here, because it means the std::move calls were doing nothing and we were always copying the std::string instances. | |||||
2018-10-11 | telemetry_json: Remove unnecessary includes | Lioncash | 2 | -3/+1 | |
Removes unused includes. Also rectifies a missing <chrono> include. | |||||
2018-10-11 | core/CMakeLists: Use target_compile_definitions instead of add_definitions for specifying ENABLE_WEB_SERVICE | Lioncash | 1 | -1/+1 | |
Avoids introducing the definition to the whole directory space and localizes it to being added to the library that needs it. | |||||
2018-10-11 | svc: Add missing address range sanitizing checks to MapMemory/UnmapMemory | Lioncash | 2 | -12/+81 | |
This adds the missing address range checking that the service functions do before attempting to map or unmap memory. Given that both service functions perform the same set of checks in the same order, we can wrap these into a function and just call it from both functions, which deduplicates a little bit of code. | |||||
2018-10-10 | Added BeginPermitVibrationSession and EndPermitVibrationSession | David Marcec | 3 | -2/+26 | |
Used by Mario Party | |||||
2018-10-10 | Added GetLedPattern and HandheldVariant | David Marcec | 3 | -6/+63 | |
HandheldVariant is for specific games which expect handheld controllers to be at position 8(kirby), however this doesn't fix all games as some games require handhelds to be at position 0(snipperclips) | |||||
2018-10-10 | kernel/thread: Use a regular pointer for the owner/current process | Lioncash | 10 | -39/+41 | |
There's no real need to use a shared pointer in these cases, and only makes object management more fragile in terms of how easy it would be to introduce cycles. Instead, just do the simple thing of using a regular pointer. Much of this is just a hold-over from citra anyways. It also doesn't make sense from a behavioral point of view for a process' thread to prolong the lifetime of the process itself (the process is supposed to own the thread, not the other way around). | |||||
2018-10-10 | Kirby expects handheld controllers to be at position 8 | David Marcec | 1 | -2/+8 | |
2018-10-10 | Add memory Layout to Render Targets and Depth Buffers | FernandoS27 | 3 | -21/+33 | |
2018-10-10 | Added the ability to "disconnect" individual npads | David Marcec | 3 | -16/+40 | |
Fixes arms | |||||
2018-10-10 | Removed unneeded forward declarations | David Marcec | 2 | -13/+2 | |
2018-10-10 | Addressed changes for better hid | David Marcec | 19 | -167/+238 | |
2018-10-10 | "Better Hid" rework part 1 | David Marcec | 22 | -644/+1500 | |
2018-10-10 | Changed all casts in svc_wrap.h to be static_cast instead | David Marcec | 1 | -25/+28 | |
2018-10-10 | Use a better name than "dont_kill_application" | David Marcec | 1 | -2/+2 | |
signal_debugger seems like a more fitting name | |||||
2018-10-10 | Fixed incorrect types for svcBreak | David Marcec | 2 | -3/+8 | |
svcBreak reason should be a u32, not a u64. | |||||
2018-10-10 | Fixed block height settings for RenderTargets and Depth Buffers, and added block width and block depth | FernandoS27 | 5 | -12/+63 | |
2018-10-09 | gl_shader_decompiler: Remove unused variables in TMML's implementation | Lioncash | 1 | -7/+3 | |
Given "y" isn't always used, but "x" is, we can rearrange this to avoid unused variable warnings by changing the names of op_a and op_b | |||||
2018-10-09 | telemetry_session: Remove doxygen comment for a non-existent parameter | Lioncash | 1 | -1/+0 | |
There's no "func" parameter, so this can just be removed. | |||||
2018-10-09 | telemetry_session: Add missing includes | Lioncash | 2 | -2/+5 | |
Prevents potential compilation issues in the future by including missing headers for certain functions and types. | |||||
2018-10-09 | telemetry_session: Remove unimplemented FinalizeAsyncJob prototype | Lioncash | 1 | -2/+0 | |
This isn't implemented anywhere, so it can just be removed. | |||||
2018-10-09 | telemetry_session: Use a std::array in GenerateTelemetryId() | Lioncash | 1 | -2/+4 | |
We don't need to potentially heap-allocate a std::string instance here, given the data is known ahead of time. We can just place it within an array and pass this to the mbedtls functions. | |||||
2018-10-09 | patch_manager: Return a std::unique_ptr from ParseControlNCA() and GetControlMetadata() instead of a std::shared_ptr | Lioncash | 7 | -21/+18 | |
Neither of these functions require the use of shared ownership of the returned pointer. This makes it more difficult to create reference cycles with, and makes the interface more generic, as std::shared_ptr instances can be created from a std::unique_ptr, but the vice-versa isn't possible. This also alters relevant functions to take NCA arguments by const reference rather than a const reference to a std::shared_ptr. These functions don't alter the ownership of the memory used by the NCA instance, so we can make the interface more generic by not assuming anything about the type of smart pointer the NCA is contained within and make it the caller's responsibility to ensure the supplied NCA is valid. | |||||
2018-10-09 | implemented touch in Qt and SDL | NeatNit | 4 | -10/+131 | |
change TouchToPixelPos to return std::pair<int, int> static_cast (SDL) various minor style and code improvements style - PascalCase for function names made touch events private const pointer arg in touch events make TouchToPixelPos a const member function did I do this right? braces on barely-multiline if remove question comment (confirmed in Discord) fixed consts remove unused parameter from TouchEndEvent DRY - High-DPI scaled touch put in separate function also fixes a bug where if you start touching (with either mouse or touchscreen) and drag the mouse to the LEFT of the emulator window, the touch point jumps to the RIGHT side of the touchscreen; draggin to above the window would make it jump to the bottom. implicit conversion from QPoint to QPointF, apparently I have no idea what const even means but I'll put it here anyway remove unused or used-once variables make touch scaling functions const, and put their implementations together removed unused FingerID parameters QTouchEvent forward declaration; add comment to TouchBegin that was lost in an edit better DRY in SDL To do -> TODO(NeatNit) remove unused include | |||||
2018-10-09 | ips_layer: Avoid constructing std::vector instances where not necessary | Lioncash | 1 | -6/+25 | |
We can just compare the existing std::vector instance with a constexpr std::array containing the desired match. This is lighter resource-wise, as we don't need to allocate on the heap. | |||||
2018-10-09 | ips_layer: Remove unnecessary explicit std::pair constructor in std::array | Lioncash | 1 | -5/+13 | |
Makes the layout of the array consistent, by making all elements match, instead of special-casing the first one. | |||||
2018-10-09 | ips_layer: Add missing includes | Lioncash | 2 | -7/+17 | |
Adds missing includes to prevent potential compilation issues in the future. Also moves the definition of a struct into the cpp file, so that some includes don't need to be introduced within the header. | |||||
2018-10-09 | ips_layer: std::move data within PatchIPS() and Apply() | Lioncash | 1 | -2/+5 | |
We don't need to make a copy of the read data, so we can std::move it into the make_shared call here. | |||||
2018-10-09 | ips_layer: Silence truncation and conversion warnings | Lioncash | 1 | -3/+3 | |
Makes type conversions explicit to avoid compiler warnings. | |||||
2018-10-09 | Implement Scissor Test | FernandoS27 | 1 | -4/+9 | |
2018-10-09 | Added bitfield instead of manually checking if the bit is set | David Marcec | 1 | -4/+12 | |
2018-10-09 | Assert Scissor tests | FernandoS27 | 3 | -1/+31 | |
2018-10-09 | EffectOutStatus padding is now in hex | David Marcec | 1 | -1/+1 | |
2018-10-09 | Actual kill execution when the bit isn't set, not the other way around | David Marcec | 1 | -1/+1 | |
2018-10-09 | svcBreak, Signalling to the debugger should not kill execution | David Marcec | 1 | -5/+12 | |
When loading NROs, svcBreak is called to signal to the debugger that a new "module" is loaded. As no debugger is technically attached we shouldn't be killing the programs execution. | |||||
2018-10-08 | Unmapping an unmapped buffer should succeed | David Marcec | 1 | -1/+6 | |
Hardware tests show that trying to unmap an unmapped buffer already should always succeed. Hardware test was tested up to 32 iterations of attempting to unmap | |||||
2018-10-07 | gl_shader_decompiler: Move position varying location from 15 to 0 and apply an offset | ReinUsesLisp | 1 | -6/+10 | |
2018-10-07 | gl_shader_decompiler: Implement geometry shaders | ReinUsesLisp | 10 | -107/+522 | |
2018-10-07 | video_core: Allow LabelGLObject to use extra info on any object | ReinUsesLisp | 1 | -10/+14 | |
2018-10-07 | nso/nro: Use default allocation size for arg_data | Zach Hilman | 4 | -14/+20 | |
2018-10-07 | cmd: Support passing game arguments from command line | Zach Hilman | 4 | -10/+14 | |
Uses -p (--program) and following string as args. | |||||
2018-10-07 | qt: Add UI option to configure arguments | Zach Hilman | 3 | -0/+27 | |
2018-10-07 | settings: Add program_args string setting | Zach Hilman | 1 | -0/+1 | |
2018-10-07 | nso/nro: Add NSO arguments structure to data section | Zach Hilman | 4 | -3/+38 | |
Only added if arguments string is non-empty and a pass is requested by loader. | |||||
2018-10-07 | partition_data_manager: Rename system files for hekate | Zach Hilman | 6 | -195/+247 | |
x | |||||
2018-10-07 | qt: Add rederive keyset menu option | Zach Hilman | 3 | -49/+89 | |
2018-10-07 | qt: Add key derivation progress bar on initial setup | Zach Hilman | 1 | -0/+52 | |
2018-10-07 | crypto: Add PartitionDataManager | Zach Hilman | 3 | -0/+692 | |
Keeps track of system files for key derivation | |||||
2018-10-07 | key_manager: Add support for loading keys from partition data | Zach Hilman | 2 | -0/+88 | |
2018-10-07 | key_manager: Add ETicket key derivation | Zach Hilman | 3 | -2/+277 | |
Derives titlekeys | |||||
2018-10-07 | key_manager: Add base key derivation | Zach Hilman | 2 | -4/+220 | |
Derives master keys, game encryption keys, and package1/2 keys | |||||
2018-10-07 | key_manager: Add BIS key getter | Zach Hilman | 2 | -2/+19 | |
2018-10-07 | key_manager: Add support for more keys | Zach Hilman | 2 | -3/+99 | |
TSEC, SBK, BIS, and other Sources for proper derivation | |||||
2018-10-07 | key_manager: Add keyblob support | Zach Hilman | 2 | -0/+14 | |
2018-10-07 | key_manager: Add support for crypto revisions past 04 | Zach Hilman | 1 | -43/+63 | |
2018-10-07 | key_manager: Add support for comments in keyfiles | Zach Hilman | 1 | -0/+3 | |
2018-10-07 | vfs: Move forward declarations to separate file | Zach Hilman | 2 | -9/+22 | |
2018-10-07 | key_manager: Add support for console-specific keyfile | Zach Hilman | 2 | -3/+13 | |
2018-10-07 | key_manager: Rename KEK to Kek | Zach Hilman | 2 | -8/+9 | |
2018-10-07 | Fixed assertion due to CountAddOnContent | David Marcec | 1 | -5/+5 | |
Word count should be 3 since we're pushing a result code and a u32. Also fixed up compiler warnings due to casting | |||||
2018-10-07 | Fixups for softlock | David Marcec | 2 | -6/+7 | |
2018-10-07 | Fixed missing return | David Marcec | 1 | -1/+1 | |
Softlock explanation: after effects are initialized in smo, nothing actually changes the state. It expects the state to always be initialized. With the previous testing, updating the states much like how we handle the memory pools continue to have the softlock(which is why I said it probably wasn't effects) after further examination it seems like effects need to be initialized but the state remains unchanged until further notice. For now, assertions are added for the aux buffers to see if they update, unable to check as I haven't gotten smo to actually update them yet. | |||||
2018-10-07 | Fixed smo softlock | David Marcec | 2 | -13/+120 | |
2018-10-07 | logging: Add DebuggerBackend for logging to Visual Studio | Carl Kenner | 4 | -2/+29 | |
2018-10-07 | gl_rasterizer: Fixup undefined behaviour in SetupDraw | ReinUsesLisp | 1 | -0/+1 | |
2018-10-06 | yuzu/yuzu_cmd: Add checks for required extension ARB_copy_image. | bunnei | 2 | -0/+4 | |
2018-10-06 | Implemented Depth Compare and Shadow Samplers | FernandoS27 | 6 | -65/+224 | |
2018-10-06 | Remove "#" in the version number | fearlessTobi | 1 | -1/+1 | |
So that people can stop using it in issue/pr comments and randomly link some other issue/pr unintentionally. | |||||
2018-10-06 | citra_qt/configuration: misc input tab improvements | zhupengfei | 5 | -19/+119 | |
* Added a context menu on the buttons including Clear & Restore Default * Allow clearing (unsetting) inputs. Added a Clear All button * Allow restoring a single input to default (instead of all) | |||||
2018-10-06 | Added forward define for ServerPort | David Marcec | 2 | -4/+6 | |
2018-10-06 | fermi_2d: Implement simple copies with AccelerateSurfaceCopy. | bunnei | 3 | -24/+36 | |
2018-10-06 | gl_rasterizer: Add rasterizer cache code to handle accerated fermi copies. | bunnei | 5 | -16/+60 | |
2018-10-06 | gl_rasterizer_cache: Implement a simpler surface copy using glCopyImageSubData. | bunnei | 1 | -0/+21 | |
2018-10-06 | qt: Update telemetry links | Lioncash | 2 | -2/+2 | |
These were pointing to a non-existent webpage. | |||||
2018-10-06 | Ported #4296 from citra | David Marcec | 3 | -1/+25 | |
This will allow us to easily remove the use of "NFC" in "System" | |||||
2018-10-06 | kernel/mutex: Amend behavior of TransferMutexOwnership() | Lioncash | 1 | -1/+1 | |
This was the result of a typo accidentally introduced in e51d715700a35a8f14e5b804b6f7553c9a40888b. This restores the previous correct behavior. The behavior with the reference was incorrect and would cause some games to fail to boot. | |||||
2018-10-05 | thread: Make the scheduler pointer a regular pointer | balika011 | 2 | -4/+4 | |
Conceptually, it doesn't make sense for a thread to be able to persist the lifetime of a scheduler. A scheduler should be taking care of the threads; the threads should not be taking care of the scheduler. If the threads outlive the scheduler (or we simply don't actually terminate/shutdown the threads), then it should be considered a bug that we need to fix. Attributing this to balika011, as they opened #1317 to attempt to fix this in a similar way, but my refactoring of the kernel code caused quite a few conflicts. | |||||
2018-10-05 | romfs_factory: Extract packed update setter to new function | Zach Hilman | 10 | -9/+38 | |
2018-10-05 | patch_manager: Add support for NSP packed updates | Zach Hilman | 2 | -3/+10 | |
Reads as Update (NSP) in add-ons | |||||
2018-10-05 | game_list: Add XCI update versioning to game list | Zach Hilman | 1 | -4/+8 | |
2018-10-05 | patch_manager: Add support for packed updates | Zach Hilman | 4 | -5/+18 | |
Will prefer any installed update over the packed version. | |||||
2018-10-05 | loader: Add getter for packed update | Zach Hilman | 6 | -3/+58 | |
Reads the update included with the game if it has one and adds the new ErrorNoPackedUpdate status. | |||||
2018-10-05 | loader: Add ReadRomFSIVFCOffset to NSP, XCI, and NAX loaders | Zach Hilman | 6 | -6/+20 | |
Fixes errors with certain updates | |||||
2018-10-05 | text_formatter: Avoid unnecessary string temporary creation in PrintMessage() | Lioncash | 1 | -1/+1 | |
operator+ for std::string creates an entirely new string, which is kind of unnecessary here if we just want to append a null terminator to the existing one. Reduces the total amount of potential allocations that need to be done in the logging path. | |||||
2018-10-04 | patch_manager: Avoid romfs_ext requirement for patching | Zach Hilman | 1 | -4/+1 | |
2018-10-04 | fsmitm_romfsbuild: Extract stubs and IPS to romfs_ext dir | Zach Hilman | 5 | -21/+38 | |
2018-10-04 | fsmitm_romfsbuild: Add support for stubbing and IPS patches in LFS | Zach Hilman | 1 | -0/+14 | |
2018-10-04 | ips_layer: Fix inaccuracies with comments and flags | Zach Hilman | 3 | -16/+51 | |
Specifically bugs/crashes that arise when putting them in positions that are legal but not typical, such as midline, between patch data, or between patch records. | |||||
2018-10-04 | ips_layer: Deduplicate resource usage | Zach Hilman | 5 | -33/+39 | |
2018-10-04 | ips_layer: Add support for escape sequences and midline comments | Zach Hilman | 3 | -8/+41 | |
More accurately follows IPSwitch specification. | |||||
2018-10-04 | patch_manager: Add support for IPSwitch format patches | Zach Hilman | 1 | -22/+56 | |
2018-10-04 | ips_layer: Add IPSwitchCompiler to process IPSwitch format | Zach Hilman | 2 | -0/+168 | |
2018-10-04 | hex_util: Add HexVectorToString and HexStringToVector | Zach Hilman | 2 | -0/+24 | |
Converts between bytes and strings when the size is not known at compile time. | |||||
2018-10-04 | ui_settings: Place definition of the theme array within the cpp file | Lioncash | 3 | -5/+10 | |
Placing the array wholesale into the header places a copy of the whole array into every translation unit that uses the data, which is wasteful. Particularly given that this array is referenced from three different translation units. This also changes the array to contain pairs of const char*, rather than QString instances. This way, the string data is able to be fixed into the read-only segment of the program, as well as eliminate static constructors/heap allocation immediately on program start. | |||||
2018-10-04 | kernel/thread: Make all instance variables private | Lioncash | 15 | -227/+418 | |
Many of the member variables of the thread class aren't even used outside of the class itself, so there's no need to make those variables public. This change follows in the steps of the previous changes that made other kernel types' members private. The main motivation behind this is that the Thread class will likely change in the future as emulation becomes more accurate, and letting random bits of the emulator access data members of the Thread class directly makes it a pain to shuffle around and/or modify internals. Having all data members public like this also makes it difficult to reason about certain bits of behavior without first verifying what parts of the core actually use them. Everything being public also generally follows the tendency for changes to be introduced in completely different translation units that would otherwise be better introduced as an addition to the Thread class' public interface. | |||||
2018-10-04 | gl_rasterizer: Implement quads topology | ReinUsesLisp | 8 | -46/+236 | |
2018-10-03 | Implemented Texture Processing Modes in TEXS and TLDS | FernandoS27 | 1 | -5/+42 | |
2018-10-03 | submission_package: Avoid dangling std::string_view within SetTicketKeys() | Lioncash | 1 | -2/+5 | |
GetName() returns a std::string by value, not by reference, so after the std::string_view is constructed, it's not well defined to actually execute any member functions of std::string_view that attempt to access the data, as the std::string has already been destroyed. Instead, we can just use a std::string and erase the last four characters. | |||||
2018-10-03 | submission_package: Correct location of null check within SetTicketKeys() | Lioncash | 1 | -3/+6 | |
If a ticket file was ever a null pointer, we'd cause a null pointer dereference, as we were calling GetExtension() on the pointer instance. | |||||
2018-10-03 | submission_package: Use std::string's rfind() when looking for the extension in InitializeExeFSAndRomFS() | Lioncash | 1 | -1/+1 | |
When searching for a file extension, it's generally preferable to begin the search at the end of the string rather than the beginning, as the whole string isn't going to be walked just to check for something at the end of it. | |||||
2018-10-03 | submission_package: Ensure the 'extracted' member variable is always initialized | Lioncash | 2 | -3/+1 | |
If an error occurs when constructing the PartitionFilesystem instance, the constructor would be exited early, which wouldn't initialize the extracted data member, making it possible for other code to perform an uninitialized read by calling the public IsExtractedType() member function. This prevents that. | |||||
2018-10-03 | submission_package: Move ExeFS and RomFS initialization to its own function | Lioncash | 2 | -10/+18 | |
Like the other two bits of factored out code, this can also be put within its own function. We can also modify the code so that it accepts a const reference to a std::vector of files, this way, we can deduplicate the file retrieval. Now the constructor for NSP isn't a combination of multiple behaviors in one spot. It's nice and separate. | |||||
2018-10-03 | submission_package: Move NCA reading code to its own function | Lioncash | 2 | -43/+48 | |
This too, is completely separate behavior from what is in the constructor, so we can move this to its own isolated function to keep everything self-contained. | |||||
2018-10-03 | submission_package: Move ticket key setting to its own function | Lioncash | 1 | -21/+28 | |
This behavior is entirely independent of the surrounding code, so it can be put in its own function to keep the behavior separate. | |||||
2018-10-03 | submission_package: Invert conditionals within NSP's constructor to reduce nesting | Lioncash | 1 | -45/+49 | |
We can use early continues here to reduce the amount of nesting. | |||||
2018-10-03 | card_image: Ensure program_nca_status is always initialized | Lioncash | 1 | -1/+3 | |
If any of the error paths before the NCA retrieval are taken, it'll result in program_nca_status being left in an inconsistent state. So we initialize it by default with a value indicating an error. | |||||
2018-10-03 | aoc_u: Fix edge case with DLC that causes breaks | Zach Hilman | 1 | -1/+1 | |
In some games (Splatoon 2 and Splatoon 2 Splatfest World Premiere, notably), pass offset=0 and count=2047 into the ListAddOnContent method which should return all DLCs for the current title. The (presumably) intended behavior is to successfully return a empty array but because of a < v. <= in an if statement, a failure error code was returned causing these games to svcBreak. This fixes that if statement. | |||||
2018-10-03 | services/fsp_srv: Amend service function table | Lioncash | 1 | -0/+2 | |
Adds new functions that have been given names to the table. Information is based off what is provided on Switchbrew. | |||||
2018-10-03 | service/lbl: Update service function table | Lioncash | 1 | -19/+19 | |
Amends the lbl service table to include new names of functions that were added to Switchbrew. | |||||
2018-10-03 | configure_input: Make analog mapping strings translatable | Lioncash | 1 | -3/+3 | |
These strings are user-facing, so they should be specified as translatable with tr(). | |||||
2018-10-03 | configure_audio: Move combo box index setting to their own functions | Lioncash | 2 | -11/+25 | |
Keeps the individual behaviors in their own functions, and cleanly separate. We can also do a little better by converting the relevant IDs within the core to a QString only once, instead of converting every string into a std::string. | |||||
2018-10-03 | configure_audio: Use QString::fromStdString() for converting audio device names | Lioncash | 1 | -3/+3 | |
This ensures that the proper codec will always be used no matter what. It also avoids relying on ASCII conversions. | |||||
2018-10-03 | configure_audio: Add disambiguation comment for the volume percentage string | Lioncash | 2 | -4/+8 | |
Disambiguates what the string represents to help translators more easily understand what it is that they're translating. While we're at it, we can move the code to its own function, so that we don't need to specify the same string twice. | |||||
2018-10-03 | configure_graphics: Make functions internally linked where applicable | Lioncash | 1 | -21/+23 | |
These aren't used outside of this translation unit, so they can be internally linked. | |||||
2018-10-02 | nso: Optimize loading of IPS patches | Zach Hilman | 5 | -51/+43 | |
Avoid resource-heavy classes and remove quasi-duplicated code. | |||||
2018-10-02 | string_util: unify UTF8<->UTF16 conversion to codecvt | Weiyi Wang | 1 | -109/+6 | |
2018-10-02 | string_util: remove TString conversion for windows | Weiyi Wang | 2 | -19/+1 | |
First of all they are foundamentally broken. As our convention is that std::string is always UTF-8, these functions assume that the multi-byte character version of TString (std::string) from windows is also in UTF-8, which is almost always wrong. We are not going to build multi-byte character build, and even if we do, this dirty work should be handled by frontend framework early. | |||||
2018-10-02 | string_util: remove ShiftJIS/CP1252 conversion function | Weiyi Wang | 2 | -22/+0 | |
We always use unicode internally. Any dirty work of conversion with other codec should be handled by frontend framework (Qt). Further more, ShiftJIS/CP1252 are not special (they are not code set used by 3ds, or any guest/host dependencies we have), so there is no reason to specifically include them | |||||
2018-10-02 | Review comments - part 5 | fearlessTobi | 4 | -8/+7 | |
2018-10-02 | Review comments -part 4 | fearlessTobi | 3 | -2/+7 | |
2018-10-02 | Review comments - part 3 | fearlessTobi | 6 | -25/+7 | |
2018-10-02 | web_backend: protect jwt cache with a mutex | Weiyi Wang | 2 | -1/+4 | |
2018-10-02 | Address more review comments | fearlessTobi | 1 | -1/+1 | |
2018-10-02 | Address a bunch of review comments | fearlessTobi | 11 | -19/+27 | |
2018-10-02 | Port web_service from Citra | fearlessTobi | 37 | -34/+1554 | |
2018-10-01 | deconstructed_rom_directory: Force NSO loader to patch NSOs | Zach Hilman | 1 | -1/+3 | |
2018-10-01 | nso: Add framework to support patching of uncompressed NSOs | Zach Hilman | 2 | -2/+17 | |
2018-10-01 | patch_manager: Add PatchNSO function | Zach Hilman | 3 | -0/+104 | |
While PatchExeFS operated on the entire directory, this function operates on the uncompressed NSO. Avoids copying decompression code to PatchManager. | |||||
2018-10-01 | patch_manager: Use strings for patch type instead of enum | Zach Hilman | 3 | -33/+36 | |
2018-10-01 | file_sys: Implement function to apply IPS patches | Zach Hilman | 2 | -0/+103 | |
2018-10-01 | nso: Replace NSOHeader padding bytes with build ID | Zach Hilman | 1 | -2/+1 | |
2018-10-01 | gl_rasterizer: Fixup unassigned point sizes | ReinUsesLisp | 1 | -1/+4 | |
2018-10-01 | aoc_u: Extract AccumulateAOCTitleIDs to separate function | Zach Hilman | 2 | -21/+28 | |
2018-10-01 | aoc_u: Implement GetAddOnContentBaseId | Zach Hilman | 3 | -5/+8 | |
Command #5 | |||||
2018-10-01 | aoc_u: Implement Count, List and Prepare AddOnContent | Zach Hilman | 2 | -3/+78 | |
Commands #2, #3, and #7 | |||||
2018-10-01 | romfs_factory: Read from all locations with StorageId None | Zach Hilman | 1 | -26/+25 | |
Previous behavior was to assert. Seems to mirror expected game behavior. | |||||
2018-10-01 | patch_manager: Add DLC recognition to PatchManager | Zach Hilman | 2 | -0/+27 | |
2018-09-30 | gl_rasterizer_cache: Fixes to how we do render to cubemap. | bunnei | 2 | -32/+5 | |
- Fixes issues with Splatoon 2. | |||||
2018-09-30 | gl_rasterizer_cache: Add check for array rendering to cubemap texture. | bunnei | 1 | -0/+8 | |
2018-09-30 | gl_rasterizer_cache: Implement render to cubemap. | bunnei | 3 | -119/+218 | |
2018-09-30 | gl_shader_decompiler: TEXS: Implement TextureType::TextureCube. | bunnei | 1 | -0/+8 | |
2018-09-30 | gl_rasterizer_cache: Add support for SurfaceTarget::TextureCubemap. | bunnei | 2 | -1/+36 | |
2018-09-30 | gl_rasterizer_cache: Implement LoadGLBuffer for Texture2DArray. | bunnei | 1 | -0/+8 | |
2018-09-30 | gl_rasterizer_cache: Update BlitTextures to support non-Texture2D ColorTexture surfaces. | bunnei | 1 | -23/+88 | |
2018-09-30 | gl_rasterizer_cache: Track texture target and depth in the cache. | bunnei | 1 | -2/+3 | |
2018-09-30 | gl_rasterizer_cache: Workaround for Texture2D -> Texture2DArray scenario. | bunnei | 3 | -6/+21 | |
2018-09-30 | gl_rasterizer_cache: Keep track of surface 2D size separately from total size. | bunnei | 2 | -32/+46 | |
2018-09-30 | Fix trailing whitespace | raven02 | 1 | -1/+4 | |
2018-09-30 | kernel/svc: Implement svcGetThreadContext() | Lioncash | 3 | -2/+37 | |
Now that we have all of the rearranging and proper structure sizes in place, it's fairly trivial to implement svcGetThreadContext(). In the 64-bit case we can more or less just write out the context as is, minus some minor value sanitizing. In the 32-bit case we'll need to clear out the registers that wouldn't normally be accessible from a 32-bit AArch32 exectuable (or process). | |||||
2018-09-30 | kernel/process: Add a data member to determine if a process is 64-bit or not. | Lioncash | 2 | -0/+11 | |
This will be necessary for the implementation of svcGetThreadContext(), as the kernel checks whether or not the process that owns the thread that has it context being retrieved is a 64-bit or 32-bit process. If the process is 32-bit, then the upper 15 general-purpose registers and upper 16 vector registers are cleared to zero (as AArch32 only has 15 GPRs and 16 128-bit vector registers. not 31 general-purpose registers and 32 128-bit vector registers like AArch64). | |||||
2018-09-30 | kernel/process: Make data member variables private | Lioncash | 18 | -75/+120 | |
Makes the public interface consistent in terms of how accesses are done on a process object. It also makes it slightly nicer to reason about the logic of the process class, as we don't want to expose everything to external code. | |||||
2018-09-30 | arm_interface: Add missing fpsr/tpidr members to the ThreadContext struct | Lioncash | 3 | -5/+15 | |
Internally within the kernel, it also includes a member variable for the floating-point status register, and TPIDR, so we should do the same here to match it. While we're at it, also fix up the size of the struct and add a static assertion to ensure it always stays the correct size. | |||||
2018-09-30 | Implement ISystemDisplayService::GetDisplayMode | raven02 | 1 | -1/+19 | |
2018-09-29 | loader: Make the Load() function take a process as a regular reference, not a SharedPtr | Lioncash | 18 | -42/+28 | |
A process should never require being reference counted in this situation. If the handle to a process is freed before this function is called, it's definitely a bug with our lifetime management, so we can put the requirement in place for the API that the process must be a valid instance. | |||||
2018-09-28 | kernel/object: Remove unnecessary std::move from DynamicObjectCast() | Lioncash | 2 | -3/+2 | |
boost::static_pointer_cast for boost::intrusive_ptr (what SharedPtr is), takes its parameter by const reference. Given that, it means that this std::move doesn't actually do anything other than obscure what the function's actual behavior is, so we can remove this. To clarify, this would only do something if the parameter was either taking its argument by value, by non-const ref, or by rvalue-reference. | |||||
2018-09-28 | video_core: Implement point_size and add point state sync | ReinUsesLisp | 5 | -1/+27 | |
2018-09-28 | gl_state: Pack sampler bindings into a single ARB_multi_bind | ReinUsesLisp | 5 | -8/+25 | |
2018-09-27 | qt: Install System TitleTypes to System NAND | Zach Hilman | 1 | -4/+14 | |
Fixes an issue where installed system archive NCAs would be installed to user NAND and not recognized by games. | |||||
2018-09-26 | fsmitm_romfsbuild: std::move std::vector instances in Build() | Lioncash | 1 | -2/+2 | |
Avoids making copies of large std::vector instances where it's trivially avoidable to do so. | |||||
2018-09-26 | fsmitm_romfsbuild: Replace manual value aligning with Common::AlignUp() | Lioncash | 1 | -12/+11 | |
Theres no need to do explicit bitwise arithmetic here, when we have a function that does this with a more descriptive name. | |||||
2018-09-26 | patch_manager: Invert conditionals within ApplyLayeredFS() | Lioncash | 1 | -27/+30 | |
Avoids the need to nest code quite a bit by early-exiting in error cases. | |||||
2018-09-26 | video_core: Add asserts for CS, TFB and alpha testing | ReinUsesLisp | 5 | -3/+92 | |
Add asserts for compute shader dispatching, transform feedback being enabled and alpha testing. These have in common that they'll probably break rendering without logging. | |||||
2018-09-26 | vfs_vector: Amend initializer list order in VectorVfsFile's constructor initializer list | Lioncash | 1 | -1/+1 | |
Orders the initializer list members to be in the same order that they would be initialized in. Avoids compiler warnings. | |||||
2018-09-26 | fsmitm_romfsbuild: Avoid type truncation warnings | Lioncash | 1 | -7/+10 | |
Cast where explicitly necessary and in other cases we can simply modify the algorithm to accomodate larger data. | |||||
2018-09-26 | fsmitm_romfsbuild: Remove unnecessary constructors and initializers for RomFSBuildFileContext and RomFSBuildDirectoryContext | Lioncash | 1 | -5/+3 | |
There's no need to duplicate in-class initializers with a constructor initializer list. std::strings also initialize to empty by default. | |||||
2018-09-26 | fsmitm_romfsbuild: Remove unnecessary loops in Build() | Lioncash | 1 | -6/+0 | |
The std::vector instances are already initially allocated with all entries having these values, there's no need to loop through and fill them with it again when they aren't modified. | |||||
2018-09-26 | fsmitm_romfsbuild: Make auto variable into a std::size_t variable within Build() | Lioncash | 1 | -1/+1 | |
auto x = 0; auto-deduces x to be an int. This is undesirable when working with unsigned values. It also causes sign conversion warnings. Instead, we can make it a proper unsigned value with the correct width that the following expressions operate on. | |||||
2018-09-26 | yuzu/main: Resolve precedence bug within CalculateRomFSEntrySize() | Lioncash | 1 | -1/+1 | |
Ternary operators have a lower precedence than arithmetic operators, so what was actually occurring here is "return (out + full) ? x : y" which most definitely isn't intended, given we calculate out recursively above. We were essentially doing a lot of work for nothing. | |||||
2018-09-26 | yuzu/main: Move functions stored into static std::function instances out of OnGameListDumpRomFS() | Lioncash | 1 | -42/+42 | |
This can cause warnings about static constructors, and is also not ideal performance-wise due to the indirection through std::function. This also keeps the behavior itself separate from the surrounding code, which can make it nicer to read, due to the size of the code. | |||||
2018-09-26 | vfs/etc: Append std:: to size_t usages | Lioncash | 7 | -29/+30 | |
Given we just recently had a patch backport this from citra, let's try and keep the convention uniform. | |||||
2018-09-26 | vfs_concat/vfs_layered: Remove friend declarations from ConcatenatedVfsFile | Lioncash | 8 | -61/+59 | |
Given these are only added to the class to allow those functions to access the private constructor, it's a better approach to just make them static functions in the interface, to make the dependency explicit. | |||||
2018-09-25 | vfs_static: Remove template byte parameter from StaticVfsFile | Lioncash | 4 | -42/+42 | |
This converts it into a regular constructor parameter. There's no need to make this a template parameter on the class when it functions perfectly well as a constructor argument. This also reduces the amount of code bloat produced by the compiler, as it doesn't need to generate the same code for multiple different instantiations of the same class type, but with a different fill value. | |||||
2018-09-25 | service: Add missing headers inclusions where applicable | Lioncash | 5 | -1/+7 | |
Gets rid of a few indirect inclusions. | |||||
2018-09-25 | core_cpu: Make arm_interface instances a std::unique_ptr | Lioncash | 2 | -4/+4 | |
This is only exposed by reference, so we can just make it a unique pointer to get rid of the need to also use reference counting for the pointer. | |||||
2018-09-25 | kernel/scheduler: Take ARM_Interface instance by reference in the constructor | Lioncash | 3 | -10/+10 | |
It doesn't make sense to allow a scheduler to be constructed around a null pointer. | |||||
2018-09-25 | memory: Dehardcode the use of fixed memory range constants | Lioncash | 11 | -75/+60 | |
The locations of these can actually vary depending on the address space layout, so we shouldn't be using these when determining where to map memory or be using them as offsets for calculations. This keeps all the memory ranges flexible and malleable based off of the virtual memory manager instance state. | |||||
2018-09-25 | svc: Report correct memory-related values within some of the cases in svcGetInfo() | Lioncash | 3 | -28/+41 | |
Previously, these were reporting hardcoded values, but given the regions can change depending on the requested address spaces, these need to report the values that the memory manager contains. | |||||
2018-09-25 | memory: Dehardcode the use of a 36-bit address space | Lioncash | 6 | -22/+61 | |
Given games can also request a 32-bit or 39-bit address space, we shouldn't be hardcoding the address space range as 36-bit. | |||||
2018-09-24 | process/vm_manager: Amend API to allow reading parameters from NPDM metadata | Lioncash | 10 | -38/+259 | |
Rather than hard-code the address range to be 36-bit, we can derive the parameters from supplied NPDM metadata if the supplied exectuable supports it. This is the bare minimum necessary for this to be possible. The following commits will rework the memory code further to adjust to this. | |||||
2018-09-24 | Implemented fatal:u properly (#1347) | David | 3 | -4/+140 | |
* Implemented fatal:u properly fatal:u now is properly implemented with all the ipc cmds. Error reports/Crash reports are also now implemented for fatal:u. Crash reports save to yuzu/logs/crash_reports/ The register dump is currently known as sysmodules send all zeros. If there are any non zero values for the "registers" or the unknown values, let me know! * Fatal:U fixups * Made fatal:u execution break more clear * Fatal fixups | |||||
2018-09-24 | Stubbed IRS (#1349) | David | 4 | -18/+169 | |
* Stubbed IRS Currently we have no ideal way of implementing IRS. For the time being we should have the functions stubbed until we come up with a way to emulate IRS properly. * Added IRS to logging backend * Forward declared shared memory for irs | |||||
2018-09-24 | fsmitm: Cleanup and modernize fsmitm port | Zach Hilman | 22 | -378/+378 | |
2018-09-24 | stream: Preserve enum class type in GetState() | Lioncash | 5 | -12/+12 | |
Preserves the meaning/type-safetiness of the stream state instead of making it an opaque u32. This makes it usable for other things outside of the service HLE context. | |||||
2018-09-24 | svc: Updated svc names | tech4me | 1 | -7/+7 | |
2018-09-23 | Added glObjectLabels for renderdoc for textures and shader programs (#1384) | David | 4 | -0/+48 | |
* Added glObjectLabels for renderdoc for textures and shader programs * Changed hardcoded "Texture" name to reflect the texture type instead * Removed string initialize | |||||
2018-09-23 | correct BC6H | greggameplayer | 1 | -2/+2 | |
2018-09-23 | Added audren:u#GetAudioRendererState | David Marcec | 5 | -1/+21 | |
2018-09-23 | FPCR register was uninitialized at start up | Philippe Babin | 1 | -1/+1 | |
2018-09-22 | common/thread: remove YieldCPU() | Weiyi Wang | 1 | -8/+0 | |
simply use the standard library yield() | |||||
2018-09-22 | game_list: Add Qt SmoothTransformation to picture scaling | Zach Hilman | 1 | -1/+1 | |
2018-09-22 | qt: Add UI elements for LayeredFS and related tools | Zach Hilman | 6 | -5/+162 | |
2018-09-22 | romfs: Implement CreateRomFS | Zach Hilman | 2 | -4/+25 | |
2018-09-22 | file_sys: Port Atmosphere-NX fs_mitm implementation | Zach Hilman | 2 | -0/+474 | |
2018-09-22 | filesystem: Add LayeredFS VFS directory getter | Zach Hilman | 2 | -1/+14 | |
2018-09-22 | bis_factory: Add mod directory VFS getter | Zach Hilman | 3 | -3/+18 | |
2018-09-22 | patch_manager: Add LayeredFS mods support | Zach Hilman | 2 | -1/+44 | |
2018-09-22 | vfs_concat: Rewrite and fix ConcatenatedVfsFile | Zach Hilman | 2 | -14/+59 | |
2018-09-22 | vfs_layered: Add LayeredVfsDirectory | Zach Hilman | 2 | -0/+178 | |
Reads multiple dirs through as if a waterfall. | |||||
2018-09-22 | vfs_vector: Add VectorVfsFile | Zach Hilman | 2 | -0/+75 | |
Maps a vector into the VFS interface. | |||||
2018-09-22 | vfs_static: Add StaticVfsFile | Zach Hilman | 2 | -0/+78 | |
Always returns the template argument byte for all reads. Doesn't support writes. | |||||
2018-09-22 | vfs: Add and rewite VfsRawCopy functions | Zach Hilman | 2 | -6/+36 | |
2018-09-22 | vfs: Add GetEntries method | Zach Hilman | 4 | -0/+32 | |
Maps name string to directory or file. | |||||
2018-09-22 | common_paths: Add Load and Dump dirs | Zach Hilman | 3 | -0/+6 | |
2018-09-22 | gl_state: Remove unused type alias | Lioncash | 2 | -4/+1 | |
This isn't used anywhere within the header, so we can remove it, along with the include that was previously necessary. This also uncovers an indirect include in the cpp file for the assertion macros. | |||||
2018-09-21 | Update config.cpp | Valentin Vanelslande | 1 | -1/+1 | |
2018-09-21 | shader_bytecode: Lay out the Ipa-related enums better | Lioncash | 1 | -2/+12 | |
This is more consistent with the surrounding enums. | |||||
2018-09-21 | shader_bytecode: Make operator== and operator!= of IpaMode const qualified | Lioncash | 1 | -6/+7 | |
These don't affect the state of the struct and can be const member functions. | |||||
2018-09-21 | game_list: move SearchField to game_list_p.h and fix untranslated text | zhupengfei | 3 | -35/+51 | |
I have tested and made sure the text is translatable, but this would require a translation update to take effect. | |||||
2018-09-21 | Reverse stride align restriction on FastSwizzle due to lost performance | FernandoS27 | 1 | -3/+2 | |
2018-09-21 | Join both Swizzle methods within one interface function | FernandoS27 | 1 | -11/+19 | |
2018-09-21 | Standarized Legacy Swizzle to look alike FastSwizzle and use a Swizzling Table instead | FernandoS27 | 1 | -42/+38 | |
2018-09-21 | Remove same output bpp restriction on FastSwizzle | FernandoS27 | 1 | -4/+5 | |
2018-09-21 | Improved Legacy Swizzler to be better documented and work better | FernandoS27 | 1 | -15/+21 | |
2018-09-21 | gl_stream_buffer: Fix use of bitwise OR instead of logical OR in Map() | Lioncash | 1 | -1/+1 | |
This was very likely intended to be a logical OR based off the conditioning and testing of inversion in one case. Even if this was intentional, this is the kind of non-obvious thing one should be clarifying with a comment. | |||||
2018-09-21 | svc: Move most process termination code to its own function within Process | Lioncash | 3 | -32/+56 | |
Reduces the use of Process class members externally and keeps most code related to tearing down a process with the rest of the process code. | |||||
2018-09-21 | thread/process: Move TLS slot marking/freeing to the process class | Lioncash | 4 | -68/+89 | |
Allows making several members of the process class private, it also avoids going through Core::CurrentProcess() just to retrieve the owning process. | |||||
2018-09-21 | Added support for uncompressed NSOs (#1374) | David | 1 | -3/+12 | |
* Added support for uncompressed NSOs * Moved compressed section check to NsoHeader | |||||
2018-09-21 | Logging: Change the TimeStretch::Process log from debug to trace level. | Subv | 1 | -1/+1 | |
This function is called too many times and makes the debug logging basically unusable due to the spam. | |||||
2018-09-21 | RasterizerGL: Use the correct framebuffer when clearing via the CLEAR_BUFFERS register. | Subv | 1 | -1/+1 | |
Previously we were clearing the default backbuffer framebuffer. Found thanks to a Piglit test :) | |||||
2018-09-21 | Improved fast swizzle and removed restrictions to it | FernandoS27 | 1 | -7/+12 | |
2018-09-21 | Revert GetRequestState | David Marcec | 1 | -1/+1 | |
Even though setting this value to 3 is more correct. We break more games than we fix due to missing implementations. We should keep this as 0 for the time being | |||||
2018-09-21 | kernel/thread: Use owner_process when setting the page table in SetupMainThread() | Lioncash | 3 | -5/+5 | |
The owning process of a thread is required to exist before the thread, so we can enforce this API-wise by using a reference. We can also avoid the reliance on the system instance by using that parameter to access the page table that needs to be set. | |||||
2018-09-21 | arm_interface: Replace kernel vm_manager include with a forward declaration | Lioncash | 5 | -1/+11 | |
Avoids an unnecessary inclusion and also uncovers three places where indirect inclusions were relied upon, which allows us to also resolve those. | |||||
2018-09-20 | Correct endianness of BKPT | Jarek Syrylak | 1 | -1/+1 | |
2018-09-20 | arm_dynarmic: Halt when BRK encountered | MerryMage | 1 | -0/+1 | |
2018-09-20 | Fixed submit | David Marcec | 1 | -2/+1 | |
2018-09-20 | Added IRequest::Submit | David Marcec | 1 | -1/+8 | |
This fixes updated versions of SMO. Currently unable to test as I don't have an updated version | |||||
2018-09-20 | game_list: Handle plurals within setFilterResult() better | Lioncash | 1 | -9/+1 | |
Qt provides an overload of tr() that operates on quantities in relation to pluralization. This also allows the translation to adapt based on the target language rules better. For example, the previous code would result in an incorrect translation for the French language (which doesn't use the pluralized version of "result" in the case of a total of zero. While in English it's correct to use the pluralized version of "result", that is, "results" --- For example: English: "0 results" French: "0 résultat" (uses the singular form) In French, the noun being counted is singular if the quantity is 0 or 1. In English, on the other hand, if the noun being counted has a quantity of 0 or N > 1, then the noun is pluralized. --- For another example in a language that has different counting methods than the above, consider English and Irish. Irish has a special form of of a grammatical number called a dual. Which alters how a word is written when N of something is 2. This won't appear in this case with a direct number "2", but it would change if we ever used "Two" to refer to two of something. For example: English: "Zero results" Irish: "Toradh ar bith" English: "One result" Irish: "Toradh amháin" English: "Two results" Irish: "Dhá thorthaí" <- Dual case Which is an important distinction to make between singular and plural, because in other situations, "two" on its own would be written as "dó" in Irish. There's also a few other cases where the order the words are placed *and* whether or not the plural or singular variant of the word is used *and* whether or not the word is placed after or between a set of numbers can vary. Counting in Irish also differs depending on whether or not you're counting things (like above) or counting people, in which case an entirely different set of numbers are used. It's not important for this case, but it's provided as an example as to why one should never assume the placement of values in text will be like that of English or other languages. Some languages have very different ways to represent counting, and breaking up the translated string like this isn't advisable because it makes it extremely difficult to get right depending on what language a translator is translating text into due to the ambiguity of the strings being presented for translation. In this case a translator would see three fragmented strings on Transifex (and not necessarily grouped beside one another, but even then, it would still be annoying to decipher): - "of" - "result" - "results" There is no way a translator is going to know what those sets of words are actually used for unless they look at the code to see what is being done with them (which they shouldn't have to do). | |||||
2018-09-20 | Removed unneeded event clear | David Marcec | 1 | -1/+0 | |
2018-09-20 | Implemented NTC & IEnsureNetworkClockAvailabilityService | David Marcec | 1 | -3/+100 | |
Needed because of the recent nim fixes | |||||
2018-09-20 | file-sys: Default heavy-weight class destructors in the cpp file | Lioncash | 25 | -1/+45 | |
Several classes have a lot of non-trivial members within them, or don't but likely should have the destructor defaulted in the cpp file for future-proofing/being more friendly to forward declarations. Leaving the destructor unspecified allows the compiler to inline the destruction code all over the place, which is generally undesirable from a code bloat perspective. | |||||
2018-09-20 | control_metadata: Remove unnecessary else within GetLanguageEntry() | Lioncash | 1 | -8/+8 | |
There's no need to indent the code here, given the if case contains a return statement at the end of it. | |||||
2018-09-20 | control_metadata: Move language name array definition to the cpp file | Lioncash | 2 | -6/+9 | |
This was used in two different translation units (deconstructed_rom_directory and patch_manager). This means we'd be pointlessly duplicating the whole array twice due to it being defined within the header. | |||||
2018-09-19 | arm_dynarmic: Support BKPT instruction | MerryMage | 1 | -0/+11 | |
2018-09-19 | xts_archive: Remove unused variables from CalculateHMAC256() | Lioncash | 1 | -3/+0 | |
These variables aren't used, which still has an impact, as std::vector cannot be optimized away by the compiler (it's constructor and destructor are both non-trivial), so this was just wasting memory. | |||||
2018-09-19 | xts_archive: Make AsNCA() return a std::unique_ptr instead of a std::shared_ptr | Lioncash | 2 | -3/+3 | |
std::shared_ptr isn't strictly necessary here and is only ever used in contexts where the object doesn't depend on being shared. This also makes the interface more flexible, as it's possible to create a std::shared_ptr from a std::unique_ptr (std::shared_ptr has a constructor that accepts a std::unique_ptr), but not the other way around. | |||||
2018-09-19 | nax: Avoid re-parsing NAX data with GetFileType() | Lioncash | 2 | -13/+19 | |
An instance of the NAX apploader already has an existing NAX instance in memory. Calling directly into IdentifyType() directly would re-parse the whole file again into yet another NAX instance, only to toss it away again. This gets rid of unnecessary/redundant file parsing and allocations. | |||||
2018-09-19 | nax: Avoid unnecessary calls to AsNCA() in IdentifyType() | Lioncash | 1 | -4/+8 | |
AsNCA() allocates an NCA instance every time it's called. In the current manner it's used, it's quite inefficient as it's making a redundant allocation. We can just amend the order of the conditionals to make it easier to just call it once. | |||||
2018-09-19 | xts_archive: Ensure NAX's type member is always initialized | Lioncash | 1 | -1/+1 | |
Ensures that the member always has a deterministic value. | |||||
2018-09-19 | xts_archive: Amend initializer order of NAX's constructor | Lioncash | 1 | -2/+2 | |
Orders the initializer list in the same order the members would be initialized. Avoids compiler warnings. | |||||
2018-09-19 | Reworked incorrect nifm stubs (#1355) | David | 1 | -3/+10 | |
* Reworked incorrect nifm stubs Need confirmation on `CreateTemporaryNetworkProfile`, unsure which game uses it but according to reversing. It should return a uuid which we currently don't do. Any 0 client id is considered an invalid client id. GetRequestState 0 is considered invalid. * Fixups for nifm | |||||
2018-09-19 | Fixed GetAccountId stub, Added error code for OpenDirectory and added ActivateNpadWithRevision | David Marcec | 3 | -7/+12 | |
With these, `Nintendo Entertainment System - Nintendo Switch Online` loads | |||||
2018-09-19 | yuzu-cmd: Add call to CreateFactories | Zach Hilman | 1 | -1/+3 | |
Ensures all relevant filesystem objects are initialized and eliminates a crash related to the RegisteredCache. | |||||
2018-09-19 | savedata_factory: Add TemporaryStorage SaveDataType | Zach Hilman | 1 | -4/+7 | |
Seems to be used by NSO NES Emulator | |||||
2018-09-19 | gl_rasterizer: Fix StartAddress handling with indexed draw calls. | Markus Wick | 1 | -6/+7 | |
We uploaded the wrong data before. So the offset on the host GPU pointer may work for the first vertices, the last ones run out bounds. Let's just offset the upload instead. | |||||
2018-09-19 | Corrected SSL::SetInterfaceVersion | David Marcec | 1 | -3/+3 | |
Should be a single u32 | |||||
2018-09-19 | Removed MakeBuilder as it's not needed anymore | David Marcec | 1 | -7/+0 | |
2018-09-19 | Removed the use of rp.MakeBuilder | David Marcec | 6 | -27/+26 | |
Due to keeping the code style consistent in the yuzu codebase. `rb = rp.MakeBuilder(...)` was replaced with `rb{ctx, ...}` | |||||
2018-09-19 | ring_buffer: Use std::atomic_size_t in a static assert | Lioncash | 1 | -1/+1 | |
Avoids the need to repeat "std::" twice | |||||
2018-09-19 | ring_buffer: Use std::hardware_destructive_interference_size to determine alignment size for avoiding false sharing | Lioncash | 1 | -2/+10 | |
MSVC 19.11 (A.K.A. VS 15.3)'s C++ standard library implements P0154R1 (http://www.open-std.org/jtc1/sc22/wg21/docs/papers/2016/p0154r1.html) which defines two new constants within the <new> header, std::hardware_destructive_interference_size and std::hardware_constructive_interference_size. std::hardware_destructive_interference_size defines the minimum recommended offset between two concurrently-accessed objects to avoid performance degradation due to contention introduced by the implementation (with the lower-bound being at least alignof(max_align_t)). In other words, the minimum offset between objects necessary to avoid false-sharing. std::hardware_constructive_interference_size on the other hand defines the maximum recommended size of contiguous memory occupied by two objects accessed wth temporal locality by concurrent threads (also defined to be at least alignof(max_align_t)). In other words the maximum size to promote true-sharing. So we can simply use this facility to determine the ideal alignment size. Unfortunately, only MSVC supports this right now, so we need to enclose it within an ifdef for the time being. | |||||
2018-09-19 | Invalid default value of username in yuzu_cmd (#1334) | Philippe Babin | 3 | -3/+8 | |
* Fix bug where default username value for yuzu_cmd create an userprofile with uninitialize data as username * Fix format * Apply code review changes * Remove nullptr check | |||||
2018-09-18 | Added ActivateGesture | David Marcec | 1 | -1/+7 | |
2018-09-18 | Implemented GetDefaultDisplayResolution | David Marcec | 2 | -1/+18 | |
2018-09-18 | Added StopSixAxisSensor | David Marcec | 1 | -1/+7 | |
2018-09-18 | Stubbed ActivateConsoleSixAxisSensor & StartConsoleSixAxisSensor | David Marcec | 1 | -2/+14 | |
2018-09-18 | Implemented GetImageSize | David Marcec | 1 | -1/+9 | |
2018-09-18 | svc_wrap: Convert the PARAM macro into a function | Lioncash | 1 | -37/+36 | |
This can just be a regular function, getting rid of the need to also explicitly undef the define at the end of the file. Given FuncReturn() was already converted into a function, it's #undef can also be removed. | |||||
2018-09-18 | arm_dynarmic: Correct ExclusiveWrite128()'s operation | Lioncash | 1 | -2/+2 | |
Previously the second half of the value being written would overwrite the first half. Thankfully this wasn't a bug that was being encountered, as the function is currently unused. | |||||
2018-09-18 | arm_interface: Remove ARM11-isms from the CPU interface | Lioncash | 7 | -99/+86 | |
This modifies the CPU interface to more accurately match an AArch64-supporting CPU as opposed to an ARM11 one. Two of the methods don't even make sense to keep around for this interface, as Adv Simd is used, rather than the VFP in the primary execution state. This is essentially a modernization change that should have occurred from the get-go. | |||||
2018-09-18 | kernel/mutex: Replace ResultCode construction for invalid addresses with the named variant | Lioncash | 1 | -2/+2 | |
We already have a ResultCode constant for the case of an invalid address, so we can just use it instead of re-rolling that ResultCode type. | |||||
2018-09-18 | kernel/svc: Handle error cases for svcArbitrateLock() and svcArbitrateUnlock() | Lioncash | 1 | -0/+8 | |
The kernel does the equivalent of the following check before proceeding: if (address + 0x8000000000 < 0x7FFFE00000) { return ERR_INVALID_MEMORY_STATE; } which is essentially what our IsKernelVirtualAddress() function does. So we should also be checking for this. The kernel also checks if the given input addresses are 4-byte aligned, however our Mutex::TryAcquire() and Mutex::Release() functions already handle this, so we don't need to add code for this case. | |||||
2018-09-18 | Implemented Internal Flags | FernandoS27 | 1 | -13/+35 | |
2018-09-18 | gl_shader_decompiler: Avoid truncation warnings within LD_A and ST_A code | Lioncash | 1 | -4/+4 | |
These are internally stored as u64 values, so using u32 here causes truncation warnings. Instead, we can just use u64 and preserve the bit width. | |||||
2018-09-18 | core/core_cpu: Replace exclusive monitor include with forward declaration | Lioncash | 2 | -2/+6 | |
We don't need to include this as a dependency within the header. A regular forward declaration will suffice here. | |||||
2018-09-17 | Implemented I2I.CC on the NEU control code, used by SMO | FernandoS27 | 2 | -14/+18 | |
2018-09-17 | Implemented CSETP | FernandoS27 | 2 | -14/+49 | |
2018-09-17 | Implemented Control Codes | FernandoS27 | 2 | -0/+51 | |
2018-09-17 | time_stretch: Remove unused <array> include | Lioncash | 1 | -1/+0 | |
This isn't used within this header and isn't necessary. | |||||
2018-09-17 | stream: Replace includes with forward declarations where applicable | Lioncash | 2 | -3/+7 | |
Avoids propagating includes in headers where it's not necessary to do so. | |||||
2018-09-17 | audio_renderer: Replace includes with forward declarations where applicable | Lioncash | 2 | -39/+52 | |
Avoids including unnecessary headers within the audio_renderer.h header, lessening the likelihood of needing to rebuild source files including this header if they ever change. Given std::vector allows forward declaring contained types, we can move VoiceState to the cpp file and hide the implementation entirely. | |||||
2018-09-17 | Added asserts for texture misc modes to texture instructions | FernandoS27 | 1 | -2/+45 | |
2018-09-17 | Added texture misc modes to texture instructions | FernandoS27 | 1 | -1/+147 | |
2018-09-17 | Add 1D sampler for TLDS - TexelFetch (Mario Rabbids) | raven02 | 1 | -7/+12 | |
2018-09-17 | yuzu/util: Antialias game list compatibility pixmaps | Lioncash | 1 | -1/+2 | |
We pass a hint to the QPainter instance that we want anti-aliasing on the compatibility icons, which prevents the circles from looking fairly jagged, and actually makes them look circular. | |||||
2018-09-17 | game_list_p: Amend typo in GameListItemCompat's constructor parameter | Lioncash | 1 | -4/+4 | |
Adds a missing 'i' character that was missing in compatibility. | |||||
2018-09-17 | game_list_p: Take map iterator contents by const reference | Lioncash | 1 | -1/+1 | |
We don't need to copy the whole struct in this instance, we can just utilize a reference instead. | |||||
2018-09-16 | Implement ASTC_2D_8X8 (Bayonetta 2) | raven02 | 3 | -6/+20 | |
2018-09-15 | Implement RenderTargetFormat::BGR5A1_UNORM (Pokken Tournament DX) | raven02 | 2 | -0/+4 | |
2018-09-15 | Shaders: Implemented multiple-word loads and stores to and from attribute memory. | Subv | 2 | -7/+58 | |
This seems to be an optimization performed by nouveau. | |||||
2018-09-15 | Port # #4192 from Citra: "svc: change unknown to thread in CreateThread" | Valentin Vanelslande | 1 | -1/+1 | |
2018-09-15 | Tests: Remove glad test OS X work-around | Yuri Kunde Schlesner | 2 | -16/+0 | |
2018-09-15 | Port #4182 from Citra: "Prefix all size_t with std::" | fearlessTobi | 146 | -751/+780 | |
2018-09-14 | Optimized Texture Swizzling | FernandoS27 | 1 | -2/+49 | |
2018-09-14 | cubeb_sink: Get rid of variable shadowing within CubebSink's constructor | Lioncash | 1 | -4/+4 | |
The parameter of the lambda was shadowing the variable that was being assigned to. | |||||
2018-09-14 | cubeb_sink: Correct context name in ListCubebSinkDevices() | Lioncash | 1 | -1/+1 | |
This ain't Citra. | |||||
2018-09-14 | services/sm: Amend error code constants | Lioncash | 2 | -8/+6 | |
Courtesy of @ogniK5377. This also moves them into the cpp file and limits the visibility to where they're directly used. It also gets rid of unused or duplicate error codes. | |||||
2018-09-14 | kernel/svc: Sanitize creation of shared memory via svcCreateSharedMemory() | Lioncash | 1 | -2/+18 | |
The kernel caps the size limit of shared memory to 8589930496 bytes (or (1GB - 512 bytes) * 8), so approximately 8GB, where every GB has a 512 byte sector taken off of it. It also ensures the shared memory is created with either read or read/write permissions for both permission types passed in, allowing the remote permissions to also be set as "don't care". | |||||
2018-09-14 | kernel/svc: Sanitize addresses, permissions, and sizes within svcMapSharedMemory() and svcUnmapSharedMemory() | Lioncash | 1 | -17/+25 | |
Part of the checking done by the kernel is to check if the given address and size are 4KB aligned, as well as checking if the size isn't zero. It also only allows mapping shared memory as readable or read/write, but nothing else, and so we shouldn't allow mapping as anything else either. | |||||
2018-09-14 | gl_shader_decompiler: Get rid of variable shadowing within LEA instructions | Lioncash | 1 | -2/+0 | |
These variables are already defined within an outer scope. | |||||
2018-09-14 | kernel/svc: Sanitize addresses and sizes within svcMapMemory() and svcUnmapMemory() | Lioncash | 1 | -0/+23 | |
The kernel checks if the addresses and given size is 4KB aligned before continuing onwards to map the memory. | |||||
2018-09-14 | kernel/svc: Sanitize heap sizes within svcSetHeapSize() | Lioncash | 2 | -0/+8 | |
The kernel checks if the given size is a multiple of 2MB and <= to 4GB before going ahead and attempting to allocate that much memory. | |||||
2018-09-14 | audio_core/time_stretch: Silence truncation warnings in Process() | Lioncash | 1 | -2/+2 | |
The SoundTouch API only accepts uint amount of samples. | |||||
2018-09-13 | kernel/errors: Amend error code for ERR_NOT_FOUND | Lioncash | 1 | -1/+2 | |
This is the value returned by the kernel for svcConnectToNamedPort() if the named port cannot be found. | |||||
2018-09-13 | service/vi: Replace includes with forward declarations where applicable | Lioncash | 3 | -7/+9 | |
2018-09-13 | kernel/thread: Include thread-related enums within the kernel namespace | Lioncash | 5 | -38/+39 | |
Previously, these were sitting outside of the Kernel namespace, which doesn't really make sense, given they're related to the Thread class which is within the Kernel namespace. | |||||
2018-09-13 | service: Use nested namespace specifiers where applicable | Lioncash | 3 | -12/+6 | |
There were a few places where nested namespace specifiers weren't being used where they could be within the service code. This amends that to make the namespacing a tiny bit more compact. | |||||
2018-09-13 | ipc: minor fix | Valentin Vanelslande | 1 | -1/+1 | |
2018-09-13 | Use ARB_multi_bind for uniform buffers (#1287) | ReinUsesLisp | 4 | -3/+27 | |
* gl_rasterizer: use ARB_multi_bind for uniform buffers * address feedback | |||||
2018-09-13 | services/pl_u: Add missing Korean font to the fallback case for shared fonts | Lioncash | 1 | -2/+4 | |
Previously this wasn't using the Korean font at all. | |||||
2018-09-13 | gl_rasterizer_cache: B5G6R5U should use GL_RGB8 as an internal format. | bunnei | 1 | -1/+1 | |
- Fixes a regression with Sonic Mania with ARB_texture_storage. | |||||
2018-09-12 | GPU: Basic implementation of the Kepler Inline Memory engine (p2mf). | Subv | 6 | -0/+146 | |
This engine writes data from a FIFO register into the configured address. | |||||
2018-09-12 | audio_core: Flush stream when not playing anything | MerryMage | 6 | -0/+23 | |
2018-09-12 | Implemented Texture Processing Modes | FernandoS27 | 2 | -1/+43 | |
2018-09-12 | svc: Return ERR_INVALID_PROCESSOR_ID in CreateThread() if an invalid processor ID is given | Lioncash | 1 | -2/+2 | |
This is what the kernel does for an out-of-range processor ID. | |||||
2018-09-12 | kernel/errors: Correct error codes for invalid thread priority and invalid processor ID | Lioncash | 3 | -7/+9 | |
2018-09-12 | svc: Do nothing if svcOutputDebugString() is given a length of zero | Lioncash | 1 | -0/+4 | |
While unlikely, it does avoid constructing a std::string and unnecessarily calling into the memory code if a game or executable decides to be really silly about their logging. | |||||
2018-09-12 | svc: Correct parameter type for OutputDebugString() | Lioncash | 2 | -3/+3 | |
This should be a u64 to represent size. | |||||
2018-09-12 | yuzu/configure_gamelist: Make combo box strings translatable | Lioncash | 2 | -21/+47 | |
Given these are shown to the user, they should be translatable. While we're at it, also set up the dialog to automatically retranslate the dialog along with the combo boxes if it receives a LanguageChange event. | |||||
2018-09-12 | yuzu/configure_gamelist: Use std::array instead of std::vector for translatable strings | Lioncash | 1 | -6/+9 | |
We don't need to use an allocating container for these, given we know the fixed amount of strings being used. This is just a waste of memory. | |||||
2018-09-12 | yuzu/configure_gamelist: Move combo box initializtion to their own functions | Lioncash | 2 | -23/+32 | |
Keeps the individual initialization of the combo boxes logically separate. We also shouldn't be dumping this sort of thing in the constructor directly. | |||||
2018-09-12 | gl_rasterizer_cache: Always blit on recreate, regardless of format. | bunnei | 1 | -6/+10 | |
- Fixes several rendering issues with Super Mario Odyssey. | |||||
2018-09-12 | game_list: Resolve variable shadowing within LoadCompatibilityList() | Lioncash | 1 | -3/+3 | |
"value" is already a used variable name within the outermost ranged-for loop, so this variable was shadowing the outer one. This isn't a bug, but it will get rid of a -Wshadow warning. | |||||
2018-09-12 | game_list: Use QJsonValueRef() within LoadCompatibilityList() | Lioncash | 1 | -2/+2 | |
This way, we aren't constructing unnecessary QJsonValue instances. | |||||
2018-09-12 | service/audio: Replace includes with forward declarations where applicable | Lioncash | 7 | -17/+34 | |
A few headers were including other headers when a forward declaration can be used instead, allowing the include to be moved to the cpp file. | |||||
2018-09-12 | audio_core/sink_details: Change std::string parameter into std::string_view | Lioncash | 2 | -2/+4 | |
The given string is only ever used for lookup and comparison, so we can just utilize a non-owning view to string data here | |||||
2018-09-12 | pl_u: Eliminate mutable file-scope state | Lioncash | 2 | -66/+88 | |
Converts the PL_U internals to use the PImpl idiom and makes the state part of the Impl struct, eliminating mutable global/file state. | |||||
2018-09-12 | service/prepo: Move class into the cpp file | Lioncash | 2 | -39/+40 | |
This doesn't need to be exposed within the header and be kept in the translation unit, eliminating the need to include anything within the header. | |||||
2018-09-12 | gl_shader_cache: Remove cache_width/cache_height. | bunnei | 2 | -12/+2 | |
- This was once an optimization, but we no longer need it with the cache reserve. - This is also inaccurate. | |||||
2018-09-11 | gl_rasterizer: Use ARB_texture_storage. | Markus Wick | 3 | -11/+12 | |
It allows us to use texture views and it reduces the overhead within the GPU driver. But it disallows us to reallocate the texture, but we don't do so anyways. In the end, it is the new way to allocate textures, so there is no need to use the old way. | |||||
2018-09-11 | Implemented LEA and PSET | FernandoS27 | 1 | -0/+91 | |
2018-09-11 | Implemented encodings for LEA and PSET | FernandoS27 | 1 | -0/+64 | |
2018-09-11 | Replace old FragmentHeader for the new Header | FernandoS27 | 2 | -31/+18 | |
2018-09-11 | Implemented (Partialy) Shader Header | FernandoS27 | 3 | -2/+102 | |
2018-09-11 | externals: Place font data within cpp files | Lioncash | 1 | -6/+6 | |
This places the font data within cpp files, which mitigates the possibility of the font data being duplicated within the binary if it's referred to in more than one translation unit in the future. It also stores the data within a std::array, which is more flexible when it comes to operating with the standard library. Furthermore, it makes the data arrays const. This is what we want, as it allows the compiler to store the data within the read-only segment. As it is, having several large sections of mutable data like this just leaves spots in memory that we can accidentally write to (via accidental overruns, what have you) and actually have it work. This ensures the font data remains the same no matter what. | |||||
2018-09-11 | hle/service: Default constructors and destructors in the cpp file where applicable | Lioncash | 148 | -45/+291 | |
When a destructor isn't defaulted into a cpp file, it can cause the use of forward declarations to seemingly fail to compile for non-obvious reasons. It also allows inlining of the construction/destruction logic all over the place where a constructor or destructor is invoked, which can lead to code bloat. This isn't so much a worry here, given the services won't be created and destroyed frequently. The cause of the above mentioned non-obvious errors can be demonstrated as follows: ------- Demonstrative example, if you know how the described error happens, skip forwards ------- Assume we have the following in the header, which we'll call "thing.h": \#include <memory> // Forward declaration. For example purposes, assume the definition // of Object is in some header named "object.h" class Object; class Thing { public: // assume no constructors or destructors are specified here, // or the constructors/destructors are defined as: // // Thing() = default; // ~Thing() = default; // // ... Some interface member functions would be defined here private: std::shared_ptr<Object> obj; }; If this header is included in a cpp file, (which we'll call "main.cpp"), this will result in a compilation error, because even though no destructor is specified, the destructor will still need to be generated by the compiler because std::shared_ptr's destructor is *not* trivial (in other words, it does something other than nothing), as std::shared_ptr's destructor needs to do two things: 1. Decrement the shared reference count of the object being pointed to, and if the reference count decrements to zero, 2. Free the Object instance's memory (aka deallocate the memory it's pointing to). And so the compiler generates the code for the destructor doing this inside main.cpp. Now, keep in mind, the Object forward declaration is not a complete type. All it does is tell the compiler "a type named Object exists" and allows us to use the name in certain situations to avoid a header dependency. So the compiler needs to generate destruction code for Object, but the compiler doesn't know *how* to destruct it. A forward declaration doesn't tell the compiler anything about Object's constructor or destructor. So, the compiler will issue an error in this case because it's undefined behavior to try and deallocate (or construct) an incomplete type and std::shared_ptr and std::unique_ptr make sure this isn't the case internally. Now, if we had defaulted the destructor in "thing.cpp", where we also include "object.h", this would never be an issue, as the destructor would only have its code generated in one place, and it would be in a place where the full class definition of Object would be visible to the compiler. ---------------------- End example ---------------------------- Given these service classes are more than certainly going to change in the future, this defaults the constructors and destructors into the relevant cpp files to make the construction and destruction of all of the services consistent and unlikely to run into cases where forward declarations are indirectly causing compilation errors. It also has the plus of avoiding the need to rebuild several services if destruction logic changes, since it would only be necessary to recompile the single cpp file. | |||||
2018-09-11 | Fixed renderdoc input/output textures not working due to render targets | David Marcec | 2 | -2/+9 | |
2018-09-11 | Use open-source shared fonts if no dumped file is available (#1269) | Tobias | 2 | -2/+26 | |
* Add open-source shared fonts * Address review comments | |||||
2018-09-11 | Port #4141 from citra: Joystick hotplug support (#1275) | Tobias | 7 | -101/+339 | |
* Joystick hotplug support (#4141) * use SDL_PollEvent instead of SDL_JoystickUpdate Register hot plugged controller by GUID if they were configured in a previous session * Move SDL_PollEvent into its own thread * Don't store SDLJoystick pointer in Input Device; Get pointer on each GetStatus call * Fix that joystick_list gets cleared after SDL_Quit * Add VirtualJoystick for InputDevices thats never nullptr * fixup! Add VirtualJoystick for InputDevices thats never nullptr * fixup! fixup! Add VirtualJoystick for InputDevices thats never nullptr * Remove SDL_GameController, make SDL_Joystick* unique_ptr * fixup! Remove SDL_GameController, make SDL_Joystick* unique_ptr * Adressed feedback; fixed handling of same guid reconnects * fixup! Adressed feedback; fixed handling of same guid reconnects * merge the two joystick_lists into one * make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! make SDLJoystick a member of VirtualJoystick * fixup! fixup! make SDLJoystick a member of VirtualJoystick * SDLJoystick: Addressed review comments * Address one missed review comment | |||||
2018-09-10 | video_core: Refactor command_processor. | Markus Wick | 2 | -44/+42 | |
Inline the WriteReg helper as it is called ~20k times per frame. | |||||
2018-09-10 | video_core: Move command buffer loop. | Markus Wick | 5 | -77/+84 | |
This moves the hot loop into video_core. This refactoring shall reduce the CPU overhead of calling ProcessCommandList. | |||||
2018-09-10 | Remove multicore configure_general.ui | MysticExile | 1 | -7/+0 | |
2018-09-10 | remove multicore in configure_general.cpp | MysticExile | 1 | -3/+0 | |
2018-09-10 | rasterizer: Drop unused handler. | Markus Wick | 4 | -8/+0 | |
This virtual function is called in a very hot spot, and it does nothing. If this kind of feature is required, please be more specific and add callbacks in the switch statement within Maxwell3D::WriteReg. There is no point in having another switch statement within the rasterizer. | |||||
2018-09-10 | gl_rasterizer_cache: Only use depth for applicable texture formats. | bunnei | 1 | -6/+22 | |
- Fixes an issue with Octopath Traveler leaving stale data here. | |||||
2018-09-10 | gl_rasterizer: Implement clear for non-zero render targets. | bunnei | 2 | -50/+66 | |
- Several misc. changes to ConfigureFramebuffers in support of this. | |||||
2018-09-10 | gl_rasterizer_cache: Implement RenderTargetFormat::BGRA8_SRGB. | bunnei | 3 | -0/+4 | |
- Used by Octopath Traveler (with multiple render targets). | |||||
2018-09-10 | gl_rasterizer: Implement multiple color attachments. | bunnei | 5 | -132/+95 | |
2018-09-10 | service: Remove unused g_kernel_named_ports variable | Lioncash | 1 | -2/+0 | |
With the named port functionality all migrated over to the kernel, there's no need to keep this around anymore. | |||||
2018-09-10 | Implemented TMML | FernandoS27 | 2 | -5/+67 | |
2018-09-10 | game_list: Make CompatibilityList parameter of NavigateToGamedbEntryRequested() a const reference | Lioncash | 3 | -3/+5 | |
The compatibility list isn't modified within any of the slots connected to this signal, so we can make it const to enforce immutability. | |||||
2018-09-10 | yuzu: Move compatibility list specifics to their own source files | Lioncash | 10 | -33/+54 | |
Lets us keep the generic portions of the compatibility list code together, and allows us to introduce a type alias that makes it so we don't need to type out a very long type declaration anymore, making the immediate readability of some code better. | |||||
2018-09-09 | Implemented TXQ dimension query type, used by SMO. | FernandoS27 | 2 | -1/+36 | |
2018-09-09 | video_core: fixed arithmetic overflow warnings & improved code style | Patrick Elsässer | 5 | -89/+101 | |
- Fixed all warnings, for renderer_opengl items, which were indicating a possible incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. - Added constexpr where possible. | |||||
2018-09-09 | cubeb_sink: Downsample arbitrary number of channels | MerryMage | 1 | -10/+9 | |
2018-09-09 | Port Citra #4047 & #4052: add change background color support | tech4me | 6 | -0/+46 | |
2018-09-09 | hid: Implement ReloadInputDevices | fearlessTobi | 2 | -4/+6 | |
2018-09-09 | Change name of TEXQ to TXQ, in order to match NVIDIA's naming | FernandoS27 | 1 | -2/+2 | |
2018-09-08 | GPU/DMA: Partially implemented the 'enable_2d' bit in the DMA engine. | Subv | 1 | -2/+10 | |
When not set, this tells the GPU to only use the X size when performing a DMA copy. This is only implemented for linear->linear and tiled->tiled copies. Conversion copies still retain the assert. This bit is unset by some games for various purposes, and by nouveau when copying the vertex buffers. | |||||
2018-09-08 | cubeb_sink: Perform audio stretching | MerryMage | 3 | -24/+26 | |
2018-09-08 | audio_core: Add audio stretcher | MerryMage | 3 | -0/+101 | |
2018-09-08 | cubeb_sink: Hold last available value instead of writing zeros | MerryMage | 1 | -5/+15 | |
This reduces clicking in output audio should we underrun. | |||||
2018-09-08 | cubeb_sink: Use RingBuffer | MerryMage | 1 | -40/+26 | |
2018-09-08 | common: Implement a ring buffer | MerryMage | 4 | -0/+243 | |
2018-09-08 | Add audio stretching support | fearlessTobi | 12 | -0/+43 | |
2018-09-08 | audio_renderer: Rename AudioOut instance to audio_out | MerryMage | 2 | -7/+7 | |
2018-09-08 | yuzu: fix title bar display | Pengfei Zhu | 1 | -2/+2 | |
Previously the version number got hidden after starting a game. | |||||
2018-09-08 | gl_rasterizer: Use baseInstance instead of moving the buffer points. | bunnei | 3 | -21/+29 | |
This hopefully helps our cache not to redundant upload the vertex buffer. # Conflicts: # src/video_core/renderer_opengl/gl_rasterizer.cpp | |||||
2018-09-08 | yuzu-cmd: fix SDL logging | tgsm | 1 | -2/+3 | |
2018-09-08 | video_core: Arithmetic overflow warning fix for gl_rasterizer (#1262) | Patrick Elsässer | 1 | -12/+14 | |
* video_core: Arithmetic overflow fix for gl_rasterizer - Fixed warnings, which were indicating incorrect behavior from integral promotion rules and types larger than those in which arithmetic is typically performed. - Added const for variables where possible and meaningful. * Changed the casts from C to C++ style Changed the C-style casts to C++ casts as proposed. Took also care about signed / unsigned behaviour. | |||||
2018-09-08 | gl_rasterizer_cache: Improve accuracy of RecreateSurface for non-2D textures. | bunnei | 2 | -27/+45 | |
2018-09-08 | maxwell_3d: Remove assert that no longer applies. | bunnei | 1 | -4/+0 | |
2018-09-08 | gl_rasterizer_cache: Partially implement several non-2D texture types. | bunnei | 1 | -30/+111 | |
2018-09-08 | gl_shader_decompiler: Partially implement several non-2D texture types (Subv). | bunnei | 2 | -32/+143 | |
2018-09-08 | gl_rasterizer: Implement texture wrap mode p. | bunnei | 2 | -2/+8 | |
2018-09-08 | gl_rasterizer_cache: Track texture depth. | bunnei | 3 | -4/+15 | |
2018-09-08 | gl_rasterizer_cache: Remove impl. of FlushGLBuffer. | bunnei | 1 | -34/+1 | |
- Will not work for non-2d textures, and was not used anyways. | |||||
2018-09-08 | gl_rasterizer_cache: Keep track of texture type per surface. | bunnei | 3 | -32/+84 | |
2018-09-08 | gl_rasterizer_cache: Remove unused DownloadGLTexture. | bunnei | 2 | -51/+0 | |
2018-09-08 | gl_state: Keep track of texture target. | bunnei | 5 | -26/+28 | |
2018-09-07 | yuzu: Move GameListWorker to its own source files | Lioncash | 5 | -286/+324 | |
This has gotten sufficiently large enough to warrant moving it to its own source files. Especially given it dumps the file_sys headers around code that doesn't use it for the most part. This'll also make it easier to introduce a type alias for the compatibility list, so a large unordered_map type declaration doesn't need to be specified all the time (we don't want to propagate the game_list_p.h include via the main game_list.h header). | |||||
2018-09-07 | For SDL Frontend | CaptV0rt3x | 1 | -2/+2 | |
2018-09-07 | Better Title Bar Display | CaptV0rt3x | 5 | -8/+28 | |
2018-09-07 | core: Migrate current_process pointer to the kernel | Lioncash | 4 | -5/+34 | |
Given we now have the kernel as a class, it doesn't make sense to keep the current process pointer within the System class, as processes are related to the kernel. This also gets rid of a subtle case where memory wouldn't be freed on core shutdown, as the current_process pointer would never be reset, causing the pointed to contents to continue to live. | |||||
2018-09-06 | gl_rasterizer: Call state.Apply only once on SetupShaders. | bunnei | 1 | -4/+2 | |
2018-09-06 | gl_shader_decompiler: Implement saturate mode for IPA. | bunnei | 1 | -1/+5 | |
2018-09-06 | gl_buffer_cache: Default initialize member variables | Lioncash | 1 | -3/+3 | |
Ensures that the cache always has a deterministic initial state. | |||||
2018-09-06 | gl_buffer_cache: Make GetHandle() a const member function | Lioncash | 2 | -2/+2 | |
GetHandle() internally calls GetHandle() on the stream_buffer instance, which is a const member function, so this can be made const as well. | |||||
2018-09-06 | gl_buffer_cache: Remove unnecessary includes | Lioncash | 2 | -2/+4 | |
2018-09-06 | gl_buffer_cache: Make constructor explicit | Lioncash | 1 | -1/+1 | |
Implicit conversions during construction isn't desirable here. | |||||
2018-09-06 | video_core/CMakeLists: Add missing gl_buffer_cache.h | Lioncash | 1 | -0/+1 | |
Without this, the header file won't show up by default within IDEs such as Visual Studio. | |||||
2018-09-06 | core/core: Remove unnecessary sm/controller include | Lioncash | 5 | -2/+5 | |
The only reason this include was necessary, was because the constructor wasn't defaulted in the cpp file and the compiler would inline it wherever it was used. However, given Controller is forward declared, all those inlined constructors would see an incomplete type, causing a compilation failure. So, we just place the constructor in the cpp file, where it can see the complete type definition, allowing us to remove this include. | |||||
2018-09-06 | file_sys/nca_patch: Amend constructor initializer list order | Lioncash | 1 | -2/+2 | |
Orders the elements in the initializer list in the order they're specified in the class. This prevents compiler warnings about initialization order. | |||||
2018-09-06 | file_sys/nca_patch: Remove unnecessary includes | Lioncash | 2 | -2/+9 | |
romfs.h doesn't need to be included in the header, the only real dependency here is common's swap.h that needs to be included. | |||||
2018-09-06 | file_sys/patch_manager: Add missing includes | Lioncash | 2 | -0/+5 | |
These includes were previously being satisfied indirectly. | |||||
2018-09-06 | frontend: Set swap interval to 0 | fearlessTobi | 2 | -0/+2 | |
2018-09-06 | gl_shader_gen: Initialize position. | Markus Wick | 1 | -0/+1 | |
IMO the old code is fine, but nvidia raises shader compiler warnings. Trivial fix through... | |||||
2018-09-06 | Implemented IPA Properly | FernandoS27 | 2 | -47/+98 | |
2018-09-05 | gl_rasterizer: Skip TODO log. | Markus Wick | 1 | -1/+1 | |
This is called ~3k times per frame in SMO ingame. My laptop spends ~3ms per frame on allocating and freeing this string. Let's just stop printing this kind of redundant information. | |||||
2018-09-05 | file_sys/submission_package: Correct constructor initialization list order | Lioncash | 1 | -2/+2 | |
Orders the elements in the sequence to match the order in which they'll actually be initialized in. | |||||
2018-09-05 | gl_rasterizer: Implement a VAO cache. | Markus Wick | 3 | -53/+60 | |
This patch caches VAO objects instead of re-emiting all pointers per draw call. Configuring this pointers is known as a fast task, but it yields too many GL calls. So for better performance, just bind the VAO instead of 16 pointers. | |||||
2018-09-05 | file_sys/submission_package: Replace includes with forward declarations where applicable | Lioncash | 2 | -6/+15 | |
2018-09-05 | renderer_opengl: Implement a buffer cache. | Markus Wick | 5 | -86/+182 | |
The idea of this cache is to avoid redundant uploads. So we are going to cache the uploaded buffers within the stream_buffer and just reuse the old pointers. The next step is to implement a VBO cache on GPU memory, but for now, I want to check the overhead of the cache management. Fetching the buffer over PCI-E should be quite fast. | |||||
2018-09-04 | bktr: Fix bucket overlap error | Zach Hilman | 8 | -9/+11 | |
2018-09-04 | drd: Parse title ID from program metadata | Zach Hilman | 2 | -4/+29 | |
2018-09-04 | patch_manager: Centralize Control-type NCA parsing | Zach Hilman | 6 | -80/+89 | |
2018-09-04 | nsp: Fix error masking issue with XCI files | Zach Hilman | 3 | -6/+13 | |
Now display correct error instead of catch-all MissingProgramNCA | |||||
2018-09-04 | game_list: Fix version display on non-NAND titles | Zach Hilman | 4 | -30/+52 | |
2018-09-04 | bktr: Add logging on successful patch | Zach Hilman | 3 | -7/+24 | |
2018-09-04 | game_list: Use friendly game versions | Zach Hilman | 1 | -13/+32 | |
Mainly, from control.nacp metadata instead of cnmt metadata | |||||
2018-09-04 | bktr: Implement IVFC offset shifting | Zach Hilman | 8 | -8/+36 | |
Fixes base game read errors | |||||
2018-09-04 | bktr: Fix missing includes and optimize style | Zach Hilman | 12 | -103/+109 | |
2018-09-04 | main: Make game updates installable | Zach Hilman | 1 | -1/+5 | |
2018-09-04 | game_list: Display patch names and versions on list | Zach Hilman | 2 | -0/+27 | |
2018-09-04 | loader: Add BKTR-specific error messages and codes | Zach Hilman | 3 | -7/+28 | |
2018-09-04 | loader: Ignore patches on NRO and DRD | Zach Hilman | 4 | -0/+11 | |
2018-09-04 | patch_manager: Add usages of patches to ExeFS | Zach Hilman | 5 | -9/+41 | |
2018-09-04 | file_sys: Add class to manage game patches | Zach Hilman | 2 | -0/+132 | |
Right now only includes Updates, but should eventually contain all of the other patches we need. | |||||
2018-09-04 | file_sys: Add BKTR patching mechanism | Zach Hilman | 2 | -0/+352 | |
2018-09-04 | content_archive: Add BKTR header parsing to NCA | Zach Hilman | 2 | -19/+160 | |
2018-09-04 | registration: Add RegisteredCacheUnion | Zach Hilman | 4 | -0/+164 | |
Aggregates multiple caches into one interface | |||||
2018-09-04 | game_list: Use RegisteredCacheUnion for installed | Zach Hilman | 3 | -5/+3 | |
Reduces code | |||||
2018-09-04 | aes_util: Fix error involving reads of less than 0x10 | Zach Hilman | 1 | -0/+14 | |
Issues with block size are fixed by making all reads minimum length of 0x10 | |||||
2018-09-04 | gl_shader_cache: Use an u32 for the binding point cache. | Markus Wick | 4 | -15/+23 | |
The std::string generation with its malloc and free requirement was a noticeable overhead. Also switch to an ordered_map to avoid the std::hash call. As those maps usually have a size of two elements, the lookup time shall not matter. | |||||
2018-09-04 | main: Only show DRD deprecation warning once | Zach Hilman | 7 | -6/+19 | |
2018-09-04 | control_metadata: Use alternate language names if AmericanEnglish isn't available | Zach Hilman | 2 | -4/+17 | |
2018-09-04 | card_image: Add program title ID getter | Zach Hilman | 2 | -0/+6 | |
2018-09-04 | qt: Add deprecation warnings for DRD format | Zach Hilman | 1 | -0/+10 | |
2018-09-04 | registration: Fix NSP installation errors | Zach Hilman | 1 | -1/+1 | |
2018-09-04 | nsp: Comply with style and performance guidelines | Zach Hilman | 7 | -29/+48 | |
2018-09-04 | qt: Add UI support for NSP files | Zach Hilman | 3 | -2/+7 | |
2018-09-04 | registration: Add support for installing NSP files | Zach Hilman | 3 | -16/+34 | |
2018-09-04 | loader: Add AppLoader for NSP files | Zach Hilman | 2 | -0/+182 | |
2018-09-04 | card_image: Parse XCI secure partition with NSP | Zach Hilman | 4 | -11/+38 | |
Eliminated duplicate code and adds support for Rev1+ carts | |||||
2018-09-04 | file_sys: Add Nintendo Submission Package (NSP) | Zach Hilman | 2 | -0/+296 | |
2018-09-04 | drd: Load title ID from program metadata | Zach Hilman | 1 | -3/+1 | |
Previously only loaded from control metadata | |||||
2018-09-04 | loader: Add NSP file type and NSP-specific errors | Zach Hilman | 2 | -2/+14 | |
2018-09-04 | key_manager: Avoid autogeneration if key exists | Zach Hilman | 1 | -3/+13 | |
2018-09-04 | common/logging: Amend documentation comments | Lioncash | 2 | -6/+6 | |
Multi-line doc comments still need the '<' after the ///, otherwise it's treated as a regular comment and makes the original doc comment broken in viewers, IDEs, etc. While we're at it, also fix some typos in the comments. | |||||
2018-09-04 | common/logging/filter: Replace C-style case with C++ static_cast | Lioncash | 1 | -1/+1 | |
2018-09-04 | common/logging/filter: Make constructor explicit | Lioncash | 1 | -1/+1 | |
Implicit conversions aren't desirable here. | |||||
2018-09-04 | core: Use a raw pointer in GetGPUDebugContext. | Markus Wick | 2 | -3/+3 | |
This helper is called very often. The memory ownership shall not be transfered, so just return the raw pointer. | |||||
2018-09-04 | command_processor: Use std::array for bound_engines. | Markus Wick | 2 | -4/+4 | |
subchannel is a 3 bit field. So there must not be more than 8 bound engines. And using a hashmap for up to 8 values is a bit overpowered. | |||||
2018-09-04 | Update microprofile scopes. | Markus Wick | 4 | -5/+21 | |
Blame the subsystems which deserve the blame :) The updated list is not complete, just the ones I've spotted on random sampling the stack trace. | |||||
2018-09-04 | file_sys: Replace includes with forward declarations where applicable | Lioncash | 22 | -27/+64 | |
Cuts down on include dependencies, resulting in less files that need to be rebuilt when certain things are changed. | |||||
2018-09-04 | qt: Add message about not moving contents on dir change | Zach Hilman | 2 | -6/+23 | |
2018-09-04 | qt: Add UI options to change NAND/SD dirs | Zach Hilman | 3 | -0/+36 | |
2018-09-04 | settings: Save and load NAND/SD dirs from config | Zach Hilman | 3 | -0/+26 | |
2018-09-02 | gl_shader_decompiler: Use used_shaders member variable directly within GenerateDeclarations() | Lioncash | 1 | -1/+1 | |
Using the getter function intended for external code here makes an unnecessary copy of the already-accessible used_shaders vector. | |||||
2018-09-02 | vfs_real: Forward declare IOFile | Lioncash | 13 | -15/+45 | |
Eliminates the need to rebuild some source files if the file_util header ever changes. This also uncovered some indirect inclusions, which have also been fixed. | |||||
2018-09-02 | service: Migrate global named port map to the KernelCore class | Lioncash | 5 | -19/+51 | |
Now that we have a class representing the kernel in some capacity, we now have a place to put the named port map, so we move it over and get rid of another piece of global state within the core. | |||||
2018-09-02 | ssl: Move SSL class to cpp file | Lioncash | 2 | -37/+39 | |
This isn't required to be visible to anything outside of the main source file, and will eliminate needing to rebuild anything else including the header if the SSL class needs to be changed in the future. | |||||
2018-09-02 | filesystem: Move dir retrieval after path checking in DeleteFile() | Lioncash | 1 | -2/+5 | |
We don't need to do the lookup if the path is considered empty currently. | |||||
2018-09-01 | citra_qt: Display the unsupported GL extensions in the popup | fearlessTobi | 2 | -8/+10 | |
2018-09-01 | Removed saturate assert | David Marcec | 2 | -2/+0 | |
Unneeded as we already implement it | |||||
2018-09-01 | Removed saturate assert | David Marcec | 2 | -2/+0 | |
Saturate already implemented | |||||
2018-09-01 | Changed tab5980_0 default from 0 -> 1 | David Marcec | 1 | -2/+2 | |
2018-09-01 | Added FMUL asserts | David Marcec | 2 | -0/+15 | |
2018-09-01 | Added FFMA asserts | David Marcec | 2 | -0/+11 | |
2018-09-01 | Added assert for TEXS nodep | David Marcec | 2 | -0/+3 | |
2018-09-01 | Added better asserts to IPA, Renamed IPA modes to match mesa | David Marcec | 2 | -6/+13 | |
IpaMode is changed to IpaInterpMode IpaMode is suppose to be 2 bits not 3 Added IpaSampleMode Added Saturate Renamed modes based on https://github.com/mesa3d/mesa/blob/d27c7918916cdc8092959124955f887592e37d72/src/gallium/drivers/nouveau/codegen/nv50_ir_emit_gm107.cpp#L2530 | |||||
2018-09-01 | maxwell_3d: Use CoreTiming for query timestamp | Zach Hilman | 1 | -2/+3 | |
2018-09-01 | filesystem: Implement OpenReadOnlySaveDataFilesystem | Zach Hilman | 2 | -1/+7 | |
2018-09-01 | filesystem: Add OpenFileSystemWithPatch | Zach Hilman | 2 | -1/+23 | |
2018-08-31 | core/core: Replace includes with forward declarations where applicable | Lioncash | 29 | -66/+185 | |
The follow-up to e2457418dae19b889b2ad85255bb95d4cd0e4bff, which replaces most of the includes in the core header with forward declarations. This makes it so that if any of the headers the core header was previously including change, then no one will need to rebuild the bulk of the core, due to core.h being quite a prevalent inclusion. This should make turnaround for changes much faster for developers. | |||||
2018-08-31 | gl_rasterizer_cache: Use accurate framebuffer setting for accurate copies. | bunnei | 2 | -73/+54 | |
2018-08-31 | gl_rasterizer_cache: Also use reserve cache for RecreateSurface. | bunnei | 2 | -24/+18 | |
2018-08-31 | rasterizer_cache: Use boost::interval_map for a more accurate cache. | bunnei | 1 | -33/+45 | |
2018-08-31 | gl_renderer: Cache textures, framebuffers, and shaders based on CPU address. | bunnei | 11 | -138/+70 | |
2018-08-31 | gl_rasterizer: Fix issues with the rasterizer cache. | bunnei | 4 | -46/+57 | |
- Use a single cached page map. - Fix calculation of ending page. | |||||
2018-08-31 | Implement BC6H_UF16 & BC6H_SF16 (#1092) | greggameplayer | 3 | -31/+55 | |
* Implement BC6H_UF16 & BC6H_SF16 Require by ARMS * correct coding style * correct coding style part 2 | |||||
2018-08-31 | core: Make the main System class use the PImpl idiom | Lioncash | 5 | -279/+387 | |
core.h is kind of a massive header in terms what it includes within itself. It includes VFS utilities, kernel headers, file_sys header, ARM-related headers, etc. This means that changing anything in the headers included by core.h essentially requires you to rebuild almost all of core. Instead, we can modify the System class to use the PImpl idiom, which allows us to move all of those headers to the cpp file and forward declare the bulk of the types that would otherwise be included, reducing compile times. This change specifically only performs the PImpl portion. | |||||
2018-08-31 | Report correct shader size. | Markus Wick | 1 | -1/+1 | |
Seems like this was an oversee in regards to 1fd979f50a9f4c21fa8cafba7268d959e3076924 It changed GLShader::ProgramCode to a std::vector, so sizeof is wrong. | |||||
2018-08-31 | Added predicate comparison GreaterEqualWithNan | Hexagon12 | 2 | -3/+4 | |
2018-08-31 | gl_shader_decompiler: Implement POPC (#1203) | Laku | 2 | -0/+19 | |
* Implement POPC * implement invert | |||||
2018-08-29 | Shaders: Implemented IADD3 | tech4me | 2 | -1/+84 | |
2018-08-29 | Show game compatibility within yuzu | fearlessTobi | 8 | -3/+174 | |
2018-08-29 | gl_shader_decompiler: Improve IPA for Pass mode with Position attribute. | bunnei | 2 | -1/+39 | |
2018-08-29 | kernel: Eliminate kernel global state | Lioncash | 54 | -442/+671 | |
As means to pave the way for getting rid of global state within core, This eliminates kernel global state by removing all globals. Instead this introduces a KernelCore class which acts as a kernel instance. This instance lives in the System class, which keeps its lifetime contained to the lifetime of the System class. This also forces the kernel types to actually interact with the main kernel instance itself instead of having transient kernel state placed all over several translation units, keeping everything together. It also has a nice consequence of making dependencies much more explicit. This also makes our initialization a tad bit more correct. Previously we were creating a kernel process before the actual kernel was initialized, which doesn't really make much sense. The KernelCore class itself follows the PImpl idiom, which allows keeping all the implementation details sealed away from everything else, which forces the use of the exposed API and allows us to avoid any unnecessary inclusions within the main kernel header. | |||||
2018-08-28 | gl_shader_cache: Remove unused program_code vector in GetShaderAddress() | Lioncash | 1 | -2/+1 | |
Given std::vector is a type with a non-trivial destructor, this variable cannot be optimized away by the compiler, even if unused. Because of that, something that was intended to be fairly lightweight, was actually allocating 32KB and deallocating it at the end of the function. | |||||
2018-08-28 | gpu: Make memory_manager private | Lioncash | 7 | -26/+40 | |
Makes the class interface consistent and provides accessors for obtaining a reference to the memory manager instance. Given we also return references, this makes our more flimsy uses of const apparent, given const doesn't propagate through pointers in the way one would typically expect. This makes our mutable state more apparent in some places. | |||||
2018-08-28 | gl_rasterizer: Remove unused variables | Lioncash | 1 | -2/+0 | |
2018-08-28 | hle/result: Make ResultVal's move constructor as noexcept | Lioncash | 1 | -1/+1 | |
Many containers within the standard library provide different behaviors based on whether or not a move constructor/assignment operator can be guaranteed not to throw or not. Notably, implementations will generally use std::move_if_noexcept (or an internal implementation of it) to provide strong exception guarantees. If a move constructor potentially throws (in other words, is not noexcept), then certain behaviors will create copies, rather than moving the values. For example, consider std::vector. When a std::vector calls resize(), there are two ways the elements can be relocated to the new block of memory (if a reallocation happens), by copy, or by moving the existing elements into the new block of memory. If a type does not have a guarantee that it will not throw in the move constructor, a copy will happen. However, if it can be guaranteed that the move constructor won't throw, then the elements will be moved. This just allows ResultVal to be moved instead of copied all the time if ever used in conjunction with containers for whatever reason. | |||||
2018-08-28 | Fix two stupid errors made in #1141 | fearlessTobi | 2 | -1/+2 | |
2018-08-28 | yuzu: Fix stick UI direction order | fearlessTobi | 1 | -2/+2 | |
2018-08-28 | renderer_opengl: Implement a new shader cache. | bunnei | 9 | -285/+250 | |
2018-08-28 | gl_rasterizer_cache: Update to use RasterizerCache base class. | bunnei | 3 | -132/+20 | |
2018-08-28 | video_core: Add RasterizerCache class for common cache management code. | bunnei | 2 | -0/+117 | |
2018-08-27 | vfs_real: Remove unused variable in CreateDirectoryRelative() | Lioncash | 1 | -1/+0 | |
2018-08-27 | registered_cache: Get rid of variable shadowing in ProcessFiles() | Lioncash | 1 | -3/+3 | |
Prevents compiler warnings. | |||||
2018-08-26 | set: Fixed GetAvailableLanguageCodes() to follow the max_entries | tech4me | 2 | -8/+45 | |
Rightnow, in games use GetAvailableLanguageCodes(), there is a WriteBuffer() with size larger than the buffer_size. (Core Critical core\hle\kernel\hle_ipc.cpp:WriteBuffer:296: size (0000000000000088) is greater than buffer_size (0000000000000078)) 0x88 = 17(languages) * 8 0x78 = 15(languages) * 8 GetAvailableLanguageCodes() can only support 15 languages. After firmware 4.0.0 there are 17 supported language instead of 15, to enable this GetAvailableLanguageCodes2() need to be used. So GetAvailableLanguageCodes() will be caped at 15 languages. Reference: http://switchbrew.org/index.php/Settings_services | |||||
2018-08-25 | kernel/error: Amend error code for ERR_MAX_CONNECTIONS_REACHED | Lioncash | 1 | -2/+4 | |
We can make this error code an alias of the resource limit exceeded error code, allowing us to get rid of the lingering 3DS error code of the same type. | |||||
2018-08-25 | kernel/error: Amend error code for ERR_PORT_NAME_TOO_LONG | Lioncash | 1 | -2/+1 | |
We can treat this as an alias of TooLarge for documentation purposes. This also lets us get rid of another lingering 3DS-related error code. | |||||
2018-08-25 | kernel/error: Add error code for the handle table being full | Lioncash | 3 | -4/+4 | |
This replaces the lingering 3DS constant with the proper one, and utilizes it within HandleTable's Create() member function. | |||||
2018-08-25 | kernel/error: Add error code for invalid memory permissions | Lioncash | 2 | -3/+4 | |
2018-08-25 | kernel/error: Correct kernel error code for invalid combination | Lioncash | 1 | -1/+2 | |
2018-08-25 | svc: Return process title ID if queried in GetInfo() | Lioncash | 1 | -2/+1 | |
We already have the variable itself set up to perform this task, so we can just return its value from the currently executing process instead of always stubbing it to zero. | |||||
2018-08-25 | file_sys/crypto: Fix missing/unnecessary includes | Zach Hilman | 9 | -5/+10 | |
2018-08-25 | core: Namespace all code in the arm subdirectory under the Core namespace | Lioncash | 13 | -12/+42 | |
Gets all of these types and interfaces out of the global namespace. | |||||
2018-08-25 | debug_utils: Remove unused includes | Lioncash | 5 | -24/+4 | |
Quite a bit of these aren't necessary directly within the debug_utils header and can be removed or included where actually necessary. | |||||
2018-08-25 | debug_utils: Make BreakpointObserver class' constructor explicit | Lioncash | 1 | -1/+1 | |
Avoids implicit conversions. | |||||
2018-08-25 | debug_utils: Initialize active_breakpoint member of DebugContext | Lioncash | 1 | -2/+2 | |
Ensures that all class members are initialized. | |||||
2018-08-25 | maxwell3d: Move FinishedPrimitiveBatch event after AcceleratedDrawBatch() | Lioncash | 1 | -4/+4 | |
The start and finish events should likely not be right after one another like this, otherwise the batch will appear to complete immediately | |||||
2018-08-24 | core: Remove always true conditionals in Load() | Lioncash | 1 | -7/+4 | |
These conditions are always true, since the outer conditional already checks for these conditions. | |||||
2018-08-24 | file_util: Correct return value in early exit of ReadFileToString() | Lioncash | 1 | -1/+1 | |
While still essentially being zero, we should be returning a numeric value here, not a boolean typed value. | |||||
2018-08-24 | fix SEL_IMM bitstring | Laku | 1 | -1/+1 | |
2018-08-24 | hid: Move core include to cpp file | Lioncash | 2 | -1/+4 | |
This isn't required to be in the header. Instead, directly include what this header needs and move it to the cpp file where it belongs. | |||||
2018-08-24 | gl_rasterizer: Correct assertion condition in SyncLogicOpState() | Lioncash | 1 | -1/+2 | |
Previously the assert would always be hit, since it was the equivalent of: array == nullptr, which is never true. | |||||
2018-08-24 | filesystem: Fix typo in log message | Lioncash | 1 | -1/+1 | |
2018-08-24 | Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" (#1142) | Tobias | 1 | -11/+11 | |
* Port #4013 from Citra: "Init logging sooner so we dont miss some logs on startup" * Fix compilation | |||||
2018-08-24 | xci: Ignore NCA files with updates in secure | Zach Hilman | 1 | -0/+3 | |
2018-08-24 | content_archive: Add update title detection | Zach Hilman | 2 | -0/+11 | |
This is needed because the title IDs of update NCAs will not use the update title ID. The only sure way to tell is to look for a partition with BKTR crypto. | |||||
2018-08-24 | Added GetBootMode (#1107) | David | 4 | -3/+25 | |
* Added GetBootMode Used by homebrew * Added enum for GetBootMode | |||||
2018-08-23 | Shaders: Added decodings for IADD3 instructions | tech4me | 1 | -0/+6 | |
2018-08-23 | hex_util: Replace logic_errors with LOG_CRITICAL | Zach Hilman | 1 | -5/+17 | |
Makes it so malformed hex strings do not crash the entire program. | |||||
2018-08-23 | qt: Add filename and title id to window title while running | Zach Hilman | 2 | -0/+18 | |
2018-08-23 | Addressed plu TTF changes | David Marcec | 1 | -6/+7 | |
2018-08-23 | key_manager: Eliminate indexed for loop | Zach Hilman | 1 | -6/+13 | |
2018-08-23 | key_manager: Create keys dir if it dosen't exist | Zach Hilman | 2 | -0/+2 | |
On call to WriteKeyToFile, so that the autogenerated file can be written. | |||||
2018-08-23 | file_sys: Cut down on includes and copies | Zach Hilman | 7 | -19/+30 | |
2018-08-23 | crypto: Eliminate magic constants | Zach Hilman | 4 | -32/+38 | |
2018-08-23 | key_manager: Add support for autogenerated keys | Zach Hilman | 2 | -3/+45 | |
Stored in a separate file than manual keys. | |||||
2018-08-23 | key_manager: Add support for KEK and SD seed derivation | Zach Hilman | 2 | -5/+135 | |
2018-08-23 | key_manager: Switch to boost flat_map for keys | Zach Hilman | 2 | -32/+14 | |
Should make key gets marginally faster. | |||||
2018-08-23 | game_list: Add SD registration loading to game list | Zach Hilman | 2 | -12/+12 | |
2018-08-23 | file_sys: Implement NAX containers | Zach Hilman | 3 | -0/+238 | |
2018-08-23 | registration: Add GetEntryUnparsed methods | Zach Hilman | 2 | -0/+15 | |
Returns the file before calling parser on it. | |||||
2018-08-23 | sdmc_factory: Add SDMC RegisteredCache getter | Zach Hilman | 2 | -1/+14 | |
2018-08-23 | qt: Make default row data title name and title id | Zach Hilman | 1 | -2/+2 | |
Helps with installed games by making the title not a hexadecimal id string, instead the name. | |||||
2018-08-23 | vfs: Add GetOrCreateDirectoryRelative method | Zach Hilman | 3 | -9/+13 | |
2018-08-23 | filesystem: Add CreateFactories methods to fs | Zach Hilman | 3 | -10/+12 | |
Allows frontend to create registration caches for use before a game has booted. | |||||
2018-08-23 | filesystem: Add logging to registration getters | Zach Hilman | 1 | -4/+25 | |
2018-08-23 | loader: Add new NAX-specific errors and messages | Zach Hilman | 2 | -1/+27 | |
2018-08-23 | nax: Add AppLoader_NAX and update loader to support it | Zach Hilman | 4 | -2/+121 | |
2018-08-23 | xts_encryption_layer: Implement XTSEncryptionLayer | Zach Hilman | 3 | -1/+81 | |
2018-08-23 | aes_util: Make XTSTranscode stricter about sizes | Zach Hilman | 1 | -5/+2 | |
XTS with Nintendo Tweak will fail mysteriously if the sector size is not 0x4000. Upgrade the critical log to an assert to prevent undefined behavior. | |||||
2018-08-23 | ctr_encryption_layer: Fix bug when transcoding small data | Zach Hilman | 1 | -5/+3 | |
Fixes a bug where data lengths of less than size 0x10 will fail or have misleading return values. | |||||
2018-08-23 | xci: Fix error masking issue | Zach Hilman | 3 | -5/+17 | |
Prevents NCA-related errors from being masked into MissingProgramNCA or MissingKeyFile | |||||
2018-08-23 | gl_rasterizer_cache: Blit when possible on RecreateSurface. | bunnei | 1 | -5/+12 | |
2018-08-23 | gl_rasterizer_cache: Reserve surfaces that have already been created for later use. | bunnei | 2 | -3/+61 | |
2018-08-23 | gl_rasterizer_cache: Remove assert for RecreateSurface type. | bunnei | 1 | -1/+0 | |
2018-08-23 | gl_rasterizer_cache: Implement compressed texture copies. | bunnei | 1 | -8/+18 | |
2018-08-23 | gl_rasterizer: Implement stencil test. | bunnei | 3 | -4/+58 | |
- Used by Splatoon 2. | |||||
2018-08-23 | gl_rasterizer: Implement partial color clear and stencil clear. | bunnei | 1 | -12/+42 | |
2018-08-23 | maxwell_3d: Update to include additional stencil registers. | bunnei | 1 | -20/+50 | |
2018-08-23 | gl_state: Update to handle stencil front/back face separately. | bunnei | 2 | -33/+38 | |
2018-08-23 | Added SharedFonts loading via TTF | David Marcec | 1 | -5/+50 | |
By having the following TTF files in your yuzu sysdata directory. You can load sharedfonts via TTF files. FontStandard.ttf FontChineseSimplified.ttf FontExtendedChineseSimplified.ttf FontChineseTraditional.ttf FontKorean.ttf FontNintendoExtended.ttf FontNintendoExtended2.ttf | |||||
2018-08-23 | Swap "Plus" with "Minus" on the controller GUI (#1150) | literalmente-game | 1 | -8/+8 | |
* Swap "Plus" with "Minus" on the controller GUI Major fix /s | |||||
2018-08-22 | gl_shader_gen: Make ShaderSetup's constructor explicit | Lioncash | 1 | -1/+1 | |
Prevents implicit conversions. | |||||
2018-08-22 | gl_shader_gen: Use a std::vector to represent program code instead of std::array | Lioncash | 2 | -11/+16 | |
While convenient as a std::array, it's also quite a large set of data as well (32KB). It being an array also means data cannot be std::moved. Any situation where the code is being set or relocated means that a full copy of that 32KB data must be done. If we use a std::vector we do need to allocate on the heap, however, it does allow us to std::move the data we have within the std::vector into another std::vector instance, eliminating the need to always copy the program data (as std::move in this case would just transfer the pointers and bare necessities over to the new vector instance). | |||||
2018-08-22 | more fixes | Laku | 1 | -6/+7 | |
2018-08-22 | fixes | Laku | 1 | -6/+12 | |
2018-08-22 | renderer_opengl: Namespace OpenGL code | Lioncash | 21 | -23/+70 | |
Namespaces all OpenGL code under the OpenGL namespace. Prevents polluting the global namespace and allows clear distinction between other renderers' code in the future. | |||||
2018-08-22 | remove debug logging | Laku | 1 | -2/+0 | |
2018-08-22 | implement lop3 | Laku | 2 | -0/+55 | |
2018-08-22 | config: Fixed icon size get set to 0 | tech4me | 1 | -1/+1 | |
2018-08-22 | maxwell_to_gl: Implement PrimitiveTopology::Lines | OatmealDome | 1 | -0/+2 | |
Used by Splatoon 2's debug menu. | |||||
2018-08-22 | Added missing include for pl:u | David Marcec | 1 | -0/+1 | |
Should fix any compile errors | |||||
2018-08-22 | PL:U Added BFTTF loading(Loading from System NAND dumps) (#1088) | David | 1 | -25/+140 | |
* Added bfttf loading We can now load system bfttf fonts from system archives AND shared memory dumps. This allows people who have installed their system nand dumps to yuzu to automatically get shared font support. We also now don't hard code the offsets or the sizes of the shared fonts and it's all calculated for us now. * Addressed plu fixups * Style changes for plu * Fixed logic error for plu and added more error checks. | |||||
2018-08-22 | Revert "Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions." | bunnei | 2 | -153/+31 | |
- This reverts commit 3ef4b3d4b445960576f10d1ba6521580d03e3da8. - This commit had broken a lot of games. We really should do a full implementation of this in one change. | |||||
2018-08-21 | shader_bytecode: Parenthesize conditional expression within GetTextureType() | Lioncash | 1 | -1/+1 | |
Resolves a -Wlogical-op-parentheses warning. | |||||
2018-08-21 | vfs: Replace mode.h include with forward declarations where applicable | Lioncash | 5 | -4/+7 | |
Avoids the need to rebuild these source files if the mode header changes. | |||||
2018-08-21 | audio_core/filter: Add explicit cast to assignment in Process() | Lioncash | 1 | -1/+1 | |
Previously this would cause warnings about implicit conversions to s16 from a double | |||||
2018-08-21 | logging/text_formatter: Use empty braces for initializing CONSOLE_SCREEN_BUFFER_INFO instance | Lioncash | 1 | -1/+1 | |
The previous form of initializing done here is a C-ism, an empty set of braces is sufficient for initializing (and doesn't potentially cause missing brace warnings, given the first member of the struct is a COORD struct). | |||||
2018-08-21 | am: Utilize std::array within PopLaunchParameter() | Lioncash | 1 | -3/+4 | |
Gets rid of the potential for C array-to-pointer decay, and also makes pointer arithmetic to get the end of the copy range unnecessary. We can just use std::array's begin() and end() member functions. | |||||
2018-08-21 | perf_stats: Change MAX_LAG_TIME_US to an appropriate value | MerryMage | 1 | -1/+1 | |
25us is far too small, and would result in std::this_thread::sleep_for being called with this as a maximum value. This means that a guest application that produces frames instantly would only be limited to 40 kHz. 25ms is a more appropriate value, as it allows for a 60 Hz refresh rate while providing enough slack in the negative region. | |||||
2018-08-21 | sdmc_factory: Remove unnecessary core include | Lioncash | 2 | -1/+1 | |
This doesn't require the central core header to be included, it just needs the vfs headers. | |||||
2018-08-21 | Port #3902 from Citra: "Add restart hotkey & menu option" | fearlessTobi | 2 | -0/+18 | |
2018-08-21 | Port #4056 from Citra: "Add Clear Recent Files menu action" | fearlessTobi | 2 | -0/+14 | |
2018-08-21 | bit_field: Convert ToBool() into explicit operator bool | Lioncash | 1 | -2/+1 | |
Gets rid of a TODO that is long overdue. | |||||
2018-08-21 | qt/main: Port part of citra(#3411), open savedata works | tech4me | 6 | -11/+45 | |
2018-08-21 | renderer_opengl: Use LOG_DEBUG for GL_DEBUG_SEVERITY_NOTIFICATION and GL_DEBUG_SEVERITY_LOW logs | Lioncash | 1 | -1/+1 | |
LOG_TRACE is only enabled on debug builds which can be quite slow when trying to debug graphics issues. Instead we can log the messages to the debug log, which is available on both release and debug builds. | |||||
2018-08-21 | service/filesystem: Use forward declarations where applicable | Lioncash | 9 | -5/+28 | |
Avoids the need to rebuild multiple source files if the filesystem code headers change. This also gets rid of a few instances of indirect inclusions being relied upon | |||||
2018-08-21 | gl_stream_buffer: Add missing header guard | Lioncash | 1 | -0/+2 | |
Prevents potential compilation errors from occuring due to multiple inclusions | |||||
2018-08-21 | Shaders: Implement depth writing in fragment shaders. | Subv | 1 | -1/+6 | |
We'll write <last color output reg + 2> to gl_FragDepth. | |||||
2018-08-21 | shader_bytecode: Replace some UNIMPLEMENTED logs. | bunnei | 1 | -2/+6 | |
2018-08-21 | gl_shader_decompiler: Implement Texture3D for TEXS. | bunnei | 1 | -0/+7 | |
2018-08-21 | gl_shader_decompiler: Implement TextureCube for TEX. | bunnei | 1 | -0/+8 | |
2018-08-21 | Shaders: Fixed the coords in TEX with Texture2D. | Subv | 1 | -1/+1 | |
The X and Y coordinates should be in gpr8 and gpr8+1, respectively. This fixes the cutscene rendering in Sonic Mania. | |||||
2018-08-21 | Shaders: Log and crash when using an unimplemented texture type in a texture sampling instruction. | Subv | 1 | -5/+14 | |
2018-08-21 | romfs_factory: Remove unnecessary includes and use forward declarations where applicable | Lioncash | 3 | -3/+12 | |
Avoids the need to rebuild whatever includes the romfs factory header if the loader header ever changes. We also don't need to include the main core header. We can instead include the headers we specifically need. | |||||
2018-08-21 | telemetry_session: Don't allocate std::string instances for program lifetime in GetTelemetryId() and RegenerateTelemetryId() | Lioncash | 1 | -4/+4 | |
Given these functions aren't intended to be used frequently, there's no need to keep the std::string instances allocated for the whole lifetime of the program. It's just a waste of memory. | |||||
2018-08-21 | acc: Replace profile_manager include with a forward declaration | Lioncash | 2 | -2/+6 | |
This is only used in a shared_ptr, so we can forward declare it. | |||||
2018-08-21 | acc: Simplify WriteBuffer call within LoadImage() | Lioncash | 1 | -3/+3 | |
We have an overload of WriteBuffer that accepts containers that satisfy the ContiguousContainer concept, which std::array does, so we only need to pass in the array itself. | |||||
2018-08-21 | acc: Correct IProfile's constructor initializer list order | Lioncash | 1 | -1/+1 | |
Arranges them in the order the members would be initialized | |||||
2018-08-21 | acc: Remove unused DEFAULT_USER_ID | Lioncash | 1 | -3/+0 | |
This is no longer used, so it can be removed. | |||||
2018-08-21 | profile_manager: Use INVALID_UUID in the initializer of last_opened_user | Lioncash | 1 | -1/+1 | |
Makes it a little bit more self-documenting. | |||||
2018-08-21 | profile_manager: Remove unnecessary memcpy in GetProfileBaseAndData() | Lioncash | 1 | -1/+1 | |
Given the source and destination types are the same std::array type, we can simply use regular assignment to perform the same behavior. | |||||
2018-08-21 | profile_manager: Use type aliases for username data, profile data, and user arrays | Lioncash | 2 | -19/+22 | |
Avoids the need to repeatedly specify the whole array type in multiple places. | |||||
2018-08-21 | profile_manager: Take ProfileInfo by const reference where applicable | Lioncash | 2 | -8/+8 | |
ProfileInfo is quite a large struct in terms of data, and we don't need to perform a copy in these instances, so we can just pass constant references instead. | |||||
2018-08-21 | profile_manager: Make array parameter to CreateNewUser a const reference | Lioncash | 2 | -2/+2 | |
This doesn't modify the passed in array, so this can be a const reference. | |||||
2018-08-21 | profile_manager: Remove unnecessary static | Lioncash | 1 | -1/+1 | |
This can just be constexpr like the others | |||||
2018-08-21 | profile_manager: Simplify UUID's two param constructor, operator==, and operator bool | Lioncash | 1 | -6/+4 | |
We can use the constructor initializer list and just compare the contained u128's together instead of comparing each element individually. Ditto for comparing against an invalid UUID. | |||||
2018-08-21 | profile_manager: Move UUID generation function to the cpp file | Lioncash | 2 | -10/+12 | |
This avoids needing to dump the contents of <random> into other files that include the profile manager header. | |||||
2018-08-21 | GPU: Implemented the logic op functionality of the GPU. | Subv | 3 | -0/+61 | |
This will ASSERT if blending is enabled at the same time as logic ops. | |||||
2018-08-21 | GLState: Allow enabling/disabling GL_COLOR_LOGIC_OP independently from blending. | Subv | 2 | -6/+19 | |
2018-08-21 | rasterizer_interface: Remove ScreenInfo from AccelerateDraw()'s signature | Lioncash | 5 | -17/+14 | |
This is an OpenGL renderer-specific data type. Given that, this type shouldn't be used within the base interface for the rasterizer. Instead, we can pass this information to the rasterizer via reference. | |||||
2018-08-21 | GPU: Added registers for the logicop functionality. | Subv | 1 | -1/+28 | |
2018-08-21 | renderer_base: Make creation of the rasterizer, the responsibility of the renderers themselves | Lioncash | 4 | -14/+12 | |
Given we use a base-class type within the renderer for the rasterizer (RasterizerInterface), we want to allow renderers to perform more complex initialization if they need to do such a thing. This makes it important to reserve type information. Given the OpenGL renderer is quite simple settings-wise, this is just a simple shuffling of the initialization code. For something like Vulkan however this might involve doing something like: // Initialize and call rasterizer-specific function that requires // the full type of the instance created. auto raster = std::make_unique<VulkanRasterizer>(some, params); raster->CallSomeVulkanRasterizerSpecificFunction(); // Assign to base class variable rasterizer = std::move(raster) | |||||
2018-08-21 | Port #3353 from Citra | fearlessTobi | 10 | -25/+94 | |
2018-08-21 | Shaders: Write all the enabled color outputs when a fragment shader exits. | Subv | 2 | -6/+45 | |
We were only writing to the first render target before. Note that this is only the GLSL side of the implementation, supporting multiple render targets requires more changes in the OpenGL renderer. Dual Source blending is not implemented and stuff that uses it might not work at all. | |||||
2018-08-20 | registration: Add Data_Unknown5 NCAContentType | Zach Hilman | 3 | -2/+3 | |
2018-08-20 | profile_manager: Remove unnecessary std::move in AddToProfiles() and CreateNewUser() | Lioncash | 1 | -2/+2 | |
Moving a const reference isn't possible, so this just results in a copy (and given ProfileInfo is composed of trivial types and aggregates, a move wouldn't really do anything). | |||||
2018-08-20 | Rasterizer: Reinterpret the raw texture bytes instead of blitting (and thus doing format conversion) to a new texture when a game requests an old texture address with a different format. | Subv | 1 | -3/+49 | |
2018-08-20 | Rasterizer: Don't attempt to copy over the old texture's data when doing a format reinterpretation if we're only going to clear the framebuffer. | Subv | 4 | -13/+21 | |
2018-08-20 | Implemented RGBA8_UINT | David Marcec | 4 | -45/+58 | |
Needed by kirby | |||||
2018-08-20 | game_list: Avoid uninitialized variables when retrieving program ID | Lioncash | 1 | -2/+2 | |
Avoids potentially leaving this variable uninitialized based off the loader failing to retrieve the ID value. | |||||
2018-08-20 | Added CheckFreeCommunicationPermission | David Marcec | 1 | -1/+8 | |
This fixes save files not loading in splatoon 2 | |||||
2018-08-20 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -18/+18 | |
Previously we could end up with a TEXS that didn't write any outputs, this was wrong. | |||||
2018-08-19 | Shaders/TEXS: Fixed the component mask in the TEXS instruction. | Subv | 1 | -6/+11 | |
Previously we could end up with a TEXS that didn't write any outputs, this was wrong. | |||||
2018-08-19 | Shader: Implemented the TLD4 and TLD4S opcodes using GLSL's textureGather. | Subv | 1 | -0/+51 | |
It is unknown how TLD4S determines the sampler type, more research is needed. | |||||
2018-08-19 | Shader: Use the right sampler type in the TEX, TEXS and TLDS instructions. | Subv | 2 | -29/+127 | |
Different sampler types have their parameters in different registers. | |||||
2018-08-19 | Shader: Added bitfields for the texture type of the various sampling instructions. | Subv | 1 | -1/+65 | |
2018-08-19 | Shaders: Added decodings for TLD4 and TLD4S | Subv | 1 | -3/+7 | |
2018-08-19 | Shaders: Added decodings for the LDG and STG instructions. | Subv | 1 | -0/+4 | |
2018-08-19 | Shaders: Implemented the gl_FrontFacing input attribute (attr 63). | Subv | 2 | -0/+7 | |
2018-08-19 | Added check to see if ARB_texture_mirror_clamp_to_edge is supported | David Marcec | 2 | -0/+4 | |