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#pragma once
#include "Vector.hpp"
#include "Gal.hpp"
class RenderState;
class RendererSectionData;
class RendererSection {
std::shared_ptr<Gal::PipelineInstance> solidPipelineInstance;
std::shared_ptr<Gal::Buffer> solidBuffer;
std::shared_ptr<Gal::PipelineInstance> liquidPipelineInstance;
std::shared_ptr<Gal::Buffer> liquidBuffer;
Vector sectionPos;
size_t hash = 0;
size_t solidFacesCount = 0;
size_t liquidFacesCount = 0;
RendererSection(const RendererSection &other) = delete;
public:
RendererSection(
const RendererSectionData& data,
std::shared_ptr<Gal::Pipeline> solidPipeline,
std::shared_ptr<Gal::BufferBinding> solidBufferBinding,
std::shared_ptr<Gal::Pipeline> liquidPipeline,
std::shared_ptr<Gal::BufferBinding> liquidBufferBinding);
RendererSection(RendererSection &&other);
~RendererSection();
void RenderSolid();
void RenderLiquid();
Vector GetPosition();
size_t GetHash();
inline size_t GetSolidFacesCount() { return solidFacesCount; }
inline size_t GetLiquidFacesCount() { return liquidFacesCount; }
friend void swap(RendererSection &lhs, RendererSection &rhs);
void UpdateData(const RendererSectionData &data);
};
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