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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-07 15:54:19 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-07 15:54:19 +0200 |
commit | 35f62960a1f33270dcad1baa19076cc9f961745f (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 | |
parent | Fixed MacOS OpenGL errors (diff) | |
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-rw-r--r-- | README.md | 30 |
1 files changed, 15 insertions, 15 deletions
@@ -1,31 +1,31 @@ # AltCraft [![Build Status](https://travis-ci.org/LaG1924/AltCraft.svg?branch=master)](https://travis-ci.org/LaG1924/AltCraft) -AltCraft is implementation of [Minecraft: Java Edition](https://minecraft.net) in C++. +AltCraft is implementation of [Minecraft: Java Edition (1.12.2)](https://minecraft.net) in C++. This is aimed at being fast, being free and being easy expandable. # Build -1. Install C++ compiler, CMake 3.5, SDL2, SDL2_net, libZLIB. +1. Install CMake 3.14, C++ compiler, OpenGL. ->Arch: `sudo pacman -S cmake gcc sdl2 sdl2_net` +>Windows: VS2019 and workload Desktop development with C++ ->Debian: `sudo apt install cmake g++ libsdl2-dev libsdl2-net-dev` +>Ubuntu: `apt install cmake g++ libgl1-mesa-dev libglu1-mesa-dev` ->Fedora: `sudo dnf install cmake gcc-c++ SDL2-devel SDL2_net-devel mesa-libGL-devel mesa-libGLU-devel zlib-devel` +>MacOS: `xcode-select --install` and install [CMake](https://cmake.org/download/) ->Linux: GCC7 and system package manager. - ->Windows: Visual Studio 2017 and vcpkg. -2. Generate project-files for your compiler by CMake. +2. Build AltCraft using CMake (run in directory with clonned AltCraft repo): ``` mkdir build && cd build - cmake .. + cmake .. -DCMAKE_BUILD_TYPE=Release + cmake --build . ``` + +>Windows: Just `Clone a repository` on statup screen in VS2019. + +>Linux and MacOS: Alternatively, you could build and run using IDE such as CLion. + +>Linux: There is a problem that Optick does not compile, so for now it needs to be disabled via the additional CMake parameter `-DOPTICK_ENABLED=OFF`. 3. Copy *.minecraft/version/{version}/{version}.jar/assets/* to *AltCraft-root/cwd/* >You can extract .jar file as .zip archive. >*/cwd/assets/minecraft/models/block/block.json* must be a valid path. -4. Compile generated files. Content of */cwd/* will be automatically copied to directory with compiled binary. ->Linux: `make` in directory with generated files. - ->Windows: Use VS2017 to open .sln file and build project. -5. Enjoy! +4. Set /cwd/ as working directory and run AC: `cd ../cwd/ && ../build/AltCraft` |