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author | LaG1924 <lag1924@gmail.com> | 2021-11-17 09:11:36 +0100 |
---|---|---|
committer | LaG1924 <lag1924@gmail.com> | 2021-11-18 07:23:29 +0100 |
commit | da9cff10a320b2ee144cb34a281a116f1d2f49cf (patch) | |
tree | 8c00dea491179646b219d788b28694b83cf7c6a0 /cwd/assets/altcraft/shaders | |
parent | Changed entities rendering to Gal (diff) | |
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Diffstat (limited to 'cwd/assets/altcraft/shaders')
-rw-r--r-- | cwd/assets/altcraft/shaders/entity.json | 3 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/frag/entity.fs | 11 | ||||
-rw-r--r-- | cwd/assets/altcraft/shaders/vert/entity.vs | 17 |
3 files changed, 13 insertions, 18 deletions
diff --git a/cwd/assets/altcraft/shaders/entity.json b/cwd/assets/altcraft/shaders/entity.json index 0b65c72..33a32e9 100644 --- a/cwd/assets/altcraft/shaders/entity.json +++ b/cwd/assets/altcraft/shaders/entity.json @@ -3,8 +3,7 @@ "frag": "/altcraft/shaders/frag/entity", "uniforms": [ "color", - "view", - "projection", + "projView", "model" ] }
\ No newline at end of file diff --git a/cwd/assets/altcraft/shaders/frag/entity.fs b/cwd/assets/altcraft/shaders/frag/entity.fs index 6a11c96..06d5759 100644 --- a/cwd/assets/altcraft/shaders/frag/entity.fs +++ b/cwd/assets/altcraft/shaders/frag/entity.fs @@ -1,10 +1,9 @@ #version 330 core -uniform vec3 color; -in vec2 uvPos; out vec4 fragColor; -void main(){ - //if (uvPos.x < 0.9 && uvPos.x > 0.1 && uvPos.y < 0.9 && uvPos.y > 0.1) discard; - fragColor = vec4(color,1); -}
\ No newline at end of file +uniform vec3 color; + +void main() { + fragColor = vec4(color, 1); +} diff --git a/cwd/assets/altcraft/shaders/vert/entity.vs b/cwd/assets/altcraft/shaders/vert/entity.vs index baa25e5..e38c54c 100644 --- a/cwd/assets/altcraft/shaders/vert/entity.vs +++ b/cwd/assets/altcraft/shaders/vert/entity.vs @@ -1,13 +1,10 @@ #version 330 core -uniform mat4 view; -uniform mat4 projection; -uniform mat4 model; -layout (location = 0) in vec3 position; -layout (location = 1) in vec2 uvPosition; -out vec2 uvPos; +in vec3 position; -void main(){ - uvPos = uvPosition; - gl_Position = projection*view*model*vec4(position,1); -}
\ No newline at end of file +uniform mat4 projView; +uniform mat4 model; + +void main() { + gl_Position = projView * model * vec4(position, 1); +} |