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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/glm.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/glm.hpp')
-rw-r--r-- | external/include/glm/glm.hpp | 126 |
1 files changed, 0 insertions, 126 deletions
diff --git a/external/include/glm/glm.hpp b/external/include/glm/glm.hpp deleted file mode 100644 index cfd0ce2..0000000 --- a/external/include/glm/glm.hpp +++ /dev/null @@ -1,126 +0,0 @@ -/// @ref core -/// @file glm/glm.hpp -/// -/// @defgroup core Core features -/// -/// @brief Features that implement in C++ the GLSL specification as closely as possible. -/// -/// The GLM core consists of @ref core_types "C++ types that mirror GLSL types" and -/// C++ functions that mirror the GLSL functions. It also includes -/// @ref core_precision "a set of qualifier-based types" that can be used in the appropriate -/// functions. The C++ types are all based on a basic set of @ref core_template "template types". -/// -/// The best documentation for GLM Core is the current GLSL specification, -/// <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.clean.pdf">version 4.2 -/// (pdf file)</a>. -/// -/// GLM core functionalities require <glm/glm.hpp> to be included to be used. -/// -/// @defgroup core_types Types -/// -/// @brief The standard types defined by the specification. -/// -/// These types are all typedefs of more generalized, template types. To see the definition -/// of these template types, go to @ref core_template. -/// -/// @ingroup core -/// -/// @defgroup core_precision Precision types -/// -/// @brief Non-GLSL types that are used to define qualifier-based types. -/// -/// The GLSL language allows the user to define the qualifier of a particular variable. -/// In OpenGL's GLSL, these qualifier qualifiers have no effect; they are there for compatibility -/// with OpenGL ES's qualifier qualifiers, where they @em do have an effect. -/// -/// C++ has no language equivalent to qualifier qualifiers. So GLM provides the next-best thing: -/// a number of typedefs of the @ref core_template that use a particular qualifier. -/// -/// None of these types make any guarantees about the actual qualifier used. -/// -/// @ingroup core -/// -/// @defgroup core_template Template types -/// -/// @brief The generic template types used as the basis for the core types. -/// -/// These types are all templates used to define the actual @ref core_types. -/// These templates are implementation details of GLM types and should not be used explicitly. -/// -/// @ingroup core -/// -/// @defgroup ext Stable extensions -/// -/// @brief Additional features not specified by GLSL specification. -/// -/// EXT extensions are fully tested and documented. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions at once by -/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. -/// -/// @defgroup gtc Recommended extensions -/// -/// @brief Additional features not specified by GLSL specification. -/// -/// GTC extensions aim to be stable with tests and documentation. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions at once by -/// including <glm/ext.hpp>. Otherwise, each extension needs to be included a specific file. -/// -/// @defgroup gtx Experimental extensions -/// -/// @brief Experimental features not specified by GLSL specification. -/// -/// Experimental extensions are useful functions and types, but the development of -/// their API and functionality is not necessarily stable. They can change -/// substantially between versions. Backwards compatibility is not much of an issue -/// for them. -/// -/// Even if it's highly unrecommended, it's possible to include all the extensions -/// at once by including <glm/ext.hpp>. Otherwise, each extension needs to be -/// included a specific file. -/// -/// @mainpage OpenGL Mathematics (GLM) -/// - Website: <a href="https://glm.g-truc.net">glm.g-truc.net</a> -/// - <a href="modules.html">GLM API documentation</a> -/// - <a href="https://github.com/g-truc/glm/blob/master/manual.md">GLM Manual</a> - -#include "detail/_fixes.hpp" - -#include "detail/setup.hpp" - -#pragma once - -#include <cmath> -#include <climits> -#include <cfloat> -#include <limits> -#include <cassert> -#include "fwd.hpp" - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_MESSAGE_CORE_INCLUDED_DISPLAYED) -# define GLM_MESSAGE_CORE_INCLUDED_DISPLAYED -# pragma message("GLM: Core library included") -#endif//GLM_MESSAGES - -#include "vec2.hpp" -#include "vec3.hpp" -#include "vec4.hpp" -#include "mat2x2.hpp" -#include "mat2x3.hpp" -#include "mat2x4.hpp" -#include "mat3x2.hpp" -#include "mat3x3.hpp" -#include "mat3x4.hpp" -#include "mat4x2.hpp" -#include "mat4x3.hpp" -#include "mat4x4.hpp" - -#include "trigonometric.hpp" -#include "exponential.hpp" -#include "common.hpp" -#include "packing.hpp" -#include "geometric.hpp" -#include "matrix.hpp" -#include "vector_relational.hpp" -#include "integer.hpp" |