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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-06-22 02:38:30 +0200 |
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committer | GitHub <noreply@github.com> | 2021-06-22 02:38:30 +0200 |
commit | ca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch) | |
tree | 33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/gtx/matrix_interpolation.hpp | |
parent | Merge pull request #44 from LaG1924/fix/protocol_support (diff) | |
parent | Updated build instructions and added MacOS #49 (diff) | |
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Diffstat (limited to 'external/include/glm/gtx/matrix_interpolation.hpp')
-rw-r--r-- | external/include/glm/gtx/matrix_interpolation.hpp | 65 |
1 files changed, 0 insertions, 65 deletions
diff --git a/external/include/glm/gtx/matrix_interpolation.hpp b/external/include/glm/gtx/matrix_interpolation.hpp deleted file mode 100644 index 89c4596..0000000 --- a/external/include/glm/gtx/matrix_interpolation.hpp +++ /dev/null @@ -1,65 +0,0 @@ -/// @ref gtx_matrix_interpolation -/// @file glm/gtx/matrix_interpolation.hpp -/// @author Ghenadii Ursachi (the.asteroth@gmail.com) -/// -/// @see core (dependence) -/// -/// @defgroup gtx_matrix_interpolation GLM_GTX_matrix_interpolation -/// @ingroup gtx -/// -/// Include <glm/gtx/matrix_interpolation.hpp> to use the features of this extension. -/// -/// Allows to directly interpolate two matrices. - -#pragma once - -// Dependency: -#include "../glm.hpp" - -#ifndef GLM_ENABLE_EXPERIMENTAL -# error "GLM: GLM_GTX_matrix_interpolation is an experimental extension and may change in the future. Use #define GLM_ENABLE_EXPERIMENTAL before including it, if you really want to use it." -#endif - -#if GLM_MESSAGES == GLM_MESSAGES_ENABLED && !defined(GLM_EXT_INCLUDED) -# pragma message("GLM: GLM_GTX_matrix_interpolation extension included") -#endif - -namespace glm -{ - /// @addtogroup gtx_matrix_interpolation - /// @{ - - /// Get the axis and angle of the rotation from a matrix. - /// From GLM_GTX_matrix_interpolation extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL void axisAngle( - mat<4, 4, T, Q> const& mat, - vec<3, T, Q> & axis, - T & angle); - - /// Build a matrix from axis and angle. - /// From GLM_GTX_matrix_interpolation extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<4, 4, T, Q> axisAngleMatrix( - vec<3, T, Q> const& axis, - T const angle); - - /// Extracts the rotation part of a matrix. - /// From GLM_GTX_matrix_interpolation extension. - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<4, 4, T, Q> extractMatrixRotation( - mat<4, 4, T, Q> const& mat); - - /// Build a interpolation of 4 * 4 matrixes. - /// From GLM_GTX_matrix_interpolation extension. - /// Warning! works only with rotation and/or translation matrixes, scale will generate unexpected results. - template<typename T, qualifier Q> - GLM_FUNC_DECL mat<4, 4, T, Q> interpolate( - mat<4, 4, T, Q> const& m1, - mat<4, 4, T, Q> const& m2, - T const delta); - - /// @} -}//namespace glm - -#include "matrix_interpolation.inl" |