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authorLaG1924 <12997935+LaG1924@users.noreply.github.com>2021-06-22 02:38:30 +0200
committerGitHub <noreply@github.com>2021-06-22 02:38:30 +0200
commitca7bcf9f7dc5eb47ccbec1049b323f0604dabadd (patch)
tree33d7d2673ba0da8a92323b07d061f655c719ae40 /external/include/glm/mat3x2.hpp
parentMerge pull request #44 from LaG1924/fix/protocol_support (diff)
parentUpdated build instructions and added MacOS #49 (diff)
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Diffstat (limited to 'external/include/glm/mat3x2.hpp')
-rw-r--r--external/include/glm/mat3x2.hpp33
1 files changed, 0 insertions, 33 deletions
diff --git a/external/include/glm/mat3x2.hpp b/external/include/glm/mat3x2.hpp
deleted file mode 100644
index 4500769..0000000
--- a/external/include/glm/mat3x2.hpp
+++ /dev/null
@@ -1,33 +0,0 @@
-/// @ref core
-/// @file glm/mat3x2.hpp
-
-#include "detail/setup.hpp"
-
-#pragma once
-
-#include "detail/type_mat3x2.hpp"
-
-namespace glm
-{
- /// 3 columns of 2 components matrix of low qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, lowp> lowp_mat3x2;
-
- /// 3 columns of 2 components matrix of medium qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, mediump> mediump_mat3x2;
-
- /// 3 columns of 2 components matrix of high qualifier floating-point numbers.
- /// There is no guarantee on the actual qualifier.
- ///
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.1.6 Matrices</a>
- /// @see <a href="http://www.opengl.org/registry/doc/GLSLangSpec.4.20.8.pdf">GLSL 4.20.8 specification, section 4.7.2 Precision Qualifier</a>
- typedef mat<3, 2, float, highp> highp_mat3x2;
-
-}//namespace