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author | LaG1924 <12997935+LaG1924@users.noreply.github.com> | 2021-12-25 07:42:52 +0100 |
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committer | GitHub <noreply@github.com> | 2021-12-25 07:42:52 +0100 |
commit | 40421159568518bb7573903d14a2c69c64dead95 (patch) | |
tree | 15c830dce151bf0b427123efd214173742887e8e /src/RendererSection.cpp | |
parent | Merge pull request #70 from LaG1924/ftr/build-3 (diff) | |
parent | Fixed missing APIENTRY linux build (diff) | |
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Diffstat (limited to 'src/RendererSection.cpp')
-rw-r--r-- | src/RendererSection.cpp | 103 |
1 files changed, 15 insertions, 88 deletions
diff --git a/src/RendererSection.cpp b/src/RendererSection.cpp index cc58676..429a8bd 100644 --- a/src/RendererSection.cpp +++ b/src/RendererSection.cpp @@ -6,84 +6,19 @@ #include <optick.h> #include "Utility.hpp" -#include "Renderer.hpp" #include "RendererSectionData.hpp" -RendererSection::RendererSection(const RendererSectionData &data) { + +RendererSection::RendererSection(const RendererSectionData& data, std::shared_ptr<Gal::Pipeline> pipeline, std::shared_ptr<Gal::BufferBinding> bufferBinding) { OPTICK_EVENT(); - glGenVertexArrays(1, &Vao); - - glGenBuffers(1, &Vbo); - glBindBuffer(GL_ARRAY_BUFFER, Vbo); - - glBindVertexArray(Vao); - { - //Cube vertices - GLuint VertAttribPos = 0; - glVertexAttribPointer(VertAttribPos, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[0])); - glEnableVertexAttribArray(VertAttribPos); - glVertexAttribDivisor(VertAttribPos, 1); - - glVertexAttribPointer(VertAttribPos + 1, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[1])); - glEnableVertexAttribArray(VertAttribPos + 1); - glVertexAttribDivisor(VertAttribPos + 1, 1); - - glVertexAttribPointer(VertAttribPos + 2, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[2])); - glEnableVertexAttribArray(VertAttribPos + 2); - glVertexAttribDivisor(VertAttribPos + 2, 1); - - glVertexAttribPointer(VertAttribPos + 3, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, positions[3])); - glEnableVertexAttribArray(VertAttribPos + 3); - glVertexAttribDivisor(VertAttribPos + 3, 1); - glCheckError(); - - //Cube uvs - GLuint UvAttribPos = 4; - glVertexAttribPointer(UvAttribPos, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[0])); - glEnableVertexAttribArray(UvAttribPos); - glVertexAttribDivisor(UvAttribPos, 1); - - glVertexAttribPointer(UvAttribPos + 1, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[1])); - glEnableVertexAttribArray(UvAttribPos + 1); - glVertexAttribDivisor(UvAttribPos + 1, 1); - - glVertexAttribPointer(UvAttribPos + 2, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[2])); - glEnableVertexAttribArray(UvAttribPos + 2); - glVertexAttribDivisor(UvAttribPos + 2, 1); - - glVertexAttribPointer(UvAttribPos + 3, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvs[3])); - glEnableVertexAttribArray(UvAttribPos + 3); - glVertexAttribDivisor(UvAttribPos + 3, 1); - - //Uv Layer - GLuint uvLayerAttribPos = 8; - glVertexAttribPointer(uvLayerAttribPos, 1, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, uvLayers)); - glEnableVertexAttribArray(uvLayerAttribPos); - glVertexAttribDivisor(uvLayerAttribPos, 1); - - //Animation - GLuint animationAttribPos = 9; - glVertexAttribPointer(animationAttribPos, 1, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, animations)); - glEnableVertexAttribArray(animationAttribPos); - glVertexAttribDivisor(animationAttribPos, 1); - - //Color - GLuint colorAttribPos = 10; - glVertexAttribPointer(colorAttribPos, 3, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, colors)); - glEnableVertexAttribArray(colorAttribPos); - glVertexAttribDivisor(colorAttribPos, 1); - - //Light - GLuint lightAttribPos = 11; - glVertexAttribPointer(lightAttribPos, 2, GL_FLOAT, GL_FALSE, sizeof(VertexData), (void*)offsetof(VertexData, lights)); - glEnableVertexAttribArray(lightAttribPos); - glVertexAttribDivisor(lightAttribPos, 1); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - } - glBindVertexArray(0); - glCheckError(); + auto gal = Gal::GetImplementation(); + buffer = gal->CreateBuffer(); + + pipelineInstance = pipeline->CreateInstance({ + {bufferBinding, buffer} + }); + pipelineInstance->SetInstancesCount(4); UpdateData(data); } @@ -94,25 +29,21 @@ RendererSection::RendererSection(RendererSection && other) { } RendererSection::~RendererSection() { - if (Vao != 0) - glDeleteVertexArrays(1, &Vao); - glDeleteBuffers(1, &Vbo); } void swap(RendererSection & lhs, RendererSection & rhs) { - std::swap(lhs.Vbo, rhs.Vbo); - std::swap(lhs.Vao, rhs.Vao); + std::swap(lhs.pipelineInstance, rhs.pipelineInstance); + std::swap(lhs.buffer, rhs.buffer); std::swap(lhs.hash, rhs.hash); std::swap(lhs.numOfFaces, rhs.numOfFaces); std::swap(lhs.sectionPos, rhs.sectionPos); } -void RendererSection::Render(RenderState &renderState) { +void RendererSection::Render() { OPTICK_EVENT(); - renderState.SetActiveVao(Vao); - glDrawArraysInstanced(GL_TRIANGLE_FAN, 0, 4, numOfFaces); - glCheckError(); + pipelineInstance->Activate(); + pipelineInstance->Render(0, numOfFaces); } Vector RendererSection::GetPosition() { @@ -126,11 +57,7 @@ size_t RendererSection::GetHash() { void RendererSection::UpdateData(const RendererSectionData & data) { OPTICK_EVENT(); - glBindBuffer(GL_ARRAY_BUFFER, Vbo); - glBufferData(GL_ARRAY_BUFFER, data.vertices.size() * sizeof(VertexData), data.vertices.data(), GL_STATIC_DRAW); - - glBindBuffer(GL_ARRAY_BUFFER, 0); - glCheckError(); + buffer->SetData({ reinterpret_cast<const std::byte*>(data.vertices.data()), reinterpret_cast<const std::byte*>(data.vertices.data() + data.vertices.size())}); numOfFaces = data.vertices.size(); sectionPos = data.sectionPos; |