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diff --git a/depedencies/include/glm/gtx/matrix_transform_2d.inl b/depedencies/include/glm/gtx/matrix_transform_2d.inl
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+/// @ref gtx_matrix_transform_2d
+/// @file glm/gtc/matrix_transform_2d.inl
+/// @author Miguel Ángel Pérez Martínez
+
+#include "../trigonometric.hpp"
+
+namespace glm
+{
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> translate(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v)
+ {
+ tmat3x3<T, P> Result(m);
+ Result[2] = m[0] * v[0] + m[1] * v[1] + m[2];
+ return Result;
+ }
+
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> rotate(
+ tmat3x3<T, P> const & m,
+ T angle)
+ {
+ T const a = angle;
+ T const c = cos(a);
+ T const s = sin(a);
+
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0] = m[0] * c + m[1] * s;
+ Result[1] = m[0] * -s + m[1] * c;
+ Result[2] = m[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> scale(
+ tmat3x3<T, P> const & m,
+ tvec2<T, P> const & v)
+ {
+ tmat3x3<T, P> Result(uninitialize);
+ Result[0] = m[0] * v[0];
+ Result[1] = m[1] * v[1];
+ Result[2] = m[2];
+ return Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearX(
+ tmat3x3<T, P> const & m,
+ T y)
+ {
+ tmat3x3<T, P> Result(1);
+ Result[0][1] = y;
+ return m * Result;
+ }
+
+ template <typename T, precision P>
+ GLM_FUNC_QUALIFIER tmat3x3<T, P> shearY(
+ tmat3x3<T, P> const & m,
+ T x)
+ {
+ tmat3x3<T, P> Result(1);
+ Result[1][0] = x;
+ return m * Result;
+ }
+
+}//namespace glm