#include <raddebug.hpp>
#include <raddebugwatch.hpp>
#include <input/rumbleeffect.h>
#ifdef DEBUGWATCH
extern int gRECount;
#endif
EffectValue VALUES[] =
{
// timeout gain motor name - Note: Do not change motor here! It is platform specific.
{ 1, 0.6f, 0, "Light" },
{ 1, 0.8f, 0, "Med" },
{ 1, 1.0f, 0, "Hard1" },
{ 1, 1.0f, 0, "Hard2" },
{ 100, 0.3f, 0, "Ground 1" },
{ 120, 0.4f, 0, "Ground 2" },
{ 150, 0.35f, 0, "Ground 3" },
{ 120, 0.35f, 0, "Ground 4" },
{ 1, 1.0f, 0, "Pulse" },
};
EffectValue DYNA_VALUES[] =
{
// timeout gain motor name - Note: Do not change motor here! It is platform specific.
{ 1, 1.0f, 0, "Collision1" },
{ 1, 1.0f, 0, "Collision2" }
};
//=============================================================================
// RumbleEffect::SetWheelEffect
//=============================================================================
// Description: Comment
//
// Parameters: ( IRadControllerOutputPoint* wheelEffect )
//
// Return: void
//
//=============================================================================
void RumbleEffect::SetWheelEffect( IRadControllerOutputPoint* wheelEffect )
{
}
//*****************************************************************************
//
//Private Member Functions
//
//*****************************************************************************