//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: soundclusternameenum.h
//
// Description: Definition for SoundClusterName enum
//
// History: 11/18/2002 + Created -- Darren
//
//=============================================================================
#ifndef SOUNDCLUSTERNAMEENUM_H
#define SOUNDCLUSTERNAMEENUM_H
#include <constants/vehicleenum.h>
enum SoundClusterName
{
SC_ALWAYS_LOADED,
SC_FRONTEND,
SC_INGAME,
SC_LEVEL_SUBURBS,
SC_LEVEL_DOWNTOWN,
SC_LEVEL_SEASIDE,
SC_LEVEL1,
SC_LEVEL2,
SC_LEVEL3,
SC_LEVEL4,
SC_LEVEL5,
SC_LEVEL6,
SC_LEVEL7,
SC_MINIGAME,
SC_NEVER_LOADED,
SC_CHAR_APU,
SC_CHAR_BART,
SC_CHAR_HOMER,
SC_CHAR_LISA,
SC_CHAR_MARGE,
SC_CAR_BASE,
SC_MAX_CLUSTERS = SC_CAR_BASE + VehicleEnum::NUM_VEHICLES // SC_CAR_BASE + 53 cars
};
#endif // SOUNDCLUSTERNAMEENUM_H