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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: .h
//
// Description: Blahblahblah
//
// History: 14/05/2002 + Created -- NAME
//
//=============================================================================
#ifndef WORLDOBJECT_H
#define WORLDOBJECT_H
//========================================
// Nested Includes
//========================================
//========================================
// Forward References
//========================================
#include <radmath/radmath.hpp>
#include <p3d/drawable.hpp>
//=============================================================================
//
// Synopsis: Blahblahblah
//
//=============================================================================
class WorldObject : public tDrawable
{
public:
WorldObject( tDrawable* drawable );
virtual ~WorldObject();
void SetPosition( rmt::Vector &position );
virtual void Display();
tDrawable* GetDrawable() { return( mDrawable ); }
private:
//Prevent wasteful constructor creation.
WorldObject( const WorldObject& worldObject );
WorldObject& operator=( const WorldObject& worldObject );
tDrawable* mDrawable;
rmt::Matrix mTransform;
};
// Hack name for inventory section to hold sim library caches of SkeletonInfo.
// Tracked to ATG as bug 1259.
//
const char SKELCACHE[] = "SkeletonInfoCache";
#endif // WORLDOBJECT_H
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