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author | Svxy <aidan61605@gmail.com> | 2023-05-31 23:31:32 +0200 |
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committer | Svxy <aidan61605@gmail.com> | 2023-05-31 23:31:32 +0200 |
commit | eb4b3404aa00220d659e532151dab13d642c17a3 (patch) | |
tree | 7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/MayaTools/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel | |
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Diffstat (limited to 'tools/MayaTools/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel')
-rw-r--r-- | tools/MayaTools/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel | 381 |
1 files changed, 381 insertions, 0 deletions
diff --git a/tools/MayaTools/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel b/tools/MayaTools/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel new file mode 100644 index 0000000..c939c2d --- /dev/null +++ b/tools/MayaTools/Maya4.0/scripts/SimpsonsArt/forceUniqueNames.mel @@ -0,0 +1,381 @@ +//=========================================================================== +// Copyright ©2002 Radical Entertainment Ltd. All rights reserved. +// +// Created: 26 March, 2002 +// +// Description: Forces unique names for all nodes in the scene, and ensures +// that each Shape node derives its name (and numerical suffix) +// from its Transform. +// +// Constraints: +// +// Creator: Bryan Ewert +// +//=========================================================================== + +//=========================================================================== +// version +//=========================================================================== +// Description: Returns the current version for this MEL script. +// Used for version control. +// +// Constraints: +// +//=========================================================================== +proc float version() +{ + return ( 1.1 ); // 01 May 2002 +} + +//=========================================================================== +// depth +//=========================================================================== +// Description: Determines the depth of the specified DAG; e.g. the depth +// for "|group1|transform2|transformShape2" is 3. +// +// Constraints: +// +// Parameters: string $node: The full path to the node. +// +// Return: (int): The depth of the path. +// +//=========================================================================== +proc int depth( string $node ) +{ + int $depth = 0; + + if ( `objExists $node` ) + { + string $longA[] = `ls -l $node`; + + string $tokens[]; + $depth = `tokenize $longA[0] "|" $tokens`; + } + + return $depth; +} + +//=========================================================================== +// nameNoPath +//=========================================================================== +// Description: Returns the short name for the specified node. +// "|group1|transform2|transformShape2" would return +// "transformShape2" +// +// Constraints: The pathless name may not be unique, and may not be +// sufficient for Maya to resolve the DAG! This name is +// intended for use in a rename operation, and not for +// performing edit operations on the object. +// +// Parameters: string $node: The full path to the node. +// +// Return: (string): The short path for the node. +// +//=========================================================================== +proc string nameNoPath( string $node ) +{ + return `match "[^|]*$" $node`; +} + +//=========================================================================== +// isUnique +//=========================================================================== +// Description: Determines if the specified node has a unique name. +// +// Constraints: +// +// Parameters: string $node: Name of the node (may be full path, may not). +// +// Return: (int): TRUE (non-zero) if name is unique; else FALSE (zero). +// +//=========================================================================== +proc int isUnique( string $node ) +{ + int $isUnique = true; + + string $noPath = nameNoPath( $node ); + string $wildcard = ( "*" + $noPath ); + string $potentials[] = `ls $wildcard`; + + int $numMatches = 0; + for ( $p in $potentials ) + { + string $tokens[]; + int $numTokens = `tokenize $p "|" $tokens`; + if ( $tokens[$numTokens-1] == $noPath ) + { + $numMatches++; + } + } + + $isUnique = ( $numMatches < 2 ); + + return $isUnique; +} + +//=========================================================================== +// getUniqueName +//=========================================================================== +// Description: Builds a unique name for the specified node by generating +// a numerical suffix for the node. An existing numerical +// suffix is stripped and replaced if the node's name is not +// already unique. +// +// Constraints: The returned name does _not_ contain a path and may not be +// sufficient for Maya to resolve the DAG! This name is +// intended for use in a rename operation, and not for +// performing edit operations on the object. +// +// Parameters: string $node: The full path to the node. +// +// Return: (string): A unique name for the node. +// +//=========================================================================== +proc string getUniqueName( string $node ) +{ + string $shortNode = nameNoPath( $node ); + string $unique = $shortNode; + + if ( !isUnique( $shortNode ) ) + { + // strip numeric suffix + string $suffix = `match "[0-9]*$" $shortNode`; + int $sizeShortNode = `size $shortNode`; + int $sizeSuffix = `size $suffix`; + $shortNode = `substring $shortNode 1 ( $sizeShortNode - $sizeSuffix )`; + + if ( !`objExists $shortNode` ) + { + $unique = $shortNode; + } + else + { + string $newNode; + int $u = 1; + do + { + $newNode = ( $shortNode + ($u++) ); + } while ( `objExists $newNode` ); + + $unique = $newNode; + } + } + + return $unique; +} + +//=========================================================================== +// getShape +//=========================================================================== +// Description: Returns the shape node, if any, for the specified transform. +// +// Constraints: Considers only a single shape. +// +// Parameters: string $xform: The transform node. +// +// Return: (string): The shape node. +// +//=========================================================================== +proc string getShape( string $xform ) +{ + string $shapes[]; + + $shapes[0] = $xform; + + string $isTransform[] = `ls -transforms $xform`; + + if ( `size $isTransform` > 0 ) + // If given node is not a transform, assume it is a shape + // and pass it through + { + $shapes = `listRelatives -fullPath -shapes $xform`; + } + + return $shapes[0]; +} + +//=========================================================================== +// getShapeName +//=========================================================================== +// Description: Derives a name for the shape node given the specified +// transform name. For example if the $node specified is +// "pCube23" the shape name will be "pCubeShape23". +// +// Constraints: No checking is done to verify that $node is a transform. +// +// Parameters: string $node: The name for the transform node. +// +// Return: (string): The name for the shape node. +// +//=========================================================================== +proc string getShapeName( string $node ) +{ + string $numeric = `match "[0-9]+$" $node`; + + int $strlen = `size $node`; + int $numlen = `size $numeric`; + string $alpha = `substring $node 1 ( $strlen - $numlen )`; + + string $shapeName = ( $alpha + "Shape" + $numeric ); + + return $shapeName; +} + +//=========================================================================== +// performRename +//=========================================================================== +// Description: Does the work for the rename operation -- generates unique +// names for the transform and shape nodes, assesses whether +// the names are non-unique and, if necessary, renames the +// nodes. +// +// Constraints: Read-only nodes (such as Maya's startup cameras) are a real +// pain in the keister because there is no way to detect them +// reliably ('ls -readOnly' doesn't work for this). Currently +// the workaround is to assess whether my "unique" name is +// the same as Maya's current name and, if so, don't bother +// attempting a rename operation. +// +// Parameters: string $node: The full path to the node being renamed. +// +// Return: (int): TRUE (non-zero) if successful; else FALSE. +// TRUE doesn't necessary mean it was renamed; it may +// also mean it did not need to be renamed. +// +//=========================================================================== +proc int performRename( string $node ) +{ + int $bSuccess = false; + + if ( `objExists $node` ) + { + string $unique = getUniqueName( $node ); + string $shape = getShape( $node ); + + if ( $shape != "" ) + { + string $uniqueShape = getShapeName( $unique ); + if ( $uniqueShape != nameNoPath( $shape ) ) + { + eval( "rename " + $shape + " " + $uniqueShape ); + } + } + + if ( $unique != nameNoPath( $node ) ) + { + eval( "rename " + $node + " " + $unique ); + } + + $bSuccess = true; + } + + return $bSuccess; +} + +//=========================================================================== +// performUniqueNames +//=========================================================================== +// Description: Recursive procedure for assessing the scene and looping +// through the transform nodes. The renaming is performed +// from the top-down, and if a top-level node is renamed the +// path to its children will no longer be valid. The cheap +// way around this is to detect an invalid path and signal +// a recursive call to this function. The number of retries +// is capped to prevent any possibility of infinite recursion. +// +// Constraints: +// +// Parameters: int $progress: The current progress; i.e. the number of +// nodes successfully processed so far. +// int $retry: Number of retries (recursions) remaining. +// +// Return: (none) +// +//=========================================================================== +proc performUniqueNames( int $progress, int $retry ) +{ + $retry = max( $retry, 0 ); + + int $bSuccess = true; + + string $transforms[] = `ls -long -transforms`; + int $depth[]; + int $maxDepth = 0; + + for ( $t = 0; $t < `size $transforms`; $t++ ) + { + $depth[$t] = depth( $transforms[$t] ); + $maxDepth = max( $maxDepth, $depth[$t] ); + } + + for ( $d = 1; $d <= $maxDepth; $d++ ) + { + for ( $t = 0; $t < `size $transforms`; $t++ ) + { + if ( $depth[$t] == $d ) + { + $bSuccess = performRename( $transforms[$t] ) && $bSuccess; + + if ( $bSuccess ) $progress++; + } + + progressWindow -e -progress $progress; + } + } + + if ( !$bSuccess && $retry ) performUniqueNames( $progress, --$retry ); +} + +//=========================================================================== +// forceUniqueNames +//=========================================================================== +// Description: Entry point for this script. +// +// Forces unique names for all nodes in the scene, and ensures +// that each Shape node derives its name (and numerical suffix) +// from its Transform. +// +// Constraints: +// +// Parameters: (none) +// +// Return: (none) +// +//=========================================================================== +global proc forceUniqueNames() +{ + int $numRetries = 8; + + waitCursor -state on; + + string $transforms[] = `ls -l -type "transform"`; + + int $allProgress = ( `size $transforms` ); + int $progress = 0; + int $progressThreshold = 256; // no progress window for fewer items. + + if ( $allProgress > $progressThreshold ) + { + progressWindow + -ii false // not interruptable, sorry. + -min 0 + -max $allProgress + -title "Force Unique Names" + -status "Scanning for non-unique names." + ; + } + + performUniqueNames( $progress, $numRetries ); + + if ( $allProgress > $progressThreshold ) + { + progressWindow -endProgress; + } + + waitCursor -state off; +} + + +/* +source forceUniqueNames; forceUniqueNames; +*/ |