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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
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tree7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/MayaTools/Maya4.0/scripts/SimpsonsArt/mappedPrelight.mel
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+/*===========================================================================
+ File: mappedPrelight.mel
+ Created: January 28, 2002
+ Author: Harold Westlund
+
+ Copyright (c) 2002 Radical Entertainment, Inc.
+ All rights reserved.
+
+=============================================================================
+
+ This procedure remaps vertex colour of a mesh. Colours within a
+ specified luminance range (low to high) are mapped to the corresponding
+ RGB color. Low-high-RGB sets are passed to this procedure as parater
+ arrays.
+
+ return value:
+ bool = success of this procedure.
+
+===========================================================================*/
+
+global proc int mappedPrelight (
+ float $map_low[],
+ float $map_high[],
+ float $map_red[],
+ float $map_green[],
+ float $map_blue[] )
+{
+ print "Remapping vertex colours.\n";
+
+ int $NUM_MAPS = size( $map_low );
+ if( size( $map_high ) != $NUM_MAPS ||
+ size( $map_red ) != $NUM_MAPS ||
+ size( $map_green ) != $NUM_MAPS ||
+ size( $map_blue ) != $NUM_MAPS )
+ {
+ return false;
+ }
+
+ string $selection[] = `ls -selection`;
+
+ string $mesh[] = `filterExpand -sm 12 -ex true`;
+
+ // Step through all selected meshes
+ for( $i = 0; $i < size($mesh); $i++ )
+ {
+ int $verticesA[] = `polyEvaluate -v ( $mesh[$i] )`;
+ int $numVerts = $verticesA[0];
+ clear $verticesA;
+
+ int $vfIdx = 0;
+ int $viList[];
+ int $fiList[];
+ float $redList[];
+ float $greenList[];
+ float $blueList[];
+
+ // Step through the vertices in the mesh
+ for( $j = 0; $j < $numVerts; $j++ )
+ {
+ // Find the faces which use the current vertex.
+ string $command = " " + $mesh[$i] + ".vtx["+$j+"]";
+ string $s[] = `polyInfo -vf $command`;
+ string $t[];
+ int $tokCount = `tokenize $s[0] $t`;
+ clear $s;
+
+ // Step through the vertexFaces for this vertex
+ for( $k = 2; $k < $tokCount; $k++ )
+ {
+ string $vf = " " + $mesh[$i] + ".vtxFace["+$j+"]["+$t[$k]+"]";
+ float $rgb[] = `polyColorPerVertex -q -r -g -b $vf`;
+ float $red = $rgb[0];
+ float $green = $rgb[1];
+ float $blue = $rgb[2];
+ clear $rgb;
+
+ // Find the lumninance
+ float $y = .299 * $red + .587 * $green + .114 * $blue;
+
+ // Apply the appropriate color maps.
+ int $mIdx;
+ for ( $mIdx = 0; $mIdx < $NUM_MAPS; $mIdx++ )
+ {
+ if ( ($y <= ( $map_high[$mIdx] ) ) &&
+ ($y >= ( $map_low[$mIdx] ) ) )
+ {
+ // Luminance is within specified range
+ $red = $map_red[$mIdx];
+ $green = $map_green[$mIdx];
+ $blue = $map_blue[$mIdx];
+
+ // Write color back to vertexFace
+// polyColorPerVertex -e -rgb $red $green $blue $vf;
+ break;
+ }
+ }
+ $viList[$vfIdx] = $j;
+ $fiList[$vfIdx] = $t[$k];
+ $redList[$vfIdx] = $red;
+ $greenList[$vfIdx] = $green;
+ $blueList[$vfIdx] = $blue;
+
+ $vfIdx++;
+
+ }
+ clear $t;
+
+ }
+ // Use the collected information to colour the mesh.
+ polyColorPerVertexArray( $viList, $fiList, $redList,
+ $greenList, $blueList, $mesh[$i] );
+ clear $viList;
+ clear $fiList;
+ clear $redList;
+ clear $greenList;
+ clear $blueList;
+ }
+ clear $mesh;
+
+ select $selection;
+
+ print "Finished remapping.\n";
+
+ return true;
+}
+