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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
commiteb4b3404aa00220d659e532151dab13d642c17a3 (patch)
tree7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/relatedfiles
downloadThe-Simpsons-Hit-and-Run-TSH&R-PC.tar
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Diffstat (limited to 'tools/relatedfiles')
-rw-r--r--tools/relatedfiles/Debug/relatedfiles.log14
-rw-r--r--tools/relatedfiles/Debug/relatedfiles.tlog/cl.command.1.tlog1
-rw-r--r--tools/relatedfiles/Debug/relatedfiles.tlog/relatedfiles.lastbuildstate2
-rw-r--r--tools/relatedfiles/Debug/relatedfiles.tlog/unsuccessfulbuild0
-rw-r--r--tools/relatedfiles/Debug/vc120.idbbin0 -> 11264 bytes
-rw-r--r--tools/relatedfiles/Debug/vc120.pdbbin0 -> 53248 bytes
-rw-r--r--tools/relatedfiles/relatedfiles.dsp840
-rw-r--r--tools/relatedfiles/relatedfiles.vcproj701
-rw-r--r--tools/relatedfiles/relatedfiles.vcxproj319
-rw-r--r--tools/relatedfiles/relatedfiles.vcxproj.filters581
10 files changed, 2458 insertions, 0 deletions
diff --git a/tools/relatedfiles/Debug/relatedfiles.log b/tools/relatedfiles/Debug/relatedfiles.log
new file mode 100644
index 0000000..2585096
--- /dev/null
+++ b/tools/relatedfiles/Debug/relatedfiles.log
@@ -0,0 +1,14 @@
+Build started 11/7/2015 5:44:20 PM.
+ 1>Project "G:\Code\Simpsons Hit&Run\tools\relatedfiles\relatedfiles.vcxproj" on node 4 (Build target(s)).
+ 1>ClCompile:
+ C:\Program Files (x86)\Microsoft Visual Studio 12.0\VC\bin\CL.exe /c /I../../game/code/constants /I../../game/libs/radmath /I../../game/libs/pure3d/toollib/inc /I../../game/libs/pure3d/constants /I../../game/libs/pure3d/toollib/chunks16/inc /ZI /nologo /W3 /WX- /Od /Oy- /D WIN32 /D _DEBUG /D _CONSOLE /D RAD_DEBUG /D RAD_PC /D RAD_WIN32 /D _MBCS /Gm- /EHsc /RTC1 /MTd /GS /fp:precise /Zc:wchar_t /Zc:forScope /Fo".\Debug/" /Fd".\Debug/vc120.pdb" /Gd /TP /analyze- /errorReport:prompt ..\..\game\libs\pure3d\toollib\src\tlDataChunk.cpp ..\..\game\libs\pure3d\toollib\toollib_extras.cpp
+ tlDataChunk.cpp
+ 1>g:\code\simpsons hit&run\game\libs\pure3d\toollib\inc\chunkmanip.hpp(13): fatal error C1083: Cannot open include file: 'tlSmartPropChunk.hpp': No such file or directory
+ toollib_extras.cpp
+ 1>g:\code\simpsons hit&run\game\libs\pure3d\toollib\inc\chunkmanip.hpp(13): fatal error C1083: Cannot open include file: 'tlSmartPropChunk.hpp': No such file or directory
+ Generating Code...
+ 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\relatedfiles\relatedfiles.vcxproj" (Build target(s)) -- FAILED.
+
+Build FAILED.
+
+Time Elapsed 00:00:00.49
diff --git a/tools/relatedfiles/Debug/relatedfiles.tlog/cl.command.1.tlog b/tools/relatedfiles/Debug/relatedfiles.tlog/cl.command.1.tlog
new file mode 100644
index 0000000..46b134b
--- /dev/null
+++ b/tools/relatedfiles/Debug/relatedfiles.tlog/cl.command.1.tlog
@@ -0,0 +1 @@
+ÿþ \ No newline at end of file
diff --git a/tools/relatedfiles/Debug/relatedfiles.tlog/relatedfiles.lastbuildstate b/tools/relatedfiles/Debug/relatedfiles.tlog/relatedfiles.lastbuildstate
new file mode 100644
index 0000000..72cdac1
--- /dev/null
+++ b/tools/relatedfiles/Debug/relatedfiles.tlog/relatedfiles.lastbuildstate
@@ -0,0 +1,2 @@
+#TargetFrameworkVersion=v4.0:PlatformToolSet=v120:EnableManagedIncrementalBuild=false:VCToolArchitecture=Native32Bit
+Debug|Win32|G:\Code\Simpsons Hit&Run\tools\|
diff --git a/tools/relatedfiles/Debug/relatedfiles.tlog/unsuccessfulbuild b/tools/relatedfiles/Debug/relatedfiles.tlog/unsuccessfulbuild
new file mode 100644
index 0000000..e69de29
--- /dev/null
+++ b/tools/relatedfiles/Debug/relatedfiles.tlog/unsuccessfulbuild
diff --git a/tools/relatedfiles/Debug/vc120.idb b/tools/relatedfiles/Debug/vc120.idb
new file mode 100644
index 0000000..f2afced
--- /dev/null
+++ b/tools/relatedfiles/Debug/vc120.idb
Binary files differ
diff --git a/tools/relatedfiles/Debug/vc120.pdb b/tools/relatedfiles/Debug/vc120.pdb
new file mode 100644
index 0000000..33810eb
--- /dev/null
+++ b/tools/relatedfiles/Debug/vc120.pdb
Binary files differ
diff --git a/tools/relatedfiles/relatedfiles.dsp b/tools/relatedfiles/relatedfiles.dsp
new file mode 100644
index 0000000..a966e5d
--- /dev/null
+++ b/tools/relatedfiles/relatedfiles.dsp
@@ -0,0 +1,840 @@
+# Microsoft Developer Studio Project File - Name="relatedfiles" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Console Application" 0x0103
+
+CFG=relatedfiles - Win32 Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "relatedfiles.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "relatedfiles.mak" CFG="relatedfiles - Win32 Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "relatedfiles - Win32 Release" (based on "Win32 (x86) Console Application")
+!MESSAGE "relatedfiles - Win32 Debug" (based on "Win32 (x86) Console Application")
+!MESSAGE
+
+# Begin Project
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+CPP=cl.exe
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+
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+# ADD BASE RSC /l 0x1009 /d "_DEBUG"
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+# ADD LINK32 kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib kernel32.lib user32.lib gdi32.lib winspool.lib comdlg32.lib advapi32.lib shell32.lib ole32.lib oleaut32.lib uuid.lib odbc32.lib odbccp32.lib /nologo /subsystem:console /debug /machine:I386 /pdbtype:sept
+
+!ENDIF
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
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+# End Group
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+
+# PROP Default_Filter ""
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+# End Source File
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+# End Source File
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+# End Source File
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+SOURCE=..\..\game\libs\pure3d\pddi\ps2\packet.hpp
+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
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+# End Source File
+# Begin Source File
+
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlBox.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlBSPTree.hpp
+# End Source File
+# Begin Source File
+
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+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlcamera.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlCollisionObject.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlColour.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlCompressedByteStream.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlExportInfo.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFile.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFlexibleJoint.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFlexibleObject.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFont.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\game\libs\pure3d\toollib\inc\tlGCComponentQuantizer.hpp
+# End Source File
+# Begin Source File
+
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