diff options
author | Svxy <aidan61605@gmail.com> | 2023-05-31 23:31:32 +0200 |
---|---|---|
committer | Svxy <aidan61605@gmail.com> | 2023-05-31 23:31:32 +0200 |
commit | eb4b3404aa00220d659e532151dab13d642c17a3 (patch) | |
tree | 7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/trackeditor/build | |
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Diffstat (limited to 'tools/trackeditor/build')
-rw-r--r-- | tools/trackeditor/build/Debug/trackeditor.log | 8 | ||||
-rw-r--r-- | tools/trackeditor/build/trackeditor.dsp | 7141 | ||||
-rw-r--r-- | tools/trackeditor/build/trackeditor.vcproj | 906 | ||||
-rw-r--r-- | tools/trackeditor/build/trackeditor.vcxproj | 438 | ||||
-rw-r--r-- | tools/trackeditor/build/trackeditor.vcxproj.filters | 251 |
5 files changed, 8744 insertions, 0 deletions
diff --git a/tools/trackeditor/build/Debug/trackeditor.log b/tools/trackeditor/build/Debug/trackeditor.log new file mode 100644 index 0000000..1635e95 --- /dev/null +++ b/tools/trackeditor/build/Debug/trackeditor.log @@ -0,0 +1,8 @@ +Build started 11/7/2015 5:44:30 PM. + 1>Project "G:\Code\Simpsons Hit&Run\tools\trackeditor\build\trackeditor.vcxproj" on node 2 (Build target(s)). + 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(369,5): error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See http://go.microsoft.com/fwlink/p/?LinkId=286820 for more information. + 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\trackeditor\build\trackeditor.vcxproj" (Build target(s)) -- FAILED. + +Build FAILED. + +Time Elapsed 00:00:00.02 diff --git a/tools/trackeditor/build/trackeditor.dsp b/tools/trackeditor/build/trackeditor.dsp new file mode 100644 index 0000000..1ddb5dc --- /dev/null +++ b/tools/trackeditor/build/trackeditor.dsp @@ -0,0 +1,7141 @@ +# Microsoft Developer Studio Project File - Name="trackeditor" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 60000 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=trackeditor - Win32 Tools Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "trackeditor.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "trackeditor.mak" CFG="trackeditor - Win32 Tools Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "trackeditor - Win32 Tools Release" (based on "Win32 (x86) Application") +!MESSAGE "trackeditor - Win32 Tools Debug" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "trackeditor" +# PROP Scc_LocalPath "." +CPP=cl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "trackeditor___Win32_Tools_Release" +# PROP BASE Intermediate_Dir "trackeditor___Win32_Tools_Release" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /Fp"Release/PCH.pch" /YX"precompiled/PCH.h" /c +# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\code\constants" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_RELEASE" /Fp"Release/PCH.pch" /YX"precompiled/pch.h" /c +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" +# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\trackeditor.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin +# ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\trackeditor.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir. +PostBuild_Cmds=copy .\Release\trackeditor.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\trackeditor.mll copy .\Release\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll +# End Special Build Tool + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "trackeditor___Win32_Tools_Debug" +# PROP BASE Intermediate_Dir "trackeditor___Win32_Tools_Debug" +# PROP BASE Ignore_Export_Lib 1 +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 1 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /FR /YX"PCH.h" /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\..\..\game\code\constants" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /FR /YX"PCH.h" /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" +# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" +BSC32=bscmake.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=link.exe +# ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\trackeditor.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin +# ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\trackeditor.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir. +PostBuild_Cmds=copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditord.mll copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "trackeditor - Win32 Tools Release" +# Name "trackeditor - Win32 Tools Debug" +# Begin Group "main" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\main\constants.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\pluginMain.cpp +DEP_CPP_PLUGI=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MApiVersion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnPlugin.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\mayahandles.h"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\commands\export.h"\ + "..\code\commands\intersectioncommands.h"\ + "..\code\commands\trackeditorcommands.h"\ + "..\code\commands\treelinecommand.h"\ + "..\code\contexts\bvcontext.h"\ + "..\code\contexts\intersectioncontext.h"\ + "..\code\contexts\ppcontext.h"\ + "..\code\contexts\treelinecontext.h"\ + "..\code\main\constants.h"\ + "..\code\main\pluginMain.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\fenceline.h"\ + "..\code\nodes\intersection.h"\ + "..\code\nodes\pedpath.h"\ + "..\code\nodes\road.h"\ + "..\code\nodes\tiledisplay.h"\ + "..\code\nodes\treelineshapenode.h"\ + "..\code\nodes\walllocator.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD BASE CPP /YX"precompiled/PCH.h" +# ADD CPP /YX"precompiled/PCH.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\main\pluginMain.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\shapeconstants.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\trackeditor.cpp +DEP_CPP_TRACK=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\main\constants.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\fenceline.h"\ + "..\code\nodes\intersection.h"\ + "..\code\nodes\pedpath.h"\ + "..\code\nodes\road.h"\ + "..\code\nodes\tiledisplay.h"\ + "..\code\nodes\treelineshapenode.h"\ + "..\code\nodes\walllocator.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\main\trackeditor.h +# End Source File +# 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"..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + 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"..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + 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Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\commands\intersectioncommands.h +# End Source File +# Begin Source File + +SOURCE=..\code\commands\trackeditorcommands.cpp +DEP_CPP_TRACKE=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\code\commands\treelinecommand.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\treelineshapenode.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\commands\treelinecommand.h +# End Source File +# End Group +# Begin Group "nodes" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\nodes\fenceline.cpp +DEP_CPP_FENCE=\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\main\constants.h"\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\main\constants.h"\ + "..\code\nodes\pedpath.h"\ + "..\code\nodes\walllocator.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\pedpath.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\road.cpp +DEP_CPP_ROAD_=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\GLExt.h"\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\..\globalcode\utility\MUI.h"\ + "..\code\main\constants.h"\ + "..\code\main\shapeconstants.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\treelineshapenode.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\treelineshapenode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\walllocator.cpp +DEP_CPP_WALLL=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\GLExt.h"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\..\globalcode\utility\nodehelper.h"\ + "..\code\main\constants.h"\ + "..\code\nodes\walllocator.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\walllocator.h +# End Source File +# End Group +# Begin Group "contexts" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\contexts\bvcontext.cpp +DEP_CPP_BVCON=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + 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"..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\contexts\intersectioncontext.h"\ + "..\code\main\constants.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\intersection.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\intersectioncontext.h +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\ppcontext.cpp +DEP_CPP_PPCON=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\contexts\ppcontext.h"\ + "..\code\main\constants.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\NU.h"\ + "..\code\nodes\pedpath.h"\ + "..\code\nodes\walllocator.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\ppcontext.h +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\treelinecontext.cpp +DEP_CPP_TREELIN=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\contexts\treelinecontext.h"\ + "..\code\main\constants.h"\ + "..\code\main\trackeditor.h"\ + "..\code\nodes\treelineshapenode.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\treelinecontext.h +# End Source File +# End Group +# Begin Group "utility" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\globalcode\utility\GLExt.cpp +DEP_CPP_GLEXT=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\GLExt.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\GLExt.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\mayahandles.cpp +DEP_CPP_MAYAH=\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\globalcode\utility\mayahandles.h"\ + "..\..\globalcode\utility\stdafx.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\mayahandles.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt.cpp +DEP_CPP_MEXT_=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + 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"..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt.h"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt_template.cpp +DEP_CPP_MEXT_T=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\ + "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\ + "..\..\..\game\libs\radmath\radmath\radmath.hpp"\ + "..\..\..\game\libs\radmath\radmath\random.hpp"\ + "..\..\..\game\libs\radmath\radmath\spline.hpp"\ + "..\..\..\game\libs\radmath\radmath\trig.hpp"\ + "..\..\..\game\libs\radmath\radmath\util.hpp"\ + "..\..\..\game\libs\radmath\radmath\vector.hpp"\ + "..\..\globalcode\utility\MExt_template.h"\ + "..\code\precompiled\PCH.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt_template.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MUI.cpp +DEP_CPP_MUI_C=\ + "..\..\globalcode\utility\mayahandles.h"\ + "..\..\globalcode\utility\MUI.h"\ + "..\..\globalcode\utility\stdafx.h"\ + + +!IF "$(CFG)" == "trackeditor - Win32 Tools Release" + +# ADD CPP /YX"precompiled\pch.h" + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# ADD CPP /YX"precompiled\pch.h" + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MUI.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\overlaymarquee.cpp +DEP_CPP_OVERL=\ + "..\..\..\game\code\constants\srrchunks.h"\ + "..\..\..\game\libs\pure3d\constants\atenum.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\ + "..\..\..\game\libs\pure3d\constants\chunks.h"\ + "..\..\..\game\libs\pure3d\constants\psenum.hpp"\ + "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\ + "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\ + "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\ + "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\ + "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\ + "..\..\..\game\libs\radmath\radmath\geometry.hpp"\ + "..\..\..\game\libs\radmath\radmath\matrix.hpp"\ + 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C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AETEShowRoadSegButton.mel +InputName=AETEShowRoadSegButton + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + 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SccAuxPath="" + SccLocalPath="." + SccProvider="MSSCCI:Perforce SCM" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Tools Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\Release" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\code\constants" + PreprocessorDefinitions="NDEBUG;WIN32;_WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_RELEASE" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderThrough="precompiled/pch.h" + 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