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authorSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
committerSvxy <aidan61605@gmail.com>2023-05-31 23:31:32 +0200
commiteb4b3404aa00220d659e532151dab13d642c17a3 (patch)
tree7e1107c4995489a26c4007e41b53ea8d00ab2134 /tools/trackeditor/build
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Diffstat (limited to 'tools/trackeditor/build')
-rw-r--r--tools/trackeditor/build/Debug/trackeditor.log8
-rw-r--r--tools/trackeditor/build/trackeditor.dsp7141
-rw-r--r--tools/trackeditor/build/trackeditor.vcproj906
-rw-r--r--tools/trackeditor/build/trackeditor.vcxproj438
-rw-r--r--tools/trackeditor/build/trackeditor.vcxproj.filters251
5 files changed, 8744 insertions, 0 deletions
diff --git a/tools/trackeditor/build/Debug/trackeditor.log b/tools/trackeditor/build/Debug/trackeditor.log
new file mode 100644
index 0000000..1635e95
--- /dev/null
+++ b/tools/trackeditor/build/Debug/trackeditor.log
@@ -0,0 +1,8 @@
+Build started 11/7/2015 5:44:30 PM.
+ 1>Project "G:\Code\Simpsons Hit&Run\tools\trackeditor\build\trackeditor.vcxproj" on node 2 (Build target(s)).
+ 1>C:\Program Files (x86)\MSBuild\Microsoft.Cpp\v4.0\V120\Microsoft.CppBuild.targets(369,5): error MSB8031: Building an MFC project for a non-Unicode character set is deprecated. You must change the project property to Unicode or download an additional library. See http://go.microsoft.com/fwlink/p/?LinkId=286820 for more information.
+ 1>Done Building Project "G:\Code\Simpsons Hit&Run\tools\trackeditor\build\trackeditor.vcxproj" (Build target(s)) -- FAILED.
+
+Build FAILED.
+
+Time Elapsed 00:00:00.02
diff --git a/tools/trackeditor/build/trackeditor.dsp b/tools/trackeditor/build/trackeditor.dsp
new file mode 100644
index 0000000..1ddb5dc
--- /dev/null
+++ b/tools/trackeditor/build/trackeditor.dsp
@@ -0,0 +1,7141 @@
+# Microsoft Developer Studio Project File - Name="trackeditor" - Package Owner=<4>
+# Microsoft Developer Studio Generated Build File, Format Version 60000
+# ** DO NOT EDIT **
+
+# TARGTYPE "Win32 (x86) Application" 0x0101
+
+CFG=trackeditor - Win32 Tools Debug
+!MESSAGE This is not a valid makefile. To build this project using NMAKE,
+!MESSAGE use the Export Makefile command and run
+!MESSAGE
+!MESSAGE NMAKE /f "trackeditor.mak".
+!MESSAGE
+!MESSAGE You can specify a configuration when running NMAKE
+!MESSAGE by defining the macro CFG on the command line. For example:
+!MESSAGE
+!MESSAGE NMAKE /f "trackeditor.mak" CFG="trackeditor - Win32 Tools Debug"
+!MESSAGE
+!MESSAGE Possible choices for configuration are:
+!MESSAGE
+!MESSAGE "trackeditor - Win32 Tools Release" (based on "Win32 (x86) Application")
+!MESSAGE "trackeditor - Win32 Tools Debug" (based on "Win32 (x86) Application")
+!MESSAGE
+
+# Begin Project
+# PROP AllowPerConfigDependencies 0
+# PROP Scc_ProjName "trackeditor"
+# PROP Scc_LocalPath "."
+CPP=cl.exe
+MTL=midl.exe
+RSC=rc.exe
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 0
+# PROP BASE Output_Dir "trackeditor___Win32_Tools_Release"
+# PROP BASE Intermediate_Dir "trackeditor___Win32_Tools_Release"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 0
+# PROP Output_Dir "Release"
+# PROP Intermediate_Dir "Release"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /Fp"Release/PCH.pch" /YX"precompiled/PCH.h" /c
+# ADD CPP /nologo /MD /W3 /GX /O2 /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\code\constants" /D "NDEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_RELEASE" /Fp"Release/PCH.pch" /YX"precompiled/pch.h" /c
+# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\trackeditor.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\trackeditor.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Release\trackeditor.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\trackeditor.mll copy .\Release\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll
+# End Special Build Tool
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# PROP BASE Use_MFC 2
+# PROP BASE Use_Debug_Libraries 1
+# PROP BASE Output_Dir "trackeditor___Win32_Tools_Debug"
+# PROP BASE Intermediate_Dir "trackeditor___Win32_Tools_Debug"
+# PROP BASE Ignore_Export_Lib 1
+# PROP BASE Target_Dir ""
+# PROP Use_MFC 2
+# PROP Use_Debug_Libraries 1
+# PROP Output_Dir "Debug"
+# PROP Intermediate_Dir "Debug"
+# PROP Ignore_Export_Lib 1
+# PROP Target_Dir ""
+# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "C:\AW\Maya4.0\include" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /FR /YX"PCH.h" /FD /GZ /c
+# ADD CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\..\..\game\code\constants" /D "_DEBUG" /D "WIN32" /D "_WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_WIN32" /D "RAD_PC" /D "RAD_DEBUG" /FR /YX"PCH.h" /FD /GZ /c
+# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32
+# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL"
+BSC32=bscmake.exe
+# ADD BASE BSC32 /nologo
+# ADD BSC32 /nologo
+LINK32=link.exe
+# ADD BASE LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\trackeditor.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin
+# ADD LINK32 user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\trackeditor.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /export:initializePlugin /export:uninitializePlugin
+# Begin Special Build Tool
+SOURCE="$(InputPath)"
+PostBuild_Desc=Copy trackeditor.mll to Distribution and Maya dir.
+PostBuild_Cmds=copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditord.mll copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll
+# End Special Build Tool
+
+!ENDIF
+
+# Begin Target
+
+# Name "trackeditor - Win32 Tools Release"
+# Name "trackeditor - Win32 Tools Debug"
+# Begin Group "main"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\main\constants.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.cpp
+DEP_CPP_PLUGI=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MApiVersion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnPlugin.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\mayahandles.h"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\commands\export.h"\
+ "..\code\commands\intersectioncommands.h"\
+ "..\code\commands\trackeditorcommands.h"\
+ "..\code\commands\treelinecommand.h"\
+ "..\code\contexts\bvcontext.h"\
+ "..\code\contexts\intersectioncontext.h"\
+ "..\code\contexts\ppcontext.h"\
+ "..\code\contexts\treelinecontext.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\pluginMain.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\fenceline.h"\
+ "..\code\nodes\intersection.h"\
+ "..\code\nodes\pedpath.h"\
+ "..\code\nodes\road.h"\
+ "..\code\nodes\tiledisplay.h"\
+ "..\code\nodes\treelineshapenode.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD BASE CPP /YX"precompiled/PCH.h"
+# ADD CPP /YX"precompiled/PCH.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\pluginMain.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\shapeconstants.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\trackeditor.cpp
+DEP_CPP_TRACK=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\fenceline.h"\
+ "..\code\nodes\intersection.h"\
+ "..\code\nodes\pedpath.h"\
+ "..\code\nodes\road.h"\
+ "..\code\nodes\tiledisplay.h"\
+ "..\code\nodes\treelineshapenode.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\main\trackeditor.h
+# End Source File
+# End Group
+# Begin Group "commands"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\commands\export.cpp
+DEP_CPP_EXPOR=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\..\globalcode\utility\MUI.h"\
+ "..\code\commands\export.h"\
+ "..\code\main\constants.h"\
+ "..\code\nodes\fenceline.h"\
+ "..\code\nodes\intersection.h"\
+ "..\code\nodes\pedpath.h"\
+ "..\code\nodes\road.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\export.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\intersectioncommands.cpp
+DEP_CPP_INTER=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\commands\intersectioncommands.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\intersection.h"\
+ "..\code\nodes\road.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\intersectioncommands.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\trackeditorcommands.cpp
+DEP_CPP_TRACKE=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\commands\trackeditorcommands.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\trackeditorcommands.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\treelinecommand.cpp
+DEP_CPP_TREEL=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\code\commands\treelinecommand.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\treelineshapenode.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\commands\treelinecommand.h
+# End Source File
+# End Group
+# Begin Group "nodes"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\nodes\fenceline.cpp
+DEP_CPP_FENCE=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\main\constants.h"\
+ "..\code\nodes\fenceline.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\fenceline.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\intersection.cpp
+DEP_CPP_INTERS=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\GLExt.h"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\..\globalcode\utility\nodehelper.h"\
+ "..\..\globalcode\utility\transformmatrix.h"\
+ "..\code\main\constants.h"\
+ "..\code\nodes\intersection.h"\
+ "..\code\precompiled\PCH.h"\
+
+NODEP_CPP_INTERS=\
+ "..\..\globalcode\utility\main\toolhack.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\intersection.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\NU.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\pedpath.cpp
+DEP_CPP_PEDPA=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\main\constants.h"\
+ "..\code\nodes\pedpath.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\pedpath.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\road.cpp
+DEP_CPP_ROAD_=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\..\globalcode\utility\transformmatrix.h"\
+ "..\code\main\constants.h"\
+ "..\code\nodes\road.h"\
+ "..\code\precompiled\PCH.h"\
+
+NODEP_CPP_ROAD_=\
+ "..\..\globalcode\utility\main\toolhack.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\road.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\tiledisplay.cpp
+DEP_CPP_TILED=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\GLExt.h"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\tiledisplay.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\tiledisplay.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\treelineshapenode.cpp
+DEP_CPP_TREELI=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\..\globalcode\utility\MUI.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\shapeconstants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\treelineshapenode.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\treelineshapenode.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\walllocator.cpp
+DEP_CPP_WALLL=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\GLExt.h"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\..\globalcode\utility\nodehelper.h"\
+ "..\code\main\constants.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\nodes\walllocator.h
+# End Source File
+# End Group
+# Begin Group "contexts"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\contexts\bvcontext.cpp
+DEP_CPP_BVCON=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\contexts\bvcontext.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\fenceline.h"\
+ "..\code\nodes\NU.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\bvcontext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\intersectioncontext.cpp
+DEP_CPP_INTERSE=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\contexts\intersectioncontext.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\intersection.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\intersectioncontext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\ppcontext.cpp
+DEP_CPP_PPCON=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\contexts\ppcontext.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\NU.h"\
+ "..\code\nodes\pedpath.h"\
+ "..\code\nodes\walllocator.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\ppcontext.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\treelinecontext.cpp
+DEP_CPP_TREELIN=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\contexts\treelinecontext.h"\
+ "..\code\main\constants.h"\
+ "..\code\main\trackeditor.h"\
+ "..\code\nodes\treelineshapenode.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\contexts\treelinecontext.h
+# End Source File
+# End Group
+# Begin Group "utility"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\GLExt.cpp
+DEP_CPP_GLEXT=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\GLExt.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\GLExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.cpp
+DEP_CPP_MAYAH=\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\globalcode\utility\mayahandles.h"\
+ "..\..\globalcode\utility\stdafx.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\mayahandles.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.cpp
+DEP_CPP_MEXT_=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt.h"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.cpp
+DEP_CPP_MEXT_T=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\MExt_template.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MExt_template.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.cpp
+DEP_CPP_MUI_C=\
+ "..\..\globalcode\utility\mayahandles.h"\
+ "..\..\globalcode\utility\MUI.h"\
+ "..\..\globalcode\utility\stdafx.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\MUI.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\overlaymarquee.cpp
+DEP_CPP_OVERL=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\overlaymarquee.h"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\overlaymarquee.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\stdafx.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\transformmatrix.cpp
+DEP_CPP_TRANS=\
+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\..\globalcode\utility\transformmatrix.h"\
+ "..\code\precompiled\PCH.h"\
+
+NODEP_CPP_TRANS=\
+ "..\..\globalcode\utility\main\toolhack.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\transformmatrix.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.c
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\util.h
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\winutil.c
+DEP_CPP_WINUT=\
+ "..\..\globalcode\utility\winutil.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD CPP /YX"precompiled\pch.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\..\globalcode\utility\winutil.h
+# End Source File
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+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\scripts\te_BVContext.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_BVContext.mel
+InputName=te_BVContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_BVContext.mel
+InputName=te_BVContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_cleanup.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_cleanup.mel
+InputName=te_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_cleanup.mel
+InputName=te_cleanup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
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+SOURCE=..\code\scripts\te_editorwindow.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_editorwindow.mel
+InputName=te_editorwindow
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_editorwindow.mel
+InputName=te_editorwindow
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_globals.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_globals.mel
+InputName=te_globals
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_globals.mel
+InputName=te_globals
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_IntersectionContext.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_IntersectionContext.mel
+InputName=te_IntersectionContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_IntersectionContext.mel
+InputName=te_IntersectionContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_main.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_main.mel
+InputName=te_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_main.mel
+InputName=te_main
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_PPContext.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_PPContext.mel
+InputName=te_PPContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_PPContext.mel
+InputName=te_PPContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_setup.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_setup.mel
+InputName=te_setup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install)
+InputPath=..\code\scripts\te_setup.mel
+InputName=te_setup
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\scripts\te_treelineContext.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build
+InputPath=..\code\scripts\te_treelineContext.mel
+InputName=te_treelineContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build
+InputPath=..\code\scripts\te_treelineContext.mel
+InputName=te_treelineContext
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# Begin Group "precompiled header"
+
+# PROP Default_Filter ""
+# Begin Source File
+
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+ "..\..\..\game\code\constants\srrchunks.h"\
+ "..\..\..\game\libs\pure3d\constants\atenum.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunkids.hpp"\
+ "..\..\..\game\libs\pure3d\constants\chunks.h"\
+ "..\..\..\game\libs\pure3d\constants\psenum.hpp"\
+ "..\..\..\game\libs\pure3d\pddi\pddienum.hpp"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\M3dView.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAngle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAnimControl.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArgList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataBuilder.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MArrayDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeIndex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpec.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MAttributeSpecArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MBoundingBox.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MColorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MCursor.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDagPath.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataBlock.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDataHandle.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDGModifier.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDistance.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDoubleArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequest.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MDrawRequestQueue.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEulerRotation.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MEvent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFloatVectorArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFn.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAnimCurve.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnBase.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnCompoundAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDagNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDependencyNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnDoubleArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnEnumAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIkJoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnIntArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMatrixData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMesh.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnMessageAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnNumericData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnSingleIndexedComponent.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnStringArrayData.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTransform.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MFnTypedAttribute.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MGlobal.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MIntArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDag.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItDependencyNodes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItMeshVertex.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MItSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMaterial.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MNodeMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObject.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MObjectArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlug.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPlugArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPoint.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPointArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContext.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxContextCommand.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxGeometryIterator.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxLocatorNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxNode.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShape.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MPxSurfaceShapeUI.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MQuaternion.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectInfo.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionList.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSelectionMask.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStatus.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MString.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MStringArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MSyntax.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTime.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTimeArray.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTransformationMatrix.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypeId.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MTypes.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MUiMessage.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVector.h"\
+ "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\maya\MVectorArray.h"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimatedObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimationChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimCollDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAnimDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlAttributeTableChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBBoxChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBreakableObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlBSphereChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlChannelChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCollisionObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlCompositeDrawableChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlDynaPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlExtraMatrixChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFenceDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFencelineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFollowCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlFrameControllerChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlImageChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaEntityDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstancesChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstaStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlInstParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlIntersectionChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMeshChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlMultiControllerChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlObjectAttributeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlParticleSystemChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPedpathChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysicsObjectChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPhysWrapperChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlPrimGroupChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlRoadSegmentDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlScenegraphChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSkinChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlSpriteChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlStaticPhysDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlTreeDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWalkerCamDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWallChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBLocatorChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBRailCamChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBSplineChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWBTriggerVolumeChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\chunks16\inc\tlWorldSphereDSGChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\dospath.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\getopt.h"\
+ "..\..\..\game\libs\pure3d\toollib\inc\glob.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\hash.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\lzr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAdjEdgeList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimatedObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObject.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBillboardObjectAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlBox.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCameraAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChannel.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlChunk16.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlColour.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlCompositeDrawable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlDataChunk.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEdge.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEntity.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlentitytable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlEventAnimation.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpression.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlExpressionOffsets.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFile.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFileByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFont.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFourCC.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlFrameController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlGameAttr.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHashList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHeightField.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlHistory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImage.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlImageQuantizer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIndexedVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlinventory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlIterator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLight.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLightAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLoadManager.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlLocator.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMatrix.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMemByteStream.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlMultiController.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOffsetList.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlOpticEffect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlParticleSystem.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPhotonMap.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoint.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPose.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPoseAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroup.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPrimGroupMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlPS2PrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlQuat.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlRay.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSafeEntityCaster.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraph.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlScenegraphTransformAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSimpleShader.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkeleton.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkin.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSkinVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSphere.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlSprite.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlString.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlStringTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTable.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextDataParser.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTexture.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTextureAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangle.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriangleIntersectFactory.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMesh.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTriMeshIntersect.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlTypes.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlUV.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlversion.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertex.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVertexAnimKey.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlVisAnim.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\tlXBOXPrimBuffer.hpp"\
+ "..\..\..\game\libs\pure3d\toollib\inc\toollib.hpp"\
+ "..\..\..\game\libs\radmath\radmath\buildconfig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\geometry.hpp"\
+ "..\..\..\game\libs\radmath\radmath\matrix.hpp"\
+ "..\..\..\game\libs\radmath\radmath\platform\ps2\vu0microcode.hpp"\
+ "..\..\..\game\libs\radmath\radmath\quaternion.hpp"\
+ "..\..\..\game\libs\radmath\radmath\radmath.hpp"\
+ "..\..\..\game\libs\radmath\radmath\random.hpp"\
+ "..\..\..\game\libs\radmath\radmath\spline.hpp"\
+ "..\..\..\game\libs\radmath\radmath\trig.hpp"\
+ "..\..\..\game\libs\radmath\radmath\util.hpp"\
+ "..\..\..\game\libs\radmath\radmath\vector.hpp"\
+ "..\code\precompiled\PCH.h"\
+
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# ADD BASE CPP /Yc"PCH.h"
+# ADD CPP /Yc"PCH.h"
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# ADD BASE CPP /Yc"PCH.h"
+# ADD CPP /Yc"PCH.h"
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\precompiled\PCH.h
+# End Source File
+# End Group
+# Begin Group "AETemplates"
+
+# PROP Default_Filter ""
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AEIntersectionLocatorNodeTemplate.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEIntersectionLocatorNodeTemplate.mel
+InputName=AEIntersectionLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AEIntersectionLocatorNodeTemplate.mel
+InputName=AEIntersectionLocatorNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AERoadNodeTemplate.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AERoadNodeTemplate.mel
+InputName=AERoadNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AERoadNodeTemplate.mel
+InputName=AERoadNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AETELocatorSuppress.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETELocatorSuppress.mel
+InputName=AETELocatorSuppress
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETELocatorSuppress.mel
+InputName=AETELocatorSuppress
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AETEShowRoadSegButton.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETEShowRoadSegButton.mel
+InputName=AETEShowRoadSegButton
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETEShowRoadSegButton.mel
+InputName=AETEShowRoadSegButton
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# Begin Source File
+
+SOURCE=..\code\AETemplates\AETreelineShapeNodeTemplate.mel
+
+!IF "$(CFG)" == "trackeditor - Win32 Tools Release"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETreelineShapeNodeTemplate.mel
+InputName=AETreelineShapeNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ELSEIF "$(CFG)" == "trackeditor - Win32 Tools Debug"
+
+# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates
+InputPath=..\code\AETemplates\AETreelineShapeNodeTemplate.mel
+InputName=AETreelineShapeNodeTemplate
+
+BuildCmds= \
+ copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \
+ copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \
+
+
+"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+
+"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)"
+ $(BuildCmds)
+# End Custom Build
+
+!ENDIF
+
+# End Source File
+# End Group
+# End Target
+# End Project
diff --git a/tools/trackeditor/build/trackeditor.vcproj b/tools/trackeditor/build/trackeditor.vcproj
new file mode 100644
index 0000000..e516ec7
--- /dev/null
+++ b/tools/trackeditor/build/trackeditor.vcproj
@@ -0,0 +1,906 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="trackeditor"
+ SccProjectName="Perforce Project"
+ SccAuxPath=""
+ SccLocalPath="."
+ SccProvider="MSSCCI:Perforce SCM"
+ Keyword="MFCProj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Tools Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\code\constants"
+ PreprocessorDefinitions="NDEBUG;WIN32;_WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_RELEASE"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="precompiled/pch.h"
+ PrecompiledHeaderFile="Release/PCH.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="TRUE"
+ AdditionalOptions="/MACHINE:I386 /EXPORT:initializePlugin /EXPORT:uninitializePlugin
+"
+ AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB"
+ OutputFile="Release\trackeditor.mll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
+ IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib;LIBCPMT.lib"
+ ProgramDatabaseFile=".\Release/trackeditor.pdb"
+ SubSystem="1"
+ ImportLibrary=".\Release/trackeditor.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/trackeditor.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copy trackeditor.mll to Distribution and Maya dir."
+ CommandLine="copy .\Release\trackeditor.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\trackeditor.mll
+copy .\Release\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Tools Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\..\..\game\code\constants"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderThrough="PCH.h"
+ PrecompiledHeaderFile=".\Debug/trackeditor.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="TRUE"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib"
+ OutputFile="Debug\trackeditor.mll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/trackeditor.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Debug/trackeditor.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/trackeditor.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copy trackeditor.mll to Distribution and Maya dir."
+ CommandLine="copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditord.mll
+copy .\Debug\trackeditor.mll C:\AW\Maya4.0\bin\plug-ins\trackeditor.mll
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="main"
+ Filter="">
+ <File
+ RelativePath="..\code\main\constants.h">
+ </File>
+ <File
+ RelativePath="..\code\main\pluginMain.cpp">
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\main\pluginMain.h">
+ </File>
+ <File
+ RelativePath="..\code\main\shapeconstants.h">
+ </File>
+ <File
+ RelativePath="..\code\main\trackeditor.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\main\trackeditor.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="commands"
+ Filter="">
+ <File
+ RelativePath="..\code\commands\export.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\commands\export.h">
+ </File>
+ <File
+ RelativePath="..\code\commands\intersectioncommands.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\commands\intersectioncommands.h">
+ </File>
+ <File
+ RelativePath="..\code\commands\trackeditorcommands.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\commands\trackeditorcommands.h">
+ </File>
+ <File
+ RelativePath="..\code\commands\treelinecommand.cpp">
+ </File>
+ <File
+ RelativePath="..\code\commands\treelinecommand.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="nodes"
+ Filter="">
+ <File
+ RelativePath="..\code\nodes\NU.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\fenceline.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\nodes\fenceline.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\intersection.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\nodes\intersection.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\pedpath.cpp">
+ </File>
+ <File
+ RelativePath="..\code\nodes\pedpath.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\road.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\nodes\road.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\tiledisplay.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\nodes\tiledisplay.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\treelineshapenode.cpp">
+ </File>
+ <File
+ RelativePath="..\code\nodes\treelineshapenode.h">
+ </File>
+ <File
+ RelativePath="..\code\nodes\walllocator.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\nodes\walllocator.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="contexts"
+ Filter="">
+ <File
+ RelativePath="..\code\contexts\bvcontext.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\contexts\bvcontext.h">
+ </File>
+ <File
+ RelativePath="..\code\contexts\intersectioncontext.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\contexts\intersectioncontext.h">
+ </File>
+ <File
+ RelativePath="..\code\contexts\ppcontext.cpp">
+ </File>
+ <File
+ RelativePath="..\code\contexts\ppcontext.h">
+ </File>
+ <File
+ RelativePath="..\code\contexts\treelinecontext.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\contexts\treelinecontext.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="utility"
+ Filter="">
+ <File
+ RelativePath="..\..\globalcode\utility\GLExt.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\GLExt.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
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+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt_template.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt_template.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MUI.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MUI.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\mayahandles.cpp">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\mayahandles.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\overlaymarquee.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\overlaymarquee.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\stdafx.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\transformmatrix.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\transformmatrix.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\util.c">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\pch.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\util.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\winutil.c">
+ <FileConfiguration
+ Name="Tools Release|Win32">
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new file mode 100644
index 0000000..84b6151
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new file mode 100644
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