diff options
Diffstat (limited to 'tools/objectsnapper/build/objectsnapper.vcproj')
-rw-r--r-- | tools/objectsnapper/build/objectsnapper.vcproj | 347 |
1 files changed, 347 insertions, 0 deletions
diff --git a/tools/objectsnapper/build/objectsnapper.vcproj b/tools/objectsnapper/build/objectsnapper.vcproj new file mode 100644 index 0000000..26a8685 --- /dev/null +++ b/tools/objectsnapper/build/objectsnapper.vcproj @@ -0,0 +1,347 @@ +<?xml version="1.0" encoding = "Windows-1252"?> +<VisualStudioProject + ProjectType="Visual C++" + Version="7.00" + Name="objectsnapper" + SccProjectName="Perforce Project" + SccAuxPath="" + SccLocalPath="." + SccProvider="MSSCCI:Perforce SCM" + Keyword="MFCProj"> + <Platforms> + <Platform + Name="Win32"/> + </Platforms> + <Configurations> + <Configuration + Name="Tools Release|Win32" + OutputDirectory=".\Release" + IntermediateDirectory=".\Release" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + InlineFunctionExpansion="1" + OptimizeForWindowsApplication="TRUE" + AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath" + PreprocessorDefinitions="_WIN32;NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_RELEASE" + StringPooling="TRUE" + RuntimeLibrary="2" + EnableFunctionLevelLinking="TRUE" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\Release/objectsnapper.pch" + AssemblerListingLocation=".\Release/" + ObjectFile=".\Release/" + ProgramDataBaseFileName=".\Release/" + WarningLevel="3" + SuppressStartupBanner="TRUE" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + IgnoreImportLibrary="TRUE" + AdditionalOptions="/MACHINE:I386 /EXPORT:initializePlugin /EXPORT:uninitializePlugin" + AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaAnim.lib" + OutputFile="Release\objectsnapper.mll" + LinkIncremental="1" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" + IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib;LIBCPMT.lib" + ProgramDatabaseFile=".\Release/objectsnapper.pdb" + SubSystem="2" + ImportLibrary=".\Release/objectsnapper.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="NDEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\Release/objectsnapper.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Copy trackeditor.mll to Distribution and Maya dir." + CommandLine="copy .\Release\objectsnapper.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\objectsnapper.mll +copy .\Release\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapper.mll +"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;NDEBUG" + Culture="4105"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + <Configuration + Name="Tools Debug|Win32" + OutputDirectory=".\Debug" + IntermediateDirectory=".\Debug" + ConfigurationType="2" + UseOfMFC="2" + ATLMinimizesCRunTimeLibraryUsage="FALSE" + CharacterSet="2"> + <Tool + Name="VCCLCompilerTool" + Optimization="0" + AdditionalIncludeDirectories="..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\libs\pure3d\sdks\Maya4_0\include\" + PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_DEBUG" + BasicRuntimeChecks="3" + RuntimeLibrary="3" + UsePrecompiledHeader="2" + PrecompiledHeaderFile=".\Debug/objectsnapper.pch" + AssemblerListingLocation=".\Debug/" + ObjectFile=".\Debug/" + ProgramDataBaseFileName=".\Debug/" + BrowseInformation="1" + WarningLevel="3" + SuppressStartupBanner="TRUE" + DebugInformationFormat="4" + CompileAs="0"/> + <Tool + Name="VCCustomBuildTool"/> + <Tool + Name="VCLinkerTool" + IgnoreImportLibrary="TRUE" + AdditionalOptions="/MACHINE:I386" + AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib" + OutputFile="Debug\objectsnapper.mll" + LinkIncremental="2" + SuppressStartupBanner="TRUE" + AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" + GenerateDebugInformation="TRUE" + ProgramDatabaseFile=".\Debug/objectsnapper.pdb" + SubSystem="2" + ImportLibrary=".\Debug/objectsnapper.lib"/> + <Tool + Name="VCMIDLTool" + PreprocessorDefinitions="_DEBUG" + MkTypLibCompatible="TRUE" + SuppressStartupBanner="TRUE" + TargetEnvironment="1" + TypeLibraryName=".\Debug/objectsnapper.tlb"/> + <Tool + Name="VCPostBuildEventTool" + Description="Copy trackeditor.mll to Distribution and Maya dir." + CommandLine="copy .\Debug\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapperd.mll"/> + <Tool + Name="VCPreBuildEventTool"/> + <Tool + Name="VCPreLinkEventTool"/> + <Tool + Name="VCResourceCompilerTool" + PreprocessorDefinitions="_AFXDLL;_DEBUG" + Culture="4105"/> + <Tool + Name="VCWebServiceProxyGeneratorTool"/> + <Tool + Name="VCWebDeploymentTool"/> + </Configuration> + </Configurations> + <Files> + <Filter + Name="main" + Filter=""> + <File + RelativePath="..\code\main\mayaincludes.h"> + </File> + <File + RelativePath="..\code\main\pluginMain.cpp"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\code\main\pluginMain.h"> + </File> + <File + RelativePath="..\code\main\stdafx.h"> + </File> + </Filter> + <Filter + Name="mel scripts" + Filter=""> + <File + RelativePath="..\code\scripts\os_cleanup.mel"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="Copy $(InputPath) to Maya (dist and install)" + CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel" +copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"" + Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="Copy $(InputPath) to Maya (dist and install)" + CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel" +copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"" + Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/> + </FileConfiguration> + </File> + <File + RelativePath="..\code\scripts\os_main.mel"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="Copy $(InputPath) to Maya (dist and install)" + CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel" +copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"" + Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCustomBuildTool" + Description="Copy $(InputPath) to Maya (dist and install)" + CommandLine="copy "$(InputPath)" "C:\AW\Maya4.0\scripts\others\$(InputName).mel" +copy "$(InputPath)" "..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"" + Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/> + </FileConfiguration> + </File> + </Filter> + <Filter + Name="commands" + Filter=""> + <File + RelativePath="..\code\commands\snapselected.cpp"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\code\commands\snapselected.h"> + </File> + </Filter> + <Filter + Name="utility" + Filter=""> + <File + RelativePath="..\..\globalcode\utility\MExt.cpp"> + </File> + <File + RelativePath="..\..\globalcode\utility\MExt.h"> + </File> + <File + RelativePath="..\..\globalcode\utility\MExt_template.cpp"> + </File> + <File + RelativePath="..\..\globalcode\utility\MExt_template.h"> + </File> + <File + RelativePath="..\..\globalcode\utility\MUI.cpp"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\globalcode\utility\MUI.h"> + </File> + <File + RelativePath="..\..\globalcode\utility\mayahandles.cpp"> + </File> + <File + RelativePath="..\..\globalcode\utility\mayahandles.h"> + </File> + <File + RelativePath="..\..\globalcode\utility\util.c"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\globalcode\utility\util.h"> + </File> + <File + RelativePath="..\..\globalcode\utility\winutil.c"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + PrecompiledHeaderThrough="precompiled\PCH.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\..\globalcode\utility\winutil.h"> + </File> + </Filter> + <Filter + Name="precompiled header" + Filter=""> + <File + RelativePath="..\code\precompiled\PCH.cpp"> + <FileConfiguration + Name="Tools Release|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + PrecompiledHeaderThrough="PCH.h"/> + </FileConfiguration> + <FileConfiguration + Name="Tools Debug|Win32"> + <Tool + Name="VCCLCompilerTool" + UsePrecompiledHeader="1" + PrecompiledHeaderThrough="PCH.h"/> + </FileConfiguration> + </File> + <File + RelativePath="..\code\precompiled\PCH.h"> + </File> + </Filter> + </Files> + <Globals> + </Globals> +</VisualStudioProject> |