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-rw-r--r--tools/objectsnapper/build/objectsnapper.vcproj347
1 files changed, 347 insertions, 0 deletions
diff --git a/tools/objectsnapper/build/objectsnapper.vcproj b/tools/objectsnapper/build/objectsnapper.vcproj
new file mode 100644
index 0000000..26a8685
--- /dev/null
+++ b/tools/objectsnapper/build/objectsnapper.vcproj
@@ -0,0 +1,347 @@
+<?xml version="1.0" encoding = "Windows-1252"?>
+<VisualStudioProject
+ ProjectType="Visual C++"
+ Version="7.00"
+ Name="objectsnapper"
+ SccProjectName="Perforce Project"
+ SccAuxPath=""
+ SccLocalPath="."
+ SccProvider="MSSCCI:Perforce SCM"
+ Keyword="MFCProj">
+ <Platforms>
+ <Platform
+ Name="Win32"/>
+ </Platforms>
+ <Configurations>
+ <Configuration
+ Name="Tools Release|Win32"
+ OutputDirectory=".\Release"
+ IntermediateDirectory=".\Release"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ InlineFunctionExpansion="1"
+ OptimizeForWindowsApplication="TRUE"
+ AdditionalIncludeDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\include\,..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath"
+ PreprocessorDefinitions="_WIN32;NDEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_RELEASE"
+ StringPooling="TRUE"
+ RuntimeLibrary="2"
+ EnableFunctionLevelLinking="TRUE"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Release/objectsnapper.pch"
+ AssemblerListingLocation=".\Release/"
+ ObjectFile=".\Release/"
+ ProgramDataBaseFileName=".\Release/"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="TRUE"
+ AdditionalOptions="/MACHINE:I386 /EXPORT:initializePlugin /EXPORT:uninitializePlugin"
+ AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaUI.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaAnim.lib"
+ OutputFile="Release\objectsnapper.mll"
+ LinkIncremental="1"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
+ IgnoreDefaultLibraryNames="LIBC.lib;LIBCMT.lib;LIBCPMT.lib"
+ ProgramDatabaseFile=".\Release/objectsnapper.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Release/objectsnapper.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="NDEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Release/objectsnapper.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copy trackeditor.mll to Distribution and Maya dir."
+ CommandLine="copy .\Release\objectsnapper.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\objectsnapper.mll
+copy .\Release\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapper.mll
+"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;NDEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ <Configuration
+ Name="Tools Debug|Win32"
+ OutputDirectory=".\Debug"
+ IntermediateDirectory=".\Debug"
+ ConfigurationType="2"
+ UseOfMFC="2"
+ ATLMinimizesCRunTimeLibraryUsage="FALSE"
+ CharacterSet="2">
+ <Tool
+ Name="VCCLCompilerTool"
+ Optimization="0"
+ AdditionalIncludeDirectories="..\code\,..\..\..\game\libs\pure3d\toollib\inc,..\..\..\game\libs\pure3d\toollib\chunks16\inc,.,..\..\..\game\libs\pure3d\constants,..\..\globalcode,..\..\..\game\libs\radmath,..\..\..\game\libs\pure3d\sdks\Maya4_0\include\"
+ PreprocessorDefinitions="_DEBUG;WIN32;_WINDOWS;NT_PLUGIN;RAD_WIN32;RAD_PC;RAD_DEBUG"
+ BasicRuntimeChecks="3"
+ RuntimeLibrary="3"
+ UsePrecompiledHeader="2"
+ PrecompiledHeaderFile=".\Debug/objectsnapper.pch"
+ AssemblerListingLocation=".\Debug/"
+ ObjectFile=".\Debug/"
+ ProgramDataBaseFileName=".\Debug/"
+ BrowseInformation="1"
+ WarningLevel="3"
+ SuppressStartupBanner="TRUE"
+ DebugInformationFormat="4"
+ CompileAs="0"/>
+ <Tool
+ Name="VCCustomBuildTool"/>
+ <Tool
+ Name="VCLinkerTool"
+ IgnoreImportLibrary="TRUE"
+ AdditionalOptions="/MACHINE:I386"
+ AdditionalDependencies="user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib"
+ OutputFile="Debug\objectsnapper.mll"
+ LinkIncremental="2"
+ SuppressStartupBanner="TRUE"
+ AdditionalLibraryDirectories="..\..\..\game\libs\pure3d\sdks\Maya4_0\lib"
+ GenerateDebugInformation="TRUE"
+ ProgramDatabaseFile=".\Debug/objectsnapper.pdb"
+ SubSystem="2"
+ ImportLibrary=".\Debug/objectsnapper.lib"/>
+ <Tool
+ Name="VCMIDLTool"
+ PreprocessorDefinitions="_DEBUG"
+ MkTypLibCompatible="TRUE"
+ SuppressStartupBanner="TRUE"
+ TargetEnvironment="1"
+ TypeLibraryName=".\Debug/objectsnapper.tlb"/>
+ <Tool
+ Name="VCPostBuildEventTool"
+ Description="Copy trackeditor.mll to Distribution and Maya dir."
+ CommandLine="copy .\Debug\objectsnapper.mll C:\AW\Maya4.0\bin\plug-ins\objectsnapperd.mll"/>
+ <Tool
+ Name="VCPreBuildEventTool"/>
+ <Tool
+ Name="VCPreLinkEventTool"/>
+ <Tool
+ Name="VCResourceCompilerTool"
+ PreprocessorDefinitions="_AFXDLL;_DEBUG"
+ Culture="4105"/>
+ <Tool
+ Name="VCWebServiceProxyGeneratorTool"/>
+ <Tool
+ Name="VCWebDeploymentTool"/>
+ </Configuration>
+ </Configurations>
+ <Files>
+ <Filter
+ Name="main"
+ Filter="">
+ <File
+ RelativePath="..\code\main\mayaincludes.h">
+ </File>
+ <File
+ RelativePath="..\code\main\pluginMain.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\main\pluginMain.h">
+ </File>
+ <File
+ RelativePath="..\code\main\stdafx.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="mel scripts"
+ Filter="">
+ <File
+ RelativePath="..\code\scripts\os_cleanup.mel">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Copy $(InputPath) to Maya (dist and install)"
+ CommandLine="copy &quot;$(InputPath)&quot; &quot;C:\AW\Maya4.0\scripts\others\$(InputName).mel&quot;
+copy &quot;$(InputPath)&quot; &quot;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel&quot;"
+ Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Copy $(InputPath) to Maya (dist and install)"
+ CommandLine="copy &quot;$(InputPath)&quot; &quot;C:\AW\Maya4.0\scripts\others\$(InputName).mel&quot;
+copy &quot;$(InputPath)&quot; &quot;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel&quot;"
+ Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\scripts\os_main.mel">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Copy $(InputPath) to Maya (dist and install)"
+ CommandLine="copy &quot;$(InputPath)&quot; &quot;C:\AW\Maya4.0\scripts\others\$(InputName).mel&quot;
+copy &quot;$(InputPath)&quot; &quot;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel&quot;"
+ Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCustomBuildTool"
+ Description="Copy $(InputPath) to Maya (dist and install)"
+ CommandLine="copy &quot;$(InputPath)&quot; &quot;C:\AW\Maya4.0\scripts\others\$(InputName).mel&quot;
+copy &quot;$(InputPath)&quot; &quot;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel&quot;"
+ Outputs="C:\AW\Maya4.0\scripts\others\$(InputName).mel;..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel"/>
+ </FileConfiguration>
+ </File>
+ </Filter>
+ <Filter
+ Name="commands"
+ Filter="">
+ <File
+ RelativePath="..\code\commands\snapselected.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\commands\snapselected.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="utility"
+ Filter="">
+ <File
+ RelativePath="..\..\globalcode\utility\MExt.cpp">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt_template.cpp">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MExt_template.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MUI.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\MUI.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\mayahandles.cpp">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\mayahandles.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\util.c">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\util.h">
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\winutil.c">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ PrecompiledHeaderThrough="precompiled\PCH.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\..\globalcode\utility\winutil.h">
+ </File>
+ </Filter>
+ <Filter
+ Name="precompiled header"
+ Filter="">
+ <File
+ RelativePath="..\code\precompiled\PCH.cpp">
+ <FileConfiguration
+ Name="Tools Release|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="1"
+ PrecompiledHeaderThrough="PCH.h"/>
+ </FileConfiguration>
+ <FileConfiguration
+ Name="Tools Debug|Win32">
+ <Tool
+ Name="VCCLCompilerTool"
+ UsePrecompiledHeader="1"
+ PrecompiledHeaderThrough="PCH.h"/>
+ </FileConfiguration>
+ </File>
+ <File
+ RelativePath="..\code\precompiled\PCH.h">
+ </File>
+ </Filter>
+ </Files>
+ <Globals>
+ </Globals>
+</VisualStudioProject>