diff options
Diffstat (limited to 'tools/worldbuilder/build/worldbuilder.dsp')
-rw-r--r-- | tools/worldbuilder/build/worldbuilder.dsp | 1739 |
1 files changed, 1739 insertions, 0 deletions
diff --git a/tools/worldbuilder/build/worldbuilder.dsp b/tools/worldbuilder/build/worldbuilder.dsp new file mode 100644 index 0000000..bdfb38a --- /dev/null +++ b/tools/worldbuilder/build/worldbuilder.dsp @@ -0,0 +1,1739 @@ +# Microsoft Developer Studio Project File - Name="worldbuilder" - Package Owner=<4> +# Microsoft Developer Studio Generated Build File, Format Version 60000 +# ** DO NOT EDIT ** + +# TARGTYPE "Win32 (x86) Application" 0x0101 + +CFG=worldbuilder - Win32 Tools Debug +!MESSAGE This is not a valid makefile. To build this project using NMAKE, +!MESSAGE use the Export Makefile command and run +!MESSAGE +!MESSAGE NMAKE /f "worldbuilder.mak". +!MESSAGE +!MESSAGE You can specify a configuration when running NMAKE +!MESSAGE by defining the macro CFG on the command line. For example: +!MESSAGE +!MESSAGE NMAKE /f "worldbuilder.mak" CFG="worldbuilder - Win32 Tools Debug" +!MESSAGE +!MESSAGE Possible choices for configuration are: +!MESSAGE +!MESSAGE "worldbuilder - Win32 Tools Debug" (based on "Win32 (x86) Application") +!MESSAGE "worldbuilder - Win32 Tools Release" (based on "Win32 (x86) Application") +!MESSAGE + +# Begin Project +# PROP AllowPerConfigDependencies 0 +# PROP Scc_ProjName "worldbuilder" +# PROP Scc_LocalPath "." +CPP=snCl.exe +MTL=midl.exe +RSC=rc.exe + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 1 +# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Debug" +# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Debug" +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 1 +# PROP Output_Dir "Debug" +# PROP Intermediate_Dir "Debug" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MDd /W3 /Gm /GX /ZI /Od /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "_DEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX"precompiled\\" /FD /GZ /c +# ADD CPP /nologo /MDd /W3 /GR /GX /ZI /Od /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "_DEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_DEBUG" /D "WORLD_BUILDER" /FR /YX"precompiled\PCH.h" /FD /GZ /c +# ADD BASE MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "_DEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" +# ADD RSC /l 0x1009 /d "_DEBUG" /d "_AFXDLL" +BSC32=snBsc.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=snLink.exe +# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\myCmd.mll" /pdbtype:sept /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin +# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /debug /machine:I386 /out:"Debug\worldbuilder.mll" /pdbtype:sept /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir. +PostBuild_Cmds=copy .\Debug\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderd.mll copy .\Debug\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll +# End Special Build Tool + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# PROP BASE Use_MFC 2 +# PROP BASE Use_Debug_Libraries 0 +# PROP BASE Output_Dir "worldbuilder___Win32_Tools_Release" +# PROP BASE Intermediate_Dir "worldbuilder___Win32_Tools_Release" +# PROP BASE Target_Dir "" +# PROP Use_MFC 2 +# PROP Use_Debug_Libraries 0 +# PROP Output_Dir "Release" +# PROP Intermediate_Dir "Release" +# PROP Ignore_Export_Lib 0 +# PROP Target_Dir "" +# ADD BASE CPP /nologo /MD /W3 /GX /O2 /I "." /I "C:\AW\Maya4.0\include" /D "WIN32" /D "NDEBUG" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /YX /FD /c +# ADD CPP /nologo /MD /W3 /GR /GX /Zi /O2 /I "..\..\..\game\libs" /I "..\..\..\game\libs\pure3d\sdks\Maya4_0\include\\" /I "..\code\\" /I "..\..\..\game\libs\pure3d\toollib\inc" /I "..\..\..\game\libs\pure3d\toollib\chunks16\inc" /I "." /I "..\..\..\game\libs\pure3d\constants" /I "..\..\globalcode" /I "..\..\..\game\libs\radmath" /I "..\..\..\game\libs\pure3d\\" /I "..\..\..\game\libs\radcore\inc" /I "..\..\..\game\code\constants" /I "..\..\..\game\code" /I "..\..\..\game\libs\radcontent\inc" /D "NDEBUG" /D "WIN32" /D "_WINDOWS" /D "_AFXDLL" /D "_MBCS" /D "NT_PLUGIN" /D "RAD_PC" /D "RAD_WIN32" /D "RAD_RELEASE" /D "WORLD_BUILDER" /FAs /YX"precompiled\PCH.h" /FD /c +# SUBTRACT CPP /Fr +# ADD BASE MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD MTL /nologo /D "NDEBUG" /mktyplib203 /win32 +# ADD BASE RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" +# ADD RSC /l 0x1009 /d "NDEBUG" /d "_AFXDLL" +BSC32=snBsc.exe +# ADD BASE BSC32 /nologo +# ADD BSC32 /nologo +LINK32=snLink.exe +# ADD BASE LINK32 Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib /nologo /subsystem:windows /dll /machine:I386 /out:"Release\myCmd.mll" /libpath:"C:\AW\Maya4.0\lib" /export:initializePlugin /export:uninitializePlugin +# ADD LINK32 dxguid.lib user32.lib gdi32.lib glu32.lib version.lib Foundation.lib OpenGL32.lib OpenMaya.lib OpenMayaFX.lib OpenMayaRender.lib OpenMayaUI.lib OpenMayaAnim.lib WS2_32.LIB /nologo /subsystem:windows /dll /machine:I386 /out:"Release\worldbuilder.mll" /libpath:"..\..\..\game\libs\pure3d\sdks\Maya4_0\lib" /libpath:"..\..\..\game\libs\pure3d\sdks\dx8\lib" /export:initializePlugin /export:uninitializePlugin +# Begin Special Build Tool +SOURCE="$(InputPath)" +PostBuild_Desc=Copy worldbuilder.mll to Distribution and Maya dir. +PostBuild_Cmds=copy .\Release\worldbuilder.mll ..\..\MayaTools\Maya4.0\bin\plug-ins\worldbuilder.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilderr.mll copy .\Release\worldbuilder.mll C:\AW\Maya4.0\bin\plug-ins\worldbuilder.mll +# End Special Build Tool + +!ENDIF + +# Begin Target + +# Name "worldbuilder - Win32 Tools Debug" +# Name "worldbuilder - Win32 Tools Release" +# Begin Group "main" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\main\constants.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\pluginMain.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\main\pluginMain.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\toolhack.h +# End Source File +# Begin Source File + +SOURCE=..\code\main\worldbuilder.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\main\worldbuilder.h +# End Source File +# End Group +# Begin Group "commands" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\commands\export.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\commands\export.h +# End Source File +# Begin Source File + +SOURCE=..\code\commands\worldbuildercommands.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\commands\worldbuildercommands.h +# End Source File +# End Group +# Begin Group "nodes" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\nodes\actioneventlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\actioneventlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\breakablecameralocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\breakablecameralocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\carstartlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\carstartlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\directionallocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\directionallocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\eventlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\eventlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\fovlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\fovlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\genericlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\genericlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\interiorentrancelocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\interiorentrancelocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\occlusionlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\occlusionlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\pedgrouplocator.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\pedgrouplocator.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\railcamlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\railcamlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\scriptlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\scriptlocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\splinelocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\splinelocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\staticcameralocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\staticcameralocatornode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\triggertypes.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\triggervolumenode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\triggervolumenode.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\wbspline.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\wbspline.h +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\zoneeventlocatornode.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\nodes\zoneeventlocatornode.h +# End Source File +# End Group +# Begin Group "contexts" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\contexts\locatorcontext.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\locatorcontext.h +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\triggercontext.cpp +# End Source File +# Begin Source File + +SOURCE=..\code\contexts\triggercontext.h +# End Source File +# End Group +# Begin Group "utility" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\..\globalcode\utility\GLExt.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\GLExt.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\mayahandles.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\mayahandles.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt_template.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MExt_template.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MUI.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\MUI.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\nodehelper.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\stdafx.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\transformmatrix.cpp +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\transformmatrix.h +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\util.c +# End Source File +# Begin Source File + +SOURCE=..\..\globalcode\utility\util.h +# End Source File +# End Group +# Begin Group "mel scripts" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\scripts\wb_cleanup.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_cleanup.mel +InputName=wb_cleanup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_cleanup.mel +InputName=wb_cleanup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_coinsplines.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_coinsplines.mel +InputName=wb_coinsplines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_coinsplines.mel +InputName=wb_coinsplines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_locator.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_locator.mel +InputName=wb_locator + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_locator.mel +InputName=wb_locator + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_main.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_main.mel +InputName=wb_main + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_main.mel +InputName=wb_main + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_setup.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_setup.mel +InputName=wb_setup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_setup.mel +InputName=wb_setup + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\scripts\wb_splines.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_splines.mel +InputName=wb_splines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) +InputPath=..\code\scripts\wb_splines.mel +InputName=wb_splines + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\others\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\others\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# End Group +# Begin Group "precompiled header" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\precompiled\PCH.cpp +# ADD BASE CPP /Yc"PCH.h" +# ADD CPP /Yc"PCH.h" +# End Source File +# Begin Source File + +SOURCE=..\code\precompiled\PCH.h +# End Source File +# End Group +# Begin Group "resources" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\resources\resource.h +# End Source File +# Begin Source File + +SOURCE=..\code\resources\resource.rc +# End Source File +# End Group +# Begin Group "AETemplates" + +# PROP Default_Filter "" +# Begin Source File + +SOURCE=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel +InputName=AEActionEventLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEActionEventLocatorNodeTemplate.mel +InputName=AEActionEventLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\AETemplates\AEBreakableCameraLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom 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Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEGenericLocatorNodeTemplate.mel +InputName=AEGenericLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\AETemplates\AEInteriorEntranceLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates 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Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AERailCamLocatorNodeTemplate.mel +InputName=AERailCamLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ENDIF + +# End Source File +# Begin Source File + +SOURCE=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel + +!IF "$(CFG)" == "worldbuilder - Win32 Tools Debug" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel +InputName=AEScriptLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) +# End Custom Build + +!ELSEIF "$(CFG)" == "worldbuilder - Win32 Tools Release" + +# Begin Custom Build - Copy $(InputPath) to Maya (dist and install) Templates +InputPath=..\code\AETemplates\AEScriptLocatorNodeTemplate.mel +InputName=AEScriptLocatorNodeTemplate + +BuildCmds= \ + copy $(InputPath) C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel \ + copy $(InputPath) ..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel \ + + +"C:\AW\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) "$(INTDIR)" "$(OUTDIR)" + $(BuildCmds) + +"..\..\MayaTools\Maya4.0\scripts\AETemplates\$(InputName).mel" : $(SOURCE) 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