diff options
Diffstat (limited to 'tools/worldbuilder/code/nodes/directionallocatornode.cpp')
-rw-r--r-- | tools/worldbuilder/code/nodes/directionallocatornode.cpp | 312 |
1 files changed, 312 insertions, 0 deletions
diff --git a/tools/worldbuilder/code/nodes/directionallocatornode.cpp b/tools/worldbuilder/code/nodes/directionallocatornode.cpp new file mode 100644 index 0000000..483df4b --- /dev/null +++ b/tools/worldbuilder/code/nodes/directionallocatornode.cpp @@ -0,0 +1,312 @@ +//============================================================================= +// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved. +// +// File: DirectionalLocatorNode.cpp +// +// Description: Implement DirectionalLocatorNode +// +// History: 29/07/2002 + Created -- Cary Brisebois +// +//============================================================================= + +//======================================== +// System Includes +//======================================== +#include "main/toolhack.h" +#include <toollib.hpp> + +//======================================== +// Project Includes +//======================================== +#include "nodes/DirectionalLocatorNode.h" +#include "main/constants.h" +#include "main/worldbuilder.h" +#include "utility/glext.h" +#include "utility/mext.h" +#include "utility/nodehelper.h" +#include "utility/transformmatrix.h" +#include "nodes/triggervolumenode.h" + +#include "resources/resource.h" + +#include "../../../game/code/meta/locatortypes.h" + + + +//****************************************************************************** +// +// Global Data, Local Data, Local Classes +// +//****************************************************************************** +MTypeId DirectionalLocatorNode::id( WBConstants::TypeIDPrefix, WBConstants::NodeIDs::DirectionalLocator ); +const char* DirectionalLocatorNode::stringId = "DirectionalLocatorNode"; + +const int DirectionalLocatorNode::ACTIVE_COLOUR = 15; +const int DirectionalLocatorNode::INACTIVE_COLOUR = 12; +const float DirectionalLocatorNode::SCALE = 1.0f * WBConstants::Scale; + +char DirectionalLocatorNode::sNewName[MAX_NAME_LEN]; + +//****************************************************************************** +// +// Callbacks +// +//****************************************************************************** + +BOOL CALLBACK DirectionalLocatorNameCallBack( HWND hWnd, UINT uMsg, UINT wParam, long lParam ) +{ + switch (uMsg) + { + case WM_INITDIALOG: + { + SetDlgItemText( hWnd, IDC_EDIT2, WorldBuilder::GetPrefix() ); + return true; + } + break; + case WM_COMMAND: + { + if ( LOWORD(wParam) == IDC_BUTTON1 || LOWORD(wParam) == IDOK ) + { + //Get the entry in the text field. + char name[DirectionalLocatorNode::MAX_NAME_LEN]; + GetDlgItemText( hWnd, IDC_EDIT1, name, DirectionalLocatorNode::MAX_NAME_LEN ); + + if ( strcmp(name, "") == 0 ) + { + MExt::DisplayWarning("You must input a new name for the Driectional Locator!"); + return false; + } + + MString newName( WorldBuilder::GetPrefix() ); + newName += MString( name ); + + DirectionalLocatorNode::SetNewName( newName.asChar() ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + else if( LOWORD(wParam) == IDCANCEL ) + { + DirectionalLocatorNode::SetNewName( "" ); + EndDialog( hWnd, 0 ); //this is how you close the window. + return true; + } + + return false; + } + break; + default: + { + return false; + } + break; + } +} + + +//****************************************************************************** +// +// Public Member Functions +// +//****************************************************************************** + +//============================================================================== +// DirectionalLocatorNode::DirectionalLocatorNode +//============================================================================== +// Description: Constructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +DirectionalLocatorNode::DirectionalLocatorNode() +{ +} + +//============================================================================== +// DirectionalLocatorNode::~DirectionalLocatorNode +//============================================================================== +// Description: Destructor. +// +// Parameters: None. +// +// Return: N/A. +// +//============================================================================== +DirectionalLocatorNode::~DirectionalLocatorNode() +{ +} + +//============================================================================= +// DirectionalLocatorNode::creator +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void* DirectionalLocatorNode::creator() +{ + return new DirectionalLocatorNode(); +} + +//============================================================================= +// DirectionalLocatorNode::draw +//============================================================================= +// Description: Comment +// +// Parameters: ( M3dView& view, const MDagPath& path, M3dView::DisplayStyle displayStyle, M3dView::DisplayStatus displayStatus ) +// +// Return: void +// +//============================================================================= +void DirectionalLocatorNode::draw( M3dView& view, + const MDagPath& path, + M3dView::DisplayStyle displayStyle, + M3dView::DisplayStatus displayStatus ) +{ + if ( WorldBuilder::GetDisplayLevel() & WorldBuilder::DIRECTIONAL_LOCATORS ) + { + view.beginGL(); + glPushAttrib( GL_CURRENT_BIT | GL_LINE_BIT | GL_POLYGON_BIT ); + + //When we are in render mode, we draw the lines between the nodes. + //If this was in GL_SELECTION_MODE, we would not draw the lines, so they won't interfere + //with selection. + GLint value; + glGetIntegerv( GL_RENDER_MODE, &value ); + + //Draw things here we don't want selectable. + if ( (value == GL_RENDER) ) + { + } + + if ( displayStatus == M3dView::kDormant ) + { + int colour = NodeHelper::OverrideNodeColour( thisMObject(), INACTIVE_COLOUR ); + + view.setDrawColor( colour, M3dView::kDormantColors ); + } + else + { + view.setDrawColor( ACTIVE_COLOUR, M3dView::kActiveColors ); + } + + //Draw a star to represent the locator. + GLExt::drawCrossHair3D( SCALE, 0,0,0, 5.0 ); + GLExt::drawArrow( MPoint( 0, 0, 0 ), MPoint( 0, 0, -1 * WBConstants::Scale ), 5.0 ); + + glPopAttrib(); + view.endGL(); + } +} + +//============================================================================= +// DirectionalLocatorNode::initialize +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: MStatus +// +//============================================================================= +MStatus DirectionalLocatorNode::initialize() +{ + return MStatus::kSuccess; +} + +//============================================================================= +// DirectionalLocatorNode::postConstructor +//============================================================================= +// Description: Comment +// +// Parameters: () +// +// Return: void +// +//============================================================================= +void DirectionalLocatorNode::postConstructor() +{ +} + +//============================================================================= +// DirectionalLocatorNode::Export +//============================================================================= +// Description: Comment +// +// Parameters: ( MObject& directionalLocatorNode ) +// +// Return: tlDataChunk +// +//============================================================================= +tlDataChunk* DirectionalLocatorNode::Export( MObject& directionalLocatorNode ) +{ + MFnDagNode fnNode( directionalLocatorNode ); + + if ( fnNode.typeId() == DirectionalLocatorNode::id ) + { + //Create a tlDataChunk and return it filled with the appropriate data. + tlWBLocatorChunk* locator = new tlWBLocatorChunk; + + locator->SetName( fnNode.name().asChar() ); + + locator->SetType( LocatorType::DIRECTIONAL ); + + //Also get the direction. + MObject transform; + transform = fnNode.parent( 0 ); + MFnTransform fnTransform( transform ); + + MDagPath dagPath; + MExt::FindDagNodeByName( &dagPath, fnTransform.name() ); + TransformMatrix tm( dagPath ); + + tlMatrix hmatrix; + tm.GetHierarchyMatrixLHS( hmatrix ); + //Make this p3d friendly... + hmatrix.element[3][0] /= WBConstants::Scale; + hmatrix.element[3][1] /= WBConstants::Scale; + hmatrix.element[3][2] /= WBConstants::Scale; + + unsigned int length = 3 * 3; //3 vectors + + unsigned long* data; + + data = new unsigned long[ length ]; + + unsigned int row; + for ( row = 0; row < 3; ++row ) + { + tlPoint point = hmatrix.GetRow( row ); + + memcpy( &data[row * 3], &point.x, sizeof(float) * 3 ); + } + + locator->SetDataElements( data, length ); + locator->SetNumDataElements( length ); + + MPoint thisPosition; + MExt::GetWorldPosition( &thisPosition, directionalLocatorNode ); + + //Set the values. + tlPoint point; + + point[0] = thisPosition[0] / WBConstants::Scale; + point[1] = thisPosition[1] / WBConstants::Scale; + point[2] = -thisPosition[2] / WBConstants::Scale; //Maya vs. P3D... + locator->SetPosition( point ); + + return locator; + } + + return NULL; +} + +//****************************************************************************** +// +// Private Member Functions +// +//****************************************************************************** |