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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: vehicleairender.h
//
// Description: Blahblahblah
//
// History: 04/02/2003 + Created -- Dusit Eakkachaichanvet
//
//=============================================================================
#ifndef VEHICLEAIRENDER_H
#define VEHICLEAIRENDER_H
#include <roads/geometry.h>
#include <p3d/drawable.hpp>
class VehicleAIRender
{
public:
static VehicleAIRender* GetVehicleAIRender();
static void Destroy();
enum
{
TYPE_VEHICLE_AI,
TYPE_TRAFFIC_AI,
NUM_TYPES
};
void Display();
int RegisterAI( void* ai, int type=TYPE_VEHICLE_AI );
void UnregisterAI( int handle );
private:
static VehicleAIRender* spInstance;
static const int MAX_REGISTRATIONS = 20;
struct RegisteredAI
{
void* ai;
int index;
int type;
bool show; //not a bitfield because of watcher
};
RegisteredAI mAIs[MAX_REGISTRATIONS];
DListArray mFreeSlots;
DListArray mRegistered;
tShader* mAIShader;
static void DropPathPoint(void*);
// Singletons don't expose these...
VehicleAIRender();
virtual ~VehicleAIRender();
//Prevent wasteful constructor creation.
VehicleAIRender( const VehicleAIRender& render );
VehicleAIRender& operator=( const VehicleAIRender& render );
};
#endif //VEHICLEAIRENDER_H
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