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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: playabledialog.h
//
// Description: Abstract base class for the basic unit of dialog playback.
// A PlayableDialog object represents a piece of dialog which
// is to be played without interruption (unless it gets booted
// by a higher-priority PlayableDialog).
//
// History: 02/09/2002 + Created -- Darren
//
//=============================================================================
#ifndef PLAYABLEDIALOG_H
#define PLAYABLEDIALOG_H
//========================================
// Nested Includes
//========================================
#include <sound/dialog/selectabledialog.h>
//========================================
// Forward References
//========================================
//=============================================================================
//
// Synopsis: PlayableDialog
//
//=============================================================================
class PlayableDialog : public SelectableDialog
{
public:
PlayableDialog();
PlayableDialog( unsigned int level, unsigned int mission, EventEnum event );
virtual ~PlayableDialog();
private:
//Prevent wasteful constructor creation.
PlayableDialog( const PlayableDialog& original );
PlayableDialog& operator=( const PlayableDialog& rhs );
};
#endif // PLAYABLEDIALOG_H
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