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//=============================================================================
// Copyright (C) 2002 Radical Entertainment Ltd. All rights reserved.
//
// File: aivehiclesoundplayer.h
//
// Description: Administers the playing of sound for an AI-controlled vehicle
//
// History: 1/4/2003 + Created -- Darren
//
//=============================================================================
#ifndef AIVEHICLESOUNDPLAYER_H
#define AIVEHICLESOUNDPLAYER_H
//========================================
// Nested Includes
//========================================
#include <radtime.hpp>
#include <sound/movingpositional/vehicleposnsoundplayer.h>
//========================================
// Forward References
//========================================
class Vehicle;
//=============================================================================
//
// Synopsis: AIVehicleSoundPlayer
//
//=============================================================================
class AIVehicleSoundPlayer : public VehiclePositionalSoundPlayer
{
public:
AIVehicleSoundPlayer();
virtual ~AIVehicleSoundPlayer();
void ServiceOncePerFrame();
private:
//Prevent wasteful constructor creation.
AIVehicleSoundPlayer( const AIVehicleSoundPlayer& aivehiclesoundplayer );
AIVehicleSoundPlayer& operator=( const AIVehicleSoundPlayer& aivehiclesoundplayer );
};
//*****************************************************************************
//
//Inline Public Member Functions
//
//*****************************************************************************
#endif //AIVEHICLESOUNDPLAYER_H
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