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path: root/source/Entities/ProjectileEntity.h (follow)
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* Moved source to srcAlexander Harkness2013-11-241-325/+0
* Merge remote-tracking branch 'origin/fixes'.madmaxoft2013-11-131-0/+14
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| * Bundled fixes [SEE DESC]Tiger Wang2013-11-121-1/+15
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* Implemented loading more projectiles from MCA.madmaxoft2013-09-071-2/+5
* Implemented ghast fireball and firecharge projectilesmadmaxoft2013-09-071-2/+59
* Arrows have proper yaw and pitch when shot, and stop when they hit a block.madmaxoft2013-09-071-1/+1
* Implemented exact block hit position.madmaxoft2013-09-031-5/+5
* Added cArrowEntity's criticalness to the API.madmaxoft2013-09-031-0/+6
* Arrows deal damage based on their speed.madmaxoft2013-09-031-0/+3
* Arrows deal damage.madmaxoft2013-09-011-0/+4
* Basic support for thrown items - eggs, snowballs and ender pearls.madmaxoft2013-08-301-2/+91
* Moved throw pos and speed calculation from cProjectileEntity into cPlayer.madmaxoft2013-08-301-6/+0
* Merged in the Projectiles branch.madmaxoft2013-08-301-8/+94
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| * Shooting a bow kinda works.madmaxoft2013-08-301-0/+9
| * Implemented basic physics for projectiles.madmaxoft2013-08-271-3/+6
| * Debug: arrow log their position in each tickmadmaxoft2013-08-261-0/+1
| * Added a few API accessors to cArrowEntity.madmaxoft2013-08-251-0/+8
| * Added a few basic fields to cProjectileEntity and cArrowEntity.madmaxoft2013-08-221-3/+44
| * Added skeleton code for projectile spawning.madmaxoft2013-08-221-3/+23
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* Started work on the cProjectileEntity class.madmaxoft2013-08-201-0/+69