#include "common.h"
#include "patcher.h"
#include "RwHelper.h"
#include "Radar.h"
#include "Camera.h"
#include "Hud.h"
#include "World.h"
#include "Frontend.h"
#include "General.h"
#include "Vehicle.h"
#include "Pools.h"
#include "Script.h"
#include "TxdStore.h"
#include "World.h"
#include "Streaming.h"
WRAPPER void CRadar::Draw3dMarkers() { EAXJMP(0x4A4C70); }
float &CRadar::m_RadarRange = *(float*)0x8E281C;
CBlip *CRadar::ms_RadarTrace = (CBlip*)0x6ED5E0;
CVector2D &vec2DRadarOrigin = *(CVector2D*)0x6299B8;
int *gRadarTxdIds = (int*)0x6299C0;
CSprite2d *CRadar::AsukaSprite = (CSprite2d*)0x8F1A40;
CSprite2d *CRadar::BombSprite = (CSprite2d*)0x8F5FB4;
CSprite2d *CRadar::CatSprite = (CSprite2d*)0x885B24;
CSprite2d *CRadar::CentreSprite = (CSprite2d*)0x8F6268;
CSprite2d *CRadar::CopcarSprite = (CSprite2d*)0x8F1A2C;
CSprite2d *CRadar::DonSprite = (CSprite2d*)0x8F2BE0;
CSprite2d *CRadar::EightSprite = (CSprite2d*)0x8F2BCC;
CSprite2d *CRadar::ElSprite = (CSprite2d*)0x8F1B80;
CSprite2d *CRadar::IceSprite = (CSprite2d*)0x9415FC;
CSprite2d *CRadar::JoeySprite = (CSprite2d*)0x8F2C00;
CSprite2d *CRadar::KenjiSprite = (CSprite2d*)0x8F2C68;
CSprite2d *CRadar::LizSprite = (CSprite2d*)0x8F5830;
CSprite2d *CRadar::LuigiSprite = (CSprite2d*)0x8F1A3C;
CSprite2d *CRadar::NorthSprite = (CSprite2d*)0x8F6274;
CSprite2d *CRadar::RaySprite = (CSprite2d*)0x8E2A7C;
CSprite2d *CRadar::SalSprite = (CSprite2d*)0x8F29EC;
CSprite2d *CRadar::SaveSprite = (CSprite2d*)0x8F5F74;
CSprite2d *CRadar::SpraySprite = (CSprite2d*)0x94307C;
CSprite2d *CRadar::TonySprite = (CSprite2d*)0x885B58;
CSprite2d *CRadar::WeaponSprite = (CSprite2d*)0x941534;
CSprite2d *CRadar::RadarSprites[RADAR_SPRITE_COUNT] = {
NULL,
AsukaSprite,
BombSprite,
CatSprite,
CentreSprite,
CopcarSprite,
DonSprite,
EightSprite,
ElSprite,
IceSprite,
JoeySprite,
KenjiSprite,
LizSprite,
LuigiSprite,
NorthSprite,
RaySprite,
SalSprite,
SaveSprite,
SpraySprite,
TonySprite,
WeaponSprite
};
#define RADAR_NUM_TILES (8)
#define RADAR_TILE_SIZE (WORLD_SIZE_X / RADAR_NUM_TILES)
static_assert(RADAR_TILE_SIZE == (WORLD_SIZE_Y / RADAR_NUM_TILES), "CRadar: not a square");
#define RADAR_MIN_RANGE (120.0f)
#define RADAR_MAX_RANGE (350.0f)
#define RADAR_MIN_SPEED (0.3f)
#define RADAR_MAX_SPEED (0.9f)
#if 0
WRAPPER void CRadar::DrawMap () { EAXJMP(0x4A4200); }
#else
void CRadar::DrawMap()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
if (FindPlayerVehicle()) {
float speed = FindPlayerSpeed().Magnitude();
if (speed < RADAR_MIN_SPEED)
m_RadarRange = RADAR_MIN_RANGE;
else if (speed < RADAR_MAX_SPEED)
m_RadarRange = (speed - RADAR_MIN_SPEED)/(RADAR_MAX_SPEED-RADAR_MIN_SPEED) * (RADAR_MAX_RANGE-RADAR_MIN_RANGE) + RADAR_MIN_RANGE;
else
m_RadarRange = RADAR_MAX_RANGE;
}
else
m_RadarRange = RADAR_MIN_RANGE;
vec2DRadarOrigin = CVector2D(FindPlayerCentreOfWorld_NoSniperShift());
DrawRadarMap();
}
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarMask() { EAXJMP(0x4A69C0); }
#else
void CRadar::DrawRadarMask()
{
CVector2D corners[4] = {
CVector2D(1.0f, -1.0f),
CVector2D(1.0f, 1.0f),
CVector2D(-1.0f, 1.0f),
CVector2D(-1.0, -1.0f)
};
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONALWAYS);
CVector2D out[8];
CVector2D in;
// Draw the shape we want to mask out from the radar in four segments
for (int i = 0; i < 4; i++) {
// First point is always the corner itself
in.x = corners[i].x;
in.y = corners[i].y;
TransformRadarPointToScreenSpace(out[0], in);
// Then generate a quarter of the circle
for (int j = 0; j < 7; j++) {
in.x = corners[i].x * cos(j * (PI / 2.0f / 6.0f));
in.y = corners[i].y * sin(j * (PI / 2.0f / 6.0f));
TransformRadarPointToScreenSpace(out[j + 1], in);
};
CSprite2d::SetMaskVertices(8, (float *)out);
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), 8);
};
RwD3D8SetRenderState(rwRENDERSTATESTENCILFUNCTION, rwSTENCILFUNCTIONGREATER);
}
#endif
#if 0
WRAPPER void CRadar::SetRadarMarkerState(int counter, int flag) { EAXJMP(0x4A5C60); }
#else
void CRadar::SetRadarMarkerState(int counter, int flag)
{
CEntity *e;
switch (ms_RadarTrace[counter].m_eBlipType) {
case BLIP_CAR:
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
break;
case BLIP_CHAR:
e = CPools::GetPedPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
break;
case BLIP_OBJECT:
e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[counter].m_nEntityHandle);
break;
default:
return;
}
if (e)
e->bHasBlip = flag;
}
#endif
#if 0
WRAPPER void CRadar::ClearBlipForEntity(eBlipType type, int32 id) { EAXJMP(0x4A56C0); }
#else
void CRadar::ClearBlipForEntity(eBlipType type, int32 id)
{
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (type == ms_RadarTrace[i].m_eBlipType && id == ms_RadarTrace[i].m_nEntityHandle) {
SetRadarMarkerState(i, 0);
ms_RadarTrace[i].m_bInUse = 0;
ms_RadarTrace[i].m_eBlipType = 0;
ms_RadarTrace[i].m_eBlipDisplay = 0;
ms_RadarTrace[i].m_IconID = 0;
}
};
}
#endif
bool
IsPointInsideRadar(const CVector2D &point)
{
if(point.x < -1.0f || point.x > 1.0f) return false;
if(point.y < -1.0f || point.y > 1.0f) return false;
return true;
}
// clip line p1,p2 against (-1.0, 1.0) in x and y, set out to clipped point closest to p1
int
LineRadarBoxCollision(CVector2D &out, const CVector2D &p1, const CVector2D &p2)
{
float d1, d2;
float t;
float x, y;
float shortest = 1.0f;
int edge = -1;
// clip against left edge, x = -1.0
d1 = -1.0f - p1.x;
d2 = -1.0f - p2.x;
if(d1 * d2 < 0.0f){
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if(y >= -1.0f && y <= 1.0f && t <= shortest){
out.x = -1.0f;
out.y = y;
edge = 3;
shortest = t;
}
}
// clip against right edge, x = 1.0
d1 = p1.x - 1.0f;
d2 = p2.x - 1.0f;
if(d1 * d2 < 0.0f){
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
y = (p2.y - p1.y)*t + p1.y;
if(y >= -1.0f && y <= 1.0f && t <= shortest){
out.x = 1.0f;
out.y = y;
edge = 1;
shortest = t;
}
}
// clip against top edge, y = -1.0
d1 = -1.0f - p1.y;
d2 = -1.0f - p2.y;
if(d1 * d2 < 0.0f){
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if(x >= -1.0f && x <= 1.0f && t <= shortest){
out.y = -1.0f;
out.x = x;
edge = 0;
shortest = t;
}
}
// clip against bottom edge, y = 1.0
d1 = p1.y - 1.0f;
d2 = p2.y - 1.0f;
if(d1 * d2 < 0.0f){
// they are on opposite sides, get point of intersection
t = d1 / (d1 - d2);
x = (p2.x - p1.x)*t + p1.x;
if(x >= -1.0f && x <= 1.0f && t <= shortest){
out.y = 1.0f;
out.x = x;
edge = 2;
shortest = t;
}
}
return edge;
}
#if 0
WRAPPER int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *in) { EAXJMP(0x4A64A0); }
#else
// Why not a proper clipping algorithm?
int CRadar::ClipRadarPoly(CVector2D *poly, const CVector2D *rect)
{
CVector2D corners[4] = {
{ 1.0f, -1.0f }, // top right
{ 1.0f, 1.0f }, // bottom right
{ -1.0f, 1.0f }, // bottom left
{ -1.0f, -1.0f }, // top left
};
CVector2D tmp;
int i, j, n;
int laste, e, e1, e2;;
bool inside[4];
for(i = 0; i < 4; i++)
inside[i] = IsPointInsideRadar(rect[i]);
laste = -1;
n = 0;
for(i = 0; i < 4; i++)
if(inside[i]){
// point is inside, just add
poly[n++] = rect[i];
}else{
// point is outside but line to this point might be clipped
e1 = LineRadarBoxCollision(poly[n], rect[i], rect[(i+4-1) % 4]);
if(e1 != -1){
laste = e1;
n++;
}
// and line from this point might be clipped as well
e2 = LineRadarBoxCollision(poly[n], rect[i], rect[(i+1) % 4]);
if(e2 != -1){
if(e1 == -1){
// if other line wasn't clipped, i.e. it was complete outside,
// we may have to insert another vertex if last clipped line
// was on a different edge
// find the last intersection if we haven't seen it yet
if(laste == -1)
for(j = 3; j >= i; j--){
// game uses an if here for j == 0
e = LineRadarBoxCollision(tmp, rect[j], rect[(j+4-1) % 4]);
if(e != -1){
laste = e;
break;
}
}
assert(laste != -1);
// insert corners that were skipped
tmp = poly[n];
for(e = laste; e != e2; e = (e+1) % 4)
poly[n++] = corners[e];
poly[n] = tmp;
}
n++;
}
}
if(n == 0){
// If no points, either the rectangle is completely outside or completely surrounds the radar
// no idea what's going on here...
float m = (rect[0].y - rect[1].y) / (rect[0].x - rect[1].x);
if((m*rect[3].x - rect[3].y) * (m*rect[0].x - rect[0].y) < 0.0f){
m = (rect[0].y - rect[3].y) / (rect[0].x - rect[3].x);
if((m*rect[1].x - rect[1].y) * (m*rect[0].x - rect[0].y) < 0.0f){
poly[0] = corners[0];
poly[1] = corners[1];
poly[2] = corners[2];
poly[3] = corners[3];
n = 4;
}
}
}
return n;
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarSection(int x, int y) { EAXJMP(0x4A67E0); }
#else
void CRadar::DrawRadarSection(int x, int y)
{
int i;
RwTexDictionary *txd;
CVector2D worldPoly[8];
CVector2D radarCorners[4];
CVector2D radarPoly[8];
CVector2D texCoords[8];
CVector2D screenPoly[8];
int numVertices;
RwTexture *texture = nil;
GetTextureCorners(x, y, worldPoly);
ClipRadarTileCoords(x, y);
assert(CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y]));
txd = CTxdStore::GetSlot(gRadarTxdIds[x + RADAR_NUM_TILES * y])->texDict;
if(txd)
texture = GetFirstTexture(txd);
if(texture == nil)
return;
for(i = 0; i < 4; i++)
TransformRealWorldPointToRadarSpace(radarCorners[i], worldPoly[i]);
numVertices = ClipRadarPoly(radarPoly, radarCorners);
// FIX: can return earlier here
// if(numVertices == 0)
if(numVertices < 3)
return;
for(i = 0; i< numVertices; i++){
TransformRadarPointToRealWorldSpace(worldPoly[i], radarPoly[i]);
TransformRealWorldToTexCoordSpace(texCoords[i], worldPoly[i], x, y);
TransformRadarPointToScreenSpace(screenPoly[i], radarPoly[i]);
}
RwRenderStateSet(rwRENDERSTATETEXTURERASTER, RwTextureGetRaster(texture));
CSprite2d::SetVertices(numVertices, (float*)screenPoly, (float*)texCoords, CRGBA(255, 255, 255, 255));
// check done above now
// if(numVertices > 2)
RwIm2DRenderPrimitive(rwPRIMTYPETRIFAN, CSprite2d::GetVertices(), numVertices);
}
#endif
void CRadar::RequestMapSection(int x, int y)
{
ClipRadarTileCoords(x, y);
CStreaming::RequestTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y], STREAMFLAGS_DONT_REMOVE|STREAMFLAGS_DEPENDENCY);
}
void CRadar::RemoveMapSection(int x, int y)
{
if (x >= 0 && x <= 7 && y >= 0 && y <= 7)
CStreaming::RemoveTxd(gRadarTxdIds[x + RADAR_NUM_TILES * y]);
}
#if 0
WRAPPER void CRadar::StreamRadarSections(int x, int y) { EAXJMP(0x4A6100); }
#else
void CRadar::StreamRadarSections(int x, int y)
{
for (int i = 0; i < RADAR_NUM_TILES; ++i) {
for (int j = 0; j < RADAR_NUM_TILES; ++j) {
if ((i >= x - 1 && i <= x + 1) && (j >= y - 1 && j <= y + 1))
RequestMapSection(i, j);
else
RemoveMapSection(i, j);
};
};
}
#endif
#if 0
WRAPPER float CRadar::LimitRadarPoint(CVector2D &point) { EAXJMP(0x4A4F30); }
#else
float CRadar::LimitRadarPoint(CVector2D &point)
{
float dist, invdist;
dist = point.Magnitude();
if (dist > 1.0f) {
invdist = 1.0f / dist;
point.x *= invdist;
point.y *= invdist;
}
return dist;
}
#endif
#if 0
WRAPPER void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y) { EAXJMP(0x4A5530); }
#else
void CRadar::TransformRealWorldToTexCoordSpace(CVector2D &out, const CVector2D &in, int x, int y)
{
out.x = in.x - (x * RADAR_TILE_SIZE + WORLD_MIN_X);
out.y = -(in.y - ((RADAR_NUM_TILES - y) * RADAR_TILE_SIZE + WORLD_MIN_Y));
out.x /= RADAR_TILE_SIZE;
out.y /= RADAR_TILE_SIZE;
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarMap() { EAXJMP(0x4A6C20); }
#else
void CRadar::DrawRadarMap()
{
// Game calculates an unused CRect here
DrawRadarMask();
// top left ist (0, 0)
int x = floorf((vec2DRadarOrigin.x - WORLD_MIN_X) / RADAR_TILE_SIZE);
int y = ceilf((RADAR_NUM_TILES-1) - (vec2DRadarOrigin.y - WORLD_MIN_Y) / RADAR_TILE_SIZE);
StreamRadarSections(x, y);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATETEXTUREFILTER, (void*)rwFILTERLINEAR);
RwRenderStateSet(rwRENDERSTATESHADEMODE, (void*)rwSHADEMODEFLAT);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATETEXTUREADDRESS, (void*)rwTEXTUREADDRESSCLAMP);
RwRenderStateSet(rwRENDERSTATETEXTUREPERSPECTIVE, (void*)FALSE);
DrawRadarSection(x - 1, y - 1);
DrawRadarSection(x, y - 1);
DrawRadarSection(x + 1, y - 1);
DrawRadarSection(x - 1, y);
DrawRadarSection(x, y);
DrawRadarSection(x + 1, y);
DrawRadarSection(x - 1, y + 1);
DrawRadarSection(x, y + 1);
DrawRadarSection(x + 1, y + 1);
}
#endif
#if 0
WRAPPER void CRadar::DrawBlips() { EAXJMP(0x4A42F0); }
#else
void CRadar::DrawBlips()
{
if (!TheCamera.m_WideScreenOn && CHud::m_Wants_To_Draw_Hud) {
RwRenderStateSet(rwRENDERSTATEZWRITEENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEZTESTENABLE, (void*)FALSE);
RwRenderStateSet(rwRENDERSTATEVERTEXALPHAENABLE, (void*)TRUE);
RwRenderStateSet(rwRENDERSTATESRCBLEND, (void*)rwBLENDSRCALPHA);
RwRenderStateSet(rwRENDERSTATEDESTBLEND, (void*)rwBLENDINVSRCALPHA);
RwRenderStateSet(rwRENDERSTATEFOGENABLE, (void*)FALSE);
CVector2D out;
CVector2D in = CVector2D(0.0f, 0.0f);
TransformRadarPointToScreenSpace(out, in);
float angle;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1)
angle = PI + FindPlayerHeading();
else
angle = FindPlayerHeading() - (PI + atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
DrawRotatingRadarSprite(CentreSprite, out.x, out.y, angle, 255);
CVector2D vec2d;
vec2d.x = vec2DRadarOrigin.x;
vec2d.y = M_SQRT2 * m_RadarRange + vec2DRadarOrigin.y;
TransformRealWorldPointToRadarSpace(in, vec2d);
LimitRadarPoint(in);
TransformRadarPointToScreenSpace(out, in);
DrawRadarSprite(RADAR_SPRITE_NORTH, out.x, out.y, 255);
/*
DrawEntityBlip
*/
for (int i = 0; i < NUMRADARBLIPS; i++) {
if (ms_RadarTrace[i].m_bInUse) {
if (ms_RadarTrace[i].m_eBlipType <= BLIP_OBJECT) {
CEntity *e = nil;
switch (ms_RadarTrace[i].m_eBlipType) {
case BLIP_CAR:
e = CPools::GetVehiclePool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
break;
case BLIP_CHAR:
e = CPools::GetPedPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
break;
case BLIP_OBJECT:
e = CPools::GetObjectPool()->GetAt(ms_RadarTrace[i].m_nEntityHandle);
break;
};
if (e) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
ShowRadarMarker(e->GetPosition(), GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
if (ms_RadarTrace[i].m_Radius >= 1.0f)
ms_RadarTrace[i].m_Radius = 5.0;
}
}
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
vec2d = e->GetPosition();
TransformRealWorldPointToRadarSpace(in, vec2d);
float dist = LimitRadarPoint(in);
int a = CalculateBlipAlpha(dist);
TransformRadarPointToScreenSpace(out, in);
CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
if (ms_RadarTrace[i].m_IconID)
DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
}
}
}
/*
DrawCoordBlip
*/
if (ms_RadarTrace[i].m_eBlipType >= BLIP_COORD) {
if (ms_RadarTrace[i].m_eBlipType != BLIP_CONTACT_POINT || ms_RadarTrace[i].m_eBlipType == BLIP_CONTACT_POINT && DisplayThisBlip(i) || !CTheScripts::IsPlayerOnAMission()) {
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_MARKER_ONLY) {
if (CTheScripts::DbgFlag) {
ShowRadarMarker(ms_RadarTrace[i].m_vecPos, GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim), ms_RadarTrace->m_Radius);
ms_RadarTrace[i].m_Radius = ms_RadarTrace[i].m_Radius - 0.1f;
if (ms_RadarTrace[i].m_Radius >= 1.0f)
ms_RadarTrace[i].m_Radius = 5.0f;
}
}
if (ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BOTH || ms_RadarTrace[i].m_eBlipDisplay == BLIP_DISPLAY_BLIP_ONLY) {
TransformRealWorldPointToRadarSpace(in, ms_RadarTrace[i].m_vec2DPos);
float dist = LimitRadarPoint(in);
int a = CalculateBlipAlpha(dist);
TransformRadarPointToScreenSpace(out, in);
CRGBA col = GetRadarTraceColour(ms_RadarTrace[i].m_nColor, ms_RadarTrace[i].m_bDim);
if (ms_RadarTrace[i].m_IconID)
DrawRadarSprite(ms_RadarTrace[i].m_IconID, out.x, out.y, a);
else
ShowRadarTrace(out.x, out.y, ms_RadarTrace[i].m_wScale, col.r, col.g, col.b, 255);
}
}
}
};
}
}
}
#endif
int CRadar::CalculateBlipAlpha(float dist)
{
if (dist <= 1.0f)
return 255;
if (dist <= 5.0f)
return (((1.0f - ((dist * 0.25f) - 0.25f)) * 255.0f) + (((dist * 0.25f) - 0.25f) * 128.0f));
return 128;
}
CRGBA CRadar::GetRadarTraceColour(uint32 color, bool bright)
{
switch (color) {
case 0:
if (bright)
return CRGBA(113, 43, 73, 255);
else
return CRGBA(127, 0, 0, 255);
case 1:
if (bright)
return CRGBA(95, 160, 106, 255);
else
return CRGBA(127, 0, 255, 255);
case 2:
if (bright)
return CRGBA(128, 167, 243, 255);
else
return CRGBA(0, 127, 255, 255);
case 3:
if (bright)
return CRGBA(225, 225, 225, 255);
else
return CRGBA(127, 127, 127, 255);
case 4:
if (bright)
return CRGBA(255, 225, 0, 255);
else
return CRGBA(127, 127, 0, 255);
case 5:
if (bright)
return CRGBA(255, 0, 255, 255);
else
return CRGBA(127, 0, 127, 255);
case 6:
if (bright)
return CRGBA(255, 255, 255, 255);
else
return CRGBA(127, 127, 255, 255);
default:
return CRGBA(0, 0, 0, 255);
}
}
// Radar space goes from -1.0 to 1.0 in x and y, top right is (1.0, 1.0)
void CRadar::TransformRadarPointToScreenSpace(CVector2D &out, const CVector2D &in)
{
// FIX: game doesn't scale RADAR_LEFT here
out.x = (in.x + 1.0f)*0.5f*SCREEN_SCALE_X(RADAR_WIDTH) + SCREEN_SCALE_X(RADAR_LEFT);
out.y = (1.0f - in.y)*0.5f*SCREEN_SCALE_Y(RADAR_HEIGHT) + SCREEN_SCALE_FROM_BOTTOM(RADAR_BOTTOM + RADAR_HEIGHT);
}
#if 0
WRAPPER void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A50D0); }
#else
void CRadar::TransformRealWorldPointToRadarSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
s = 0.0f;
c = 1.0f;
} else if (TheCamera.GetLookDirection() == LOOKING_FORWARD) {
s = sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
} else {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
} else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = sin(atan2(-forward.x, forward.y));
c = cos(atan2(-forward.x, forward.y));
}
float x = (in.x - vec2DRadarOrigin.x) * (1.0f / m_RadarRange);
float y = (in.y - vec2DRadarOrigin.y) * (1.0f / m_RadarRange);
out.x = s * y + c * x;
out.y = c * y - s * x;
}
#endif
#if 0
WRAPPER void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in) { EAXJMP(0x4A5300); }
#else
void CRadar::TransformRadarPointToRealWorldSpace(CVector2D &out, const CVector2D &in)
{
float s, c;
s = -sin(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
c = cos(atan2(-TheCamera.GetForward().x, TheCamera.GetForward().y));
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWN1 || TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_TOPDOWNPED) {
s = 0.0f;
c = 1.0f;
} else if (TheCamera.GetLookDirection() != LOOKING_FORWARD) {
CVector forward;
if (TheCamera.Cams[TheCamera.ActiveCam].Mode == CCam::MODE_FIRSTPERSON) {
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetForward();
forward.Normalise(); // a bit useless...
} else
forward = TheCamera.Cams[TheCamera.ActiveCam].CamTargetEntity->GetPosition() - TheCamera.Cams[TheCamera.ActiveCam].SourceBeforeLookBehind;
s = -sin(atan2(-forward.x, forward.y));
c = cos(atan2(-forward.x, forward.y));
}
out.x = s * in.y + c * in.x;
out.y = c * in.y - s * in.x;
out = out*m_RadarRange + vec2DRadarOrigin;
}
#endif
#if 0
WRAPPER void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha) { EAXJMP(0x4A5EF0); }
#else
void CRadar::DrawRadarSprite(int sprite, float x, float y, int alpha)
{
RadarSprites[sprite]->Draw(CRect(x - SCREEN_SCALE_X(8.0f), y - SCREEN_SCALE_Y(8.0f), x + SCREEN_SCALE_X(8.0f), y + SCREEN_SCALE_Y(8.0f)), CRGBA(255, 255, 255, alpha));
}
#endif
#if 0
WRAPPER void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha) { EAXJMP(0x4A5870); }
#else
void CRadar::ShowRadarTrace(float x, float y, uint32 size, uint32 red, uint32 green, uint32 blue, uint32 alpha)
{
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size + 1.0f), y - SCREEN_SCALE_Y(size + 1.0f), SCREEN_SCALE_X(size + 1.0f) + x, SCREEN_SCALE_Y(size + 1.0f) + y), CRGBA(0, 0, 0, alpha));
CSprite2d::DrawRect(CRect(x - SCREEN_SCALE_X(size), y - SCREEN_SCALE_Y(size), SCREEN_SCALE_X(size) + x, SCREEN_SCALE_Y(size) + y), CRGBA(red, green, blue, alpha));
}
#endif
#if 0
WRAPPER void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) { EAXJMP(0x4A59C0); }
#else
void CRadar::ShowRadarMarker(CVector pos, CRGBA color, float radius) {
float f1 = radius * 0.5f;
float f2 = radius * 1.4f;
CVector p1, p2;
p1 = pos + TheCamera.GetUp()*f1;
p2 = pos + TheCamera.GetUp()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32);
p1 = pos - TheCamera.GetUp()*f1;
p2 = pos - TheCamera.GetUp()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32);
p1 = pos + TheCamera.GetRight()*f1;
p2 = pos + TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32);
p1 = pos - TheCamera.GetRight()*f1;
p2 = pos - TheCamera.GetRight()*f2;
CTheScripts::ScriptDebugLine3D(p1.x, p1.y, p1.z, p2.x, p2.y, p2.z, color.color32, color.color32);
}
#endif
#if 0
WRAPPER void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha) { EAXJMP(0x4A5D10); }
#else
void CRadar::DrawRotatingRadarSprite(CSprite2d* sprite, float x, float y, float angle, int alpha)
{
CVector curPosn[4];
CVector oldPosn[4];
curPosn[0].x = x - SCREEN_SCALE_X(5.6f);
curPosn[0].y = y + SCREEN_SCALE_Y(5.6f);
curPosn[1].x = x + SCREEN_SCALE_X(5.6f);
curPosn[1].y = y + SCREEN_SCALE_Y(5.6f);
curPosn[2].x = x - SCREEN_SCALE_X(5.6f);
curPosn[2].y = y - SCREEN_SCALE_Y(5.6f);
curPosn[3].x = x + SCREEN_SCALE_X(5.6f);
curPosn[3].y = y - SCREEN_SCALE_Y(5.6f);
for (uint32 i = 0; i < 4; i++) {
oldPosn[i] = curPosn[i];
curPosn[i].x = x + (oldPosn[i].x - x) * cosf(angle) + (oldPosn[i].y - y) * sinf(angle);
curPosn[i].y = y - (oldPosn[i].x - x) * sinf(angle) + (oldPosn[i].y - y) * cosf(angle);
}
sprite->Draw(curPosn[2].x, curPosn[2].y, curPosn[3].x, curPosn[3].y, curPosn[0].x, curPosn[0].y, curPosn[1].x, curPosn[1].y, CRGBA(255, 255, 255, alpha));
}
#endif
bool CRadar::DisplayThisBlip(int counter)
{
switch (ms_RadarTrace[counter].m_IconID) {
case RADAR_SPRITE_BOMB:
case RADAR_SPRITE_SPRAY:
case RADAR_SPRITE_WEAPON:
return true;
default:
return false;
}
}
#if 0
WRAPPER void CRadar::GetTextureCorners(int x, int y, CVector2D *out) { EAXJMP(0x4A61C0); };
#else
// Transform from section indices to world coordinates
void CRadar::GetTextureCorners(int x, int y, CVector2D *out)
{
x = x - RADAR_NUM_TILES/2;
y = -(y - RADAR_NUM_TILES/2);
// bottom left
out[0].x = RADAR_TILE_SIZE * (x);
out[0].y = RADAR_TILE_SIZE * (y - 1);
// bottom right
out[1].x = RADAR_TILE_SIZE * (x + 1);
out[1].y = RADAR_TILE_SIZE * (y - 1);
// top right
out[2].x = RADAR_TILE_SIZE * (x + 1);
out[2].y = RADAR_TILE_SIZE * (y);
// top left
out[3].x = RADAR_TILE_SIZE * (x);
out[3].y = RADAR_TILE_SIZE * (y);
}
#endif
void CRadar::ClipRadarTileCoords(int &x, int &y)
{
if (x < 0)
x = 0;
if (x > RADAR_NUM_TILES-1)
x = RADAR_NUM_TILES-1;
if (y < 0)
y = 0;
if (y > RADAR_NUM_TILES-1)
y = RADAR_NUM_TILES-1;
}
STARTPATCHES
// InjectHook(0x4A3EF0, CRadar::Initialise, PATCH_JUMP);
// InjectHook(0x4A3F60, CRadar::Shutdown, PATCH_JUMP);
// InjectHook(0x4A4030, CRadar::LoadTextures, PATCH_JUMP);
// InjectHook(0x4A4180, CRadar::GetNewUniqueBlipIndex, PATCH_JUMP);
// InjectHook(0x4A41C0, CRadar::GetActualBlipArrayIndex, PATCH_JUMP);
InjectHook(0x4A4200, CRadar::DrawMap, PATCH_JUMP);
InjectHook(0x4A42F0, CRadar::DrawBlips, PATCH_JUMP);
// InjectHook(0x4A4C70, CRadar::Draw3dMarkers, PATCH_JUMP);
InjectHook(0x4A4F30, CRadar::LimitRadarPoint, PATCH_JUMP);
InjectHook(0x4A4F90, CRadar::CalculateBlipAlpha, PATCH_JUMP);
InjectHook(0x4A5040, CRadar::TransformRadarPointToScreenSpace, PATCH_JUMP);
InjectHook(0x4A50D0, CRadar::TransformRealWorldPointToRadarSpace, PATCH_JUMP);
InjectHook(0x4A5300, CRadar::TransformRadarPointToRealWorldSpace, PATCH_JUMP);
InjectHook(0x4A5530, CRadar::TransformRealWorldToTexCoordSpace, PATCH_JUMP);
// InjectHook(0x4A5590, CRadar::SetCoordBlip, PATCH_JUMP);
// InjectHook(0x4A5640, CRadar::SetEntityBlip, PATCH_JUMP);
InjectHook(0x4A56C0, CRadar::ClearBlipForEntity, PATCH_JUMP);
// InjectHook(0x4A5720, CRadar::ClearBlip, PATCH_JUMP);
// InjectHook(0x4A5770, CRadar::ChangeBlipColour, PATCH_JUMP);
// InjectHook(0x4A57A0, CRadar::ChangeBlipBrightness, PATCH_JUMP);
// InjectHook(0x4A57E0, CRadar::ChangeBlipScale, PATCH_JUMP);
// InjectHook(0x4A5810, CRadar::ChangeBlipDisplay, PATCH_JUMP);
// InjectHook(0x4A5840, CRadar::SetBlipSprite, PATCH_JUMP);
InjectHook(0x4A5870, CRadar::ShowRadarTrace, PATCH_JUMP);
InjectHook(0x4A59C0, CRadar::ShowRadarMarker, PATCH_JUMP);
InjectHook(0x4A5BB0, CRadar::GetRadarTraceColour, PATCH_JUMP);
InjectHook(0x4A5C60, CRadar::SetRadarMarkerState, PATCH_JUMP);
InjectHook(0x4A5D10, CRadar::DrawRotatingRadarSprite, PATCH_JUMP);
InjectHook(0x4A5EF0, CRadar::DrawRadarSprite, PATCH_JUMP);
// InjectHook(0x4A60E0, CRadar::RemoveRadarSections, PATCH_JUMP);
InjectHook(0x4A6100, CRadar::StreamRadarSections, PATCH_JUMP);
InjectHook(0x4A64A0, CRadar::ClipRadarPoly, PATCH_JUMP);
InjectHook(0x4A67E0, CRadar::DrawRadarSection, PATCH_JUMP);
InjectHook(0x4A69C0, CRadar::DrawRadarMask, PATCH_JUMP);
// InjectHook(0x4A6B60, CRadar::StreamRadarSections, PATCH_JUMP);
InjectHook(0x4A6C20, CRadar::DrawRadarMap, PATCH_JUMP);
// InjectHook(0x4A6E30, CRadar::SaveAllRadarBlips, PATCH_JUMP);
// InjectHook(0x4A6F30, CRadar::LoadAllRadarBlips, PATCH_JUMP);
InjectHook(0x4A61C0, CRadar::GetTextureCorners, PATCH_JUMP);
InjectHook(0x4A6160, IsPointInsideRadar, PATCH_JUMP);
InjectHook(0x4A6250, LineRadarBoxCollision, PATCH_JUMP);
ENDPATCHES