diff options
author | eray orçunus <erayorcunus@gmail.com> | 2020-08-16 16:58:40 +0200 |
---|---|---|
committer | eray orçunus <erayorcunus@gmail.com> | 2020-08-16 16:58:40 +0200 |
commit | 0418ba597bc53d08d0244188f4623ebadfdd2876 (patch) | |
tree | c99803bbd4a714b0a3f8b8d632122713623889c7 | |
parent | Island loading and PS2 alpha test added to options (diff) | |
download | re3-0418ba597bc53d08d0244188f4623ebadfdd2876.tar re3-0418ba597bc53d08d0244188f4623ebadfdd2876.tar.gz re3-0418ba597bc53d08d0244188f4623ebadfdd2876.tar.bz2 re3-0418ba597bc53d08d0244188f4623ebadfdd2876.tar.lz re3-0418ba597bc53d08d0244188f4623ebadfdd2876.tar.xz re3-0418ba597bc53d08d0244188f4623ebadfdd2876.tar.zst re3-0418ba597bc53d08d0244188f4623ebadfdd2876.zip |
-rw-r--r-- | src/core/Frontend.cpp | 150 | ||||
-rw-r--r-- | src/core/Frontend.h | 5 | ||||
-rw-r--r-- | src/core/Game.cpp | 5 | ||||
-rw-r--r-- | src/core/MenuScreens.cpp | 21 | ||||
-rw-r--r-- | src/core/config.h | 1 | ||||
-rw-r--r-- | src/core/re3.cpp | 112 | ||||
-rw-r--r-- | src/extras/frontendoption.cpp | 173 | ||||
-rw-r--r-- | src/extras/frontendoption.h | 87 |
8 files changed, 21 insertions, 533 deletions
diff --git a/src/core/Frontend.cpp b/src/core/Frontend.cpp index 0c813cbb..d82c5df4 100644 --- a/src/core/Frontend.cpp +++ b/src/core/Frontend.cpp @@ -36,7 +36,6 @@ #include "Stats.h" #include "Messages.h" #include "FileLoader.h" -#include "frontendoption.h" #define TIDY_UP_PBP // ProcessButtonPresses #define MAX_VISIBLE_LIST_ROW 30 @@ -432,46 +431,12 @@ CMenuManager::ThingsToDoBeforeGoingBack() if ((m_nCurrScreen == MENUPAGE_SKIN_SELECT) || (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS)) { m_nTotalListRow = 0; } - -#ifdef CUSTOM_FRONTEND_OPTIONS - for (int i = 0; i < numCustomFrontendOptions; i++) { - FrontendOption &option = customFrontendOptions[i]; - if (option.type != FEOPTION_REDIRECT && option.type != FEOPTION_GOBACK && m_nCurrScreen == option.screen) { - if (option.returnPrevPageFunc) - option.returnPrevPageFunc(); - - if (m_nCurrOption == option.screenOptionOrder && option.type == FEOPTION_DYNAMIC) - option.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - - if (option.onlyApplyOnEnter) - option.displayedValue = *option.value; - } - } -#endif } int8 CMenuManager::GetPreviousPageOption() { -#ifndef CUSTOM_FRONTEND_OPTIONS - return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; -#else - int8 prevPage = !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_PreviousPage[1] : aScreens[m_nCurrScreen].m_PreviousPage[0]; - - if (prevPage == -1) // Game also does same - return 0; - - prevPage = prevPage == MENUPAGE_NONE ? (!m_bGameNotLoaded ? MENUPAGE_PAUSE_MENU : MENUPAGE_START_MENU) : prevPage; - - for (int i = 0; i < NUM_MENUROWS; i++) { - if (aScreens[prevPage].m_aEntries[i].m_TargetMenu == m_nCurrScreen) { - return i; - } - } - - // Couldn't find current screen option on previous page, use default behaviour (maybe save-related screen?) return !m_bGameNotLoaded ? aScreens[m_nCurrScreen].m_ParentEntry[1] : aScreens[m_nCurrScreen].m_ParentEntry[0]; -#endif } // ------ Functions not in the game/inlined ends @@ -990,14 +955,7 @@ CMenuManager::Draw() } #endif -#ifdef CUSTOM_FRONTEND_OPTIONS - static int lastOption = m_nCurrOption; -#endif - for (int i = 0; i < NUM_MENUROWS; ++i) { -#ifdef CUSTOM_FRONTEND_OPTIONS - bool isOptionDisabled = false; -#endif if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action != MENUACTION_LABEL && aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName[0] != '\0') { wchar *rightText = nil; wchar *leftText; @@ -1274,29 +1232,6 @@ CMenuManager::Draw() rightText = TheText.Get(gPS2alphaTest ? "FEM_ON" : "FEM_OFF"); break; #endif -#ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - if (m_nCurrScreen == option.screen && i == option.screenOptionOrder) { - leftText = (wchar*)option.leftText; - if (option.type == FEOPTION_SELECT) { - if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0) - option.displayedValue = 0; - - rightText = (wchar*)option.rightTexts[option.displayedValue]; - - } else if (option.type == FEOPTION_DYNAMIC) { - if (option.drawFunc) { - rightText = option.drawFunc(&isOptionDisabled); - } - } - } else { - debug("A- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, i, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options is borked"); - } - - break; -#endif } float nextItemY = headerHeight + nextYToUse; @@ -1383,11 +1318,7 @@ CMenuManager::Draw() || !strcmp(aScreens[m_nCurrScreen].m_aEntries[i].m_EntryName, "FED_AAS") #endif ) - && !m_bGameNotLoaded -#ifdef CUSTOM_FRONTEND_OPTIONS - || isOptionDisabled -#endif - ) + && !m_bGameNotLoaded) CFont::SetColor(CRGBA(155, 117, 6, FadeIn(255))); CFont::PrintString(MENU_X_RIGHT_ALIGNED(columnWidth - textLayer), itemY, rightText); @@ -1497,20 +1428,6 @@ CMenuManager::Draw() } #endif -#ifdef CUSTOM_FRONTEND_OPTIONS - if (aScreens[m_nCurrScreen].m_aEntries[i].m_Action == MENUACTION_TRIGGERFUNC) { - FrontendOption &option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[i].m_TargetMenu]; - if (option.onlyApplyOnEnter && m_nCurrOption != i) - option.displayedValue = *option.value; - - if (m_nCurrOption != lastOption && lastOption == i) { - FrontendOption &oldOption = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[lastOption].m_TargetMenu]; - if (oldOption.type == FEOPTION_DYNAMIC) - oldOption.buttonPressFunc(FEOPTION_ACTION_FOCUSLOSS); - } - } -#endif - // Sliders int lastActiveBarX; switch (aScreens[m_nCurrScreen].m_aEntries[i].m_Action) { @@ -1554,10 +1471,6 @@ CMenuManager::Draw() } } -#ifdef CUSTOM_FRONTEND_OPTIONS - lastOption = m_nCurrOption; -#endif - switch (m_nCurrScreen) { case MENUPAGE_CONTROLLER_SETTINGS: case MENUPAGE_SOUND_SETTINGS: @@ -3215,10 +3128,6 @@ CMenuManager::InitialiseChangedLanguageSettings() default: break; } - -#ifdef CUSTOM_FRONTEND_OPTIONS - CustomFrontendOptionsPopulate(); -#endif } } @@ -5097,33 +5006,6 @@ CMenuManager::ProcessButtonPresses(void) RetryMission(2, 0); return; #endif -#ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - if (!option.onlyApplyOnEnter) { - option.displayedValue++; - if (option.displayedValue >= option.numRightTexts || option.displayedValue < 0) - option.displayedValue = 0; - } - option.changeFunc(option.displayedValue); - *option.value = option.displayedValue; - - } else if (option.type == FEOPTION_DYNAMIC) { - option.buttonPressFunc(FEOPTION_ACTION_SELECT); - } else if (option.type == FEOPTION_REDIRECT) { - ChangeScreen(option.to, option.option, true, option.fadeIn); - } else if (option.type == FEOPTION_GOBACK) { - goBack = true; - } - } else { - debug("B- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options are borked"); - } - - break; -#endif } } ProcessOnOffMenuOptions(); @@ -5354,36 +5236,6 @@ CMenuManager::ProcessButtonPresses(void) DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); SaveSettings(); break; -#ifdef CUSTOM_FRONTEND_OPTIONS - case MENUACTION_TRIGGERFUNC: - FrontendOption& option = customFrontendOptions[aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu]; - if (m_nCurrScreen == option.screen && m_nCurrOption == option.screenOptionOrder) { - if (option.type == FEOPTION_SELECT) { - if (changeValueBy > 0) { - option.displayedValue++; - if (option.displayedValue >= option.numRightTexts) - option.displayedValue = 0; - } else { - option.displayedValue--; - if (option.displayedValue < 0) - option.displayedValue = option.numRightTexts - 1; - } - if (!option.onlyApplyOnEnter) { - option.changeFunc(option.displayedValue); - *option.value = option.displayedValue; - } - } else if (option.type == FEOPTION_DYNAMIC) { - option.buttonPressFunc(changeValueBy > 0 ? FEOPTION_ACTION_RIGHT : FEOPTION_ACTION_LEFT); - } - DMAudio.PlayFrontEndSound(SOUND_FRONTEND_MENU_SETTING_CHANGE, 0); - } - else { - debug("C- screen:%d option:%d - totalCo: %d, coId: %d, coScreen:%d, coOption:%d\n", m_nCurrScreen, m_nCurrOption, numCustomFrontendOptions, aScreens[m_nCurrScreen].m_aEntries[m_nCurrOption].m_TargetMenu, option.screen, option.screenOptionOrder); - assert(0 && "Custom frontend options are borked"); - } - - break; -#endif } ProcessOnOffMenuOptions(); if (m_nCurrScreen == MENUPAGE_KEYBOARD_CONTROLS) { diff --git a/src/core/Frontend.h b/src/core/Frontend.h index dd82507e..d631a7d1 100644 --- a/src/core/Frontend.h +++ b/src/core/Frontend.h @@ -381,9 +381,6 @@ enum eMenuAction #ifdef CUTSCENE_BORDERS_SWITCH MENUACTION_CUTSCENEBORDERS, #endif -#ifdef CUSTOM_FRONTEND_OPTIONS - MENUACTION_TRIGGERFUNC -#endif }; enum eCheckHover @@ -478,7 +475,7 @@ struct CMenuScreen int32 m_Action; // eMenuAction char m_EntryName[8]; int32 m_SaveSlot; // eSaveSlot - int32 m_TargetMenu; // eMenuScreen // FrontendOption ID if it's a custom option + int32 m_TargetMenu; // eMenuScreen } m_aEntries[NUM_MENUROWS]; }; diff --git a/src/core/Game.cpp b/src/core/Game.cpp index d5b376f6..06f2c1bd 100644 --- a/src/core/Game.cpp +++ b/src/core/Game.cpp @@ -86,7 +86,6 @@ #include "ZoneCull.h" #include "Zones.h" #include "debugmenu.h" -#include "frontendoption.h" #include "postfx.h" eLevelName CGame::currLevel; @@ -292,10 +291,6 @@ bool CGame::InitialiseOnceAfterRW(void) DMAudio.SetEffectsFadeVol(127); DMAudio.SetMusicFadeVol(127); CWorld::Players[0].SetPlayerSkin(CMenuManager::m_PrefsSkinFile); - -#ifdef CUSTOM_FRONTEND_OPTIONS - CustomFrontendOptionsPopulate(); -#endif return true; } diff --git a/src/core/MenuScreens.cpp b/src/core/MenuScreens.cpp index 02c004b3..5dfcc8fe 100644 --- a/src/core/MenuScreens.cpp +++ b/src/core/MenuScreens.cpp @@ -2,8 +2,6 @@ #include "Frontend.h" #ifdef PC_MENU -// If you want to add new options, please don't do that here and see CustomFrontendOptionsPopulate in re3.cpp. - #ifdef CUTSCENE_BORDERS_SWITCH #define MENU_CUTSCENE_BORDERS_SWITCH(screen) MENUACTION_CUTSCENEBORDERS, "FEM_CSB", SAVESLOT_NONE, screen, #else @@ -47,7 +45,11 @@ CMenuScreen aScreens[] = { { "", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, }, // MENUPAGE_STATS = 1 +#ifdef MENU_MAP + { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 3, +#else { "FET_STA", 1, MENUPAGE_NONE, MENUPAGE_NONE, 5, 2, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -60,7 +62,11 @@ CMenuScreen aScreens[] = { }, // MENUPAGE_BRIEFS = 3 +#ifdef MENU_MAP + { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 4, +#else { "FET_BRE", 1, MENUPAGE_NONE, MENUPAGE_NONE, 6, 3, +#endif MENUACTION_CHANGEMENU, "FEDS_TB", SAVESLOT_NONE, MENUPAGE_NONE, }, @@ -375,7 +381,11 @@ CMenuScreen aScreens[] = { }, // MENUPAGE_OPTIONS = 41 +#ifdef MENU_MAP + { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 5, +#else { "FET_OPT", 1, MENUPAGE_NONE, MENUPAGE_NONE, 1, 4, +#endif MENUACTION_CHANGEMENU, "FET_CTL", SAVESLOT_NONE, MENUPAGE_CONTROLLER_PC, MENUACTION_LOADRADIO, "FET_AUD", SAVESLOT_NONE, MENUPAGE_SOUND_SETTINGS, MENUACTION_CHANGEMENU, "FET_DIS", SAVESLOT_NONE, MENUPAGE_DISPLAY_SETTINGS, @@ -388,7 +398,11 @@ CMenuScreen aScreens[] = { }, // MENUPAGE_EXIT = 42 +#ifdef MENU_MAP + { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 6, +#else { "FET_QG", 1, MENUPAGE_NONE, MENUPAGE_NONE, 2, 5, +#endif MENUACTION_LABEL, "FEQ_SRE", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_DONTCANCEL, "FEM_NO", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CANCELGAME, "FEM_YES", SAVESLOT_NONE, MENUPAGE_NONE, @@ -449,6 +463,9 @@ CMenuScreen aScreens[] = { { "FET_PAU", 1, MENUPAGE_DISABLED, MENUPAGE_DISABLED, 0, 0, MENUACTION_RESUME, "FEM_RES", SAVESLOT_NONE, MENUPAGE_NONE, MENUACTION_CHANGEMENU, "FEN_STA", SAVESLOT_NONE, MENUPAGE_NEW_GAME, +#ifdef MENU_MAP + MENUACTION_CHANGEMENU, "FEG_MAP", SAVESLOT_NONE, MENUPAGE_MAP, +#endif MENUACTION_CHANGEMENU, "FEP_STA", SAVESLOT_NONE, MENUPAGE_STATS, MENUACTION_CHANGEMENU, "FEP_BRI", SAVESLOT_NONE, MENUPAGE_BRIEFS, MENUACTION_CHANGEMENU, "FET_OPT", SAVESLOT_NONE, MENUPAGE_OPTIONS, diff --git a/src/core/config.h b/src/core/config.h index 6aa41e6b..00a8076f 100644 --- a/src/core/config.h +++ b/src/core/config.h @@ -246,7 +246,6 @@ enum Config { # define SCROLLABLE_STATS_PAGE // only draggable by mouse atm # define TRIANGLE_BACK_BUTTON //# define CIRCLE_BACK_BUTTON -# define CUSTOM_FRONTEND_OPTIONS # define GRAPHICS_MENU_OPTIONS #endif diff --git a/src/core/re3.cpp b/src/core/re3.cpp index dbc526dd..eef30706 100644 --- a/src/core/re3.cpp +++ b/src/core/re3.cpp @@ -70,115 +70,6 @@ mysrand(unsigned int seed) myrand_seed = seed; } -#ifdef CUSTOM_FRONTEND_OPTIONS -#include "frontendoption.h" -#include "platform.h" - -void ReloadFrontendOptions(void) -{ - CustomFrontendOptionsPopulate(); -} - -#ifdef MORE_LANGUAGES -void LangPolSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_POLISH; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangRusSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_RUSSIAN; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} - -void LangJapSelect(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - FrontEndMenuManager.m_PrefsLanguage = CMenuManager::LANGUAGE_JAPANESE; - FrontEndMenuManager.m_bFrontEnd_ReloadObrTxtGxt = true; - FrontEndMenuManager.InitialiseChangedLanguageSettings(); - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -/*#ifdef IMPROVED_VIDEOMODE -void ScreenModeChange(int8 displayedValue) -{ - if (displayedValue != FrontEndMenuManager.m_nPrefsWindowed) { - FrontEndMenuManager.m_nPrefsWindowed = displayedValue; - _psSelectScreenVM(FrontEndMenuManager.m_nPrefsVideoMode); // apply same resolution - FrontEndMenuManager.SetHelperText(0); - FrontEndMenuManager.SaveSettings(); - } -} -#endif*/ - -#ifdef FREE_CAM -void ToggleFreeCam(int8 action) -{ - if (action == FEOPTION_ACTION_SELECT) { - TheCamera.bFreeCam = !TheCamera.bFreeCam; - FrontEndMenuManager.SaveSettings(); - } -} -#endif - -//#ifdef CUTSCENE_BORDERS_SWITCH -//void BorderModeChange(int8 displayedValue) -//{ -// CMenuManager::m_PrefsCutsceneBorders = !!displayedValue; -// FrontEndMenuManager.SaveSettings(); -//} -//#endif - -// Reloaded on language change, so you can use hardcoded wchar* and TheText.Get with peace of mind -void -CustomFrontendOptionsPopulate(void) -{ - RemoveCustomFrontendOptions(); // if exist - -#ifdef MORE_LANGUAGES - FrontendOptionSetPosition(MENUPAGE_LANGUAGE_SETTINGS); - FrontendOptionAddDynamic(TheText.Get("FEL_POL"), nil, LangPolSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_RUS"), nil, LangRusSelect, nil); - FrontendOptionAddDynamic(TheText.Get("FEL_JAP"), nil, LangJapSelect, nil); -#endif - -/*#ifdef IMPROVED_VIDEOMODE - static const wchar *screenModes[] = { (wchar*)L"FULLSCREEN", (wchar*)L"WINDOWED" }; - FrontendOptionSetPosition(MENUPAGE_GRAPHICS_SETTINGS, 8); - FrontendOptionAddSelect(TheText.Get("SCRFOR"), screenModes, 2, (int8*)&FrontEndMenuManager.m_nPrefsWindowed, true, ScreenModeChange, nil); -#endif*/ - -#ifdef MENU_MAP - FrontendOptionSetPosition(MENUPAGE_PAUSE_MENU, 2); - FrontendOptionAddRedirect(TheText.Get("FEG_MAP"), MENUPAGE_MAP); -#endif - -#ifdef FREE_CAM - static const wchar *text = (wchar*)L"TOGGLE FREE CAM"; - FrontendOptionSetPosition(MENUPAGE_CONTROLLER_PC, 1); - FrontendOptionAddDynamic(text, nil, ToggleFreeCam, nil); -#endif - -/*#ifdef CUTSCENE_BORDERS_SWITCH - static const wchar *off_on[] = { TheText.Get("FEM_OFF"), TheText.Get("FEM_ON") }; - FrontendOptionSetPosition(MENUPAGE_DISPLAY_SETTINGS, 3); - FrontendOptionAddSelect((const wchar *)L"CUTSCENE BORDERS", off_on, 2, (int8 *)&CMenuManager::m_PrefsCutsceneBorders, false, BorderModeChange, nil); -#endif*/ -} -#endif - #ifdef DEBUGMENU void WeaponCheat(); void HealthCheat(); @@ -502,9 +393,6 @@ DebugMenuPopulate(void) DebugMenuAddCmd("Debug", "Catalina Fly Away", CHeli::MakeCatalinaHeliFlyAway); DebugMenuAddVarBool8("Debug", "Script Heli On", &CHeli::ScriptHeliOn, nil); -#ifdef CUSTOM_FRONTEND_OPTIONS - DebugMenuAddCmd("Debug", "Reload custom frontend options", ReloadFrontendOptions); -#endif DebugMenuAddVarBool8("Debug", "Toggle popping heads on headshot", &CPed::bPopHeadsOnHeadshot, nil); DebugMenuAddCmd("Debug", "Start Credits", CCredits::Start); DebugMenuAddCmd("Debug", "Stop Credits", CCredits::Stop); diff --git a/src/extras/frontendoption.cpp b/src/extras/frontendoption.cpp deleted file mode 100644 index 51814f35..00000000 --- a/src/extras/frontendoption.cpp +++ /dev/null @@ -1,173 +0,0 @@ -#include "common.h" - -#ifdef CUSTOM_FRONTEND_OPTIONS -#include "frontendoption.h" - -int numCustomFrontendOptions = 0; -FrontendOption *customFrontendOptions; - -int optionCursor = -1; -eMenuScreen currentMenu; - -void ChangeScreen(eMenuScreen screen, int option, bool fadeIn) -{ - FrontEndMenuManager.m_nPrevScreen = FrontEndMenuManager.m_nCurrScreen; - FrontEndMenuManager.m_nCurrScreen = screen; - FrontEndMenuManager.m_nCurrOption = option; - if (fadeIn) - FrontEndMenuManager.m_nMenuFadeAlpha = 0; -} - -void GoBack(bool fadeIn) -{ - int screen = !FrontEndMenuManager.m_bGameNotLoaded ? - aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_PreviousPage[0]; - int option = !FrontEndMenuManager.m_bGameNotLoaded ? - aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[1] : aScreens[FrontEndMenuManager.m_nCurrScreen].m_ParentEntry[0]; - - FrontEndMenuManager.ThingsToDoBeforeGoingBack(); - - ChangeScreen((eMenuScreen)screen, option, fadeIn); -} - -uint8 -GetNumberOfMenuOptions(int screen) -{ - uint8 Rows = 0; - for (int i = 0; i < NUM_MENUROWS; i++) { - if (aScreens[screen].m_aEntries[i].m_Action == MENUACTION_NOTHING) - break; - - ++Rows; - } - return Rows; -} - -// Used before populating options, but effective in InitialiseChangedLanguageSettings and debugmenu -void -RemoveCustomFrontendOptions() -{ - if (numCustomFrontendOptions == 0) - return; - - for (int i = 0; i < MENUPAGES; i++) { - for (int j = 0; j < NUM_MENUROWS; j++) { - if (aScreens[i].m_aEntries[j].m_Action == MENUACTION_TRIGGERFUNC) { - int k; - for (k = j; k < NUM_MENUROWS-1; k++) { - memcpy(&aScreens[i].m_aEntries[k], &aScreens[i].m_aEntries[k+1], sizeof(CMenuScreen::CMenuEntry)); - } - aScreens[i].m_aEntries[k].m_Action = MENUACTION_NOTHING; - aScreens[i].m_aEntries[k].m_EntryName[0] = '\0'; - j--; - } - } - } - free(customFrontendOptions); - numCustomFrontendOptions = 0; -} - -int8 RegisterNewOption(int screen) -{ - numCustomFrontendOptions++; - if (numCustomFrontendOptions == 1) - customFrontendOptions = (FrontendOption*)malloc(5 * sizeof(FrontendOption)); - else if (numCustomFrontendOptions % 5 == 1) - customFrontendOptions = (FrontendOption*)realloc(customFrontendOptions, (numCustomFrontendOptions + 4) * sizeof(FrontendOption)); - - assert(customFrontendOptions != nil && "Custom frontend options can't be allocated"); - - uint8 nth = GetNumberOfMenuOptions(screen); - if (optionCursor < 0) { - if (optionCursor == -1) { - if (!strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FEDS_TB") || !strcmp(aScreens[screen].m_aEntries[nth - 1].m_EntryName, "FESZ_CA")) { - // Move back button one below - memcpy(&aScreens[screen].m_aEntries[nth], &aScreens[screen].m_aEntries[nth - 1], sizeof(CMenuScreen::CMenuEntry)); - nth--; - } - } - } else { - if (aScreens[screen].m_aEntries[optionCursor].m_Action != MENUACTION_NOTHING) { - for (int i = nth - 1; i >= optionCursor; i--) { - memcpy(&aScreens[screen].m_aEntries[i + 1], &aScreens[screen].m_aEntries[i], sizeof(CMenuScreen::CMenuEntry)); - } - } - nth = optionCursor; - optionCursor++; - } - - aScreens[screen].m_aEntries[nth].m_Action = MENUACTION_TRIGGERFUNC; - aScreens[screen].m_aEntries[nth].m_TargetMenu = numCustomFrontendOptions - 1; - aScreens[screen].m_aEntries[nth].m_EntryName[0] = 1; // just something to fool it - return nth; -} - -void FrontendOptionSetPosition(eMenuScreen screen, int8 option) -{ - currentMenu = screen; - optionCursor = option; -} - -void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc) -{ - int8 screenOptionOrder = RegisterNewOption(currentMenu); - - FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; - option.screen = currentMenu; - option.type = FEOPTION_SELECT; - option.leftText = leftText; - option.rightTexts = rightTexts; - option.numRightTexts = numRightTexts; - option.value = var; - option.displayedValue = *var; - option.onlyApplyOnEnter = onlyApplyOnEnter; - option.changeFunc = changeFunc; - option.screenOptionOrder = screenOptionOrder; - option.returnPrevPageFunc = returnPrevPageFunc; -} - -void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc drawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc) -{ - int8 screenOptionOrder = RegisterNewOption(currentMenu); - - FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; - option.screen = currentMenu; - option.type = FEOPTION_DYNAMIC; - option.drawFunc = drawFunc; - option.buttonPressFunc = buttonPressFunc; - option.leftText = leftText; - option.onlyApplyOnEnter = false; - option.screenOptionOrder = screenOptionOrder; - option.returnPrevPageFunc = returnPrevPageFunc; -} - -void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption, bool fadeIn) -{ - int8 screenOptionOrder = RegisterNewOption(currentMenu); - - FrontendOption &option = customFrontendOptions[numCustomFrontendOptions - 1]; - option.screen = currentMenu; - option.type = FEOPTION_REDIRECT; - option.to = to; - option.option = selectedOption; - option.fadeIn = fadeIn; - option.leftText = text; - option.onlyApplyOnEnter = false; - option.screenOptionOrder = screenOptionOrder; - option.returnPrevPageFunc = nil; -} - -void FrontendOptionAddBackButton(const wchar* text, bool fadeIn) -{ - int8 screenOptionOrder = RegisterNewOption(currentMenu); - - FrontendOption& option = customFrontendOptions[numCustomFrontendOptions - 1]; - option.screen = currentMenu; - option.type = FEOPTION_GOBACK; - option.fadeIn = fadeIn; - option.leftText = text; - option.onlyApplyOnEnter = false; - option.screenOptionOrder = screenOptionOrder; - option.returnPrevPageFunc = nil; -} -#endif
\ No newline at end of file diff --git a/src/extras/frontendoption.h b/src/extras/frontendoption.h deleted file mode 100644 index 7cfc09a7..00000000 --- a/src/extras/frontendoption.h +++ /dev/null @@ -1,87 +0,0 @@ -#pragma once -#include "common.h" - -#ifdef CUSTOM_FRONTEND_OPTIONS -#include "Frontend.h" - -// Warning: All of the code relies on that you won't use more then NUM_MENUROWS(18) options on one page. Also congrats if you can make 18 options visible at once. - - -// Static/select: User allocates variable, passes it to function and it's set automatically from input among the strings given to function, -// then you can handle ChangeFunc and ReturnPrevPageFunc if needed. -// -// Dynamic: Function doesn't accept value pointer, user should do operations with handling ButtonPressFunc. -// Right-side text can be set via DrawFunc, which is called on every draw. ReturnPrevPageFunc is also here if needed. - -#define FEOPTION_SELECT 0 -#define FEOPTION_DYNAMIC 1 -#define FEOPTION_REDIRECT 2 -#define FEOPTION_GOBACK 3 - -#define FEOPTION_ACTION_LEFT 0 -#define FEOPTION_ACTION_RIGHT 1 -#define FEOPTION_ACTION_SELECT 2 -#define FEOPTION_ACTION_FOCUSLOSS 3 - -void RemoveCustomFrontendOptions(); -void CustomFrontendOptionsPopulate(); - -// for static and dynamic options -typedef void (*ReturnPrevPageFunc)(); - -// for static options -typedef void (*ChangeFunc)(int8 displayedValue); // called before updating the value - -// for dynamic options -typedef wchar* (*DrawFunc)(bool* disabled); // should return pointer to right text. *disabled = true will make it dark yellow -typedef void (*ButtonPressFunc)(int8 action); // see FEOPTION_ACTIONs above - -struct FrontendOption -{ - int8 type; - int8 screenOptionOrder; - eMenuScreen screen; - const wchar* leftText; - ReturnPrevPageFunc returnPrevPageFunc; - - union { - // Only for dynamic - struct { - DrawFunc drawFunc; - ButtonPressFunc buttonPressFunc; - }; - - // Only for static/select - struct { - const wchar** rightTexts; - int8 numRightTexts; - int8 *value; - int8 displayedValue; // if onlyApplyOnEnter enabled - bool onlyApplyOnEnter; - ChangeFunc changeFunc; - }; - - // Only for redirect - struct { - eMenuScreen to; - int8 option; - bool fadeIn; - }; - }; -}; - -extern int numCustomFrontendOptions; -extern FrontendOption* customFrontendOptions; - -// To be used in ButtonPressFunc / ChangeFunc(but that would be weird): -void ChangeScreen(eMenuScreen screen, int option = 0, bool fadeIn = true); -void GoBack(bool fadeIn = true); - -// If option is positive number, all calls will increase it before using it (you can think it as cursor). -1 means before the back button, -2 is end of page -void FrontendOptionSetPosition(eMenuScreen screen, int8 option = -1); - -void FrontendOptionAddSelect(const wchar* leftText, const wchar** rightTexts, int8 numRightTexts, int8 *var, bool onlyApplyOnEnter, ChangeFunc changeFunc, ReturnPrevPageFunc returnPrevPageFunc); -void FrontendOptionAddDynamic(const wchar* leftText, DrawFunc rightTextDrawFunc, ButtonPressFunc buttonPressFunc, ReturnPrevPageFunc returnPrevPageFunc); -void FrontendOptionAddRedirect(const wchar* text, eMenuScreen to, int8 selectedOption = 0, bool fadeIn = true); -void FrontendOptionAddBackButton(const wchar* text, bool fadeIn = true); -#endif
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